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Rolph

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TimestampSince previousGameRolph's comment
Oct 6 12:25:32 WHILE(ALIVE) ♥ 1 Such a good take on the theme, I loved this idea... I have to say I found it really tough, what with the only way to get more health being the 'old reliable' weapon. It may be how I'm playing it personally, but I found that rate of fire was far more important to me than the power of the projectile, and as such, I had better runs when I ignored any module that had a rate of fire over 0.5s. I think the balance could be tweaked a bit there - but I loved that each module had its own rules and that some of them interacted with _other_ modules to increase their power and such. Maybe if some of them could increase fire rate under certain circumstances? It's really tough, too... I played about an hour (excellent 'justonemoreturn-ism') and couldn't reach the end - if indeed there is one? Also I found sometimes I was very unlucky with module dropping... not getting any new modules for the first few rooms. Overall, this is solid as hell. It looks great, plays great and is such a cool idea. Very, very well done.
Oct 6 12:42:06 16m 34s Defuse in under 5 ♥ 0 Very nice... I've been keeping an eye on the screenshots you've posted to the feed over the weekend and was looking forward to playing this. It works really well. The ability to adjust the loop time is a nice touch. I'd like to see some more obstacles and level progression, as far as I can tell each turn is randomly generated with the same number of things to do... but it's very cool. Would be nice if I could enter the codes in via the keyboard rather than having to click them - since time is of the essence!!
Oct 6 13:00:52 18m 46s Rail Gun ♥ 0 Nice take on the theme, it's a great idea. I liked the graphics and enjoyed the gameplay, but it felt to me that I had just as much success shooting indescriminately and waiting for the objects to make their way into the void by chance, as when I carefully tried to set up angles and time shots. Rail gun.jpg
Oct 6 14:29:22 1h 28m The Little Perpetual Errand Boy ♥ 0 I like the graphics, and the music. I found it a bit buggy though... sometimes objects wouldn't respawn, and I was unable to go back outside if I went into the castle straight away.
Oct 6 16:09:28 1h 40m Leten Paradox ♥ 1 Interesting mechanic and fun to play. I found it a little difficult to distinguish between enemies past and present... good fun overall.
Oct 6 16:29:15 19m 47s Once More, Dear Friends ♥ 1 Excellent! This was a really fun idea and great to play. I tried a few different tactics but found what worked best was taking the same route each time and trying to establish a crossfire zone to steer your enemies through. As others have said, the jumping could be improved. I didn't mind the floatiness, but it was quite easy to get stuck on the edge of a platform, not quite landed but no longer falling - thus you're not able to jump again until you slide down the edge to another platform. It didn't take away from the fun gameplay though - good entry.
Oct 6 16:54:42 25m 27s Hyperloop ♥ 1 Really polished entry. I used to love these kinds of games when I was a kid, the aesthetic reminds me of the old Tomy viewfinder game. I didn't really see it as a rhythm game - I can't be sure if the obstacles were passing you in time with the music, but it didn't seem like moving on the beat had any correlation with the collision. Nevertheless, loads of fun to play and really slick. Hyperloop.png This was on difficult - I think I managed about 140s on easy, but the faster speed was way more fun.
Oct 6 17:28:05 33m 23s Space Drummer ♥ 2 The music is awesome. Really nice idea for the theme.
Oct 6 17:39:23 11m 18s Orbit ♥ 1 This was a nice puzzle mechanic, though I once I'd got the hang of it the solutions were pretty easy, so I can't see how you'd make it more challenging without, as others have said, adding to the mechanics. Perhaps circles that can only move in one direction, immovable cirles, a larger loop, even multiple loops with a point of crossover - that kind of thing. I think if you built on it, this could be a great full game.
Oct 6 17:52:34 13m 11s Idol ♥ 1 Shame it was so short! It's a nice mechanic but would have liked a few more puzzles. I played it through twice - on the second occasion I had the 'past' and 'future' sound effects from Sonic CD in my head every time I touched a clock. ;) The music was excellent and the death animation cracked me up!
Oct 6 18:10:46 18m 12s Roll back the time ♥ 1 I had no idea what I was doing, until I realised that finding out what I was doing, was sort of the point. I think the player should move a little faster, given how long it takes to navigate the maze multiple times, but overall I liked it.
Oct 6 21:31:06 3h 20m Chrono Crash ♥ 2 Nicely done in the time... I particularly liked the rewind effect with the music and what I assume is some shaders. It's a nice mechanic, but could do with being expanded upon I think. There didn't appear to be any lose condition, and as the ships die they're only really allowing you to progress just a little further - so with each new wave of enemies you have to die a few times until you can build up enough glitch ships to get past that wave... Could have done with scoring too obviously!! I got to the end though... fun to play.
