Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Jamison
Feedback comments for LD42
Jamison's games and stats for all events →
| Timestamp | Since previous | Game | Jamison's comment | |
|---|---|---|---|---|
| Aug 14 05:07:30 | Rigid Flame | ♥ 1 | Scored 39! I thought the graphics for the trails were really eye-catching and the core idea was solid and very fitting for the theme! If I had one objective complaint, it would be that you're kind of encouraged to wait and move as little as possible to avoid running out of space, only using fuel when a projectile is about to hit you, and waiting for enemies to group up to get a multi-kill. Does the multiplier go higher than 2x? Nice work overall! | |
| Aug 14 05:08:08 | 38s | The Maze | ♥ 0 | Broken for me, too :( |
| Aug 14 05:15:26 | 7m 18s | There is Never Enough Space!!! | ♥ 1 | I lol'd at sorting butts. I only wish that "Thanks for friendss" was a valid tweet because I totally would tweet that. A bit on the hard side but great personality! |
| Aug 14 05:21:40 | 6m 14s | A Sinking Feeling | ♥ 1 | Nice post processing effects. I pretended I was a mountain goat while playing. The only way out is to down all the poison on the mountaintop at the end 8) |
| Aug 14 05:26:11 | 4m 31s | Shiznipples | ♥ 0 | Illustrations were great! Not sure why some people were upside down 🤔 It was hard to get around the rotating people, and some people would spawn inside of me. Would have liked more levels! |
| Aug 14 05:36:37 | 10m 26s | TINY TOWNS | ♥ 0 | Couldn't get past the 3x7 level where you start with the Garbage and Electric in the middle and need 10 happiness. Love it! I'm really digging the graphics. The puzzles are hard but satisfying. If I had one suggestion, it would be that I want to place roads by clicking and dragging--but it's only noticeable on larger levels. |
| Aug 14 05:55:13 | 18m 36s | The Flesh Pit | ♥ 1 | You NAILED the feel of this game. I love the huge sprites. All of the attacks felt super weighty. The game had really good feel to it, especially with the silly-yet-somehow-really-atmospheric mouth-made sound effects :) Some of the jumping felt a little off, and it was hard to pick up the right weapon when a few weapons were overlapping. But as a whole package, it was fun! I survived 6 waves and killed 49 monsters before dying by jumping off the top of the screen. I thought I was supposed to get the most meat... I probably should have read the description first! |
| Aug 14 05:59:59 | 4m 46s | Space Evader | ♥ 2 | I keep clicking a planet (so the dotted line appears) and then clicking Travel but nothing happens and I get sucked into the blackness... am I doing something wrong? |
| Aug 14 06:11:35 | 11m 36s | Pursuit of Freedom | ♥ 0 | I laughed out loud at the intro cutscene with all the dudes standing on the flying Galactic Space Force platform. Great humor! The music was pretty minimalist, but oddly inspiring. I also thought it was hilarious that you had to rock-paper-scissors the security guards. Made it to past the 2nd checkpoint. Halfway through the third level, I turned around and tried to go back to space but couldn't :( I swapped A/D with Q/E and found that to be much easier. It took some getting used to the perspective, too. I noticed you had the lighting behind the player, so you could see your own shadow, which helped. Would have liked if I could speed things up--I think I could handle a much faster speed. Maybe let the player control the speed and encourage them to beat it in less time? |
| Aug 14 06:27:15 | 15m 40s | Blast Off! | ♥ 1 | I really liked the background and the particles/effects, especially on the oil tower. I wasn't quite sure what I was doing at first (I actually alt-tabbed back to your description mid-game to study up quickly) but I ended up beating it on my first try. I wish there were some sound effects and visual feedback so I know how much damage my towers are doing against the oncoming enemies. I also would have liked the screen to only scroll if my mouse were at the edges of the screen, it made it difficult to click through the menus (although I was also playing the WebGL version, which is probably a big laggier than the desktop version) Nice little tower defense. I liked the added twist that the enemies encroach on your buildable space. Actually made me say "Ah! I'm running out of space!" :P |
| Aug 14 06:28:43 | 1m 28s | Zerg Coming! | ♥ 0 | Broken link :( |
