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firellon

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TimestampSince previousGamefirellon's comment
Apr 21 18:55:30 Captain Jayce ♥ 3 I've got pushed by the zombies out of the level and couldn't shoot any bullets after a while, probably was a bug? Still, welcome on board onto the Ludum Dare ground, mate :)
Apr 21 19:33:50 38m 20s Isle of Light ♥ 1 Very atmospherical game, well polished too! Found it hard to survive since either wood or food goes out quickly enough, but enjoyed it nonetheless with some hawaian tapes playing in the background!
Apr 21 20:03:51 30m 01s Spellrager ♥ 0 Hey, we've played with 2 players on the phones, that's pretty nice outcome for 3 days! P.S. Was hard to figure out how does it shoot on mobile since it's automatic
Apr 21 20:29:32 25m 41s Tiny Fragments ♥ 2 Quite original and very enjoyable! Looking forward to see more sub-mechanics to increase variety and challenge!
Apr 21 21:22:41 53m 09s God Save the CHRIST! ♥ 2 Cool take of the theme :D Feels like you should be able to heal yourself too Also, what do purple guys do?
Apr 22 06:17:10 8h 54m Idle Idol ♥ 2 A nice take on platformer/puzzle mechanic, makes your think for a bit! The character feels slippery at times, felt into spikes many times :( Perhaps, some trembling animation before falling into the pit could help?
Apr 22 06:27:27 10m 17s Happy Life ♥ 3 Can't play the game: says "The developer has not uploaded the game yet" Could you please check it out?
Apr 22 10:26:05 3h 58m Oak Defenders ♥ 1 That's a nice platformer tower defense, was fun to play, protected the oak successfully! What about the higher islands though? Is there a way to get the resources from the ones floating above?
Apr 22 10:42:14 16m 09s How to Air ♥ 1 A wonderful, very stylish game, one of my favourite entries so far! I found everything but 1 gas and can't progress :( Nothing else interacts, what am I doing wrong? spaceman.png Update: apparently, you do not need the spare air tank and can recycle it to Argon ^^ Completed
Apr 22 14:43:02 4h 00m Necromancer ♥ 1 Very atmospheric, lots of references to read too :) Would be extremely nice to see your squad fight, but even so a good job indeed!
Apr 22 15:56:21 1h 13m Red Vs Blue ♥ 1 The game took me for a while, nice! Found that healing is initially very useful, but at some point enemy starts one-shotting you and it does not go well anymore :( Maybe, if you could make them stop focusing just one soldier of mine, as well as for my riflemen to shoot different targets - less efficient but more spectacular and makes more sense for the healing towers Also ran out of slots at some point :)
Apr 22 16:17:42 21m 21s The Little Bakery of Horrors ♥ 1 Hey, that's a really nice take on the theme! Enjoyed baking quite a bit :) Was rather hard to keep it alive though since it ate my dough faster than I managed to produce sourdough and loafs
Apr 23 17:00:29 24h 42m PollUFO ♥ 2 Was fun albeit short :) Do missile tanks do any actual damage to you though? Could also be interesting to potentially fight soldiers, tanks, missiles, helicopters, airplanes, etc.
Apr 23 17:52:36 52m 07s DUNDER ♥ 2 Wow, that's been really impressive and solid game! Nothing bad to say about it, some explanations for the new tiles would help, but you can always figure it out by playing, trial and error way. Well done!
Apr 23 18:21:33 28m 57s Keep It Alive ♥ 1 Enjoyed it quite a bit, so it felt sad for the journey to over so soon... And I was hoarding on coal and kept like 30 by the end of the game, so it felt like it was not necessary. Nevertheless, this is indeed my Compo favourite! Amazing job done!
Apr 23 19:00:53 39m 20s Efi ♥ 0 This game is genious in it's simplicity and hardcoreness. Thank you for making this little beauty, will definitely recommend it to my friends!
Apr 23 19:15:35 14m 42s The Ludum Dare Flame 🔥 ♥ 1 Hey Tobias, glad to see ya here :) It's the most unique entry I've encountered so far, have some 5/5 Innovation! And have a great evening too
Apr 23 19:46:09 30m 34s ReOrb ♥ 1 Hey, nice idea! Was a little hard to differentiate between weak and strong fireballs though, since they are about the same size and colour.
Apr 24 16:11:59 20h 25m Dungeon of Robots ♥ 1 This game has a really nice idea and mechanic! I'd only wish the bot could help you somehow or it would work as a shield a bit more often - had a lot of times when there were too many bolts but not enough hearts...
