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simon

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TimestampSince previousGamesimon's comment
Fake Gold Awesome, awesome idea. It was like a crazy blend of Pac-Man, a Tron lightcycle game, and Turtle. REALLY cool. I would love to see a polished-up post-compo version.
Beacon Amazing job. Great concept. Loved running from light to light, under pressure... felt a lot like running the flag in a CTF game with defender chasing after you. Agreed that the compo build was crazy hard in the later levels... I almost quit several times but muscled through it. Worth it all for the ending! Wonderful, subtle sounds in this game, too.
Caverns Aww they're ADORABLE! Haha. Love the critters. The sound is amazing in this, great job with it. I like the concept a lot, but I couldn't get into it. I couldn't get an investment in the creatures... I guess I didn't feel like they were doing enough in the world for me to care. If there is a way to make them interact with the world or each other more, I wasn't able to find it... and wish I could have. :(
Heart of Gold Pretty sweet idea, but the rotation makes it really really hard to move without hitting things. I found it kind of unplayable, as much as I wanted to like it. I really liked the art, though.
Candle Beautiful, beautiful game. Love the main character and his animations. By far the best art I've seen out of LD15 so far. Great job. Unfortunately, although the gameplay is fun, it begins feeling pointless after a while due to the lack of an overall goal.
The Killbots of Cavern Station This is friggin awesome. The graphics don't do it justice. I love the movement and cover logic you've given the guys. Really fun to try to flank the enemies.
Collapse Really, really cool idea.
Roundabout RandaBat Great presentation. Loved the swooping animation, awesome sounds and music. The level art wasn't pretty, and I wish you had done some actual levels instead of randomly generated ones... it feels like it could be really, really fun with designed levels. The flashy things seemed unnecessary.
Cave Bounce Very cool concept. Loved using the switch to block rockets. The high gravity combined with the mostly vertical jumps made it pretty frustrating for me. The third screen was the least frustrating for me.
Lazor Dentist Good lord what is this guy eating?! Can we just give him some dentures and stop risking our dental personnel to his gnashing teeth? :D
DiggR Flooding = fun. I love mashing down a wall and then frantically running to throw a bomb to cut off the flow. Swimming animation for the dwarf is great. :)
Cave Ninja Awesome game... brings back memories of Scorched Earth.
Tentacle Great gameplay concept. Loved the menu art and the bats gnawing at the tentacle.
Broken Cave Robot Great game. Loved the music, loved the dialogue with the player, loved the retro graphics. I thought the manual map was a bit much, though.
Rock Warrior Nice idea using the circles for the environment. It worked really well. The shine on the gold pieces was also nice, and I like that you changed the color of the pixels nearby the gold to hint at it. <br/> <br/>The collision was slightly annoying... the game is built around pushing into things, but the collision response was constantly shooting me away from the surface.
Shelter From the Rain I liked the setting, the art, and the sound. the concept was really good. However, I was annoying by the controls (pressing up and down over and over). The lack of a distinct button for digging was frustrating; I was forever destroying my tunnels and making my food unreachable on accident when trying to move through my shelter.
Caverns of Light I like the game. Great sound, and the gameplay is pretty fun. Lighting up the world is cool. :) <br/> <br/>However, I really think that this is a game that would have benefited from unlimited lives, a la Knytt. Lives might be okay if you at least had checkpoints, but as it is, it's far too easy to die due to the twitchiness of the jumping, or the (rather unfair, IMO) placement of roof spikes in places. Once you make one mistake, you have to trudge through the whole level again, during which time you are likely to make more mistakes. <br/> <br/>Dying and having to restart completely is very frustrating in this game, given the amount of work you have to go through setting up lights. <br/> <br/>Slowing down the jumping speed a bit would also improve the game a ton. It can be really hard to precisely place a light or jump over a trap as it is.
Bunker Lemmings + Minesweeper is a great description of this. I normally don't like these types of puzzle games, but I really liked this one. Watching the little guys run around made the whole thing a lot more fun, especially when they got themselves in trouble. The random elements of bombs and minesweeper-esque caves was very cool. The time delay on digging was wayyy too slow and I almost quit multiple times because I was bored of waiting for it.
below the house Haha, damnit, I jumped! The messages were a really great idea. I wasn't very invested at first, but the more I read, the more I wanted to read the rest. Loved it. The movement was a bit twitchy for me, and I found it hard to jump where I wanted to.
Cavern Pellet Eater Creatures Loved the sound, great art. The gameplay idea was also really cool, and I did okay with it. <br/> <br/>However, it was kind of frustrating to start out getting my monsters hit by the wrong pellets without having any chance to setup. A planning period might have helped (maybe while the trucks are backing up to dump, you can setup things). <br/> <br/>Also, it wasn't clear what the win condition was, and it was also not clear whether you won or lost when the level changes. <br/> <br/>Overall: really good, and some slight tweaks could make it awesome!
