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Feedback comments for LD56
imberny's games and stats for all events →
| Timestamp | Since previous | Game | imberny's comment | |
|---|---|---|---|---|
| Oct 7 23:06:13 | The way to the eggs | ♥ 3 | Nice concept. Some sound effects would add a lot! That worm parasite is creepy in a cute way. | |
| Oct 7 23:12:25 | 6m 12s | SlimeBall | ♥ 2 | That pitch black maze room is just not fun. It made me give up. It's far too punishing and makes you wait a whole lot. Other than that the art was nice and the slimes were cute. I wish you didn't have to restart the whole level. I doubt many people will reach the end. |
| Oct 7 23:13:23 | 58s | our first game(maybe) INVADE | ♥ 1 | Not working :/ Maybe add a link to itch.io? I couldn't get my ludum dare page to work either, but itch works for me. |
| Oct 7 23:29:52 | 16m 29s | Shrink & Slime | ♥ 2 | That's cool! It's hard to tell what's going on without sound effects, but there's a lot of charm! I didn't know I wanted Rick Sanchez cross Toy Story! |
| Oct 7 23:45:13 | 15m 21s | Quackling Rescue | ♥ 3 | The art is great! Great work Mantelia! I really appreciate that there's an alternate ending. I was beginning to believe I triggered the cutscene by mistake. |
| Oct 7 23:49:50 | 4m 37s | Creature Stealer | ♥ 2 | Cool usage of 2d and 3d! I like the vibe of that city. |
| Oct 8 00:16:54 | 27m 04s | Fear Unbound | ♥ 0 | I got stuck out of bounds. Why can you even leave? Nice art on the first cutscene. |
| Oct 8 00:33:39 | 16m 45s | The Enchanted Forest | ♥ 2 | I really like the character's design. But what do I do? I clicked the bugs. |
| Oct 8 00:37:02 | 3m 23s | Antarchists | ♥ 2 | Cool! Couldn't select the boss level for some reason? |
| Oct 8 00:42:59 | 5m 57s | Plinko Pals | ♥ 1 | Pachinko tactics |
| Oct 8 00:48:36 | 5m 37s | The Mech-Ant’s Last Stand | ♥ 0 | Good art, but confused as to what to do. |
| Oct 8 00:56:49 | 8m 13s | Bunker Ant | ♥ 2 | This is a game that raises more questions than it answers. Impressive for 10 hours! |
| Oct 8 01:04:49 | 8m 00s | Two Types Of Kids | ♥ 1 | Great! I initially thought the feet were trying to crush my cursor. Really like how they are synced to the music. Simple and well polished. |
| Oct 8 01:08:14 | 3m 25s | Pumpking | ♥ 0 | Nice art. Are the light things supposed to do something? I can't get up the first shaft. |
| Oct 8 01:14:50 | 6m 36s | Botany Blast! | ♥ 1 | This rules! TF2's sniper's retirement plan. I only wish the water sfx was a seamless loop. |
| Oct 8 02:56:19 | 1h 41m | Fallen Angel: A Larry Chin Mystery | ♥ 3 | Solid work! I loved the artstyle. Also the fact that the swedish fish was also a red herring. It's rare for a character to be a double pun! |
| Oct 8 02:59:17 | 2m 58s | Rex-Terminator | ♥ 3 | What Duke Nukem Forever should have been |
| Oct 8 03:03:53 | 4m 36s | Wink and the Fae | ♥ 3 | Superb art style and character design! I just wish the screen wasn't so tiny so we could appreciate your work more! |
| Oct 8 03:10:59 | 7m 06s | Tiny, Young, Dumb | ♥ 1 | Gotta respect a game that adds a button to skip playing it. Neat! Didn't really know what I was doing though. |
| Oct 8 03:15:45 | 4m 46s | Creature Crusher | ♥ 1 | Juicy |
| Oct 8 03:18:19 | 2m 34s | Unfinished | ♥ 0 | Where is the any button? I'm serious, I can't start the game. |
| Oct 8 03:24:57 | 6m 38s | Ghostie Hunt | ♥ 2 | I'm getting a segfault. 5.4.4-35576357+++UE5+Release-5.4 1012 0 Disabling core dumps. Failed to find symbol file, expected location: "/mnt/data/programs/games/GhostieLDJ56/Linux/DoomsDayge/Binaries/Linux/DoomsDayge-Linux-Shipping.sym" LowLevelFatalError [File:./Runtime/VulkanRHI/Private/VulkanMemory.cpp] [Line: 1995] Out of memory on Vulkan; MemoryTypeIndex=7, AllocSize=128.000MB Signal 11 caught. Malloc Size=262146 LargeMemoryPoolOffset=262162 CommonUnixCrashHandler: Signal=11 Malloc Size=131160 LargeMemoryPoolOffset=393352 Malloc Size=131160 LargeMemoryPoolOffset=524536 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. ./DoomsDayge.sh: line 5: 70664 Segmentation fault (core dumped) "$UE_PROJECT_ROOT/DoomsDayge/Binaries/Linux/DoomsDayge-Linux-Shipping" DoomsDayge "$@" I have a quad core Intel Core i7-7700HQ and GeForce GTX 1050 Mobile, running Manjaro Linux. Just what kind of specs do you require for your jam game? |
