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Itzemii

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TimestampSince previousGameItzemii's comment
Oct 4 15:34:27 Catastrophic Journey ♥ 0 I really enjoyed this game. A really good idea, implemented in an enjoyable game. A few little hick-ups. But overall really good.
Oct 4 15:46:36 12m 09s Beep Boop Boba ♥ 4 I had a lot of fun. But first I did not recognize that the customers ordered special things. I oversaw the symbols. But then I noticed. And the levels became stressfull, as it should be in these kind of games. I created a few wrong orders: may be a trash bin, because I got stuck. It felt there was a must order in the delivery, I had some orders finished for the second customer but it got rejected, I did not see correctly. Really nice!
Oct 4 15:58:59 12m 23s Unlevel ♥ 2 This is a cool idea. And after a while of playing the controls feel intuitive. And some tricky levels in there. I liked the effect between the levels, fits the theme. In some levels actual cursor movement was not needed (but allowed to solve without tilding). Maybe disable (with a story reason) any only use the tilding to move.
Oct 4 16:10:18 11m 19s off-balance ♥ 1 I enjoyed this game very much. And the idea was fitting the jam theme the best so far. First I did not notice that I can move front and back, I thought it is 2d movement. But when I noticed it was fun moving the "bombs" around. The "bombs" - really cool design: visually and their movement. I liked the mood, especially the change to level 3 with the black with sun in front. One little thing, the movement of the plane felt some times too fast: first no movement, then too much: maybe dampering a bit? Great game!!! My favourite!
Oct 5 12:07:50 19h 57m Drilbert II Diggeredoo ♥ 2 Cool re-interpretation of Boulderdash, which you probably don’t know as it is 37 years old. Back to your game: impressive implementation of “whole junks” fall as one piece done in the restricted time frame!!! It was fun playing. And a lot of levels for a jam.
Oct 5 18:27:18 6h 19m Pink Dragon ♥ 1 I love the art style. Especially the colour palete and the background graphics. Very distopian. This is a really hard game, even crossing a bit the border towards unfair. I enjoyed the first level and was frustrated in the second. Control instructions as sprayed letters in world is good idea.
Oct 5 20:30:00 2h 02m Unstable escape ♥ 2 I like the mood very much! Nice to be able to zoom in and out!
Oct 5 20:40:55 10m 55s Nucleus ♥ 1 234.94 seconds :-) I like the simple minimalistic art style, fits very well. As well the sound scape and effects are very nice and fitting. Nice animations. Very solid game mechanics: 1. controls of the shield 2. Two types of challenges (electrons and emitted particles) 3. Clear objective and clear feedback 4. Extra: full shield (first I did not understand what the changing bar on the shield meant until I pressed space). Very enjoyable!
Oct 5 20:46:29 5m 34s Lemmini ♥ 1 Nice idea. Putting wood planks to safe the lemming. I enjoyed playing the levels. I like the quick and dirty art style. Unfortunately it is possible to just put plank under lemming and quide it full way to the safe spot: maybe disable plank if being moved by mouse?
Oct 5 20:56:16 9m 47s UnStabled ♥ 1 I love the game! First I was overwhelmed by the instructions. But trying it out and it was well accessible. Nice idea!!! Fits the theme unexpectedly. And a lot to see and consider: different types of things to collect the open gates at bottom, the direction of horses (little thing: the arrow shows a bit off the actual direction, which makes it a bit difficult). And I love the stampede :-) One other little thing: The dividers of the stable at top are a bit misleading: block horses from start and hide them. Very fitting music. Great game! (and very fair to get more horses later, as I lost three due to the chaos in bottom). Note: One horse got stuck outside the screen once and I had hard time clicking it. And I made it. Finished a game! Made me happy, as I never finish games.
Oct 5 21:04:09 7m 53s SteamScale ♥ 1 I love the art style!!!
Oct 5 21:13:13 9m 04s Reactor ♥ 1 Cool idea. And having an editor in a combo - impressive. Unfortunately I don't understand why sometimes the particle explodes ... And nice to have a sandbox.
Oct 5 21:15:46 2m 33s ecosystem except there is no equilibrium and everyone dies probably ♥ 1 Interesting idea! Back to the roots :-)
Oct 5 21:21:36 5m 50s Chaos Dungeon ♥ 3 The game creates a great mood! With the graphics and the lighting! Unfortunately there was no sound when I played (webgl).
Oct 5 21:26:00 4m 24s VelociCorp Warehouses ♥ 0 Impressive: in 12 hours! I like the comments by the "skull".
