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BoxedMeatRevolution

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TimestampSince previousGameBoxedMeatRevolution's comment
Apr 30 02:48:57 Rat Lab ♥ 1 Your download link is not working.
Apr 30 03:00:50 11m 53s Selloutpunk ♥ 0 It looked like it might have been pretty good, but I wasn't able to pick up drinks (on Windows version) without mashing space/ctrl many times. You should probably try to fix up the input responsiveness. I'll rate this later if it gets fixed.
Apr 30 03:02:24 1m 34s Your Life is Currency ♥ 0 On Windows, zip file was invalid, so I couldn't open it.
Apr 30 04:49:22 1h 46m Zugzwang ♥ 3 I played with my friend and had a good time. There was obviously a lot of thought put into the different pieces and where they were positioned, although the jumping one seemed a little overpowered.
Apr 30 14:09:41 9h 20m Zoltanya, Outdated Robot Fortune Teller ♥ 0 This was a good idea and a really creative interpretation of the theme. It's held back a little by being overall buggy though. Particularly, I ran into a lot of issues when entering two terminals before receiving the customer for the first one. Often the first customer would glitch out and stand so that I couldn't read the later customers. Also, in the responses menu, there are some indistinguishable options (such as two that just read "NOT"--I think possibly "NOT FAMOUS" and something else?). Again, it's a really good idea, so I might try this again if some of the bugs get fixed.
Apr 30 14:28:05 18m 24s [SHIP-WRE-KT] ♥ 3 This game has amazing audio! I love how mush attention was given to everything, even the doors creaking open. Clearly a lot of care went into the visuals and dialogue as well. Gameplay was linear, and the end came far too soon. I wish you guys had had more time to flesh it out! I would play a longer version of SHIPWRE-KT if only to listen to more lovely tunes.
Apr 30 14:45:04 16m 59s Horde Defence ♥ 1 Made it to wave 22! Things I liked: - Easy to learn - Simple controls, but enough to make me unsure about what is the "right" decision - Fits the theme Suggestions: - Currently, I don't think there's much reason to buy "Wall durability". "Poison Durability" seems like a better purchase every time - I wanted to build my own base! Would be fun if you could also buy walls/poison blocks and place them
Apr 30 15:02:30 17m 26s Drytown ♥ 2 This game has a really good interpretation of the theme, and I loved the story/atmosphere of Drytown. Just overall very well executed game, and I'd like to play a longer version of it.
Apr 30 15:03:48 1m 18s Dadiator ♥ 2 Wah! The shield guy on difficult is tough to beat with only your two fists. My arm got tired after mashing the mouse for so long. Bought a spear after that. Liked - Great use of theme! I felt the tension between wanting to buy sword/shield but also needing to fend for my family - Good music and art - Pixel blood effects ๐Ÿ˜„ Suggestions - Took me a while to realize "space" returns to menu. After a battle an indication of how to continue would be nice - Hard to tell whether you or the enemy is taking damage. Maybe you could have a different voice or blood color
Apr 30 15:21:28 17m 40s Auto destruction m.a.c.h.i.n.e. ♥ 1 I made to the end and was thanked with green hearts ๐Ÿ˜„ Liked: - Smooth controls - Good level design. Concepts were slowly introduced and I was able to progress without getting overwhelmed - Consistent in game behaviours (e.g., enemies moved at same speed, and always took 6 shots to kill). This made it possible to think critically about how to spend actions Suggestions: - The bot doesn't teleport centered on the cursor (it is offset). I think being perfectly centered is better - The enemies try to tunnel through the walls (they get stuck and move very slowly). This makes them too easy to kill. I imagine you are aware of this bug I wish there were more levels! Congrats on your first entry!