Oct 6 22:06:02 34m 56s This House Looks Familiar ♥ 1 This was pretty amazing... and disturbing... I'm very impressed by how the game was able to evoke emotion. I read on the itch page that it explored dementia, and I had that in mind as I played. Wow. The sense of loss of self is really quite palpable. The sound design really made the whole experience for me - as it glitched and as the malevolent voices encroached. Also: No windows in any of the rooms, made the whole thing feel claustrophic, lonely and oppressive. Really well done!
Oct 6 22:43:12 37m 10s League of Ultranormal Detectives ♥ 1 I had an issue inside the house - it seems I didn't catch anything on the camera and the game told me to go back and try again, but at that point I couldn't hit the button to take a nap, so I was stuck. I ended up watching the rest on the playthrough instead - and noticed you moved a lot faster on that than I did in game! Good work on the voiceover - nice touch for such a short amount of time.
Oct 7 00:04:03 1h 20m Chompy ♥ 1 Wow, it's amazing what a good comical, somewhat meta commentary can do! The gameplay was of course, a little repetative, but just as I was beginning to get bored with playing, the audio _literally told me_ I was probably getting bored about now... I had to keep going just to reach the end of the track! So, I ended up with a little over 14,000. I think it could have been improved just with a gradual speed increase - but overall this was a really fun entry.
Oct 7 16:56:24 16h 52m Hyperloop ♥ 3 Great graphics and sound. I can't say I managed to get too far though... I did find that if I stayed on a platform, the enemies would try to jump up to me and I could just pick them off from there, which was pretty cool!
Oct 9 14:17:15 45h 20m Numpad Looper ♥ 0 Very cool. Simple idea very well executed. Solid entry.
Oct 9 14:31:27 14m 12s Paper Loop ♥ 0 Lovely graphics and fun sound... it's a great idea, but I found it difficult to get the hang of. That's more my lack of ability than anything else though!
Oct 9 21:40:23 7h 08m Debugger ♥ 1 What a great idea for a game!!! ;)
Oct 9 22:01:42 21m 19s Loopomotive ♥ 2 Nice idea, beautiful artwork, perfectly executed... Well done!
Oct 10 00:35:04 2h 33m Express Without Remorse ♥ 1 Maaaan that was difficult... the only way I could get through was to stock up on shields! One thing I would have liked is to see the stats of my ship... as I was buying upgrades I couldn't tell what I had. A bit of visual feedback would have been good there. And as others said, something to indicate what is clickable would be handy. Fun game though.
Oct 10 00:51:14 16m 10s ludum factorum ♥ 4 The music speeding up gave me that same sense of anxiety I get in the last few hours before the deadline! It felt really odd having to code to someone else's syntax style on the keyboard minigame, kept making mistakes because... well... so many spaces. ;) Good fun.
Oct 10 01:04:44 13m 30s Hang on, Bill! ♥ 1 Oh man, I _love_ this... I really can't fault it... the pixel art is beautiful, there's loads of good humour in there, the puzzle is solid and intuitive, and there's plenty of moments where something unexpected made me smile with delight. I just wish it was the opening puzzle for a full length point and click adventure game.
Oct 10 22:32:23 21h 27m Ebontale ♥ 1 Yeah, that got me... I had a genuine WTF moment... very nice.
Oct 11 00:24:35 1h 52m Beyond Death ♥ 4 Vey nice guys... I really liked the little character animations and sounds on picking up an idol, and on the various types of death. Lovely little attention to detail there. Fun to play, though I'd have liked to have been able to move the camera around. Really good overall.
Oct 11 01:43:17 1h 18m Aztec Ride ♥ 3 Excellent all round. Interesting mechanic, beautifully simplistic graphics and gameplay - the sounds of the flying passangers made me giggle constantly... this was just a joy to play. Well done!
Oct 12 20:51:00 43h 07m I've Been Busy Being Dead ♥ 2 This was super impressive... I love the art and animation, great music, interesting gameplay mechanic... I loved it. I'd love to see it expanded, but this is a really solid entry. Well done!
