Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Chaseplays
Feedback comments for LD38
Chaseplays's games and stats for all events →
| Timestamp | Since previous | Game | Chaseplays's comment | |
|---|---|---|---|---|
| Apr 24 21:28:16 | o, the game | ♥ 2 | The game is simple and fun! It's addicting, and given the minimalist design of the gameplay, the graphics and audio both fit the game perfectly. I really enjoy the ability to hurt yourself by missing an enemy, as it forces you to form strategies a bit more, but the ability to jump makes it less frustrating. The only major complaint I have is that sometimes the "enemies" will spawn directly next to you, or even on top of you. These are almost impossible to avoid, which can feel irritating and unfair. If you could find a way to fix that before the jam ends, you really should. Overall, this was a great, simple game! | |
| Apr 24 21:40:37 | 12m 21s | A Small World Cup | ♥ 2 | This was a fun, silly game! The physics make the game feel great, and nothing feels very "off". At one point, it seemed like I was in the middle of a match when it declared the winner, although maybe I just missed something. The AI wasn't the smartest, but that didn't matter when playing. Usually, the player's own stupidity and the interesting physics make the game feel challenging, while not "unfair". I thoroughly enjoyed this game! Great job! |
| Apr 24 21:53:24 | 12m 47s | ORBIT | ♥ 3 | I liked this! I started off by aimlessly wandering around, until I hit another planet or asteroid. At that moment, I understood the idea. You had to avoid slamming into things. So I restarted. The next time, I avoided other planets, until I realized the sun, and began orbiting (the gravitational pull of planets was brilliant, by the way). I noticed the bar in the top-left going up, and suddenly realized that you needed to keep warm by the sun, something I hadn't realized yet. In addition, "orbiting" was a good strategy for staying alive, and so I stayed in orbit, until I realized that it got easy. I thought it was going to get boring, until the sun exploded, and realized that you understood the same thing that I did. It was a really memorable moment, when I realized that my means of survival was gone. I had so many "a-ha!" moments throughout the game, and the game was designed very well. I don't know if this was intentional, but it worked. Finally, the music fit the game well. Great job with this game! I enjoyed it quite a bit! |
| Apr 27 04:48:26 | 54h 55m | Path of the Rabbit | ♥ 1 | The game was great! It properly created a simple, fun game with the theme in mind. The graphics were perfectly fitting, and easy to understand. Good job! |
| Apr 27 05:12:09 | 23m 43s | Snake 3D | ♥ 2 | This was incredibly novel. I didn't expect it to be very good at first, but as I went on, I realized that it felt really cool to play a voxel snake. The game started to get stressful as time went on, and beating levels (I only fully completed through level 2, because of the difficulty) sometimes felt more like a feeling of "relief" than "success". This was mostly because of a few reasons; dying usually didn't feel like my fault, and that's for a few reasons. First of all, the controls sometimes felt slow. Between pressing "left", you might have to wait a fraction of a second before pressing "right". I'm not positive if this was really the case, but it felt like it. Also, obstacles often felt unavoidable when shifting from one side of the world to another. Sometimes you would only be 1 or 2 "blocks" away from an obstacle before you could actually see it. Now that I've gotten that out of the way, I should comment about everything that I loved about the game. First of all, it was novel. It felt like it added something new and fresh to an old game, and was successful in doing so. Also, the graphics were nice, and fit the game well. Finally, I can't explain how much I love the holes going through the world. It added an extra sort of "dimension" that the game benefited from. Overall, I think you did a great job, especially considered the time that you had. I would love to see you make a more refined post-compo version later. Thanks and good job! |
| Apr 27 13:48:04 | 8h 35m | Invasion - The Chronicle | ♥ 3 | I should start off by saying that your concept is fantastic. The idea of a deck-building small tower defense, for some reason, intrigues me, but is understandably difficult to execute within 48 hours. Once you had the base game finished, you also had to worry about each card, which also needed to be interesting, and by playing the game, I can tell that you didn't have quite enough time to finish. Sometimes the game was a bit hard to understand, and I'm still not sure how to get research points (which felt important). I wasn't sure if I just never had the right cards to enable getting me research points, or if it's actually incredibly difficult to do so. Also, the UI got a bit confusing. Sometimes I would click on a button, but had to interact rather than being given the option to exit out. This was a major problem when I would choose to destroy a card. Finally, the lack of a visual/audio reaction to shooting ships got a bit confusing, although it wasn't too difficult to understand. I love the graphics in the game, and the cards were all interesting. I saw SO MUCH potential while playing it for a post-compo version, and would love to see you make that. Almost everything felt very well thought out, and had a certain amount of depth that I enjoyed. The game got me excited. Anyways, especially given the depth that the game required, good job! |