Apr 30 15:37:29 16m 01s Guttula (HTML) ♥ 1 Beat both levels. Wish there were more! I wasn't quite sure what what the cacti were for. I made them bloom and got mana, but the mana didn't seem useful for anything. The pixel art and music fit complemented each other nicely (though I wish the audio loop was a bit longer). No bugs, and the controls were easy to get a handle on! Nice entry ๐Ÿ˜„
Apr 30 15:47:59 10m 30s Orgain ♥ 1 Very creative idea! We did a "surgery" themed game as well, but you guys had a totally different take. I loved the macabre humor. Good entry ๐Ÿ˜„
Apr 30 15:56:55 8m 56s Blood Rite ♥ 2 Wow! I really enjoyed playing this game! Made it to the end and was congratulated with a bunch of wiggly arms. Liked: - It's a puzzle game! I love puzzles! Good progression from level to level as well - Unique idea with having the enemies move only when you move - Creative setting! I thought the whole situation was quite humourous - Solid art and music. The style is cohesive, easy to parse, and did not get in the way of game play Suggestions: - It would have changed the game quite a bit, but it might make more sense if the character motion was locked to a grid. Maybe that's not a good idea though - I want more levels ๐Ÿ˜œ Overall great entry!
Apr 30 15:57:53 58s The Oarsman ♥ 1 Pretty fun game. I managed to beat it, but I think I would have preferred if the controls were a little less slippery, since the platforming required a lot of precision. I liked how the levels all had many ways in which they could be approached, and how exploring the entire level often paid off with an easier route. (Also, I very much did not like the trail effect and the water effect, as they made it much harder to understand what was going on.)
Apr 30 16:43:53 46m 00s Weasel Catcher ♥ 1 I unraveled the mystery of the ancient artifact! Had fun playing through. The progression was well thought out. When I started I was hardly able to catch brown weasels, but by the end none could escape my net. Impressive compo entry!
Apr 30 17:13:36 29m 43s Dungeon of the Blood God ♥ 1 I enjoyed playing it a lot, but I wish the combat system had a little more strategy (maybe some way to get poise back by fighting well?) Best score I could get was around 2500 gold.
Apr 30 17:47:22 33m 46s jon needs 10$ ♥ 1 I bought the car. Great game, I loved the art style and writing (and the sound effects).
Apr 30 18:27:02 39m 40s Demon Pact ♥ 0 Great artwork, and the combat was pretty fun as well. Once you figure it out, it's almost impossible to die though. Sometimes the enemy AI also just stops working. I'm surprised you chose not to be rated in graphics--the pixel art is very nice.
Apr 30 18:51:16 24m 14s Criminal Street ♥ 1 Really good game. I got up to level 25, but it started to become really hard--I was mostly using my gigantic stockpile of cash from early levels to keep going. I think it might be better if the criminals came in at random times, instead of all at the same time, but either way it was really fun to play. Loved the art!
Apr 30 18:58:20 7m 04s Methods for Instructing Thine Dragon ♥ 0 Great name and art! I especially liked the voice acting! I think gameplay could have been improved in some ways. Maybe the mushrooms could be boucier, or flapping could have provided more lift. I really liked how you had a chance to customize the dragon before playing!
Apr 30 19:50:41 52m 21s Money Mafia ♥ 2 You had a very clever take on the theme, and the game was really well polished too. Overall, a little limited in scope for a jam entry, but what you had was well executed.
Apr 30 20:37:57 47m 16s Theseus Capturing ♥ 0 I won (even with an additional enemy)! It took me a while to realize that the enemies don't really chase you down, but once I realized that they'll eventually stop following you I was able to make it through. I wish there were more enemies and that the corridors were a bit wider. I liked how at the start of each maze you could get a view of the corridors to plan your route.
Apr 30 20:46:52 8m 55s Red Rock ♥ 2 It looked and felt great to play. Sound was the best out of any Ludum Dare game I've played yet (I especially liked the shooting sound). One issue was that it was hard to know which way I was moving because of the lack of a stationary reference--I felt like WASD didn't work correctly. Maybe having some "space dust" or something would help with this. I also would have liked some proper enemies, but I guess you didn't have time to get around to that.
