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Feedback comments for LD21
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| Timestamp | Since previous | Game | pekuja's comment |
|---|---|---|---|
| Aug 22 03:18:00 | Coin Runner | Wow, it's really hard to survive once you've upgraded everything since the enemies also get tougher. | |
| Aug 22 03:37:00 | 19m 00s | Extreme Beatboxing Bird Jailbreak | Could probably use some helpers for the player so that they know where they're going wrong. Like maybe showing which tracks are still wrong? I played until Morgan Freeman, but I felt like it was too tedious to go on when what I had pretty much sounded like what the bird was singing but I guess a note here or there was missing or too much. |
| Aug 24 06:39:00 | 51h 02m | BATHOS | The solution was spoiled for me, but I still enjoyed it somewhat. |
| Aug 24 10:08:00 | 3h 29m | / ESCAPE \ | Wow, the music reminds me a lot of old Konami NES games. Was that a conscious influence? |
| Aug 24 17:13:00 | 7h 05m | Escape from the Labyrinth | This was pretty creepy actually. I was hoping for something more from the ending, but roaming the labyrinth had a cool creepy mood to it, although I guess there was no real threat there. I even found the portrait of the monster, but I didn't really understand the significance of that. |
| Aug 24 17:29:00 | 16m 00s | Abscond | Nice little game. Seems like it offers the player a few ways to play. For example, I didn't really plant anything but carrots, and I didn't see the need to get movement speed upgrades. |
| Aug 25 07:03:00 | 13h 34m | Moustache Chick | Well, there's a bunch of things that could be fixed to make this game better, like more predictable lava, more forgiving hitboxes, more realistic gravity for jumping. Also the "hit [a] for whip" thing confused me. I guess that doesn't work until later levels, which I never reached. I felt like hitting the lava was unavoidable a lot of the time due to the large hitboxes and the unpredictability of the lava. Also it would be nice if I could continue from the level I got to after dying. Having to play through the whole game again is way too severe a punishment for the player. Still, not a bad entry, but it could use some extra work. |
| Aug 25 15:51:00 | 8h 48m | Not Without You | Well, this is a pretty standard sort of puzzle game, but the graphics are nice, and the puzzle designs are good. The puzzles never felt like I was just scrambling for a solution, which I think happens often in games like this. I felt like the solutions here were clearly deductible, which is good. |
| Aug 25 15:58:00 | 7m 00s | STOPCOCK | I was unable to play this. The installer was full of ????? and even after unpacking the .lzh, the game didn't work. It did change my screen resolution to something really small though. I only saw a quick splash screen and then just blackness. |
| Aug 25 16:36:00 | 38m 00s | Flee Buster | Great game. Has me yelling at my screen though. One specific thing I noticed is that it seems like to land on a platform with the frog you seem to have to jump higher than feels like should be required. Other than that, I guess it just gets pretty difficult. Actually, especially the frog parts do. |
| Aug 26 17:16:00 | 24h 40m | Room Escape | I thought it was pretty cool how each level had a different mechanic to it. It confused me at first though, because I didn't know how the jacket worked, and I wasn't sure if the floating things were enemies or collectibles. <br/>The ending was a bit off-putting perhaps. Not sure what happened there. Also the sound that appeared in the second level... I suppose that could be something you could leave hints about in the levels in secret places or something for replay value. |
| Aug 26 17:27:00 | 11m 00s | Frickin' Laser Beams | The isometric camera makes it really hard to imagine the play space in your head. The screenshot above exemplifies that pretty well. It might seem like in that situation the player could walk to the left and end up on the platform below, but he would actually fall off the world. In that particular level it's not really a problem, but it becomes a major issue later. I think using a regular perspective camera on this might actually help the player understand the spatial relationships between platforms. Also the isometric directional controls get pretty confusing. |
| Aug 27 17:18:00 | 23h 51m | Cut Here | A pretty cool game. Didn't really do a lot with the theme though, and cutting up the blocks didn't really feel like I was solving a puzzle, but just that I was cutting stuff up to get through it. <br/>The final level (before the one with "END") started running really slowly by the end for some reason. Not sure what that was about, but might be a potential bug. |
| Aug 27 18:02:00 | 44m 00s | Streetlights, People | Haven't been able to play it yet. I'll play it when you get it on the app store. |
| Aug 27 18:10:00 | 8m 00s | BRITAIN:2027 | It was pretty short. Other than that pretty neat. The graphics are really good. The UI could use some indicators to help you keep track of the bobbies especially when they're out of your camera view. |
| Aug 27 18:27:00 | 17m 00s | Routine | Quite a difficult game. That's affected by the fact that I didn't realise that I could drag the brain in with space... Not sure though, because it seems like it would be pretty easy to screw yourself over with it. |
| Aug 27 18:40:00 | 13m 00s | Ascapen Prime | Wow, it's really hard to dodge the blocks. I mostly just focused on the little satellites that the core was launching and hoped that maybe I'd be able to dodge at least some of the blocks with luck. Cool game though. I really like that you start it as a regular shooter. <br/>Btw, I got the Portal reference from just "WOOOOOOOOOOOOO <SPACE>", not sure if that was intentional. |
