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pekuja

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Aug 28 10:50:00 Constatine Sucks The controls felt a little bit awkward, but that's probably mostly from playing it for the first time and not being used to it. I saw that you had a song made for the game, but I couldn't hear it during the game. Some of the puzzles were a bit annoying in that it was easy to mess the execution up, and I never quite grasped how big the explosion area for the red souls was.
Aug 28 10:58:00 8m 00s Basketball girl Cool use of the theme, if a bit disturbing. The music is great. Would be cool if there were more varying goals in the levels. Maybe you could turn this concept into an actual gruesome sports game? The jumping physics felt a bit weird.
Aug 28 11:06:00 8m 00s Killer Knife-Robots from Knife Planet K I scored 277. I didn't quite understand the interpretation of the theme here. Was it the reverse; "weapons as enemies"? I would have liked it if the player character was faster and/or had more ways to move or deal with the enemies. I felt like if something was coming at me, I had very little chance of dodging.
Aug 28 11:18:00 12m 00s Revenge of the Living Dead I couldn't find all the people in the level. Also my keyboard get jamming up from having to hold buttons for the commands. Obviously that's not something you can fix, but gamepad support would be nice. Or maybe if you just didn't have to keep holding buttons, instead having a toggle for the different commands? <br/>You know, the background music really did sound like Wolfram Tones. I guess it was ok for what it is but you could have done better I think.
Aug 28 11:28:00 10m 00s Chassis Commander I like the multi-part gun, but I didn't quite grasp why some parts were incompatible. For a post-compo version, I'd probably try changing the gun parts to be regular powerups or something you can change between levels maybe? Of course that wouldn't have fit the theme, but might make more sense otherwise. I was mostly just grabbing whatever I could whenever I was out of ammo or my barrel was broken or something. Also I did use the suck beam to kill some enemies when I didn't have a working gun.
Aug 28 11:39:00 11m 00s Biker's Rebellion So... Microsoft AgentTesting? That's what the game installed itself as. <br/> <br/>Anyways, the game itself I didn't quite understand. I'm riding a bike along a highway with gas stations. I think once I got a truck to crash into a gas station and they were destroyed. Was that the goal? <br/> <br/>Would have been nice if the game was playable on a gamepad. The main menu did work on a gamepad, so it had me confused for a bit.
Aug 28 11:50:00 11m 00s AfterDark Well, this was pretty neat. I couldn't understand how to use the portals at first. The game started making more sense once I did figure that out (right before I was going to quit, mind you). Could use some music. Also, I imagine the mechanic might get old pretty quick.
Aug 28 11:54:00 4m 00s BOMBCRASH The enemies were very unpredictable, and their hitboxes were way too big. That made it really difficult. I also didn't quite understand what happened when I hacked the terminal. I thought I won, so I started moving to the left and an enemy killed me. The graphics are very nice.
Aug 28 11:58:00 4m 00s Attract That's a pretty cool concept. Kinda gets old quickly though, but it is still pretty cool to watch those laser beams go.
Aug 28 12:03:00 5m 00s Tactics Lasso! I like the visual style. The gameplay concept is also cool, but I'm not sure the long aim was really necessary, and I didn't always understand why I wasn't hitting the enemies. I think you should work on this further.
Aug 28 12:09:00 6m 00s Jellyfish Invaders It's like UFO Catcher meets Missile Command! It's pretty neat, but gets boring after a while. It also seems like there's a bug that makes the cannon shoot two jellyfish at once, wasting one.
Aug 28 12:15:00 6m 00s Graphell I thought this was really cool, but it was really hard to see what was going on when everything is a circle. I also wasn't sure if I was taking damage from touching enemies so I didn't really feel like I was in any danger. Some sound effects and a clearer health bar would probably help there. <br/> <br/>I think this could be a really cool game if polished up a bit.
Aug 28 12:19:00 4m 00s Your Doomed Not too bad of an idea, but I thought the controls could be better, more direct, and it would probably be better if the effect of a thrown meteor was more obvious. This way you might clear the way, or maybe not. Explosions maybe? Or is that too cliché?
Aug 28 12:25:00 6m 00s Maze Shooter I thought this was kinda difficult. Like others said, it probably depends a lot on your luck with the maze generation. I think it would help if the player was allowed to touch the robots, just not touch bullets.
Aug 28 12:31:00 6m 00s Rotate! I liked the online highscores. <br/> <br/>I didn't quite understand the game though, or what it had to do with the theme. I guess I was kinda shooting enemies with hearts, which made me lose my own life. By the way, I kept expecting the A/D keys to rotate the world the other way around, but maybe that's just me.