Apr 30 20:57:07 10m 15s Greenback ♥ 1 The Naruto boss "special ability" made me laugh. This game really hits the mark with humour! I thought it was well written and the voice acting was consistently funny. As for gameplay, it was fairly simple, but felt good. I liked how you could "arc" the money, and the controls were responsive. Overall it felt polished, creative, and well put-together! I enjoyed it through and through, right to the credits!
Apr 30 21:07:32 10m 25s Lost In Limbo ♥ 1 Beat the 5 levels and got all the hearts! The controls were a bit twitchy, but I'm not terribly good at precision platformers. I liked how different environments had different tunes, and I thought the levels were cleverly crafted, with lots of interest packed into small screens. The level with the blinking platforms was tough! Started to feel almost rhythmic, because of how you'd need to go and stop to the beat of the level. Good and polished entry!
Apr 30 21:41:37 34m 05s Hell's Pinball ♥ 2 That was a lot of fun. The game feels very polished, the sound and art are both great. The only criticism I have is that it doesn't seem to fit the theme very well.
Apr 30 21:52:10 10m 33s Soulbound ♥ 1 I tried recruiting a bunch of demons and fighting some sinners, but after I would kill one sinner, I became unable to fight any other sinners. They would run into me but I wouldn't be taken to the fight screen. How are you supposed to collect additional souls?
Apr 30 22:15:14 23m 04s Sinking Town ♥ 3 I played for quite a long time because I was intrigued by the story and the game felt polished. Unfortunately I got stuck trying to get into the factory (couldn't find the new crystal lens anywhere). If you post a hint I'd love to finish it. Overall good game!
Apr 30 22:24:28 9m 14s BETRAYDED ♥ 3 I had a lot of fun playing with a friend on the smaller stages, but the larger stages were not as much fun. I liked the stunning mechanic and knocking each other around, and on the larger stages that doesn't happen as much. Really clever idea though.
Apr 30 23:16:47 52m 19s Magical Resonance ♥ 1 I enjoyed the boss fight. Combat was way too easy in general because of how strong healing is, but it was pretty fun just messing around with all of the different spells anyway.
Apr 30 23:50:06 33m 19s Dressed in Red ♥ 1 This is a really good first Ludum Dare. The characters and dialogue were really fantastic. The bartering could have been done better, because it wasn't really clear what a reasonable exchange was. Perhaps if your advisor could tell you more about the person making the trade so that you could get hints from their personality or something like that. Either way, excellent game.
May 1 00:39:55 49m 49s Sinner ♥ 5 I enjoyed this game a lot. The main character felt good to control, and I liked the special abilities. I felt like the enemies were not very fun to fight though. I found myself often running in circles to group enemies into an area and then spamming specials to clear them out. If the fight was in a smaller arena, and if the enemies were less numerous but each individual enemy was more powerful, I think this game could be really good.
May 1 13:27:18 12h 47m WE:FX ใƒŸใƒณใƒŠใ‚ฌFX ♥ 0 Got 6085.103! I like the idea of getting stronger and then selling your strength to increase your score. In this game it seemed like the best strategy was to collect as many spaceships as possible and then crash them all into the "money spot" right before the timer ran out. I was a bit confused by the numbers under the enemy bases. What do they mean?
May 1 13:42:15 14m 57s The Ball's Path ♥ 0 I had the same problem as @codingninjajoas. I skipped ahead to level 2 using the 1-0 trick, and wow, does this game ever get difficult! I made it through lvl 2, but 3 and 4 were too difficult for me. Also, I noticed the game slowing down and dropping frames when lots of objects were spawning. My computer isn't the most powerful, but it is pretty strong, so I was surprised to find performance issues. I thought the controls were good, and I liked the simplicity yet difficulty of the gameplay. I would have like a few more easy levels though ๐Ÿ˜œ Good entry!
