Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Chaseplays

Chaseplays

Feedback comments for LD39

← LD38   LD40 →

Chaseplays's games and stats for all events →

TimestampSince previousGameChaseplays's comment
Jul 31 19:17:27 Frankenstorm ♥ 1 I'm not able to rate this since I didn't participate in LD39, but I wanted to come check out your game based off of how much I loved W.R.L.D. As I expected, Frankenstorm was fantastic! The gameplay was fun, I liked the music, it thematically made sense, and it looked great (specifically I love the clouds and all of the particles). All of the characters were charming as well, and the voices added a bit of character that I liked. My only complaint has to do with the death system. I was a bit surprised that you didn't add a leaderboard for # of deaths, which would have been a solution to the infinite deaths. At some point, dying ended up becoming a strategy, which shouldn't have been the case. I'm not saying a leaderboard was necessary, but maybe it could also have taken power to respawn (after all, Dr. Frankenstein could have used some of the power to make more creations). As far as the gameplay, I liked the balancing of trying to attack while still collecting clouds at the same time. You would have to stop shooting in order to capture clouds, which almost reminded me of Splatoon 2's Salmon Run, which had a similar mechanic, although explored in a completely different way. You also had to keep moving to make sure you weren't trapped in the middle of a storm of rain or lightning. Overall, it was a really fun experience. Great job!
Jul 31 19:47:34 30m 07s Ministry of Synthesis ♥ 2 This game looks incredible, sounds great, and is honestly really impressive for a compo game, but it needs instructions. I got to about the 4th level, but had to stop there. If you could add instructions for how each of the wave splitters works on itch.io or this page, the levels would become a whole lot easier to understand. I tried my best, but I couldn't figure them out. As far as the platforming element that other people have talked about, it doesn't really bug me. It adds a bit more immersion, and isn't that annoying. The only things I would have changed are the jumping physics (just tweak them a bit), and on the second level, it's a bit confusing how to get to the oscilloscope below you, especially since the instructions mention how to connect to things below you, but it's referring to something else. Overall great job, and I'll definitely return if you add further instruction.
Jul 31 20:25:01 37m 27s HackOS ♥ 2 This game is incredible! Everything about it is perfect for Ludum Dare - the graphics, story, gameplay, and theme. The music could have been a bit less repetitive, but honestly I probably wouldn't have noticed it without reading other comments. The graphics were pretty good, especially given that this is a Ludum Dare game, and the simplicity must have made it a lot easier for you to focus on gameplay. The puzzles were really strong, and the window moving mechanic reminded me of Managore's Windowframe, while putting on a new puzzle spin that made the game feel completely different. The story fit really well, and I absolutely loved the last line of the game. Finally, all of the mechanics are taught really well, which was a HUGE step up from Calor, which tried to throw all of the information at you at once. Amazing job!