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| Timestamp | Since previous | Game | vfabien21's comment | |
|---|---|---|---|---|
| Dec 3 23:33:45 | The lost strawberry | ♥ 2 | Impressive game for a compo ! I really love the colors and what you've done with the sound. I am impressed by the challenge of some levels. I will definitally come back to it and try to get to the end... | |
| Dec 4 22:09:23 | 22h 35m | TECHNOCIDE | ♥ 1 | Really nice graphics, animations and old school style, specifically the gun and 3D movement. I fell that there is some potential as some sort of puzzly-turnbased-fps. I got a bit lost though... |
| Dec 4 22:32:50 | 23m 27s | Gina's Bed & Breakfast | ♥ 0 | One good point for using bitsy ! Surprisingly, the dialogs did not work that well for me... Event if I've got the idea, I felt that it was not evolving that much, and that it was lacking progression. The various scenes work well for me though. |
| Dec 4 22:50:28 | 17m 38s | Timeless Memories | ♥ 1 | Very powerful abstract graphics (and I love the blowing wind on intro screen ;) ). Unfortunately the game crashed for me too on the right picture ! |
| Dec 4 22:58:46 | 8m 18s | Immune Invasion | ♥ 1 | That's exactly the kind of infection game I want to play ! Thank you ! The heart beat effect is really well done. The first few games were tough, but I'll come back to it later and try to finish it. |
| Dec 5 12:38:31 | 13h 39m | Honey Money | ♥ 3 | The mecanism is great and would fit well within a bigger game. I also really love the 2D zelda like graphics. The regular music is OK, but somehow it broke a bit the mood for me. The increasing difficulty is nice (Hey, by the way : the girl really loves Robert the robber, as even if you escape with 0 cash, she will marry you ;) ) |
| Dec 5 17:50:53 | 5h 12m | Whatever Floats Your Boat | ♥ 1 | Hey, nice concept and nice graphics. What has been implemented already provides fun interractions. That's the kind of game which I'd like to see growing. |
| Dec 5 18:42:37 | 51m 44s | Ned's Needs | ♥ 1 | Héhé, lovely graphics, and fun idea. But same as others, I feel that mix of keys and mouse is a bit confusing. |
| Dec 5 18:51:36 | 8m 59s | Drunken Soviet | ♥ 0 | Best use of the theme I have seen so far ! Too bad I haven't brought my mouse with me... (track pad is definitelly not for FPS...) |
| Dec 5 19:10:26 | 18m 50s | SPLIT | ♥ 1 | Excellent mood ! The music is perfect and story beautifully dark. However, somehting somehow broke the mood for me at the beginning : I had not understood that it was my character speaking when he saw his son's corpse (which was not in view yet). Also I felt that the character was way to relaxed, peacefully searching clues as if it was a random case. I had some difficulties afterward to come back in the story. |
| Dec 5 19:42:48 | 32m 22s | Nut Nightmare | ♥ 1 | Nice little game with cute graphics. I particularly love the death animation and end screen. I have had some fun playing it. But I felt that it missed a bit of flesh to really make me enthousiastic about it. |
| Dec 5 21:34:31 | 1h 51m | The wreck of the Pulstar-VIII | ♥ 0 | Very good and tense atmosphere, even though the atmosphere is incredibly gloomy (the suicide scene was tough). That's the kind of game, that makes you feel uneasy after playing... |
| Dec 5 21:49:13 | 14m 42s | Human Rises | ♥ 2 | A good old spreadsheet game... I got confused with the trading buttons though (it took we a while to understand how the worked, when trade was possible) and have experienced a bug with the help dialog (I couldn't close the window after opening it). But I'll come back spend more time on it. |
| Dec 5 21:59:34 | 10m 21s | Neighborhood's Madness | ♥ 1 | I couldn't make it work . *sigh* |
| Dec 5 22:17:34 | 18m 00s | Traffic Jammers | ♥ 1 | Haaaa, that's a tough one... I really want to love it. The idea sounds so cool, the graphics are nice, the music is Okay. But, the game is rather boring : place a few red lights, do something else, come back and win. Maybe is there a way to develop the gameplay around it... |