| Apr 27 14:01:49 | 13m 45s | Big Ship on a Small World | ♥ 0 | It was a fun adventure! I enjoyed seeing the dialogue, and it was fun being pretty mean to all of the planets. Sometimes the graphics would be 1/2 cut off (Uranus was completely gone), which was more of a technical bug than anything, and the text was a bit small, but all of the dialogue was really enjoyable. Good job! |
| Apr 29 01:08:17 | 35h 06m | Polar Protector | ♥ 0 | This was cool! It didn't have too much depth, and some of the mechanics were a bit confusing (I'm still not 100% sure how health works...), but the base mechanic (the elements) was fun! Some variety would have been nice, but overall, good job! I enjoyed this! |
| Apr 29 02:50:25 | 1h 42m | REDBOW | ♥ 2 | This was fun! As much as it didn't fit the theme TOO well (unless you were shrunk, explaining the huge spiders), but even so, you made a great game! I liked the procedural generation, and was really impressed when I realized that level 1 was different the second time. Even so, the levels could have used a bit more variety and challenge, especially in later levels, and the levels could have used an arrow to the door. As much as I loved the randomly generated levels, they weren't interesting enough to be fun to explore; only interesting enough to be DIFFERENT, so exploring the level to find the door came across as more frustrating than anything. Finally, shooting the enemies was fun and I thoroughly enjoyed the game. Great job and thanks! |
| Apr 30 19:52:40 | 41h 02m | W.R.L.D. (World Reconnaissance eLite Defense) | ♥ 2 | Me before playing the game: "What? I NEED TO GET THE HIGHSCORE!" Me after roughly 10 seconds: "Oh... well maybe not." The game is insanely difficult, and that was it's best quality! I can't say that I'll be beating the high score, but I'm pretty sure I'll be coming back, so who knows...? The graphics were perfect, and the music fit well, with all of the SFX being excellent! The high score system is incredible, and tied everything together. This is exactly what a modern-day arcade game should be like! My only complaint is that sometimes the controls feel a bit weird to work with. With the spaceships having perfect aiming, it often feels unfair. This isn't exactly a bad thing, as it contributes to the difficulty, but perhaps having using "w" to move and the mouse to point where you want to go could have also created a difficult, yet more fair experience. It would allow for increased accuracy, although this would sacrifice some of the difficulty, which may not be good. Maybe I'm just mad that I'm not able to beat the high-score 😉. However, unless it was possible to test this, I'm not sure how much the game would sacrifice by using these controls. I should point out that when I saw the gif of your game, I immediately, audibly said, "*gasp*! he made a good game!". Turns out, I was right! This game was very well constructed and polished, and easily one of the best, if not THE best entry I've seen in this competition. Fantastic job! |
| May 1 00:46:36 | 4h 53m | Daydreaming Island | ♥ 1 | Great game! The music and instrumentation were very fitting and great (especially the house theme), and the whole experience vaguely reminded me of Undertale. Sometimes I had to blindly walk around and press things to solve puzzles, but nonetheless, I thoroughly enjoyed myself. The environment fit together so perfectly to where I felt the need to keep playing. Sometimes the resolution of the pixel-art felt uneven between areas, or even at a single place (the top of the lighthouse's light was lower than the bottom half), and I feel the need to bring up the controls, which generally felt choppy, and even inaccurate sometimes. This game's strongest assets were its music and atmosphere, which fit the game perfectly. Great job and thanks! I loved this! EDIT: I meant the lighthouse theme, in case it wasn't obvious. |
| May 1 04:31:16 | 3h 44m | Island Guard | ♥ 1 | Fun game! It was addicting and satisfying to destroy ships, although sometimes I felt impossible to go fast enough to destroy every ship, and more variation in the game would have been nice, but overall, the simple yet fun gameplay made me thoroughly enjoy it. Great job! |
| May 1 04:42:13 | 10m 57s | Lottery: you judge them I judge you | ♥ 1 | I really liked this! There wasn't much to it, and the ending came across as confusing to me, but I realized that the game wasn't exactly about the gameplay, as much as what it makes you think about, and you were successful. Overall, fantastic job! |
| May 1 05:15:19 | 33m 06s | eiland | ♥ 2 | Great job! All of the graphics, audio, mood, and overall gameplay were fantastic. However, everything felt a bit slow, and sometimes even useless (for instance, the log). It was clear though, that the main focus was the island and everything on it, with the main "story" being a smaller feature, and you nailed it. Great job with this game, and I really enjoyed it! |
