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Rolph

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TimestampSince previousGameRolph's comment
Apr 21 15:57:17 Mama Birb ♥ 1 Nice pixel art... animations are good. I found it pretty difficult as the butterflies don't respawn, so you have to go further and furthr away. It seems that you can still feed a dead bird, so if you hit it whilst trying to get to the other one, you've wasted your butterfly. Also, I think the camera should keep the player in the middle - as it stands you can't really see what's coming as you're scrolling forward.
Apr 21 16:54:18 57m 01s Pet Fortress ♥ 1 This is great... love the pixel art and the music. It's a nice idea, I like how you can progressively fortify your position. It's a nice take on the theme. I did find it difficult however, that if you get hit at the same time as your pet, it takes so long for you to get back up and into the fight, that your pet can lose its remaining lives before you can get up! I'd also appreciate a way to skip through the prologue as it takes a while to get back to playing and it's one of those games that you want an instant restart!
Apr 21 17:02:48 8m 30s Life of a Homeless ♥ 2 Looks nice, but I found the controls a bit difficult. I couldn't find any food, but I had a cop chasing me around all over the place. Would be fun if you managed to implement some of the missing bits.
Apr 21 17:10:26 7m 38s The Last Flame ♥ 1 Nice! This is a pretty similar idea to our game as it happens. Fun to play, nice pixel art too.
Apr 21 17:18:07 7m 41s R.A.Y. ♥ 1 I was staring at the 'thinking' screen for a while. Took me a bit to realise I had to hold the button down to continue... then it was just about mashing the button and the game was over. Looks nice but needs more I think.
Apr 21 20:49:19 3h 31m Sleepwalker ♥ 1 Oh maaan, this is awesome! Really difficult, both because of the level design and the controls. This feels like a level that would be a good way through a larger version of the game. I really like the mechanics of it. Though I do think it would be nicer to not have to click directly on the character. In fact, I don't see any real reason to use the mouse at all... just directions for the camera and 2-3 buttons, (you could force the camera to focus whenever the character is moving, and otherwise in free mode) I think this could be be a very good and much longer game all in. Nice graphics and sound too. Very solid entry - well done.
Apr 21 21:07:55 18m 36s Lich Clicker ♥ 2 Looks really nice, but I have to say I really couldn't understand what I was supposed to be doing. Could do with some instructions really... I just clicked on the souls a bunch of times, but I don't know what differentiates them or what effect that might have.
Apr 21 21:12:02 4m 07s Social Distancing For LadyBugs ♥ 1 Very nice! I think it would have been good to add extra points depending on the number of bugs squashed in any one swipe.
Apr 21 21:41:19 29m 17s The Dragon's Curse ♥ 2 Really nice entry... the dialog was great and made me chuckle. I played through a bunch of times to see what else might happen, and I liked that taking people along for the ride often resulted in more options at a given town. Alas, I never managed to keep my dragon alive. :(
Apr 21 21:50:29 9m 10s The joys of parenthood ♥ 2 Damn, that got dark pretty quick... I hope everyone plays to the end!! It was kinda fun anyway, but when it switched, maaaan I was _not_ expecting that! Very nice work.
Apr 21 21:56:36 6m 07s 50 Shades of Pray ♥ 2 Nice idea, fun graphics and I loved the way everyone bopped to the music! Could have done with a few more levels.
Apr 21 22:08:42 12m 06s platformEGG ♥ 3 This is really nice... I know you didn't create the graphics, but it's really pretty and that's as much to do with the physics as the graphics themselves... I do have some issues though, and they've already been mentioned. Particularly, being able to restart the same level without going back to the beginning. This is a showstopper for me... the mechanics are really fiddly, which is great, it makes me want to keep trying until I get past a level - but having to begin again just kills the repetative gameplay of it. Make that one change, and this would be a great game. Also pressing E to finish a bit jarring. I'm sure gamepad would have been better, but the game wouldn't recognise my 360 pad. Music was excellent.
Apr 21 22:19:57 11m 15s Coronary Flypass ♥ 2 Gotta be my favourite entry so far, just on sheer gameplay. I couldn't get past the first sniper level, but I kept at it again and again... sometimes it was hilarious just watching what the heart could end up doing. Really solid entry. Only thing of note is that you can start moving your drone before the camera has tracked back when restarting a level. Although that had some funny results too. Great game.
Apr 21 22:28:00 8m 03s OwOrbit ♥ 0 Fun game! Took me a while to get the hang of it, and the moon kinda confuses things. 228 top score.