May 1 14:07:48 25m 33s Town of Currency ♥ 2 Finally made it onto the scoreboard! (but only barely) Like: - Alien animation and art. The "running" aliens were especially good. I liked how they would pause for a moment before running at you with their tusks - Voice acting and music. Both fit the mood of the game nicely - The "revive" mechanic, and how you came back even stronger than before! I thought that was creative and haven't seen many other games do it Suggestions: - I thought it was odd that you could collide with dead corpses. Eventually they despawned, but it was annoying to walk into them. I think either the corpses should have never despawned (so you'd slowly build a fortress out of dead corpses, which maybe enemies would rip through), or the corpses should not have had any collision - It felt like the enemy behaviour changed as time passed. Personally I like being able to "learn" the behaviour of specific enemies. Having some pallet swaps for the "stronger" versions of the same aliens would have been nice Overall good game! And I loved the inclusion of a scoreboard. I definitely spent some extra time playing while I tried to get a high score!
May 1 14:20:22 12m 34s In Exchange For My life ♥ 1 Great art, and I love the idea of making magic use a risk, and forcing melee combat! As others have mentioned, some polish was missing (the character moved a bit slow, and the melee attack didn't look threatening, making melee fighting less enjoyable than it could have been). Nevertheless, there was a lot of content and thought packed into the game and its mechanics. Good entry!
May 1 14:27:47 7m 25s The Giving Thing ♥ 1 Even though they were simple, I liked the graphics quite a bit. They fit perfectly with the type of story that was being told, and complemented the mood. Short experience, but I enjoyed it.
May 1 14:44:16 16m 29s Love, Death&Swords ♥ 1 Great art! The controls were a bit slippery feeling, and the ranged abilities made combat a bit too easy. It might have been nice if the enemies would track you down once you attacked them, and if there was some sort of "shield" you could temporarily put up to block attacks. Good work again on the visuals!
May 1 15:07:59 23m 43s Deep Space Prospector ♥ 1 Great atmosphere! The music, particle effects, and fireworks explosion when killing an enemy were very well done. One bug: I collected all the energy in the first sector, and then when I teleported to the second sector a message saying "you mined all the energy in the sector, game over" appeared. I thought the controls were well balanced! Clearly you did some playtesting and tweaking to make them feel right. Good entry!
May 1 15:53:39 45m 40s ๏ฝ‰๏ฝŽ๏ฝ–๏ฝ…๏ฝ’๏ฝ”๏ฝ…๏ฝ‚๏ฝ’๏ฝ๏ฝ… ♥ 1 Great game! Very creative idea, well written, and perfect atmosphere. Played through the whole thing and only reached for the hint for the second-last clue. I might not have used a hint if it was a bit easier to "get around". A couple suggestions: - collect words automatically as you go to "before" - have a "quick select" for already discovered word combos (provided you have the words) - trim down the number of words (e.g., "disembark" and "deboard" maybe could have been the same For a Ludum Dare game this was amazing! Had lots of fun puzzling through it, and I'd definitely play a longer story.
May 1 16:12:33 18m 54s PVP Pong ♥ 1 I like to see PvP games in Ludum Dare! I thought the lasers were a bit overpowered, and the leaderboard seemed a bit glitched. Had fun playing with a friend though ๐Ÿ˜„
May 1 16:53:47 41m 14s Seaway ♥ 1 Really great feel to the game. It all fit together well, from how everything looked to the control of the ship. It wasn't very challenging once you had a few upgrades, but it was fun to play for a few minutes. The music/sound was also quite good.
May 1 17:03:38 9m 51s Sweet Sweet Witch Hunt ♥ 3 I liked the witch laugh and graphics, but there was some tonal mismatch between the graphics and the interpretation of the theme that you chose. Got a score of 100,000, but then I found out you couldn't die.