| May 1 17:13:41 | 11h 58m | Planet Desumaton | ♥ 2 | I loved this! It has great physics, incredible art, and it was (most importantly) fun. While I wasn't able to beat the boss (I'm not sure how anyone can honestly), and it was a bit slow for the boss to respawn (unless he was there the whole time). This game just felt like one awesome bossfight, which was great, because it didn't need anymore, but it would have been nice to be immediately thrown into the battle upon respawning. The art fit the game perfectly, and the expressions breathed life into the game. These were some of the best visuals for a LD game I've seen yet. I could have easily seen some expansion into SFX (if you could make hitting asteroids into things have a satisfying THUNK sound, that would be perfect), but I understand that that can be difficult to accomplish. Overall, great job, and thanks for making such a great experience! |
| May 1 17:35:41 | 22m 00s | Little Remains | ♥ 3 | You created such a compelling world and story, that it's hard not to love this game. The choice at the end hit me hard, and that's proof that the world that you created had enough thought and detail put into it, that it was evident throughout the entire experience. The eerie music and sound effects were great, and the art was too (I loved the painted aesthetic of the backgrounds). I only have 2 complaints: Sometimes, the player felt a bit slow, which wasn't a major problem, but still noticeable. Also, the jump between different "areas" felt a bit too sudden, which messed with the controls a bit. Overall, thank you for making such a great experience. I truly enjoyed the world that you created, which was brilliantly paired with great art and sound effects. Great job! |
| May 1 17:56:27 | 20m 46s | Floppy McFloppyface | ♥ 3 | The moment I saw the art for this game, I thought to myself... "oh no...". I was scared, but as I started to play, you made an incredible game, with lots of humor, and puzzle elements that were fun, even if pretty easy. The music fit the humor of the game well, and I made sure to get both endings. With everything that I enjoyed about this game this is all that I can do... *flops arms enthusiastically* |
| May 1 21:35:56 | 3h 39m | Yours | ♥ 1 | I liked this! The atmosphere was nice, and while the game didn't have much depth, it was relaxing to watch people wander around the world. The gameplay got repetitive fast, but this wasn't a flaw in the game design, rather in the lack of time that you had. Given more time, I'm sure that you could add lots of depth to this. Also, if you could implement some sort of challenge, that would be fantastic. Great job! |
| May 1 21:42:15 | 6m 19s | Globe Trot | ♥ 3 | Good job! I loved the graphics and audio, which fit the sort of fast gameplay that you created. My only problem with the game, is that the camera made aiming hard, which would have been much easier, had you have used the mouse. If you could have locked the camera a bit more, it could have made shooting a lot better. Even so, the game was fun, and the fast-paced music brought everything together. Thanks for making this, and great job! |
| May 1 21:55:28 | 13m 13s | Starstruck Ducky | ♥ 2 | I enjoyed the writing and characters of this, and the concept was great! It got a bit tense when it neared Day 7, and I still hadn't won (I did it though, don't worry 😉), which was something I loved about it. Sadly, I noticed that some of the text was recycled, but it didn't ruin the experience. Overall, this was a silly game that I'm glad I played 😄. |
| May 1 22:07:11 | 11m 43s | The World Repeats | ♥ 1 | Fun game! While some mechanics were a bit confusing at first, the constant rushing to gather materials was fun, and I thoroughly enjoyed the game. My only suggestion would be to make the game's mechanics a little bit more clear throughout the game. Great job, and thanks! |
| May 1 22:49:06 | 41m 55s | Brawll | ♥ 1 | This was a fun fighting game that, while simple, was still interesting. Although everything felt slow and slippery, while a faster combat system may have been to the game's advantage. I enjoyed the "durability" mechanic of the wall, which was an interesting innovation on fighting games, and the different gamemodes were a nice touch! Great job! |
| May 2 02:05:31 | 3h 16m | Id's Journey | ♥ 1 | Sorry, I tried to run it, but it wouldn't work. I have a 64 bit computer Windows 10 computer, and tried running both the 64-bit and 32-bit versions in Windows 7 compatibility mode as administrator, but neither would work. I would hear a bunch of sounds, and then it would crash. I'm not sure why... Also, you left a comment on my game "Timeless" saying it wouldn't run, but that should be fixed now (assuming it works for Linux at all, but I wouldn't know...). |
| May 2 02:24:04 | 18m 33s | Monolith | ♥ 2 | I'd like to start off with the graphics: They're fantastic! I haven't seen any games that have that sort of visual style, and it ties your game together well. As far as the gameplay, it's fun, and I like the locking on mechanic, even if it was a bit confusing at first. My only complaint is that the camera could have been a bit higher, which bugged me for some reason. Fun game, and great job! |
| May 2 02:32:08 | 8m 04s | Tiny Battle World | ♥ 1 | I loved this! The battles were fun, the graphics were fitting, and the music was great (if a bit drowned out by the sfx). Sometimes the dashing felt a bit unresponsive (probably from a cooldown timer), and if it had been a bit faster, the game may have been even better than it already was. Great job! |
