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| Timestamp | Since previous | Game | zondarg's comment | |
|---|---|---|---|---|
| Apr 26 02:46:16 | Dig Deep Get Gold | ♥ 2 | That was cool, kind of a vector style game with unique graphics style. Very nice also was the accelerating music. Since I could not get the HTML version to start I downloaded the source and played it in-Engine. There I noticed the music is generated to match the speed, nifty! Wondered how it keeps pace and matches the rythm. 👍 (and thanks for playing my game too!) | |
| Apr 26 02:51:28 | 5m 12s | Ludum Deep thought | ♥ 1 | That was..unique. Less a game than an interactive experience. Something you would find in a virtual exhibition, maybe. Very cool idea. And yes, I will have a look later, to see what has accumulated. |
| Apr 26 10:25:09 | 7h 33m | Afraid to Turn | ♥ 2 | "You managed to pull yourself out of the darkness". Nice game, great mood, I like the pixel art! The sounds were really terrifying, especially the wolf noises (self made? wow!). It is a bit hard to get the wolf to let go of me when he appears, maybe I did not do it right, but otherwise great entry! 👍 |
| Apr 26 10:49:21 | 24m 12s | Stairwell | ♥ 1 | Nice graphics, the endless stairwell down is a great take on the theme. One issue I had: When the second bar (exhaustion? stamina?) reaches zero, there is no way to attack or block, and the bar does not replenish while being attacked, so it is essentially game over? Otherwise I liked it, a little sound would be nice :) Great work for compo! 👍 |
| Apr 26 11:37:45 | 48m 24s | Outvoyage | ♥ 1 | Nice graphics, I liked the lighting effects and the amount of space debris. Steering is a bit difficult and feels sluggish, but manageable. A bit of low key ambient music would really help enhance the mood of the game! Good work! 👍 |
| Apr 26 12:14:48 | 37m 03s | Down, Down, Down | ♥ 2 | That was a nice one, a take on Alice in Wonderland. Played through until "to be continued..". It was nice that several mechanics and view are explored, from top view collecting to sideview jump and run, and also a bit of visual storytelling. Quite good, and the retro GameBoy aesthetics fit! Great job! 👍 |
| Apr 26 16:58:43 | 4h 43m | Generic platformer | ♥ 1 | Not so bad at all, with a little chiptuney background music and polish maybe? Control felt quite good, and the animation for jumping and fighting was fluent. And "the path is the goal", so congrats! And good job! |
| Apr 26 17:05:21 | 6m 38s | Turd Developer | ♥ 1 | Yummy! A fun take on the theme, it could use some sounds or music for nicer presentation. And the food components are tricky to select using the mouse, so they could maybe be a little bigger? Nice job! 👍 |
| Apr 26 17:12:31 | 7m 10s | Tropical Singer | ♥ 2 | Nice, a rhythm game. While I did not manage to get past the first level (failed, always, but I am notoriously bad at rhythm games).. I noticed the score does not reset? But cool idea, really. Great job! 👍 |
| Apr 26 17:38:00 | 25m 29s | Brubnar the Barbarian in the Deepest Dungeon | ♥ 1 | These Gauntlet vibes! Straightforward and fun! Made it to level 9, it is very entertaining. Also, the deep words of wisdom.. 😁 Good design choices, ye olde shoppe is a nice twist, so you can continue playing even after life runs out. Maybe a description of the key assignments would be good, I fiddled a bit until I discovered what key does what. Great job, really! 👍 |
| Apr 26 18:03:48 | 25m 48s | Bad Day to be a Bunny | ♥ 3 | Wow, that was great! Got rescued by the Merbunny at the end. :) Very good music, the lyrics are really funny (and fitting too!), a rare thing to have music with lyrics in the jam. Steering is ..not easy.. and often the space between rocks is blocked by a car or a shark and its impossible to continue. And yes, the Music ended after a while and then only the jazzy brass stabs remained. :) Amazing entry! Good job! 👍 |
| Apr 26 18:57:29 | 53m 41s | Diver | ♥ 2 | Jazzy music! Got to 370m before finally I ran out of air (and no bubble nearby). Not bad, the swim mechanic could be a bit more responsive, I crashed into spikes several times because one "swim" keypress moved me too far. But nice game nevertheless! 👍 (And Godot! Yeah! 🙂 ) |
| Apr 26 21:55:14 | 2h 57m | Descending | ♥ 2 | I liked the bombing mechanic to progress further down, but needed a moment to really get into it. Also, I first tried to collect the red enemies instead of avoiding them. 🙂 Altogether a cute little game. (The music might be a bit repetitive though) Good work! 👍 |
