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| Timestamp | Since previous | Game | JoeDev's comment | |
|---|---|---|---|---|
| Apr 27 10:24:14 | Vulcan's Tomb | ♥ 1 | Very cool mechanic idea! Running down the clock is a lot more interesting than conventional health, and it really does add an emphasis of challenge and focus to the gameplay. I must admit I probably spent more than 10 minutes on the bottom lava level alone - I just couldn't escape those hands! I think maybe the hand hitboxes are a little unforgiving at times - perhaps they should only deal 'time' damage when they're actually attacking? The art is dope, especially the big golem! Great job :) | |
| Apr 27 10:36:25 | 12m 11s | Made in the Deep | ♥ 2 | The pixel art in this is amazing! It was an interesting mechanic, and it really got me thinking ahead to try and plan out a route. Like the poster above, I also got stuck at a certain point and couldn't figure out how to escape without restarting, but when I did I got it right the second time haha. Really interesting concept, and impressive entry :) |
| Apr 27 10:51:44 | 15m 19s | The plot chickens | ♥ 4 | Wow - what a hidden gem! The drawn art is soooo cute, the voxel world/peeps are well made and adorable, the music is cute and good vibes - even the bleep bloop voices are awesome haha. I am seriously impressed with the dialogue / events system, especially in the time given - the story that unfolds and all the fun mini quests are great. That poor chicken actress π Fantastic job team! |
| Apr 27 10:54:12 | 2m 28s | Digmon | ♥ 0 | Very cool. The sound effects and gore splats are especially satisfying, it felt great to get a bunch of kills all at once at spread blood everywhere haha. I found a very useful tactic where if you can dig one straight line from the top of the screen to the bottom, you can fall infinitely and splat any enemies that try and approach you - almsot foolproof! Fun stuff! One suggestion I would have is maybe when you die, don't put the user back on that main menu next to the tutorial. I found myself dying and then accidentally either immediately entering the tutorial or accidentally exiting the game by walking left. Good job :) |
| Apr 27 11:02:52 | 8m 40s | Into The Mind | ♥ 2 | Really enjoyed this. It was a very peaceful and serene experience, even with evil brain cells trying to eat me. It took me a little bit to get used to the control scheme and the gameplay loop, but it was very fun! I see now from the comments about that my score wasn't very impressive haha, but I took a screencap anyway. I'd say re: the weapon stuff above, it may have been a bit more intuitive to have smaller instant shots and then a hold down charge than pierces enemies or could be swung in an arc? Either way, it was still very satisfying to blast 'em with that giant lazer haha. Art and music both great, and like I said a very serene experience. intothemind.png |
| Apr 27 11:09:58 | 7m 06s | Cliffhanger | ♥ 2 | This was very challenging but also a very fun time. It took me more attempts than I would like to admit to actually beat the AI more than once haha, but I managed it in the end. It took a bit of getting used to for aiming and shooting while keeping track of the platform, but I got the hang of it pretty quickly. I wish I had someone to play local multiplayer with, I think it would be a great 'party' game! Great job :) |
| Apr 27 11:17:29 | 7m 31s | Apapon | ♥ 1 | Fun game - I got to about level 15 before dying, and by the I had got very good at timing the 'jumps' to take out enemies. It is very satisfying when you line up a lot of attacks nicely and time your drilling just right. Good graphics and the attack VFX was nice! Good job :) |
| Apr 27 11:29:50 | 12m 21s | Into the Matrix | ♥ 3 | Wow! This is so fantastic, I can't get over how pretty the visuals are. The level transitions alone made me go π±, and the dash FX is similarly dope. Felt like a nice mix between Hotline Miami and the Matrix universe. Cool concept, tight controls and gunplay, overall very fun. The sound FX were also very satisfying and polished! |
| Apr 27 11:39:28 | 9m 38s | Deep dark dungeon | ♥ 1 | Wow the music in this is really bopping! Good stuff :) The gameplay was a bit confusing at first but then I understood what was going - the gameplay actually reminded me a lot of those really old helicopter games where you have to keep the helicopter going in bursts of up/down so it doesn't smash into the roof/floor. Made me nostalgic haha! Good job! :) |