Apr 21 22:43:17 15m 17s Slime Mama ♥ 2 Excellent game! The pixel art is just beautiful and I love the little details. Fun gameplay too, though I couldn't manage to keep mama alive. I actually went back and played again after reading the comment about the hidden stash area!! Great fun, well done.
Apr 21 22:52:56 9m 39s Embers ♥ 0 Nice graphics and good use of the theme. I found it difficult to craft objects though... in that, I couldn't combine the small rocks and the stick.
Apr 22 07:48:19 8h 55m No Fish To Die ♥ 1 Really liked the core mechanic and the graphics. Looks like it'd be a fun game, but damn... I genuinely couldn't get past the _second_ level! I tried for a good while too... it's kinda infuriating. I don't know what kind of nanosecond timing you're working to there, but I may have to find a video of a playthrough just to see the other levels! I like it though. Looks like it'd be great fun if you could address the difficulty curve a bit there.
Apr 22 13:46:16 5h 57m 🍄 Saki 🍄 ♥ 1 Really pretty artwork and a nice atmosphere with the audio and the feel of the whole thing. I must admit I didn't really _get it_ though. There didn't seem to be any rhyme or reason to the spawning of the mushrooms and whether or not I was able to pick up the firewood. So, specifically the red shadow shroom at the top most often stayed there after I'd killed the mushrooms and it was just pot luck as to whether he'd disappear long enough for me to collect wood. I ended up with about 8 seconds left I think, before the fire went out.
Apr 22 14:03:17 17m 01s TERROID ♥ 2 Oddly enough, this is exactly the same idea as a game I never managed to finish for a Ludum Dare a few years back! It took me a while to realise how much better it is to play using the mouse. I think you need to speed up the movement when using keyboard. Other than that one gripe though, it's great fun to play. Really rather difficult. I enjoyed it.
Apr 22 14:08:32 5m 15s Protect the Eye ♥ 0 Top score, 1519. Really nice take on a simple mechanic... having to use the mouse to draw barriers is a great idea and I particularly liked that you often need to use them to _direct_ the powerups toward the eye rather than simply remembering not to block them. Good entry, I liked it.
Apr 22 17:33:53 3h 25m Bunnurse ♥ 1 Pretty impressive for a jam entry... graphics are nice and it's a cute game overall. Pretty harsh ending, considering I'm all race-blind and that! ;) I'm not sure if you intended it, but the game kept trying to run on my Oculus headset... in fact it _did_ eventually. It worked ok, but the I don't think the controls were really set up for that, and the HUD is just out of view in VR mode. Purdy though. I had fun with it, though the core loop gets repetative pretty quickly.
Apr 22 17:57:17 23m 24s Tumbleweed ♥ 2 Wow... this is astonishingly good. Probably the most impressive entry I've seen, and not just in _this_ jam either! The graphics as has already been mentioned, are just _beautiful_. You really set a nice tone with the audio and the space, the quiet serenity that's juxtaposed with sci-fi obstacles and peril. Frankly, I loved it. Obviously it's a simple mechanic and the controls aren't easy to work with, but that's on point with the setup. I think you could flesh this out into a longer game with multiple environments and an arching storyline, but the challenge would be to stop the single mechanic getting dull over time. In any case, absolutely top notch work. Very well done!
Apr 22 18:19:11 21m 54s Remember, Apollo ♥ 2 This is lovely, I really enjoyed it. The artwork is great, the tone and the story is poetic... the mechanic is interesting. I'm not sure how you'd flesh this out into something bigger, but as a stanalone piece of art, it's quite beautiful. The only issue I had was that with the colour pallete (which I like, by the way), the walls weren't always visible... after shooting the stag, I didn't realise that I could continue forward, and I ended up going back around to the beginning. It was only on a second playthrough that I caught the actual ending! Glad I went through it a second time... great entry.
Apr 22 18:31:10 11m 59s On Air ♥ 3 Nice artwork, I can see the game being fun but to be honest I found it a bit difficult to guage whether I was doing it correctly... I kept putting out fires and catching sheep and thought that was all going well, and then suddenly game over with no explaination.
Apr 23 15:05:59 20h 34m Tiny Fragments ♥ 1 Oh. My. Word. This is simply _delightful_... and I mean that in a very literal sense... the game _delighted_ me. I've never seen a mechanic like this, though it's possible it's been done before and I've just missed it... but either way, the level design is excellent, the graphics beautiful, the whole feel of the game... I love it. Very well done.