| Aug 30 05:33:00 | 58h 53m | Smash Shove Solve | Quite an ok puzzle game. Doesn't really have that much to do with the theme, really. I wish the rules of the game had been communicated in-game, as well as the controls. I figured that I was just supposed to create four 2x2 squares and assumed that the game just didn't have a check for whether the level's over or not, and I'd just have to press space to go to the next level. That's until I reached a level where the blocks were laid out in the proper 4x4 manner to begin with. Only then did I realise how the game actually works. |
| Sep 1 01:06:00 | 43h 33m | Escape | I liked it. It's a bit short, but I think there's potential for a fun game here. The core mechanic is pretty solid. |
| Sep 3 19:10:00 | 66h 04m | AWOL | Fantastic game. I got up to 6109 meters. I really love the plane/car switch mechanic, especially because I found it to have multiple uses: stabilizing your vehicle, flying above groups of enemies, helps in maintaining your momentum. <br/> <br/>The one major criticism that I do have is that you should really add autofire to the gun. It's just not that fun to have to keep hammering the button, and it's probably not good for your mouse either. :P <br/> <br/>I think this game could get really interesting if you added more enemy types and maybe boss fights and stuff. The mechanics could support a larger game. |
| Sep 6 14:58:00 | 67h 48m | Caved In | Nice game, although I felt like my success was highly up to chance. Also I wish it was easier to see which tiles I have not explored yet. The game reminded me a lot of a game called Dwarfs!? which also has the elements of mining for gold and blocking water and lava flows, but it's more of a strategy game instead of an adventure. |
| Sep 7 15:06:00 | 24h 08m | Cave Escape | This was really cool. I wish it had some hints on where the jewels are though. I was unable to find the last one. The "gem tracker" was a nice touch. |
| Sep 11 16:32:00 | 97h 26m | Attack Of The Chasers | The controls are super super weird. I've played through the game twice now, and I still can't figure out how it works exactly. In any case what I mean to say is that the controls are quite difficult and non-intuitive. The chasers seemed like a bit of a random element. Whether they hit you kinda seems up to chance, although going fast will of course help. |
| Sep 11 17:27:00 | 55m 00s | Escausage | Well that's a weird concept. Other than that though, it's quite hard to control. Also, I was confused in the third level when it says "you didn't think you were alone, did you?" because I thought I was competing against the other sausages, and I spent some effort the first time trying to keep the others behind me... <br/> <br/>It's probably not the point of the game, but I wish I had better control over the sausages. It doesn't need to be easy. I just need to feel like I have a handle on my... sausage. |
| Sep 12 22:17:00 | 28h 50m | Escape from the Sea of HeartBreak | I must say this game has very strange mechanics and controls. I couldn't quite understand the specifics of how exactly the blocks will explode into more blocks. It seems like I need to get two of the same color near each other, but sometimes that wouldn't do anything, and when two were already next to each other, like in the screenshot, I didn't quite understand why they wouldn't blow up automatically, or if there was a way for me to blow them up. Also, I never quite grasped the whole function of the X key. It seems like it allows me to pull blocks, but which block exactly seemed to be a bit of a mystery to me. The game screen has all sorts of space for instructions, so I think you could have spent a bit of time making some. <br/> <br/>I was eventually able to beat the game. I wish it had at least a text congratulating me or something. <br/> <br/>I do like that you came up with mechanics that are at least somewhat original, but you should have spent a bit more time making sure that the player understands those mechanics. |
| Sep 12 23:45:00 | 1h 28m | Mate Escape (LD) | So... what am I escaping from? A couple of comments about the gameplay itself: The warning signs appear below where the birds actually appear. That made me jump into a bunch of the birds that came down the middle of the screen because I thought they were going to fly lower. Also, I felt like the slowdown was something that you would probably want to use all the time. I felt like all you could really do is to save it until you couldn't keep up and then use it. Weakens the mechanic, I think. I felt like moving left and right didn't really seem to have any use at all. <br/> <br/>I just played the game a second time after writing that. I thought the game was one that you're supposed to just play forever and get as far as you can, but apparently there was an ending. It was really pretty easy to get there though. It seems like you just duck down most of the time and maybe jump over a low bird every now and then. Even if you hit most of the low birds, it seems to me like you'll end up grabbing enough health powerups that they won't matter. Of course if you wanted to really optimize your score, you'd want to be jumping for high fruit and stuff, but it seems like at high speeds there's not much of a chance of being able to catch them. <br/> <br/>The graphics and music are pretty nice. I'm sorry if I came across as too negative here. I'm trying to be constructive. |