| May 3 02:11:54 | 23h 39m | Defense Against the Giants | ♥ 0 | This was fun! I liked the SFX, and everything felt well thought out. I enjoyed all of the types of the towers, and the enemies (while limited) were good. The moment where I saw the really fast enemy (not wave 10, just the normal fast enemies) was a really surprising one. I felt that the final boss was WAY too hard, and it wasn't exactly clear when I lost, but the overall game was fun! Great job! |
| May 3 02:26:24 | 14m 30s | Johi Farm | ♥ 2 | I loved this! It passed a simple, but crucial task of being FUN, and this was honestly FUN (something that some other games don't always manage to accomplish, strangely enough). The introduction was fine in my opinion, and it was an interesting puzzle to solve at the beginning of the game, as well as teaching the basic mechanics, in fact, it's one of the better introductions I've seen. I enjoyed the juggling sort of gameplay, and the shovel reminded me of... well Shovel Knight (I think that's pretty obvious?). My only complaint was the final boss fight, where it was a bit confusing when you were hitting the bird (also, a health bar would have been nice). Overall, I loved this. Great job! |
| May 6 03:27:16 | 73h 00m | SUN GOD | ♥ 1 | I loved this so much! The graphics were great (I loved the particle effects that your ship makes when it explodes), and the music was quick and fitting. The story was amusing, and the gameplay was fun! I beat it, and felt an immense sense of satisfaction at the end. The controls felt accurate, and I loved this! I only have 1 major complaint: First of all, sometimes traveling felt slow, and if you didn't spawn near planets you had almost no hope. Perhaps having "shift" as a "dash" button, it would make everything faster and more fun. Great job, and thanks! I loved this! |
| May 6 03:50:04 | 22m 48s | Step-Squish | ♥ 2 | This was *fun*, and I mean that! The graphics weren't perfect, but it was *fun*. The gameplay was simple and even got repetitive, but that sort of simple repetition became addicting and *fun*. If you made it a bit more difficult and varied, this could make a great mobile app (using scores and not an ending). This was great! |
| May 6 04:01:05 | 11m 01s | Small Planet | ♥ 0 | Good job! I liked the 1v1 battles versus the cpu, and it was addicting to try and beat the computer. I feel like the game should have been a bit easier (aiming was difficult, and using the mouse to aim your ship could have been more accurate), but the game was fun as is! Finally, I think landing on the Earth should maybe have your ship crash (the AI is really bad at shooting you while you're landed). I loved the game, but with a few tweaks and added depth, it could be fantastic. Great job! |
| May 6 04:18:31 | 17m 26s | Smallverse | ♥ 1 | Good job! I enjoyed all of the text, and the sort of decision making gameplay was very interesting! I could have enjoyed if the planets weren't randomized, but all intentionally created (create for instance 40 worlds, each with their own qualities, and have 20 planets to save and 20 to destroy). Overall, I really liked this! I hope to see you expand on this in the future! |
| May 6 17:03:31 | 12h 45m | Crater Creator | ♥ 2 | This was fantastic! The base mechanic was great, I loved the humor, It was addicting to try and hit the asteroids into the planet, and while it was REALLY difficult, that just made each asteroid feel satisfying, making the game fun. I wasn't aware that going OVER the limit at the end reduced your score, and I'm not sure if it should have, so I only got 17%, despite fulfilling all of the requests. If the numbers that the president gave were minimums, I probably would have liked the game a bit more. Besides that complaint though, I loved everything about this! Also, I feel the need to point out how much I loved the "4 years later" joke. That's all! Fantastic job and thanks! |
| May 6 18:25:00 | 1h 21m | Godspeed Mankind | ♥ 2 | Wow! This was much more fun than I was expecting. It was really fun trying to juggle all 3 types of places at once. I liked the graphics, and everything was pretty clear to me visually. If you could have had scrolling between places as more of a menu system, it could have worked better, and by that, I mean that by pressing "left", you would immediately pan to the place to the left, instead of having to wait to pan between them. It could have made everything feel faster and more fun. Great job! I had a lot of fun with this, and ended up with 776 points. |
| May 6 22:13:25 | 3h 48m | Antnator | ♥ 1 | This game is surprisingly great! The physics feel perfect, and they're nicely blended with the sfx, with good music too! I like the challenge and honestly had a lot of fun with this. I got halfway through lv. 3, but was a bit too reckless with my ammo to actually beat it... *maybe* I should have conserved it a bit better. My only complaint is that the blending of high-resolution and low-resolution graphics looks strange, although i can't really blame you for having programmer graphics sometimes. I absolutely loved this, and thanks! |
| May 7 00:01:20 | 1h 47m | Routine | ♥ 1 | Interesting game! I liked the system of making rebels meet each other, and the atmosphere was very fitting! The multi-destinations for workspace and days off was nice, and added an extra bit of depth to the game. I think the game could have been a bit better if the schedules were a bit clearer, and if the mouse could have also been used as the camera, but overall, great job! It was a well-executed concept that I had a lot of fun with! |