| Aug 14 07:16:24 | 47m 41s | Snobs like it clean! | ♥ 2 | I got to level 40/gen29ish. I think by asking the Devil to make things harder for the Snob, it actually meant there were more enemies and more meat--things were going well until I bought that upgrade. Pretty funny concept, to be honest. I had fun running around as a lowly peasant cleaning up filth. I enjoyed the gameplay loop until I had all the furnaces. Not sure what to do once I get all the furnaces and upgrades. Nice work! |
| Aug 14 07:23:46 | 7m 22s | SpellBounce | ♥ 2 | Played this with a friend (I won!) I liked the character design. Are the characters balanced? Seems like the flames move quicker than the shadow balls when they first launch. |
| Aug 14 07:27:41 | 3m 55s | Hungry Whale | ♥ 1 | gobbled garbo then died 10/10. I liked the simple mechanics, especially trying to catch the garbage right in your mouth. I was hoping I would spit out all the trash and go back to get more, but alas, the game is more realistic :( I liked it. |
| Aug 14 07:33:04 | 5m 23s | Sniggle: Savior of Snugs | ♥ 3 | omg its dance is so cute. I feel bad for laughing at his dead parents, but the cutscenes were really well done. Sadly, I couldn't actually play it. None of the keys worked, except for the Escape key. I even tried downloading it, but had the same issue. I thought it might have been the Xbox controller I had plugged in, but I unplugged that, restarted the game, and had the same issue :( |
| Aug 14 07:40:50 | 7m 46s | Rush Hour | ♥ 1 | The backgrounds were nice, and the jello effect on the yarn balls looked great! I started to get the hang of controlling the cat, then I realized that I could just sit in the top left corner and keep tapping W to basically become untouchable, and I started to abuse that and got bored. I wasn't sure if it went on forever or not, but I didn't make it to the end. I liked the controls (after getting used to them)--I'd like to see these controls/character applied to other game ideas too! |
| Aug 14 07:48:10 | 7m 20s | Loot Keeper | ♥ 0 | Has a great look to it, and great concept. Would love to see it built upon. Tutorial was very clear as well! But it was hard to see exactly which squares items took up (maybe a transparent outline behind each item so you can see the boundaries of the item?) I agree with Jimbly, would have been easier to click to pick up, right click to rotate, and left click to drop. |
| Aug 14 07:51:14 | 3m 04s | After Halt Mini | ♥ 1 | The number keys didn't work for me, I had to click them instead. Pretty hard, wasn't sure how to hit the enemies without getting hit myself. Cute graphics, though. Love his run, haha. |
| Aug 14 08:22:36 | 31m 22s | Horder | ♥ 0 | I figured out that it's way easier to carry the trash can all the time, then dropping the trash can on top of garbage and immediately picking it up. I'd say it's a bit too easy overall. But pretty relaxing tbh |
| Aug 15 03:45:07 | 19h 22m | Monster Girl Chaos: Hollow Apple | ♥ 2 | Nice work! The game was very self-explanatory and I didn't have any frustrations with it. Pretty well executed for the time constraints. I thought the dialog was funny. Peregrine felt very strong, able to move, then attack, then dive bomb to escape. Does the web slow down enemies or block them in any way? It didn't seem to, so I wasted a few turns putting up defensive walls of webs that I think they just walked through. By the way, in the second level, you can lure the enemies to the side of the river using Peregrine, then have her retreat while you pick them off with Felina. I think the game could have gone with more choke points or cover or something. Also not immediately clear that "Jetpack" units can fly (is that why they could go over the webs?) I think I beat it though. Difficulty felt just about right! |
| Aug 15 03:56:40 | 11m 33s | Running Out of Space LDJ42 | ♥ 1 | The game feels GREAT to play--the physics and controls were on point. I think the difficulty ramped up a bit too quickly, but after I got the hang of it I managed to score 123. You should keep making this game, and maybe add levels that need to be cleared in addition to the endless mode you have right now. Did you write the song? The music was great. |
| Aug 15 04:03:34 | 6m 54s | CLOZURE | ♥ 0 | Hmm... it only seems to jump for me about 1/4 of the time that I press the button. The short jump button makes the jump sound, but I don't go anywhere... can't even clear the 2nd jump. Also, I got stuck in the wall at the very beginning on my first play: Capture.PNG |
| Aug 15 05:02:20 | 58m 46s | Overflow | ♥ 1 | Pretty fun, and looked fantastic! The boat handling felt really good. If I had a complaint, it's that it wasn't easy to know how high up I could put people. It also was hard to target the right person (for example, someone was drowning in the water right in front of me but the it picked up someone from the land next to me instead) I wouldn't call it relaxing, though :) |
