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Feedback comments for LD52
Itzemii's games and stats for all events →
| Timestamp | Since previous | Game | Itzemii's comment | |
|---|---|---|---|---|
| Jan 8 21:52:49 | Harvest Day | ♥ 3 | Too many apples, I don't like to transport bananas, any other vegetable besides red pepper :-) Nice! I love the calm music. I like the increasing difficulty level. Cool level select! I enjoyed playing it. Well done! | |
| Jan 8 21:57:42 | 4m 53s | Wheat Master | ♥ 4 | Very cool, nice, relaxed, enjoyable clicker game! - Music is good, easy to listen for a longer time. - Graphics is well fitting, consistent. - Game mechanic is a cool blend between clicker and ... tile placement, ... game. I like it very much. - Surprisingly well balanced for a jam game. - Thank you for the ? extra, ... I think I would have continued for much longer ... addiction Congratulations! Very addicting game. |
| Jan 10 19:46:00 | 45h 48m | The Eversoul | ♥ 4 | I love the way the "dark soul knights" look like, spiky cool! The music drives well the action. Nice idea with the indirect attack of the castle. Great you did this with a team, I assume it is challenging to coordinate! |
| Jan 10 21:02:23 | 1h 16m | Moon Harvester | ♥ 1 | I love the graphics and the moody very fitting sound scape! I like the setting, in a crater, so the level borders don't feel artificial but somehow fitting to the world ... I mean moon. I was a bit overwhelmed at first with all the numbers, but I understood after a while. I did not really understand the harverster's damage. I had cases where the harvester went in circle and breaking. Impressive for a game jam! |
| Jan 10 21:08:38 | 6m 15s | Grandma's Garden of Crystals | ♥ 1 | You did a long story for a game jam, wow. Impressive. I understand that you did it to honour your grandmother. That is a very nice thing! These kind of games are not my type. But I loved the graphics, the mood and the sound scape. |
| Jan 10 21:11:05 | 2m 27s | Bas | ♥ 1 | Oh. It does not work on my latest Chrome on Mac OS, even Chrome crashed. That's a pity. I was looking forward to play the game. |
| Jan 10 21:15:23 | 4m 18s | Down to Earth | ♥ 1 | Interesting mix of twin stick shooter and farming game. I had a very hard time with the controls. But that might just be me. I am used to play with game pad. Nice animations, nice 8 bit graphics. Sound is very basic. Doing all of what you did in a compo is fantastic! Congratulations! |
| Jan 10 21:18:09 | 2m 46s | Samhain | ♥ 1 | I am really impressed about the graphics, the overall visual style and feel!!! Wow. gread doing this in a game jam. I had difficulties with the controls, they felt a bit unresponsive. |
| Jan 10 21:28:09 | 10m 00s | Alien Cropping | ♥ 1 | Nice you did a Mac version :-) I love the colour choice, overall mood of the game! Especially the coloring, animation of the alien-robots as well as the "trees with the perforated mushroom umbrellas". As always a very caroesque moody cool world!!! I would have liked some visual(accoutic) feedback when hitting (or not hitting) the robots. It felt often that I did not hit, seems only the body could be shot at, but I don't really know. It took me very very long to find the seeds ... Nice moody entry. |
| Jan 10 21:34:42 | 6m 33s | Sky Harvest | ♥ 0 | I am impressed. Just in an afternoon. Great! I like the style: graphics and music. Feel both VCS2600. It is a difficult game. Even frustrating. As the pointer moves fast, is short and the character flies balisticaly. I did not make 10 points. I did not see the harvest theme in the game, except for the title and description. Congratulations for a nice little game ... especially done in an afternoon. |
| Jan 10 21:38:43 | 4m 01s | That Time I Got Reincarnated as a Barn | ♥ 1 | Nice graphics. The music is nice, but I don't think it fits the theme. I must admit that I did not understand the game. I did not find the keys to plant, kill animals, build, grow, harvest anything. I am very confused. The animals are far too fast. |
| Jan 10 21:42:14 | 3m 31s | Harvest Me, Harvest Me Not | ♥ 1 | Wonderful drawing style! I love the cat! Very funny story. I really enjoyed it. The only thing that does not fit too well is the font. Some handwritten one for instance could be good. Standard game mechanics, but that's ok. Its about the story and characters. Even the dialogues were ... long. I am a strong believer that each line (or two one for each) should have a meaning, else I just click, click, click. Death mumbles a lot, ... too much I think. Nicer game for a jam. |