May 1 17:19:16 15m 38s I D E N T I F T Y ♥ 2 Nice to see a narrative game! I thought it was well written, but difficult to tell who were "real". I definitely had a number of guesses before finding the correct combination. The UI was nice and clean as well. Good entry
May 1 18:08:18 49m 02s Zoltan's Idea ♥ 4 Well Done Zoltan! I enjoyed playing through this. A lot of creativity, keeping it interesting for the entire playthrough. The graphics were cute and the silly story made me smile. It wasn't clear to me if the stats of an individual cat made a game easier or harder, but I had fun even if I didn't understand all the mechanics. Good entry ๐Ÿ˜บ
May 1 18:46:38 38m 20s The Last Drop ♥ 1 I liked your idea of switching between gardening and fighting. I would like to play a scaled up version of this, with more plants and enemies, and maybe a little more strategy about what to plant when. Right now the game is a little too easy once you know what's going on, but a larger variety of stronger enemies would help with that a lot. Also, the way the enemies stagger when they walk was a nice touch.
May 1 18:52:02 5m 24s MรถรถM Mafia ♥ 1 Brother Moomi stole all the moom hearts ๐Ÿ˜ฎ I love the art style and atmosphere! I think the double jump is a bit glitchy: it's possible to get to the upper level of the jazz bar just by jumping and not paying any hearts on the lights. The story was cute and kept me playing until the end! Good entry ๐Ÿ˜„
May 1 19:05:34 13m 32s Zombie Survival ♥ 1 Game definitely seems unfinished, but I'm sure if you work on it more it could become something cool! I think the enemy waves stopped after a while, and the reload button didn't seem to always work (even when bullets I still had bullets). Also, as the others have mentioned, some ground texture would go a long way to giving a sense of movement.
May 1 19:26:28 20m 54s The Fountain of Youth ♥ 0 It was fun trying to get all the endings (got 10/12), story was pretty good too. I was a bit confused why I couldn't recognize the man on the farm as my uncle unless I went down one specific path. The english wasn't quite right for a lot of the text, but I didn't find it to take away from the experience at all.
May 1 19:59:55 33m 27s EZ GAME ♥ 1 The movement was really cool, especially being able to leap and roll. Managed to get about 5,000 points. A couple quick recommendations: - I think third person camera behind the character would work better, with lightsaber attacks on the LMB. As it was, it was very hard to control where the character was going. - I found it easiest to kill enemies by standing still. The animations for lightsaber swipes are in the z-axis too much, so make it harder to kill enemies in a lot of cases. I think this will be a lot of fun to play once you've polished it up a bit though. I hope you will keep working on it.
May 1 20:57:57 58m 02s DEVOUR THE FLESH ♥ 2 This is pretty much my favourite game of this Ludum Dare. The game was very challenging but felt completely fair--every enemy always attacked in the same way, so you could plan out almost every situation. The enemy types complemented each other well--swordsman and yetis can cover each other when you move close, harpies can cover the units on the ground, and the snipers overall just make things difficult. Absolutely great job, I can't think of anything I would like improved related to the core gameplay.
May 1 22:46:35 1h 48m Blency ♥ 1 I WIN! Good controls and game loop. Took me a while to realize that you need to move on the blood to gain health (standing still doesn't work as well). Also it's possible to win on wave 2. Strategy: kill every zombie except for one of the gunmen. Then go slide back on forth on the blood until you have 1000 blood. The gunman shoots you, but you gain health much more quickly that he takes it away. The pixel art and horde gameplay were fun. Good entry!