| Aug 15 05:13:07 | 10m 47s | Endless cleaner | ♥ 0 | I think I randomly died but the message went away because I was clicking to vacuum up garbage. Not sure how I died. It was funny to scrounge through trash to find batteries that I desperately needed, though. |
| Aug 15 05:20:17 | 7m 10s | O-Shooter | ♥ 1 | Pretty hard--my high score was only 500. I found it difficult to jump and see where enemies were coming from. But the concept is interesting--having a constantly rotating stage is a cool idea! I think the level could be smaller (or the view could be a bit more zoomed out) and I wish you could jump higher to dodge enemies better. Nice work! |
| Aug 15 05:33:37 | 13m 20s | EVOLUTION | ♥ 1 | I beat it! Take that, Earth! But really, great entry. I wish it were more of an involved game, but it had some fantastic mood. Pretty disturbing, and almost made me not wanna keep killing the cute little planet :( |
| Aug 15 05:42:55 | 9m 18s | Escape 2600 | ♥ 0 | I espaced after 6 times! Yeah! Loved the graphics. Messages on signs ought to pop up faster than they do, though. |
| Aug 15 05:50:06 | 7m 11s | Penguin Pressure | ♥ 0 | Does not launch :( |
| Aug 15 05:55:07 | 5m 01s | We Haul | ♥ 1 | I got an A but I might have cheated a bit 8) Untitled.png It was pretty easy to get the furniture to overlap and collide, I ended up stacking multiple tables inside of each other somehow. Creative idea. Music is repetitive though. ...I also realized (after playing) that you can rotate the furniture... whoops |
| Aug 15 06:03:10 | 8m 03s | Trade Man: Out of Space | ♥ 1 | I laughed out loud at the boss and the signs. I wasn't quite sure how to play the game effectively (seemed like luck if you had items in the right category they wanted?) so I got fired |
| Aug 15 07:32:34 | 1h 29m | Demonologist | ♥ 1 | I beat it! I actually had fun reading the guide! I wish there were more enemies but it was fun. |
| Aug 16 02:20:11 | 18h 47m | Volka | ♥ 1 | Could only get 430--takes a while to really grok the controls and when to click and release. Such a simple concept I love that it's a single-button game. Really really fun. Although I think it's a little too strong to click in rapid succession (leaving green dots in a straight line) until you get the red, then clear the line you just made. But I only got 430 with that strat, so maybe it's not so good after all. Really clever idea! |
| Aug 16 03:40:29 | 1h 20m | House of Dog | ♥ 1 | I figured it out after reading the help. Reminds of Sim Tower. I almost wish there weren't a time limit and I was free to build a doggo tower at my leisure. I liked it! |
| Aug 16 04:00:30 | 20m 01s | No Room for Error | ♥ 0 | I think there's a vsync/FPS/delta time issue or something. If I launch the game with very low settings, everything is slow motion! Runs fine on Ultra settings! I couldn't get past the blue things on the ground though. It was a little hard to avoid enemies/jump and their hitboxes seemed too big. I thought the graphics looked great and shooting mechanics felt good. |
| Aug 16 04:06:45 | 6m 15s | LOÜJ | ♥ 1 | I love the parallax and chunky pixels on the title screen! Nice bloom effect. If I had one complaint, it's that it's too easy to dash on accident when you're just a few frames from the ground and meant to jump instead. 395m :( Definitely coming back to this one. |
| Aug 16 04:14:11 | 7m 26s | Eating Sim | ♥ 1 | Played this with Pilorekt on stream! It was fun! Quite a bit of depth, I still don't know the best strategy. Nice work. The physics worked really well, and graphics didn't get in the way. |
| Aug 16 04:22:13 | 8m 02s | Laser Racer | ♥ 1 | Untitled.png That platforming felt really good. Mid-air control felt just about right. If I had one suggestion, it would be nice to know how close the laser wall is behind you, maybe with a sound or visual indicator. I wasn't sure at the end how much time I could spend waiting to time my jumps. I loved the transparent laser textures, bloom filter, and motion blur. |
| Aug 16 04:28:47 | 6m 34s | Phase Shift | ♥ 1 | phase-shift.gif Hmm, doesn't seem to be working for me. I'm falling right through the floor. Am I doing it wrong? |
| Aug 16 04:36:06 | 7m 19s | Dark Lord Ludum Dare | ♥ 1 | Question--does the countdown always go down? I feel like there are some moves I take and the countdown doesn't decrease. I feel dumb, I'm having trouble on the first enemy, hehehe. Edit: Thanks for the info! I'll give it another go now |