| Dec 6 20:25:20 | 22h 07m | You can't have too many cats | ♥ 2 | Oh my god... Someone made a game about my neighbour... (for real. I think she has 23 cats in a 30 m2 flat) That was fun, with plenty of tiny places to kill cats. Your death fate adds a lot of fun. Good job! |
| Dec 6 20:46:08 | 20m 48s | Trippy Drive | ♥ 1 | Hey, the idea was really fun. And it was nice to toy with. Actually, I would have loved the drunken effect to be even stronger ! Ir was nice for a short break. |
| Dec 6 20:55:16 | 9m 08s | Welcome to Mars | ♥ 1 | One of the games which fits perfectly in the theme. I really loved the humour in the game's introduction, and the cute clouds are gorgeous (which probably led me to overate the graphics...) The few interractions are fun already. But of course, we would whish for more and deeper interactions. |
| Dec 6 21:15:03 | 19m 47s | To The Depths | ♥ 0 | Whaou. The art is great. And the game looks deep for compo submission. Very good job, and thank you for the experience. |
| Dec 6 21:16:06 | 1m 03s | The Temple of Greed | ♥ 0 | Hello, I have tried thrice, but can't complete the download. I have no idea whose side is the problem... Too bad.. |
| Dec 6 21:27:08 | 11m 02s | Alien System | ♥ 0 | It looks really intriguing. But unfortunatley I don't have any VR. I have sent the link to friends which are equiped with it. I am curious to see what they'll think of it... |
| Dec 6 21:38:44 | 11m 36s | Curse of Greed | ♥ 0 | Perfetc implementation of the theme and very innovative mecanic. Well done ! |
| Dec 6 21:46:22 | 7m 38s | you are the coin master | ♥ 0 | ouch ! It hurts ! Really cool, but tough. 3 hours ? Really ? I might dive a bit further into pico8 then... |
| Dec 7 05:48:22 | 8h 02m | Statues | ♥ 2 | Haha, that was an intense experience. I was really wondering whether the king was some sort of sorcered and would get rid of everyone... |
| Dec 7 17:08:45 | 11h 20m | Leader's guidance | ♥ 1 | The increasing challenge on the same level is really cool. I love how it forces us to keep revising our vision of the level. As some other I have stopped with the 3 bars. I wonder if it leads to any kind of ending... Of course, some oppressive sound in a postcompo version would be really great ! |
| Dec 7 20:22:50 | 3h 14m | Greedy Balloon | ♥ 1 | The hand drawn graphics are nice, and the idea of gold making you heavier is really interesting. It was a fun break, but the concept could be developped a bit further. I felt that the controls were a but tough. |
| Dec 7 21:14:44 | 51m 54s | Zap The Zombies ! | ♥ 0 | That was interresting. However, I have found the laser very difficult to control. The gyroscope movement was a nice touch, though ! I'd say, it has some real potential. |
| Dec 7 21:27:03 | 12m 19s | Virus Eater Peter | ♥ 3 | I love the concept of a scavenging game (you don't kill yourself but loot what is left from previous fights). The control is a bit tough for me. But, I have managed to go the point I can shoot. I wonder what you have prepared for us, if we keep taking RNA... The introductory text was fun ! |
| Dec 7 22:19:12 | 52m 09s | Super Slaughter Dungeon | ♥ 0 | indeed, it really looks like supercrate box. The idea of a continuously firing gun looks promising. However, there is on issue once a monster has reached the bottom, you are forced to stay there most of the time. |
| Dec 8 07:18:55 | 8h 59m | Insomnia - Dark Night | ♥ 0 | Interresting idea. I love that very simple interraction with the player. However I felt that we did not get enough feedback to fully enjoy the atmosphere (what our actions are doing, why we die...). But there probably is and interesting potential for that kind of game. Also a remark about getting ratings : are you aware that to be on the first page to be rated you need to rate other games? For example, for me 11 games I rated brought me 10 who rated my game. It is more reliable than blog articles. |
