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Feedback comments for LD48
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| Timestamp | Since previous | Game | BlackOpsBen's comment | |
|---|---|---|---|---|
| Apr 26 00:52:02 | Fall Queen | ♥ 1 | First game I've played this jam! This is hilariously infuriating! I love the mechanics and the feel. I could see this being the next Flappy Bird! lol! I'll be sure to rate as soon as we can! | |
| Apr 26 01:16:31 | 24m 29s | A Deep Stare | ♥ 1 | @smt what a coincidence. Mine is also cookie-clicker inspired! @rushhourz this is pretty brilliant! Well done! |
| Apr 26 03:01:24 | 1h 44m | Miner Rescue | ♥ 1 | Very cool! Love the look of it. Hitting a beam seems to happen sooner than you'd think. This takes some skill! |
| Apr 26 03:06:57 | 5m 33s | Deepz Explorez | ♥ 2 | Well done! The look and feel as well as sound are very nice! Unfortunately, it seems you might be using the old input system, which makes downloaded Unity games virtually unplayable for me for some reason. The only games I've gotten to work when downloaded are done with the new input system. No idea why. (Or maybe this IS the new input system, and there's something terribly wrong with my PC?) |
| Apr 26 03:11:11 | 4m 14s | Nostril Navigator | ♥ 1 | Hilarious! That sneeze sound at the end was so appropriately gross! I think the only thing I would suggest could be improved is the music could be a little more dynamic to match the gameplay. Great interpretation of the theme! |
| Apr 26 03:14:01 | 2m 50s | Divide to go Deeper | ♥ 1 | The transition animations are very cool! Too bad so few levels, but that last one took me a few tries! |
| Apr 26 03:22:52 | 8m 51s | Pond-zi Scheme | ♥ 3 | Great interpretation of the theme! Very thorough instructions too! I would only change the graphics cause it's a little hard on the eyes, but well done! |
| Apr 26 03:26:11 | 3m 19s | Pimble! | ♥ 1 | This would make for a great mobile game! Well done! I love a good spin on a classic game! |
| Apr 26 03:29:28 | 3m 17s | Deep space | ♥ 1 | Unless I missed something, it seems there wasn't much to do. I couldn't tell what each of the interactable were supposed to do. This has a lot of potential though! Were you going for a sorta "Overcooked" or "Lovers in a Dangerous Spacetime" vibe? |
| Apr 26 03:35:07 | 5m 39s | Dwarf Deep | ♥ 0 | This is incredibly fun! Well done! You've created what feels like a large game because the gameplay loop is so tight! |
| Apr 26 03:39:57 | 4m 50s | Goblin Philosopher | ♥ 0 | I love this idea and take on the theme! It's quite hilarious! It wasn't 100% obvious to me what to do though. |
| Apr 26 04:25:34 | 45m 37s | Altum | ♥ 2 | Are you supposed to be able to grapple and pull the shuttle toward you? Cause I did, and then this happened: error.PNG Anyway, other than that, cool mechanics! Nice color scheme too! More sound would help with the mood. |
| Apr 26 04:30:36 | 5m 02s | Ovuli | ♥ 0 | Wow. You did it. You made SFW game about s 3 x. lol! The "launch" sound cracked me up! |
| Apr 26 12:07:21 | 7h 36m | Depth Charge | ♥ 1 | I couldn't play it. Are you using the new input system or the old one? I _think_ it's whenever someone uses the old input system it makes the horizontal axis always stuck fully to the left, making games unplayable. No idea why. Sad because this looks super cool and I love the theme/objective! Graphics are well done too! Great job doing this for the compo! |
| Apr 27 00:05:52 | 11h 58m | Psychology of the Depths | ♥ 3 | Great interpretation of the theme! I would have liked to hear some sound effects though, but the voice recording was a nice touch. |
| Apr 27 00:20:22 | 14m 30s | Hammer It In! | ♥ 1 | haha, wow! Breaking the nail is actually quite infuriating! lol! Well done! |
| Apr 27 00:29:46 | 9m 24s | DigDig | ♥ 1 | That was really good! I love the interesting mechanics and decisions you have to make because of the various dig speeds as well as inability to to back up. Nicely done! |
