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Itzemii

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TimestampSince previousGameItzemii's comment
Apr 5 11:36:27 Snooze ♥ 1 Cool idea with the timer! And very clean polished presentation, and it has nice variation of enemies. The BGM and SFX fit very well. Me personally, I have very difficult time playing with keyboard and mouse, I am a controller guy, so I did not get very far, even shoot'em'ups/ twin stick shooter are my absolute favourite genre.
Apr 5 11:51:11 14m 44s Brakeless ♥ 2 Nice! Very nice for a game jam! I like the environment. I love the huge coke bottle hovering in the air, I wish I could drive or jump there. WebGL for me did work. I got stuck very often, in the floor and just getting close to obstacles. I got dizzy from the very direct movements, but just because I am tired, as I worked on my game until 2 am. I think I got all keys, went through the doors to the black hole ... and fell into the river. I played for quite a while, fun!
Apr 5 12:22:16 31m 05s Board to DEATH ♥ 3 Wow!!!!!!! This is impressive. Very polished, complete, visually striking, fun to play, addictive. 1. I love the graphical style. And the cool death figure, which watches my moves. Nice. 2. The sound fits well. 3. I loved the puzzles, got to the end, where there is only one pawn on the big board. Unfortunately, after placing multiple times and giving up, the game crashed: white screen where I still could retry/ give up and hear things, but nothing else, then real crash (WebGL Chrome). 4. I played a lot of chess derived games. Still this one feels fresh and enjoyable. 5. Why are the enemy figures nicer than my own 😄 ? ♞ of death is nicer than my own. ... Just joking. 6. A little too much for my taste: The "hump/ shake" when placing my figure. Overall: Great. And amazing for a game jam. Question: I am rating graphics, assuming that you did them during the game jam, else it would not be fair for people who created graphics from scratch.
Apr 5 15:18:30 2h 56m Foster The Beeples ♥ 2 Very relaxing. Just clicking and keeping the beeple happy. Nice!
Apr 5 15:26:22 7m 52s Bomb Over ♥ 1 Nice! I got even on first try into the flow. First I thought, yeah easy and why not mixing up the words and colors, and then it was like that word!=colour. I wanted to get as far as possible. And then boom. I like the nice simple art style, I love the mood of the title screen (pink bomb style). Good smooth controls. I wish there would be at the end a total time, so I knew how "far" I got. But that's different philosophy, yours is like real life. By the way, something is broken in your implementation: I got very often pop-ups, which I had to close before continuing 😜
Apr 5 16:53:38 1h 27m Reaplechase ♥ 1 Nice game idea. And I really wanted to hold back the reaper and give the guy some time. Still, I struggled with the controls, probably as I am not a keyboard, but a controller/ console guy. Really good work. Very polished!
Apr 5 17:05:36 11m 58s Mr. Final Boss ♥ 1 Wow! Cool! This is great! I am impressed. I enjoyed playing it (best: killed 9 heroes). Its a cool idea to be the one defeading the heroes. It is spectacular graphics/ effects and good BGM. I struggled a bit with the controls: I often did not see the direction I would attack and I did not feel like I could aim the direction. But cool to have so many different weapons/ fire attacks!
Apr 5 17:21:55 16m 19s Erefos ♥ 4 Really nice and "complete". Up to the point I got stuck it felt like a finished complete game. Cool! Controls with a controller felt very good (not perfect, but good). The graphics are nice. I like the flying insects and the big punching hand! First I did not understand that I have to get to the next light. And then I got stuck at the "platforms stacking up" I did not get to the top, did not jump high enough at the top one. But I enjoyed, great game!
Apr 5 17:28:15 6m 20s Forest Fire ♥ 1 Nice, I like it! I love the graphics, the way you created a forest just with cubes. I like the way the fire leaves back black remainders (not in reality, but in your game). I felt helpless with a little fire extinquisher or bucket. And ran back to get a refill and to the fire and being alone doing it. Wow. I liked that I could find the fire by following the sound.
Apr 5 17:32:56 4m 41s fireme.club ♥ 0 That's a cool game idea. And very polished complete implementation. Very unique experience. Sound does not feel like what a procrastinator does, but ok. Graphics/ style is great. It felt a bit complex to me, so I did not dive into all the depths of the game, which is probably has. Good job, impressive for a three day jam!
Apr 5 19:57:47 2h 24m Let's Do Alien Taxes! ♥ 1 I hate ... doing taxes. But I played ... thoroughly filled out your forms. Cool idea. I haven't done mine yet, delaying it.
Apr 5 20:02:24 4m 37s Descending ♥ 1 Nice! Cool behaviour of the people (very good implementation). Feels very very alive. I tried to save them, but I lost all of them. Very solid graphics. In WebGL I did not hear any music.