| Apr 27 11:50:01 | 10m 33s | Deeper Understanding | ♥ 3 | Wow, this equally terrified and intrigued me. The atmosphere was very well done, the audio really did a good job of setting a creepy scene and making me feel anxious with the dripping, constant knocks, that ear-drilling phone. I will admit I was absolute freaked out when the [SPOILER] turned up on my counter haha, I'm never agreeing to watching a movie again... Good job! |
| Apr 27 11:53:48 | 3m 47s | Deep Resource | ♥ 1 | Quite a fun little game! The music was quite unsettling but in a fun way, and I enjoyed dodging and weaving through the fish and managing my oxygen. Good job on the compo! |
| Apr 27 12:05:22 | 11m 34s | My Escape Pod | ♥ 1 | Ahhhh I love the little escape pod, it's so cuuuuuute <3 the subtle 3d tilt to it and how cute its little head is really got me. The control scheme with the mouse was very serene and relaxing, and felt nice floating around and getting the hang of not going too fast around corners. The bombs were a fun twist in the later levels! Good job, so cute :) |
| Apr 27 12:19:41 | 14m 19s | Nuclear blaze | ♥ 2 | Ahhhh I saw this one on twitter too, this is a great one. Really had fun spraying all over the place, and the graphics for the water/fire were really impressive. I'm particularly impressed with the system you rigged up for the fire spread too, and all this in compo!? Wow! |
| Apr 27 12:39:26 | 19m 45s | End of my Rope | ♥ 2 | Hahaha this was hilarious! I absolutely adore the voices for the little enemies, which are for some reason polite englishmen? π The actual rope mechanic was a fantastic idea, and very run to use to platform. The boss at the end was very challenging and equally terrifying with its voice. Managed to best it in the end by climbing up the upper right wall instead of using the platforms haha. Good job! |
| Apr 27 12:50:48 | 11m 22s | One Missed Message | ♥ 3 | Just finished it - what a cool and somewhat haunting experience. The voice lines and the implied narrative were compelling, I'm sad it didn't go on longer! The platforming itself was basic but precise, and I liked the scrolling noisy visuals on both the objects and the fore/background. Good job on crafting this cool unique experience (and I hope your fingers can move again haha) |
| Apr 27 12:57:17 | 6m 29s | The Deepest Dungeon | ♥ 4 | Very cute aesthetic, and a fun cookie clicker! I must admit I am quite addicted to this kind of game, so that + this style and this setting was a definite win for me! Good job :) |
| Apr 27 13:13:06 | 15m 49s | The Miracle Mineral | ♥ 1 | A very atmospheric experience, I loved wandering through the dark with my little swinging lamp and listening to the story told through tapes. I know you've addressed it above but I think I would have liked a bit faster walk speed, but obviously its very understandable in a jam! Very impressed, and kudos to the voice actors :) |
| Apr 27 14:11:47 | 58m 41s | A Branch in Time | ♥ 0 | The graphics and such were great, and I'm impressed at the tile system and the combat interactions system. I was a bit confused by the turn-based side of things, as it wasn't immediately obvious when it was my turn and who it was I was controlling. I blame my bad party-members on previous players not doing their moves ;) As others have said this is a very ambitious concept and you went a long way into making it in the short time allowed, and that is very impressive. Its sad that it wasn't quite all there in the end, but it was still fun and a solid base to continue upon should you want to carry it on post-jam :) |
| Apr 27 14:39:52 | 28m 05s | Archeomoleist | ♥ 5 | Woah I got kinda addicted to this, it was fantastic! Planning out the perfect routes, getting some really crafty combos of worms and treasure all in one move, mwah π Music was cute, art was great, and the UI and instructions were very intuitive! Good job and kudos to you all from one Mole-themed game to another π |
| Apr 27 14:49:20 | 9m 28s | Octopus Dive | ♥ 1 | Despite being eaten alive, I was thoroughly relaxed throughout the entire experience! Love the proc. animations for the eels and the tentacles, very fun to go around just catching fish, and I enjoyed the Octopus facts along the way down to the bottom haha. Good job! |
| Apr 27 17:36:34 | 2h 47m | H.M.S. Rustbucket | ♥ 4 | Fun cooperative game (that I had to play alone, but still do-able and fun!). The art is smashing, the music and sounds are top, and the tea is hot. A lot of nice character in this game :) Good job! |
| Apr 27 17:52:57 | 16m 23s | The Bonekest Dungeon | ♥ 4 | Fantastic visuals as always @tricky-fat-cat! Very much enjoyed floating around and getting bonk'd by the evil giant spider. I got all 3 keys and then searched for an exit but alas I couldn't find one - is it randomly placed? The models / sounds / glowy VFX were greatπ Good job team! |
