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Rolph

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TimestampSince previousGameRolph's comment
Apr 27 01:22:02 Aquanaut ♥ 2 First game I've played of LD48 and it's great! Loved the mechanic, very fun.
Apr 29 07:56:24 54h 34m Just Down Jack ♥ 1 Excellent! I thought the physics were really nice for this and particularly appreciated the slippery and bouncy platforms. Nicely polished. I'm guessing the platforms were random, as there were a few instances where it would have been impossible for me to continue. Our game is very similar and we had the same problem. The only thing is that when you lose a life, the bounce is rarely enough to get you back onto a platform, so essentially if you die once, you're likely to die all three times. I think you should respawn from the top instead. Solid entry, well done.
Apr 30 00:19:36 16h 23m Ski Trip ♥ 2 I loved this... You got points straight off for the purple tentacle in the opening screen to be fair. For the first minute or two I wasn't really sure how this fit into the theme, but as the visuals became more and more trippy, I realised what I was going deeper into was some kind of drug induced psychosis! Really, really beautiful to play through. Like others, I wasn't able to collect most of the collectables, and wasn't really sure what they were for - like whether they'd have any effect on the gameplay. Seems the crouch doesn't really do anything either... but no matter - like life, it's about the journey.
Apr 30 00:33:23 13m 47s Dig Deeper & Digger ♥ 2 Cute game... I liked the sound effects and the idea that our rabbit _really_ doesn't like onions! ;) Sometimes the sound disappeared for me, but usually came back after a refresh. Like others I think the carrot hit boxes could be a little bigger, and due to the speed I found it a little unintuitive as I had no idea what was coming up next. Overall the gameplay is a little unforgiving. I think the carrots and onions spawn randomly, so it's luck of the draw how many I'll see - but it seems even when I have a good run with lots of carrots and few onions, the game is still over very quickly. It doesn't seem like eating carrots replenishes the meter by a great deal. I wonder if it might be fun to have a predetermined run that you could try to master through a lot of playthroughs and trial and error?
Apr 30 00:38:49 5m 26s Monster Tower ♥ 2 Good fun! This is very similar in concept to our game, but I love that you got the different types of platforms in there - the bouncing and spinning & spikes... we didn't get time for that in ours. The dragon is a great addition. Could probably have started a bit quicker as it felt sluggish after playing through and dying at a much higher speed.
May 1 01:44:00 25h 05m Fishy Lake ♥ 0 Oh man, I'm sorry to say I found this really difficult to get my head around. The graphics are really lovely and the music sets a really nice tone - but the gameplay was difficult to penetrate. So, I got to the lake and first off I found that I couldn't do anything to adjust the strength bar... so every cast was the same length, right near the bank. Eventually a fish would come and a circle would go around my float, but pressing WASD didn't seem to have any effect on it. I played for about 20 minutes and eventually managed to catch one fish. I tried for a second and the fish came all the way to the bank, but the circle and fish became stuck and all I could do was move away and cast off again - while the circle and fish remained. I also managed to get the circle to stick around a few times, while I casted off again. I'm not sure what I'm supposed to be doing here. I've played some of your other stuff and watched you on stream, so I know you put a lot of work and thought into what you produce, it's a real shame I couldn't figure out what's going on here. If you can give me some clues I'd be very happy to try again. Meantime, I hope you do some streaming for this jam, I've found your feedback really helpful in previous jams!!
May 1 02:27:02 43m 02s Lambda ♥ 1 Fantastic. Just brilliant. I wasn't sure if there were two endings? I couldn't get into the 'not' version. Either way, this was so cool. Stellar job.
May 1 15:30:11 13h 03m Into King Rabbit's Mansion ♥ 1 What a delightful entry! The graphics were lovely and cute, the gameplay really fun. My only complaint is having to go right back to the beginning every time I died was a bit unforgiving... perhaps some checkpoints along the way?
May 1 15:39:22 9m 11s KATABASIS ♥ 1 A litle short, but good fun. I like a good bit of bullet-hell...