| Apr 26 22:06:18 | 11m 04s | Workplace Sleep Syndrome | ♥ 1 | Great, got to the "my boss is a meanie". Wonderful pixel art, and gets more and more removed to fantasy and fairyland as the levels progress. Cool mechanic, the between-sleep-and-awake. And fitting music too. Good job, I like it! 👍 |
| Apr 26 22:45:47 | 39m 29s | Deep Bomb Galactic! | ♥ 1 | That was a fun game. Played until level nine and got stuck (and ran out of money, the 1000 for level restart are a bit scarce for the larger bombs). The giant nuke bomb got stuck too, that one was hilarious (soo clunky!). Nice music, good levels, very entertaining. 🙂 Very good entry! Great work! 👍 |
| Apr 26 23:14:48 | 29m 01s | Deep Love for Chocolate | ♥ 0 | Nice game, cute graphics and matching chiptune music. I felt a little lost because there was no indication where to go to. Also, some of the enemies just jumped at me, no chance to evade. Then after a while I reached the lower border of the map and got into level two - where I was instantly killed by some flying objects. 🙂 Maybe some landmarks or a minimap showing where the goal is would be helpful. Otherwise I enjoyed it, fun game! Good work! 👍 |
| Apr 26 23:57:05 | 42m 17s | Slug Adventure | ♥ 1 | That was fun! Got stuck in a later room where I couldnt figure out in which order to jump to reach the exit (and was therefore impaled a lot. ouch.) Nice low colour pixel art and fitting music, and the controls and mechanic work very well here. (And: Made with Godot, yeah! 🙂 ) Great work, really. 👍 |
| Apr 27 08:59:29 | 9h 02m | Mined mines | ♥ 1 | Nice concept, felt a little like DigDug too. Good merge of mechanics, even if I often ran out of defuse kits. 🙂 Music is cool too. Good work! 👍 |
| Apr 27 14:02:50 | 5h 03m | Georgina and the End of the World | ♥ 3 | Very moodful piece, an interactive tale more than a game - or maybe a (not walking but) caterpillar simulator? Either way, I liked it, and with voiceover too, that felt complete. And deep, which also fits the jams theme. 🙂 Great entry! 👍 |
| Apr 27 15:08:37 | 1h 05m | Stock: A Tale from The Pages | ♥ 1 | Hey that was really cool, I am always trying to play many Twine entries in the LD jams (because I like stories), but they are hard to find, actually. Loved the dark atmosphere, the moody music and then the story going in circles but revealing more and more. Great. Got the "destroyer" ending. 🙂 Very good entry! (Edit: got the "keep walking" ending later) |
| Apr 27 16:36:08 | 1h 27m | Love Under the Robot Junkyard | ♥ 1 | Nice, Ascii art and somehow nethack style. "reunited at last" but died a lot until then. 🙂 Cool music, minimalist graphics. Found it a bit hard to understand whats going on and what the letters mean, but after a bit of trial and error.. Good work! 👍 |
| Apr 27 23:27:25 | 6h 51m | Multi-Dreamer | ♥ 1 | I had problems staying in the deeper level, the dream energy just ran out way too fast. But good idea, also the slightly more fuzzy visuals in the deeper levels. True, the narrator was talking very fast, and steering (also in the digital clock stage) is a bit clumsy. But good work. :slight smile: |
| Apr 27 23:46:50 | 19m 25s | DigDeeper | ♥ 1 | Nice, a boulder dash clone in the jam! Made it into level 5 with the flying fish(?) but got killed by boulders again. Nice, fitting sounds and good controls, follows the classic scheme well. Great job! 👍 |
| Apr 28 00:11:55 | 25m 05s | Bad Faith | ♥ 1 | Cool, another Twine entry. Yes, lots of text, an interactive short story - but that was to be expected. 🙂 I found it a good read and the two endings (which I have seen) are equally cool. I found it (especially at the start) very detailed for a compo game, that level of detail decreased a little to the end, probably due to time constraints? But overall, very nice. Maybe it could be broken up in smaller paragraphs for better flow, or accompained by matching ambient sounds/ music / noises to enhance the multimedial experience. But all that is post jam work, and I liked it how it is. Good job! 👍 |
| Apr 28 00:22:44 | 10m 49s | Mocap, Mo' Problems | ♥ 2 | Nice graphics in this tech demo. The animation blending could possibly be improved (to improve responsiveness), as often the run animation got stuck, or the direction did not change in time. But all in all a nice start, and totally impressive that you did the full mocap and modeling for a jam, even this bit feels kinda epic. 👍 |