| May 7 00:18:36 | 17m 16s | ANTIVIRUS | ♥ 1 | Wow! I loved everything about this - the gameplay, the music, the art! It was addicting, and all felt very polished. The growing mechanic was great and I was really surprised when I first saw it. I liked the enemy designs, and overall had a lot of fun! I wasn't able to finish it, but only got halfway through the 3rd level(?) when I started to get annoyed that I kept restarting at the beginning. It would have been nice to have spawnpoints set each time you grow. Overall, fantastic job! I'd love to see if you ever made a post-jam version. |
| May 7 00:40:42 | 22m 06s | Destructo Island | ♥ 2 | Fun game! I liked the graphics and had fun shooting down the drones. While the game didn't have much variety, I had a lot of fun getting through Wave 1, but because there was only 1 type of enemy, I didn't feel much of a reason to do another wave. I had quite a bit of fun with this! Good job! |
| May 7 01:21:36 | 40m 54s | Gravity Trails | ♥ 1 | Wow, I'm blown away by this. It took a simple concept and made a really fun game out of it. I loved the music, and the graphics were simple, yet charming. However... here's what I didn't like... ... Now that we've gotten all of THAT over with, I'd just like to say that I loved this game! Great job! |
| May 7 01:50:26 | 28m 50s | Little Fortune Planet | ♥ 2 | This was hilarious! I enjoyed seeing what every card did, and I feel like I broke the game... but I think I was supposed to break the game! Sometimes getting the same cards got repetitive, but at the same time, I got excited seeing similar cards again. Great job, and thanks! |
| May 7 02:14:38 | 24m 12s | Acquaintances | ♥ 4 | I really liked this! The voices were great, and the animation of everyone's face was great. Maybe a bit more variety in the character designs would have been nice, but it was great even so! The achievements were fun too, although a lot of them required more mouse-spamming than anything. Great job! |
| May 7 02:32:23 | 17m 45s | Flerth | ♥ 1 | Oh my gosh yes. I liked the simple mechanic, and everything was actually really polished and fun. The music was a good choice, even if you didn't make it yourself, and the graphics were perfect. Keep up the good work! |
| May 7 03:01:38 | 29m 15s | Planetary Escape | ♥ 1 | This was a great concept for an arcade style game, that could have benefitted from a bit of added control. I was never able to get more than a few points, because I kept shooting myself, which probably shouldn't have been possible. I liked the gravity effect, and it was fun to try and time the "space" properly. Good job and thanks! |
| May 7 05:07:58 | 2h 06m | World Requires | ♥ 0 | This was fun! I tried and couldn't finish it, but I really liked the idea and execution. Everything was well-done and polished! Great job! |
| May 7 17:41:38 | 12h 33m | Run Cola Run | ♥ 0 | I'm honestly incredibly impressed with this, even with it being in the jam with 3 people. The music was fantastic, the visuals were great, and the puzzles were very fun! Keep up the great work! |
| May 7 17:58:32 | 16m 54s | Space Race | ♥ 1 | Good job! I liked the concept, and the different types of planets were a lot of fun. I also liked the gravity mechanic a lot! Sadly, as others have said, the game was a bit difficult, and I think it's partly because of its lack of control when you're in space. Walking around planets and jumping feels really good, because all of the physics were well done, but it was impossible to control your character while in space. Even having a tiny bit of control could greatly impact the game, in my opinion. Also, the music is fantastic, and your friend did a great job with it. The graphics were great too. I had a lot of fun with this, and thanks! |
| May 7 18:17:23 | 18m 51s | Supernova | ♥ 1 | I can't even begin to explain how much I loved this. The graphics were perfect, the music was great, and the game was really fun. All of the level design was very fitting, and I was charmed by everything. The level design allowed for you to tackle each situation from 2 sides, which was brilliant, and the music made everything feel smaller when you were using the drone. My only complaint (literally my only one) is that you couldn't turn the ship while you weren't moving. This was one of my favorite entries - if not my favorite entry yet. Amazing job and thanks! |
| May 7 18:52:11 | 34m 48s | Bamboo Life | ♥ 1 | This is amazing! I was playing it assuming that it was a Jam entry, but when I realized that ONE person had made it in 48 hours, my mind was blown. The mechanics were spaced out evenly, and I was determined to play until the end. I could see this becoming a great mobile game. Amazing work! |
| May 7 19:39:06 | 46m 55s | Calor | ♥ 1 | Amazing! At first, I was honestly scared by the tutorial (in fact, I stopped playing altogether), but when I came back, I realized what a great game this was. The battle system is really fun (like, really fun), and it's something that I would love to see more of. The graphics were also great, and it's incredible how much you fit into this. My only complaint is that certain aspects were really confusing, and never really got an explanation (such as what happens when you die, and the HP system). I really loved this, and great work! |