Apr 24 16:42:37 30m 38s Try To Not Die ♥ 1 Hey, nice little game and simple yet appealing idea, albeit quite hard. The controls feel a bit unfair in comparison to Flappy Bird, so when it hits you, it's often feeling because your alien can not fly away when you want him to, not because of your own mistake. That could be a good ground for improvements :)
Apr 24 16:53:05 10m 28s Space Exodus ♥ 2 Felt very familiar, even nostalgic - the game is really well drawn and designed I ran out of heat most of the time due to particular randomness in finding resources, but will keep trying to find the new home!
Apr 24 17:04:48 11m 43s HEAL ME PLZ ♥ 5 What an abbsolutely beautiful, amazing game! And a theme interpretation too! Little nudges from your little team mates, kicking them around like a proper leader should, all amidst the chaos happening around and trying to stay away from the enemies. And, unlike many other games, the difficulty is just right to feel yourself skillfull but not overwhelmed. Love it! Good luck getting to the LD top, well deserved!
Apr 24 17:35:31 30m 43s For Ducks' Sake ♥ 2 Well done! Simple yet enjoyable game! (Felt a bit sad at times when the ducklings are getting to close to the edge of the screen, being stolen away easily, but that's my fault, I guess)
Apr 24 17:43:49 8m 18s Open Fire! ♥ 1 Ab3o1ute1y broke my keyboard here.... Wa3 fun while it 1a3ted though :) Kee9 it u9, mate!
Apr 24 17:50:20 6m 31s FlameOver ♥ 3 That was a good and unique experience, thank you! Felt like the character could be a bit more relatable if the game would be with a side view rather than top-down, and it would be a kid. And perhaps, the wood could've been washed over from the ocean rather than spawn from thin air, too! I believe this game strtives to create a good atmosphere and immersion, some music and day/light cycle could also help quite a bit. Good luck!
Apr 24 19:43:58 1h 53m Dorfromantik ♥ 3 That would be a beautiful board game! Very easy to learn, could be hard to master with additional of other hex types as well as more complicated goals! All the best wishes for the rating!
Apr 24 20:22:30 38m 32s Untitled Plant Game ♥ 3 Wow, awesome "feed the plant with every piece of organic around" game! Made it till the end, but was a bit disappointed with the fact that Planty just got big and the game is already over :'( Great entry!
Apr 25 09:43:48 13h 21m Hamloon ♥ 1 Got to 760 m, was fun! Feels like nails' speed should differ depending on the direction you are getting them from, since the ones flying from top/bottom are currently way more dangerous since you have less time to react. Some backstory for the hamster and some facial expressions for the hamster could help get a bit more invested into it, too.
Apr 25 11:31:16 1h 47m Space Jelly Factory ♥ 2 That's very creative use of match 3 mechanic! And feels very polished and sleek too. Did you code the alien to always try and be exactly where you want to move the blocks? Damn, it feels like this little bugger just wants to die sometimes 😅 And the robot was never an actual threat, it's so easy to move the blocks on top of him :) Thank you for the nice, unique experience! Keep it up!
Apr 25 12:05:10 33m 54s My Friend Phil ♥ 1 Hey, nice take on platformers and the theme! The graphics are very cute too :) Jumps feel kinda floaty and felt confused when at times you get to stomp the enemy and at times you don't... Also, checkpoints would definitely make it more enjoyable, to not have to go through the same stuff again and again. Kinda cool to have your fish swim around somewhere as you scout forward, maybe there could be a bit more use in that? Like having the fish as your little sidekick rather than a freeloader. Keep it up!
Apr 25 12:26:18 21m 08s Lighthouse Keeper and the Shadow Pirates ♥ 1 Awesome story and art! Absolutely loved the ending! Movement could be keyboard rather than mouse, felt like I have to move in the direction I'm shooting even if I don't want to. Nonetheless, one of my favourite entries to be sure :)
Apr 25 12:40:33 14m 15s Keep It Powered ♥ 1 It was quite hard! Very unforgiving platformer that makes you feel great when you finally reach the goal in time :) Controls felt right, the game is quite fair, I like it!