May 1 15:44:51 5m 29s not a gaem ♥ 1 Ahh, sweet, sweet dopamine... ;)
May 1 18:49:21 3h 04m HELL deep is your love? ♥ 8 Amazing. I loved everything about this. The music, first of all, is absolutely fantastic... Now, I would originally have said that it restarting after every death was a bad thing, but after a while I realised that one of the things actually keeping me playing, was that I wanted to get further in the level to hear more of the music!! The level design was great and my word... _punishingly_ difficult. I made it to the end out of sheer unwillingness to be beaten. It took me hundreds, maybe _thousands_ of retries... I've no idea. Hours. hell-deep.jpg Just to prove I made it!! I agree with other comments that it would have been nice to have some kind of ending here... I feel like I went through so much to get to the end and at each stage I thought I'd probably give up, but the 'one more try' factor with this game is strong. When I finally made it to the end, I guess the relief of having done so offset any frustration from lack of ending - but still, it would have been nice to have a bit more of a reward for my efforts. Nevertheless - this was fantastic. Easily one of my favourites in the jam... Very, very, very well done.
May 1 23:34:19 4h 44m Deepest Sword ♥ 0 Absolutely brilliant. Unusual mechanic, perfectly executed. I loved the little sounds the character makes as she vaults with the sword. I couldn't get past the final stage however, tried so many times but just couldn't make it across the chasm... Ahh well. Great entry.
May 2 00:01:57 27m 38s Nuclear blaze ♥ 1 Very very cool... (well, _hot_, to be fair). Loved the graphics. Fun gameplay. Became a little repetative after a while, but then I was probably taking too long to get through the levels. I'm afriad I couldn't make it to the end - I became stuck at a point where the fire kept regenerating from what looked like sparks on the floor - it meant I couldn't leave. I'm not sure if I was supposed to simply do it fast enough, or if there was some level element I could have used to stop the fire respawning. Still, it was loads of fun. The only complaint, other than sound, is that the collision on the platforms felt a bit off when jumping. Solid entry, well done.
May 2 00:12:49 10m 52s Where's my dynoMITE? [LD48] ♥ 2 Good fun! I really enjoyed the sound effects, and while the premise was fairly simple I found myself pretty engrossed in getting all the way through. My only complaint is the lack of an ending... I wasn't sure it was over when I reached the key, so I ended up going all the way back up and out. You missed a great opportunity for an easter egg there!! Nice work.
May 2 01:00:00 47m 11s Blackout ♥ 6 Excellent entry - I love a point and click and this was really solid. Only having a single command made things nice and easy and I didn't find myself endlessly clicking on background items trying to find the next thing with which I could interact. Good story, writing, graphics, music... just really solid.
May 2 01:25:53 25m 53s You Know The Drill ♥ 2 Nice job! The gameplay is very simple, but there's just something about each upgrade allowing you to get further and faster, that just kept me wanting to keep going. The jump physics were a bit crazy, but all in all I had fun with this. Oh, also - I really liked how the music changed and became almost muffled as you got deeper into the planet. Really nice touch.
May 2 01:50:42 24m 49s 100 ♥ 0 This was pretty cool. It took me a few tries to make it all the way to the bottom. It could be frustrating having to wait for the energy to regenerate as it seemed to happen very often. I found I was best off searching for food most of the way. Also, the crafting seemed to require dirt, and there didn't seem to be any more after the first bunch near the top. Still, I enjoyed this - the audio was great and that child's voice is _creeeepy!_ Good entry.
May 2 02:17:33 26m 51s The Greatest Thing ♥ 1 I appreciate the lo-fi aesthetic, and while the wall jumping was a bit fiddly, it was fun to get around. I must admit that I found it a bit frustrating once I had the orb. It kept jumping out of my hands and firing lasers at me, and I found it tough to get up small ledges when I was holding it. I didn't make it to the end, though I loved the effects as the player drowns!
May 2 21:58:24 19h 40m Deep Jam ♥ 1 I really enjoyed this! Loved the lo-fi graphics and the punishing difficulty. Apprecaited the very quick restart, I found myself clicking furiously!
May 2 23:56:03 1h 57m Shoot 'em Down ♥ 1 I love a shump and this was pretty cool. Good dialogue. ;) I had a couple of notes - firstly, it seems that the ship moves slower when going diagonally than left and right. I've had that problem with movement myself in the past... It does add another element to gameplay in that it makes sense to move horizontally and work out the best order in which to destroy ships - but I'd rather be able to dance about all over the place! Second, I think the collision boxes are a bit on the big side! Third, the bullets are so close together that it doesn't seem possible to dodge them. This may be by design, but I think it reduces your options. Still, lots of fun and very difficult.