Cavern Escape Windowwws!
The Eternally Grey Atmosphere was great, ambient sound was very fitting. Loved the concept. The distance between the roof and the floor made it really hard to judge whether or not the spikes were going to hit them.
Dwarven Rock Smash So much fun. I love the little touches, like the animation for diving downwards. The dwarf chasing the rock in the menus made me laugh out loud. <br/> <br/>My only complaint is that horizontal movement feels really sluggish sometimes, and can be frustrating. <br/> <br/>Awesome game!
Eternal Seeker: Fugue in the Caverns of Doom Any game where the first choice is GENTLEMAN ASSASSIN has got my vote. <br/> <br/>Loved the game narration during gameplay. Music was a great touch. I died rather quickly, but it's a roguelike so that is expected I guess. :) I wish you had done some graphics for the enemies and items instead of text... but it's a roguelike, so that is expected I guess. :(
Alien Artifact Oh man, I busted up laughing the first time I saw the dead astronaut sprite.
Lava Caverns of Doom FRIED! Nice job. Animation was great, and the player movement felt really solid.
Ascent Impressive, especially for 1 day. Thank god for the checkpoint flags. :) The air movement felt a bit too fast for me... I was constantly overshooting things.
Cevern0048 Wonderful animations. Really solid game. Very impressive.
Caverns of Venus Nice! 3 for 3. This reminded me of Exile for the Amiga, which is a great thing to remind me of. :) I would love to see a more polished version of it.
NICE CAVE! Awesome art, loved the sounds and the dialog text. Poor polar bear. :( Haha. Lack of up/down on the mouselook was frustrating, would have preferred keyboard if mouse doesn't have up/down. Also, mouse not being locked to window meant I kept accidentally clicking on things outside of the game.
Crystal Cave Kudos on using Processing! <br/> <br/>Feels very polished, very complete. Everything looks and sounds great. Loved the sound, LOVED the music. The graphical style, while simple, was appealing in its minimalism. <br/> <br/>My only complaint is that it's a bit hard to tell how far away from the pillars you are. I was constantly running into them when I thought I still had room to maneuver.
Cave Explorer Very cool. Loved the sounds, I agree that they were very musical. The comments were a great touch. There were a lot of subtle elements in this that made it great -- like backtracking and suddenly realizing you're totally lost.
Lurking. Creeeepy! I jumped when I turned and saw the monster running at me.
Steampunk Cavern Crawl Into the Darkness &lt;3 the little guy's sprite. Unfortunately I couldn't find much gameplay here. :(
mine Windows 7 here... doesn't actually crash but just hangs and stops responding. :(
Cave of Peril I loved the tension of this, and great job with the graphics and sound. Not being able to strafe while running forward was really frustrating. The ceiling traps felt really cheap -- you spend the whole time looking down to run and jump, and you just don't see the traps up above.
Miner Distraction Very pretty. I loved the menu screen. The player's animations look great, too. I really liked the way the level subtly changed colors as you got deeper into it. <br/> <br/>This really needed sounds... it would have helped the atmosphere so much. Also: pickaxe?! I want to use the one on the menu screen. :(
Into the Pit: The Endless Caverns Haha, I didn't realize on my first play through that I could kill the bats. I had SOO MANY of them chasing me. I beat the crap out of them the second time through, though. Juggling is way too much fun. :)
Polluted Caverns Beautiful game. Really nice job on the art and rendering. The gameplay all worked as expected for me, and the game ran great. It's really a shame there aren't more levels. :( <br/> <br/>There was a slight bug with the mouse that made it kind of frustrating -- it thought the in-game cursor was higher than my actual mouse was, so clicking was a bit weird. <br/> <br/>Some simple sound effects would also help a lot. (sfxr!)
Spaceship in a Cave Doh, I see what you mean by incomplete. :) That said, the movement felt good. Dying instantly sucks for a game with persistent velocities like this, though. Voted on what categories I thought were relevant, left n/a on the rest.
Cave Miner Ditto the other comments. Great art, great controls, but lack of win conditions or sound hurts the score. :( It would be nice if you could hold down the up button while jumping to grab onto a ladder, instead of having to tap it when you're over the ladder.
Cavern Diver Once I figured out that I WASN'T supposed to shoot the barrels, things got more fun. :) You should edit your entry and put those instructions here, I didn't realize it until I looked at your blog posts after playing for a few minutes. <br/> <br/>So much is good about this game... music, sounds, and the visual look of it is awesome. Also... MONOCLE. The intro was awesome. <br/> <br/>Gameplay is actually pretty fun once I realized I was just supposed to be dodging. I still couldn't figure out how to beat the level, though. <br/> <br/>It would be more fun if you had a way to ... un-toxify things again. It's kind of pointless once you start getting hurt. Also, the background effect is quite cool but I think it was one of the things that most confused the gameplay for me. It doesn't look like you're moving downward at all because the background is static, so I thought people were shooting barrels up at me or something.