| Jan 10 21:57:35 | 15m 21s | Drought | ♥ 1 | Harvesting ... water. That's an interesting twist. Solid graphics. But there are two "styles" that look different: collecting and the isometric view. I like the concept: 1. skill water collecting 2. RT water dissemination. The visuals about the trees getting brown felt a bit too subtle. Great for a game jam!!! Congratulations. Now some comments, for things I would not expect in the game jam, fine tuning things. - the two graphic styles, make them one - clearer visuals on the state the areas - different areas: forest and crop fields (that's where the food comes from ...?) - instead of entering numbers another way of disseminating; in the game it feels like a break of the player moving the bucket, which is kind of physical and the player entering numbers and looking up at the gallons, ... in my brain these are two different things and it breaks the flow ... not sure if I am making myself clear I think there is potential to make a proper game out of the concept! |
| Jan 10 21:59:24 | 1m 49s | Harvest From Your Success | ♥ 1 | A pity it does not work on my computer, don't know why ... Looks interesting. |
| Jan 10 22:05:17 | 5m 53s | Ratalie's Escape | ♥ 0 | Nice! First I thought: that's a simple game. Then I noticed that I have to rescue the other rats. Then I noticed that I can collect the corns. Then I had "the power". Cool! The necessity to go back to collect corn/ to be not too fast is great! Controls felt unresponsive, the jumping felt not really too control-able. I did not really get when the rat jumps higher, there were at least cases where the rat jumped very high. But it might just be me, I am normally used to play with controller. Overall cool idea, mechanics and it fits the theme!!! |
| Jan 10 22:13:37 | 8m 20s | Island Survivor | ♥ 1 | A big game for a game jam! So many enemy types, weapon types (kind of), very nice ramp up of difficulty. I enjoyed playing it! Did you do all the graphics during the game jam? I am impressed! |
| Jan 10 22:16:11 | 2m 34s | 🥕 Grow a Carrot! 🥕 | ♥ 1 | Nice graphics with very little resources! The repeating pattern and especially the vignette effect gives it a very nice touch (I must remember this). Nice little portrait mode game. The best portrait mode game so far! ... Just joking. Nice game! |
| Jan 10 22:26:45 | 10m 34s | Harvest Battle Adventure | ♥ 1 | Nice hand made graphics I understood the click/ attack. I was able to grow plants, but I did not understand where these grown plants affect the attach game loop. They grow and disapear. Leaves me puzzled. I see the four icons on the top and I think one is the seed for growing, one is clearly a coin, and I see that with the green thing on the right I can buy things. But I do not know when they appear (except coins). I "feel" the game idea/ mechanic and that is cool. But it felt a bit unclear what is actualy happening. Yes, I clicked and plants died. And I can add a seed. But it felt a bit detached from my doing. Not sure If I expressed myself wel.. I think one reason is the missing visual/ sound feedback. And the other the not clear communication of the link of the two game loops and making clear what the icons mean/ when they appear. |
| Jan 10 22:29:13 | 2m 28s | WoodAndStuff | ♥ 1 | Fantastic mood/ atmosphere of the game! Overall very consistent feel of the "whole". I did not survive long. Now I fear of going into the woods. Nice game! |
| Jan 11 15:46:02 | 17h 16m | Apples & Oranges | ♥ 2 | That is an innovative twist! Give me some fruit ... Pac man maze. Pac man ghosts. But turn based movement and hallucination. I like the hallucination idea conceptually!!! This jam version is playable. The following are notes on the problems I ran into. Not expecting these not to be there in a jam version, as these are mostly finde tuning and balancing issues: - some random generated levels are "unfair", as I think it was not possible to solve them without running into ghosts - I had cases where the switch from one to other maze led to dead end, because a ghost moved to my exit (maybe that's "intentionally" as I have to remember the other maze?) - the mazes are mathematically (graph theory) trees, right? That makes them hard and over time boring. Overall cool conceptual game, especially for a game jam!!! |
| Jan 11 15:51:46 | 5m 44s | Combine Harvester: Time Attack! | ♥ 1 | Satisfying to harvest a field completely!!! Your game vey well triggers this completion, "clean-up" feel. I like the little, simple but effective animation of the harvester (the wheels turning into the direction). I love the controls: like driving an RC harvester. Very nice game! |