May 3 00:43:11 47m 08s Digging In ♥ 0 digging-in.jpg This was good fun. Great graphics and I like using the mouse for restricted movement, that gave it an interesting mechanic to get around. I'd like to see a bit of progression as you get further in - even if it were just a speed increase the further down you get, because once you've got the hang of movement, it's really just luck of the draw in terms of fuel and health appearing, that dictates whether you can just keep playing forever. I'd also like to see a respawn rather than being knocked back by boulders. It seemed quite easy to get caught between them so that one mistake ends up taking most of your health bar. Still, great entry - I enjoyed it.
May 3 00:56:18 13m 07s Deep(er) Purple ♥ 1 Excellent graphics and audio. I really liked the pixel art... and the picture of your cat for reference. That's a good likeness! Interesting and unusual mechanic, though I would have liked a bit more clue as to how to achieve the colour I was looking for. It seemed a bit trial and error. More levels would be nice of course, and I found a bug whereby I wasn't able to get out of the water sometimes. Seemed like a collision issue. I actually kinda liked how high the cat jumped - ridiculous though it was, I assumed it was a reference to the real cat on which he's based who, I assume, is able to launch himself many feet into the air at will?
May 3 01:06:16 9m 58s River, Carry Me Away ♥ 3 The audio was fantastic. Lovely visuals. I didn't really get much from the story I'm afraid, and would have liked more to do.
May 3 01:19:18 13m 02s CHROMAHOLIC ♥ 1 Excellent entry. I was sucked in for a good while, trying to find a pathway through. I failed, in the end... but I loved the sense I got from the experience - it was genuinely unnerving to have the orbs get dimmer when I'd gone the wrong way... after falling. I think that was a great design choice - the deed was done and I would have to start again, but making me walk toward ever dimming orbs a few times to do it, felt like my life force and/or my _hope_ ebbing away. Brutal.
May 3 12:25:37 11h 06m birb ♥ 0 Lovely artwork on this, shame I'm not able to give a rating for it. I enjoyed the gameplay, but I think some of the collision detection is a bit off - I wasn't able to fly underneath the large platform in the middle a lot of the time, and the bird moved off to the left a lot. Still, it was a nice mechanic and a good entry. Well done.
May 3 13:31:16 1h 05m Pirifurm DCleaner ♥ 1 Very cool! I loved the music. The physics were a bit crazy, but that made it kinda fun trying to get around. Sometimes the files would knock into each other setting the velocity of the other off and making it slide across the screen. The only thing I'd have liked to see is some logic to stop cache files getting sandwiched between or underneath normal files, meaning that I couldn't get to them without taking damage. Still, fun entry and very impressive for 48 hours. Well done!
May 3 13:42:52 11m 36s Hunt For The Merchant Royal ♥ 2 I really liked the mechanic of having to sparingly use your light to navigate as you went deeper into the cavern... man, that's some punshingly difficult collision! I made it to the loot in the end but as far as I can tell there's nothing more to do. Someone else in the comments mentioned beaing eaten!? Didn't happen to me unfortunately. This is really fun and moody - I'd have loved a bit more to do. Some more levels perhaps? A way of restoring health might have been good, perhaps when you return to your ship. Then again, being a billion dollars richer, perhaps there's no need to keep going! ;)
May 3 14:12:08 29m 16s DO NOT INSERT INSIDE THE EAR CANAL!!! ♥ 1 Genius. ;) Impressive in 4 hours, too.
May 3 14:30:46 18m 38s It came out of space ♥ 1 This was really good, atmospheric and moody. The graphics reminded me of 90's photoshop texture filters! The music was very fitting and I liked the lighting effects too. I would have liked to be able to shoot in all directions, but other than that it was pretty great.
May 3 20:07:18 5h 36m Free Fall ♥ 1 This was great - simple but compelling gameplay. Great sound and while the graphics are obviously very simple, I like the illusion of movement from the particle trail. The time slow-down is a nice touch. I couldn't get past the second level I'm afraid... I'd have liked a couple of seconds of invincability after crashing so I can reposition - I found myself crashing into two or three blocks in quick succession, ending what would otherwise have been a pretty good run.
