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TimestampSince previousGamesimon's comment
Mind Wall So awesome. Very polished, and really fun. <br/> <br/>For the first 4-5 tries on a new shape it would be really difficult to see the pattern in time... then something would click in my head and suddenly I would see it every time. Really weird, mind bending, and cool. <br/> <br/>I want to play mooore! :D
tombed Loved the sound! I was hooked as soon as I saw the intro screen. Graphics and gameplay were also awesome. The gameplay did a great job of making you scream in fear then allowing you to barely escape and get a second to recover.
We Control the Purple Creature Great game. I'm rating on the compo version but here's feedback on the post-compo one, as it's vastly improved... <br/> <br/>The intro levels did a good job of helping me learn, but I was still a bit confused for a while as I couldn't easily read the menu help and skipped it. In game text pointing at things and telling me what they were might help. <br/> <br/>The gameplay is pretty fun. I wish the enemy were smart enough to try to gang up on some of my spawners. I felt overpowered most of the time. <br/> <br/>It's WAY easier to see what's going on in the post-compo releases, but I have to say I miss the aspect of not being able to see what's going on inside of an enemy tile. It gave a good sense of danger in the original. <br/> <br/>Hope you keep working on it, it has a ton of potential!
Doom Runner Good game. Definitely fun, played it through to the end. The second level frustrated me for quite a while because there were a lot of blind spots where I would run into spikes, and the part where you have to jump through the floating bars is brutal. Shadows on the floating items would have helped a lot -- I never once got the pill because I kept thinking it was further away than it was.
Extinguish Loved the visuals in this game... seeing the wave of darkness push forward was very satisfying. The game was a bit easy, but I could see that being resolved with tweaking. I agree with DrPetter and Hamumu about forcing the player out. It would also be good if the player's shots didn't go very far; I often shot at things off screen.
Jach’s Lava Flee Nice work, very polished. The game is a bit too hard for me... it feels like your errors snowball, might be an improvement if the wall slowed down after it killed you once. The jumping physics felt weird. Liked the sound a lot.
Finalized the wall Nice take on the theme, loved seen a turned based game in here! The ranged guys were definitely overpowered, it felt like a waste to produce anyone else. Decreasing their range + increasing the capabilities of the other units would have made it more interesting, I think.
The Glacier of DOOM Haha awesome. Loved the ending. Great job cramming all the mini-games into this. Only complaint is that the wall didn't really seem to factor into the gameplay.
Cat Protector! Hilarious idea. Also: cats. ='.'=
DoomDrive Love diving the vehicle and doing Dukes of Hazzard jumps. Wall was done nicely, and I liked the camera shake and noise effects from it. Game got boring for me after 1 or 2 runs, without scoring or objectives.
Stormwall Best score: 31 seconds. Loved the storm effect. Once I got it into my head to remember to use the sat beam it got a lot more doable.
Too Heavy For Re-Entry I really loved the concept and visuals, and desperately wanted to play the game... but the game is kind of unplayable. :( I couldn't figure out a good way to break things off of my ship and the camera kept getting stuck inside objects. I would love to play it if you continued working on it though.
superflat’s Balls Of Legend [Mac / PC] GREAT job on this. Feels really polished. I like the gameplay a lot, but I felt that the way the ball bounced was frustrating. I figured out how to control it, but it never quite felt like it was going where I wanted to, and I would often bump into walls because of it. It probably would have still felt hard but less frustrating if I could have rolled around, and only jumped when I wanted to (for speed or whatever).
Fleedom Flies Really creative idea. The leaderboards were a great addition to it. Wish the player had a little bit more control over what was going on.
advancing wall of math Auugghh how am I so bad at simple math :( <br/> <br/>Funny idea, haha. The music was hilarious.
Manually Operated Hilarious idea. I couldn't help but imagine my super villian yelling in frustration as the cops start pushing the wall back on him. Durn hero keeps running off! <br/> <br/>Agree with others though, way too slow, and I found it near impossible at the end... ended up giving up. Would have been nice if the longer you pushed on the wall without letting go the faster you pushed it... then there would be some incentive to keep pushing even when under fire.
A thing! Awesome idea, but it's sooo hard. Best I could do was one set of missiles. More upgrades and sound would be wonderful improvements.
If You Don’t Run Away From the Fire Then You Will Die So Thats Why You Should Run From the Fire Fun! Good audio, liked the powerups, loved the animations on the main characters. x_x
Glacier This was a good idea but the execution didn't seem to quite work out. Pathfinding glitches a lot and it's hard to understand why you can't place blocks at times. Speed is waaay too slow, mammoths would often run off screen and I'd be waiting for a good 60 seconds doing nothing before I saw them again. <br/> <br/>That said, the gameplay seems to have a lot of potential... maybe as a simple 2D game it might be easier to play?
The Dark at the End of the Tunnel Great game... I think I spent more time playing this than anything else. I would give it a five if not for the bugs in the compo version. The post compo version feels way better, although the movement still feels weird (is it making me wait while all the other monsters move?).