| Aug 16 04:50:36 | 14m 30s | R.O.O.M. (Really Obvious Objects Moving) | ♥ 0 | I liked the tutorial on the wall, nice way to introduce the controls. I liked having to play every level twice. Once on the way to the button, kind of like a practice run, the then panicked trip back. Some suggestions or bugs: 1) It would be nice to have a blob shadow projection below the player. It's kind of hard to judge jumps without it! 2) voice seemed a bit too quiet. 3) Level 10 it wasn't immediately obvious that you had to wait for the platform. I thought it was broken at first 4) I think Level 8 actually broke at one point. The first spiked wall didn't come out on one of my attempts, only the 2nd one did. But I beat it! The game set the mood really well. Wish I had used a gamepad! |
| Aug 16 05:02:04 | 11m 28s | Flood | ♥ 0 | Really smooth animations for so few pixels (especially dat birb). That bow was REALLY satisfying to use. I survived for 3:03. I kind of liked the lack of music actually, made me feel isolated and alone. |
| Aug 16 07:01:35 | 1h 59m | Night Shift | ♥ 1 | I liked it, and the forklifts felt both in-control and out-of-control. Nice work. Reminds me of Does Not Commute. |
| Aug 16 07:11:11 | 9m 36s | Pervertica - CCG | ♥ 2 | Sometimes when the enemy attacks you, you don't lose your combo. Other times, you lose your combo. Seems very random. Nice art and gameplay otherwise, but that randomness kills it for me. Is there something telegraphed that I'm missing? EDIT: Never mind, the combo meter just disappears when you get attacked, but it's still counting. That tripped me up. Also, woulda been nice if the timing was on-beat. But hey, it was still pretty fun overall! Characters were cute :) |
| Aug 16 08:02:52 | 51m 41s | Daycare Dilemma | ♥ 1 | There are times when you actually can't win due to RNG. Even if you speed up the conveyor belt, the item you need doesn't always show up. I had two babies that wanted food but no food showed up, and I didn't have enough money to buy anything. You should make sure that items they need are always on or about to be on the conveyor belt to solve this, or only allow for those "impossible" scenarios after a certain point when you have adequate funds :) Music is great! Once I figured it out it was fun and charming. I lost for some reason when I had 600 points. I probably missed a kitten/baby on the conveyor belt. I think the kitten/baby should shake or make a warning sound when they're about to fall off the conveyor belt or they're about to "die" of neglect/starvation/thirst |
| Aug 17 03:02:52 | 19h 00m | Clippy's Awakening | ♥ 1 | I found a game-breaking bug. I used my Cut/Paste ability in My Pictures, moved into the Photos folder while still cloaked, and headed straight for the Noods, but my Cut/Paste ran out when I was inside the firewall blocking Noods. When I respawned, I was back in My Pictures, but Photos was still open and I was stuck forever :( Was still fun while it lasted! |
| Aug 17 03:34:10 | 31m 18s | Space Warehouse | ♥ 1 | Hey, the empire treated me really well. They gave me a bunch of stuff, took it the next turn, and gave me a bunch of space clams 8) Then another time I played, I was hit by an asteroid immediately on the first round... Space Warehouse giveth and taketh. I wonder if the RNG element could be toned down a bit. I found myself restarting quite a bit because I ran out of money and couldn't sell anything because their platform was full. I wonder if the Empire items would have a text box when you hover the mouse over them to let you know they're empire goods that can't be sold? I knew empire goods couldn't be sold based off the tutorial, but I wasn't sure what they looked like. Pretty clever game idea though! |
| Aug 17 03:56:40 | 22m 30s | Inventory Wars | ♥ 1 | Good idea! Easy as first but the difficulty really ramped up and I found myself grabbing a bunch of useless junk. One suggestion I have to help with clarity: when you pick up an item, it ought to highlight the spots you're able to put them. |
| Aug 17 04:05:55 | 9m 15s | A Hundred Dogs | ♥ 1 | Loved it! A little bit hard to manage if you start placing too many dog bowls since pick up and put down is the same key. But the chaos was fun! Also, those poor dogs!!!! Haha I didn't end up finishing cuz I got this error when I was trying to open a toilet surrounded by dogs: ``` ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object oSolid: Unable to find any instance for object index '100028' name '<undefined>' at gml_Object_oSolid_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_oSolid_Step_0 (line -1) called from - gml_Object_oToilet_Step_0 (line -1) - <unknown source line> ``` |