Cave Dangerous Cave miner sprite is hilarious. Wish you had had time to finish the game, the concept was quite cool and I was really enjoying it. Lack of bomb explosion + sound was a bit of a let down. Jumping was a bit extreme.
Contact Lost WATCH THOSE CORNERS! OH GOD MY SPLEEN!
Kavern Keeper LOVE the art style and character proportions.
Cavernous Shooter! Fun. SPLOSIONS!
Sally Spelunker in CAVE EXPLORER ¬_¬
Super Bean Kid Great presentation, awesome music. Loved the graphics. Collision + death felt a bit cheap to me... many times I died and it didn't even look like I was touching the enemy.
cavern.laser.bat You know, I have one simple request... and that is to have bats with frickin' laser beams attached to their heads! <br/> <br/>Oh wait... you did that. :D <br/> <br/>Funny idea, but the movement was waaaayyy to hard. It was hard enough for me to move through the level without crashing before I figured out I also had to laser things into crispy oblivion.
Cave Fishter GREAT music and sounds. I think I would have liked the gameplay if it weren't for the movement. Friction would have made it easier, but could have compensated for it with more hazards.
A CAVE FOR MY BIKINI BABES The sounds were messed up for me on the Flash version somehow. :( Loved the art though.
Grue I laughed out loud. TWICE.
"Life is Guano and Then You Die" Haha, love the title. I liked the game concept, but the controls ruined it for me. It would be a lot more fun if I could actually land and the only things that killed me were the miners.
The Walls are Not Cheese BWAHAHA! I love digging. DIE WALLS! :) <br/> <br/>Unfortunately there's not much game here, despite the potential. :(
c4v3rnz Loved the smileys. :D
Excavatorrr Haha, sweet. :D It feels like I'm on my Atari XE. Great job with the retro style.
Glaucon and the Cave Given the fact that you die instantly on touch, the zoomed in view was definitely frustrating. Some in-game help would be useful as well. I mostly stumbled around until I figured out things like shooting. Shooting didn't seem to work right for me... I would kill the zombie in my way and he would instantly appear in the same place again.
Mole Cave Tactics! The game itself seems like it could be fun, but honestly the interface just killed it for me. Having to move between clicking on the playfield and clicking on the items on the sidebar every time was just too much work...
Cavern Ghost Great rendering. I liked the feel of it overall. Just wish there was a bit more of a game there. :(
Ninja Spelunker FIVE ON COMMUNITY FOR INTERNET FIST BUMP ALONE! <br/> <br/>Really fun! Great visuals, creative idea. It reminded me of that old GRIN game Ballistics. <br/> <br/>I found the slow pace at the starting of the level to be frustrating. I would have liked to be able to opt in to running faster. A limited use jump would be cool, too, for those cases when you realize at the last minute you're about to slam into something. <br/> <br/>The dinging sound really bothered me.
Sufi Music was good, and it looked like you had a good concept. However, it fell apart in excecution for me, though. :( <br/> <br/>Player didn't feel like he was moving fast enough compared to how high he jumps, and it wasn't clear to me what I was supposed to be doing most of the game. Creatures moved very fast considering how little you could see in front of you, and the attack was really difficult to hit things with.
Moons Of Subterrane Not sure if it's running too fast on my machine, but the physics are SUPER bouncy for me. Whenever I get hit by a monster I get knocked 1 or 2 screens to the side, and usually get hurt by careening into the wall. For a game that is so much about precision this is particularly frustrating. <br/> <br/>Audio was had way too much static for me. <br/> <br/>I'm a sucker for space games though... would love to see this polished up more.
Adrift Great music, gameplay was pretty fun. Some sounds would have been nice, and it was far too easy to get lost in the levels, so a minimap of some sort or more landmarks might have helped.
Cavern Copter SCIENCE MUST BE SAVED! Backstory, woot! <br/> <br/>Unfortunately the controls were a bit too difficulty for me... copter seemed to over-swing a bit, and combined with only getting one try per run, made it really really hard to finish.
Cavern Relics I couldn't figure out how to get out of the first area. :( The music loop was way too short. I liked the creativity of the powerups though.
greencow-LD15 Good idea for a puzzle game, but like others have said, very buggy in its compo form. With some fixing up, it could be quite good, I think!