| Apr 27 18:00:09 | 7m 12s | Don't Fall asleep | ♥ 1 | As the other commenter said, great atmosphere and music! Very haunted house spooky vibes :) As for the controls, I think it would work a bit better to have the player move relative to the current camera direction (I found myself walking into walls a lot and it was a bit jarring when the camera changed). A fun little stealth / horror game though! I got caught by the spooky tall demons a few times haha |
| Apr 27 18:17:34 | 17m 25s | Afraid to Turn | ♥ 1 | Great small contained experience, felt myself immersed as if I was the character scanning the tree-line for those glowing red eyes. Once you have the wolf legs you seem to move exactly the same speed as the big bad wolf, so you can keep running back to the end once you have your berries (as long as you have a couple of rocks to fend them off at the end). The sounds and atmosphere were also very well done! Nice and fun, good job :) |
| Apr 27 18:33:17 | 15m 43s | Itsybitsy Spideroo | ♥ 1 | So cute! The hand-drawn art style is great, and I really enjoyed dive-bombing every level at the end of the climb haha. Though I did feel a bit bad for smashing into the queen at the end π¬ Music is relaxing and the mood is great! Good job π |
| Apr 27 19:15:03 | 41m 46s | T-Minus | ♥ 1 | A fun twist on a classic kind of golf game! Very cute and pretty visuals, and fun gravity mechanics. The last level took me a lot longer than I would like to admit π The music was very relaxing and calm, and gave the game a chill atmosphere π Good job! |
| Apr 27 20:01:25 | 46m 22s | Erode | ♥ 1 | Reached about 200 meters, such a fun unique little game. I love the physics/erosion visuals, it looks so smooooooth and is very impressive functionality for a jam! Part of me questioned how water was setting off dynamite, but then I don't care because its fun π |
| Apr 27 23:42:30 | 3h 41m | ROOTS | ♥ 2 | Wow! Easily one of my favourite games so far. This is so zen, so chill, and so satisfying. Watching the mini-roots fan out and dig into the earth and supply you with water just made me feel so... goooood. I would love to play this on Mobile as like a zen mindfulness game - especially if it let you take a picture of your root system if you wanted π really good job mate (and compo as well?!?), well done! P.s. I played it so much that I realised if you skirt around on the surface at the start, you can grow roots into space π see attached lol.png |
| Apr 27 23:48:45 | 6m 15s | Seriously Deep Space! | ♥ 1 | Good job on your first jam y'all! I enjoyed the physics reactions of shooting the stuff away, including being able to shoot coins and pickups haha. Game plays smooth and its great that you got a proper menu and UI in there too. Great job and good luck on your next jam! π |
| Apr 28 13:16:22 | 13h 27m | Tap Trick | ♥ 1 | Woah! The visuals and juice are fantastic, and the bopping tune in the background is a real nice mood. I was terrible at playing for a long time but finally managed to get the grip of it for the final level - very satisfying to pull off some great tricks/jumps into the rings. |
| Apr 28 13:23:41 | 7m 19s | Downward Frog | ♥ 1 | Such a cute and relaxing game. The background music was so calming and well made that I want to keep listening to it on repeat! The game itself is pretty hard, sometimes it feels like its almost impossible even with dodges to get past certain groups of obstacles, but its good fun anyway and all of the enemies are so cute π Good job! |
| Apr 28 14:42:30 | 1h 18m | The Deep Underneath | ♥ 1 | The mood and the ambience of the game is very nice, feels spooky and tense. The gameplay is simple but it acts as simply as a way of allowing the player to move forward and experience the story, which works well. Good job on your entry! |
| Apr 28 14:58:31 | 16m 01s | Bucket: A Space Odyssey | ♥ 1 | Wow! Truly outstanding. The writing especially was very well crafted, and I had a great time experiencing the story and growing tentacles on my face. I won't spoil anything for other readers, but I decided against going further. What a story! The art as well is fantastic, as was the audio. The ambience it created was very serene and relaxing. Great entry! |
| Apr 28 20:26:05 | 5h 27m | Until There Was Nothing | ♥ 1 | Thought provoking, unsettling, and all around a very unique and interesting take. |
| Apr 28 21:36:56 | 1h 10m | Downslide | ♥ 1 | Oooh very sharp and responsive, can see the clear influence of downwell but its used well! |
| Apr 28 22:26:43 | 49m 47s | Dungeon Escape | ♥ 1 | Ahhhh I got eaten alive by rats so many times π It was good fun, I liked the dungeon aesthetic and the generation :) One suggestion I would make is to make it a bit more obvious if a door was trapped, as it felt a bit frustrating sometimes when I got hit in the face with an axe haha. Good job though, good submission! |