Apr 5 20:06:36 4m 12s Hole ♥ 5 My favourite of the 20 I played so far! Great graphics, very fitting music, surprising mechanic, even more surprising behaviour, and rocks. Cool! Congratulations!!!
Apr 5 20:12:54 6m 18s Worm Food ♥ 1 Simple cool idea. The 2D version is kind of too static, I did not have any feedback about how I was doing. The 3D is better, but still I would have like to have some struggling of the worm or something to see how I was doing. Just nothing was too little. The 3D end animation was great, a pity it is just at the end. But cool idea and 2(!) implementations, wow!
Apr 5 20:15:53 2m 59s Tantric Adventurer ♥ 1 Fantastic music, very fitting. And when dead the smooth switch to the other one is cool. The controls felt stiff, or it was the missing feedback and the feeling that I was not able to hold them back that hold me back from playing more often. Overall a solid game!
Apr 6 13:45:18 17h 29m Pass The Torch ♥ 1 Rushing through life, rushing through the day, quickly this and quickly that, all the game jams awaiting to be played. And then I start "Pass the torch" ... Wow! Intense. Makes me think. ... No words. Impressive presentation (music and graphics and effects). Very fitting the theme. Great! My only mini comment, and that is taste wise: I think another font would better fit the theme, some handwritten, serif. The 8 bit to me feels out of place. One other thing: When the light went out, I did not understand why. I did not have any indication, at least I did not notice any, before-hands, so I could plan. Besides that: My highest rating, except for fun. It is not fun, it is emotional deep. P.S.: Thank you for providing the code. I am curious and will have a look to learn.
Apr 6 13:59:46 14m 28s Trash Panic! ♥ 0 Panic. Rush. Chaos. Destroying valuable trash. I just got into the flow. First not even knowing what I was doing. Fun. Cool idea! Little problem I had, at one point S did not open at all. Graphics very 80s style, and sound very personal style: nice. I will remember this game, while other jam games I forget.
Apr 6 14:08:07 8m 21s Baggy & Maggy ♥ 2 Cute! Controls on keyboard are solid, still I prefer controller. I got the match back to the mug. But I did not understand in the upper right side of the level how to climb, what to do. Still, enjoyed the little playtime. I like the graphics, very consistent and cute. Music is fitting, but a bit too repetitive to "present".
Apr 6 14:11:12 3m 05s Shotgun King: the Final Checkmate ♥ 2 Cool! Wonderfull fusion of game genres/ ideas. Very well implemented. I never would have thought of such a game idea. And so polished for 3 days. Congratulations!
Apr 6 14:14:35 3m 23s JAM HERO ♥ 1 Strange experience. Cool somehow. Very own style. I did not understand everything, but enjoyed the game still. I had some glitches while playing.
Apr 6 14:38:28 23m 53s Colorful Love ♥ 1 This was fun! I enjoyed it very much. And it was difficult. I liked the things that were said, brought the game into some context. I was very surprised that getting very close together would annihilate each other!? Very polished! Very fitting graphics and music! Great entry!
Apr 6 15:55:56 1h 17m Smog TD ♥ 1 Wow, you did a lot within a very short time! There is really a lot of stuff implemented in it. And a really nice add-on with the pollution/ second layer of things to consider. Graphics of the towers is great, while the graphics of the level is solid/ practical. SFX are very classic, remind me of my early tower defence games. Zoom and scrolling is good, but I would have liked to have a bit more top down view, less flat. I did not get very far, as I was not able to stop the early waves. Overall, really nice, enjoyed playing it.
Apr 6 20:44:22 4h 48m Mr. Fuse ♥ 2 This is great! The game mechanics idea is cool. And it is implemented very very well. Controls are fine and the bomb behaves fair and controllable. I did not expect it to be possible to control it, but it is, intuitively. Well done on that! Graphics is nice and music is very fitting. I like that just the bomb explodes, but not the player, room, village, country, world, ... Congratulations!
Apr 6 20:50:31 6m 09s The Itsy Bitsy Jumper ♥ 1 Niiiiccccceeeee!!!!!!! This is so refreshing, nice, cute, well playable, cool! I do normally not play beat/ rythm games, but this one is great and I enjoyed playing. Got 666bpm ... I like electronic music, even drum and bass, but that has a limit of about 180bpm. Your music is absolute hardcore 😜 Very well implemented, controls are tight and fair. Music is fitting. Graphics are lovely. I like the style and feels consistent. Maybe another font would fit better. Overall: congratulations to this pearl in the game jam!
Apr 6 21:06:38 16m 07s A Small Fable ♥ 2 Fantastic! Such a complete, nice, innovative, wholesome, enjoyable game! Very well implemented, nice controls (thx for including controller!). Very nice fitting graphics! Scary fable. Horrific birds - it felt like Hitchcock's "The Birds" towards the end. And cool you decided to end it! Felt like I wanted to play again. Probably, if it would just have continued I would have stopped. Overall a very holistic game! Congratulations!
