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Feedback comments for LD40
Chaseplays's games and stats for all events →
| Timestamp | Since previous | Game | Chaseplays's comment | |
|---|---|---|---|---|
| Dec 4 03:19:48 | The More You Make | ♥ 2 | This is admittedly one of my favorite takes on the theme that I've seen. It's pretty hilarious, and actually genius at the same time! While not every game here was great, you were able to experiment with a bunch of small concepts that allowed for a good variety. Some of my favorites were Orbit, Fire, Rock Sim, and even Virtuaman. While I didn't play any of the games for very long, I made sure to play every game at least once, and I was amazed by the polish that every game had. Some even had more depth than I expected. I'm actually pretty curious to see how it ranks overall, because while nothing is particularly impressive by itself, it's an incredible feat once put together. Amazing job! | |
| Dec 4 05:39:37 | 2h 19m | One Matter | ♥ 2 | I mostly agree with the other two comments so far - this game is incredibly polished, has a great concept, and looks amazing. The problems, however, lied in the controls. I found the system of momentum to be a bit annoying, and for some reason jumping only seemed to work half of the time. Fixing these problems would lead to a great game, and I encourage you to make a post-compo version for this reason. On a positive note, the game looked amazing, especially for a compo game. The overall aesthetic looked very nice, and the game worked very smooth outside of controls. The player model was especially impressive. The difficulty stair-stepped nicely, and introduced concepts at a steady pace. I appreciated the text that showed up at the beginning of each level, and the "time-travelling" UI worked very well too. The level design was great, outside of platforming challenges, which sadly took a bit too long, and were especially difficult due to the controls. In conclusion, fantastic job on your game! I hope to see a post-compo version that fixes the few problems I had, and otherwise had a great experience. |
| Dec 4 06:41:06 | 1h 01m | Find Gold! | ♥ 2 | Good job! I only got to 15 bags, and then the game crashed, but I enjoyed it the whole way through. I really liked how you could use your "dead body" as a tool to make things easier. It was a built in mechanic for less skilled players, and was pretty smart. Everything felt smooth, and one of my only complaints was that some parts felt outright "unfair". It was never too bad, though. Finally, I'm a bit confused about how it fits the theme, but great job nonetheless. |
| Dec 6 01:12:40 | 42h 31m | Permanence | ♥ 2 | This game is quite impressive! I played the whole way through, and was consistently challenged. Every puzzle was very well-designed, and the game never felt too hard. Visually, the game looks incredible, and the story, music, and even game mechanics all contribute to the incredible mood you've created. It all fits the theme perfectly. Initially, I was worried about the strange controls (specifically the turning), but later on they were justified, even becoming the main mechanic. Great job! |
| Dec 6 23:15:11 | 22h 02m | Imbalanced | ♥ 1 | This is actually a really good idea! The game created a constant tension that always kept it interesting, and it fit the theme perfectly. The music and art were good too! I found the camera controls to be a bit strange, and it would have been useful to see what the different abilities do, but otherwise great job! |
| Dec 24 17:19:26 | 426h 04m | Where ma Friends at?! | ♥ 0 | This is a pretty fun game! I loved the art style and music, and the game fit the theme incredibly well. The game was a perfect length for a Ludum Dare game, and was a pretty clever idea. The objective was clear, as well as the controls, which is fantastic. My only complaint was that a lot of the challenge in the game felt more frustrating than difficult. As you accumulate more "friends", you start to walk slower with more resistance. Usually, this exists less to challenge the player than to frustrate them. Despite this, I had a lot of fun with your game! Great job! |
| Dec 24 17:34:58 | 15m 32s | 25 - The Golden Age | ♥ 0 | I'm honestly really impressed by this game. It had a nice element of strategy that came from picking the different options, and almost felt like it had a story. I was really determined to go as long as I could, just because of how much fun I had with it. My only two problems were that the options got too repetitive and that the grammar was a bit off. If you could have spent about an hour or two making more options, it would have massively improved the game. Either way, fantastic job! |
| Dec 24 22:17:48 | 4h 42m | Lost Orbs | ♥ 0 | Great job! I really loved how your game fit the theme. The puzzle elements were interesting, and each level felt well-designed. I loved the art-style, but obviously had the same problems with the walking sound as everyone else. Otherwise, the game's puzzle elements blended well with the art in a way that made a short but fun experience. |