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Feedback comments for LD47
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| Timestamp | Since previous | Game | Jamison's comment | |
|---|---|---|---|---|
| Oct 5 23:34:58 | a Damsel a Day | ♥ 0 | 20 days! Great, juicy animations. I loved the tree sway, the transitions, and the character animations. The game-over music is pretty dang good. Makes me feel bad for losing, lol. Good job setting the mood with a story, too. Very cute. However, I think it's a little too simple to hold your attention for more than one or two attempts. I would have liked to see some way of interacting with the train or tracks, maybe with switches or something. But hey, nice work. | |
| Oct 6 05:24:29 | 5h 49m | Roundabout Way | ♥ 1 | I got 32:40. A little easy, only crashed once. But I thought this controlled really, really nicely and intuitively. I thought it would make me dizzy at first, but I made it out okay. Pretty chill music, too! |
| Oct 6 05:39:36 | 15m 07s | Hoop Knight | ♥ 2 | Wow, this was fantastic! First, just to get the negative out of the way: the WASD was murder on my fingers. This game would benefit from analog stick or mouse controls for movement. Otherwise? The story was cute. The cutscenes are great! The telegraphing was so fair. The battle at the end was perfectly executed, and really tasked you with mastering the hoop mechanic to aim properly. I noticed that sometimes I could get bounce and get multiple hits. I wonder if there's an easy way to slam the same enemy left-right-left with the hoop as it bounces and changes directions. I'd practice more, but my fingies need a rest. A+ stuff here. |
| Oct 6 05:47:48 | 8m 12s | LÖÖPS | ♥ 1 | Leaving this running on my second monitor while I play other game jam games. Will post results later. |
| Oct 6 05:53:00 | 5m 12s | Loopita's Dream | ♥ 4 | Oh my god. That was so cute. Such good background music. I loved the way the track changes as you run. I think I killed poor thing, though. |
| Oct 6 06:02:39 | 9m 39s | The Titan's grave | ♥ 1 | The art style instantly grabbed me! Interesting attack patterns! Phase 3 was more like a war of attrition, since he could only really be damaged during one of this three attacks. My fingers started to hurt and then I died :( I did enjoy that it was very lenient in taking damage in order to find a winning strategy / pattern (loop, dare I say?) to use against the boss. Maybe add some different colored tiles bordering on the stage so you know when you're about to back up to the edge of the map? I dodged backwards into an invisible wall a few times. Nice work. |
| Oct 6 06:07:12 | 4m 33s | Loopy Boy | ♥ 1 | Felt like I was chasing the tempo bar to put in the right command at the right time with a click-then-unclick, almost like I was using a weirdly-timed on-screen keyboard to control it. I think forcing the player to program out and not edit on the fly would be a good change to make. Or, perhaps, limit how many times they can remove/place after hitting play, like it's a "power" that you have to conserve! Good ideas here, though. |
| Oct 6 06:14:04 | 6m 52s | POKKO | ♥ 4 | Nice, cohesive feel to this game. Great graphics, good music. It wasn't very obvious why my clone would disappear, because I kept grabbing the gameboy first. But then I figured it out, and got the hang of it. The puzzles through level 5 were a little easy and uninteresting, though. Overall, good aesthetics. |
| Oct 6 06:24:53 | 10m 49s | Dude Ranch | ♥ 4 | Score: 2154! This game made me laugh out loud. Really fun! I cracked up at the sight of the golden dude, too. I'm so happy somebody else had the lasso idea :) You and I went in quite the different direction, though. Dude Ranch... bahahaha. Such a funny idea. Really nice character art. The cowboy is a horse. I'm still smiling from this game. Good stuff, good stuff. |
| Oct 6 06:29:41 | 4m 48s | Cyclic | ♥ 1 | i flew to space as an eagle *believe in your dreams* |
| Oct 6 06:32:19 | 2m 38s | Race The Loops | ♥ 1 | Nice, clean aesthetic. I feel like you'd have a good rhythm game on your hands if you put some music over this and had each loop time with the music! |
| Oct 7 19:24:44 | 36h 52m | Spectre Circuit | ♥ 1 | Sorry, I like the idea, but I feel like I broke the game. There's no incentive to go fast, just to go *faster than last time*, so if you go as sloooooooooooooowwwwwwlllllyyyyy as possible, you can get a higher score. I tried again, this time forcing myself to go fast, but I lost on my second lap, which downgraded my turning, but then my steering controls just outright broke and I could no longer turn... like, at all. The graphics are pleasant, though! The track was really smooth and the 3D car (or pseudo-3D, can't tell) looks really cool. |
| Oct 7 19:30:16 | 5m 32s | Bulldozer Loop | ♥ 1 | Took me a while to figure out that you controlled it with WASD. Gotta be honest, I have no idea what I'm doing. I just went to the arrow block right away in each level and then it was over. |