May 4 23:39:29 27h 32m Deeper and Deeper ♥ 1 Fellow Phaser dude!! this is _fantastic!_ I love the lighting effects, the graphics are great and the mechanic is really nice... I feel like you could do a lot with this if you wanted to continue with it. I had a quick scan through your code too - I'm pretty sure I'm going to come back to it in future to take inspiration. I've yet to use an FSM but I think I've probably reached the point where I need to. I don't use TypeScript though, so it's a bit harder to get my head around. You and @shawn-moore mentioned handling input and I wondered if you'd come across a plugin I wrote to normalise the handling of gamepads/keyboard/pointer? It's really handy for allowing the user to remap keys and handles a bunch of fringe cases for gamepad support. It makes multiplayer _really_ easy to set up too. It's not perfect - I end up updating it a little after every jam - but saves me a lot of time: https://github.com/GaryStanton/phaser3-merged-input Anyway... really impressed with this, especially as a compo entry.
May 5 00:37:44 58m 15s Far Side of the Mirror ♥ 2 Wow. Ok, so first off - this game is _legitimately terrifying!_ I mean in a good way... it's beautifully unnerving. I noticed a content warning saying there are no jump scares, but I tell you - playing in the dark at 2am with headphones, in the spider maze, the first time one of those women saw me and turned into a screaming banshee I damn near jumped out of my skin. One time I had one of those chase me for around 3 hours... well, I mean it was probably only a few seconds but _felt_ like hours and by the time I'd gotten around a corner she was still in line of sight and, _oh. my. god._ So yeah... that's a top mark on sound design there! But yes, the art is lovely, the writing is wonderful, the comic relief of the rhyming birds... Oh and the _dancing mini-game_ was great fun! This has to be one of my favourite entries. If you fleshed this out into a few hours of gameplay and exploration, I'd buy it. Well done.
May 10 13:10:00 132h 32m Fall Miner ♥ 1 I really like the Spectrum-esque graphics and the excellent music, but I'm sorry to say that I gave up on this pretty quickly... the controls were kinda difficult to master and it was hard to predict where my character would go when jumping. I'm sure with enough practise I could have gotten used to the physics, but the thing that stopped me playing was how long it takes to die and restart... On the jam version, you have to go through the tutorial jumps every game too, which adds to the time taken before you can get into the action - and in the case of the tutorial jumps, they seem to set you up such that more often than not I hit the first obstacle on each run though... then have to wait to die, restart, go through the tutorial jumps again and then, well... hit the first obstacle again!! I had a bit more luck with the post jam version and actually got to collect some of the gold - I can see how with a bit of tweaking this could be really addictive. I think you need to play with the physics just a little, perhaps a more obvious bar for the powered jumps, but most importantly when I die, I wanna be able to restart within 5 seconds max!!
May 10 13:29:51 19m 51s loading... ♥ 1 Well, this was pretty amazing... You most certainly get top marks for mood and audio! I found the controls extremely difficult - but I think that's probably the point. I suspect it's quite realistic and having had no training, I found it tough to get my head around this kind of manoeuvrability. I do agree with a previous commenter that the main character in the scenario would have extensive training, so it would make sense to have some kind of documentation for us as players that in some way provides the information that an astronaut would have received. Trial and error makes for realistic gameplay if _I'd_ found myself in that situation though! So, I really wanted to persevere and make it back to the station to see the ending... It took me about 2 hours to finally get there! I'm not sure what kind of average you'd expect. I'd spent the first part of the game orienting myself with the station dead ahead, and then firing my thruster to move toward it. Once I became blinded I found that heading toward the station (i.e. with the light indiciating I was facing the right way) wasn't as useful as just paying attention to how the stats changed as I used the thrusters. I'm pretty sure that I came in backwards and upside-down. ;) I have to say, I was a little disappointed that there didn't seem to be much to my ending... A beautiful shot of the ISS to be sure, but given all of the audio clips and the picture I'd built up of the main character's life and relationships - and given the amount of effort that must have gone into all that - I was surprised there wasn't any payoff and continuation of the story as it were. You've mentioned different endings... I'm not sure what others there may be. Though I did note down a code that I found no use for. I couldn't see how the code translated to co-ordinates and I'm not sure what else it could be. Anyway... an impressive and undeniably immersive experience. I'd love to see it in VR. I'm not sure how you could expand on it beyond the jam version, but it could certainly be a part of a bigger narrative game. Great entry. Very well done.