| May 7 20:03:51 | 24m 45s | Myrddin | ♥ 0 | Good job! It was a bit hard to tell what I was doing, but I liked the general idea and atmosphere. The music was great, and the graphics were good, if a bit hard to see. With a bit more explanation, and a bit clearer graphics, this could have been even better than it already was. I had fun playing this! Thanks! |
| May 8 00:50:49 | 4h 46m | Mouse and Blade | ♥ 1 | Great job! I loved the graphics and music, the enemy designs were diverse and fun! I liked the simplicity of the game, because it allowed the depth to inhabit the world. My only complaint is that I had a hard time with "x" being jump and "z" being attack. This is probably because my game used "x" as an interact button, but I feel like they should have been reversed. This gave me a really hard time with the game, because I could never remember which button was which. Besides that (which was probably my fault), you made a fantastic game! |
| May 8 00:59:30 | 8m 41s | Holy Shit! A Spider !!! | ♥ 1 | Good job, especially for only starting game dev 3 weeks ago. The controls all felt tight and good, and I liked the game a lot! |
| May 8 01:13:47 | 14m 17s | HexCity | ♥ 1 | I loved this! It took a simple idea for a puzzle game and made something great out of it. I think it could have been better if there was a level-based system, because all of the structures being introduced at once was a bit overwhelming. I really loved this concept though - and I really mean that. The idea of getting a score based on fitting everything together was a sort of puzzle jigsaw puzzle game, if that makes sense. Great work! |
| May 8 01:34:22 | 20m 35s | Aether Mine | ♥ 2 | Great graphics, music, and gameplay! I loved this game! |
| May 8 02:10:41 | 36m 19s | The Z Axis | ♥ 1 | Good job! This was a fun puzzle game with an interesting mechanic! |
| May 8 04:44:09 | 2h 33m | Time Loop | ♥ 1 | Loved this! It was a good platformer with an interesting concept, as well as great music and art. I beat the game, and had fun the whole way through. I agree with what @nbilyk said about resetting the level when you fall off the bottom. Making the game's reset as fast as possible makes it a whole lot less annoying when you die. Great work and thanks! |
| May 8 04:50:38 | 6m 29s | Binary Glitch | ♥ 0 | Nice work! I liked how it almost felt like snake/reverse splatoon, because killing enemies created turf that you COULDN'T touch. The music and visuals were good too! Great job! |
| May 8 21:48:25 | 16h 57m | Until Tomorrow | ♥ 1 | This was sooo well done! It had great graphics, a compelling story, and eerie music to back it up. Lots of polish as well. Great job! |
| May 8 22:13:48 | 25m 23s | Glop Plots | ♥ 1 | Good job! I liked how the limited space forced you to think about what you needed the most at a certain time. |
| May 8 22:19:47 | 5m 59s | Lab 493 | ♥ 1 | Nice job! I liked how a lot of the germs looked similar to one another. |
| May 8 22:33:03 | 13m 16s | Mr. Smith | ♥ 1 | I enjoyed the mechanic that you used, and the graphics were great! The music got really repetitive... really fast. Hearing the same simple tune every 3 seconds gets a bit annoying, so even having just a simple atmospheric sound in the background could have made the game better. Also, I feel like restarting every time you die was a bit harsh. While this might all sound negative, I actually loved this game. It had an interesting and new take on the gravity mechanic which I've seen a whole lot this Ludum Dare, with lots of polish, well-done graphics, and was overall pretty fun. Great job! |
| May 8 23:00:30 | 27m 27s | Gaia | ♥ 2 | Great game! I beat the whole game and loved all of it. There were a few glitches with the physics, and sometimes it didn't feel like "x" would work (such as at the start of levels), but besides that, the gameplay felt great. The audio was good too, and I liked the graphics a lot. My only suggestion is to make the restarting a bit quicker. Good work, and thanks! |
| May 9 03:52:40 | 4h 52m | Plutiny | ♥ 2 | ****What I Liked:**** * Your interpretation of the theme is my favorite that I've seen by far. BY FAR. Dwarf Planet and Small World are practically synonyms. * The graphics are charming and nice! They fit the game well. * Great boss fight! * The little particle trails behind bullets was a nice touch. They really added something to the game. * I liked the music! Well done! * The shop system was a good addition to the game, and made harder levels feel more achievable. * The writing and humor was perfect! It took a witty approach to the injustice of what happened in 2006. The hero and villain were also described perfectly in the introduction. * All of the shop's rewards were all helpful and unique. * The constant bullets made you never stop thinking, and the money and asteroids added an extra factor to this. It brought out the best of the gameplay. * I REALLY APPRECIATE the ability to hold the mouse button to spam bullets. ****Minor Nitpicks:**** * It didn't always feel like the music should start/stop when it did. For instance, dying usually maintained the same theme, but restarted it. This was unnecessary. * The bomb upgrade wasn't explained well. I thought that I got bombs later in the game, and upgraded them in the shop. * The "i" in the font looked like an extra space. This made text confusing to read. ****Great job and thanks!**** |