They Come From The Cave I liked the atmosphere for this, and it was pretty fun running through guys once I figured out what was going on. The particle effect when you killed an enemy was cool. <br/> <br/>The shooting was pretty much useless because everything was too small and/or took too many shots. The bullet velocity didn't scale well, so I was often moving faster than the bullets I was shooting. The powerups spawning in the base seemed counter-intuitive since the only way to save my base was to leave the base. <br/> <br/>Also... "Jimmy"? Really? :P
Coffee Caverns Haha, surprisingly fun. :D It gets hectic when the beans really start pouring. It would have been interesting if the rocks bounced and you could jump.
Grav Cavern Yeah... that's the downside of Panda3D. Simple games are friggin enormous downloads for it. I'd recommend using something smaller like Pyglet for future games.
YACF (Yet Another Cave Flyer) Ditto Endurion's comments. I rather liked the style of the cave walls, and I wished the ship fit the style a bit more. High score would be nice for singleplayer.
Cavern of Damned Windows 7 machine, unfortunately. :( Won't run for me.
Sim Cavern The worm animation is great. :) I played with this for quite a while actually... I was trying to get them to dig out "HI" so I could take a screenshot. Butttt... they all wandered off to eat. :P
Clocksey and the Cavern The snail pulling into his shell for the double jump was inspired. This game was way too hard... I really wanted to see the ending after YMM commented on it but I had to quit or I was going to die from the frustration.
Cavern-Ball Seriously: make an exe. :) love2d loves to make exes for you, see this page: http://www.love2d.org/docs/GameDistribution.html <br/> <br/>Sound worked fine for me. Great job getting a full gameplay flow in there -- menus, scoring, loss condition. However, the small level and lack of a win condition makes it feel a bit pointless. What makes pinball great is a big level, or at least multiple levels that high scores allow you to progress to.
spooky cavern For people that can't figure out how to get it to run: drag the spooky_cavern.love folder onto love.exe. <br/> <br/>Doh. I got warped into a wall and was stuck. :( Agreed, it's kind of monotonous... is there a way to win?
XOUT Nice animation. I liked the world, and it seemed like you got a large amount of it fleshed out. The movement physics ended up killing it for me: I was constantly falling off of ledges when trying to go to the edge and jump, and I kept falling off of walls trying to press away from the wall and jump (pretty standard for wall jumping I think?). His jump was also frustratingly short and I was constantly falling down into holes that I couldn't quite get back out of.
Burrow Level 7, 409 seconds, score of 45470, 41 gems collected. It was fun to search for stuff by digging. The time pressure added a lot. Unfortunately by level 7 the time was near impossible. There didn't seem to be much of a challenge because the blocks regenerated... this would probably be more fun if you had to be scared that you would destroy your path to get somewhere. As it was, once I got the gold pickaxe I was just going left and right across the screen destroying everything looking for things. (That WAS pretty fun, though. :)
Cavern Greed Advancing wall of dooooom! This was quite fun. I could see it being very competitive if you had leaderboards.
Treacherous Caverns Liked the idea behind it, and always good to see someone doing something non-standard for LD, but unfortunately this just doesn't work unless you have people to play with... which I didn't. :(
The Caverns of WIll-o' i can has windows port?
Cavern Pong Honestly, isn't PhysX a bit overkill for a pong game? ;) <br/> <br/>Nice effort... unfortunately in it's unfinished state it's not very fun. Ball went off the side of the screen and never respawned. :( Also, the paddles can fly off the edges of the screen. <br/> <br/>The obstructions were an interesting twist, but they ended up mostly making the ball bounce around for a long time leaving the paddles with nothing to do.
Cavern Defense I didn't run into the movement bug at all, but I did run into the attack bug. Kind of frustrating. :( It would have been nice if units couldn't move into each other... wasted a few turns doing that.
Wagon Race Could have been good, but the levels just aren't long enough. :( That said, everything *works*, which is good. With better levels and more hazards along the tracks, it could be great!
caveskid It does feel somewhat unfinished, but hey -- it had a win condition and a lose condition, and the controls felt really solid. Also, kudos for using 3D stuff in Flash.
A Matter Of Life Or Death At The Caverns Of Deep And Dark RAWR! WINDOWS PORT!
F = ma Ditto Kobel and DrPetter's comments. Making this a one-click game would be a vast improvement and would probably make it a lot of fun. As it was, I instantly got dizzy and had to stop playing.
Cave Mushrooms Awesome visuals. Way too hard to actual hit things with the projectiles... mostly had to resort to just spamming the whole vicinity and crossing my fingers.
Black Cave Download isn't working. ;_;
Cave without Story Feels really solid, despite it's simplicity. I liked being able to shoot the spikes, but the quake effect after the fell was so extreme that it kind of nulled out the usefulness of it.
Byte Vs. GNOME Game was a bit too zoomed in for me. Not being able to aim with the mouse meant that I was constantly running as far away as I could, then running towards the enemy while shooting for a few seconds, rinse repeat. Would have been a lot more fun if I could walk backwards and aim+shoot with the mouse.