| Apr 28 22:31:43 | 5m 00s | Plague | ♥ 1 | This was very hard but a good fun aim-trainer for mouse clicking haha. So many lungs got infected, I lost so many patients π good job :) |
| Apr 28 23:10:02 | 38m 19s | Deep Hunter | ♥ 1 | Even though this was quite short, I found myself very immersed in the story and thinking deeply about the choices I made. A cool self-contained story, and I want to know what happens next with my newfound alliance. Mood is great and the art style is unique and well defined :) |
| Apr 28 23:18:22 | 8m 20s | ROBOTIC A.M. | ♥ 1 | Got to layer 4 / depth 28 ish, not sure if thats a good score or not but it was fun! I enjoyed watching my army of turrets shoot at weird floating space cows haha. The transition into the anomaly was really well done, as was the in-anomaly effects :) Well done! |
| Apr 28 23:24:06 | 5m 44s | An Unexpected Mishap in Naval Mine Cove | ♥ 2 | Got to around 1500 ish before I couldn't help hitting every bomb in sight haha! Very simple but effective mechanics. Combining platforming with a bomb-avoidance game at the same time is an interesting idea, and a unique one in this jam as far as I've seen. The music is fun and jaunty, and the art looks good too! Good job :) |
| Apr 29 00:08:23 | 44m 17s | Underneath | ♥ 1 | This is a very fun take on the classic 'shoot to move' genre, and a good use of the theme. Every time I thought 'it *must* be getting close to the end now, there's been so much already' there was another mechanic or more levels - it was a good surprise! Was very impressed at the amount of levels you managed you get into this during the timeframe. Similarly very impressed with the awesome little cutscenes at the start/end, very cute and evocative. Good job! |
| Apr 29 09:41:05 | 9h 32m | Red Archer | ♥ 2 | Hey @badpiggy! Another fantastic edition of your '3d-ish' series. The action feels on point, and chaining the mid-air attacks feels very satisfying especially with the slow-mo. I think sometimes it seemed like I an enemy hit me with a projectile like 1 frame after I dash-attacked to them, maybe it would feel a bit more 'fair' to the player to be invincible for a couple of frames after dashing to an enemy? Tbf I think that was mostly with the boss, and maybe it incentivises learning the timing of the bosses attacks so you time your dashes just right π€ Either way, much enjoyed! Great job on the submission π |
| Apr 29 09:48:32 | 7m 27s | Lost Poem | ♥ 2 | Was not expecting this to have this sort of gameplay, but it was fun! The art was very nice, I really like the hand-drawn style and that papery kind of aesthetic. The variety of obstacles to dodge were good and all looked nice, and the addition of mechanics like the AC vent added some nice difficulty. I would say that it was quite hard to see the obstacles sometimes and differentiate them from the normal windows / scenery, I think making them stand out more from the background would make the game a bit easier to play. Also some of the obstacles (e.g. the big fern plant) had a larger lose-collider than their visual, so you could sometimes lose without it looking like you had hit anything. It was a fun game though, and the music was nice and chill and went well with the cute hand drawn style. Good job! :) |
| Apr 29 09:55:58 | 7m 26s | Vox Machina | ♥ 0 | I like the PS1 horror style and the atmospheric spoky music/sound effects. The crawling footstep noises were especially creepy. I also like the authentic stretching textures seen in older games, adds to the PSX style π I wasn't super sure if I was doing it right or not, I got past the door using the sounds but then the enemies didnt seem to be affected even when I did the sequence shown on their bodies π€ an interesting concept though, good job |
| Apr 29 10:06:36 | 10m 38s | Mine Flower | ♥ 1 | This got a lot easier when I realised I could use the arrow keys instead of WASD to move, then using Z and X was a lot easier haha π This was a lot of fun! The main mechanic was very interesting and felt very satisfying to be jumping and hacking into walls constantly. The hand-drawn aesthetic is cute, and the animations are fun too. The music is relaxing and the game itself has a good mood. I wasn't sure what the point of the gem mining was as there was no score at the end as far as I could see? But it was still nice to have optional alternate routes to mine more gems! |
| Apr 29 12:13:06 | 2h 06m | Far Fetched | ♥ 4 | Great job, the hand-drawn (or rather, painting-looking cartoony style π) art looks great, and goes well with the mood of the game, along with the sketched enemies. The music is bopping, I'd love to just sit on the main menu screen and listen non-stop haha. I love that you got an entire scripted boss-fight into here too, thats so impressive for a jam. Nicely done! |