| Dec 8 10:14:13 | 2h 55m | Space station Too Much | ♥ 0 | Hello ! sorry that you hated so much the theme... The idea of the game is really interresting. I have wanted for years to make a game about a remote space station receiving people. So I am pleased to see something like that. I love the animation and the mood. Unfortunately, I am not sure that the game is really playable in its current state... (At least, I die very quickly and didn't fell that I could do anything about it). I'd love to dive deeper into that concept though. |
| Dec 8 10:36:55 | 22m 42s | The Provocateur | ♥ 1 | Ah, it reminds me of Syndicate when you had to subdue people, or Omar Oyster Outing (Top down zombie game). I loved the top view and the idea to gain control is fun. Is suppose that with more time, the theme of a bloody popular revolt could be pushed a bit further. Regarding the theme, I think that a mecanism is missing (or not obvious enough) to actually make it worse when there are more poeple (ok, more people on strike is worse for the police. But, it is a bit tooo easy) |
| Dec 9 13:10:04 | 26h 33m | Lead Arrow | ♥ 0 | That's a nice and clever little game. The mecanism is simple but efficient. I also like very much how the sound is spacialized. |
| Dec 9 13:26:26 | 16m 22s | Complicity Inc. | ♥ 1 | Nice "paper please" like. I love how the theme of complicity creeps in, and the haste to perform mondain tasks totally overcome the truth behind it. |
| Dec 9 13:37:02 | 10m 36s | POLAMI | ♥ 1 | It took me about 4 games to understand what was going on (at first when the game ended with 4 points, I thought that I had lost). The mecanism is clever, and fits perfectly the theme. Also, those basic graphics with growing plain circles touch a sweet spot in me... |
| Dec 9 14:49:29 | 1h 12m | Apokalipsa | ♥ 1 | I really loved the colors and graphical style. The game in itself look promosing : simple enough, but potential depth. However, even though, it is just a jam game, I would really have loved to be able to interract with settlements ! I hope that you will keep developping it ;) |
| Dec 9 15:35:16 | 45m 47s | Billy the giant hates dancing paragliders on a boat | ♥ 2 | That was fun. But I really wonder : who is the craziest ? Paragliders craving to dance on a boat inhabited by a psychotic giant ? Or a giant which fells a hurge to roast every single visitors on its boat ? Hmmm.... Actually, thinkinf of it, I am sure that we could find something alike in Ulysse's mythology. |
| Dec 9 22:11:28 | 6h 36m | Kabloo8 | ♥ 0 | Very innovative bricks game ! It feels so cool when we send tens of balls... congratulation ! |
| Dec 10 16:10:39 | 17h 59m | Growing Polytheism | ♥ 1 | Hmm. I have tried to start the game but Bit Defender quarantined it... |
| Dec 10 16:43:36 | 32m 57s | Flavo Submarine - Ashes to Ashes | ♥ 3 | Top points for the mood ! And very unsettling situation. I really loved the contrast between the glowing crater, peaceful sea life, sot but sad music, and the horrible carts filled with corpse. However, the controls where a bit too painful for me to fully appreciate the experience. I was an experience I'll remember though. |
| Dec 10 16:57:24 | 13m 48s | Fleet Commander | ♥ 1 | That was incredibly cool and simple ! It reminds me (a bit) to [Begin 2 - Tactical Starship command]( http://hallert.net/misc/begin/begin.html) Good job ! (And I'd love to see more evolved version of this !) |
| Dec 10 17:15:43 | 18m 19s | Minimalista | ♥ 0 | Same as stated above, the road rotation effect is really cool. It reminds me of these plastic road simulator we had as kids. The introduction text was nice too. But after during the game I got confused : too many objects at the same time without knowing what they do, 2 differents tasks to do at the same time (driving, sorting). I feel that the would have hugely benefited from a more gradual start (maybe starting slow. Or not as many different objects) |
