Parcel Blaster 2099 by graebor 2023-05-02T19:21:47Z
Quite fun! Wonder why there are so many postboxes that spawn far beyond the range of your package cannon to reach, though. Great work!
Foon → Ludum Dare Explorer → Users → Zerovirus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | ๐ฅ | Aspect Traveler | jam | 327 | 3.81 | 3.43 | 3.56 | 3.94 | 3.95 | 2.55 | 4.38 |
Quite fun! Wonder why there are so many postboxes that spawn far beyond the range of your package cannon to reach, though. Great work!
After finishing this game, I can safely say that the moral of the story is, don't take a break while participating in Ludum Dare, or you will die in many unexpected and silly ways. Keep yourself safe by staying indoors and sticking with the grind :P
Challenging but fun. Part 1 was the hardest for me, because I saw the hint talking about how tens weren't always tens and immediately went 'it's base 13. it's gotta be base 13. something here is base 13.' And then I lost several hours to my own overthinking lol.
Good game!
[i... guess i won!!.png](///raw/6fb/95/z/5ad26.png)
Oh, cool! Apparently Heracles already freed Prometheus! Guess I don't need to do anything, since he's been free the whole time, then!
Also you can basically speedrun the whole thing by just asking zeus 'hey whats the magic number' and then reciting it back to him lol.
Great little conversation game, I had a lot of fun with it. Good work!
Got 2020 points. That was fun! The simple feedback loop keeps the player engaged, and the slowly ramping difficulty feels just right.
Pizza delivered! Level 9 wasn't that bad, y'all. I liked this game a lot!
Never managed to get more than two robots out, or really master proper usage of the robots' skills. I had the best results when I just sent everyone in at the same time and hoped for the best. Still, congrats on the proof of concept!
Pretty challenging game! Very lovely and satisfying to beat. Good job!
OH I loved this game. absolutely incredible, concise and self-contained. Absolutely stands out among the games I've tried so far. I couldn't figure out how to save the island but the concept here is incredible, and I would love to see a full, larger version of this game someday.
Very original take on the prompt! I had a blast.
The premise is pretty cool! I liked that you couldn't really run out of life, since if you got hit and lost boxes you could just disengage, backtrack, and plug the boxes you lost right back onto yourself. I found the fighting option to be pretty slow and not very practical, compared to just jumping over the enemies, though. Even the turtle was far easier to leap than to fight. Also the game crashed when I hit a delivery point with only 4 boxes on my character. The rain effect is neat, though I wonder why it's presented so prominently. Was it intended to be part of a more important mechanic that got cut for time? Overall, congrats on your game!
First time I played I immediately dragged the cart backwards away from the goal and fell into a watery ditch and had to press R to reload the level lol
I do love games about numbers that go up! Feel a bit like the cart-pulling aspect was kind of tacked on, though, since the game was clearly more interested in exploring the fighting mechanics rather than the traversal mechanics.
A nice and simple game. I wish there was a little more feedback, like a score counter that went up- and also wish that it was a bit easier to run out of life! You have to sit around and fail a lot of deliveries to make the heart counter go down significantly.
A very atmospheric game with excellently responsive controls. Super relaxing!
I love the concept of this game, yeah.
On my playthrough though I tried my best to deliver prophecies that would piss off whomever I was talking to, but they were all perfectly happy to hear me foretell doom and woe or whatever, apparently!
The card lineups were very evocative. ALL HAIL THE CHAOS CRAB, CRAB OF CHAOS
Got 3878 on my first run! Very fun tetris-alike. I found that the best way to play was to go against any instincts left over from past experience with tetris. Namely, don't try to get everything perfect, if a block gives you two or more points that's enough, just drag as many blocks as you can and try to get to the top asap without worrying overly much about cleanness or efficiency- the opposite of best-practice for tetris!
Definitely tested my improvisation-on-the-fly skills. Good game!