Oct 6 11:55:14 14h 29m Fire Risk ♥ 1 I enjoyed playing your game. Easy to understand and well implemented. Good it became more difficult and darker the deeper you get. I like the player sprite, especially the big on the title screen and when loosing all energy.
Oct 6 12:01:26 6m 12s Dream Dog Dilemma ♥ 1 Impressive for a compo. How many layers are there, 4? First game with more than one layer I play. Cool. A bit unclear some times what the layer impacts (deadly enemies, passable tiles). I felt like some times the zombie (blinking humans) did not kill me.
Oct 6 18:51:31 6h 50m F%$#IN BIRDS! ♥ 2 This is fun! Cool idea and very well implemented. My neighbours now think I am crazy. Little thing for extended version: The guy falls to the left and shouting brings him to the right. Feels a bit asymmetric, any idea how to make it more symmetric?
Oct 6 18:56:46 5m 15s Watching the Lava Lamp Facility ♥ 1 This is a good idea. And I love the graphics - very very different. Little idea: it was a bit tedious to always switch between instructions and the lamps to see what to do - maybe make it possible to see both at once?
Oct 6 19:03:43 6m 57s Geiger Cubes ♥ 2 Unfortunately I only have a Mac. But I watched the video clip. I love the sound: very juicy. The "pop" of the gun and the collision sounds are great! And nice and calm music. The graphics look very good. Nice "mate reflective" walls.
Oct 6 19:11:54 8m 11s LabileLoL ♥ 2 Wow!!!!!! Yes, as others wrote it feels a bit like "Inside Out". But I never thought of it as a game. Cool idea. And very good implementation, very clear what is meant. And I like the "hohoho" of the guy at the other side. I think it is worth developing further.
Oct 7 14:44:19 19h 32m That stable looks pretty unstable ♥ 1 You hit the theme twice: "unstable stable" is great. Very clean and nice implementation. Very enjoyable. Nothing to be improved. Congratulations!
Oct 7 14:51:17 6m 58s Flip the board ♥ 1 A very nice puzzler. Great idea. Well implemented. Unfortunately in some levels it felt like tic-tac-toe, i.e. I could not find a move to win, as the AI just was mimicim my move. I like the simple graphics.
Oct 7 15:00:50 9m 33s Unscrambler ♥ 0 Cool idea! Very cleanly implemented with nice graphics. For me as a not native english speaker it was a bit difficult. But cool game!
Oct 7 15:05:50 5m 00s Psychogoat Collapse ♥ 2 This is a great base idea. And there is so much atmosphere: knowing that I have to do something in a room, while everything around is collapsing. Plus the nice ZX Spectrum graphics. There is a lot of potential in the idea!!!
Oct 7 15:09:03 3m 13s Penguin Panic ♥ 1 Nice idea, very nice graphics ... unfortunately it did not really work well on a keyboard without num-pad... or which +/- did you mean? On a German keyboard the +/- did not work. Still, rated for graphics and mood and theme and ...
Oct 7 15:16:02 6m 59s Eldritch Horse ♥ 2 Crazy, chaotic, unstable, still somehow controllable. A lot of fun. Great idea! And nicely implemented. I enjoyed it a lot.
Oct 7 15:19:28 3m 26s Snmuloc ♥ 1 That was surprising and fun. Nice base idea. Very probably this could be expanded. Looking forward to your Sokobot!
Oct 7 15:23:46 4m 18s And still the fire burns ♥ 1 Playing it makes me sad. I tried to somehow rescue the other animals (besides the two) ... Very nicely told story with the camera movement!!! Emotionally this game touched me. The fire getting closer and tighter up front. And reliefed I made it to the big tree (only one, but at last). And very good music!
Oct 7 15:32:36 8m 50s Rock On ♥ 1 I like the idea very much!. Very nicely and cleanly implemented. I am not good at it, probably because I am used to controller controls. This would be perfect for a twin stick controller controls. I would have preferred easier to get extras, as this is just a jam. So I did not get too far.
Oct 7 15:38:08 5m 32s An's Table ♥ 2 Chaotic. Not easy to control (Note: I normally play with controller and I am not used to mouse, WASD). I like your graphics style overall. A lot of things happening. Very difficult, as one bullet kills. Nice idea!
Oct 7 15:48:34 10m 26s Project Stallion / Zherebets Proyekta ♥ 1 Very solid base idea. And well implemented. It was fun. I forgot time while playing. A lot of references of the commentator I did not understand, but funny the ones I did understand. Good, really. First game I was in the flow and forgot everything around!!!