| Aug 17 04:18:30 | 12m 35s | Deity of Destruction | ♥ 1 | I think you need some more enemy variety and maybe different energy bar for each weapon to encourage you to switch, or maybe enemy elemental weaknesses to make you switch more. But it definitely felt good and fun using some of those spells and shooting lightning. The screen flashing and particles really sold it. Sound effects would have sealed the deal! Nice work. |
| Aug 17 04:39:34 | 21m 04s | Forkin' It Up | ♥ 1 | Took a while to get used to the controls, but once I did I felt like a forklift pro. Very satisfying. I liked the minimalistic graphics. If I had one suggestion, it would be to make a bigger penalty to bad driving, like when you run into shelves too quickly. I spent the first half driving my forklift masterfully and precisely before realizing I could just kinda run into shelves and pick stuff up and turn away all while driving forward without needing to back up. Really fun though. I just think it should be a bit harder. Is it possible to lose? I'm sitting at $41k and stopped to type up this feedback but the game is still running and I haven't lost yet :P |
| Aug 17 04:52:43 | 13m 09s | SHOOTER 3D | ♥ 0 | Ah! I think I got bugged and stuck in some bushes! |
| Aug 17 05:01:01 | 8m 18s | Data Runner (LD42-Jammer Edition) | ♥ 1 | Okay, once I got it working it played a lot better! But at first, all the controls were inverted. I think if you alt-tab while playing and move the mouse around and then come back, it messes up the controls or something. Not sure exactly. But yeah, all the mouse controls were inverted. The game looks really, and the music suits it well. |
| Aug 17 05:23:43 | 22m 42s | Moxie | ♥ 0 | I think you've got some framerate dependent logic. I'm running at 165hz and the black screen comes in wayyy to quickly and there aren't enough orbs to counteract it even if you get every single one. I switched my output to 60hz and it seemed more normal. |
| Aug 17 05:34:52 | 11m 09s | Postman | ♥ 0 | I got up to 21. i enjoyed it when the controls cooperated :) By the way, it wasn't immediately clear that you can aim your throw. I also wish I could throw boxes downward, would help clear off the top platforms |
| Aug 17 05:46:02 | 11m 10s | Roops | ♥ 1 | Great audio and sound cues, as well as the flashing circles that turn red so you know when you're about to lose. Nicely done. I do wish there was a scoring system at the end! I ended with 50 money and all but 1 parking space purchased. Not sure how good that is. By the way the music was fantastic. |
| Aug 17 05:49:15 | 3m 13s | Trial by Fire | ♥ 1 | I like the shine on the sword to let you know when you can attack again! I feel like I died randomly at one point, though. Does something bad happen if you don't defeat the enemies fast enough? |
| Aug 17 06:08:12 | 18m 57s | Quibble Quarrel | ♥ 2 | Music was good. The punching was satisfying and I liked growing bigger. Great clean graphics. But I think you have an FPS-dependent bug, you couldn't move left/right when playing at 144Hz or 165Hz. I switched to 60 and it ran fine! Multiplayer when?? |
| Aug 17 06:17:55 | 9m 43s | Running Out in Space! | ♥ 1 | Clever design. Cute title art! I like that running out of space is both a blessing and a curse in this game, depending on the level. Short and sweet. Would love to see what other mechanics you can come up with for this next! I think there's a bug because I need to move left before I can move right when each level starts. |
| Aug 17 06:35:20 | 17m 25s | Crushed | ♥ 0 | Great combination of a puzzler and a platformer. Really, no complaints other than wall jumping feeling a little off. I'd love to see more! |
| Aug 17 06:39:01 | 3m 41s | Blocks | ♥ 1 | Only got 0:48! A bit hard to tell where you're landing and where blocks are coming from, but it plays pretty well. |
| Aug 17 06:44:49 | 5m 48s | SunnyLand | ♥ 1 | One quick and easy suggestion to make the platforming feel better is to add variable jump height. For example, if the player releases the jump button while their vertical speed is positive (on the way up), then divide vertical speed by 2. |
| Aug 18 22:36:19 | 39h 51m | grOw | ♥ 1 | The background looked really great, as did the particle effects! It was pretty easy once I figured out that the green laser keeps you small :) Now that I've played and rated, I wanna try the extended one but I think it links to the same version as the original. |
