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firellon

Feedback comments for LD47

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TimestampSince previousGamefirellon's comment
Oct 6 09:32:08 Cat's Delivery Service ♥ 1 Hey, what a nice narrative game you have here! Like the melancholic mood of it, and the amount of characters introduced as well! Everyone's suddenly going away feels depressing, but I guess, that's the idea? Felt like a lot of items aren't actually useful, and the black cat didn't get to sell me anything even though I got catnip a couple of times already. Some characters could share a deeper connection to the player, too. Made it to the end, leaving the cage. Are there more than one possible ending, by the way? Nevertheless, good to see a story-driven game here, well done!
Oct 6 09:54:11 22m 03s UnderLoop ♥ 3 Very solid. Obviously, graphics and overall mood are nice, but I liked the take on the mechanic quite a lot. Simple, elegant quest giving that Choose Your Own Adventure feeling. Great job!
Oct 6 12:22:08 2h 27m Lost Woods ♥ 3 The game is alright, with a very straightforward mechanic. I wish there could be a way to get more time as it feels punishing to figure the game out and then run out of time. Snails are annoying and it would be great if one could use the stick to fight them. Good job nevertheless!
Oct 6 12:43:04 20m 56s Tower Knight ♥ 1 Hey, that is definitely a nice idea! It seems that attacking is generally a better strategy than defending, though I get stuck at the first boss, are you expected to get as many attack/defense points up to that point and use your most powerful ability to deal with him?
Oct 6 13:13:17 30m 13s Rewind Dungeon ♥ 2 Very nice pixel art a simple yet catchy idea! I'd only wish for all the levels to be somehow connected between one another, or for the player to be able to rewind their latest move if they think it's been wrong. Great job!
Oct 6 13:33:48 20m 31s Poppy's stuck in time ♥ 2 Amazing artstyle and an unusual kind of story - but got stuck after I've broken the first lock. Nothing happens after the dog hits the remaining lock, the game is over. Just like that: LD47Screen.png
Oct 11 19:11:41 125h 37m Loop Invader ♥ 1 A wonderful entry, took a while to get it, but was quit engaging afterwards! Feels like "if(<4)" is the most useful block around and just helps to eventually jail every invader cell, provided you bisect the space well.
Oct 12 20:28:22 25h 16m Endless Looping Adventure ♥ 2 Quite well polished and drawn idle game, I bet it would go really well on a mobile! I guess more abilities and also some big underlying story that would give some big purpose to the whole looping would make the game even better :)
Oct 13 18:26:30 21h 58m Boomie ♥ 1 That's a really solid entry, had a lot of fun playing it! The mechanic of planning your boomerang's movement is very enjoyable and fits the theme well (although the loops are often only needed to signal the end of boomie's route) It's a bit sad that Boomie stops being alit after a bit of time, was trying to use this in the level with two torches supposed to be ignited from the one inside (which I did not ignite, but used the inside one instead to traverse the whole level being on fire)
Oct 13 18:36:59 10m 29s BagJam ♥ 1 That's a really neat idea! And good to scale complexity too! As people mentioned, colors could be a bit more different - as in, you could use yellow instead of orangey/red, purple, something else easily distinguishaable Also, if luggage could highlight when I'm able to push it - would be amazing, as well as passengers coming from different directions Still, well done 👍