| Apr 29 13:48:41 | 1h 35m | Awfully Good Pizza | ♥ 1 | Very funny haha, I loved seeing all the different expressions of rage π also loved that you can stack the ingredients into the sky lol, as I can see from some of the other posts here everyone enjoyed that π Great art, fun concept, abstract take on the theme == π π π |
| Apr 29 18:24:41 | 4h 36m | Tooth Toss | ♥ 3 | Ridiculously fun and satisfying! I would 100% play a full game of this with this main mechanic. The visuals and sound FX were incredibly good feedback for the combat, and the main mechanic rewarded skill in a great way without punishing death too harshly. I love that you managed to squeeze two boss fights into it as well! Great job all around π |
| Apr 29 18:47:32 | 22m 51s | HELL deep is your love? | ♥ 8 | The aesthetic of this is really up my street, the colour palette makes me feel nostalgic. The movement feels precise and well made, and the platforming itself it good. As someone said above I felt a bit frustrated by how the screen moved down so slowly, and while I understand that its a choice to actually make it more difficult as you have to time yourself more carefully, it felt a bit like it was holding me back gameplay-wise. On the subject of the art, it was quite hard to make the platforms and some of the enemies out from the background due to a lack of border / them being similar colors. When the player is on the ladder for example its really hard to see their lower half! The death effect was very cool! And I'm glad to see you made your music yourself because its dope - a really bopping soundtrack. Made dying and restarting more frustrating though because I wanted to hear the song carry on π perhaps thats an incentive for playing better? Good job team! A fun experience |
| Apr 29 19:07:23 | 19m 51s | "Deep" Thoughts | ♥ 0 | Nice mood! This was a fun little experience, and while not an action packed game like many other submissions, exhibited significant uniqueness in its concept and execution. I enjoyed stacking the words together like dominoes, and creating both profound and ridiculous proverbs in the process. 'A child is like the sea; chaotic and evil' - 'Mankind is like a river; beautiful and destructive' I would have liked to see a bit more mechanically expanding upon this idea, and maybe some more sentence structures available than "A _ is like a _; _ and _" - but maybe I didn't get far enough? The mood was relaxing and serene, and with enough word and sentence variety I think I could have spent a lot of time sitting there clicking words haha. Good job! |
| Apr 29 19:14:32 | 7m 09s | Minedeeper | ♥ 2 | Good lord, how did you get 5000! I got just over 1000 and I was already having to skip the gems just to keep pace with the screen moving down haha. Good fun with an addicting game loop. With a few more mechanics in the level design and maybe a bit more forgiving screen move speed, I think it would make a fun mobile game! Graphics look good in terms of models, but I think the post-processing effects were a little over the top with the blur / shine, but only a tiny bit. They still looked very good! Good job π |
| Apr 29 19:31:57 | 17m 25s | Diggy the Dig | ♥ 1 | This game is so cute! I liked the platforming and the interaction with the bone both as a weapon against enemies and also as a means to extend your mid-air jump was an interesting design, and good fun. Also enjoyed that enemies had to be knocked out in the right place to be used as platforms themselves, adds some strategy to when to knock em out π Good job team, this was fun :) |
| Apr 30 09:25:30 | 13h 53m | The Depths of Science | ♥ 2 | Really good job for your first ever 3D game! The assets and the animations were good, and the environment art was pretty good too - I liked the weird goo and tentacles all over the place! The gameplay itself was pretty basic, but a solid simple FPS that felt easy to control and good to handle. I think the shooting could have had a bit more 'juice' or feedback, but it was satisfying. I love that you had a good range of unique cool enemies (including a very thicc purple demon?) and included a boss fight! Very cool to do within a jam. The level layouts were interesting too, and I liked that you set up a few 'scares' like having the cages open behind the player, or the monster appearing in the first level. Good job! |