Oct 7 15:53:13 4m 39s Polygonal Animal Stacking ♥ 1 Made me smile. I like the graphics. And good physics. And trickier than I thought (you put the right amount of wobble into the physics to make it challenging). Nice music. Made me smile. P.S.: I could not find the "keyboard" animal in my enzyclopedia. From which continent is it?
Oct 7 16:00:47 7m 34s Dahu Hunt ♥ 1 I did not know this kind of animal :-D Very nice idea. Mix of stealth and jump and run and crazy animal. Took me a while to understand what to do. I found the easter egg!
Oct 7 16:16:04 15m 17s Super Clumsy Box Galaxy ♥ 0 wow. amazing. I like the idea for the controls a lot ("jump" for a while until landing and "jump" again). I did not know this kind of control before. Reloading the jump normally is triggered by time passing. Yours is better! And the mixed in "Unstable" controlling. I was very nicely surprised by your minigames!!! I enjoyed it and played it ... until I got 4, ... I did not find the 5th part :-(
Oct 7 16:22:01 5m 57s Celestial Heights ♥ 1 Good idea! Solid implementation. I had a bit a hard time with the controls (I normally play controller). Your game got me into the flow, once I got a bit into the controls. I wanted to get up and it was adrenalin rush. Often the platforms above did fall, while trying to get up. Tricky. And the hook not always hooked.
Oct 7 19:52:01 3h 30m Curse of Apep ♥ 1 This game has such a great atmosphere! It feels like "real": a little plastic guy/ figure in a surreal toy land which defies gravity. The sound is very repetitive, but even in all the minutes this was no problem. The glitchiness somehow fits very well ... the game and the ludum dare theme.
Oct 7 19:57:41 5m 40s Unstable Isotopes ♥ 1 Nice. Relaxing. First time the chain reaction happened was a surprise. Fun to watch it with the animations. A lot of luck is needed, seems to me, therefore, I would have liked a bit more energy at beginning. Played it a couple of time and enjoyed it. Well done!
Oct 7 20:07:03 9m 22s Wobbly Cannonry ♥ 3 WOW!!! I love this game. Great idea! Very innovative. Never thought of something like this. My favourite Ludum Dare 49 game (after playing 32 games). Not only the idea, but as well the feeling while playing is great. First I was very cautious, and then over time I took more risk and was able to hit things. And it is good you dropped plenty of turrets. CONGRATULATIONS!
Oct 7 20:13:15 6m 12s Instability Verse ♥ 1 Wow. Complicated game for a ludum dare. Very nice graphics and cool music! Time between the events felt a bit too long. It would be nice to see where platforms will disappear ... I would like to at least. Controls are good. Congratulations!
Oct 7 20:23:41 10m 26s Ethereal Runner ♥ 3 I love the graphic style. Glitchy, pixely, dark colours, dystopian ... fits very well the theme. I love the fair controls: i.e. jumping is still possible when falling and touching a bit the platform (I played another game which was opposite and no fun). I would have preferred a controller support. With keyboard it felt like twisting and breaking my fingers. But still I was able to play, but had to think too much about controls, which took away from immersion.
Oct 7 20:32:21 8m 40s Picasso Bridge Disaster ♥ 1 This was fun. Made me think a few times to solve the levels. Well implemented physics. Good ideas for the levels. Congratulations!
Oct 9 15:32:56 43h 00m Temple Of Tozi ♥ 1 Very nice graphics. Very nice music. Solid controls, still I always prefer controller. Only the charge up feels a bit stiff: stops suddenly at top and cannot move left or right. Did not feel good. I did not see how the game jam topic was covered.
Oct 9 15:38:03 5m 07s Unstable Alchemy ♥ 2 I like the mixing idea very much! And it becoming unstable after a while. I did not understand the riddle and the relationship to what to mix. It seemed as if there were always the same ingredients, but different riddle. Always exploded. ... But that's me, being impatient player.
Oct 9 16:10:01 31m 58s Unstable Medicine ♥ 1 Nice idea. And adding different side effects make it more interesting. It was a bit challenging actually hitting humans with the needle.
Oct 9 16:16:36 6m 35s Pile Up Medieval ♥ 2 I enjoyed playing the game! I wanted to get a city as big as possible. And tried again when failed. Good! Nice mixing of game ideas (city builder and tiny towers). Physics is good and the colliders are tight to the buildings, which is important. Some times I wished for mirrored elements to keep thing tidy (e.g. a mirrored building where the chimney was on the other side in order to counterbalance).