The Final Solution Cool, and depressing. Disappointing to find out you didn't create the sound, it was one of my favorite parts. :( I agree with Radix, pretty awesome to see the game change over time in the journal. Also: your breakfast looks delicious.
arcticum Concept was great, and the ice destruction was really cool. But gameplay was a bit slow and I was never able to actually die without trying to. That said... fireball barrages are fun. :D
The Hotel Advance I couldn't get past the stage with the two ladders. :( I liked what I played though. Jumping felt good. Music worked well on the menus but the music in game was too repetitive.
Solar Lift Great application of the theme. I'm a huge fan of Tempest so I was instantly sucked in. Loved the concept and the gameplay was fun. <br/> <br/>I found the enemy ships to be nothing but annoying... I wish their movement was a bit more predictable so I could use more strategy on deciding which planets to attack. <br/> <br/>I also wish I had a better picture of what was going on around the cone since I'm so far zoomed in and can't see most of it most of the time. <br/> <br/>Also... those waffles look delicious.
Mines of DOOM Good stuffs. Liked the gameplay, but the fire felt cheap since it just followed me. Wish it would have spread out and flood filled the side passages.
Uber Unmanned Wheelchair Deluxe Fun and WAY hard (in a good way). Levels were short enough that I didn't get too frustrated but it took me a while to beat the game. Colors grated on me a bit and the wheelchair seems a little too fast (I accidentally ran into things a LOT when I was trying to move forward just a little).
Laser of Doom Right arrow ftw! :)
Wall of Locust Good concept, and nice graphics. As others have said, the interface could use work. I found controlling the fire to be kind of weird because the speed it spreads and dies is a bit unpredictable.
Heart Loved it! Great job on the music.
AWOD Nice idea! The game was a bit repetitive though -- mostly involved me building turrets in circles around the wall. Would be nice if there were a bit more variety in the turrets or something to make the gameplay a bit more strategic.
empire the wall Dark, great atmosphere, great music. However the game I found to be too confusing to actually play. It's not that I didn't understand the concept, it's that the frame-by-frame element of it made it too hard for me to plan what I was doing. I ended up spending most of the game just spamming the borders as much as I could.
doomdoom Pretty awesome game. The random level generation worked quite well for me. It's really fun trying to figure out how to get the worm past weird obstacles. Nice job!
Peak Interesting. I'm a fan of this type of thing but this one felt kind of unbalanced... everyone was so hungry that they always ate themselves into oblivion. Survival is about pure luck of the random spawn and how fast you can take out the yellows, then you have to leave it on wander forever and just cross your fingers. Would have enjoyed it more if there were more strategy involved...
Typo of Doom Yay, top 3! Game is fun, nice touch with the leaderboard. First few runs I was trying to type quickly, didn't do well, but then I noticed the multiplier and slowed down. <br/> <br/>I feel like perhaps the game was missing double key presses at times... it was saying messed up on a lot of double letters. I wish I could see what letters I was actually pressing so I could see why I was getting typos.
Robo-Jimmy and the Bouncy Adventure of Doom It's a shame you ran out of time... the idea has a lot of potential, if you could get some levels that forced the player to move in a way that made the column run towards him. As it is, the level is too easy. Awesome that you got music and the level transitions in there!
The Wall of (mildly irritating) Sunburn Great idea! I loved the gameplay concept, but the push based controls were just too unwieldy and frustrating for me. I found myself wondering why I couldn't just pick them up and toss them where I wanted, if I were a giant.
Wallcraft Great job on this! Love the graphics and animations. I just wish they were bigger. Fullscreen in the updated version helps, but it's blurry :( The sounds are also good, and surprisingly the 30-second music loop didn't annoy me. I was really impressed with how hooked I got on this game considering how simple the gameplay is.
Non-Advancing Wall of Failure! Aww I wish there were more! I love filling a room with guys just to watch them die bwahaha. Great animations.
By Touching It With Your Spikes Controls were an interesting idea but I found them frustrating since I couldn't slide along collisions.
Speed Blazer Nice job! As 5parrowhawk says, very polished. Graphics look good, game plays well. I agree that it feels a bit slow... I wish I could see further ahead and just fly at breakneck speed.
sekhar I thought the idea was neat, and liked the graphical effect of the cubes, especially the way they changed at the end. <br/> <br/>However, I could never manage to get more than 3 orbs. The ones in the snake seemed unreachable to me. The chaos of it all meant that most of the game was filled with me unable to figure out what was going on and just sitting somewhere until the orb worked itself over to me. <br/> <br/>The ship itself felt unfinished, and really could have used some hud elements to make it look like a cockpit or something.
Spacewalls Survived to level 10! Quite fun. I think I would have preferred smaller ships and player size, though, so the field was a bit more sparse and you could weave in and out of them instead of just moving around them.
Tsunami Warrior Interesting idea, but it was way too easy for me.
Hello Oh Hotel, you selfless animal!
extreMine Interesting idea, but it didn't seem to play well for me. I have never been terribly quick at minesweeper, but I could figure it out given enough time, and adding the time pressure to it just ruined it for me. :( Kudos on the polished end product, though!