| Apr 30 09:47:11 | 21m 41s | Jotun | ♥ 0 | Very cute little game! I'm sad you didn't get the chance to finish it up, but every gamejam is indeed a learning experience so I'm glad you've taken that as a positive :) The graphics are very nice and adorable, and the digging itself is quite satisfying. I think one issue with the digging is that you can't dig above you, so if there's a bunch of green gems above you you can just never get them without a way to climb or dig upwards. But I suppose actually that does fit the theme of 'deeper and deeper' better as you can only go down really? Good job and good luck if you carry it on to completion! :) |
| Apr 30 09:57:15 | 10m 04s | Dig Deep Get Gold | ♥ 1 | Simple but very fun and addicting. My high score was 44, and at that point I think it was going too fast to rely on my eyes so I just had to trust the rhythm haha. Which I think is indicative of a good rhythm game? A little bit of variety added to it I think would have gone a long way, such as some hazard randomly placed on the non-gold branch sometimes to punish the player for choosing wrong (even if they are on-rhythm). I had a good time, good submission especially in the 16 hours like you said! Good job :) |
| Apr 30 10:22:03 | 24m 48s | Bunker BjΓΆrn | ♥ 1 | Interesting and fun! I was most impressed at the graphics of the level and the level generation itself. There was quite a variety of different room layouts and they all fit together seamlessly. Did you make all the level models n stuff? Cuz its dope! The gameplay itself is quite fun, the shooting is satisfying and im always a big fan of bloom. I think there should have been more enemies in general as sometimes it felt like I maybe came across 1/2 per level. I think some of the later levels were slightly too expansive and sprawling for the amount of content in them, e.g. on level 6-7 it felt like I was walking for minutes without seeing much other than an enemy every so often - but the atmosphere was great and the aesthetics are good so I didn't mind haha. I was also a big fan of the radial health bars. The tilt-shift / blur effect was a bit too much for me personally, I think with the foreground pipes layered on top with the blur and zoomed in camera, it gave me a bit of a headache. But the post processing and aesthetic in general looked good! The line that shows you the path to the exit after kills took me to a dead-end on level 7, possibly a bug? All in all I see the potential for an atmospheric shooter with beautiful layouts, it just needs a bit of extra work I think! Good job on the submission :) |
| Apr 30 15:16:18 | 4h 54m | Mycelisation | ♥ 2 | Ayyyy nice! This is the second 'root' themed one I've played so far for this theme, and its a great one. I like the spread of the roots and watching it grow and evolve into a big web of mushroom root haha. As someone said above, the map can generate in a frustrating way that prevents you from expanding far just from bad luck, but my first run I finished in 42 turns I think it was. It looked really nice and I had a good time! :) |
| Apr 30 15:32:04 | 15m 46s | Danger Rat | ♥ 7 | A fun and effective concept! My high score was in the mid 500's, I learned that I didn't have to hit every enemy and could just free fall and dodge them all instead haha. The concept of the main mechanic of using your 'attack' to bounce back up was interesting, it reminded my a bit of downwell's main mechanic, but you have the addition of not pushing you back up unless you hit something with your attack which I think adds a little extra something to it, which is good! The art was cute and fun, and there were some cool looking enemy designs. The audio was catchy and went well with the fast-paced gameplay which i liked too. Good job on your submission team! I know its not easy with that many contributors to organise it all, but you pulled it off :) |
| Apr 30 15:49:16 | 17m 12s | Don't Pull It Out | ♥ 1 | Haha what a fun concept and take on the theme π the take is definitely innovative and original π Had a lot of fun spraying my guts over goblins until they died, I gotta say. The voiceover on the main menu is dope! And the voice acting in the game is cool too, its a nice touch :) One question is, if your blood kills goblins... why do the goblins attack you with swords? Seems like a quick way of getting covered in blood! π |
| Apr 30 16:02:43 | 13m 27s | Shotgun Viking (LD48) | ♥ 0 | I mean, just the mouth-made sound-effects are deserving of some credit π This was fun! Good job, definitely need more vikings with shotguns |
| Apr 30 16:10:40 | 7m 57s | Gecko Dive | ♥ 3 | Great looking, really fun transitions, and an interesting core mechanic. When the rocks got introduced my head hurt a little bit π Such a cute vibe, and the splash art/logo at the top deserves an extra art point alone! <3 |