Oct 12 21:47:39 56m 39s Tempus Locus ♥ 2 This was beautiful... The graphics were lovely and the ambient soundtrack fit it perfectly. Really good take on this mechanic I think. Our game is very similar conceptually, but I really like how you're limited in terms of how long you can record a loop for, and love how the length can be dictated by gameplay itself, rather than just letting the player arbitrarily decide (e.g. using the mirrors to bounce the portal around longer, giving you more time to record). The physical window in which the recorded player can move is a nice touch too... this is all just really damned good. Well done!
Oct 12 22:25:58 38m 19s Snek ♥ 0 Very cool! I love interesting takes on the snake mechanic, I've been working on a snake-like game for a while now myself - nothing like this, but still, love it.
Oct 13 19:08:59 20h 43m Loop2Loop ♥ 1 Really slick with lovely graphics and sound. It's a really neat mechanic and fun to play. Obviously this was done in a jam but with a bit of expansion, a little more gameplay, you could while away hours on this!
Oct 13 19:22:04 13m 05s Time Crash ♥ 1 Great graphics and really well polished. I could have done with a bit more gameplay, but for a jam this is an impressive entry. The difficulty curve was pretty good, with the icons getting more and more similar. Very nice.
Oct 14 23:47:16 28h 25m Super Jump Guy ♥ 1 Very cool... played well and I always like a twist. ;)
Oct 15 19:24:00 19h 36m Skycrawler ♥ 0 This is, wonderful. A really fun mechanic I've not come across before. I particularly like how there's no specifc way to finish the level, if you can mess around with gravity there's any number of ways to reach a platform. Great fun.
Oct 15 20:00:37 36m 37s Gravitron - 2047 ♥ 2 Nice mechanic and great graphics... I too found it a little difficult to understand what was going on and how the mechanic worked, but it was pretty cool once I got my head around it.
Oct 15 22:26:47 2h 26m Stuck in a Loop (station) ♥ 3 This is magnificent! My only complaint is that it was a little too dark for me to see my way around... Alas, I couldn't get past the hi-hat puzzle... which was really frustrating as I desparately wanted the next part of the loop!! Oh, yes, one other thought: In the sandbox, please add a CONFIRMATION BEFORE RESET!!!!111one My first composition was much better... ahh well. _Loved_ this entry. Well done. StuckInALoop.jpg
Oct 15 23:17:17 50m 30s Johnny Lootem's Going Loopy! ♥ 3 WOW!!! I can't believe you guys got this done in 72 hours. There's so much to it!! The movement of the ship is perfect, the enemies and bullets insanely chaotic to dodge and hit. I love the upgrade mechanics spanning multiple playthroughs and the graphics are superb - they appear lo-fi, but really good use of dithering & flashing, particles, etc. The whole thing is so well polished, I'm really impressed. Oh, and the music is fantastic. Did I catch a nod to the Hitch Hiker's Guide to the Galaxy theme tune in the boss fight music? I don't know about the difficulty curve though - the game was basically impossible until I had enough points to get the 'points > scrap' powerup, and as soon as I did I could just buy all the upgrades and keep myself alive... I went from not being able to beat the first boss for the first few games, to completing the game on my next turn. Then again, that may have been deliberate since you want people to get through the whole thing in a fairly short time. Other than that, this game screams out for controller support. One of my favourite entires so far. Nicely done. I hope you expand this into a full game. I'd buy it.
Oct 16 21:41:44 22h 24m UnderLoop ♥ 2 Unfortunately I struggled with figuring out how to get where, just when I thought I was getting the hang of it, I'd find out I was wrong! Nevertheless, it's a nice entry. The graphics are great and it has a nice feel to it. Well done.
Oct 16 22:08:55 27m 11s Loading: The Game ♥ 1 Fun game! I loved the quirkly little sounds, and it was punishingly difficult... I don't think I managed to get above about 45%. It made me keep playing though!
Oct 17 00:13:06 2h 04m Master of Tiles ♥ 3 I think I may have missed something here... I couldn't tell which order the buttons needed to be pressed in without trial and error, one way would open the door, the other way wouldn't. The music was nice, but the loop didn't seem to build very much for me and seemed to keep going back to the basic beat - which made me think I'd done something wrong, but the doors kept opening and I kept progressing. I like the look of it and I'd like to see how it builds, but I'm afraid I've just come away a little confused.
Oct 17 20:36:51 20h 23m opLo ♥ 1 I love games that mess with you like this... The physics could have done with a bit of polish though, the slow accelleration was a little frustrating and pressing E didn't work most of the time, until it suddenly did. Fun looping though and I enjoyed exploring it.
Oct 18 21:40:57 25h 04m TIME TO DANCE! ♥ 2 Fun mechanic, great audio. I found it a little too easy tbh, but it was pretty fun nonetheless.