| Apr 28 00:32:37 | 9m 53s | Experiment 626 | ♥ 1 | Great mood, good ambient noises, and nice pixel art. Kind of a pixel art walking simulator 🙂 Unfortunately I was struck with bugs, got stuck in a wall once and in the borders twice (so could still move, but the viewport did not follow anymore) and needed to restart. But anyway: Good job! 👍 |
| Apr 28 01:07:29 | 34m 52s | Puzzle Cove | ♥ 1 | Awsome! Reached 13 (the double keys/locks) but got stuck there.. 🙂 The game had a certain Pengo vibe, but with a nice twist (or ..trident). Really fun, and feels very polished for a compo game. Great entry! 👍 |
| Apr 28 12:58:01 | 11h 50m | The Deep And | ♥ 0 | Interesting, a logic simulator with gate timing in a jam. 🙂 I managed to gather some points and even steer right and left with the one button, but I somehow liked to be able to place another one (for up/down control). Mainly consisted of a not gate between button to left, and an and gate with both inputs to the button and output on right. And down always on. ✌️ I liked the ultra-lowres pixel art. Could use some sounds maybe. |
| Apr 28 17:00:55 | 4h 02m | The Ancient Key | ♥ 1 | Hah, that was good. 🤣 Really funny! "yes I know there are three doors.." So cool, having a FMV game in the jam. (For replay maybe a "skip scene" button would be great, but dont worry, was great as is) Amazing entry! 👍 |
| Apr 28 17:11:55 | 11m 00s | 6 Feet Under | ♥ 4 | That one was very good, and with an entirely fresh mechanic. Which was absolutely not easy to get into 🙂 but also the art style and music, amazing entry! 👍 |
| Apr 28 18:17:51 | 1h 05m | The Cave | ♥ 1 | Oh, ok. That felt a little like an interactive story somehow. Even if it was 3D and all, good mood. Nice graphics for a compo too - I like the idea to use the grates as barriers which still permit light through. Tried to ignite my torch at the one that was already burning at the start, but then realized they start to give light when placed in the holds. Cool entry 👍 |
| Apr 28 18:27:52 | 10m 01s | Dreamer's Depths | ♥ 1 | Cool, some sounds were a bit loud (got really spooked by the crows in level 2) and you can do enormous dash-skips. But otherwise, runs fine. I like the visuals of the dream portals a lot, that looks very cool. Nice story too. And.. Godot! ✌️ Good work! 👍 |
| Apr 29 10:47:10 | 16h 19m | Dwarf Bros | ♥ 1 | Interesting take on the miner theme, the NPC hurried away and down quickly most of the time, so I got stuck... Art and sound are nice and fit the game, could maybe be a bit less repetitive. One thing, can the HTML view be made larger? Was hard to see on my laptop screen. Good job! 👍 |
| Apr 30 19:21:17 | 32h 34m | Depth Orb | ♥ 0 | Very nice! Got killed by the large, slightly spooky looking boss though. The graphics style of the enemies reminded me a bit of the prerendered sprites in some late nineties bullet hell shooters, cool. Controls were ok, and I liked how the different floor types were introduced. Had sporadic choppy behaviour in Firefox though, especially during boss battle. Altogether: Great work! 👍 |
| Apr 30 19:43:35 | 22m 18s | The Deepest Threat | ♥ 1 | Nice, an autofighter/idle game, some pretty pixel art too (also, the differently colored landscapes, and the slimes are very cute!). Got killed quite often by these blue, large golems though, so could maybe use a better balancing with monster strength vs items gained. 🙂 Very chilly game, music fit well too - while maybe a bit to low volume (couldnt get it louder). And made with Godot too! 👍 Good work! |
| Apr 30 20:16:09 | 32m 34s | Blackout | ♥ 6 | Wow. Simply amazing. The music is fantastic, great pixel art and animation. Looks and feels like a released game, not "just" a jam game. I played through (this comment on the gallery 😁 ) and the double twist was neat too. Great entry! 👍 👻 |
| May 1 00:28:55 | 4h 12m | grGRIDid | ♥ 1 | That looks really cool! And a fresh concept too (the shrinking mechanic). For some reason turning did not work in the web version for me, so got stuck quickly - but in the downloadable windows build it is allright. The ambient music is nice too. Good work! 👍 |