Apr 25 12:57:54 17m 21s Trollwoods ♥ 1 Gathered all the wood I could get from the forest in the first couple of hours. Was pretty much chilling out at the campfire afterwards. Perhaps, the trolls could actually notice you and try chasing you when you're close enough? Nice music and mood :)
Apr 25 13:44:40 46m 46s Flood ♥ 1 That's a rather hardcore game. Nice concept with wall jumping and getting higher and higher, but it's very unforgiving since every mistake typically leads you to almost certain death. And it often does not feel like a mistake at all since you jumped to the right place but misplaced a couple of pixels, so you feel a bit... confused. Still, nicely done!
Apr 25 13:51:14 6m 34s Solais ♥ 0 Astonishing pixel art! Feels so nostalgic and looks a lot like Celeste! Could not see a lot of push from the torch mechanic, and checkpoints are sometimes kind of unforgiving with all the spikes, but overall an amazing job! Well done!
Apr 25 14:05:56 14m 42s The Dark Cave ♥ 1 Does have potential indeed. Feelt alone and even a bit scared as I moved around through the cave. I think it would be better to not to hear too many sounds there though, since constant clacking just breaks the mood for me. Maye, a bit less of those clacky things in groups that you step into all the time? And then, all the underground creatures that dwell around would hear you well and you'd need to stay still to pretend you are not there, perhaps? Nicely done!
Apr 25 14:17:59 12m 03s Earth 2.0 ♥ 2 Only managed to save 100 people, but still got there! Thank you! Issues: - Felt weird that at some point you can not move to the right or to the left in space - reaching bounds in a place that should not have bounds by it's very definition. Maybe, telling the player that it's too far from the course to Earth 2.0 and he should turn back would help? - Asteroids spawning unpredictably everywhere. At some point I've got one spawned on top of my ship, which destroyed it instantly. Keep it up!
Apr 26 11:20:03 21h 02m Cyto Killer: Save Our Cells! ♥ 1 This. Entry does not welcome you with a good tutorial, and you unfortunately have to start right away with viruses - which is, imho, the strongest enemy in the whole game since it's quick and it spawns ton of other viruses on successful infestation. I personally think level 3 is the best for the starters. However, if you dig deep enough and invest a bit of time, the whole process of killing of the pesky bacterias and other invaders is quite engaging :) And the amount of stuff you put in there is quite a lot too. I've managed to pass about half the levels, and I enjoyed quite a bit. Thank you! Nicely done!
Apr 26 11:32:29 12m 26s LEADER KEEP THEM ALIVE ♥ 1 Wow. This was incredibly atmospheric and rather authentic. Teaches you one of the main qualities of the true astronaut - patience. One thing I'd wish for is to have you not be put completely to the very beginning when you fail, so you don't have to go through the tutorial stage twice. Otherwise, very impressive and immersive game, 5/5 Mood to be sure. Wonderfully done!
Apr 26 12:20:16 47m 47s THE PATH ♥ 2 Eh. I am a terrible hen, it seems :( Many times I tried to get the last chicken over the road, but the car incoming was very unpredictable, so you could never feel like you have any impact on this. After some trials I've got over to meet yet another track where my little stupid chicken would get immediately slaughtered... I think it's an interesting idea and the graphics/video/atmosphere are really good, but found it hard to pass though. Maybe, some tutorial would help? Nonethless, good job!
Apr 26 12:29:23 9m 07s Final Flower: Petals of a Lost Age ♥ 1 Wait, you can shoot in this game? I've got to level 8 without ever shooting 😅 Enjoyed it quite a bit, though it takes time to adjust your mind to you being incapable of jumping properly when holding the capsule (which you still want to hold most of the time) Thanks for the nice experience and the challenge! P.S. Leaderboards are cool, got some highscores there :D
Apr 26 13:02:50 33m 27s Save the FOX! ♥ 3 Hey, I think the best you can do for Lisa's protection is just not to let her go anywhere by standing firmly in her way. This she does not go away and can be protected for some time. Is there some progression in the game besides increasing amount of owls that spawn though? Would be glad to see. Like the idea and the atmosphere was nice too ✌️ Keep it up! 👍
Apr 26 13:11:54 9m 04s Save Your Wife! ♥ 1 Hey, that's an unique idea! Was rather hard to shoot the wolves - they are incredibly fast and the different heights do no help either (wanted to crouch multiple times but couldn't) Was fun to throw her up while (trying to) shooting the wolves. And the artstyle is really nice, as mentioned, as well as the intro. Well done!
Apr 26 13:17:25 5m 31s Survivalgo ♥ 1 That's a nice base to make a full scale game about programming :) especially just for 10 hours! I think an easy improvement would be to introduce the grid, so you could easily see how many cells would you normally travel. More programs and more complex objectives, as well as the actors on the field would help a lot - but that's just about amount of time invested, right? Otherwise, it was pretty self-explanatory and well done.