Lovely graphics, incredibly polished, extremely unintuitive controls made the bumbling-intern-everyone-is-annoyed-at experience feel very real. I kept asking people about the package while wanting to give it to them, or giving them a package when I wanted to ask them about it, lol. There's great potential here, a bit of user experience work this game would be a true gem.
managed to brute force the first solution without leaving the starting room lol. (i did leave it and properly explore everything afterwards, i just wanted to see if i could do it at all, and i could!) very satisfying conclusion to a self-contained mystery. great work!
i cant believe i got jumpscared by a literal piece of mail.
10/10, would get sent to jail for 5 years for violating 18 U.S. Code ยง 1702 again. loved the message mechanic.
Neat concept! I got kind of confused and also if you drag things around a bunch the game will get confused and put potions in the wrong place and stuff. Lovely illustrations and art!
Beautiful pixelart, beautiful mood, lovely aesthetic and polish.
I... just couldn't quite figure out... what I was, though? I am apparently a being that 'sends myself' to people I can watch? And apparently the things I can eat include apples, feathers, and leaves? Am I the tree? Am I the letters? Am I a person? Am I some kind of divine or spiritual entity, or a figure from like a legend or myth I'm supposed to already know? What about my nature makes it so that I 'return every autumn'? It feels like there's a lot of context or lore I'm missing!
The quality-of-life features were pretty great, though. Very happy that I could fast-forward text by clicking a second time.
I wish I could have just- written letters to each of them, rather than having to pick whose story I got to see in its entirety. I'm not sure what the choice adds to the game and by dividing my attention between the three tree-dwellers I felt like I couldn't get a full understanding of any of them.
Overall, though, great work!
Always bet on SunQ. Works like a charm every time. Fun little game!
i too think about the transience of mortality when i enter a photobooth. the interface break where you enter the dialogue box was quite neat!
Got 123 days for 315 gold! Not the most optimized run, but I did my best. I enjoyed playing this game a lot!
Absolutely incredible. Astounding that something so polished and well-written came together in just three days. This is easily the best thing I've seen out of this jam so far, standing head and shoulders above everything else.
lmao i got trapped under the bridge as well. the ultimate noobtrap indeed. very creative!
Yeah, I could not get past the trampoline level, lol. Got stuck on the platform ledges a few times too. I also feel like you could have had the instructions as part of the background image, and have the character either enter with the parcel or pick it up by walking over it, rather than making them sit through a little mini-cutscene every time they have to restart the level.
Super cute and polished pixelart, love the animations. I got annihilated as soon as the two extra seagulls came out, haha. Good work!
Is there a download link? I can't seem to get it to load in the browser. I wanna see these flying trains everyone else is talking about!
Interesting idea to combine a survivors-esque game with delivery and tower defense elements. Speaking of which, holy crap, the towers spit out so many bullets it's absurd. I was expecting them to snipe enemies, rather than vomit purple confetti everywhere lol. Good job!
Very cool game! Wish the boxes didn't take up so much space on the surface of the rig, and also to be able to shoot and move at the same time. I felt myself getting stuck on the corners of the rig and the cargo a few times. Great polish and aesthetic. I could see this as a full game.
My first speech to the student body, verbatim:
"..............................Detention......Teachers..."
(I didn't understand I was supposed to press spacebar when the words entered the cloud rather than when they hit the speech bubble underneath, and so I lost the majority of my words.)
Incredible game, 100000/10 for making me bust a gut laughing at myself.
Yeah, uh, I'm a little unsure what to do here. Opened the terminal, clicked 'get order', the window immediately closed and turned into 'fix terminal'. I then wandered around for a while looking for something to interact with, took a left turn, and immediately fell off the side of the world. Tried a few more times to get something done but couldn't figure out how to make progress. rip.
There's something weird about the hitboxes for clickables- they line up perfectly in the itch.io link, but on the ludum dare site the images and the places you have to click to trigger them are off from each other, and it made the game a bit difficult to click through. I enjoyed the story, though.
Very cute and polished! I appreciate that each difficulty is pretty drastically different in countdown speed. Good work. I didn't have any trouble at all with hard mode, though, and would appreciate an even harder mode lol.