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despdair

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TimestampSince previousGamedespdair's comment
Apr 20 07:56:28 Ice Ice Baby ♥ 1 Very nice, I was looking forward to this
Apr 20 07:59:51 3m 23s Orbit One ♥ 2 this looks like it is almost polished enough to release it
Apr 20 08:05:27 5m 36s CP-ARTY ♥ 2 I think there is a crop in ui, you may need to look at behaviour on different scales. Sometimes it is different than what it is in editor. Even though it is a compo game this is very robust and with some random generation this can work as mini game I believe. Great work
Apr 20 08:16:32 11m 05s The Last Antibody ♥ 1 I think you might want to ramp up difficulty curve. It gets easy too soon. Other than that great work.
Apr 20 08:19:31 2m 59s Feed Your Starter!!! ♥ 1 I could not get the sense of the game or on what bases should we play. But graphics and sounds are engaging
Apr 20 09:15:19 55m 48s Quite Contrary ♥ 1 you should put a tutorial to how to play, I don't get it
Apr 20 16:55:38 7h 40m 🍄 Saki 🍄 ♥ 1 Screenshot (24).png I enjoyed this one
Apr 20 17:04:37 8m 59s The Tale of the Lumberjack who did not want to cut trees ♥ 1 along with ratings, I want to say that this is a good game design
Apr 20 18:12:09 1h 07m When My Friend Want To Kill Me ♥ 1 I think you forgot to add links
Apr 21 06:45:03 12h 32m Rodent Crossing: COVID Edition ♥ 0 You may want to play with random generation there was some dead ends in river parts in my first runs. And jump animation can be a little bit slow
Apr 21 08:26:18 1h 41m Delicious Letters ♥ 0 I always wanted to be a playboy in 80s 😆
Apr 21 08:39:55 13m 37s Dino spin ♥ 3 one of the best game I played so far
Apr 21 08:48:52 8m 57s Lively Inn ♥ 1 I did not understand whether I did a good thing or bad thing while customers leave so this may be more clear. Speed of player becomes uncontrollable after some point, I don't know this was an intention or not but you may want to use a limit for it. Other than those game is good and hard to stop
Apr 21 10:35:16 1h 46m LD 46 - Guinea Pug ♥ 2 good story, I liked the way you explained it
Apr 21 10:45:26 10m 10s All That Remains ♥ 3 nice try, it can be a bit longer and explanatory I guess, I did not know what to do with themes at the end
Apr 21 10:56:36 11m 10s Mayday ♥ 1 Did you use HDRP?
Apr 21 11:00:02 3m 26s NightLight ♥ 2 Nice game, I think there are huge fps drops in game. When bed stayed outside of the perspective, my game really lagged and I could not play it after first light. You may want to look at this issue or this may be my computer's meltdown.
Apr 21 11:04:38 4m 36s MOTHER QUACKER ♥ 1 At second run there was no thing to collect in world. And please put a sensitivity setting, this was is really sensitive which makes it hard to play. And I did not understand what should I do to prevent birds
Apr 21 13:13:58 2h 09m Pollice Verso ♥ 1 It's too long and not competitive, player hardly loses life so there is no worries about death. Enemies should do more damage I think
Apr 21 13:22:21 8m 23s Hextayin' Alive ♥ 5 there needs to be more introduction I think. You can add some small tutorialish episodes so that one can get the sense of the game before full world. Beside that, the idea and the mix is good
Apr 21 13:36:01 13m 40s Power Slime Shootout ♥ 0 link is not working for me I think, can you check it
Apr 21 20:38:20 7h 02m Prophet ♥ 1 it is too slow to be fun I guess, at least that was my experience which bored me way too much. Like robot moves slow and there are few enemies
Apr 21 21:00:20 22m 00s Lamps ♥ 3 I felt like dog is hard to control, and it turns around unrealistically. If you want to work on this you may want to reconsider turn animation I think.
Apr 22 08:28:03 11h 27m For Ducks' Sake ♥ 1 sound gets boring and I think sometimes enemies collects chicks outside of the screen and disappears, not allowing that may be good since player had no change to prevent something outside of the screen
Apr 22 08:35:08 7m 05s AlchemEat ♥ 1 I think I stuck, I had lemon and grape as 0; rice and meat as 1. I think 1s are changing to 0 when I made a meal but there is no possibility for me to do meal. I don't know whether you thought that as puzzle element or a bug. Other than that, game is good.