| Jan 11 22:49:04 | 6h 57m | Help! It's Raining Seeds | ♥ 0 | Cool ❤️ This is a very nice mix of platformer and "press the right directions"! 🥕 Controls felt a bit stiff. Music fits and graphics is nice. I would have loved to be able to hit the bird 🦅 with some vegetables 🥬. It felt like I would be able to hit it. First I thought that is the goal of the game. What are the green boxes 🟩 at each end of the level? Container? Any purpose? A nice surprise entry in the jam. I like it very much!!! |
| Jan 11 22:55:36 | 6m 32s | Astral Aberration | ♥ 1 | That's a lot in one game. Really a lot. Impressive you did this in a game jam! Even it does feel unsurprisingly incomplete. Controls of the ship in space are ok. To me they felt a bit stiff. But that might just be because I normally use controller and the WASD mapping you used felt unnatural to me. I got lost in the ship. I mean I had no idea what to do. Harvest = asteroid mining: ok. Sound in ship fits well. ... Is that a diesel engine in a space ship?⛽️ Graphics is nice. I wish you two success with bringing the game to a completion. |
| Jan 11 22:59:36 | 4m 00s | Another Harvester Game | ♥ 2 | Cool idea to have the timer-up being the main goal of the game. I was expecting that I have to complete a field. But that does not matter. Just drive and get green clocks and don't hit a rock. On the graphics side: When zoomed out the chosen corn sprite/ texture terrible flickered. I had to zoom in. The little music fits the harvesting in the mid west of the US. |
| Jan 12 20:40:27 | 21h 40m | Orbital Oranges | ♥ 2 | Wow. Fantastic looking game!!! I am impressed. I have seen "ready" games which do not look as good! |
| Jan 14 22:21:01 | 49h 40m | Whap Harvest | ♥ 0 | Nice little game! Nice graphics. Missing music. Good idea with the catching fish. The bear felt a bit too slow to me. In a post jam version you could add some sfx, maybe some visuals that show that the bear ate the salmon. One thing I did not like was that 4/5 of the screen is completely unused. |
| Jan 14 22:23:13 | 2m 12s | Mineralia | ♥ 1 | Wow! Very polished and complex for a game jam! Surprisingly well balanced. I think it is worth adding things (larger, more difficult, ...) in a post jam version. |
| Jan 14 22:29:16 | 6m 03s | The Polar Vet and the Non-Swimming Penguin | ♥ 1 | This is a very polished, nice looking game. Even animations of the water - looks good without being too much. No uncleanliness, bugs. That's great for a game jam! I can see a bit the harvest theme. The game idea is very much Sokoban, but that's ok. Congratulations for a complete game!!! |
| Jan 14 22:33:27 | 4m 11s | Barvest: The Iconic Bug Harvest of 2005 | ♥ 2 | Thats a big game for a game jam!!! Really cool! I love the animation of the spider, I love the spider. I cannot see the "harvest" theme. I had several times glitches: after falling down (cool animation) and reappearing, the spider automatically ran and I could not do anything. One time the game froze and my browser crashed. But overall cool game!!! |
| Jan 14 22:39:13 | 5m 46s | Olive Harvest | ♥ 2 | Wow! You implemented the whole production pipeline: harvest, transport to squeezer, squeeze, load onto delivery truck!!! And a cool Kiwi! The controls feel very stiff, but that's acceptable for a game jam game. Congratulations for the perfect match of the jam theme with a nice little, ... actually quiet complex game! |
| Jan 16 12:07:12 | 37h 27m | It's Corn! | ♥ 1 | A polished, nice, complete, different game! For me with keyboard/ mouse controls it is too difficult (I am used to twin stick controller controls). Nice fitting music and very nice graphics! |
| Jan 16 12:22:53 | 15m 41s | Techno Plants | ♥ 3 | Awesome! This is a fun fun game! I normally avoid rhythm games. But I liked this one. I was disapointed that there are only three levels ... I kept on playing. I love the graphics and the dancing sun flower and the little insects and ... Music is techno, ... you know. Easy to get the beat. Good. Congratulations to the fun fun game! |
| Jan 16 19:03:21 | 6h 40m | Space Harvest | ♥ 1 | I like the graphic style and the music! The colors are different to what I normally see, cool! One of the few non-3D-UE5 games I have ever seen, cool. Crazy idea, ... harvesting humans. But maybe that's what aliens would do, if they see us just as a crop. Game play simple, but nice. |
| Jan 16 19:15:28 | 12m 07s | Harvey the Harvester | ♥ 1 | Surprisingly impressive art style ... Cool you were able to use AI during a jam to create such visuals! And they fit the theme. Music is solid and fitting. Game mechanics is very standard, nothing special. But impressed you were able to implement it during a game jam! Still not well balanced, but I would not expect it to be in a jam (to much shield for player, too strong weapons, ...). Game mechanics do not fit the theme. Overall a big game for a jam. The visuals stand out ... |
