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Feedback comments for LD56
Rolph's games and stats for all events →
| Timestamp | Since previous | Game | Rolph's comment | |
|---|---|---|---|---|
| Oct 8 23:03:40 | Duck Rescue Patrol | ♥ 1 | Took me a while to realise that the ducks would stay with me if I kept them close. I like being able to throw them over obstacles... this could be fun with a bit more work on it. Lots of duck games of late... I like ducks. | |
| Oct 8 23:12:14 | 8m 34s | Checkmite | ♥ 2 | Really nicely polished and a great idea. I struggled to understand what was going on during the battles though - I read through the instructions, but I think we need some more feedback as to what moves are being made and potentially _why_. Agree that it would be nice to see the abilities of a new fighter when you get to choose them. |
| Oct 8 23:28:04 | 15m 50s | Sewer Tales | ♥ 2 | This looks and feels lovely. I struggled to get anywhere though. My main issue is that I couldn't disengage with enemies when my rats came across them - and that became a real problem when I didn't have many rats. As soon as I found some food or a bag, my small number of rats would be destroyed by a nearby enemy. I need to be able to run away from them until I've built up enough of an army to fight them off! It also felt like there wasn't much of a difference between the commands - get behind, or go over there... they both kinda did what they wanted either way! Other than that, it's a really nice entry... beautiful graphics, sound and mood. |
| Oct 8 23:49:08 | 21m 04s | Head'quarters | ♥ 3 | This is absolutely stunning. Graphics are fantastic, the _audio_ is just perfect, and the gameplay is just right for a jam game. It got quite frantic... The only issue is that I couldn't see my own time when I got to the leaderboard. |
| Oct 9 00:01:46 | 12m 38s | One of us will make it | ♥ 1 | Oooh, this is really nice. I do like games like this, and I think it could be really good with some more levels and some thought put into the puzzles. I particularly enjoyed the last level, where it the path forward was less obvious, and yet the order of critters led me to the solution. I also liked the level where you had to time a jump while the first critter fell towards the button. Playing with the mechanic like that is very cool. Overall, great entry. |
| Oct 9 00:12:51 | 11m 05s | Re-Bot | ♥ 1 | Lovely art, very pretty... good feel to it too. Would have enjoyed more! |
| Oct 9 00:21:36 | 8m 45s | Flea Patrol | ♥ 0 | Nice idea for the theme... the physics were fun. Would have been nice to have some more jeopardy, perhaps a target time to complete the level. Loved the art. |
| Oct 9 00:30:09 | 8m 33s | Little Summin' | ♥ 2 | 5 hours?? Damn... This is great. Honestly I think I could play this for hours. No notes. Simple and fun. I'm sure you could add in more features and modes, perhaps some bonus items that freeze the timer, or maybe a wildcard number that lets you choose or something like that to mix it up a bit - but in any case, it's great as is. |
| Oct 9 00:47:50 | 17m 41s | Apex Elysium | ♥ 1 | Seemed simple enough, until I started trying to beat the high score and found it was really a challenge to avoid the red ships... Best I could get was 211. May come back to it though! Really rather fun to play. Excellent soundtrack too. apex.JPG |
| Oct 9 22:06:33 | 21h 18m | Quantum 47x | ♥ 0 | Loooooved this... Great idea, well executed. I had a bunch of tries and came third. More levels, change up the mechanics a bit as you progress - could easily make a full game out of this. Nice. |
| Oct 9 22:25:25 | 18m 52s | GLOW | ♥ 4 | This is so beautiful. Great atmosphere and the timing challenges were just difficult enough to keep me wanting to play thorugh until I completed it. Nearly gave up during the prayer section before I realised I could pause behind the pillars. Only note is that I'd have liked more of an ending - unless I accidentally skipped a longer sequence, it seemed to just happen instantly at the end. Really enjoyed this. |
| Oct 9 23:08:34 | 43m 09s | Maratus In Love | ♥ 2 | Nice idea. I struggled to get the hang of the movement, but it was fun to get around. I did get stuck fairly often though, wedged inbetween rocks and such. Good game tho. |
| Oct 9 23:17:31 | 8m 57s | Ludum Dare 56 | ♥ 2 | Looks absolutely stunning and it's incredible how much you got done in the time... unfortunately I couldn't get the hang of the gameplay. |
| Oct 9 23:35:49 | 18m 18s | Jelly Gang | ♥ 2 | Perfect. No notes. Only critisim, is that I really needed to get to bed about half an hour ago, and this game kept me playing! I love a good puzzle platformer, and the controls are a really fun mechanic for it. Honestly, this game is basically perfect as is. Add some more levels, maybe some new obstacles, and just release it. |
| Oct 10 00:23:12 | 47m 23s | Whistleberry | ♥ 1 | Very nice. Loved the art style and the atmosphere. If anything it was a little too easy, but I enjoyed playing. |
| Oct 10 17:14:36 | 16h 51m | Blob, To the Top! | ♥ 2 | As others have said, probably takes a bit too long to charge up the flinging mechanic. Also I wasn't really sure of when to use the attract instead of the fling. That said, it's super fun to play, well done. |
| Oct 10 18:11:33 | 56m 57s | Fry Quest | ♥ 3 | It's pretty cute... I _loved_ the potatoe song. Not much gameplay, but was an enjoyable story. |
| Oct 10 18:23:45 | 12m 12s | Bee Bop | ♥ 3 | This was a fun idea! I sometimes found it wasn't as responsive as I expected - or my sense of rhythm is off! Still, great graphics and audio and a neat take on rhythm games. |
| Oct 10 18:31:54 | 8m 09s | Humans left | ♥ 1 | Oh man... what did I just experience? I don't know what to say. The futility of trying to save the humans as they relentlessly try to plummet to what I can only assume is their doom - only for the reward to simply be a statement of fact. Now there are... fewer. Second play through I helped them on their way... except the last dude. Held him over the pit right up until the last second, like Atropos. I let him perish in the end. Now I need a lie down. |