| Apr 30 16:44:24 | 33m 44s | Disco Inferno | ♥ 2 | Wooooooooaaaaaaaaah Absolutely fantastic submission, I almost cannot believe you made this in 72 hours! Insane! The voice acting and the dialogue adds so much character to this, and the visuals and music are fantastic too. The actual gameplay functionality is tight, and although its nothing new in terms of mechanics its still a very complete package and a lot of fun. Agree with someone above that said the boss is over too quick, I was hoping for some cool scripted boss-moves with him, but when you consider everything else included with this its completely understandable! Would play a full game version for sure |
| Apr 30 17:05:20 | 20m 56s | Treasure Hunter | ♥ 1 | Final score was 800 ish! You did a good job of creating a long sprawling level, it felt like I was cave exploring. I wasn't sure if there was actual health for the player as I never seemed to die? Good job though, lots of fun! |
| Apr 30 19:59:32 | 2h 54m | Eldritch Depths | ♥ 0 | I got quite far I believe, but then ran out of mana and got killed trying to scoop some up haha. An interesting take on a dungeon crawler, I like the management of resources and how multiple different actions create it in particle form. Any action jam game with a boss fight gets a boost immediately, really does make it stand out. Good job! |
| Apr 30 20:20:09 | 20m 37s | Goo Grab | ♥ 2 | Oooooo i love the 'fluid dynamics' of the particles, they really look fantastic. I also really enjoyed blasting the terrain apart, its always good to be able to forge your own paths (especially in proc gen maps!). I would have liked a bit more enemy variety than just the turrets I think, but otherwise it was a fun experience. Good job on your submission! |
| Apr 30 21:14:03 | 53m 54s | 1000 Fathoms | ♥ 1 | Good times despite being a solo player - I tried to play both characters with one hand each to varying levels of success haha π Gameplay is simple but fun and tense, I found it funny you have to 'slap' the leaks to make them stop π Good job on the submission! |
| Apr 30 21:17:15 | 3m 12s | Fish Slapping Simulator 2021 | ♥ 1 | This was very funny π loved the slap sound effect and the idea of just slapping some fish around to protect a worm. Cute game and make me laugh! |
| May 1 15:22:08 | 18h 04m | Agent In Depth | ♥ 3 | Hey! Played while watching Julie play it on stream, it was very fun! The mechanic was very satisfying and the juice of hitting them back was done right with the little pause. The graphics are great and the music was dope too! The level layouts were mostly challenging, although the last two levels seemed easier than some of the earlier ones with more tracking turrets haha. My only criticism would be the animation thing, sometimes it seemed like I got hit even though my slash anim was directly over the bullet, but it was easy to adapt to and was still fun :) Good job team, keep at it! |
| May 1 17:43:34 | 2h 21m | Bloogy | ♥ 1 | This is a very polished experience, and the fact that you're a solo dev makes this even more impressive! Yes you used some assets/tools, but just having assets is meaningless - you have employed them well which is important! The proc gen design of the blocks is both a blessing and a curse - obviously its good for replayability and organic appearances, but at the same time sometimes the 'un-mineable' blocks would block off the best paths, which felt less like the players fault and more random RNG blocking treasure. Overall I had fun, and this is a very impressive submission! Good job :D |
| May 1 18:01:48 | 18m 14s | Deep End | ♥ 2 | This is so difficult! I was playing with keyboard as I didn't have a gamepad, but eventually I did get used to it well enough, then managed to actually progress downwards haha π This was fun and satisfying, and definitely quite an innovative idea (and unique in what ive seen in the jam so far). Graphics were pretty good, and the sound / mood was great. Good job! I'd have loved to try it with a gamepad to get the proper experience βΉοΈ |
| May 1 18:20:12 | 18m 24s | Oh no, I opened the door and there was a fish! | ♥ 3 | Woah the environment and effects in this are killer! Did you make all of the gross body models / textures /etc yourself? That's epic! diviy boiy.png I enjoyed this quite a bit, especially when the grappling gun got involved. You just can't beat a grappling gun, really. The progression seemed to work very smoothly, and even though I had literally no idea where I was going most of the time, I found all of the nerves easily enough. I feel bad for whatever being this is that we're destroying, they already have spinning wheels of sharp teeth inside their body, I say they have it bad enough as it is! Good job team :) |