Apr 23 15:37:33 31m 34s Miracle ♥ 1 I let her die. I guess that's just the kinda guy I am. Somehow I ended up giving the thirsty dude some water though... didn't mean to. Actually really liked the graphics. Reminded me of Archon on the Atari 800. ;)
Apr 23 16:25:45 48m 12s Movin' and Keepin' Alive ♥ 1 Wow, you're 11? This is impressive work... I think it's a nice idea for a mechanic. It needs a fair bit of polish, but really at your age and with the time you had to make it, I'm taking all kinds of hats off to you sir.
Apr 24 20:50:26 28h 24m Keeping SNES Alive! ♥ 2 Nice! Took a while to get the hang of it - ended up at 52 seconds I think. Always appreciate a game made for an old system. Learning NextBASIC at the moment for the new ZX Spectrum.
Apr 24 21:10:49 20m 23s Drivin' Alive ♥ 1 Graphics are lovely, and I like the little details like the pen, rubiks cube, and the fact you can get completely wasted from a single beer... but the controls and physics of the ambulance are horrible!
Apr 24 21:26:19 15m 30s LD46_Charger ♥ 2 This is pretty stunning... The graphics, sound and feel of the game are all pretty perfect. I loved the way the phone moved around on its little cart, I love that your dude is so small that the phone is big enough it has to _be_ in a cart, it's just a lovely style and I like everything about it.
Apr 24 23:04:45 1h 38m MACHINA ♥ 1 Wow, this is a real contender for my favourite game of LD46... I loved basically everything about it. The dialogue was fun, the graphics beautiful, the gameplay engaging... Either I wasn't great at it, or I was just unlucky with the level generation, but it was really difficult to get to the end - I kept at it and played for about an hour. Rare for an entry to keep me engaged that long. I'd love to see this expanded into a full game... more enemies, bigger levels, perhaps some kind of room/door/key mechanics, etc. Also, I _hate_ mayo. So that was fun. ;)
Apr 25 09:56:05 10h 51m Retro Driver ♥ 0 Liked the graphics. Could have done with the camera following the car a bit though, had to very carefully use the mouse to see what I was doing. Not sure what the aim was - I kept earning money for destroying cop cars, but that also hurts _my_ car.
Apr 25 11:23:40 1h 27m In A Game Wherein ♥ 2 You read the words in the comment section. They are obstensibly about the game you created, but also not _quite_... They mimic other comments you have read, each attempting in its own way to continue in the style of the game. "These people get it", you think. "Or, they like to _think_ they do". Perhaps however, they only wish to appear clever. Only the clever ones found the easter egg. The writer of _this_ comment however, could not figure it out. Sad face emoji. Fin.
Apr 25 11:44:39 20m 59s Save the Fish ♥ 1 Fun game... I really liked the sound, thought it fit really well. Feel like the game cheated a bit, sometimes I would lose even though I did the right thing. Fish said nothing? Stoopid fish.
Apr 25 11:57:40 13m 01s Happy Life ♥ 2 Strangely compelling... I think I broke it eventually - my phone stopped doing anything, my perpetually angry wife stopped talking and my tamagotchi was relentless in its needs... I got to the end though and didn't get fired or dumped. Well, on my second playthrough anyway.
Apr 25 14:40:21 2h 42m Lost Goblins ♥ 1 I like that the goblin dances when he gets to the end... waiting for the others. Nice game.
Apr 26 22:20:26 31h 40m Whale Dive ♥ 1 Ahhh, clearly those posting about difficulty didn't grow up during the era of home computing... I actually found it kinda easy - certainly I think the levels could have been a bit longer, but these would have been great as starting levels. It's a fun game. I thought the controls were good on both keyboard and gamepad, and I thought the gravity was set well to give a nice sense of speed as you progress. Would have been nice to have had more levels and perhaps a survival mode - with no lives, progression from one level to the next and see how far you get. Also I can always appreciate a HHTG reference. ;)
Apr 27 09:33:34 11h 13m light. ♥ 2 I really liked this. The atmosphere was great and I loved how the audio responded to hitting obstacles. I'd have liked to have a better idea of how many more hits I could take before the light was destroyed. My main problem though was that moving the obstacles was a little hit and miss... sometimes it seemed that the game hadn't registered my mouseclick. It's probably that I missed the hit area, but perhaps if there was a subtle highlight on the obstacle when the mouse is over the hit area that might improve the experience. Solid entry though, very good.