| Jan 16 19:20:48 | 5m 20s | Fruit Picker | ♥ 1 | Nice and complete game. Graphics are very fitting, the whole package of all graphics is really nice. Music is ok, does not really fit the graphics theme. Good game mechanics idea: mix of jump'n'run and physics building. Many levels and good ramp op of mechanics and complexity. Controls are a bit fiddly, but that might be just me, being used to controller/pad. Overall a good entry. |
| Jan 16 22:40:59 | 3h 20m | Loot Chachos | ♥ 0 | Very nice graphics (and lots of variety) and fitting sound. I understood the basics, but I did not really get: - feeding the animals with "E" did not really work, they continued straight ahead and ate my crop - using "W" to harvest??? When using "W" often the plant disapeared, then often it became a different one, then another appeared in addition at the side ... did not understand - Cachet went up and down, ok. But I did only a bit see that it went up when harvesting. Maybe some visual feedback of what happens would be helpful (not expecting for game jam, but maybe in update). Overall impressive for a game jam!!! |
| Jan 16 23:02:14 | 21m 15s | Froot Processor | ♥ 1 | Wow! Cool! First I thought ... mmmh. Then after learning the controls, I thought, nice. Then I saw some random results. On my second run I knew some of the workings, some of the customers and it was fun. On my third run I really enjoyed improving the products! Fun! Feedback: - Graphics: very nice - Sound: ok - Controls: solid, but sometimes felt a bit fiddly (as the Z and X are somehow strange) - Icons for machines: well readable - Changing from fruit to pie to shake to ... nice and well understandable - I did not like that the customers/ shops were hidden when seeing the playfield, i.e. I always forgot what was where and what was rejected etc. I would have liked them to be shown all the time ... I know difficult on a Pico-8 screen - Harvest theme: OK, kind of "post-harvest" what you did, but good! - I love the naming of the products!!!!!!!!!!!!!!!!!! Superfancy canned watermelon pie ... not sure if that exists, but the ones I saw were cool! Congratulations! |
| Jan 16 23:24:08 | 21m 54s | M.E.A.T. Rancher 2199 | ♥ 1 | One of my top three in this game jam (about 30 played so far)!!! I love the feel, feedback. It feels satisfying to harvest! I like the dynamics of the growing, going for 100x, avoiding being shot, having to go back. Always on the move. Cool! Graphics is very nice and music fits the dynamics. Polished overall. Only thing I did not like: when dying, I could not see anymore my highscore :-( And too much screenshake .. I understand that you want to have impact. But continuous high "impact" after a while does not feel anymore like a lot. And it hurts the brain after a while. Congratulations!!! |
| Jan 16 23:47:20 | 23m 12s | Eden Harvest | ♥ 3 | A rollercoaster for me: - I did not like the epic introduction text at the beginning at all. This is not an epic movie ... - I like the mood, graphics and music. Fits very well. - I did first not understand, but after a bit of "talking" I understood. - Then I delivered a rose, but the colors changed to white - Then I thought, cool. The color is only visible when far away - THATS actually cool, even it seems you consider it as a bug - Then I delivered everything, but the game did not end. I put the roses close to the people asking for them ... I think right colors, but no end. Frustrated Overall: A special experience. A nice game. An artwork. Cryptic. Romantic. Frustrating not to know if a rose was correctly delivered. Congratulations! For me the most emotional game: content wise, and unfortunately as well on the meta level, as written above. |
| Jan 17 12:38:43 | 12h 51m | Furious Farm: Total Reap-Out | ♥ 1 | Crazy. Fun. Over-the-top. This feels great! Cool! It is obvious that you are used to create polished games quickly. |
| Jan 17 12:46:05 | 7m 22s | Void Walkers | ♥ 0 | Very nice feeling music. Graphics is very different to any other game - cool! Game mechanic are at the beginning a bit "unused", but with the time it "feels" better, even I cannot really explain how the mechanics is. At the beginning I was totally lost - where am I. Yes the dot "shows" the direction, still. I was not able to get out of a dimension after completing it, not clear how. Overall a cool mood, sureal experience. Feels like I am a bacteria or something in the body of the host. Safari on Mac did work well. |