| Dec 10 18:44:47 | 1h 29m | Dem Colors | ♥ 0 | Hey, I am impressed, with what You have made in such a short time. I haven't played many tower defense, but it looks innovative. And I like that we can take our time in the building phase and the control you gave us over the tower to destroy. Ennemies are still a bit mysterious to me. But that's a nice game. |
| Dec 10 19:51:40 | 1h 06m | Shall they up? | ♥ 1 | Ok, graphics are placeholders. But the idea is really cool, it was fun to play, and I like that we get the choice to take a weapon or not! The introduction text made me laugh. And suggestion though : it would be cool, when you kill a special foe, if he didn't come back straight away, but a few seconds later. |
| Dec 10 20:20:29 | 28m 49s | A Space Hitchhiking Game | ♥ 1 | This is so cool ! Well, of course, there is a lot of room for improvement (space dust for example, and the pace which is terribly slooooooowwwww). But the different views are great ! I also love those old fashion graphics. The help overlay is really nice too ! I had thought a few times of making hitchhicking too, but with you in the role of the hitch hicker. So your games touches a soft spot in me... |
| Dec 10 21:20:25 | 59m 56s | Grey Goo | ♥ 1 | This is probably the game I enjoyed the most ! The amount of clicking was just right, to breath life into the story. That was a great demonstration of short novel assisted by videogame. (I really hope that you'll get 20 votes to be ranked !) |
| Dec 10 21:50:08 | 29m 43s | TARJECTORIES 2: Mo' Planets, Mo' Problems. | ♥ 0 | Hmm. Bitdefender is getting paranoid about it and erased the exe... |
| Dec 11 21:15:29 | 23h 25m | A Trip to Madness | ♥ 1 | Hello ! The music was really cool ! You recorded it for the jam ? Appart from this it is fun to see an old school ascii game. However, It is not really fun yet : I am not sure that enough mecanism have been implemented to develop any kind of strategy. I am curious : what do you plan to implement with madness potions ? |
| Dec 11 21:26:25 | 10m 56s | Unamed Darkness | ♥ 0 | With so little info, it is very difficult to know if very little has been implemented, or if there is much depth to the game we haven't accessed to yet... |
| Dec 11 21:41:55 | 15m 30s | Vectoids | ♥ 1 | That's nice to see another iteration of strategy cellular automaton strategy game (it makes think of [automata empire](http://store.steampowered.com/app/423800/Automata_Empire/) ). There is still much room for improvement. But finding nice playable mecanism in that field is tough ! |
| Dec 11 22:03:59 | 22m 04s | Kaptain Krustacean: Insectoid Annihilation | ♥ 0 | There does not seem to be any goal yet. But the world we are flying in is really intriguing. For now, it is more an exploration than a game. |
| Dec 11 22:07:51 | 3m 52s | Mo' Fire, mo' Problems | ♥ 0 | hmm... unfortunately, it crashes on start-up on my computer |
| Dec 12 06:39:39 | 8h 31m | Tony Hawk's Hatchback Stunt Simulator: Ghost Protocol | ♥ 0 | Even though the controls are difficult to master, the game is really fun with an environment which is fun to explore and to play with. Ghosts are cool too. I love that type of asynchronous multiplayer game ! |
| Dec 13 06:40:02 | 24h 00m | Castle Diorama | ♥ 2 | The art is beautifull, and it is always fun to play these relaxing puzzles. However, it is lacking a little bit of something to create a powerful atmosphere or add some fun. Maybe the castle apparition is not fun enough to fully reward our efforts (for example include some bits of illustrations telling a story...). On the other hand, the cloud/hills/well serie is really cool. |
| Dec 15 19:48:31 | 61h 08m | Remembag | ♥ 1 | 204 ratings given, and only 2 comments received. You must have rated hyper fast. |
| Dec 16 05:57:45 | 10h 09m | Leaf Me Alone | ♥ 0 | Hey, that was a fun game !I would never have expected to enjoy racking leaves. Also, the diversity in leaves colors is really important for the mood. Good choice. Also, as a side note : the title is great. But I just wanted to make you aware that a past (great) ludum game has the same title : https://jayisgames.com/games/leaf-me-alone/ |