Apr 27 09:47:33 13m 59s Mr. Cheesy ♥ 1 Good fun... I grew up playing games like this on pocket LCD games and the like. I got 3239 on my first play... I think it was a little too easy. I'd like to see either some levels, so there's a goal to reach, or for the game to get increasingly faster and more difficult. (I think it _may_ have been getting faster, but if so I think that needs to ramp up a bit quicker) Graphics and sound were great. Well done!
Apr 27 10:01:49 14m 16s The Lightwielder - Ludum Dare 46 ♥ 2 As others have said... graphics and atmosphere were great, but I had very little idea what was going on. I walked over a bunch of runes, ended up with tons of deer, made my way over to the octopus... but shooting light seemed to have little to no effect and I was dead within seconds. It's not clear why the deer are there... I kinda like that they're following you around and stuff, like you're amassing an army... but the instructions say you need to stop them going astray and it's not clear A) If they are going astray, and B) What I would do to stop them. The shooting light mechanic doesn't seem to have any clear feedback as to whether you're hitting anything. I thought I saw bits of the octopus light up, and assumed I was hitting that bit... but again, nothing much happened aside from instadeath. Overall: Beautiful, promising, but ultimately confusing.
Apr 27 10:11:55 10m 06s RushBomb ♥ 4 I have to applaud making your game from scratch with no engine... that's pretty hardcore. I'm not sure if I got to the end or not - after the firewall level, the game simply closed. I can't give the graphics a good score, as there kinda aren't any... but that _does_ fit in with the theme of the game, so feels a little harsh!
Apr 27 17:54:33 7h 42m The Dark Cave ♥ 1 Oh man, this ia beautiful! Really nice mechanic and the atmosphere is spot on. Shame it was so short, but we can get the idea... So, I basically jumped over the spider and ran for it. Would have been nice to have a few more places that I could have paused and maybe required me to throw things in order to distract teh spider and get to the next 'safe' area. There's so much potential with this though. Hope you do something with it.
Apr 28 23:24:43 29h 30m Scrambl'd ♥ 2 God DAAAAMN!! This game is better than at least 80% of the Gameboy titles I played as a kid. I'm glad you put in a level skip, or I'd never have seen all of them... Fantastic level design, but I got stuck on about half. Had a blast finding the secret easy route to complete level 6 though. ;) Of course, if I'd had purchased the game I'd have played it to death getting to the end rather than skipping and that would have been just fine - I think the difficulty is exactly right. Which brings me to the next point: This is practically a finished game. Seriously, all that's missing is some sound effects, a timer and some scoring. Maybe a few more levels... Then slap it in a cartridge and start working on some box art - you're done. Very, very very well done.
Apr 29 00:04:15 39m 32s Square Loves Circle! ♥ 1 Nice. The levels were well designed, but I found the controls a bit difficult in places. Overall it kept me engaged though.
Apr 29 11:38:43 11h 34m WAVER ♥ 3 As others have said, this is beautifully polished. You certainly score high for innovation here, it's a lovely idea and plays well... but wow, the difficulty! I think labelling the crowd with their corresponding letters would make a real difference to the gameplay, as it feels a little panicked when the active crowd members change and you have to try and work out which keys you need before the wave begins... you probably played this to death during development and have a feel for which is which, but I found that pretty hard going. You could have the labels removed either as a difficulty option, or possibly during one of the in-game wave changes. By the way, I love the in-game wave changes! Breaking up the loop with the wave cam and the car park call is a really nice touch - and the point where the entire crowd becomes active and you just slide across the whole keyboard like a piano feels somehow celebratory. Very nice entry.
Apr 30 17:57:49 30h 19m Inanis ♥ 1 I love, basically everything _about_ this game. You made me laugh, I gasped when it said my name, I got annoyed when I died in the void and spent ages grinding upgrades so I could beat the boss... I even got annoyed when I pressed E too many times and missed one of the lines of dialog. Which, was, _gold_. Good game guys.
Apr 30 18:12:12 14m 23s Save the FOX! ♥ 2 Graphics are kinda nice, though as someone else mentioned, the bloom could do with toning down a bit. Overall I like it, but I found the physics were a bit off - and damn, that fox can jump insanely high! The collision boxes between box and owl were a bit unforgiving too! As a lot of people have mentioned with my _own_ game, I think this could do with an aiming pointer. I'd also appreciate some kind of indication as to where the fox is at any given time... an arrow or a minimap or something. @
May 1 14:53:37 20h 41m What the Firetruck!? ♥ 2 This is excellent... graphics are great, and I love the little touches like bouncing off the buildings, etc. Gameplay was really fun... though I also quite enjoyed the emergant gameplay - e.g. LET'S CAUSE UTTER DESTRUCTION!! Solid entry, well done.