Oct 9 16:27:19 10m 43s Charon ♥ 1 I love the atmosphere and the game idea. Unfortunately I had a hard time getting any barrels. They were in the air and I clicked them and nothing happened. Then some times another felt on my ship, I was able to move. Then one exploded when landing on the deck. I did not get it. Even I really like the idea and the mood of your game!
Oct 9 16:41:25 14m 06s Formula Dare ♥ 3 I like the base idea very much. And I played a couple of rounds. I would have liked to have a clearer feedback on the overall status of the car before qualifying/ racing. I would have liked a direct info on the spots about the rules, instead of hovering over, which took time and was annoying. I think this has a lot of potential and I would like to check the next versions. Note: I played the original version.
Oct 9 19:30:59 2h 49m Strong and Stable ♥ 0 This is a very different interpretation of the theme. I like this. Great dancing animation done in a simple way. Controls are tight and good. I would have liked the attack collision range to be a bit more forgiving, especially for the EU stars. Cool!
Oct 9 19:35:04 4m 05s Very Shifty Code ♥ 1 This was a surreal experience. Your app is very unstable. But I see, you had a lot of new bugs introduced in later versions. Great change-log. Fun!
Oct 9 19:45:04 10m 00s Stack Tower Jump ♥ 1 Game stopped with a score of 36, no more levels. Why are there no controller support? With keyboard it is more difficult. Still controls are well implemented. Without sound the mood is not there. Just getting some generic sounds would already have helped. I played it three times. Each time I was just standing at left, jumped, once in a while picked a blue diamond, stand at left without moving. No challenge. Even the red thingies were no challenge. And how about the levels don't get straight one on the other but are unstable and you have to balance them and still avoid reds and get blues - that would have been fun. With an animated ball (squeeze etc.) it would have been more fun. Still, played it three times, which is more than most other games. Very cleanly implemented.
Oct 9 19:54:12 9m 08s Council of Emotions ♥ 1 640 ... This is a nice game. I enjoyed playing it a lot. And it had fun and mature rationale. I see the "Unstable" theme in the emotions, it would have helped to visualise that they should stay in the middle. I tried to get them up to max and off they went. I enjoyed and it has a nice mood and good feel. Congratualtions!
Oct 9 20:02:29 8m 17s Unstable: Save a Herd of Horses ♥ 4 Nice! Very much fun to play. Very nice graphics. Well implemented controls (even I normally prefer controller). I got stuck a few times, but could get out after a while. Very crazy chaotic unstable after some time passes ... cool. Feels the urge to save them here, while they are burning there and everywhere. Yes, UNSTABLE in different ways. Congratulations!
Oct 10 19:31:38 23h 29m Teeter Hero ♥ 2 Close to perfect! Congratulations! This does not feel like a game jam game but a production game! Great graphics! Great music! Great animations! Cleanly implemented! Just the game mechanics balancing could be a bit better, as it starts already difficult and gets more difficult. For a beginner it would be helpful to be a bit more forgiving in respect to the instability of the bus. But as said for a game jam game: PERFECT!
Oct 10 19:38:49 7m 11s Horsey Bash ♥ 2 Pure chaos! Still controllable. Funny. Did I mention chaotic, but in a good way. Great game!
Oct 10 19:49:17 10m 28s Warhead Stroll ♥ 1 Just perfect! A lot of fun, solid controls (I would have preferred controller, but very good for keyboard), multiple levels, great graphics, good sound, end-boss(!), ... Wow, a perfect compo game!
Oct 10 20:08:30 19m 13s Grabanakki ♥ 1 Close to perfect! 1. Thank you for including controller support, I think with keyboard I would have given up in early level. 2. Great presentation: graphics, animation, sound 3. So many types of enemies 4. Hard, but fair (mostly) 5. Great game meachanics A few polishing things, but minor and even a production game can have these. Congratulation!
Oct 10 20:09:40 1m 10s Wobble Waddle! ♥ 2 Pity it is only windows, my windows machine broke and only Mac. But graphics and animation look great!
Oct 10 20:12:33 2m 53s The Lesser Evil ♥ 1 I love twin-stick-shooter ... unfortunately I cannot control them with WASD and mouse, prefer twin-stick. But what I played I liked. Nice 1-bit graphics. Great music!