| Dec 16 06:21:32 | 23m 47s | Phaeria's Mine | ♥ 2 | Hey, that's a solid entry ! I love the mecanism where you have to spend your money to preserve it. What would be really cool is some stat showing how much you have spent, and how much has been stolen. Invaders description was great,and there is an impressive amount of polish for a jam game. |
| Dec 16 06:57:20 | 35m 48s | ThemeTris | ♥ 1 | Epic development story ! The idea was interresting, and I'd love to see it fully implemented. And the bits of humour already implemented are fun, and has a nice mirror effect on the ludum. About the tetris part, I can't see how to rotate blocks... |
| Dec 16 07:44:59 | 47m 39s | Starbage Man | ♥ 0 | Cool game, and of course the voice acting is a big plus. The cockpit features is really fun at first, but quickly gets annoying, specifically as we don't have a minimap nor any other navigation indication. And as other player told it, controls are a bit rough : we accelerate really fast... But there are tons of interresting bits in your work and those mixed activities should be fun. If you wanted to keep developping the game, mixing onboard with space event might really be fun ! Anyway, congratulation for this ambitious submission. |
| Dec 16 08:08:51 | 23m 52s | Pet Overload | ♥ 0 | The idea is interresting. However, the way we control animals fells a bit awkward (we they exit the screen, they often get stuck, we can sell them even if tthey are not close to us) which for me took a bit of fun away. But there is some potential there ! |
| Dec 16 10:14:04 | 2h 05m | More Research! | ♥ 1 | That's a solid entry. I is really nice to have an entry with some puzzle levels, and a progression. With slight touches (background, art, music, objects), it is interresting to see how you have managed to create an atmosphere. The "research" theme works great with the objects. It would have been a great opportunity to add some story telling (even without text, through the objets you gather and their environment)! The caracter and ship are really cute (even though their design is really common) |
| Dec 16 10:48:17 | 34m 13s | Tenant Chaos | ♥ 0 | Haha, I can't say that I did have that much -fun- (there is not much of a challange yet), but the atmosphere, and the feeling to be crawling under absurd requests, were great ! Perfect theme fit, and good atmosphere. Well done ! |
| Dec 16 11:08:44 | 20m 27s | Haunted House on 43rd Street | ♥ 1 | that was really surreal... I bet that your nephew helped a lot to this regard. I have really had fun, and the visual art is wonderfull. We can see that you have had fun ! At first I have loved the music, but very quickly it got annoying. I think that it would greatly had been improved, if it changed a bit with the scene. |
| Dec 16 11:41:02 | 32m 18s | Fog Eater | ♥ 0 | That was fun. It is a really strong mecanism that you have got there ! I really love what you have done with with the creatures emerging from the cloud, and the trail they leave. So far I have discovered only one totem, but the setting was great. On a side note, the broom fells more powerfull than the shotgun. That's odd... |
| Dec 16 12:27:21 | 46m 19s | Famous Knight | ♥ 1 | It looks so professional... I am impressed at what you 4 have done over 3 days... |
| Dec 17 09:32:06 | 21h 04m | Star Smugglers | ♥ 1 | That's a really nice game about taking decisions. The gamble about when to sell those aliens artifacts is a really interresting mecanism, which I haven't seen very often in such space tycoon games. I loved that constant risk evaluation whether I should push a little bit further or not. And it was nice to be able to use the money in the end. The art worked really well for me. So good job ! That's a game I really enjoyed playing. |
| Dec 17 15:14:55 | 5h 42m | Cthulhu Writer | ♥ 2 | Whouhaou. This is definitelly my favorite game in the jam so far (but I have a sweet spot with text games). It really made me fell in an invocation game, where I had to call creatures in a judicious order and quick enough before they devour me. The text which gradually gets bigger the more you play is a nice touch. It made me fell, that the more we progress in the game, the closer and better understanding we have of them (hence the text which we can read), but the more exposed we are. |