Aug 28 12:43:00 12m 00s Infiltrator This was a really cool game, and a surprising amount of content for an LD game. I really was missing a sense of a goal though. I had no idea why I was going to Unnamed Level 3, or if there were further levels after that. Looking at the screenshots, I guess I at least missed the tanks. <br/> <br/>It was kinda hard to get enemies to follow you behind corners, by the way, especially if they were wielding guns.
Aug 28 12:47:00 4m 00s Camma The Huntress I also like the main character, although her animation is a bit stiff. The gameplay is pretty simplistic, and the 3D visuals don't really feel like a good fit for it. You could keep working on it though, add some more interesting combat, etc.
Aug 28 12:54:00 7m 00s Recycling Robots I didn't really understand why there were so many types of bullets. Is it for use against different colors of enemies? The game physics seemed really fast, but the framerate was kinda low, so everything looked kinda choppy and it was hard to always determine what was going on. I agree with BlackDuck that you should be able to shoot downwards, or at least shoot slower bullets maybe. The graphics are cute.
Aug 28 12:59:00 5m 00s Cave Flyer (green) I didn't really understand what the goal of the game was. Also I got stuck in a narrow passage because both ends were blocked by enemies. I liked that your health would recharge once you got away from enemies.
Aug 28 13:05:00 6m 00s Wenemies -- The Weapon Enemy Simulator I don't really appreciate the fullscreen mode and that it quits when I die. <br/> <br/>As for the game... I guess it sort of makes sense with the theme, since you can capture the enemies, but mostly it seemed like the reverse, "weapons as enemies". <br/> <br/>Didn't seem like there was much to the gameplay. You should work on making jumping from weapon to weapon more fun.
Aug 29 14:08:00 25h 03m Dezzles 18 I like the idea, but I have to say, the gameplay devolved into making all the balls loop in a corner pretty quickly, because it's too hard to line a trap up to hit other balls, and since there's no limitation to how many traps I can set, I can just keep the balls looping in a corner and get some lucky hits. I think it might be more interesting if I could click a ball to drop it down immediately, or maybe if there was some sort of blinking colors or something and a clear rhythm that the balls move in so that I could better see where I need to set a trap to make balls collide.
Aug 29 14:21:00 13m 00s Anthill It is kinda hard to dodge bullets, and it was too easy to get stuck on walls. You could probably introduce some direct controls (left to move left, up to move up, etc.) and add some more enemies. <br/> <br/>What really bugged me though, is that I don't understand what this has to do with the theme. Reading the help text, it seems like you have taken the "weapons as enemies" interpretation, but I think even that is pretty vaguely used since all the enemies are gun turrets. <br/> <br/>I also thought it was a bit annoying to go through the trouble of unlocking a laser door, dodging bullets, only to get a health powerup. Doing that probably made me lose as much life to begin with, and there's no other gain from doing that.
Aug 29 14:28:00 7m 00s Grabitas I liked this game a lot. The only thing that really bugged me is that the pseudo-analogue control system makes it hard to aim. I think this would be a lot better with an analogue stick or maybe even indirect mouse control. <br/> <br/>The graphical style is simple, but pretty. I like the music a lot too.
Aug 29 14:55:00 27m 00s Pills I like the conversation system. At first I wasn't sure what was going on, but I think I got the idea by the end, and then I played through it a couple more times. I couldn't figure out how to really affect the outcome though. For example, I expected taking or not taking the meds would have a significant effect on the ending, but I managed to get ending 10 on two tries where I did or didn't take them. I'm probably missing some significant options, but I was only able to get ending 10 and ending 11.
Aug 29 15:06:00 11m 00s Space Recycler Very difficult. It can be hard to dodge things, and your gun is really weak. The debris is pretty powerful, but is harder to aim, and once you shoot it, you have to gather it again, which is especially bad if you didn't hit anything.
Aug 29 15:24:00 18m 00s Robot Maze of Doom I downloaded the game from the link in the comments. I didn't really understand what the game had to do with the theme. <br/> <br/>As for the gameplay, maze games are pretty boring unless done right. You should probably have some more types of tiles and enemies to liven it up. I kinda liked that you had the "bombing" sound effect in the background, but it got really repetitive quick.
Aug 29 15:46:00 22m 00s Enemy Maze I actually liked this more than I expected to. Going in, I was thinking "not another maze game!", but the maze editing mechanic was actually kinda neat. The rest of the gameplay is pretty basic, and I kinda found it hard to effectively make the enemies hit each other after a while, except when a faster enemy was behind a slower one, and by sheer luck. <br/> <br/>Next time, don't make an installer. I wouldn't want to install and uninstall 170 games on my system to do LD voting.
Aug 29 15:55:00 9m 00s Bug Them All! The Windows build crashes on me also.