Oct 19 16:57:03 19h 16m CircleRC ♥ 1 I basically love everything about this! Level difficulty increased nicely, physics are nice and it's a really fun mechanic. Great Micro Machines vibe! I loved the added detail of the controller, and the fact that it moved out of your way if you got too close. The only thing I'd like to see is slightly bigger sprites, perhaps with a camera following rather than showing the whole play area. This could easily be fleshed out into a larger game. Love it, well done.
Oct 19 19:26:08 2h 29m VintageTime ♥ 0 I loved the art style. Great puzzle idea and lots of fun to play. I'd really have liked a restart button though, the moment you realise you've messed something up, you just have to sit there waiting for the loop to finish. Music was great, though it does feel a bit incidental, in that it's not really needed for the puzzle. I agree that some rhythmic element would be great. Lovely entry in any case.
Oct 19 19:40:40 14m 32s Grabby - The Ultimate Grabbinator ♥ 2 So, so _so_ cool!!! Great idea, unique mechanic, murdering little employees and passers by with reckless abandon, and vehicles... Love it.
Oct 20 19:21:45 23h 41m Shrinking Space ♥ 1 Nice game. It's a great idea and really fun to play, though once you get into the swing of it I think you can probably just go forever... needs a bit of a difficulty curve and perhaps something to shake the gameplay up a bit. Really nice entry though, good visuals and physics. Well done.
Oct 20 19:39:44 17m 59s Delayed Delivery ♥ 1 Sorry, I had absolutely no idea what was going on with this, it seemed really buggy to me. I found a box a couple of times but it kept disappearing. The only enemies I could see were the hourglasses, but dashing at them did nothing. It seemed like I had a timelimit and the level would reset when it ran out, but levels also reset seemingly at random. I thought I'd have to take the box to the pressure-pad/button-like thing, but that didn't do anything. Sometimes I fell through the floor. Kinda like the graphics.
Oct 20 19:50:46 11m 02s Snake Escape ♥ 0 I liked this. It's a neat idea being in a snake's stomach and I laughed when I first started the game and realised that's what was going on. The controls could do with a bit of tweaking and the collision detection is pretty brutal, but overall I enjoyed playing.
Oct 20 23:30:15 3h 39m Bob the Time Travelling Square ♥ 0 This is great, I really liked the puzzles and level design. I think the physics could do with a bit of tweaking though. Also, I didn't like that I had to use the mouse to initiate the loop when it's not used for anything else in the game, especially since I have to use space to jump instead of W (I'm sure lots of people prefer this, but it feels odd to me). I think it would be better if you could loop with the keyboard too so you don't have to move to the mouse. These are easy tweaks though, the game design is solid and it was really fun to play. I'd have definitely continued if there were more levels. Good job. Great music too!
Oct 22 00:05:24 24h 35m GLITCH LOOP ♥ 1 There's a lot to love about this game. The puzzles are great, the art style is really cool and I _love_ the music. Nicely done.
Oct 22 22:04:27 21h 59m Unloop ♥ 1 There's some really good level design in here and some of it is pretty brutal... fun to play. It could have done with a bit of polish - I'd have like to see some death animations, a bit of movement from the enemies, and the physics seemed buggy at times... overall though, this was great fun.
Oct 23 22:30:00 24h 25m LoopRunner ♥ 1 Nice game. The physics were a bit off sometimes, but it was fun to play and the soundtrack was great.
Oct 26 22:45:15 72h 15m Orbital Blast ♥ 1 I really liked the music, but the game needs a bit of work as I'm sure you know. I've done some stuff myself with radial movement and having that work regardless of whether or not your pointer is in the hit area can be tricky - but this is working ok here. Unfortunately I came across some bugs with the bullet pooling, my shots would stay at the edge of the circle and often no bullet would be fired at all... after a short time no more enemies were generated. Still, anything playable in 48 hours is a triumph, so well done and keep at it. ;) Broken.jpg
Oct 26 23:03:03 17m 48s Bird Beats ♥ 1 Basically everything that @duke said! ;) I liked the audio but just lacked something to _do_ really. Initially I couldn't remember which bird corresponded to which key, so I reloaded to remind myself. It might have been good to have that information to hand when playing... but eventually I realised it really didn't matter as I could just spam buttons.
Oct 27 18:16:16 19h 13m The Myth of Sisyphus ♥ 0 I think I broke the game... you can just leave your rock where it is, jump over and race to the top! Eventually the game just goes blue. ;)