| Dec 17 15:33:26 | 18m 31s | A time paradox | ♥ 0 | Very good (but tough) time travel puzzle. It is a theme I really appreciate. But I think that it is the first time that I see that interpretation. So thank you for having let us experience it ! The bits of text add a really nice touch. That's great. A full turn based edition, would be really nice too. |
| Dec 17 15:56:30 | 23m 04s | Things are getting worse | ♥ 0 | There really seem to be a very interresting concept in that game. Unfortunatelly, combats are very slow. So it is difficult to fully test it. The voxel type graphics are great (even if it is not 100% voxels, à la Voxatron, as voxels rotate).Same as above, i could not hear any music. |
| Dec 17 16:13:51 | 17m 21s | Boiler Room Defense | ♥ 0 | Well... That is a very well executed shooter, with a great twist ! You have managed to suggest a cool story around it. The background visual is great. The swarm of tiny ennemies make a great event, and the end scene (when you loose) is really cool. I am impressed. And congratulation. |
| Dec 17 16:25:37 | 11m 46s | Orbits | ♥ 0 | Very innovative gravity game ! well, I am not sure that I can add much to what as already been said... Just one thing : the planet's death animation, leaving us some time to play is really cool. Good job ! |
| Dec 17 16:58:21 | 32m 44s | Game of Virus | ♥ 0 | It took me a while to figure out what I was supposed to do. But once done, it has been an enjoyable experience. While playing I was imagining that block pixels were parts of the virus' host. With this in mind, the process of containing the virus and then destroying it, felt really messy... |
| Dec 17 17:17:29 | 19m 08s | Zurvival of the Fleshest! | ♥ 1 | The idea of a reverse clicker is really interresting. And I really love the fact that defeated soldiers become zombies (I should be the main point in zombie games, I would say). But, it is still confusing : we don't really know what each stat, nor the different buildings do. Also, the game still needs a lot of balancing : it has been clicking hell for 2 minutes, then I had to wait for 5 minutes for the game to reach the end. But, still, that was a really interresting idea, which I would love to see being developped. |
| Dec 17 17:28:57 | 11m 28s | Manage Your Stuff | ♥ 1 | Nice game. The best part for me was probably the diversity in weapons, their graphics and animations. But same as @phaix, I felt that the controls were a little bit tricky. Actually, I really wished I had 2 mouses : one to get bubles, the other to control the weapons.... |
| Dec 21 08:32:00 | 87h 03m | Traffic Troubles | ♥ 0 | The idea is interresting. Same as the others I reckon that information is missing. I also came to the same conclusion as @cubeeo : there is one big mecanism missing, a cost for the roads. Without it, we just have to pave the map. But hey ! that's a game jam and the purpose is try to do interresting things. And that's what I really appreciate there. It is definitelly the kind of game I wish to plaay ! I have had one technical issue : I coud not upgrade the roads when left clicking them. |
| Dec 21 20:22:30 | 11h 50m | Pride | ♥ 1 | The game looks interresting, with nice mecanism. However, I got somewhat frustrated, mostly because death was too sudden (It took me a while to undertsand what was happening). But,it was still enjoyable. I liked the character's animation. |
| Dec 21 23:28:56 | 3h 06m | Ionising | ♥ 0 | I loved the contrast between the music and the graphics ! However, controls are soooo frustrating... I'd love though to see more of it with better controls. |