Aug 29 16:17:00 22m 00s Graviton I think this was my favorite entry so far. Simpler is often better. I really liked the effects. Reminds me of Geometry Wars. <br/> <br/>I thought the combo system was too hard to work with. I could maybe match colors for the first few enemies, but then I just started getting too much collateral to be able to work with it. A regular time-based combo system might be more fun. <br/> <br/>It was also annoying when an enemy would spawn right in front of me, killing me instantly. Maybe if the enemies only spawned on the edges of the screen? That way you'd know you were taking a risk if you moved there. I actually died right when I started a couple of times.
Aug 29 17:58:00 1h 41m Alien Abduction of Aliens This was fun. I like how you can blow up bunches of aliens at once. Do you get any score bonus from that? I think that'd be cool. A couple of things that bugged me were that if you let go of your mouse button before you captured an alien, it would instead hit and damage you, and that it was sometimes kinda hard to catch an alien if you managed to get it into orbit. I also think the game could use some different types of aliens or maybe different weapons.
Aug 29 22:30:00 4h 32m Alpha Channel Nice game. Simple mechanics, but it doesn't get old that quick. <br/> <br/>Can't think of much to say since I think the single mechanic works pretty well and there's no obvious thing to add. It might be more approachable with a more concrete visual theme, but that's about it.
Aug 30 16:45:00 18h 15m Out of ammo This idea seems to be very common in the compo. I like the angle that you have to do this because you're out of ammo. <br/> <br/>I felt like without one-hit deaths, the game would have just gone forever and ever, because it's not very difficult if you're careful, although I imagine if I got farther it would have actually gotten hard, but then the problem is that once you hit a few enemies, it's back to being the same thing as on previous levels, and you're just left to kill the last few enemies. It's almost like the only thing that matters on each level is whether you can kill the first few enemies. The levels get longer, but only the beginning is more difficult.
Aug 30 16:52:00 7m 00s Atop Mt. Brawlalot A pretty cool idea. I thought it was kinda hard to control the swinging though, and I felt like there was little need to ever let go of an enemy. Just swing away. It would probably be easier to understand the swinging mechanic if the game was top-down. <br/> <br/>The enemies kinda look like red blood cells. What's that about?
Aug 30 17:01:00 9m 00s Protractor I love the visual style. It looks really nice. <br/> <br/>I like the gameplay mechanics, but the weapons are really weak, so you end up just standing there, shooting at the enemy while the enemy shoots at you. Better manouverability could probably help with that, although I guess I could stick weapons to my sides and run circles around the enemies.
Aug 30 17:13:00 12m 00s Survive 60 I think there would be room for expansion here. Well, just look at Super Mario Bros. 2 (Doki Doki Panic). The visuals are really weird, although I'm not sure if they really interact with the game. It's like a screensaver was playing behind the game. If you made the rainbow visuals interact with the characters, it could be really cool. <br/> <br/>Also, full Community points for you. :-)
Aug 30 17:20:00 7m 00s HypnoFruit (TD) I had the same problem as TheLastBanana. I was unable to use the yellow boss. Also, I was a bit bummed that the game was just two levels. I only had just got the hang of it. <br/> <br/>The Help screen could use some pictures. I didn't want to read it and so it took me a moment to figure out the game by myself. I never quite understood what function there was in planting apples on the ground. The trees are income and the roaches are turrets, but what are the apples for other than cash?
Aug 30 17:29:00 9m 00s HAckBotz I was unable to have any fun with this. The robots shoot too fast and the hacking takes too long (?). I walked up to the robot, and I think my guy started hacking it, but then the robot turned back and killed me, so either it's too hard or I just didn't get it.
Aug 30 17:38:00 9m 00s Undertone Continuum That's a cool idea, but feels almost impossible to play. I saw the video and even you seem to take forever in taking any enemies down. It might work better if the enemies, and especially the droplets, were bigger, and the arena was smaller.
Aug 30 17:50:00 12m 00s Hacking4Dummies A pretty good hacking game. Reminded me a lot of Uplink. I liked the voice samples and music too. The only problems were that I never quite understood how the hacking requirements worked, or when I would ever need a firewall. The game also crashed when I hacked 4chan.
Aug 30 17:58:00 8m 00s Sonic Boom I like the concept and the layered music. The weapon is kinda weak though even if powered up, and it was hard to avoid hitting the powerup enemies. Might work better with a gamepad with two analogue sticks.
Aug 30 20:28:00 2h 30m Man Cannon I liked the game, but there were a few major problems. One is that my keyboard doesn't handle multiple keys at once very well. This isn't your fault, but it would be nice to have an option to play with a gamepad. The other problem is that it's just really hard to dodge bullets especially when they're constantly blinking so they're harder to see. The tank rockets were really fast also, so it got very hard when there were multiple tanks on the screen.
