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| Timestamp | Since previous | Game | drazil100's comment | |
|---|---|---|---|---|
| Apr 25 04:34:57 | Sim Sperm | ♥ 1 | Not bad! Saw your post about this game during the jam and I went out of my way to look it up cause I was curious as hell xD. Gameplay was a little laggy and for whatever reason I couldn't run it in chrome but the experience was not bad! | |
| Apr 26 06:26:05 | 25h 51m | Fatal System Error | ♥ 1 | This game kicked butt! It was WAY too difficult but all of the mechanics were on points and you could feel how well the game played and controled! Thanks for sharing this game with me! |
| Apr 26 07:01:34 | 35m 29s | Tiny Tony | ♥ 6 | The game is freaking beautiful. It is really difficult to tell where you are at first so that was a trial but I really loved the game! |
| Apr 26 09:12:34 | 2h 11m | A Growing Adventure | ♥ 2 | This was a freaking clever concept for a game. It admittedly wasn't perfect but the whole idea of not knowing what is ahead of you was a really interesting idea. The game is unfortunately a little slow paced because of this mechanic and the combat is a little boring and unbalanced. The art for the game is top notch though so really good job on that! I would love to check out a completed version of the game! |
| Apr 26 09:14:05 | 1m 31s | Star keeper | ♥ 2 | This game was a really beautiful game. I love the art style of the game too. How to play the game is a little unclear but it plays pretty solidly so great job! |
| Apr 26 09:17:09 | 3m 04s | Hypercube | ♥ 1 | This game has some really interesting elements and was a really intersting take on the theme! I wouldn't say it was fun but it functioned pretty solidly and given the difficulty of the theme I understand the struggle to figure out how to turn the theme into a game. (our group struggled for the first 2 days to figure out what our game even WAS and even on the 3rd day we still weren't completely sure.) |
| Apr 26 09:18:24 | 1m 15s | Little Sprout Garden | ♥ 0 | I love how cute this game is. Thanks again for showing it to me! <3 |
| Apr 26 09:21:16 | 2m 52s | Recoil Assault | ♥ 1 | Unfortunately WebGL doesn't work too well for me but thankfully there is a downloadable version! The game was difficult to get the hang of and I didn't ever get even remotely good at it (maybe the controls could use more refinement?) but I love physics based games like this! Good job! |
| Apr 26 09:23:54 | 2m 38s | Sugar World | ♥ 1 | This game was near the top of the list of the 13 games I played today. It is fairly solid and there is clear level design with great artwork. While I cant approve of using built in physics the way you used them in this game (at least not without disabling some features of them) I could tell there was some thought put into them. Overall a solid game! |
| Apr 26 09:26:41 | 2m 47s | Antnator | ♥ 0 | Thanks for sharing this game with me earlier. It was an interesting game! The gravity was a touch on the heavy side and there were a few too many enemies. Also not sure if being small fits the theme of a small world. That aside it was a pretty solid game! |
| Apr 26 09:31:19 | 4m 38s | Polyorbis | ♥ 2 | This game was a really interesting game to play. It was one of the few games I played today that actually made the world small. I want to give you credit on using your own engine instead of using something like unity and game maker. The work that went into that must have been pretty crazy to do any sort of 3D rendering at all! Also I can't imagine the math that went into this game. The game wasn't exactly fun enough that it would be something I would go out of my way to play but unlike most all of the games I played today it was at least fun to fiddle around in and shoot stuff. This was definitely one of the highlight of my stream today and I enjoyed playing this game! |
| Apr 26 09:33:02 | 1m 43s | Prison Blues | ♥ 2 | Pretty solid game with some interesting level design to it. I loved the style of the art and what you did with the dialogue boxes and the writing was really well written (even if there was WAY too much of it) This was fun to play and figure out how to get through! |
| Apr 26 09:38:46 | 5m 44s | Inter-Tidal Snail Breeder Deluxe | ♥ 2 | This game isn't exactly very fun (most ludum games arent though) but I REALLY loved the graphics of the game. The water was freaking beautiful. From the waves on the surface to the particle effects as the waves rushed over your snails. The gameplay itself was pretty good (if not exactly always functional or clear about what you should be doing). I like the concept of having the waves drag you around and it was reasonably well implemented (except when the waves would continue after it graphically told you you were in the clear. I would certainly be interested in playing this type of game after more polish is added and more things to do are added. Thanks for sharing your work with me it was cool to show it off! |