| Apr 27 00:30:47 | 1m 01s | Into The Darkness | ♥ 1 | Interesting idea. It seems the buying system lets you spend ashes you don't have. Some SFX would really juice it up! |
| Apr 27 00:36:27 | 5m 40s | Lonely Journey | ♥ 1 | I clicked yours cause we both had similar premises to our games. Yours is a little more techy though. Not 100% clear what to do with each thing. I love the concept though! |
| Apr 27 11:46:38 | 11h 10m | Mullet Time | ♥ 1 | Is there a way to retry without having to close and reopen the program? I do love the attention to detail with tutorial hints, and that kick was hilarious! |
| Apr 27 11:53:20 | 6m 42s | Unto the Eight | ♥ 1 | This is very well made! I love the way the heat/fire works, but maybe it's a little fast to go out. Being able to hold a direction would be nice. Oh and the way the music changes to become eerie is a nice touch! Well done! |
| Apr 27 11:59:41 | 6m 21s | Deep Below Ground | ♥ 1 | Well done. I really appreciate the in-game tutorials! Sound was a little loud, but kudos for including sound effects. This is a fairly robust game! |
| Apr 27 12:07:20 | 7m 39s | Fallen Shovel | ♥ 2 | This is the most fun compo game I've found so far! I love the mechanics and the 7 deadly sins theme! The "lust" one was especially clever. Well done! |
| Apr 27 20:54:20 | 8h 47m | Annoying falling game | ♥ 0 | It took after several tries on the last level before I realized you could press space to float/jump! lol! This could use more polish, but you are on to something here! |
| Apr 28 15:09:45 | 18h 15m | Just Dig | ♥ 1 | The graphics and sound are great! Well done! I feel like I'm missing something though because no matter how well I think I'm going, I can barely grab the first coin before losing. It's WAY too fast. This has great potential to be incredible fun, but, unless I was missing a key mechanic, it's unplayable. Judging by other comments who seem to have made progress, I'm guessing there's something really important that I don't know. |
| Apr 28 15:23:08 | 13m 23s | 20.000 LIGHT YEARS deep in THE SKY | ♥ 4 | Incredibly well done! My only feedback would be to add more sound effects such as when you are traveling and clicking on things. Great job! I think I see the issue regarding URP as we discussed. It's my browser that doesn't work which is why it seemed to me like my game didn't work at first. Your game didn't run using the Brave browser, but does run on Edge. |
| Apr 29 00:24:19 | 9h 01m | DangerCo | ♥ 1 | Well done! This was fun! I kinda ignored all the gold though and just B-lined to the empty rock covering the holes. Was there a reason you have an aim button separate from the throw button? Why not just one button? |
| Apr 29 03:23:11 | 2h 58m | FlickWest | ♥ 1 | This is SOO MUCH FUN! I love it! Well done! You definitely found the fun! Perhaps it could use just a little more "juice" and feedback during the planning phase, but it's incredibly satisfying when you pull off a kill! |
| Apr 29 03:26:55 | 3m 44s | Crab vs Clam | ♥ 0 | It's simple, but charming. It's hard to feel like there's a purpose or any "stakes" but it's got potential. I love the cute graphics! Well done! |
| Apr 29 03:31:44 | 4m 49s | Nuclear Chaos | ♥ 1 | This made me laugh out loud for my Sisyphean efforts! Nice idea! |
| Apr 29 11:54:18 | 8h 22m | HyperJack | ♥ 1 | hyperjack.png Well done getting a game done despite feeling like you wasted time at the start of the jam. I did too. I didn't have anything started until the following morning 11 hours after it started. I'm glad you and I didn't give up! You found an interesting interplay of mechanics! I was sorta hoping it would be more of an exploration digging game not a tetris style game, but this is definitely a very unique take on that genre! |
| Apr 29 12:25:59 | 31m 41s | Deepest Sword | ♥ 0 | This was infuriatingly difficult, but tremendously rewarding! The most time I've spent on a jam game so far I think! capture.PNG Well done making the environment work for each sword length in different ways! |