Aug 30 21:08:00 40m 00s Dodge Well, I used Unity mostly because I'm most comfortable with it, and because I was able to build *something* in the hour that was left of the compo when I started. ;-) <br/> <br/>And don't get me wrong, I don't mean to brag about being so fast or anything. I just did this for fun. I thought it turned out surprisingly well. I think I may consider doing these quick jam entries in future LD's as well. It's kind of like regular LD, only amplified because you have even less time. :-)
Aug 30 21:19:00 11m 00s Double Bounce The downloadable level system is very impressive. I suppose it could also be called "cheating", but I don't mind. You still had to make the system available for people. <br/> <br/>I don't see at all how this fits to the theme. The game is fun though, so you may want to keep working on it. <br/> <br/>By the way, I don't think I've ever heard of Putt-Putt, but perhaps you were thinking of Mini Golf?
Aug 30 21:25:00 6m 00s Smores Attack The keyboard input seems to be buggy. If you hold a key down, the character will suddenly zip to the edge of the screen. I imagine you're not taking key-repeat into account. You should probably be reading the input in some other way. Also, that's a rather strange control layout, but seems to work ok. What bugged me a bit was that I had to walk up to an enemy to pick them up, so I would often take damage just trying to do that. Might be better if the player had longer range.
Aug 30 21:44:00 19m 00s Recycling Defense Not a bad idea for a tower defense game, I guess. What bugged me though is that I was never really required to use any of the "enemies as weapons" weapons, because the basic little peashooters would kill everything if I built a labyrinth. <br/> <br/>I also had a bit of trouble understanding how exactly the spud cannons and converters worked because there was no visual showing me when they were absorbing enemies. I also didn't understand how the weapons on the right worked, much for the same reason. <br/> <br/>You should really do something about the cannons all firing in unison. It sounds terrible and looks kinda boring.
Aug 30 21:55:00 11m 00s illumynate I thought this was a pretty cool take on the theme. What I found weird was that I could actually see worse when I was using the flashlight, but then that might actually be somewhat realistic because of how human eyes work. I was also bummed out by the unbeatable "end boss" (unless I missed something), but the mood of the game was great and the "end boss" sequence was unsettling. I did manage to get it stuck in a corner though where it couldn't hurt me. Then I had to somehow get it unstuck to finish the game.
Aug 31 19:30:00 21h 35m Rainbow Hero Nice double theme slam. Well, the game was a bit short and didn't really have any interesting puzzles, but the mechanics seem pretty good. <br/> <br/>The sound effects were a bit jarring.
Aug 31 20:01:00 31m 00s Takeover Cool game. I wish it had a level progression or scoring or something. Right now there's no real goal. Other than that though, great job. I have to say though, that once you got the big ship, you'd survive most waves by just holding still and letting the homing missiles do the work. You should probably make sure that there's no place on the screen that's safe for very long periods of time. I stayed in the middle of the screen horizontally, and pretty much the only thing that would hit me was the other big motherships.
Aug 31 20:10:00 9m 00s Sun Attack It's a pretty difficult game, but once you get the hang of it it is fun for a while. <br/> <br/>I like the animation on the main character. <br/> <br/>Oh, and please don't spam the trophy system anymore. Well, I guess you've already calmed down, but I just want to make sure. No funny business, ok! ;-)
Aug 31 20:12:00 2m 00s Squibble Attack The Windows link was a 404. You might want to fix that.
Aug 31 21:05:00 53m 00s Fib That's a pretty original concept. This game could be really interesting if there was more time to develop more interesting puzzles. Maybe with more subtle interactions. Currently it's basically just making the people follow other people, and possibly punch them to death.
Aug 31 22:25:00 1h 20m Fromulus This might be fun if it had some good puzzle and level design. As it is it's obviously unfinished. I felt like the ice spell was by far the best because it shoots directly forward and doesn't leave the enemy dangerous. Sometimes with the sonic boom spell the enemy would actually fly back towards me, which was rather unexpected and renders the spell dangerous to use. I also managed to kill myself jumping off the hill in the middle because there was an enemy directly below me.
Aug 31 22:48:00 23m 00s Collateral Loved it. I guess I don't have a lot of comments here. It's just very good. ;-) <br/> <br/>You could probably make higher resolution graphics and work on the sound more, but I think the gameplay and level design are pretty solid.
Sep 1 12:43:00 13h 55m Dodger The turrets turn really really slowly. There also seems to be some problem with the controls. It won't register a short click at all. I like that you have the faster dodge move in there in addition to just walking around.
Sep 1 13:20:00 37m 00s Metagun Very cool concept. Was really hard in parts. The camaraderie box stuff was also a bit frustrating. There may be more potential to this concept than what was explored here. <br/> <br/>My final score was 7271.
Sep 1 13:27:00 7m 00s Undermine "Play it for N64" -- what does that mean?