Apr 22 08:40:13 5m 05s Captain Coal ♥ 0 very good implementation of idea and mechanic
Apr 22 16:21:50 7h 41m Keep The Party Alive ♥ 1 I stuck at dancing, and I think some kind of indication about issue may be good, I lost several games just while trying to find correct room
Apr 22 16:31:17 9m 27s This is Fine ♥ 2 good game and clever puzzles. I liked seeing a well known meme/comic to become a game
Apr 22 16:40:39 9m 22s Earth Last Defender ♥ 1 It was soo fun to play
Apr 22 16:46:06 5m 27s Game Jam Brain ♥ 1 nice, different tower defense. I liked the idea behind
Apr 22 18:02:05 1h 15m Mother Bird + Flamethrower! ♥ 1 sometimes camera turns upside down, so fixing cameras y axis is mostly a good idea since enemies are always at the same elevation. And sometimes egg on center sent player to sky and it takes to much time to land again, if you used unity, you can give some more weight to enemy and 0 bounciness on rigidbody.
Apr 22 19:05:28 1h 03m Retrobulbar ♥ 3 awesome, to good to be a jam game even though there is only one mechanic, levels are impressive and challenging
Apr 23 08:48:33 13h 43m The Last Vestige ♥ 0 I think you should add some kind of indicator for when turrets will disappear, in this one it seems unfair for me when turrets disappeared. But it is not very common among this genre so I liked it.
Apr 23 08:59:24 10m 51s FlameOver ♥ 1 sound effects and idea is solid
Apr 23 18:38:40 9h 39m Fuel Onward! ♥ 1 There was an ubisoft game called valient hearts, this reminded me that
Apr 24 01:44:00 7h 05m The Last Guardian ♥ 0 I don't know if it is about me or not but html5 version is not loading the game
Apr 24 01:55:19 11m 19s Starship to Lethe ♥ 1 Sometimes bullets goes through shields I guess. Even though there was a shield in line, they gone on and killed me and I could not move shields at that round with keyboard. Also I made very similar game to this in terms of core mechanic, feel free to check it out https://ldjam.com/events/ludum-dare/46/precious-animals
Apr 24 10:57:15 9h 01m Keep 'em Alive: Retro ♥ 0 graphics are really cool. I think game could use a minimap and some tutorial episodes, I cannot understand what I should do. Also adding some overlay texts to buttons (like when I hover them there should be some text with name) can help player to understand what it does. Overall nice interpretation
Apr 24 12:19:20 1h 22m Growing defense ♥ 2 that was exhausting. pretty solid game, it could be fun to add some more flowers and maybe devices like auto water with some intervals
Apr 24 12:31:25 12m 05s Open Fire! ♥ 1 Pls make street scene too. It will be cool if you add some punishment to pushing keys that are not active at that time, in this version if I keep pushing all 4 buttons, I don't have to look at the game to play it. Also, some variety through fights can be good like switching sides during attack and so on
Apr 24 12:35:27 4m 02s The Ludum Dare Flame 🔥 ♥ 1 Interesting to see that kind of game in this jam
Apr 24 12:43:24 7m 57s Savior ♥ 1 nice feelings and smooth gameplay. You should give some feedback about lost time upon a crash, I did not see it before close look
Apr 24 12:57:50 14m 26s Finterior Decorator ♥ 1 It's so peaceful game. But I think there should be a win state, and maybe overfeeding can be a lose state too
Apr 24 13:08:00 10m 10s Duck Crossing ♥ 1 And children goes to moon Screenshot (25).png
Apr 24 15:22:34 2h 14m Prism of Science ♥ 1 That reminded me alien vs predator somehow. Musics sounded a bit high for me but the idea of using people to both get health and must to eliminate them makes it nice to play
Apr 24 15:31:26 8m 52s Well bucket ♥ 2 hard to control character, pratoganist does not look at the direction of mouse always which is a big issue. And walking sound is too repetitive but the sound it self is ends and starts instead of giving a feel of continuation
Apr 24 15:32:40 1m 14s 🐱 Cat Fun Factory ♥ 3 with small iterations and some tutorial levels, this can easily teach basics of ml. Great work
Apr 24 16:13:08 40m 28s Conservation Inc. ♥ 1 I felt more than blind while playing game like there is no way for me to solve this issue. But in mechanic and visual vise it is pretty good. Minigames are cool but can use a bit lower hardness like you can make sure at first disaster player will take good percentage to keep player in game a little bit longer
Apr 24 19:36:17 3h 23m Root Quest ♥ 1 nice interpretation of idea and I liked the mix of 2d and 3d graphics. Nice job
Apr 24 19:49:52 13m 35s Feed the Tree ♥ 1 very good visuals, great work on that
Apr 24 20:41:59 52m 07s Just a Stroll ♥ 1 very fun to play, I like bullet hells
Apr 24 21:15:55 33m 56s Ludum Creare ♥ 0 very nice concentration of pains in game development
Apr 24 21:17:21 1m 26s GhostVac ♥ 1 AWESOME graphics, stunning
Apr 24 23:23:21 2h 06m VAMP ♥ 1 very good, I could not found a bad point in game
Apr 24 23:37:00 13m 39s The Last Flower ♥ 1 game is nice. It's hard to say something about you way of doing certain things. You should look at the physics a bit I think to make it feel a little better. And don't interrupt players progress by sending it back to menu to select a new level, instead load instantly new level to encourage player. And you should make texts as readable as possible like adding some little shadows to back of texts by using textmeshpro (it is better than standard text for most cases). On coding side, generally try to be portable and component based systems. It maybe good to look at fixedUpdate and Update too, I felt like you mixed them a bit. Overall, it's good in terms of mechanics. In addition to them, I think you can take time to look at some other engines too like Unreal, Godot or Cocos are among popular ones. You can choice among them by looking at programming language they are almost the same for most cases (well cocos is a little bit behind but can be usable). Knowing different game engines help better coding in my opinion.