| May 1 00:55:27 | 26m 32s | Blue Square and the Mystery Cave | ♥ 1 | Nice little puzzler. Took me a moment to realize how to handle the reflecting balls but then went quite smoothly. There is an area a bit further down where it is not clear where to run to, and there are spikes that can not be seen before a jump - that was kind of try and error for a while. Ah, and when the HTML5 version is not fullscreen, some of the star-switches can not be seen. The rest is cool! Good work! 👍 |
| May 1 01:05:29 | 10m 02s | Type Fisher | ♥ 1 | Really not a bad game at all. And had never seen a typing and a fishing game combined before. It's an easy to understand mechanic too, and works well. Could maybe use a little more variety, if you find time pictures of the catched fish might be nice too. Good work! 👍 |
| May 1 13:49:05 | 12h 43m | Wisdom of the Ancients | ♥ 1 | Cool, played the Infocom treasures when younger a lot. And very nice to see interactive fiction and text adventure entries in the jam, even if they are hard to find. (there should be tags on games for easier search) The game was nice and short, I found the "wisdom" on on the walls very amusing, and who knows, maybe we just do not yet understand this turtle thing? 😉 Good job! |
| May 1 21:19:10 | 7h 30m | Dive into | ♥ 2 | Finished fighting broccoli, clowns and mortgages. Nice, first tried to fight with "slash" only because somehow I did'nt realize you could shoot donuts too, but then worked better. Could not really see how much hit points I had left so it was a bit of try and error too. Otherwise, beautiful graphics, and good controls. I also liked the therapists comments conveying the real meaning of the scenes. Good work! 👍 |
| May 1 21:30:57 | 11m 47s | Little Lost Sheep | ♥ 2 | Very nice, the story is gripping and the music fits well. Movement in the open areas was quite slow, maybe this could be adjusted? Otherwise: Good job, really! 👍 |
| May 1 22:56:55 | 1h 25m | Bucket: A Space Odyssey | ♥ 0 | Really cool, good story, great visuals and audio. The vastness of the voyage becomes more and more apparent with each step further from home, and the mood of lonelyness and distance gets almost overwhelming, especially when the longest bit of the voyage will probably be the last. Reminds me a bit of the mood in Nolans "Interstellar", for some reason. Well made, great entry! 👍 |
| May 1 23:03:51 | 6m 56s | I'm gonna be the deepest! | ♥ 0 | So, maybe the story is - you wont get rich digging in mines? Always lost while digging, but when I left always (and survived!) I won? Interesting game, a bit of sound would be nice I think. Good job! |
| May 3 09:00:16 | 33h 56m | 48 Tons | ♥ 1 | Very nice! Soylent Green 🤣 great reference. I liked the story and the writing, and I am always happy when I find Twine entries in the Jam. Took a while to figure out how to proceed to level 11 because the option for the canary was scrolled out of the screen window (laptop screen). Good work! 👍 |
| May 3 10:38:06 | 1h 37m | Chthonic Brilliance | ♥ 1 | Too cute this little slime. Good gameplay, difficulty is well balanced, easy to understand and control. Music and art go well together too. I really liked it, even if I often had to reset the level because I smashed one piece too early. 🙂 Good entry! 👍 |
| May 3 10:57:12 | 19m 06s | Fare Well | ♥ 1 | Challenging! Couldnt get past the rock well level, but otherwise nice, pico8-pixel artsy and fitting music too. Good work! |
| May 3 21:31:28 | 10h 34m | BREAKIN! | ♥ 1 | Oh, interesting take on the breakout theme, hadnt seen an endless mode yet. First thought it was too slow, but it sped up quite a bit. 👍 Could need some music and sound effects, at least, feels a little minimalistic like this. But fun game! |
| May 3 21:59:15 | 27m 47s | One Shot in the Dark, Now I'm Dead. | ♥ 1 | Wow. That was quite an impressive interactive tale of conspiracy and annihilation. Blending the X Files, Matrix vibes and The Day After. Do we still believe? 🙂 Loved the narrative, the graphic presentation was extra polished, sound/music were great. And all the footage, this must have been a lot of work to compile. Great entry! 👍 |
| May 3 22:11:58 | 12m 43s | HELL deep is your love? | ♥ 4 | Oof, hard mode platformer. Needed many tries to even get to the second screen level. And not easier when it adds scrolling and forces the player to be quick. But, nice music, nice pixel art. Plays better in fullscreen (tried the web build). Good work! |