Sep 3 05:18:00 39h 51m Bubble Tag Looks very interesting visually. That there was two ways to move castle pieces was a bit confusing to me, and with the mouse control I think I accidentally moved some pieces to an enemy castle a few times because I was concentrating on shooting. The shooting mechanic here isn't very interesting since you just have the one pea-shooter gun and a lot of the targets are stationary. I felt like my character had very little to do with the castle. Do you get a defensive bonus or something when you're next to the castle? I didn't quite grasp that.
Sep 3 12:42:00 7h 24m Unarmed and Dangerous I really liked this, but it gets hard very quick. I stopped at level 6 because it just felt a bit too much for me. The visuals have a nice flare to them, as we've grown used to from your games. I think this could be a real hit if you eased the difficulty curve a bit.
Sep 3 12:53:00 11m 00s Singularity Smash Quite a difficult mechanic. It felt a bit too random because sometimes a gravity pool will actually pull an enemy back the opposite way. Also the range is so short that it gets pretty hard to control the enemies. I'd probably make the area of effect wider, and maybe make the effect almost instant but short to make the effect more predictable.
Sep 3 13:06:00 13m 00s Kanbran Scored 442500. This was a really cool game. A novel idea too. Slamming the enemies (goat heads?) to the ground was pretty satisfying. For a while the game seemed a bit easy, but I guess I did die in the end so I guess I can't say it's too easy.
Sep 3 13:26:00 20m 00s Money Thief Money thieves... those are the worst kind of thieves. <br/> <br/>Platforming was a bit frustrating at parts where you needed to be very precise, and quickly, because the marks were after you. <br/> <br/>I didn't see what this had to do with the theme. I know you lay it out in the description there, but I'm not really buying it. Enemies don't become weapons here, NPC's become enemies. I think it's a stretch in any case, but at least the game was fun, which is the important part. :-) <br/> <br/>By the way, did you play the guitar yourself?
Sep 4 15:04:00 25h 38m :V unappreciative duck eats enemies So uh. I didn't understand this at all. The game runs super fast, it doesn't seem like I can ever die, and due to the game being super fast it's really hard to actually do anything but fly around randomly. I was able to get 1000 points before I quit.
Sep 4 15:09:00 5m 00s Mind Control Monster Mash The game is really hard to play because the screen starts scrolling when I put my cursor over the mind control button. Why not just do away with that button? Other than that, the idea seems pretty neat, and the graphics look pretty nice, even if a tad pastelly.
Sep 4 15:27:00 18m 00s Exterminate 48 I thought it was pretty annoying that there was nothing I could do if there was just one robot left. This was especially annoying if I had to make them shoot in weird angles. The bits where they needed to shoot in a straight horizontal or vertical line weren't too bad, but then they were also all very similar. It would be nice if the robots had laser sights and clear indicators for when they will fire, and if you were only required to kill all but one of the robots.
Sep 4 22:25:00 6h 58m AVOIDAL Fun game. A bit frustrating when you hit seekers that spawn right on you when you move around the level. <br/>I think it'd be cool if the seekers moved in a swarm instead of in a clump. Currently you can't even see how many seekers are following you.
Sep 4 22:36:00 11m 00s Super Collide-Em-Up Solid, fun game. Dunno if it was intentional, but it seems like the way to score big is to hold a gun to earth's head by piling the meteors up and letting them hit each other like pool balls. :-P <br/> <br/>One thing that bugged me was meteors just barely scraping earth's surface. Would it make more sense if all meteors that got past you hit earth? Food for thought... <br/> <br/>Add some sound effects and you're golden.
Sep 4 22:52:00 16m 00s 48 Hours Later Really cool game. Also congrats on apparently receiving the most ratings out of the LD18 compo games. It's probably the appealing art style. Reminds me of World of Goo. Except for all the gibs. Right up there with Basketball Girl for the most demented, disturbing game concepts of LD18. <br/> <br/>Anyways, I really liked the game. I think the only things I'd change is allow WASD movement control and make enemies not disappear between waves. I might have valuable bullets invested in them! <br/> <br/>I score 149 points, which is apparently "godlike", but I see in your blog post that you've scored a lot more yourself.
Sep 4 23:39:00 47m 00s Prot Pretty nice game. Reminds me of Kirby. Please explore this further.
Sep 4 23:43:00 4m 00s HeadOrb Seems like I never actually took any damage?
Sep 4 23:46:00 3m 00s Fight Chickens With Chickens Well, the graphics and sound are nice, but I couldn't figure out how to even get past some of the first obstacles because my character couldn't jump very high.
Sep 4 23:48:00 2m 00s Brain In A Jar I'm trying to go through a lot of games really quickly, and I was barely able to install this in the time I alotted... I know, that's kinda harsh. Don't worry though, I'm not giving you ratings yet.
Sep 4 23:52:00 4m 00s Flinger Cool new mechanic. It was really hard to figure which way my ship was pointing. Also I figured the best strategy is to just sit on the enemy bases.