| Oct 8 02:50:31 | 7h 20m | Aztec Ride | ♥ 4 | This is fantastic! I keep coming back to try to make it just a one more lap. And then take out my frustration by launching everybody as high as I can. Poor fellas. You all MUST keep working on this post-jam! |
| Oct 8 02:59:03 | 8m 32s | Loop Heart | ♥ 2 | Pretty fun for a bit! It did get stale partway through, through. Having to move the mouse seemed a little unnecessary, considering there are only 4 directions to shoot in. I wish there was an option to use the arrow keys or WASD to shoot. I liked that there wasn't too much pressure, but I think having a limit to the number of shots you could fire would give the game some difficulty that it currently lacks. Very cute art with a nice color scheme. It's an interesting concept that I could see you expanding on later! |
| Oct 8 03:56:22 | 57m 19s | Do-While-For | ♥ 0 | I've had it load for me and come into game, but none of the controls you mentioned work :( |
| Oct 9 05:56:55 | 26h 00m | Milk Store | ♥ 1 | I beat it 6 times, but the only thing that changed was one time the money was <spoiler> in a <spoiler> and I had to take two <spoilers> to the <spoiler> at the store instead. I see from your comment now that it's RNG based, which might explain why 5 of my runs were identical otherwise. I'd like to see more, I just wish it was in a set order! Game was pretty clean overall. Was able to drive a car inside, too xD |
| Oct 9 05:59:21 | 2m 26s | Limbo Loop | ♥ 0 | Hmm, I'm not sure what I'm doing wrong, but half of the time when I pressed space bar, I didn't attack. |
| Oct 12 01:36:44 | 67h 37m | The Daytona 666 | ♥ 1 | I'm having the same issue as robowarrior1982, except the game is stuck in borderless-window mode and it's not showing the entire game. I have a 1440p monitor with a second 1024x768 monitor. Screenshot 2020-10-11 183559.png |
| Oct 12 17:07:25 | 15h 30m | Gene Cycle | ♥ 1 | Very interesting game. I would say the hardest part is when the chains start overlapping each other. I wish I could click and drag in order to "pull" a node to try to clear up some of the visual clutter myself! Also, sometimes I would forget if I had one currently selected, so I would make a link by accident when I thought I was making the first selection. But I think that one's more of a me problem. I couldn't get more than a score of 4, but I still had fun. The graphics were nice and clean. I liked the timer circle on each node, and I thought the link/arrow that you drew looked cool. |
| Oct 12 17:14:27 | 7m 02s | RESCUE ATTEMPT #[REDACTED] | ♥ 1 | I beat it with a score of 198. I'm pretty sure that's how many enemies you've defeated, but I thought it was more fun to just dash and double-jump over all the enemies and pretty much speed-run it. The movement was more fun than the combat, in my opinion. Anyway, solid entry, and I'd say it's just the right length! Nice aesthetics, by the way. The music, although simple, fit quite well and I appreciated it. |
| Oct 14 17:18:17 | 48h 03m | a nice place | ♥ 1 | A nice, bite-sized game. I enjoyed it, maybe in spite of or due to its simplicity. Not sure. But it hit just the right mood. |
| Oct 14 17:39:38 | 21m 21s | Hamsta's Paradise | ♥ 3 | Cute graphics, nice camera, and good concept! The turning was, as others mentioned, a little wonky. It makes sense that you'd turn slower while at a standstill and faster while moving, but it seemed that turning while at a standstill would fluctuate between turning quickly and turning slowly, as if it's getting caught on something. Also, maybe I was expecting the steering to mimic that of a car, but reversing while turning felt backwards. I don't think everyone would have that issue, though, it's probably just me. This almost reminded me of Super Monkey Ball! The fact that you can't turn well when up against walls and in tight corners makes me think that the gameplay would be better-suited to more open levels where you can build up some speed, rather than maneuvering in tight quarters. But what I played was fun and nicely polished! |
| Oct 27 17:12:49 | 311h 33m | LöwÖrbit | ♥ 0 | Links are broken for me :\ |
| Oct 27 17:18:12 | 5m 23s | Wall-A Project | ♥ 0 | I'm not really sure what I'm doing. As soon as I plant a seed, the level restarts. |
| Oct 27 17:31:56 | 13m 44s | ME! vs the unrelenting alien invasion | ♥ 0 | Hey, this was pretty fun! I liked the extra complexity of having to avoid shooting your own moon/earth, too. Nice Missile Command feel to it. I think my only complaint is that there's not enough audible feedback when you hit your own moon/earth with one of your missiles, so half the time I didn't even notice I was hitting myself when I was shooting volleys at the enemies! Anyway, it had fun good writing, nice simple and effective graphics... and that bass was slappin'! |