| Oct 8 03:29:20 | 4m 23s | Tiny Colony | ♥ 1 | Hell yeah, this rules! What's the centipede do? I slaughtered the poor dude. |
| Oct 8 03:35:11 | 5m 51s | Metaworld | ♥ 3 | @tolmera I just get this when I select Start Game. I shared my location. The screen is blank. controller.js:23 Uncaught TypeError: globalThis.libs.simplex.snoise3 is not a function at new GameController (controller.js:23:47) at game.js:4:24 Test suite seems to be working, on my phone also. |
| Oct 8 03:40:24 | 5m 13s | Candyland | ♥ 0 | It's giving me ideas for my Halloween setup. Damn kids! |
| Oct 8 03:47:20 | 6m 56s | Tiny Companions | ♥ 1 | Impressive little metroidvania! I like the artstyle and vibe. |
| Oct 8 03:51:58 | 4m 38s | Pixel Repair Agency | ♥ 1 | A fun Papers, Please! style concept. I say concept, because I can't input coordinates? Unless I'm a dummy? Cool art nonetheless! |
| Oct 8 03:58:53 | 6m 55s | Finders, Creatures | ♥ 1 | Your game doesn't launch. Mine had the same issue. However, my itch.io page works fine. Try publishing it on itch and adding a link here! |
| Oct 8 04:27:44 | 28m 51s | An Itsy Bitsy RPG | ♥ 3 | Cool! That webbing navigation must have been tricky to implement! A lot of work packed into this tiny package, good job and interesting mix of ideas! |
| Oct 8 04:36:47 | 9m 03s | Hamster Hamilton's Cardboard Quest | ♥ 2 | So you get to play as the mice from The Incredible Machine? Cute little puzzler! |
| Oct 8 04:42:52 | 6m 05s | Grubbo | ♥ 2 | This is really cool! Lots of polish! Nice animations and artstyle, and a simple compelling gameplay loop! Shooting the bow just feels good. |
| Oct 8 13:54:30 | 9h 11m | Burn EM‘ All | ♥ 0 | I'm gonna need a bigger magnifying glass, chief. Good job! |
| Oct 8 14:00:11 | 5m 41s | MoldCaesar | ♥ 1 | Full little platformer! I like the art. Made it to the end. A little bit of parallax and higher contrast between foreground and background would help a lot. Solid prototype! |
| Oct 8 14:05:26 | 5m 15s | Holy Crab Fight | ♥ 2 | Impressive demo! I liked the little mini game to trigger a finisher, but I don't understand why you needed three separate keys? Why not reuse ASD and JKL? Great work on the art, too! You don't see too many multiplayer games in a jam, congrats on managing to do it! |
| Oct 8 14:16:25 | 10m 59s | Pharma Frenzy | ♥ 1 | Nice! Gonna admit, it's been a little while since I played Dr Mario, so at first I was very confused about the rules. A tiny tutorial level would help. You didn't need to restrict yourself to basic javascript (*shudders*) and drawing it all via code, but you did it anyway you madman! |
| Oct 8 16:14:27 | 1h 58m | The Red Beetle Squad | ♥ 2 | That is seriously impressive! I appreciate the polished menus and even localization! |
| Oct 8 16:36:13 | 21m 46s | Cheddalier | ♥ 2 | This was great! Polished art and sound design, along with a compelling little gameplay loop! I thought I had it figured out: start by winning every initiation phase, then play a single attack dice until all your dice are 12 sided. The toad king ripped my strategy to ribbons... |
| Oct 8 20:45:20 | 4h 09m | TinyDefense | ♥ 3 | Nice mix of rts and tower defense! |
| Oct 8 23:44:27 | 2h 59m | GubGubs | ♥ 1 | This can get pretty hectic! I like how it almost becomes like a tug of war where they steal gubs from you and you need to recapture them before it causes a chain reaction. Impressive since you made your engine from scratch! And it only crashed once! |
| Oct 8 23:53:12 | 8m 45s | MintOlympics | ♥ 5 | I like how the "barrels" are one use, it adds some strategy to your pathing. |
| Oct 8 23:58:29 | 5m 17s | Wingless | ♥ 1 | Nice little style! I like that see-through shader. Despite not knowing Russian I was able to understand the mechanics. Good work! |
| Oct 8 23:59:37 | 1m 08s | Succession | ♥ 1 | Is it tomorrow yet? |
| Oct 9 00:13:20 | 13m 43s | Familiar Bones | ♥ 2 | Simple and cute! monochromatic.jpg |
| Oct 9 00:14:35 | 1m 15s | Lab Rat: Ticks of Time | ♥ 1 | The link doesn't work! |