| Apr 29 15:21:03 | 2h 55m | Dice Explorer | ♥ 0 | I want to love this really badly. I'm afraid I didn't have as much fun as what this has potential for, just because the randomness seemed to only ever give me stuff with paths on the right but never left. It felt like a bug. I never made it anywhere. |
| Apr 29 15:25:47 | 4m 44s | Deep Delivery | ♥ 1 | I was about to quit playing because it seemed so broken, before I realized I was SUPPOSED to go down that pit with the warning sign. I thought I just had to get my ball/chain thing to touch the delivery and avoid falling into pits. lol! I would have liked the control to be more responsive. It feels sluggish. I like the look of it though! |
| Apr 29 15:29:37 | 3m 50s | BugDive | ♥ 0 | I'd recommend something to make the interaction more interesting. Instead of clicking, which is boring, maybe you throw a net or something so you have to time your clicks in advance of where the bug is moving or something. |
| Apr 29 19:09:03 | 3h 39m | More Bass! | ♥ 1 | Not what I expected, but surprisingly fun! Could use a rhythm mechanic where you play specific bass lines and the better you click the correct buttons, the better the sound wave is at pushing those guitarists back. |
| Apr 29 19:15:37 | 6m 34s | Deep Down 2 | ♥ 1 | Very well done and polished! The only thing I thought would make it feel better is something when you ground pound, and perhaps a functioning reason why to ground pound other than to bounce on the up blocks. Overall really good and fun! |
| Apr 29 19:22:14 | 6m 37s | Dig Deep Get Gold | ♥ 1 | I managed to get 40! This was really fun! I tried repeatedly! Very simply but very elegant! |
| Apr 29 19:26:27 | 4m 13s | Archeo | ♥ 1 | This was pretty cool and fun but I felt the timer aspect was unnecessary. Would be fun to casually just keep digging deeper and deeper. |
| Apr 29 19:36:45 | 10m 18s | DESCENT | ♥ 1 | This was a blast to play! Although once fast enough you never have to move because the objects are moving past you so fast the colliders never detect you. |
| Apr 29 19:49:31 | 12m 46s | Deeper Into Enemy Lines! | ♥ 1 | Very well done, and very fun! It would have been nice if there was something else you could order a unit to do, such as take cover, or skirmish or something. But great job overall! |
| Apr 30 13:03:31 | 17h 14m | Space Dwarf | ♥ 2 | Very well done! I loved the diversity of enemies! I would recommend using a different cursor since the aiming is based on your mouse position on screen. And some sort of pickups would have been nice to feel more rewarded and have a reason to keep going deeper. Nicely done overall! |
| Apr 30 13:08:48 | 5m 17s | Drilling With Dice | ♥ 0 | I like the idea, but I haven't got a clue what is going on, even after reading instructions. There is no in-game feedback to show me what any of my decisions or results are doing. With better in-game tutorial and feedback this has great potential to be really fun! |
| May 1 22:14:03 | 33h 05m | Deep Space Journey | ♥ 1 | Some sfx for button press feedback would plus it up a little, and perhaps some reason to click or not click on each of the buttons on each planet. It currently feels maybe TOO open for me to just keep clicking. Has potential I think to be really fun! BTW, I appreciated your post saying no need to install anything! ;) |
| May 3 02:51:23 | 28h 37m | CTRL BASE ZERO | ♥ 0 | That was a little anti-climactic, but the mood was set really well and quite eerie. I would recommend doing work on anticipating how players will unintentionally (or intentionally) and invariably break your game. For instance, first thing I did before going to the first door was take a left and crank the handle. Then I went to the door and got the message indicating that something needed to be cranked first. I went back to the crank but couldn't interact with it. I thought I had broken the game and was unable to progress so I was about to quit, before realizing I simply had to interact with the door again. The generator thing was weird too, because it was already on, but got a message saying I needed to find a generator to turn on. The bot thing was hilarious though! "Oh no, who could be taking these fuses from these bots?" TWO SECONDS LATER "I guess I'll take this fuse from this bot." |
