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| Timestamp | Since previous | Game | Porcus_Pie's comment | |
|---|---|---|---|---|
| May 1 08:23:22 | Snake On A Plane | ♥ 1 | I enjoyed the idea, but overall the camera made it nigh on impossible to aim and navigate. The music was pumping though, and provided a great soundtrack. I would maybe try and improve either camera position or camera fov, if not then possibly a mini-map? Either way this was great, keep it up | |
| May 1 08:30:15 | 6m 53s | Rocket Roller Space Polo | ♥ 0 | I had fun with this game, and it's a great concept. The idea of rollerskating is space is fantastic, however I found it confusing and really hard to play at first. I feel some instructions somewhere would have been helpful, and if I missed some very obvious ones then my mistake. |
| May 1 08:41:14 | 10m 59s | Incidental Dimension | ♥ 1 | Holy Cow, that aesthetic. It's so trippy yet it works really well. The gameplay is also really good as well, as well as the audio. I did notice a few collision issues, and it felt really stiff at times, but other than that fantastic job |
| May 1 08:47:45 | 6m 31s | May I Come In? | ♥ 2 | I really like the concept, and I feel it could get really hectic as you get more and more people come in, and get really quite exciting, however I get dying really early on because I had trouble navigating my people to their facility. I would drag them their and nothing would happen. There also wasn't much indication where you were dragging them till after you let go, and this could be confusing. I really enjoy the sound design however, the music fits it well |
| May 2 07:28:27 | 22h 40m | Space Travel 15 | ♥ 2 | Nice work, I love the sound effects that you've given, that add a really nice touch to the game. The gameplay itself started off quite slow but soon it accelrated into a much faster, more frantic speed, which was really enjoyable when that happened, however it could get slightly tedious. The graphics did look good as well, and I did enjoy how you could see the UFO flying from place to place. It gave the game a real sense of character. The music did get a tad repetitive as you progressed, but I really enjoyed the end game |
| May 2 07:41:46 | 13m 19s | Psycho Paul | ♥ 2 | I enjoyed the game, although it took me forever to find my target, maybe the picture needs to be slightly clearer. Other than that the graphics looked great and it played well, I had fun, although a bit of audio would be nice. |
| May 2 07:55:08 | 13m 22s | Colorfly | ♥ 1 | I absolutely adored the aesthetics of this game. The art and audio were fantastic, especially the music, which I found brilliant. The gameplay was fun as well, however at times I found that it god slightly repetitive in some sections. I did enjoy this a lot however and it has been one of my favourite games so far |
| May 2 08:07:43 | 12m 35s | Fancy meeting you here | ♥ 2 | Great game, I laughed out loud for some of the sections I must admit (Polar Bear mainly). I also love the interpretation of the theme. I did have some trouble with the space mouth minigame however, as it was really slow and sluggish and felt increadibly heavy. Altogether a great game and I had fun |
| May 2 11:16:42 | 3h 08m | A Deity's Envy | ♥ 0 | I suprisingly enjoyed this game. The graphics put me off slightly at first, however the game was fun. I did find the bosses were relatively easy, and I could just run up to them and mash x, and as well as that I could not read that patterns whatsoever, however smashing them down was really satisfying. Nice work. (Oh and side note, maybe export as a zip file rather than an installer) |
| May 5 23:46:29 | 84h 29m | Obelisk | ♥ 1 | Great game, it was snappy, fun, and challenging. A little too challenging for me (I got stuck halfway through) but never the less fun. The graphics were also really good looking and the colours were fantastic. The background music provided enough interest to be good whilst not overpowering. There was little not to like, however I did find that the sound effects, that being the running ones, did get kind of tiring and almost irritating the more I advanced into the game, and the characters did feel quite heavy or slugish to move, I don't know how much of that is due to the isometric angle however. |
| May 5 23:53:27 | 6m 58s | littleBLASTplanet | ♥ 1 | This was a really fun and simple game that I could see myself playing whilst waiting for a bus or similar. The game controlled really easily and smoothly, and was quite fun to control.I also liked the music, it added a nice sort of upbeat tone to the game. I did find frustrating that you had to get right in the face of the red squares in order to shoot them, although I can see why you did it, and there would be times where I would just be killed straight up by a red square falling on my head with no warning, and this did feel unfair. The bombs were also kind of difficult, as if two were coming at the same time on opposite sides, it was a real challenge. So over I did enjoy this game, but holy cow it is hard. |
| May 6 00:20:08 | 26m 41s | Crater Creator | ♥ 2 | I really enjoyed this game. The gameplay was new and unique, which was enjoyable. I also really enjoyed the strategy involved in the game, given you have to plan, calculate and set up things on the go. Near the end I was at the point where I was using multiple asteriods and getting them to smash into each other to change the trajectory. It was just fun to play around with the physics in this game. The gravity was handled really well, and it was a fantastic engine. The game did get rather tedious at some points, and I found myself just drifthing doing nothing, but then more planets came along and off I went. So really enjoyable game all round (although some more sounds or graphics would be cool) |
| May 6 00:30:12 | 10m 04s | Chroma | ♥ 3 | Holy cow that was fun, like actually. The action was great and the game was so satisfing to play. I got geniunly dissapointed when I reached the boss of the prison, and was then delighted when the game kept going. It played really smoothly and I love how you can pick up new guns and weapons, which added another level of variety. The enemies were just the right difficulty so you couldn't just one hit them, but at the same time they weren't impossible. My only realy complaint was I don't think the dash was overly needed, half the time it didn't work for me and the other half it was just kinda pointless. Other than that great fun and I will most likely play this again. (Oh, and the game also froze up and crashed for me) |