| Apr 27 05:45:43 | 20h 06m | W.R.L.D. (World Reconnaissance eLite Defense) | ♥ 1 | This game was FANTASTIC! Thanks for requesting it in my stream! Controls while super solid were difficult for me to "master" (if you could call it that). Other than that art, sound design, and controls came together to make a super fun experience! I can't think of any criticism though so great job! |
| Apr 27 05:49:17 | 3m 34s | Plutus | ♥ 1 | This style was a really interesting take on the theme! Unfortunately as I mentioned in my stream the physics are really hard to get used to since there is no frame of reference to tell how much you are moving compared to everything else. Aside from that gripe the game plays pretty solidly and the art is super fun and creative! |
| Apr 27 05:54:30 | 5m 13s | KeyPuppers | ♥ 3 | I FREAKING LOVED THIS GAME. The game is super cute and promotes learning your keyboard better! I would love to see an alternate version where the keyboard damage is not predictable (like if the puppers jumped to random keys and such and also included more keys besides letter keys) A game like this would make a fantastic game to learn your keyboard better especially if the pattern wasn't them walking from one side to the other at an even pace. Only bug I encountered is if you freeze a pupper over a broken key it can eat your lives away cause they cant despawn. That aside this is a great game and I would like to make a game like this sometime myself! |
| Apr 27 06:06:36 | 12m 06s | Wake Up ! | ♥ 4 | This was easily one of the most interesting games I played the entire 6 hours and 41 minutes I streamed. I like how you used the parallel dimensions theme (that didn't win which is sad cause I would have loved to see more games like this) with the small world theme. There were obviously a few bugs when I played it like getting knocked off the screen and me being able to carry boxes by standing on them. If I had to give any advice for future games is don't use out of the box physics in their default modes from any engine you use. Most of the time an engine's built in physics are both overly comprehensive and overly generic. You can make a good game with built in physics but its either a very specific type of game (like say for instance bumper cars or something) or requires a LOT of fine tuning. If you do use built in unity physics in the future you should always control an objects velocity directly rather than by applying forces to an object. Overall I really loved the kinds of well thought out puzzles this game had and the art was fantastic and gave a great sense of atmosphere! While the programming was fairly buggy for a game that uses built in physics it is actually pretty freaking good on the programming side (which must have taken quite a lot of tuning). Thanks again for sharing this game in my stream earlier! |
| Apr 27 06:09:25 | 2m 49s | FUEL | ♥ 2 | This game was super cool yet very challenging. I am sorry I couldn't get farther earlier when I was playing but I had quite a bit of fun giving it a shot! Controls were very solid and the whole programming of flying around a sphere was spot on. Thanks for sharing your work earlier! |
| Apr 27 06:26:27 | 17m 02s | Daily Routine: the smallest worlds are the ones we get stuck in | ♥ 2 | I am sorry I didn't give your game more of a chance during the stream. I just played it again and this time I actually got the ending! That was a great ending! Winning the game involves not mindlessly playing the game like I did like a dummy in my stream! |
| Apr 27 06:30:25 | 3m 58s | Evacuator! | ♥ 1 | This was a pretty interesting idea and I loved the graphics style. The game was overall solid and my only real gripe is that navigation based on the mini-map was a bit difficult (probably cause of the perspective of topdown on the mini map vs the angle of the actual game) Other than that great game! |
| Apr 27 06:32:14 | 1m 49s | The Thief Of Silverkeep | ♥ 1 | While I'm not sure I would call this a game given the amount of content and the ease and speed in which you can complete said content. the art style is fantastic and looks beautiful! Great work! |
| Apr 27 06:33:47 | 1m 33s | Godly Corp. | ♥ 1 | I honestly don't know what to say about this game xD It's a very weird game and any comments I could say about gameplay are negated by the very genre this game is! It was interesting to play for sure! Thanks for sharing this! |