| May 4 22:14:03 | 24h 02m | Catharsis | ♥ 0 | A short and interactive experience. Mood was quite intense, the introduction prepared very well for the interactive bit. As said before, mouse sensitivity is a bit off in the web version, but was ok, could navigate. And: you deserve to be happy! Good work! One recommendation: You should play and vote for other games, then you will raise in the balance and receive more ratings yourself (you need about twenty for a score in the end) 🙂 |
| May 4 22:17:09 | 3m 06s | Deep-Thought | ♥ 0 | Couldnt get past the loading screen either. Sorry.... |
| May 4 22:39:07 | 21m 58s | Dante's Lust-ferno | ♥ 0 | The idea is quite original, Socrates as a guide was nice too. But I was not able to pick up any of the notes, so I had to guess when talking to the first demon (worked, but pure luck). The platforming was ok, while it was not easy to guess where the next platform is, it helped I could try again often. Some music or sound during the platforming would be nice, so I see potential for further work on thie project. 😉 All in all, interesting concept, fusing VN/hellish dating sim with platforming. 🙂 The idea is cool, so good work, nevertheless! Ah.. and, you should play and rate others games, so you get a higher Ratings Balance and get more ratings yourself (you need about 20 for a score in the end). |
| May 4 22:53:19 | 14m 12s | Voyager | ♥ 1 | Not so bad, could imagine this as a nice mobile game. Graphics are simple but nice, could use some sounds or music, though - would enrichen the game. And maybe either a second level or some kind of endless mode so there is something to play after the "you win". Good work! (btw you need to play and rate others games to receive ratings yourself and reach the 20 ratings for a score at the end 🙂 ) |
| May 4 23:22:38 | 29m 19s | Deepest Sword | ♥ 0 | Omg, this clunky, heavy sword! 🤣 Really nice idea, original mechanics with an adorable protagonist. Nice pixel art and music too. Very good entry! 👍 |
| May 6 22:20:14 | 46h 57m | ThaumOS | ♥ 5 | That was great. Very cool mystery / investigative / hacking experience. Got stuck somehow after I decrypted the file. And got logged out of the mail accounts very often and had to log in again. Otherwise.. very nice! And this OS definitely had some Win*95 feeling! Great work! 👍 |
| May 8 11:32:50 | 37h 12m | Enemy Territory | ♥ 1 | Yay, a twine game! I liked the replay factor, gathering points to trade in for more equipment. (But what can I do with 4 points? 😉 ) Some ambient sounds could fit well, maybe. Or even some black-and-white mood pictures from that era, just as an idea. Nice storytelling! Good job! |
| May 8 11:57:38 | 24m 48s | Lone Signal | ♥ 1 | Very cool, to see how you extended Twine and added the visual progress feedback for the journey. Also, the songs from the intern and the disc helped much to convey the mood of lonelyness on the long way to the destination, only picking up glimpses of life from nearby systems. While it does not offer much freedom of choice it is an experience worth the time. And the feedback at the end is an interesting idea too. Great job! 👍 |
| May 12 21:34:32 | 105h 36m | Bunny Bunny Dig Dig | ♥ 0 | That was really fun, great graphics and good audio, also small details like the cashier sound when trading in gold for upgrades. And a very motivating game loop, with the upgrades only possible with deeper gems. All in all .. great, super-polished entry. Felt and played almost like a finished mobile game! Great work! 👍x2 |
| May 12 21:49:54 | 15m 22s | Nuclear blaze | ♥ 1 | Wonderful pixel art fire and water. And the gameplay gets more and more interesting (when collecting the key cards) and complex. Maybe there could be more checkpoints, especially during the bigger rooms. Really cool game, can't wait to see how it feels with chiptune music and sound effects. 🙂 Great entry! 👍 |
| May 14 16:51:01 | 43h 01m | Subminer | ♥ 0 | Nice little game. (The music, while unusual, is a bit repetitive though) Didnt get very deep because I was always impaled by the tentacle after a while. Good job! |
| May 14 17:01:13 | 10m 12s | Deeper Every D8 | ♥ 0 | Um..yes..fish..got many hearts but the game did not advance. I liked the anime-pixel-art style though, that was nice. There should be more choices and the girls do need to remember their likes a bit better, as someone before already mentioned. And it is rather easy to impress the girls because the most positive answer is always the first one. Nice! |