May 10 17:32:10 4h 02m Matt's Marvelous Mining Mission ♥ 0 It took me a while to realise what I was supposed to be doing here. I think it could benefit from a bit of visual feedback. For instance, the red ore - not entirely sure what it was! - seemed to give me extra pipe pieces, but it wasn't untile around my tenth run through that I realised that!! Otherwise, it's a nice take on the Snake mechanic. I like that the pipe you laid down in the previous run allows you to dig down further on your subsequent runs, and the collection of multiple ore to get powerups is pretty cool. It's not dissimilar to a Snake-like game I worked on a while back, but never finished... makes me want to pick that up again!
May 11 21:22:02 27h 49m Undermined ♥ 1 I mean, I love Puyo Puyo... so I kinda love this too! The digging aspect of it is a nice take, as it kinda makes it into a survival mode / endless digger... Adding a leaderboard is a great touch and definitely made me want to play more. Other than that, I straight up _loved_ the music. The only negative is that found the controls a little sticky. I would have liked to have been able to hold down a key.
May 11 23:27:12 2h 05m Descending ♥ 2 Awesome graphics and setting, but like some others I found it way too dark to really see what was going on. The enemy sprites are lovely, but so dark against the background I usually couldn't see them until I'd run headlong into them! Movement feels nice, fast paced and fun. I think you could probably expand on this with some bigger levels and a story line. In terms of the level construction, I really had no idea where I was going, other than that I wanted to go _down_. Often I found myself just falling into the unknown abyss, with a view to randomly double jump a bit further down in the hopes I'd hit a platform. It seemed to work, but didn't feel intuitive. Perhaps a mini-map would be helpful? I found the boss way too easy - though I was glad of it, since I didn't much fancy having to start again at the very top! I don't know if the boss marked a continue point, but that would have been a good touch. All in all, a great entry and worthy of spending some more time on.
May 13 23:56:15 48h 29m The Sounds of the Cavern ♥ 1 I really liked this! The mechanic of only temporarily having vision in order to work out where obstacles are worked really well. The game felt very atmospheric with the music and the changing volume, as well as the effects indicating obstacles. I had a few collision issues in places, but other than that my only complaint is that the controls are a little unintuative. Control to crouch feels a bit far away from the WASD buttons I'm using, and originally I found myself using the right Control button - until I discovered I'd also need the mouse. Then there's R for the light and E for the absailing... Feels like it needs a bit of a rethink. I'd have preferred jump on W, crouch on S, and you could have doubled up the left mouse button so that it takes place of E when absailing - just leaving the R for light, which I think could have been the right mouse button - since the mouse is used for the glow sticks anyway. Still, that said, great entry. Nice work.
May 14 19:08:30 19h 12m DeepVirus ♥ 0 I couldn't download this - Windows Defender keeps deleting it.
May 16 02:10:44 31h 02m Hell Diver ♥ 1 Really cool... I love the graphics and the layered scaling effect you've got going on there. Along with the music it's a pretty trippy experience. I like the slow acceleration of the player, though it wasn't always clear where a collision would occur - I had to just get used to how close the obstacles were going to get to gauge where I needed to be. That said, I actually think it may have been a little too easy... that let me play longer which is cool for the vibe of the game, but it may have had more of a 'one more try' impulse if the gamplay was a little more frantic. Loads of fun though, great entry.
May 16 15:53:46 13h 43m Drill ♥ 2 Nice graphics, great sound and I like the core mechanic. I did find it a little random though - it seems that the gems and the fuel appear randomly, so there's not really much skill involved in a play through. After a while it's a little like pulling on a slot machine, not knowing what you're going to get.
May 16 16:01:20 7m 34s Depths of the Library ♥ 1 Nice graphics - I liked the pixel art and parallax backgrounds... Gameplay is simple but effective. I think it could have done with a bit of polish - specifically a death animation for the spiders and indeed a death sequence for the player too... restarting instantly is a little jarring. I also thought it was a little too easy, primarily because you can destroy the projectiles coming from spiders, so there's not really any jeapordy from them as enemies. Nice little game though. I liked the difficulty ramp up toward the end with the falling objects too.
May 24 12:14:32 188h 13m Fallumns ♥ 1 Superb. You totally deserved the win with that entry... well done.