| Aug 19 12:16:17 | 13h 39m | Apparatus | ♥ 1 | I didn't get too far (1 door and 2 spaces unlocked) but I enjoyed it and I could see the potential for getting mildly addicted. Needs to be easier to restart other than closing the game and reopening, since I sure had to restart a few times in the beginning. Also, it wasn't clear to me that I had to open one of the doors to get another set of blueprints--not obvious how to proceed. Nicely done though! |
| Aug 19 19:34:31 | 7h 18m | Running Out from space to Live | ♥ 1 | Having the enemy slow down when he breaks a platform is a great idea. It always makes you feel like he's getting too close to you, but then he slows down and it buys you a little bit of time. Really helps keep things tense but still fair. Having to click to restart was a drag, as were the keyboard presses not working if you held them down when the level started, but those seem like pretty easy fixes. |
| Aug 20 23:24:27 | 27h 49m | Detox | ♥ 1 | Loved the graphics, and the physics worked quite well, making it satisfying to bop the toxins out of the way. I actually got the "running out of space" feeling as the sky was filling with balls, making it harder to knock away the bad ones. Really, the only complaint aside from the simplicity of the game is the score sound getting a little annoying as it speeds up too fast. Fun overall, I enjoyed it! |
| Aug 21 00:13:55 | 49m 28s | Super Responsible Parent | ♥ 1 | Wait a minute... the newscaster said "maybe this guy will [save them]", as he gestured to the empty space on his right. At that moment, the protagonist jumped up in a heroic way. But he wasn't on the TV screen, he was clearly in FRONT of the TV. So how did the newscaster know that he was there if he was watching the broadcast instead of being there in real life? 0/10 literally unplayable. Jokes aside, I LOVED this. Creative use of the team, creative levels, fun gameplay, fun dash mechanic, fun level manipulation with letting out the air, funny cutscenes. Just a really solid entry overall. I'd love to see more levels with more mechanics! |
| Aug 22 17:01:39 | 40h 47m | Easter Shabobble | ♥ 1 | Aww, it was really cute. I liked the walking sound effects and the animation! A few things I did not like was that it was hard to make precise jumps from a standstill, and it was hard to turn around on small platforms because there's no way to turn without also moving forward. |
| Aug 22 17:22:51 | 21m 12s | Day Three | ♥ 1 | Pretty simple and fun. Not sure how to win, though. Is it endless? |
| Aug 27 05:36:51 | 108h 14m | Little Shop of Junk | ♥ 2 | I liked it overall. Simple graphics work well, and I was definitely running out of space. Are the levels and spawns of items random, though? I quit on day four or five after pulling the lever maybe three times in a row without getting any blue boxes, and the guys wanted four blue boxes. |
| Aug 27 05:47:12 | 10m 21s | Blow the Hen Down | ♥ 1 | Really really fun! If I had one complaint, it would be that it wasn't very clear to me that the chickens flew back if you threw them overboard. The first time I played, I was frantically throwing them overboard without realizing they were coming back. Once I figured it out, there were too many and I had to restart in order to beat it on my second try. |
| Aug 27 08:51:53 | 3h 04m | Zombies Hate Fire... | ♥ 0 | I seemed to be doing well (maybe 2/3 of the way to the end?) until suddenly I lost because my fire took a bunch of damage in a short period of time. I had no idea where the fire was, or that I even had to protect it at all :\ If you develop this further, you should give the fire more importance--maybe it heals you, or maybe you can light your arrows in it, or maybe it's more obvious when it gets attacked early on so you know to defend it. |
| Aug 30 05:36:44 | 68h 44m | Space Waste | ♥ 1 | It was fun while it lasted! I like the impending doom feeling in that there's no victory, but I also want to play it more, hah. |
| Sep 1 07:42:09 | 50h 05m | Caving In | ♥ 1 | Jumping felt good. I had fun with it! I got to 360m before giving up since I think I had seen everything at that point. I really liked the sound effect as you were climbing. I thought the boulder sounds off screen were kind of annoying, however. Solid entry! |
| Sep 1 08:01:51 | 19m 42s | Temple of Ungrow | ♥ 0 | Jump/attaack wouldn't work for me half the time, same as nihilaleph... |
| Sep 2 04:17:01 | 20h 15m | Wherehouse | ♥ 0 | I believe the game is framerate dependent. It seems to run very fast on my 165hz monitor. I couldn't really tell what was going :( |