| Dec 22 08:11:49 | 8h 42m | Robot Santa | ♥ 1 | The game was fun to play, and as said above fun to control. However, I have had a big issue : not knowing what to do at first, I have let the robot fall down the screen, and spent 3 minutes hiting the key trying to move, with no apparent result (the robot probably was way too low, and whatever I was doing the arrow was pointing down). It took me 3 restart to understand that my character had fallen. |
| Dec 22 08:33:29 | 21m 40s | Infinity racer | ♥ 0 | The game looks good, simple enough but with efficient controls to be an efficient little game. However I have the same issue as @eric-florio, it is way too fast too quick. I felt that my experience would have greatly been improved if it the speed and cube density had gradually been increased with the score. If you implement that kind of progressivity, I would love to try a post jam version ! |
| Dec 23 10:03:42 | 25h 30m | Bits | ♥ 2 | The golden yellow environment looks nice. There is something interresting in that (stupid) race against the timer. However, I have had one issue : it is annoying to have to click the textbox to get the focus on it (at least in the web version). But that's an interresting idea. |
| Dec 23 11:50:48 | 1h 47m | Jade | ♥ 0 | The atmosphere is incredibly good ! And I really loved the perspective change. However, I am not sure that moving the character does anything. Does it ? However, I felt that very quick the game was getting too dark, and something in the control felt frustrating : I was not sure wether my key presse / clicking were not rigistered, or wheter there was no interraction at this spot (I am thinking on the the bright spot on the pillar. I have had one animation once there. But I am not sure how. Also the text is flickering when hovering over it, which looks more like a detection conflict than an actual animation...) But, once again the atmopshere is really catchy, and will probably bring me to play again ! (Keep voting anrd commenting other games, so we can we can see how well you make in the end ;) ) |
| Dec 26 10:52:56 | 71h 02m | Prepesterous! | ♥ 1 | That's a nice simple game. I am sure I could spend some time findind the best pattern to smash efficiently those pesky rabbits ! However, I have had some difficulties with controls : it took me a while to predict which patch of earth I would dig depending on where I am standing. The coordinates reference of the character is probably its center, while players would probably expect it to be its feet... Also, I would have loved to be able to start screen with the help. But, that's a great and fun job ! |
| Dec 26 11:03:57 | 11m 01s | Hey look at this | ♥ 0 | Ooh, I have never really experienced that situation, but I can really understand it ! Perfect fit with the theme. However, in terms of gameplay, I didn't fell that it worked right : I had tasks which should have last for 5s staying on my screen for ever : I am not sure if it was a bug, or if there was something I didn't get. Also, the first minutes of the game are rather slow. But, it was a good idea, and it would probably greatly benefit from some polish ! |
| Dec 27 09:51:17 | 22h 47m | A Platformer for Ants | ♥ 1 | This is great and an enjoyable game ! I will use it as an example for my students about simple yet efficient mecanism. |
| Dec 27 10:02:06 | 10m 49s | The Prison Maze of Ozxu | ♥ 1 | Hey, that's a cool game, and the mecanism spawning more enemies with each totem is great, if not devilish ;). However, without the ludum theme, I am not sure that I would have figured it out. So some hints to the player would have been great. Nive entry ! Thank you for the experience. |
| Dec 27 10:17:11 | 15m 05s | The Shadow From Below | ♥ 1 | The Idea of the game is attractive, and the implementation well done. However, it did not really manage to catch me : I did not really fell any urge to act. I lacked purpose. Maybe some more lore distilled in the game would improve that ? |
| Dec 27 10:24:35 | 7m 24s | Growing Earth | ♥ 0 | Fun game, with mecanism which has already been used a lot. However, that fact that the game fells much slower as we get bigger is a nice twist. It has been a nice and relaxing experience. |