Apr 24 23:43:47 6m 47s Necromancer ♥ 2 nice atmosphere. It can use some guiding though
Apr 24 23:58:23 14m 36s Postcard Ninja ♥ 1 nice one. Colors are too vivid though, there should be some more distinction between front objects and background
Apr 25 00:03:27 5m 04s Party Animal ♥ 1 I was kind of looking for this game, you can make it more clear for some needs and colors are sometimes mixing to each other
Apr 25 13:37:32 13h 34m Fencing Meka ♥ 1 This is overall good and cool idea on foreground cogs. However, at some platforms, that foreground blocks player and platform entirely which makes it harder to play. And not putting a collider under the platforms are a game design choice but coloring of them makes it like they are concrete walls at the same level of platforms. You build gameplay around their colliderless design but it has the same tone has other elements so maybe make it a little transparent like a shadow or make it fell like they are distant and behind player. And you may want to stop movement while level is loading, that can be frustrating.
Apr 25 14:00:36 23m 04s Keep What Alive ♥ 3 Game is good in most aspects. The market section did not work for me though, even I pressed f in front of market it just repeated main music. And then when I was trying to enter second building when they locked doors, game crashed with below log. Uncaught RuntimeError: memory access out of bounds at wasm-function[49156]:0xecfdba at wasm-function[28633]:0xa8da79 at wasm-function[28884]:0xa96e3e at wasm-function[31921]:0xb39312 at wasm-function[24307]:0x99ce15 at wasm-function[52851]:0xf5a5d7 at wasm-function[52612]:0xf42a8b at wasm-function[22248]:0x96628c at wasm-function[53180]:0xf6fd79 at Object.dynCall_iiiii (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:464104) at invoke_iiiii (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:334273) at wasm-function[49425]:0xedc48a at wasm-function[48893]:0xec5096 at wasm-function[4224]:0x19e447 at wasm-function[4223]:0x19e370 at wasm-function[7861]:0x2db9f6 at wasm-function[7858]:0x2da818 at wasm-function[10198]:0x3d3657 at wasm-function[8120]:0x2f9291 at wasm-function[10582]:0x3fef8f at wasm-function[10294]:0x3dc23a at wasm-function[10294]:0x3dc24f at wasm-function[10288]:0x3dbd54 at wasm-function[10282]:0x3d9e6a at wasm-function[53197]:0xf70056 at Object.dynCall_v (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:473574) at browserIterationFunc (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:173213) at Object.runIter (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:176274) at Browser_mainLoop_runner (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:174736)
Apr 25 14:06:40 6m 04s Save Your Wife! ♥ 0 sounds are a bit high and makes it hard to bear. Especially, shot sound is very high
Apr 25 14:13:02 6m 22s Medically Inaccurate ♥ 1 you may increase friction between surface and player, it felt hard to control and unrealistic to me. Overall, this is a good game and fun to play
Apr 25 14:18:29 5m 27s Save The Dinosaur ♥ 2 sounds are really high, you should balance them. Good attempt for first jam though, good implementation to classic mechanics. You my want to use a bit steeper difficulty curve though, it is a bit easy and gets boring too easily. And maybe you can keep meteors a bit far away from camera too.