| Oct 9 00:20:01 | 5m 26s | SHIPWHACKED | ♥ 2 | Hey! That's not a tiny creature! Oh wait- ohhh, we're the tiny *Ohhhh* Fun little physics playground with a cool artstyle! |
| Oct 9 00:27:36 | 7m 35s | The Grinning Hill | ♥ 1 | I skimmed through the document. Some fun bits! I had no clue what a "solo journaling" game even was, so thank you for introducing this concept! I can see the appeal, but it's not for me. Huge props for delivering on your idea though! |
| Oct 9 00:33:43 | 6m 07s | Slug Sprooch | ♥ 3 | Too bad you can't do anything if a car spawns after you've launched your critter. It feels like you just need to keep trying until you get good rng. |
| Oct 9 00:38:41 | 4m 58s | Lumibot, Please Don't Trash the City | ♥ 0 | Really cool! Nice visuals and audio, all in all pretty immersive! Also it worked in Opera for me. |
| Oct 9 00:41:14 | 2m 33s | Sheepwreck: Mutton Meteor Mania | ♥ 0 | I didn't know dogs used orbital controls! You learn every day! Good job. |
| Oct 9 00:56:51 | 15m 37s | Nature Tiny Creatures | ♥ 1 | Amazing artstyle! You did all of it yourself, including music? Very impressive! |
| Oct 9 01:10:24 | 13m 33s | Planet Maxim | ♥ 2 | Cool soundtrack and pixel art! Actions feel juicy. |
| Oct 9 01:37:35 | 27m 11s | Squirrel puncher | ♥ 1 | "Your superpunching is nearby. A relic from your past. The furries have kept it hidden from you in this remote location." *The Only Thing They Fear is You* starts playing. Very enjoyable silly fun! |
| Oct 9 01:43:46 | 6m 11s | Are you listening? | ♥ 2 | Gorgeous art. Congrats on tackling such a difficult subject matter. I think you did it thoughtfully and with some heartfelt relatable dark stuff in there. monochromatic.jpg |
| Oct 9 01:48:52 | 5m 06s | Apparatus | ♥ 3 | This is *severely* in need for a tutorial before being thrown in the grinder like that! But I'm impressed, this is a very solid prototype and the machine's visuals are great! Nice beats too. |
| Oct 9 01:56:04 | 7m 12s | A Story of Steebs | ♥ 1 | I liked this more than I thought I would! Navigating the steebs around was a little frustrating at times, but I think it's also part of the charm. Good work! monochromatic.jpg |
| Oct 9 01:58:20 | 2m 16s | Memzzle | ♥ 1 | Can't wait to see what you can do with 3 hours! |
| Oct 9 02:34:05 | 35m 45s | AHHElevator | ♥ 0 | Very cool concept! Controls were pretty unresponsive at times. With more polish this could be a very fun little mobile game! |
| Oct 9 02:39:04 | 4m 59s | B&B: Bugs 'n' Breakfast | ♥ 2 | Cool twist on a stealth game! |
| Oct 9 03:39:19 | 1h 00m | Mini Beasts | ♥ 1 | That's fun! I don't typically enjoy puzzle games much, but I got to level 6 before stopping. Congrats! A polished little gem! |
| Oct 9 03:56:00 | 16m 41s | My Keyboard is Full of Ants! | ♥ 1 | Amazing! Seriously impressed at this package here: compelling typing game, great visuals and sfx, and even a story?! |
| Oct 9 14:02:26 | 10h 06m | Spud Customs | ♥ 3 | Really competent remake! This game really makes Yu conGlobe into a potatoïdal shape. |
| Oct 9 14:06:47 | 4m 21s | Tiny Suspect | ♥ 1 | Very visually impressive! The ambience is great! I appreciate the fact that the suspects are procedurally generated. I didn't understand that until the fourth arrest. Good job! |
| Oct 9 14:14:22 | 7m 35s | Forest Guardians | ♥ 2 | Anyone making a 3d game with a web build during a 3 day jam gets my respect. You're currently flying under the radar, I hope this changes! That tree was very annoying though. Not only does it block your vision and prevents you from selecting units, but one of my lights got stuck in a corner surrounded by rats. I couldn't pull them away with the other lights. Anyway, good work! |
| Oct 9 14:33:26 | 19m 04s | Tiny meat boys | ♥ 1 | You are both editing the level and doing platforming. Clever! Great use of the theme. |
| Oct 9 14:36:40 | 3m 14s | Sworm | ♥ 1 | Neat little remake of snake.io |
| Oct 9 14:47:31 | 10m 51s | Zeus Needs You | ♥ 2 | "I forbid rude people." "Hi, I'm French." *Squish* I can say that, I'm a French speaker. This was just awesome and currently underrated! Very good work on every level, from visuals to theming to humor and sounds. Just great original work! |
