kpedatte 2019-04-30 20:26
Good job. I'm so bad i couldn't find a flag, but I'll try again! Congrats
Foon → Ludum Dare Explorer → LD44 → Theseus Capturing
By nikipedia
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 460 | 2.75 | 14 | |
| Fun | 447 | 2.58 | 14 | |
| Innovation | 430 | 2.58 | 14 | |
| Theme | 2.50 | 13 | ||
| Graphics | 343 | 3.04 | 14 | |
| Audio | 253 | 2.95 | 14 | |
| Humor | 1.62 | 10 |
Good job. I'm so bad i couldn't find a flag, but I'll try again! Congrats
Overall the game felt very claustrophobic, it didn't feel like I had time to react to the blue dudes unless I played fairly slowly around corners. When I started playing a bit slower, the game just felt a little dull since I ended up playing around the dash cooldown a lot, which lead for a fair amount of waiting. I dashed through a wall once towards the outside of the play space and got stuck in a wall until my cooldown came off twice, because the first time trying to get out didn't work.
Good art and interesting idea. Movement is quite buggy and it is not clear where to choose power ups. I also couldn't dash.
I won (even with an additional enemy)!
It took me a while to realize that the enemies don't really chase you down, but once I realized that they'll eventually stop following you I was able to make it through. I wish there were more enemies and that the corridors were a bit wider. I liked how at the start of each maze you could get a view of the corridors to plan your route.
Really great job! Art is nice, music is veeery nice (love the change of tone when catching a flag), and it is pleasant to walk in this maze (sorry, labyrinth). It is however suuuuper hard to avoid the little monsters, it is really hard to estimate when to dodge them with your abilities. I was thinking, maybe 3rd person view would be nice? Anyway I really enjoyed, keep going like this!
Thanks for the detailed feedback, I wasn't quite aware of how frustrating the blue little monsters can get (you start to adapt after playtesting for the 100th time haha). I made the blue guys visible through walls after the release, changing some hitboxes and at some point I might upload a new version with dynamic maze generation and wider corridors. I was told about the bugs already but wasn't able to reproduce them so far :/
I like the idea. There was a lot of clipping and going out of bounds happening though. You did well on this entry though. My suggestion for next time:
- Look into the possibilities of Unity rigidbodies more (assuming you used Unity)