Apr 26 13:43:57 26m 32s Fire Camp ♥ 2 Well, got some ghosts trying to extinquish my campfire! The game is quite performance-hungry, unfortunately, at least on my Mac :/ maybe there's something we can do about that, like turning off shadows or lightning in general to make it a bit more accessible? Cool to see that you have progress after each level, which gets you better chances for survival over time :) Also, the axe from the start did not seem as necessary, since you always have one next to your fire. Or, perhaps I did not survive enough to see my ax break? Nonetheless, nice entry!
Apr 26 14:28:24 44m 27s MiniDrone ♥ 1 Wow, that was rather enjoyable - to fly around the planet, gather resources and rush back to the energy statin while trying to avoid the meteorites. The energy bar on the drone was not obvious to figure out at first, but it looks mighty athentic. Maybe, some duplicate energy bar on the UI would be helpful? Also, how is the difficulty increasing during the game? While your own progression is very nice and gives you motivation, I'd enjoy being able to face harder challenges as I progress :) Low-poly graphics are super sleek and nice (while the drone could be a little bit bigger for convenience reasons - or maybe, it could grow over time in order to increase the difficulty?) Nonetheless, very nice entry, thank you for creating this!
Apr 26 14:41:19 12m 55s Save The Fish ♥ 1 Whoa, I'm always faalling into that rotating platform pit! Was a lot of fun to keep the fish balanced and jump over the sticks though :) More bonus points for the tutorial and majestic camera run over the level. I think the water never really was an issue, so extra water bonuses could be a bit more scarce or require from you some additional awkward jumps, perhaps? Overall, very nice 👍
Apr 26 14:59:20 18m 01s Commodore Commander ♥ 1 Very solid entry and reminiscent of old times! I think checkpoints could be helpful, so you won't have to restart from the very beginning if accidentally gotten into a purple zone. Got to the third level, felt very immersed, shoot a few things - and then one wrong command got me to the start :( The style is awesome, multiple cameras to see the view are nice too.- but I mostly used the top camera Perhaps the tank view is better for some scenic shots? Some balance needed there :) Otherwise, very nice and unique entry, great job!
Apr 26 19:43:39 4h 44m Sunlit ♥ 1 Whoa, that was an incredible experience! Relaxing, chilling and very, very beautiful! Even if it gets a bit repetitive over time, I still got into it for quite a while :) Thank you for sharing this! I'd **root** for it getting the innovation and mood categories 😉
Apr 27 16:00:58 20h 17m Alchemist ♥ 0 DELETED message (bug with posting on LD)
Apr 27 18:30:14 2h 29m Alien Convoy ♥ 2 Hey, good take on the theme! I think you'd want to progress the alien matter further and perhaps make the alien do something powerful and mysterious to help and/or thwart you :) Enemies are really fast at shooting and you can die in no time, so I found it helpful to just shoot everywhere but the direction of your truck (since friendly fire is on) just in case if there would be someone. Not sure if it was intended. Still, nice 👍
Apr 27 19:03:27 33m 13s SUBMERGED ♥ 0 Solid entry! The idea of underwater exploration is quite interesting, the fear of getting asphyxiated could be quite immersive if you portray it through breath and heartbeat. I think it could be a bit easier to swim around if your character would immediately take upwards position if you swim up, many times got electrocuted due to me being too wide and unable to stand up Also, while there is a plenty of air on the level, it's very pressing you into going to the exit, so any exploration you do is involuntary, which is not as nice as one'd like. And maybe, pixel resolution of the main character and the surrounding would look more authentic if they would be the same (currently the character is more detailed and the surroundings are more blocky, and that does not fit so well). But I like your color scheme and style overall. Keep it up!
Apr 27 19:14:41 11m 14s Pong-Pong ♥ 1 This is a nice little shoot'em up, completed it in about 5 minutes and enjoyed it quote a bit, thank you! Stylish graphics and nice music helped to make it through as well :) Sidenotes: - Car passing from one location to another currently is just waiting without any meaningful activity, it could be either faster or a good time to recover / setup before the following fight - Bonus of big bullets seems to be unhelpful, the default mode is quite good already - Not sure what is the difference between red and yellow enemies - in general, they could be a bit more different, I guess Good job nonetheless!