Apr 7 16:05:51 18h 59m 100 Seconds to Midnight ♥ 4 Wow, this feels dark. And yes, makes clear that decisions are not black and white. And you even "only" have added three things to consider. Feels deep and thorough. Makes me feel helpless. Well implemented. The music fits very well!
Apr 7 16:37:25 31m 34s Chess? ♥ 1 After playing 7 times. Solid classic graphics, would be great if you did them from scratch during jam (did you?). Sound is minimal, but ok. First I did not understand the game at all, just by trying out a few times. And even now it does not feel intuitive (e.g. when shopping sometimes I can take a piece and sometimes not, why do I get material reduced after turn, other times increased, ...). But it feels deep. I think there is a lot of potential. My problem is that I don't explicitly, and not even implicitly see the dependencies/ rules. Probably some clearer feedback on some actions, e.g. warning about the scarce material (it feels very abrupt when game ends) . Playing feels zen. Small thing: own pieces beating own pieces feels strange ... not good. Another thing: I would not use Jack, as it feels random after second turn. Info on left about pieces is not complete: e.g. it says horizontal, but means "horizontal left/ right" not "up/down". Overall impressive for a game jam.
Apr 7 16:44:37 7m 12s Rockmageddon ♥ 1 That is cool! Solid graphics and great music! I like the game mechanics, having to balance the holes in the shield for the pods to escape and to keep the shield intact. Great! Balancing does not feel good: Pods at beginning appear so fast, that I have to loose some. End (many "rocks") comes to soon. But cool! Congratulations for an innovative, well playable game. ... stressfull game 🙃
Apr 7 16:57:32 12m 55s Happy Piggy Farm ♥ 1 First I thought, ok, nothing special. Then I played it. Wow! Cool! I did not expect the depth, the stress, my motivation to get to the end, the strategy and tactics. And even I knew better, I thought that "killing two pigs if only one is there would let me survive" ... Graphics are nice, each pig different. Font does not fit. No need to put "Weight" at each pig, but have the weight number bigger. Small things: I thought, I would like to see a ranking during the game, but no it is good not to have it. I would have liked to have a special pig, even I was in the middle at the end of each round, my eyes had to look for "me". Congratulations for such a fun, surprising deep game in the short jam!
Apr 7 19:47:57 2h 50m Never Alone ♥ 4 Online components in a jam game! Wow, that's great! Congratulations. Game itself is very standard twin stick shooter.
Apr 7 19:56:35 8m 38s The End? ♥ 0 Intersting concept! Very nice graphics and fitting music! I am not a keyboard player, more a controller player: to me controls felt stiff, but that's me. I like the concept, having to balance the delay and filling the rocket! Is it possible when playing alone? Congratulations to this quite complex, polished, innovative game during a jam!
Apr 7 20:01:24 4m 49s Keep It Steaming ♥ 4 Wow a lot of minigames for a game jam! Impressive. Train graphics is superb. Sound is ... Even a tutorial! Not my type of game, but I am very impressed with what you delivered!
Apr 7 20:12:48 11m 24s Go Go Car Boom ♥ 1 Wow 3D for a game jam. Nice 3D models. Solid controls. First i thought that I am a police cars with red lights all over ... even got rid of them and it said no bombs at the end. In the second playthrough I noticed that it is bombs. God game! I just did not see the game jam topic ...
Apr 8 19:10:57 22h 58m Sapper Master ♥ 1 Very nice overall style/ graphics theme, very consistent! And even more on the webpage! I like the cutting, that it is not yes/no but the player really cuts-in! Curious how you implemented tis. I like that the colour is not just shown at same place, but changes, which creates even more stress. Flawless controls. The game creates stress for me, which is the intention. I personally look for zen-games, so I would not play it more often than I did the jam game. Impressive what you did in the short jam!
Apr 8 20:22:01 1h 11m Mr.Filton Deluxe ♥ 1 This is cool!!! I enjoyed drawing and letting my creation fight. Animations are really nice, simple but give my drawing life. I played around to see how the HP are generated and good concept! (my record is 860HP) I can see that with some more of such rules you could created a complete game based on this. Congratulations to the innovative, fun game! 860HP.png
Apr 9 18:40:15 22h 18m I Love My Sheep ♥ 1 Very nice graphics, very consistent! Fitting music. Impressive what you did within 72 hours! To me (not a keyboard, mouse player) the controls felt a bit clunky (e.g. getting out of the crafting menue only with TAB, but not by just clicking outside). Congratulations for such a large scope game!