| Apr 27 06:45:33 | 11m 46s | Arrows in Orbit | ♥ 1 | This was a super interesting take on the concept and you did a fantastic job thinking outside the box. I loved getting to play this in my stream earlier you did good work! |
| Apr 27 06:47:16 | 1m 43s | Will To Live | ♥ 0 | This game was quite difficult to figure out how to play even after reading the instructions. The game is very ambitious and given what you were going for I think you did really well. I might recommend a smaller scope next time though. |
| Apr 27 07:27:54 | 40m 38s | A Week's Passing | ♥ 2 | I am sorry I softlocked during the stream like a dummy. I just finished playing the game all the way through and while there was at least one dialogue I that broke my immersion ("I knew ****** like the back of my hand") it was a really good game and fit the theme very well at the end. I am sorry again I couldn't show off the rest of the game it was great. Only point of criticism I would give (other than making sure its impossible to get stuck between collision and stuff) is there are too many doors in the house and figuring out how to leave the house the first day is confusing. Great work 10/10 |
| Apr 27 07:29:10 | 1m 16s | Ruined Topology | ♥ 1 | This game was a super interesting maze of passage ways and it is brilliant! Thanks for sharing this game! |
| Apr 27 07:30:55 | 1m 45s | It's a Small World, So Let's Crash It into Things | ♥ 2 | This is great! I loved the sound effects it gave the game a great personality and it controlled pretty well (though it was a bit too fast) Great job! |
| Apr 27 07:32:17 | 1m 22s | The Room | ♥ 2 | Thanks for showing this off in my stream earlier! The game is pretty decent but its pretty unclear you are supposed to look at the floor for the password. Don't know what you would do about that but thanks for sharing it! |
| Apr 27 07:36:46 | 4m 29s | Small Life | ♥ 3 | Gotta give you mad props on using your own engine for this game. Like the first guy the art was pretty solid. Gameplay admittedly was not very good and you could spawn infinite bullets which freezes the game but the graphics were solid and there was a cool visual effect when shrinking. For making a game legit from scratch and not using unity or gamemaker this was actually not that bad! Hope to see another game from you next Ludum Dare |
| Apr 27 07:38:39 | 1m 53s | Ascension: A God's Test | ♥ 8 | Not gonna lie strategy games are about as far from being my cup of tea as you can get. I am a fairly lazy gamer so the whole genre is bad for me. That being said I can tell you put a lot of thought and a lot of effort into making this game and it was actually quite a bit better than my stream made it look like! Good job! |
| Apr 27 07:41:06 | 2m 27s | Planetary Defense | ♥ 1 | Game is fairly straightforward is actually not too difficult however I do wish there was less mouse movement involved in moving a turret! Great game though! |
| Apr 27 07:42:39 | 1m 33s | Planet or Die! | ♥ 2 | All of the dialogue in this game was great and humerus. The art was fantastic and the game felt very polished! I am sorry I failed to capture footage of it during the stream! |
| Apr 29 00:26:50 | 40h 44m | Planet Spin | ♥ 3 | This game was an interesting entry. Unlike most games that actually featured planets this one involves rotating the planet in order to manage and keep the planet safe. That said I don't know if it was related to the resolution I was playing it at or the actual difficulty of the game but I found it hard to rotate the red thing fast enough to block from meteors. That aside you did a good job! |
| Apr 29 00:35:44 | 8m 54s | Tiny Invasion | ♥ 0 | When I first saw this game on this page I was not really sold but WOW did you do a good job. The game controls great and the graphics look fantastic! This was definitely a fun experience! |
| Apr 29 00:37:38 | 1m 54s | K.R.A.B.S. | ♥ 2 | While I could't really play this game to its full potential (as I lacked a second player) it DID control pretty well. I would love to try this if I had a second player to play against! |
| Apr 29 00:40:55 | 3m 17s | Planet Domination | ♥ 1 | I loved the concept of this game and the game controlled pretty well. Unfortunately the game is a little too difficult due to the fact that you have no cover from enemy fire and every planet is equal distance apart. Also the fact that you could have an enemy stand over your spawn and just kill you until the end of time the millisecond you spawn in is probably something you should address in some way or another. |