May 1 23:08:03 21m 28s Broker ♥ 3 All in on SK! Got in at a cool 100 per stock and rode it up until the price no longer even fit on the screen. I think my score was also overflowing... but it was fun getting to that point! I was surprised by how addicting the gameloop was. I was just picking a few stocks, buying when the number went positive, and then selling when it went negative. That strategy seemed to work pretty well. The graphics were very well done, and I loved the humorous "You Get No Help". Great entry ๐Ÿ˜„
May 2 02:28:59 3h 20m PigsyBanksy ♥ 0 Beautiful game! Great sound design too. The clink of the coins was very satisfying. One suggestion is that I thought the horizontal movement was a little slow, I wanted to go a bit faster through those stunning levels! Overall, very impressive entry for Ludum Dare ๐Ÿ‘ PS. not sure if a bug or intentional, but you can continue to fly the piggy even after getting a game over. In fact you can fly him right to the next level! I kind of like this "bug" though because it means you don't need to restart from the tutorial when you lose
May 2 02:40:54 11m 55s NECROCAT 9000 ♥ 2 Stellar opening scene! Great art and perfectly sets the mood. The music was also really well done! I also like the idea of "indirect combat", whereby you are summoning things to protect yourself. I don't think I've played a game quite like this before. I do think the player movement could have been tweaked a bit: the dash was difficult to control (going erratic distances), and the cat felt a little slow when not dashing. Overall I am very impressed with this game! I enjoyed playing it for quite a while ๐Ÿ˜„
May 2 02:59:22 18m 28s Flash Dash Dungeon ♥ 1 I love seeing an entry with randomly generated levels! Played up to level 17 (the levels start to get real big!) I noticed there's a bit of an exploit in the shop. The item "halves damage, gain 12 seconds" is very strong. You can buy it arbitrarily many times, and then spend the seconds on other things. This way you can effectively get infinite speed, infinite time, and infinite max time. Your damage output goes to zero, but that doesn't matter when you're super speedy and have all the time in the world ๐Ÿ˜œ Regardless, I had fun playing this game. It was well put together, with a reasonable increase in difficulty each level, and fun game loop. Good entry ๐Ÿ˜„
May 2 03:04:56 5m 34s Ashes ♥ 1 Great looking game! One of the comments says "tune down the effects" but I disagree! I thought the effects were evocative of intense heat and the stress of the job. Really unique idea as well. Great entry ๐Ÿ˜„
May 2 03:13:09 8m 13s U Wouldn't Shoot a Ship ♥ 1 Lots of fun to play and try out all the upgrades! The difficulty really ramps up as time goes on. It goes from feeling like a game where you're hunting down lone ships, to more of a bullet hell. Explosion sound effects were a nice touch! Great entry ๐Ÿ˜„
May 2 03:19:02 5m 53s Catiro ♥ 0 Really fun game, but also super difficult. I played for about an hour and could only get about 70 coins (does level 2 ever end?)
May 2 03:30:09 11m 07s D E A T H S G R A S P ♥ 4 Amazing art and atmosphere! Good writing too. I played through all the endings, and (almost) found the good one last. I wish there was more content, and that the "magnifying glass" to click things was used more often. But, I understand that would be hard to accomplish in a game jam: you guys already made an impressive amount of content with the writing and art! Great entry!
May 2 04:00:21 30m 12s Deadline ♥ 3 Pretty fun to just mess around with stuff. The poison is super strong though! Every time I used it, I got about 300 souls, with hardly any effort. I also tried some chain reactions with explosions, but I was never nearly as successful as with poison. I'd love to see a version of this with more interactions between things, maybe if you plan to release a post-jam version.
May 2 15:19:24 11h 19m Sheep It ♥ 2 Wow! This is the most polished and entry I have played. Everything has it's place and feels complete. The sheep, the soft music, the farting mushrooms, the squat-dancing idle character, the process of discovery as new items get shunted out of the tool pipe... it all fits together perfectly. Highlights for me were discovering that the sheep orbs make you a pied-piper of sheep, and unlocking the first door only to have all the sheep get distracted by the pit of death. It was a joy to play, and the mega-sheep ending was the cherry on top ๐Ÿ˜„
May 2 15:41:30 22m 06s Meat Your Unmaker ♥ 2 The first time I thought hard, was unsuccessful, and found no love. The second time I dipped my mind into the fourth dimension and split it thrice. Logic and unlogic twined in the space of a breath, and with love replete I kissed sweet Jubiflex. (Great job on this game! Well written, voiced, and executed ๐Ÿ˜„)
May 2 16:04:43 23m 13s Knit Worth ♥ 5 Very fun game and incredibly creative idea. Well executed as well. The introduction was hilarious ๐Ÿ˜„ The gameplay was simple, but well thought out. At first I was mashing buttons as quickly as I could and not caring much about little errors. But then I realized that mistakes kill combos, so I took a new approach and was more careful. Then I realized that the blue neurons blink differently when they're about to change! So I increased my high score even more by mashing buttons when they looked "safe". Those little touches make this game feel very polished, well thought out, and complete. Overall it was a pleasure to play. Well done!