| Jan 17 12:53:01 | 6m 56s | (Test) | ♥ 1 | Such a nice looking, very well playable little game! Brought down to the bare essentials makes this game very special. It is more than a prototype. It has its own right of existence! I like the graphics and animation! And I like very very much that you kept it to the important game cycle: dig, collect seed, plant, water, ... I have played a few games who made it more complex and failed, as it was either clumsy or not finished. But your game focused on the core - that is an art in itself! Congratulations!!! |
| Jan 17 16:53:32 | 4h 00m | Froot | ♥ 0 | Great use of AI tools for the art (i.e. using tool, selecting, preparing). The results are impressive. Sound ... I only could hear a humming thing, not much. Controls do not fit me at all: I like simple intuitive controls and had a hard time with this. 1. felt like a random distribution of functions to the keyboard 2. I believe that the game could be done with one or two buttons/ keys (besides the steering), but here are many 3. Not everybody has a numpad nowadays (e.g. on laptops) Your core game mechanic is nice and well implemented (grow, collect, bring to truck loader, truck moves). The meta game is solid. Overall an impressive result for a game jam! P.S.: One note on AI created art. Your machines, rats, ... are very concrete. I strongly think that they fit 1:1 the art style of somebody out there who did the original art on which the AI learned. Don't forget that. Maybe one day an AI learns your games and takes bits and pieces (even larger) from your game and somebody creates a game, which fells like yours. |
| Jan 17 17:02:06 | 8m 34s | Hare Runner | ♥ 3 | Such a stylish, special slash'em'up in bullet hell style! I like the graphics very much (color palette, the sprites, ...). Music fits very well! Great you allow to use controller!!! Feel fluid. "Crouching" short-cut is nice way to keep it in (probably you did not have enough time). Even I did not really know when to practically use. I love the voice over!!!!!!!!!!!!!!!!!!! "You have to beat the corn! It's huge and delicious!" Yeah! |
| Jan 17 21:57:33 | 4h 55m | EarthWorm Bob | ♥ 1 | That's a hard game. I did not make it. A raven it was the last time ... Great game!!! Cool graphics, cool speech-sfx. Very funny. Very nice/ fluid controls. I would have liked the camera a little bit zoomed out. Too difficult (first level?). Congratulations for the big, fun game! |
| Jan 19 18:55:54 | 44h 58m | Acornville Escape Room | ♥ 0 | A classic escape room. Small classic puzzles. Very solid clean complete implementation. Controls too me felt a bit too "narrow" (having to be very close to be able to interact). |
| Jan 19 18:58:43 | 2m 49s | Tree of Destiny | ♥ 1 | A classic dungeon crawler. Felt claustrophobic, as dungeons have to be. In battle I did not really "feel" if a bug was hit. Solid game. Very big indeed for a game jam. |
| Jan 19 19:06:39 | 7m 56s | Vegetableau | ♥ 1 | Wow! Very nice! I normally do not like shift/ reshuffle games. But I did like yours! Let me think why: - the controls are surprisingly intuitive, straight forward - the goal is not one-fixed-solution, but there are multiple solutions - I think this is the main reason why I like it over any other such game Overall: - solid implementation - nice graphics - nice fitting music - good difficulty ramp up (even some, like level 3 not so) - fits well the jam theme Congratulations! - Nice! |
| Jan 19 19:16:24 | 9m 45s | Doki Doki Ninjin | ♥ 2 | Congratulations for a big game in a short game jam! You added some nice twists to the classic jump'n'run: - I like exploding tomatoes - I like in general the game mechanic of harvesting Very nice/ solid graphics. Controls are good (not yet production like, as they feel a little bit stiff). And please add controller support in later version. I give you 9 golden carrots out of 10! |
| Jan 26 19:22:26 | 168h 06m | Moon Harvest | ♥ 1 | I like the idea and the very solid mechanics. I.e. I love the way the rover moves and flips. Very nice! Graphics is ok. I like the engineS "blobblobblob..." sound! Cool little game! I believe that you could take the mechanics and turn it into something bigger: a 2d platform exploration or something like that. |
| Jan 26 19:26:36 | 4m 10s | Cat Farm Panic ! | ♥ 1 | Cute and funny! This is a cool idea ... harvesting cats. I like the game loop: feed, keep sand in cat loo, ... keeping cats happy. I liked that you can move cats around, did not expect that. Graphics reminds me on early PC games, cute. Sound is ok. I liked that the game is relaxing. |