Apr 9 18:47:50 7m 35s Panic ♥ 0 Wow. This feels terrifying. Luckily, I don't know this feeling, but your game well transports it. I felt ... bad while playing, trying to avoid people. Really good graphics and very very fitting sound. Only thing on sound: it immediately starts very strong, even at the beginning there are no others. I think an increase of anxiety would be great addition. Even there is the panic meter, I was surprised how fast/ suddenly the end came. I was expecting a bit slower increase, as at the beginning/ middle it was easy to avoid/ even get quite close to people. Overall: impressive!!!!! Your game transports very well the panic.
Apr 9 18:53:35 5m 45s Exit ♥ 0 Very cool atmosphere, created by the sound and the graphics! I am not a puzzle person, so I did not get very far.
Apr 10 15:05:14 20h 11m SensenCemetery ♥ 1 I am bad in this game. I thought I am so far ahead and then swoosh ... Well done! Impressive for a game jam! I am a gamepad player, so I had a hard time with the controls, especially the shift key, so I did not get really far. Graphics is nice, sound is ... stressful. Congratulations to the complete, very polished game!
Apr 10 18:30:07 3h 24m Bitboy ♥ 0 Same as others: The initial message about deleting scared me ... Not cool. I love your character facial expressions, animation, effects in the dialogue! Really well done. I like overall the graphics, except the 3D barrel, as it does not fit into the rest of the graphics. Music is good, mood is different from what I would expect (apocalypse, hurry, ...). Game mechanics is generic, but very fitting to theme. Controls are solid. Still a bit in-air control, further jump would feel more natural. Your current is good, just stating what in my opinion could improve it. Overall, a very complete/ polished/ clean/ funny game! Congratulations!
Apr 10 19:21:15 51m 08s RUNOUT ♥ 1 Fantastic concept! Very unique! I really enjoyed playing it! And it fits very well the jam theme! Congratulations! P.S.: I think the mechanic has a lot of potential!
Apr 10 20:22:45 1h 01m One Bite ♥ 1 Cool! It is a lot of fun to "skate" through the level and slash the enemies, getting into the flow. Still having to time everything not to kill too many at once and allowing more to come. Very solid graphics. Great juicy effect when "skating" and hitting enemies. Vey fitting music. Congratulations to the very well playable (used controller left stick) and fun game!
Apr 11 20:48:11 24h 25m Pachinko is Life ♥ 2 So surreal, strange. So much effort put into the text, graphics and polishing. I am impressed. I did not really understand why everytime each of the four gets an initial amount of balls in the basked and what happens to the one with most and the end ... But I enjoyed shooting balls into the machine. ... and such a surreal scenario, very! Cool!
Apr 17 15:48:38 139h 00m Row With the Flow ♥ 0 Wow! Cool! I am very bad at hitting the beat. But here I was able to do so quite well. Great music! Nice graphics! Congratulations for the fun game!
Apr 17 16:02:17 13m 39s Shades of Deception ♥ 5 This is a huge game for a game jam! Congratulations on such a polished game!!! Great mood created by graphics, music and story!
Apr 17 21:30:47 5h 28m Delay Decay ♥ 1 I really like your little game! I am fascinated of the surreal mood you have created by the graphics and the mixture or reality and the demon-thing in the shrine. I really like the world graphics: the shader of the grass, the water and how it behaves and the fuzzy borders of the core world and then ... nothing beyond it. Cool! And the switch of the colors when time runs out (and really nice that it is not a harsh-at-0-seconds end!). You have created a nice little story, ... maybe a bit bloody in the words (eating cute bunny hearts). The angriness/ egoism of the demon-thing comes through very well in the dialogues. I like that you have added so many little details (the red eyes of the wolfs, the idle animation of greeny, the surreal fast walking of greeny, the fitting fonts, ...). I like the distorted music effect after dying. Music in general adds a fourth layer (surreal graphics, comic drawings, the demon-thing dialogues): the music is slapstic-like and pushes forward, and for some reason I cannot describe fits your game. Difficulty level is good for a game-jam! Congratulations for this very own-special-nice game!
Apr 18 11:46:25 14h 15m Unfaithable ♥ 0 Very nice presentation!!! Cool graphics and animation. Very moody setting. And even a cut scene! Solid game play and controls. I wish I would have had auto fire, but ok. At one point the camera went away from me and did not follow me ... Overall very polished, moody cool.
Apr 21 12:05:50 72h 19m The Inevitable Relay ♥ 1 Cool idea having three characters and having to choose which one, based on the energy level. This is a hard game. Jump controls felt to me a bit "limiting", but it might be because I normally play with controller and I am not used to keyboard controls. Funny sounds ... "switch" ... :-)
Apr 21 12:09:43 3m 53s Flupye Ranch ♥ 1 Nice cute graphics. Building fences is fun.
Apr 21 19:49:12 7h 39m Countdown ♥ 1 Nice the way you build up and tell the story! Very solid implementation! Feels fresh. Just the end when I collected to much life energy came too surprising without announcement, did not feel good. Congratulations to this very own style nice game!