Sep 4 23:55:00 3m 00s dudidadala The gun turret things were kinda hard to avoid. Also I expected the star thing to make me invincible to them. Also seemed weird that the game didn't end if I fell into a pit.
Sep 4 23:57:00 2m 00s Grabman I couldn't figure out how to make the buttons stay pressed. Also I thought it was way too easy to hurt yourself when dropping a spike.
Sep 5 00:01:00 4m 00s AstroVax Takes quite a while to "get". I'm not sure I got it yet. <br/> <br/>Did you know the controls stop working if you hit CapsLock by accident?
Sep 5 00:04:00 3m 00s Omnicide It seemed like I could win by just holding the mouse button in the right edge, grabbing all enemies. Maybe dropping them every once in a while. Fix that, and this could be quite a cool game.
Sep 5 00:06:00 2m 00s Attack Of The Weapons At first I thought, "not another 'weapons as enemies' game", but I guess you kinda had it both ways. Not sure the game was that interesting, but the gun graphics are nice.
Sep 5 00:10:00 4m 00s Odd Castle Wars I wasn't able to figure out how to play. The only thing I seemed to be able to do is to place those wall-things during the defense phase.
Sep 5 00:12:00 2m 00s This End Up You had some cool ideas here. I didn't really care for the instant deaths though. The graphics have a nice style to them.
Sep 5 00:16:00 4m 00s Psychic Prison Break This seems pretty interesting. By the way, please next time have some sort of clue for the player that you're supposed to press right at the title screen. Also, &lt;x&gt; looks kinda confusing with that font.
Sep 5 00:18:00 2m 00s iceFIREice Pretty solid and simple. Could have stretched it out for a few more levels I think. <br/> <br/>What's the main character supposed to be? A baseball glove?
Sep 5 00:22:00 4m 00s Mines and Bobbleheads Pretty nice. I didn't always understand why some mines would blow on the enemy blob thing and other times not. Is it a speed issue, or do I have to have held the mine?
Sep 5 00:25:00 3m 00s Ace Disguise Master Well that was strange. Weird buggy physics, and I'm not even sure how the game works.
Sep 5 00:27:00 2m 00s Spider Hunt I keep getting stuck on the level geometry. Seems like it might be a decent game otherwise. Please change the background color.
Sep 5 00:31:00 4m 00s MegaTongue The main character and the level visuals are interesting. The "enemies as weapons" part seemed kinda insignificant, as the tongue was an instant kill, and the bullets you got seemed puny. I had trouble seeing the level edges.
Sep 5 00:34:00 3m 00s The enemy of my enemy is my heat-seeking missile It was quite difficult, and I couldn't figure out how to use the seeking missiles.
Sep 5 00:37:00 3m 00s Deflector Beam Heh, a neat game, although I expected the deflector beam to act a bit more like a deflector beam rather than a baseball bat. :-P <br/>It also seemed like the end bit didn't really act like a proper arc, but a two-edged polygonal thing?
Sep 5 00:40:00 3m 00s EnemiesOfTheLetterB The controls are a bit awkward. Also the restart button at the end didn't work in the web version. It seems like it's really hard to kill the purple guys.
Sep 5 00:43:00 3m 00s Cat Splat! Well, points for original interpretation. It was a bit hard to handle, and I was disappointed that the copter didn't go down in flames when I failed. The physics seemed weird at parts, causing explosion-like behavior.
Sep 5 00:46:00 3m 00s Weapon-E I thought this was pretty cool. Making the spring tension build up was a new one, but it seemed to make an awful lot of noise, and not work very reliably. The game was also a bit difficult.
Sep 5 00:48:00 2m 00s HOME I love the visuals. I wish there was an indicator for where to find the next energy core.
Sep 5 00:51:00 3m 00s Alien Super Mega Blaster Cool take on the classic game. It took a few levels to even see how you used the theme though. That's ok though, probably better as a whole this way.
Sep 5 00:55:00 4m 00s OrbIt Nice game. I thought the difficulty curve was too low. Took forever to get any sort of challenging. I also thought it would be cool if you had more enemies but had the bullets be more powerful.
Sep 5 00:57:00 2m 00s Dead End inc. Well that was rather morbid. I think it was the only game about throwing people off skyscrapers, so points for that.
Sep 5 01:01:00 4m 00s Emagtra I didn't really feel like the yellow and blue circles were my enemies, so I'm not sure this really fits the theme. Anyways, I thought the mechanics were pretty cool.
Sep 5 01:12:00 11m 00s Psi Keepers Fun game. I wish the bombers blew up in chains so I could nail big bunches of them at the same time. Of course that's what gets you in the end. You just can't quite handle them all.