| May 3 02:55:50 | 4m 27s | Deeplift | ♥ 1 | This has potential. As it is currently it felt like there was so little rhyme or reason to it that there was no way to be smart and solve it other than "brute force" which meant that even when I solved it I didn't feel at all clever or skilled for having done so. I dig the color and art style though! |
| May 3 03:02:47 | 6m 57s | Through the Anthill | ♥ 1 | Was the goal to collect all leaves? The map was a really nice touch! |
| May 3 11:47:27 | 8h 44m | Fire in the hole! | ♥ 1 | The particle effects are very well done! The game is a little too easy as you can currently just spam click to shoot while the enemy simply shoots one shot per second or so. |
| May 3 11:54:32 | 7m 05s | Arctic Drilling Team Simulator | ♥ 1 | This has a lot of potential but currently there isn't enough visual/audio feedback to help guide the player towards what to do. Had I not noticed the playback buttons at the top I might have sat there for a while wondering why nothing was happening. I think what would be helpful is some sort of indication of what is happening when a character is in a certain room. |
| May 4 12:17:24 | 24h 22m | Dieper & Deaper | ♥ 2 | Nicely done! I loved that you could disguise as a cactus! This was a simple but very well polished game! I like the dialog system but some times the individual character sounds were quiet and paired in a way that it sounded way too quiet or unspoken. It's impressive though! |
| May 5 00:48:48 | 12h 31m | Be Queen | ♥ 1 | I like that it seems inspired by Joust, but it seems the enemies play by different rules than the player. It would be interesting to play this game where there is 1 character controller than both the player and the AI interface with so they are using the same mechanics, ie, rotate or not rotate, etc. |
| May 5 01:04:52 | 16m 04s | The Ancient Key | ♥ 1 | I had a huge grin on my face as soon as the game started, and very quickly I was laughing out loud! Thank you for this delightful experience! |
| May 5 11:49:06 | 10h 44m | The Deep Inferno | ♥ 1 | This was very fun and well polished, but I was super sad to discover that it didn't matter how well I played because the final boss seemed to not take damage. I went from like 16 guys who were very upgraded, to losing.deepInferno.png |
| May 5 11:55:22 | 6m 16s | LLYULANG | ♥ 0 | This was cool! Sound effects would have made it way more fun! I would also recommend not mapping non-directional actions to a traditionally directional key layout such as wasd. It keeps tricking me into thinking that melee is "forward" not "d" so whenever I'm facing left I try to press "a" to do melee. |
| May 5 23:11:19 | 11h 15m | Ocelot Safari | ♥ 1 | This was oceLOT of fun (I didn't bother to look at the comments to see if I was the 100th person to make that joke) until I got stuck like this! Well done overall!ocelot.png |
| May 5 23:16:08 | 4m 49s | Drilbert | ♥ 0 | Very innovative and unique, but oh so stressful! lol! Well done overall! |
| May 5 23:22:08 | 6m 00s | Asterisk | ♥ 3 | The voice acting was top notch, but the sound effects and visual feedback/juice left much to be desired. That said, the graphics in general were exceptional! Well done! |
| May 5 23:43:22 | 21m 14s | Bunny Bunny Dig Dig | ♥ 0 | Incredibly well done! |
| May 6 12:48:19 | 13h 04m | Dangerous Mine | ♥ 1 | I'm so glad you made it so the mouse click can be held down instead of rapidly clicking! The movement seemed sticky around edges. It was hard to climb back out. |
| May 6 12:51:52 | 3m 33s | Abyss | ♥ 0 | Left mouse definitely didn't activate "hook mode." I had no idea what was going on or what to do. |
| May 9 13:18:23 | 72h 26m | Deep Space | ♥ 1 | This was super fun, but it's too bad the Hull Repair doesn't work. It just takes your money but doesn't repair your hull. Also the weapon speed upgrades seem to do nothing as well. |