Soverign Wars Good idea, liked the territory control, but I found controlling my units to be way too frustrating. I don't mind my units moving around on their own, gives them personality, but I wish I had a way to focus them to at least stay near a point.
SuperShred Good idea, but I really got bored because I couldn't type ahead... found myself waiting most of the time for the text to appear. Also kept typing underscore instead of space -- wish there had been a color difference for the current letter instead.
Humpty Doompty! Hahaha, hilarious nog movement. :D Loved it. The game is surprisingly addictive. Trying to find a balance between nog and buzz is fun, but the eggbeaters seemed like a bit much without a way to heal myself. I've been playing for a while and still haven't managed to win.
Save the Sheep Little too hard for my liking... I wish the sheep ran on their own once I opened a path. A lot of times I would get a path open then accidentally block it off when pushing a sheep. It could be cool to focus more on just blocking lava and throwing slow sheep around to give them enough time to escape.
Murus This was a really cool idea. I loved that you used your tile field to display messages, awesome. <br/> <br/>However, the controls were REALLY frustrating. It would be far more fun if one set of arrows (e.g. w/a/s/d) moved you, but didn't keep moving you when you let go, and the other set (up/down/left/right) let you shoot in four directions without having to turn. The fun of this game is quick reaction and memory, and the controls just ruin that. It would also hugely benefit from some sound... <br/> <br/>I would love to play this some more if it were tweaked just a bit!
Squeeze Maze I think the idea of collecting treasures fast enough to reveal the exit in time is a great idea, but allowing the player to control the rotation of the wall completely defeats it. <br/> <br/>Perhaps if you removed the rotation aspect and made the player collect more treasures to get the exit to move closer to him when it spawned behind the wall? <br/> <br/>Getting the collision detection to slide along edges instead of stopping would help a lot. <br/> <br/>Loved the idea though, and awesome that you got so many levels in there!
Shifter Lines move too fast to dodge and don't hit the corners... shame about the audio not being compo-valid, I liked it a lot.
PET THAT KITTEN! Like the graphics in this, and the gameplay was pretty fun. The collision on the wall was a bit big, and combined with the one-hit-one-kill the game was pretty unforgiving. I could see it being really fun with a bit more variety to the wall movement (e.g. charges at you once in a while) and the map.
Haircutter The idea was good and the movement was good, but two things frustrated me: the camera didn't follow me when I got too far away from the propeller, and the things on the walls killed me. I wish the black wall blocks had just slowed me down or made me slip. As it was, I almost always died from those, and rarely from the wall of doom.
Wall Wrecker Game was a bit too slow for me -- the fact that a ton of blocks appeared when I died didn't help. Good use of the theme, but made the level seem like I was sliding backwards away from my goal instead of making progress. Faster movement of the ball and/or multiple balls at once could have made it more interesting.
Slugs v Salt Game crashed on me whenever I shot anything in the normal level. Doom mode worked okay, though. So funny watching all the slugs mow down the salt! :D Aiming scheme was pretty frustrating, I found myself running away for the most part.
Unnamed Entry There just isn't enough gameplay here to make it compelling, and I'm not seeing much of the theme in what there is. :(
Ludum Dare #14 I thought it was an excellent play on the theme, and the gameplay is relaxing... just needs more work! The gameplay just isn't quite finished enough in this version.
Save Those People! Funny... but so so painful.
Drag the Wall The controls were pretty frustrating, but I liked the idea and the defenses were cool (good idea with the sound speeding up).
Walls of Tron I'm a sucker for lightcycle games and making it into a cube is an awesome idea. The sound effects were also great. :D Wish the playfield was a bit bigger and there were networking or AI...
Wall Unable to run on Python 2.6, XP.
Diodontidae necandi I couldn't figure out how to destroy piggies :(
rollbak_LD14_BlackHoleComing.zip Cool idea, pretty fun. You should add score to it! :D Doesn't really seem to follow the theme to me, though. <br/> <br/>
My game Dodging games are always fun, but (as nilsf says) the block combinations quickly became impossible to dodge.
AWoRaFED rc1 Brraaiiinnnsss... yay for roguelikes! This one is a bit hard for me, though. My mana runs out so fast and soon the level is so packed with zombies that I can't survive long enough to get to more mana. Would have been nice if I had a more risky but infinite melee attack to fight my way there. Zombies seemed to spawn too quickly.
abandon compo release I liked your choice in color, and wanted to like the game... but I honestly didn't really understand what was going on, even after playing the post-compo version. The lack of instructions combined with the fact that everything is the same color and general shape makes it very hard to figure out what to do. The dual scores make it even more confusing...
Walled Off I hope you finish! The mockup looked awesome. I pressed every key on my keyboard on this before closing hoping to see something. :(
Run Away Little Bouncies I was able to run it, and understood the concept, but I found it hard to play. The physics were weird and the ship would move down slowly as I moved to the right, and would bounce strangely when I hit things. I think the concept would have worked better with simpler, more predictable, traditional platformer physics.
“You First” No Windows? :(