Sep 5 01:16:00 4m 00s Purple It feels like this could be such a cool game if it had a goal and was more challenging. Maybe add a multiplayer mode with the goal to destroy the other player's big tank? I think that could really work well. <br/> <br/>Nice touch with the multiple audio clips for the shooting sound.
Sep 5 01:23:00 7m 00s Dr. Destruction and the Weapon that Turns Enemies into More Weapons You weren't content just making one game, you had to make several? I got stuck in the pinball level because my ball got stuck inside level geometry. I didn't see any connection to the theme by then, and I have more games to rate... (Actually, the pinball level ended as I write this... and that was it? No points for theme, sorry.) <br/> <br/>I liked the intro sequence.
Sep 5 01:31:00 8m 00s Trust your Enemy This was very difficult. Also I found the UI to be a bit confusing. What's the number that's showing the enemy's health? And what are the two numbers below my health? It's kinda confusing.
Sep 5 01:39:00 8m 00s Zombies as Weapons Well, it's obviously unfinished, but I had some fun lobbing stick-man zombies around. You should probably capture the mouse cursor for a game like this so you don't accidentally click outside the window.
Sep 5 01:46:00 7m 00s Death Wheel Cool mechanic. Quite difficult though. Would probably help if the player had direct controls for movement instead of turning and moving forward. I mean, obviously with the turning, but with direct control over the direction of movement. I like how the game looks.
Sep 5 01:50:00 4m 00s The Robots and I Cool idea. It seemed kinda silly to sometimes have the robots get hacked facing a wall. Also it seems like there are some bugs with the movement especially when you're hacking.
Sep 5 01:56:00 6m 00s Illusion It seems like the reflective decoy is overpowered compared to the other abilities, and trying to make the enemies shoot each other by walking past them is too dangerous. I guess that's what the other decoy's for though. The pit graphic wasn't very clearly a pit to me.
Sep 5 02:01:00 5m 00s Man And Robot Cool retro style. I especially liked the sine scroller in the intro. :-P <br/>As for the game itself... I couldn't figure out how to beat the first level, and the controls were pretty awkward. I imagine you made the controls like that to work on touch screen devices, but I just think a different sort of game would work better for that.
Sep 5 03:42:00 1h 41m Wherein Obstacles [...] IN SPACE Too bad you didn't make the gunship explode when it was hit with missiles. Other than that, nice game, but a bit slow-paced. The framerate was kinda bad on my system, so that may be a part of it. I liked the effects.
Sep 5 03:52:00 10m 00s Architector I was a bit bummed out that there seemed to be very little reason to use other enemies than the bat. It seemed to be the most powerful. I really liked the tetris mechanic, but I kinda screwed myself over with it and was unable to finish. I think I'll play it again later though.
Sep 5 03:57:00 5m 00s Sporg Kinda slow, and you get stuck on walls if you try to move diagonally against them. It was kinda hard to make the enemies shoot each other since you're so much slower than the bullets. The overlay looks strange. I guess it's neat though.
Sep 5 04:01:00 4m 00s Robot infiltrate Very nice entry. Had fun for the two levels. I was confused by the purpose of the hologram first, but I guess I wasn't really supposed to use it in the first level. The graphics were very nice.
Sep 5 04:07:00 6m 00s Thwackswinger 2 I liked it. Fun mechanic. Scored 99 points. <br/> <br/>I guess I don't have much suggestions, other than to polish it up. Was pretty fun.
Sep 5 04:12:00 5m 00s Dr. Stein's Super Weapons VS Giant Robots Fun game. You could probably get more out of these mechanics.
Sep 5 04:17:00 5m 00s Clinging to Life A somewhat unique twist. I thought the combat wasn't very satisfying. Even just adding sound effects might help a lot. And better animation, I guess.
Sep 5 04:20:00 3m 00s Master Exploder: Attack of the Killer Bunnies Well, at least it's a game... If this was your first game ever, good job.
Sep 5 04:27:00 7m 00s Strongmen! Well, I liked the use of the theme, but I didn't quite grok the combat system. I tried walking against the enemies, but it wouldn't work. It only worked a couple of times. Do I need to surround the enemy before it works? That seems kinda weird, but that's ok. The game should explain that though. <br/> <br/>Thanks for pointing out Ramugen, by the way. I want to take a look at that. :-P
Sep 5 04:33:00 6m 00s Crustacean Cannon Cool puzzle game concept. The controls felt a bit weird, and it especially bugged me that you can't shoot behind yourself. I don't see a gameplay reason for that. Another thing that bugged me was that the game threw me back to level 1 when I failed enough times. <br/> <br/>The graphics are very nice. :-)
Sep 5 04:37:00 4m 00s Mind Operated Control Device I like the use of the theme, but you didn't go very far with it. <br/> <br/>It would have been nice if you actually used those "strange gun physics" more than one time. <br/> <br/>Checkerboard pattern with one color being the same as the background color is a bad idea for platforms.