| Apr 29 00:44:02 | 3m 07s | Petit Adventure | ♥ 1 | This game is REALLY freaking beautiful. You did a great job on the art for this! |
| Apr 29 00:46:09 | 2m 07s | The Epic Quest For The Mighty Croissant | ♥ 3 | I love the graphical style of this game. The gameplay was very solid as well. Only complaint is on the one level near the end there are enemies that shoot tons of bullets and not only are they super easy to confuse as actual enemies you need to shoot but there are just too much of them to make it through the level without multiple respawns. Other than that good job! |
| Apr 29 00:48:40 | 2m 31s | Horizons | ♥ 3 | This game was really freaking interesting. You managed to take the easy game idea that 1/5 of the participants of this game jam had and managed to make it very unique. I really loved the physics of jumping between planets and it felt very solid. The difficulty was a little much and it could have explained better that blue planets are slippery but all in all it was a fantastic game. Thanks for showing it off in my stream! |
| Apr 29 00:50:01 | 1m 21s | Pity About Earth... | ♥ 4 | This was easily one of the most solid entries I have played this jam. The controls were tight the music freaking kicked butt and the difficulty curve felt on point. I had a TON of fun playing this game! |
| Apr 29 00:52:32 | 2m 31s | Comet Escape | ♥ 1 | While there were some clear issues with the controls that made it really hard to jump this was overall a pretty good game! |
| Apr 29 00:54:05 | 1m 33s | Small Impact | ♥ 0 | This game took me a good while to actually figure out but once I did it made sense. It is a pretty interesting puzzle game and a very unique concept! |
| Apr 29 00:57:04 | 2m 59s | Cosmic Cleaner | ♥ 3 | This game is basically mini golf and I love it! It took me a while to get the hang of it and even then it was difficult to aim my shots. That said this is the type of game where that level of difficulty is appreciated and helps the game instead of hurting it. The physics were SUPER interesting with each planet's gravity effecting your shot and it was cool to see a shot weave between planets. Overall a really solid game! |
| Apr 29 01:00:38 | 3m 34s | A Rat's Story | ♥ 1 | This game was pretty interesting and unique. Very simple idea of eat as much food as you can without getting killed. Good job! |
| Apr 29 01:06:06 | 5m 28s | Chroma | ♥ 3 | This game was very solid and controlled really well. My biggest complaint was how the dash was implemented. I don't have the highest sensitivity setting on my mouse and I am usually pointing my mouse at the enemies to shoot at them. The dash also being tied to the mouse position made it utterly useless as it would only serve to dash me into enemies. On top of this my position on the screen greatly effected where I dashed to. Ultimately the dash would be better if it was either tied to only directional arrows instead of the mouse. That aside the guns all felt great the graphics were fantastic and the gameplay was pretty solid! I would love to give this another shot if the dashing was more effective! |
| Apr 29 01:07:59 | 1m 53s | Particulate | ♥ 2 | Cool concept! Greetings from @drazil100's stream :) Anyway this was a pretty great game concept. I feel that the pull the other spheres had on your particles was a little too strong but it was overall pretty fun to play! Thanks for sharing it! |
| Apr 29 01:11:32 | 3m 33s | Fish V Fish V Fish | ♥ 1 | This game's physics took a while to get used to till I remembered I am a fish and should be acting like one. I had an issue figuring out what I was aiming at unfortunately as there was no reticle and the target spot was off to the left from the center of the screen. Also it was difficult for me to tell which fish were good guys and which were bad guys. All in all though I DID feel like a fish so congrats on figuring out those physics. The graphics were pretty solid as well. Just wish it wasn't possible to get stuck in collision to where I can't move at all. Good game! |
| Apr 29 01:14:13 | 2m 41s | ATLANTIS | ♥ 7 | This was a pretty interesting game. Unfortunetly I really had no idea what I was doing (even with you giving advice in my stream) I feel this game would be pretty solid if it was better at communicating to the player what was happening. Great job though the graphics looked great! |
| Apr 29 01:16:12 | 1m 59s | Powerless | ♥ 1 | I really liked the maze aspect of this game. Every time you go off an edge gates pop up and lead you in different directions. I wish the controls had been a bit better though and opperated on WASD instead of your mouse. |