| May 9 23:56:34 | 20h 03m | Space Hummus | ♥ 2 | ****What I Liked:**** * I really loved the gravity mechanic. It may not have been realistic, but it was fun to use! * Jumping felt incredibly satisfying, especially paired with the SFX. * The music was really fitting and great, especially for a compo game. * Everything was explained really well. * Due to the gravity system, there were lots of different solutions for a single level. This added lots of depth! * There was a good amount of content here. It may have been on the shorter side, but that's just about perfect for a Ludum Dare game. * I loved the graphics! They were really clean and polished. * The game had some nice humor. ****Minor Nitpicks:**** * Earlier I said that there were different solutions for each level, which I liked, but sometimes I could fall through almost the entire level without having to think much. If you could make the options a bit more restricted, that would be great for a post-compo version. ****Great job and thanks!**** |
| May 10 00:38:27 | 41m 53s | A Small War | ♥ 2 | ****What I Liked:**** * The graphics were great! The voxels fit the game well, and I especially loved the design of the towers. * I appreciated the detail with the world. * The music was simple and the atmospheric instrumentation was fitting. * I liked the 4 lanes system, as well as the 3 tiers. It forced you to try and save your money, while surviving at the same time. ****Minor Nitpicks:**** * I think that cooler colors are usually seen as the "good guys", while warmer colors are usually seen as the "bad guys". These were reversed here, which was confusing at first. ****Great job and thanks!**** |
| May 10 01:22:34 | 44m 07s | World of My Own | ♥ 1 | ****What I Liked:**** * I'm gonna start off by saying that I loved this game! * The resource gathering aspect allowed for the game to constantly stay interesting. * The random formation of the map was great! I liked how each room was randomly designed, but having all of the rooms randomly linked together made each world interesting. * The enemy design was great! There weren't many unique designs, but I never saw myself getting bored of them. * I liked the player upgrades. I constantly had a goal to try and reach. * The music was really good! * The art fit the game well. * I liked the resource variety. There weren't too many to get confusing, but not too little! * The difficulty level was just about perfect. Great job not making it too hard, as some games do. ****Minor Nitpicks:**** * For some reason, I expected upgrades to glow when I was able to buy them. That would have been nice, but not necessary. * Having resource counts in the top left corner, similar to money, would have been nice. * It would have been nice to have 5 completely different bosses, but not necessary. After all, you only had 48 hours. ****Amazing job and thanks!**** |
| May 10 04:50:55 | 3h 28m | Itsa Pixel! | ♥ 0 | ****What I Liked:**** * That thing that you did with the pixel at the beginning and itch.io's background was really, *really* cool. It honestly looked like there was a dead pixel on my screen. * I liked the gameplay that forced you to keep thinking at all times. The stakes were always too high to take a break, and all of the colors gathering at one place added to that. * The "story" was pretty great, honestly. * Finishing "levels" was satisfying, especially due to the difficulty of the game. * The RGB color swapping system was a good addition to the game. * Using a map without borders was really helpful. ****Minor Nitpicks:**** * The game may have been a *bit* too difficult. It wasn't too bad though. ****Great job and thanks!**** |
| May 10 04:57:20 | 6m 25s | World Tours | ♥ 2 | ****What I Liked:**** * The music was really good! * I liked the simple type of gameplay that you created. It was short and easy, but I enjoyed it. * Despite being similar, the different obstacles were different enough to be enjoyable. ****Minor Nitpicks:**** * Being able to build up momentum would be nice. Sometimes the collision would be raised above the ground, and it was scary to have to jump and then press right. Dying didn't always seem fair, and I think a more momentum based system could allow for jumping from a distance. ****Great job and thanks!**** |
| May 10 05:05:29 | 8m 09s | Shovel vs deforestation | ♥ 3 | ****What I Liked:**** * I liked the graphics! * The shovel swinging animation was nice! * The SFX were good. * The tree-defending system was really cool! ****Minor Nitpicks:**** * The others mentioned the game randomly stopping, but I guess I got even less lucky than them. Mine stopped at level 5... ****Great job and thanks!**** |
| May 10 17:49:13 | 12h 43m | The Adventurer Davidson | ♥ 1 | ****What I Liked:**** * The graphics were good! * The mechanic was fun. * The physics all felt really good. ****Minor Nitpicks:**** * When you go through the portal at the end, you end up at the beginning of the next level while still in the air. This can often make levels feel impossible. ****Great job and thanks!**** |