| Oct 9 15:21:06 | 33m 35s | Small Problems To Grapple With | ♥ 2 | Cool artstyle! Not sure why the frog is afraid of getting wet. I liked that ground pound move. |
| Oct 9 15:25:04 | 3m 58s | Beyond Fear | ♥ 3 | That's an easy 5 stars for the art! You even have a professional looking game logo! I just wish the rest was on par with the visual quality. |
| Oct 9 23:43:35 | 8h 18m | Things that I Treasure | ♥ 1 | That was very touching. The beetles puzzle was clever! |
| Oct 9 23:46:21 | 2m 46s | Particle Wars | ♥ 1 | Ctrl and WASD is a pretty bad combination for a web game, since, you know... ctrl+w. Otherwise, cool little survivor game! Very neat for a compo entry! |
| Oct 9 23:48:51 | 2m 30s | The drunk bassist of Hamelin | ♥ 4 | Nice atmosphere! I'd like for my main character and yours to do a jam session XD |
| Oct 9 23:52:49 | 3m 58s | In the end there will be the Number | ♥ 1 | This is so weird I love it |
| Oct 10 11:07:26 | 11h 14m | sobeloɯ | ♥ 1 | I'm impressed by this. Also curious about your custom engine. Unfortunately the audio was very crunchy for me, maybe tweak the loudness? This was giving me some great monument valley vibes! I'd like to see it get expanded upon. |
| Oct 10 12:21:59 | 1h 14m | Don't Touch My Sandwich | ♥ 5 | I finally got around to downloading this game on my windows machine. Very good work! I liked the stylized menus a lot. Also nice use of sobel. I liked that almost everything can be damaged. I'm not gonna ask why there's a body in the bathroom. |
| Oct 10 12:31:10 | 9m 11s | DRONE BRIGADE | ♥ 3 | Very cool style! The ships flying around in the background really added to the experience, I'm glad you went the extra mile to create dynamic environments! Unfortunately my attack bot glitched during the first mission and wouldn't shoot. Otherwise, nice little rts concept. You really feel like r2d2 during the death star assault or something. Edit: I just read that the red droid needs to resupply. That definitely could have been communicated better in game, but obv this is a game jam. At least it's not a bug! |
| Oct 11 12:32:26 | 24h 01m | Colony Clash | ♥ 1 | Pretty cool! It's very hard to see what the cards do before you play them. I'm impressed you managed to make this while streaming! That requires the kind of multi-track brain I simply do not have. Edit: I hope you added an invisible button over the hyperlink in your menu *simply* to track how many people tried to click it without actually opening the web page. |
| Oct 12 17:56:03 | 29h 23m | Twilight of the Forest | ♥ 0 | Very nice mood and style. Combat seems a little simplistic. I feel like you should unlock at least one more move after you've figured out combat in the first battle, as it's pretty boring to just wait for your energy to recharge only to attack, and defending feels like wasted energy. I enjoyed the writing, but I'm sorry to say I ended up spamming click to get through them. Are you writing a novel or making a simple tactics game? You're asking a lot from your players by having them sit through walls of text and then reward them with a simplistic gameplay loop. With that harsh criticism said, I really did enjoy the world you were building here. It is bleak and wondrous, well written and you clearly have a strong vision. I'd love to see a more refined iteration. Edit: also, why can't I rate? |
| Oct 13 17:02:31 | 23h 06m | Carnivorous Corpse Aquarium : Feed & Thrive | ♥ 1 | Good compo! I appreciate that every part feels as good and polished as the others, it's common to see one aspect neglected over another. And the writing is perfect. |
| Oct 13 17:30:56 | 28m 25s | Fry Quest | ♥ 1 | I gotta say, opening your game with a QTE sequence is a bold choice. The kind that makes you lose a good chunk of players before they reach the actual game. Not sure what the thought process was here, especially since it's more of a story driven game. Nevertheless, it's entertaining and the potato theming was nice. Good job! |
| Oct 18 22:12:47 | 124h 41m | Blob, To the Top! | ♥ 2 | Super cool, 5/5! I can't believe I've missed this one (seen your post on reddit). The polish and ambience is insane! |