Apr 25 14:27:01 8m 32s Prototype Towers ♥ 1 nice one, delays between attacks felt too long to me, you can add a button like send attack early
Apr 25 14:41:43 14m 42s missingBrainHeartbeat ♥ 1 nice work, I am sad that game got that low review though. I could not played due to medical problems but watched the rest from playthorugh, you may want to add an accessibility option which helps player a bit maybe by allowing a mono support or some guidance arrows. Maybe a hearing device to hear a direction can be cool with controls you made for flashlight.
Apr 25 15:03:19 21m 36s Stroller Rover ♥ 1 nice game. Have a bit astroneer wibe. In a side not, it seems like you are pushing rover and planet itself has an affector. Pushing rover creates an unrealistic/not nice looking affect. Use https://docs.unity3d.com/Manual/WheelColliderTutorial.html this instead of pushing rover all together.
Apr 25 15:54:59 51m 40s Unsplashed ♥ 1 a relaxing music would be a perfect fit for this game. It is great. Do you randomly generate levels? Or is it random selection among premade ones
Apr 25 20:16:58 4h 21m Gaia ♥ 1 great game. You can extend this game with some more features. How did you managed to release it though, google play says me I will probably wait 7 days to release game
Apr 25 20:46:28 29m 30s ÁED - The Spark of Life ♥ 1 nice game, it lagged on html5 version, I don't know if it is about me or a general problem but it was unplayable at some points
Apr 26 10:37:41 13h 51m Keep the Party Alive! ♥ 0 Game crashed on html5 with actually no particular reason when I looked at the error. ``` Uncaught abort(186) at Error at jsStackTrace (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:22313) at Object.stackTrace (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:22484) at Object.onAbort (https://v6p9d9t4.ssl.hwcdn.net/html/2177690/Build/UnityLoader.js:4:11047) at abort (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:489351) at wasm-function[51142]:0xeef0c0 at wasm-function[23321]:0x9cd826 at wasm-function[23991]:0x9ee05c at wasm-function[50396]:0xed22bd at wasm-function[50398]:0xed2a05 at wasm-function[48378]:0xe9fec1 at wasm-function[50914]:0xeee3f1 at Object.dynCall_iiiii (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:464148) at invoke_iiiii (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:338871) at wasm-function[45030]:0xe34c4f at wasm-function[44512]:0xe1e257 at wasm-function[4962]:0x20c0de at wasm-function[4961]:0x20c00c at wasm-function[8444]:0x3347a6 at wasm-function[8441]:0x333b76 at wasm-function[10874]:0x43d5f0 at wasm-function[8885]:0x367e6e at wasm-function[11301]:0x46e9b4 at wasm-function[11018]:0x44c20e at wasm-function[11018]:0x44c223 at wasm-function[11010]:0x44b405 at wasm-function[11004]:0x44984a at wasm-function[50928]:0xeee624 at Object.dynCall_v (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:472245) at browserIterationFunc (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:175958) at Object.runIter (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:179019) at Browser_mainLoop_runner (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:177481) ```
Apr 26 10:41:42 4m 01s Symbio-tech ♥ 1 great work, better than mine to be honest
Apr 26 23:40:16 12h 58m Of Wolf and Mom ♥ 2 you should let music continue after scene load I think, it will feel more natural by that way
Apr 26 23:46:10 5m 54s The Next Generation (Conway's Game of Life Puzzles) ♥ 2 You should give hints after 2-3 tries, giving them at first error can lead behaviors like "I will get a hint so just press random cells to solve it with hint" Cool try though and brain cracking
Apr 26 23:49:58 3m 48s Me: Tree! ♥ 1 I generally liked it, cool attempt to create something like this and works really nice. However, seeing costs of branching before making it could be cool
Apr 26 23:54:55 4m 57s Keep it alive ♥ 1 using green text color over orange is not a good idea they really don't go along since there is not enough contrast and both of them are warm colors. If you are not sure about certain color combinations, stay with white/black text colors they are almost always safe bets. And giving some feedback when player gets damaged could be cool like you did on enemies. Great job
Apr 26 23:58:57 4m 02s Joe Biden Campaign Simulator ♥ 0 putting some key sprites over parts of body can help player like putting and button sprite over head to show which button is associated with it
Apr 27 00:02:45 3m 48s Go Cockroach go! ♥ 2 great effort and interpretation of theme. It's easily controllable and gets along well with player :)
Apr 27 00:14:11 11m 26s The Dogsanity Abusive Experience ♥ 1 You should have released more games because this is great art work and playability. Focusing on story for first games is a good path but try things with more mechanics next time and try to release somethings even they won't be noticed by anybody, it is great to have a game stays in a store.
Apr 27 06:36:16 6h 22m Harvest Saga ♥ 0 great game, I'm always open to gardening games 😄 Musics are good fit to general game and little vibration effect around boxes look cool