Apr 27 19:27:00 12m 19s Protect The Artifact ♥ 1 I've got the Slasher achievement unlocked :) I think gradual increase in difficulty could help the game to be a bit more challenging after a while (currently enemies seem to spawn at the same rate, so it gets repetitive eventually) Nice graphics style. I was thinking I'm the LD box for a little bit (since the camera is centered on it) and was flabbergasted about how the controls are inversed and it's really, really hard to go around Then I realised that I'm the green guy and it became way easier :D Overall, alright compo entry.
Apr 27 19:37:35 10m 35s The Birb ♥ 2 The game is nice and generally forgiving until you get to the bottom part of it. My main complaint is lack of checkpoints. It's just disheartening to have to start over and go from the very beginning if you accidentally fell into somewhere you did not know it's dangerous. The atmosphere, the graphics, the audio though... those were pretty top-notch, well done!
Apr 27 20:05:45 28m 10s Dr. Kronenberg ♥ 1 This game's great and unique take on the theme! It was hard to manage the minions in a way there would be energy for everything. And.. does it start going out sooner as you get more minions? And so you're kind of bound to die eventually unless you mange the minion production properly? Would love to understand better how the whole system works and what other rooms actually do, but as soon as I get out of typical layout, I die really soon. Otherwise, very creative and good job!
Apr 27 20:44:02 38m 17s Scrambl'd ♥ 5 This is absolutely amazing game! While some people would mention that it's hard and checkpoints would make it easier - not convinced you'd need it. No, this kinda game you'd play as a kid for hours to go, trying the same level over and over and over until you master it - and then you show your friends how cool you are :) It's a game of trial and error, you have to bump multiple times into obstacles, fall from a top, etc. until you learn the level layout by heart. This may be frustrating, but it's part of the experience - and I think you guys nailed it. The gamebow old-school kinda game - 10/10 Thank you for this. (*nostalgic tears*)
Apr 27 20:53:39 9m 37s Snoo's Quest to Antarctica ♥ 1 That's a cute little arcade you've built! Actually, was expecting more levels to come after I've passed through all the tutorial things and gathered my node, scarf and hat. I've just got into the game, after all :) Also, did not see the point in shooting the flames. Seems like new ones would inevitably spawn and you can evade their shots better while not shooting. Also, tips disappearing after you collect the thing (as was with the hat) should not happen, I believe Still, rather solid and nice entry 👍
Apr 27 21:04:06 10m 27s PostCat ♥ 1 Really like the artstyle and the idea! The implementation, however... It's a bit too fast for me, to be honest. I just could not manage to put everything in there on lv.3 in time Perhaps, if I'd have hotkeys, I would be able to, but mouse's way too slow for our cat. Still, rated it high and wish you all the best with this nice and solid entry!
Apr 27 21:13:49 9m 43s Guns N' Violets ♥ 1 I liked it, rather hardcore but enjooyable entry :) The revenge points are a good way to keep the player playing for a little bit, since you can get it easier over time (slowly though) The violet itself seems to be the biggest obstacle, since it block my shots and it's taking time to go around it and recalibrate my aim yet again How many enemy types are there?
Apr 27 21:28:57 15m 08s Noble ♥ 0 Wow, that was something totally new on this LD, have some extra points in Innovation for that :D And the idea of breeding and strengthening your family tree is awesome. Just had to wait at some point for females to appear and save the day, and vice versa! I guess on endless mode it could get repetitive, but as yoou've designed it, seems just about right 👍 Thank you!
Apr 28 17:57:56 20h 28m Gaia ♥ 0 Hey, would it make sense for humans to only spawn around, not just everywhere? And you'd have to keep the humans alive as well, to some extent? Otherwise, felt nice and new, great stuff!
Apr 30 17:58:14 48h 00m Mount Ookie ♥ 1 That's a very pretty game, and the Mount itself has some mystery to it that I feel like knowing. Maybe, you could learn more by keeping it alive for a longer time? Wasps do not seem like they pose a threat to the mountain, and you don't see its death, it's breaking immersion a bit - maybe you could show it too? Controls are feeling rather smooth and fair, that's very good 👍 The audio felt right in place too So, enjoyed it quite a bit! Thanks!
May 2 17:25:50 47h 27m The Drown ♥ 3 Very, very strong entry overall. It's a lot of stuff done in a rather short time, and my only regret is not to be able to explore the whole tech tree during a few rounds that you need to charge the reactor. Greatly done on the voice over side, cool intro scene, gets you into the mood instantly. By the way, what actually happened to the captain? And why did they need the reactor in the first place?