| Apr 29 01:23:33 | 7m 21s | Legend of Helda: Breath of the Mild | ♥ 3 | Unfortunately I can't give this game full points because it lacks several features that would make it complete. Missing features ---------------- * The ability to whistle * The ability to spam whistling and sprint to avoid spending stamina * The ability ride trees like General Tao in dragonball Joking aside this game is actually really pretty good. It kinda goes against the theme of this jam but the terrain looked beautiful (better than I have ever been able to produce) and all of the mechanics worked pretty solidly. There was one issue where the game failed to despawn a killed enemy but overall the game looked like it achieved everything it was trying to be. So overall this was a pretty solid game! |
| Apr 29 01:28:15 | 4m 42s | The Deep | ♥ 2 | While I didn't spend nearly enough time on this as I should have as this game takes a good amount of learning to figure out all the mechanics (and I say this as a compliment in that there is so much to do and not to say this game is in any way bad at explaining what you need to do). This has to easily be one of the most polished entries I have played all jam and has fantastic art, fantastic programming, fantastic writing, and fantastic sound design. To top it all of this also managed to be a freaking AMAZING take on the theme of this jam. All in all this game is a solid 11/10. This is the best game I have played all jam! |
| Apr 29 01:42:08 | 13m 53s | Quantum Catburetor | ♥ 3 | There were a lot of things in this game I didn't like but I say that from the perspective of REALLY liking this game! The gameplay is very solid and the art looks really pretty good. As for the concept it is an amazing idea that your play space gets smaller and smaller but this is where I start disliking this game. As you lose more and more health the game world gets smaller and this is a really cool concept however at the same time the less and less health you have the harder and harder it is to stay alive. If a health item spawns I cant just go get it because I walked a single step away from it and now it has despawned. Need to kill more enemies for more pickups? Too bad you walked a single step away from the enemy and now it has despawned. Like I said I really like this concept and overall there are several things that could make this concept work better. One of the most interesting ways this concept could be improved in the future would be to change the genre of gameplay from a twin stick shooter to something a little physical. Right now the game encourages you to keep your distance using that distance to give yourself more room to dodge attacks. However the problem of emphasizing keeping your distance is it puts a larger focus on the fact that items despawn. This problem only gets worse when your health is lowered where keeping your distance is not only harder but leaves more of a chance to despawn items and enemies. If you wanted to leave the genre the same then I might suggest something that at the very least keeps pickups in your little bubble rather than despawning them (like maybe some sort of barrier). Overall I really really liked this game but I feel it does have some design choices that alone are pretty solid but together need addressing. |
| Apr 29 01:45:37 | 3m 29s | Hops and Fever Dreams | ♥ 1 | The concept of this game is pretty solid (only seen one other person implement it) however I had an issue with the controls and their difficulty. Getting more height on a jump is far too frame perfect and ultimately I left the game more frustrated than satisfied. I feel this game could be WAY better if you simply buffered input so that it wasn't so frame perfect to get a higher jump. |
| Apr 29 01:47:05 | 1m 28s | Crater Creator | ♥ 2 | This game was pretty interesting. While I didn't do particularly well at the game I did spend a lot of time playing it (more than most games I have played) and ultimately it is pretty good. I really freaking love the lines that show the trajectory you did a really good job with that! |
| Apr 29 01:51:15 | 4m 10s | The World Repeats | ♥ 1 | At first I wasn't impressed with this game but as I kept playing I began to see the charm of this game. The controls were really tight and I felt like I had good control over the character. The concept is really interesting and actually quite unique and something I never actually thought about. I like that it is essentially an endless runner but instead of running to always new procedural generated land hoping not to crash (like most endless runners) this is in fact a survival game where you run over the same land repeatedly over and over to progress time and need to manage items and resources as you go. This game is freaking brilliant and I love it! |