May 2 16:22:00 17m 17s Goals ♥ 1 Ah! It ended so soon. I want more! Instead I guess I'll need to learn the lesson that you can't always reach all your goals ๐Ÿ˜œ Honestly, the puzzles you designed were very well thought out. You set clever traps by ensuring that the "obvious way" wouldn't be the "right way". Then, when I did find the "right way" I got to feel clever. This is good puzzle design ๐Ÿ‘ Aside from the puzzles themselves, the game was minimalist, but nothing detracted from the experience. Though the visuals were a bit rough, the audio was on point. Overall this is one of the best puzzle games I've played this Ludum Dare.
May 2 16:34:58 12m 58s Ent merchant ♥ 1 Definitely a strange game, but fun nonetheless ๐Ÿ˜œ I really liked the art style. It looks like a tangram puzzle, with bold colours: all geometric and angular. The game itself felt unfinished, but I played it in an almost trancelike state for a while. I liked how only certain combinations of QWER were used. After a while I wasn't really looking at individual letters, but instead could recognize whole "groups" of 4 symbols, and input them without much thought. I think if there were too many letter combos then the game would have suffered.
May 3 14:18:15 21h 43m Noobmancer ♥ 2 Aw! It ended so soon ๐Ÿ˜ข Very polished game, and lots of fun to play! Controlling the character felt good, the 3D world was vibrant, and the voice acting was a nice touch. Also, the "cloning" and "exploding" sound effect were particularly satisfying. I think the most enjoyable part of the gameplay was creating clones to jump on, and then needing to jump again quickly to another clone before the current one exploded. It made the platforming at the end especially tense! One issue is that the camera seems to be at a fixed angle, making some sections frustrating to play through. If there is a way to control the camera I was unable to find it. Also, the only unpolished part of the game were those little red health boxes... I assume time just ran out and you weren't able to make a "heart" asset, but it sticks out in an otherwise beautiful game! (you still get full marks for graphics of course) Overall this is a very impressive entry. Well done ๐Ÿ˜„
May 3 14:30:06 11m 51s Life is Currency ♥ 2 This game really succeeds at creating a creepy atmosphere and building tension! Having the screen become more bloodied over time was a nice touch!
May 3 14:37:05 6m 59s Rashness ♥ 2 Very nice looking game! The pixel art and UI were well accomplished and well thought out. I enjoyed the soundtrack as well! Gameplay was relatively simple, but fun. I like the idea of trying different character loadouts until you find the one that beats the boss. Good entry ๐Ÿ˜„ (edit - I just noticed this is a compo entry, which makes it all the more impressive ๐Ÿ‘ )
May 3 15:37:09 1h 00m What do YOU want? ♥ 2 Great game! I love the "hidden information" aspect. At first I wasn't driving hard enough bargains, but slowly I learned what people would accept and was able to push folks to the limit. Got the good ending on the beach! The presentation of this game really shines. Very well done and cohesive art style. Great music. Good tutorial to kick things off. It all fits together perfectly!
May 3 17:49:44 2h 12m With It Or On It ♥ 1 Unique and beautiful style for the art. The soundtrack and sound effects were perfect as well. I may have been missing something, but I thought the combat system could have been made more interesting. Maybe add a few more mechanics or enemies. I would love to play a more fleshed out version of this game. Well done!
May 3 20:01:01 2h 11m Escape from the Bank ♥ 1 Fun game! It's always nice to see games with randomly generated levels ๐Ÿ˜„ The levels got difficult pretty quick though! One suggestion is to start the level zoomed out, and then zoom in on the player. That way you'd get a chance to briefly memorize a path before making your way to the exit. Good entry!