Oct 11 11:02:32 14h 49m NEKONOVA'S NOT HOME ♥ 3 Great gaming idea! I do not know anything else like this. First the game was a bit hectic and I did not know what to do, but after a while it was zen. I like the music very much. Fits very well, mix of calm and happy, a bit pushy. I love the effect when the cat-flying-saucer (?) appears for the first time. I like the animation and effects of the blue things. Click controls are solid. I would have liked the movement of the blue and red things to be a bit slower allowing to target better. I would have liked the movement of the blue and red things to be a bit more towards the outside, very often the next target was moving towards the black hole, as well as myself, therefore not giving any chance. If the catapulting out of the current blue thing would be a bit more dynamic it would help. A bit more impulse. I see clicking the mouse far away gives it more, but maybe even more? I think the game has potential. I would love to play a version which is even more zen/ flow: maybe even allowing three targets, i.e. even if not in blue (at start 3, shooting looses one, getting into a blue increases by 1.5 or something like that).
Oct 11 15:41:27 4h 38m PolitiGod ♥ 1 This is a nice little city politics economics society environment ... simulation. I saw the impact of my activities (mostly). There were funny texts. Enjoyed it for (i think 4 or 5 re-elections). Then suddenly my popularity dropped just before re-election. I think I skip politics for now. A lot of content for a game jam! Good.
Oct 16 19:10:10 123h 28m free fall ♥ 1 I love this experience! Calm, relaxing. Not thinking, just painting green. And the seasons pass by. Even in parallel: green and yellow and brown and red ... Fascinated. And very nicely implemented! Congratulations! One of my favourites!
Oct 16 19:15:54 5m 44s Silex ♥ 0 Nice little game. Clear what to do (I first did not notice that I can drive over water). Very good for a coompo!
Oct 16 19:27:47 11m 53s Drifter ♥ 1 Wow! Great atmosphere! Great creation of tension! Very good controls! For a compo game very very well balanced (Fuel, speed, number of platforms, ...)! Great subtle increase of difficulty! I am impressed! Congratulations!!!
Oct 16 19:29:45 1m 58s Rocky Rhodes and the Cracked Case ♥ 1 Very nice visuals and mood!!! Love it! Hope to see more like this.
Oct 16 19:34:02 4m 17s Sitter ♥ 1 Wow ... this was a rough experience! This was a roller coaster. Great you created this feeling in me with such simple graphics, game play and sound. I just let the feeling go. I did not care about not understanding. Maybe human behaviour is not understandable that easy and less controllable with blue, green and red syringes.
Oct 16 19:43:42 9m 40s Wanna Live - Survive! ♥ 1 Interesting game. Simple game idea. Great graphics. Fitting sound. Unfortunately, for me the controls did not work at all. Felt fiddly, I had lot of difficulties to opperate the machines as I had to get to the exact point. Maybe because I am used to and prefer controller over mouse and keyboard. I think I would have enjoyed and replayed a couple of times with controls fitting to my style.
Oct 20 10:17:51 86h 34m GONZO ALCHEMY! ♥ 1 Very nice mood. I like the feeling your game creates (with your text, the graphics, what the player can do). The music does fit, might be a bit less punchy/ more background in the long term play. The controls felt complicated, as for each single thing there was another key - for a production game a simpler control (i.e. using same keys for similar/ same things) would help. I did not really understand how to find out the right mixtures, the book did not help me, everything, except first mixture were failures. Still, I'm impressed about what you made in a game jam.
Oct 21 10:41:24 24h 23m 🕷💩Poopy Parker💩🕷 ♥ 1 :-D This is fun, unconventional, crazy, uncompromised. I like this. And all the small details (toilet paper!!! etc.) are great. The most fun entry I have played. Controls are a bit difficult for me, but I think this is part of it, as it makes it even more unstable. Very solid implementation! Congratulations!
Oct 21 10:56:20 14m 56s Contrary ♥ 3 Great mood created by the graphics and the music! I felt "In-the-game", really good. For me the controls felt "squishy", it felt as if something was softening/ dampering my actions. In addition, I was not sure if I was hitting the monsters or just hitting the air. [EDIT] Now I understand: the bottom left bars tell me how much jump/ attack/ block I have and it changes continuously. For the whole first level this was not clear to me: I perceived it as a regeneration/ cooldown. Maybe if the bars or some other indicators would be at/ close to the character it would help, as my eyes are on the character in front of it and not at the left corner. I like the concept/ idea, ... probably if balancing/ adapting a bit it is more intuitive? And adding some clear feedback (visual/ sound) when jumping when attacking and hitting. Little bug (?) in third level (city): first previous music was playing and when I died, the actual music started. I always prefer controller instead of keyboard/ mouse. So I had a hard time just due to this. Overall, very impressive for a game jam!