| Apr 29 08:51:11 | 6h 59m | Slightly Angry Max | ♥ 2 | This game was surprisingly pretty fun! The controls felt very solid and the difficulty was pretty solid. My only complaint is that it's hard to see which character you are at the start of your first game. took me a while to figure out where on the screen i was. |
| Apr 29 08:54:32 | 3m 21s | Claustrophobe | ♥ 1 | The difficulty curve was way on the tough side and there were some issues with collision that made it possible to die while touching the part of a collision that is not squishing you. Other than that it is a very neat concept (one I am now surprised I haven't seen more of) and the control physics were actually quite good! (even if I couldnt figure out how I got that one super high jump when all of my other jumps dont clear the wall) Just came back to give my rating. Good job! |
| Apr 29 08:56:45 | 2m 13s | Seven Pillars | ♥ 1 | I was a total mess playing this game. The controls were very disorienting (which I guess is the point of the game) overall not my favorite concept for a game but a pretty good execution of said concept! |
| Apr 29 08:58:49 | 2m 04s | Cubic Explorer | ♥ 1 | This game was surprisingly super fun to play. At first I was unsure what I thought of the game but after I started to see how the game functions I started to really enjoy it. Just dont try to attack while going through a door as that breaks your ability to attack at all ;) |
| Apr 29 09:00:42 | 1m 53s | Johi Farm | ♥ 1 | I wasn't sure what I would think of this game going in but boy was I surprised! The game actually controls really well and has a nice hectic nature to it! Great job! |
| Apr 29 09:09:43 | 9m 01s | Sling Ship 🌏 | ♥ 2 | This is probably one of the game concepts I was most excited to see! I love games that involve swinging around like that! That said there was an issue with the difficulty curve. Mainly the second level took far too many attempts to beat. Also there were a few issues with game to player communications for instance showing the player what they are and are not in range of. Overall I had a lot of fun playing it which is why I played it through twice on my stream! |
| Apr 29 09:12:56 | 3m 13s | No Minor Task: Party of a Lifetime | ♥ 1 | The introduction for this game took way too long for my short attention span to handle (thanks for the tip on how to fastforward it). Once I got into the game however it was actually pretty fun! It was pure chaos (in a good way) Everything was everywhere and I had to run away from almost all of it! Good game! |
| Apr 29 09:15:48 | 2m 52s | Bitverse | ♥ 5 | This game has some issues with game to player communication. I had to be told how to start the actual level in order to play it at all. Also I did't know I could swap guns until I was told (though that one I probably would have known had I read the controls section of the page). That aside I actually had fun in the actual levels and this is so far one of the most fun twin stick games I have played this Ludum Dare season so good job! |
| Apr 29 09:18:43 | 2m 55s | Soleil | ♥ 2 | I had some issues with jumping from platform to platform where if I didnt jump before moving I would just run off the platform. The physics on the second level were kinda wonkey and I couldn't pick up the keys at first. I like the aesthetic of the game though! |
| Apr 29 09:19:56 | 1m 13s | LD-38 SUPER SMALL WORLDS | ♥ 1 | So far the best implementation of unity built in physic for player movement I have seen yet. Good job on fine tuning the details of your physics! |
| Apr 29 09:23:00 | 3m 04s | Intergalactic Gold Rush | ♥ 1 | The jam builds of the game kept softlocking on me and the game was pretty hard to survive in. That said the game absolutely has potential and based on your post jam builds the game is freaking fantastic! While I unfortunately cant judge your game on the post jam build I will say that was one of the most fun games I have played all jam! Fantastic idea! Wish the jam version was as good as your post jam version! |
| Apr 29 09:26:11 | 3m 11s | Infinite Planet | ♥ 1 | This game rocked! It is a very simple game with very simple input that does VERY complex things! Seriously how you managed to not only map so many different jump mechanics to a single input but get away with it baffles me! The game was also super fun and I am glad I played it! Thanks for the entertainment! |
| Apr 29 22:55:56 | 13h 29m | Sandelipe Boxenan | ♥ 1 | Your game was pretty interesting and the animations were quite good. |