May 3 20:25:47 24m 46s Culteria ♥ 0 On windows: it would not play until I renamed the folder "LudumDare44_data" to "Cultaria_Data", otherwise it threw an error. I got 2 million followers! At one point the cops came and asked for a bribe, I thought that was funny. Good work on the UI, it was pretty clear how everything worked even without a tutorial. I also enjoyed being able to "set up" my cult before the game started. A couple suggestions: - It would be nice if the info you input at the start was reflected on the buttons. E.g., instead of "Publish book" say "Publish NAME_OF_BOOK_YOU_ENTERED_AT_START" - More silly events (e.g., cops asking for bribes) - Maybe the ability to build your cult beyond being a single tent and a person with a sign. For example, imagine if as your cult got bigger some of the buttons would "upgrade headquarters" and each time that event completed your headquarters would get bigger and attract more followers Overall, I enjoyed playing! Note: you guys are on the "Neglected Games" page ๐Ÿ˜ข If you rate more games then your game will get more visibility and more people will play it! (Maybe you guys know this and don't feel like rating games. That's okay!)
May 3 20:58:05 32m 18s Space Gunner ♥ 2 Wow! Very polished entry! The visual presentation and audio choices were on point. I especially liked the use of effects when enemies were killed. The "explosion" effect was a nice touch. The difficulty curve was also well thought out. I made it to level 11 before I got mobbed, but if I was a little better I'm sure I could have made it farther! A couple of suggestions: - The fixed camera angle made it more difficult to move down, and easier to move up (because you could see more of the playing field in the "up" direction). Because of this I always tried to stick to the lower parts of the stage, and it felt unfair when an enemy came at me from the bottom - The upgrades could have been more fun. I would have loved to be able to buy different gun, or some abilities (e.g., a shield, or an AOE upgrade) - I was sad when everything in the shop was sold out ๐Ÿ˜ข Let me upgrade forever ๐Ÿ˜œ Overall very impressive and juicy entry! I had a great time playing!
May 3 21:20:24 22m 19s Ollo's Life ♥ 2 Ollo was never forgot ๐Ÿ˜ข Really great entry! You nailed the Gameboy aesthetic, and made a very cohesive experience. I notice some people complaining about puzzle difficulty, but I thought they were a bit on the easy side. Easy is good for accessibility purposes, but I would have liked a couple more difficult puzzles. Overall I have few complaints though! I enjoyed my time playing, and would have kept going if there was more ๐Ÿ˜„
May 3 21:53:01 32m 37s My Sweet Money Shooter ♥ 2 Great game! There are loads of games this LD that cause you to "lose money when you shoot", but I think this one does it best. You're actually shooting money so it makes sense! It was incredibly gratifying to see all the money go flying with "cha-chings" when people got hit. Great entry ๐Ÿ˜„
May 3 22:01:07 8m 06s Bribery ♥ 1 Complete! I had fun playing. I liked the lighting effect, and thought the shop was nice surprise. Game was a little short, but well executed. Good entry!
May 4 00:08:57 2h 07m S.A.S.S. ♥ 2 Many others have said it already, but great graphical style! The controls were a touch sensitive, but I just decreased the sensitivity on my mouse ๐Ÿ˜‰ I really appreciated how you filled the skybox with interesting art! It made the game world feel more real, and I wanted to fly out to the space station / visit the black hole! I thought the music was a bit epic for cleaning up space junk, but I liked the tracks nonetheless (who am I to complain anyways? we didn't even get to music on my game). I also liked how the shop items were randomized, giving the game more replay value. Good game!
May 4 00:28:56 19m 59s Who Wants to Be a Vampire's Heir? ♥ 1 I won "Who wants to become a vampire's heir"! The voice acting was great, and I liked how there was a certain logic to the answers (sometimes there were even "hints" if you'd been listening closely enough to the prior scenes). Well done!