Oops, I'm Sinking! by Criobite 2022-04-21T00:14:59Z
Really good concept. Reminds me of a Game & Watch style game, giving the player simple but conflicting tasks. Good work!
Foon → Ludum Dare Explorer → Users → graphite
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Cat in the Bag | jam | 693 | 3.52 | 3.14 | 3.30 | 3.31 | 4.14 | 3.39 | 4.14 | 3.55 |
Really good concept. Reminds me of a Game & Watch style game, giving the player simple but conflicting tasks. Good work!
This was a lot of fun! It's especially satisfying when you get powerful enough that you can just sit and let the assassins try and get you. :laughing:
I enjoyed this. It took a bit to figure out how to play, but it was a fun challenge trying to build up my bases. The art worked well, and the music was good too. It might have been nice to be able to speed the game up once the attacks start, and I had trouble with itch.io's links overlay in the top right corner blocking the Next Year button. But I was able to zoom out in my browser to work around that.
Yikes! Stressful game, but well made. I would have liked if the alerts were the same image as the cure, it was hard to remember what was what.
Very nice graphics and music. The tension builds well in levels 2 and 3, though I feel like the 4th level could have been harder. I liked how so many jumps were at the absolute max of what was possible. Good work!
This was a really clever idea! Great art too!
Very thematic, I wanted to keep playing to read more of the story. I liked the art a lot. I feel like an auto-fire would help a lot, it's hard on the hand clicking that much for so long. I kind of wonder how it would be if there were fewer enemies, but they were harder to kill. As it was, I could mostly get them bottlenecked and take them out with little trouble.
Very impressive! The art is nice, and I like the customization. Just sitting back and seeing how it plays out was fun. I felt like I tapped out the potential of the available upgrades though, so more, progressively powerful upgrades would be nice.
A nice, simple concept. Took me a minute to figure out the controls, so putting that somewhere would be nice.
Fun idea. I just barely made it! I was only one second over the limit!
It looks interesting, but I don't really understand what I'm doing.
It's a nice little word puzzle. :thumbsup: I only got three words, but I am very tired! I like the minimal art style, and that there's no timer. The minimal music and sounds fit well too.
Really interesting idea, combining getting rid of bombs with racing.
A really unique idea!
It took me a few tries to figure out how to fish and chop wood. You might want to reword the instructions for fishing. Perhaps to "Keep the fish inside the green bar". Overall though, it graphics were nice and there were some tense moments. Good work!
A fun concept and nice pixel art.
Nice work. I liked the art quite a bit. I would have liked if the top hit detection box was more focused around your character's feet, it made hits from the top feel a bit odd.
Excellent work! Music, art, gameplay, all great.
Really cute art, and I like the sounds too! I think the only real change I suggest is making running automatic instead of having to hold down the arrow key.
Interesting twist on Tetris. I would have liked a little more control of the bricks, or perhaps more time between drops.
It's a solid concept and story, with good art and sound. But the ship moves very sluggishly, it's get into it.
Nice game. I like the character art.
I really like the parallax on the pipes you slide under.
I love this! Great work, especially in 48 hrs. Super impressive getting this much variety in. The banana dodge was the hardest one for me. Having a score board is great for replayability. I'm bookmarking this to play again.
I had a really hard time aiming and moving with the same keys. I think it would be a lot easier to control if the arrow keys handled movement and jumping, and the wasd handled shooting. Very nice art and sound though.
I like generated maps, it's a nice touch. The controls seem solid. It might be nice to have the powerups a little more often.
That's a really clever and fun idea! I'm afraid my fellow gnomes hate me, I wasn't very good at not shooting them!
The game page is password protected
It's a nice start to a StarFox style game, but it would be nice to have more going on. It looks nice graphically. I did notice the collision detection seemed sketchy, several times things would bounce off my ship without causing damage.
I just had fun cleaning my room for a while! Nice graphics. It feels like it's missing an ending though? I let it run for a while to see how messy it could get and it seems to max out?
Clever idea for the theme. I like the art a lot, but it would have been nice if the dead mosquitos looked more different from the live ones. And/or a sound effect. That would make it easier to tell you've hit it.
The link is broken
Definitely felt the impending doom in this one. Good art too. Good work!