Sep 5 04:41:00 4m 00s Grandfather glasses Well, I thought the idea was good, but I couldn't progress any further after getting the mouse slippers. I still couldn't catch the bunny, and I still couldn't jump over the spikes or the tall hill.
Sep 5 09:15:00 4h 34m dance dance dance So are the men enemies? What kind of feminist bullcrap is this! Just kidding, the game is pretty fun. It sorely lacks music though. Maybe a nice waltz, or a tango?
Sep 5 09:20:00 5m 00s Rotate It's hard for me to really see the gun as an enemy. Also, it seems very very slow paced. And it was difficult on Hard, but I guess that's what I get. Can't really complain about that.
Sep 5 09:31:00 11m 00s D3SCENT It seems like there's quite a bit of content here. I didn't really enjoy it though, as it was so slow paced and had backtracking too. It just seemed to take forever to just get a few springs. At least on the second backtrack I got to grab a couple springs that were previously unattainable. Withing the limitations of my rating time here, I wasn't able to get past the room with three turrets.
Sep 5 09:35:00 4m 00s Master Exploder Nice puzzle game. Didn't have time to play it all the way through but I think I might do that later. <br/> <br/>The puzzles I got to weren't that truly puzzling, more just lining things up right, but they were fun nonetheless.
Sep 5 09:41:00 6m 00s Bac-Attack Well, I have to say I have trouble seeing the bacteria as enemies, so I'm not so sure about the theme interpretation here, but I guess it's ok. The game was simple and felt kinda aimless since you just go around, spreading the disease. And then maybe at one point a bunch of anti-bacterial powder gets dumped all over you, and you die instantly. That seemed to be my experience. The graphics are pretty nice though. <br/> <br/>By the way, you do know viruses and bacteria are two different things, right?
Sep 5 09:45:00 4m 00s Robocolosseum Well, the game was kinda boring and the theme usage is a bit dubious. The graphics are nice, and you get points for effort on the Double Rainbow rendition (or was I imagining that?).
Sep 5 09:54:00 9m 00s Conquest I wish the game was faster pace or had a step forward button. Good job adding lots of polish to it though. Intro cutscene, that title screen... By the way, I thought the sound effects were more jarring than the "48h music". Probably just too loud. <br/> <br/>I might try it again later with more time, but it just takes too long to play for my quick LD18 rating round.
Sep 5 10:00:00 6m 00s Spacenoid Funny concept. The collision detection really needs work. Especially between the ball and the paddle, and the ball and the bottom of the screen. Seems like I lost a ball many times where I didn't feel like I should have. You should also add mouse control. That's the proper way to play these kinds of games on a PC.
Sep 5 10:04:00 4m 00s Birds of Prey A pretty good effort, but the game is actually kinda broken, because you can just click on the birds to kill them. Seems to me like the winning strategy is to click the topmost bird to kill them all pretty effortlessly. I like the hand drawn graphics.
Sep 5 10:11:00 7m 00s Andrew The Angry Salmon Fun puzzle game. The graphics are fantastic. I didn't quite get the connection to the theme though. I didn't really even see any enemies in the game. Regardless, the game is fun, and I didn't even get all the way to the end yet. Liked what I saw so far though.
Sep 5 10:14:00 3m 00s Super Dahrai XVIII Well, it was fun for a little while. I like the concept. Could also use some sound. The prospective boss looked interesting.
Sep 5 10:21:00 7m 00s Robots <3 Monster I ♥ the explosions. They're so colorful and pretty. I think cool splosions make any game a lot more fun. <br/> <br/>By the way, you should really be storing player high scores. It's really easy to do in Unity with PlayerPrefs.
Sep 5 10:49:00 28m 00s Lolcat. The sun is cute. Why you made the lolcat puke blood, I may never know. The movement code seems a bit buggy, and the landscape seems to move really fast even though compared to the zombies you don't seem to be moving a lot. Other than that, I guess it's a game. A pretty basic one, but it does utilize the theme. Maybe you could have done something more with the lolcat idea. Just have it say silly lolcat things or something at least. ;-)
Sep 6 10:57:00 24h 08m Bouncing Bellyfloppers Scored 7240. Was pretty fun. I kinda wish I could drag the trampolines around instead of insta-dropping them at locations. Of course then it might be too easy to just keep moving one trampoline, but maybe you could make the trampolines collide with each other or just make it slow or something. That way you could really get a feeling of trying to drag a trampoline into place in time, just barely reaching it.
Sep 6 11:06:00 9m 00s Head Trauma Cool oldschool style. The music was great. As for the actual gameplay, I thought it was really hard to actually hit the enemies since the arc you throw them is so steeply upward, and it actually seems like it doesn't matter which way you're turned, the enemy will fly the same direction, which was weird. Probably just a bug though.