| Dec 27 10:36:41 | 12m 06s | Yuri's Planties | ♥ 0 | That was a fun little toy (as we have to make thes rules ourselves ;) ) I have a sweet spot with the cellular automata games, so it worked very well with me. So of course, I would very much like to see an improved version of it ! (Other mecanisme, puzzles...) |
| Dec 27 13:42:24 | 3h 05m | Hell Venture Tycoon | ♥ 0 | Nice clicker. I appreciated that a first the task fells very tedious untill we discover that there is strategy to perform them relatively quickly. I loved the graphics, even if they are very basic. @picapica, It is probably because is does not count souls, but harvested souls. You harvest free souls with the big rotating diamond. |
| Dec 27 14:33:25 | 51m 01s | The Worse It Is | ♥ 2 | Whouha ! That was really cool ! The rise is pressure was really well done : my heartbeat rate was increasing, and I felt numb with emotion as the character approached the desk. Despite the graphics being very simple, they were very efficient. Stupid thing however : during the whole the story, I had the feeling that my character had no pants. With each encounter, I was chuckling, wondering what would the other think of my character moving around half naked... |
| Dec 27 18:51:12 | 4h 17m | Goblin Getaway | ♥ 0 | That's a very nice little game ! A fun theme implementation. However, somehow controls felt a bit tedious. But, I am sure that it can be improved. The cover graphic is really nice ! |
| Dec 27 22:04:06 | 3h 12m | Torcher | ♥ 1 | The idea is interresting. The character is really great. But overall the experience is still a bit rough. Aaaah, that's often what jams are about ! Rushing tough projects with friends... But I really hope that you will have the fuel to release a post compo version ! |
| Dec 27 22:15:46 | 11m 40s | Defense 2160 BC | ♥ 1 | I really love how you used the egyptian theme, and implemented it in the tower's graphics ! It is really great. In terms of gameplay though, it is tough to equilibrate a tower defense in such a short time. I have built a wall of arrows, and simply nothing managed to touch me, so I haven't witnessed the creatures stealing my abilities. But the idea is very interresting though. |
| Dec 27 22:55:35 | 39m 49s | Cloak and Dagger | ♥ 0 | The atmosphere is really stunning. good job ! But for someone slow, like me, the game was mostly a race of moving around the guys as quickly as possible, which wasn't really fun. Which is silly, because I fell that it deserves more enjoyment ! |
| Dec 28 10:54:05 | 11h 58m | Bestfund inc. | ♥ 1 | Hey, I really enjoyed your game ! Getting your revenue depending on the money you own is a really nice twist to tower defense. Simple, yet efficient concept. I have had some difficulties though, reading the digits... |
| Dec 28 19:31:50 | 8h 37m | Attack of the Killer Zombie Veggies from Outer Space | ♥ 0 | Well, at this stage, it mostly was a showcase of really cool zombie characters turned into flashy vegetables. Which is fun. However, there still are too many features missing to actually call it a proper game. For example just loosing some points when they reach the end would have been nice, or at least a funny text appearing when we let too many go... But hey, that's Jam ! So we do what in can in the limited time available. So I'd love to see your next production if you stick to that that weird tone. |
| Dec 28 20:57:15 | 1h 25m | the tale of Mr. Diggins | ♥ 0 | The amount of polish in this game is impressively good ! There is even a cute animation in the end... I really enjoyed the music too. Good job ! And well done. And course, I'd love to see more of it ;-) |
| Dec 28 21:12:24 | 15m 09s | Hesperidian Trees | ♥ 1 | The idea of mixing gardening / harvesting / fighting is interresting. But there still are many rough edges in the game. You very good point though, is that you all important system systems implemented : planting, growing, harvesting, monster generation, upgrades, fighting... that's an impressive list for a jam. Good job ! |