| May 11 01:09:41 | 7h 20m | Throw | ♥ 1 | ****What I Liked:**** * The starting menu was really cool! I was confused for a second, but I understood it pretty quickly, and it taught the main concept without even reaching the first level! * Lots of polish here! Good job with that. * The main throwing concept was simple, yet had enough depth to keep the player's interest. * Graphically, I liked the stick figure. It fit the simple mechanics of the game. * The music kind of reminded me of *Fancy Pants Man*, which coincidentally ALSO had a stick figure. The music fit the game in a similar sort of way, which was nice! * The level design was great! It was never quite too difficult, except the last level which *may have* been on the harder side. ****Minor Nitpicks:**** * The game was a bit short, but it didn't matter that much. * Honestly, it didn't fit the theme well. The "small world" aspect kind of felt tacked on, and didn't affect anything at all. ****Great job and thanks!**** |
| May 19 04:26:30 | 195h 16m | It's a Small World | ♥ 1 | ****What I Liked:**** * I'm gonna start with the music, which I loved a lot! It was simple, yet didn't get annoying overtime. It added a lot to the game. * The combinations of controls were really fun to use and added a whole lot to the game. It was fun trying to find working combinations. It was a really fun mechanic! * I liked the physics of everything. They felt fun to use, and well done. * The simplicity of the game was largely to its benefit. It didn't get old very fast, and it had a nice system of making you want to do better each time. * The art was nice and simple. Great job! * The jumping felt good, and satisfying when you jumped higher and higher. * The difficulty felt really well done. ****Minor Nitpicks:**** * The web version lagged a lot for me, so originally I was going to talk about unresponsive controls. I'd suggest adding something on this page saying to use the download for most people. It helps the game a lot, but it's not something I'd take away from the score, of course. * Sometimes it was unclear if there was an end to the game (in fact, I'm not even sure). * Come on, that player is Kirby. You can't deny that, haha. * The hearts were a bit misleading. You could have picked out something else besides the standard simple for health. ****Great job and thanks!**** |
| May 19 04:45:15 | 18m 45s | Feather Fighter | ♥ 0 | ****What I Liked:**** * The graphics were really good, and were paired really well with great SFX. * I appreciated the little recoil effect from shooting. It added a nice little touch to the game. * The music was really good, but sadly the title screen music was better than the in-game music, haha. * The enemies were well designed. * The increase in difficulty was fast, but fitting. It also added more variation to the enemies. * I liked the world defense idea that you made. With the terrain constantly changing, it made the game never feel old. ****Minor Nitpicks:**** * I almost wrote an entire comment not knowing that you could shoot up. You really could have made it more obvious. * Maybe you could have made a way to regenerate the terrain. Ladders could be cool too. This isn't really a nitpick, just a suggestion in case you made a post-compo version. ****Great job and thanks!**** EDIT: Also, the x + space combination was a bit weird. Maybe next time have an option for WASD and some other key... |
| May 19 05:01:53 | 16m 38s | MiniPolis | ♥ 1 | ****What I Liked:**** * This is one of my favorite games yet! Good job! * Nice job with the music. * I loved the resource management. At first it felt a bit shallow, but then I realized the depth that it had with capturing other cities and certain cities sharing resources. * The art was simple yet good. * The mechanics were pretty clearly shown at the start, and I had an excellent "aha!" moment when I realized that multiple cities could share one resource. ****Minor Nitpicks:**** * After the 4th city, there was no blue resource available for me. I tried it a few times, but couldn't get past it... ****Great job and thanks!**** EDIT: I just realized that you didn't do the music. It didn't affect my opinion of the game much though. |
| May 19 05:27:29 | 25m 36s | Intergalactic Gold Rush | ♥ 1 | ****What I Liked:**** * Oh my, this is fun. It's kind of addicting, and stressful, and just overall amazing. Fantastic job with this. * The graphic intensity increasing was really cool. I loved that. * The music was a good fit for this, even though it seems like you didn't make it yourself. * The terrain types were really good, and added an extra level of strategy. * Having two scoring systems was a nice touch. * The physics felt good, and it was really really fun to grab everything. * I got a score of 6040. I think I got pretty good at the game, but I still didn't beat you, @aeveis! ****Minor Nitpicks:**** * Falling off of the stage always felt like a really cheap way to die. I understood it when everything fell around you, but "gliding" towards the end of the map and falling just felt kind of sad. ****Great job and thanks!**** |
| May 19 05:46:26 | 18m 57s | Lil' Hunt | ♥ 2 | ****What I Liked:**** * This was hilarious. That's all. * I enjoyed the two-player action that this produced. * The graphics were kind of charming and fun. I actually liked them a lot. * Those physics tho * I liked how the world slowly got more and more *udderly* (ha!) destroyed as time went on. ****Minor Nitpicks:**** * It was sometimes a bit hard to tell where the UFO was. Having a shadow directly beneath everything could have helped it a lot. ****Great job and thanks!**** Also, I'm 15 as well! You already played my game, *Timeless*. 😄 |