| Oct 10 18:53:27 | 21m 33s | Red Planet Reclaimers | ♥ 2 | Very cool. I love a twin stick shooter - in fact, I'm working on one right now. This was great for such a quickly made game. The only note I have is that there really wasn't much point not holding the mouse down at any point - so it may as well have been automatic. |
| Oct 11 12:56:29 | 18h 03m | Tara | ♥ 2 | Love it!! Just my kind of game. Actually reminds me of our own game, Loop Frogs, primrily because you're controlling multiple characters and using them to traverse the level. So yeah, this is great. I don't have any criticism at all. Hope you expand on it and release a full version. |
| Oct 11 23:23:20 | 10h 26m | A Bug's Maze | ♥ 3 | I liked this a lot. The maze was pretty difficult, but well thought out - and I felt like I was making progress most of the time. I only had two issues: Firstly, the timer felt unnecessary. I'd have happily continued to work my way through for as long as it took to find the solution, but I had the added pressue of knowing that if I took too long to find the next path, I risked having to start again. And that's exactly what happened. I eventually gave up as the timer was running out on my second run through, so I never got to see the end. Then... Then I read the instructions and realised I could turn the timer off!! Wish I'd seen that earlier. Second, I felt that moving around corners was a bit too unforgiving. I had to be exactly over the correct tile to initiate a turn, while I wanted to move at speed. I could have done with being able to hold keys diagonally and having it register the turn when a space was available... similar to pacman. Other than that, this was a solid and enjoyable game. Nicely done. |
| Oct 13 15:38:05 | 40h 14m | Sweet Home ? | ♥ 1 | A tutorial would have been good! I thought I got pretty far, but then looking at other scores on here... perhaps not! |
| Oct 13 15:42:23 | 4m 18s | Squabble Snooker | ♥ 1 | I liked the idea, and it's pretty cute... but I couldn't really control it. I couldn't 'kick' the ball at all, clicking or holding the mouse didn't do anything for me, so I just had to walk the ball to where I wanted it to go. |
| Oct 13 15:50:21 | 7m 58s | Tiny Taunters | ♥ 1 | Good fun! I managed to chase a kid into a corner and give a plague doctor the run around, returning to the corner to scare the kid again and again. Perhaps it shouldn't give more points once the kid has fainted. Enjoyed this though. |
| Oct 13 16:01:38 | 11m 17s | Mouse House | ♥ 1 | Beautiful graphics and audio. I love the death animations and the gameplay is good - but I couldn't figure out how to use the rope. Or indeed... if there _is_ a rope? It's mentioned in the instructions and the comments, but nothing I pressed would make it appear. So, yeah... I couldn't finish the first level. I'm guessing I need to get the red apple over the other side of the level somehow? |
| Oct 13 16:33:04 | 31m 26s | FrogScape | ♥ 0 | freed.JPG This was great! I'd have appreciated a way to switch between the characters and/or skip the turns of players I didn't need to use, as it was a bit cumbersome having to move them around for no reason. It was a solid experience though. Could see you building on it for a larger game. |
| Oct 13 19:03:58 | 2h 30m | Shrimpy | ♥ 4 | Nice. Simple gameplay, but nicely executed. I too had a couple of runs where the only available platform was too high to get to. Would have been nice to have a bit more variety in the gameplay... faster over time, perhaps some penalty for leaving bits of food, the occasional power-up etc. |
| Oct 13 19:20:33 | 16m 35s | LEAF SLURPERS - tiny creatures | ♥ 1 | I really liked this. It's an unusual gameplay loop and was pretty fun. I could have done with things getting significantly more difficult as we progressed, maybe some new enemies or obstacles - but I had fun trying to get a high score. |
| Oct 14 16:23:22 | 21h 02m | Hamster Shelter | ♥ 0 | Mars.JPG Didn't take me long to get to Mars!! This was really fun though... tinker around with the numbers and it could have real longeivty. Nicely done. |
| Oct 14 16:32:10 | 8m 48s | Candyween | ♥ 2 | This was lovely! Beautiful graphics, fun mechanic - though it took me a while to get the hang of it. Very cool. |
| Oct 14 16:50:14 | 18m 04s | Small Problems To Grapple With | ♥ 2 | Brilliant!! This was really fun, but made even more so by the excellent art style. I got around 52cm, at which point it became really difficult, being swamped (see what I did there) with enemies. Some way of killing enemies would be good. Great entry. |
| Oct 15 18:11:46 | 25h 21m | Fear of the Ungnome | ♥ 2 | Absolutely loved this! The art style is brilliant, the puzzles took me a while to figure out, but I made my way through in a few minutes. Wasn't sure what to do at the end, but found the 'The more you Gnome' panel and jumped through that. Really good entry, well done. |
| Oct 16 00:14:06 | 6h 02m | Carnivorous Corpse Aquarium : Feed & Thrive | ♥ 2 | Nice idea... Could probably do with a bit of balancing - as once I'd got enough money to get a lot of plants, I became an unstoppable corpse-disposal juggernaught! Lots of ways you could expand this. Good fun. |
| Oct 25 12:28:51 | 228h 14m | Shrink | ♥ 0 | It's a nice idea for a mechanic, and the graphics are lovely. As everyone's said, it's too short to really explore the mechanic - I got through it the first time without even realising that I was getting bigger, or that the potions were shrinking me. The first screen's exit requires you to be small enough to get through it, but you can't actually see that - so on my second play through as I got bigger, I was just stuck on the first screen. With some more levels, this could be really fun. |