May 1 23:41:18 8h 47m Hungy Hungy Dwagons ♥ 1 This was great! I couldn't get the gamepad to work, which is ironic since you had gamepad problems on _my_ game, and we're both using Phaser! Still, the gameplay was fun and got a bit frantic after a while too... the sound effects are fantastic. "Why didn't you protect me mummy!?" I literally did a spit take at that! I'd like to see some scoring on this, and there didn't seem to be any penalty for charring the meat with a second fireball. Good fun, nice entry.
May 2 22:10:55 22h 29m GhostVac ♥ 1 This is really cool. It's fun to play for sure, but more than anything I was impressed by your breakdown of how you achieved the 3D in a 2D engine. Very cool!
May 2 23:37:04 1h 26m Bomber Escort (or boomer escort) ♥ 0 Not bad for your first jam. I kinda liked how slow the planes turned, made me try to think ahead a bit and also gave a sense of panic when you realise you're not gonna make it... like watching a slow motion car crash! I think the collision boxes seemed a bit big, and it could have done with some feedback to let me know a bullet has connected. Perhaps some kind of energy bar for the enemies.
May 3 02:27:18 2h 50m Father dies At The End ♥ 1 Well I guess... I got to the end. That's pretty dark! Took me a few tries too. Nice graphics and the sound, especially during the phone call... very good.
May 5 09:02:24 54h 35m Birdie Burglars ♥ 1 I really like this. Nicely polished, the controls feel great and the graphics are brilliant... The sound effects were the icing on the cake though, the different noises the enemies make as they move around were (oh god, I'm gonna do it... I'm sorry...) 'Puurrrfect'. ***hangs head in shame***
May 5 23:19:30 14h 17m Keep the dinosaur alive ♥ 0 There doesn't seem to be any ramp up to the difficulty, so I think the game would be better with more buildings and a slowly increasing speed. Cute dino graphic and good music. As previous commenter said, the physics could be tuned a bit so the dino isn't jumping quite so high, though I liked that he jumped higher with a longer keypress.
May 8 12:56:40 61h 37m Vampire BloodLust 3D ♥ 1 Super impressive that you wrote this from scratch, but it needs a lot more work.. I can't say I enjoyed _playing_ the game! The controls were really tough, I think it desparately needed a strafe. Collision detection seemed off too. All that aside though, you can't have had much time to work on the game itself if you were building the engine from nothing in 48 hours... Certainly gets top marks for innovation!
May 11 13:59:03 73h 02m THE SECRET FLAME ♥ 2 Wow... that was superb. I guess you had a fairly large team, but even so the amount you've done in 72 hours is really impressive. The graphics are absolutely beautiful, nice puzzles, great soundtrack... This could so easily be a full release if you were willing to put the time into developing it into something with a few hours gameplay in it. Well done.
May 11 14:11:44 12m 41s It is tired ♥ 1 Not bad... I got 9960. I like the gameplay and the cute graphics and sound. I think the difficulty needs to ramp up a bit quicker as there was a point at around 1,000pts where things were just happening too slowly and it was a little dull... Once the arrival of the bombs got a bit quicker it was a lot more fun. I'm not sure what the foxes were about... also, I found I could push the bombs around a bit sometimes. Could have done with a few more elements of gameplay, but a nice entry and I enjoyed playing.
May 11 17:46:51 3h 35m Protect The Artifact ♥ 1 Feels nice to play - I liked the speed of the player and the momentum of the physics. One thing to note is that I found moving diagonally is quicker than moving UD/LR - you probably want to constrain the speed there. I made it to about 230 seconds before I gave up. I didn't need to use the boost at all, so I really think there needs to be a difficulty curve added here. Another nice idea might be if you could push the artifact around to move it out of the way of enemies.
May 11 21:45:39 3h 58m Guardian ♥ 1 Solid entry! I really enjoyed this. Such simple gameplay and graphics, but I don't think I've ever come across a mechanic quite like this. Loads of fun to play. I'm not sure if it was intentional or not, but it seemed like the music was getting more complex with each new level. I got to level 4 with 1810. I'd have like to have seen some more complexity as the levels ramp up, maybe some poweups, etc. Overall, great game.
May 12 09:02:56 11h 17m Fire Is Life ♥ 1 Pretty much as above... I found it pretty buggy and not too easy to control. It wasn't bad, but needs a lot of polish. Also, quite jarring how the collision between enemy and fire results in immediate gameover screen and no other feedback to let you know what's happened - especially when you're not actually facing the fire! Keep at it.