| May 6 00:36:00 | 5m 48s | Gemz | ♥ 0 | The engine is really great, it's smooth, it's flowing, and yet it's really tight. Despite the lack of sound or graphics other than simple rectangles, it was really quite enjoyable. I reckon you could definitely spend more time on this game, and fully flesh it out into something really fantastic, keep it up! |
| May 6 02:09:04 | 1h 33m | Little Scout | ♥ 1 | Pity that it stopped so early, I had just started to get a hang of the controls. The game feels kinda clunky at parts, but still manages to control decently. I think that might just be due to a wonky physics engine, especially with the spring. I did really like the graphics though, and the game was very cute and pleasing to look at. One problem that I did have was that when I first loaded it, it didn't actually come up, and I couldn't access it even if I clicked on it. I worked around this by using tablet mode on my laptop, but still kinda hard. However, besides all that. Great concept and I look forward to seeing if this develops any further |
| May 6 06:05:52 | 3h 56m | Missing Lands | ♥ 2 | Wow, I'm honestly really impressed. It played really smoothly and fluidly, and given it was only made in 48 hours for a NES, I'm quite amazed. The gameplay was fun, however I would have liked more variety (given the engine limitations however I understand why there isn't). The games difficulty was just right for my level, and it provided enough of a challenge that I wasn't just breezing through it. One complaint I do have however is that some of the environments (particularly corridors of trees) are quite small, and thus it is very to go past enemies without getting hit. Other than that this was a great feat, well done |
| May 6 06:17:03 | 11m 11s | Hopper | ♥ 1 | Hello "Hopper" twin :) I enjoyed this game, it was fun to move and I enjoyed the strategic element of lining up the perfect shot before letting it loose and destroying the enemy. The graphics were simplistic, but really worked in favour of the game, and I liked how when you jumped or shot, there was a trail, that gave the game some extra character. I did find that, whilst the game did keep adding more and more enemies, it just kind of gets monotonous. The music also doesn't loop awfully well, and it was jarring any time that it replayed. Other than that however great game, well done. |
| May 6 07:59:22 | 1h 42m | Tabletop Arena | ♥ 1 | Nice game! The graphics were really good and fitted the sort of arcade-y arena type fighter style well, and the particles added that extra character. The gameplay was also pretty fun, although the attacking did feel really clumsy, and I found myself feeling like I was stuck in the mud. The only other complaint I would have woulbe be that more often than no the enemies don't give too much warning when they are going to attack (in particular the first one) and I found myself attacking them, before being suddenly assulted and dying. Other than that though, great game, well done. |
| May 7 05:06:37 | 21h 07m | Little Unsuitable Journey | ♥ 1 | Nice work, the game feels really open despite being rather restricted due to the energy. It controlled really well as well, however I felt that in certain parts it was really hard, and I actually ended up getting stuck. This may have just been due to how bad I was, but digress. As everyone else has said, the fact there was no sound made the game feel like it did lack something, but overall it was a really fun play and a cool environment, nice work |
| May 7 05:30:47 | 24m 10s | Submersible | ♥ 2 | This was a lot of fun, and was so satisfying when you finally mastered the controls. I would find myself speeding around corners just to see if I can, however the game was equally just as fun exploring. The atmosphere and the quietness of the situation allowed it to be rather relaxing yet eerie, and was a really fun experience. I did find after a while however that it did get slightly repetitive near the end, as challenges weren't thrown in very often and it just felt like nothing was happening. Despite that however I really enjoyed the experience, great work |
| May 7 11:34:29 | 6h 03m | Run, U Fool! | ♥ 2 | Wow, I am stunned. This game looks and sounds fantastic. The lighting is just so brilliant and the models and environment have a real grundy feel and character to them. The gameplay was really fun as well and provided some really tense moments that were fantastic, and the feeling of panic running away from the falling ground was great. I did have a slight issue with the transitition times. They were really long, although I don't know if that's just due to my computer. Other than that though I would only really say the difficulty curve is huge. Level 2 to level 3 was so hard, and I passed level 2 easily and ended up getting stuck at level 3. Other than that this was fantastic, I am astounded. |
| May 8 07:05:13 | 19h 30m | Cosmic Chaos Crunch | ♥ 2 | Nice game. The audio was pretty good, and the visuals, whilst simplistic, were decent. The game was a bit too easy for my liking however, and I felt the world was a bit to big to really get a panicked feel or a feeling of tension what so ever. I did also notice once that the world eater got stuck and just started spinning in circles on top of a planet. The game also felt really slippery, and I would consistantly bump into planets. Other than that, good work. And nice job with the intro sequence |
| May 9 00:38:22 | 17h 33m | SUPER METROARIO | ♥ 1 | Nice game, and a great call back to the classic Metroidvanias. I really enjoyed this, and the music was really good and atmospheric, especially after getting the brown square. the acceleration when you started walking was a bit too slow for my liking, however I found that platforming was decent enough that I still felt satisfified when I completed a really hard bit. The graphics could have also used a slight improvement, as the orange colour was rather jarring. But as a fan of Metroidvanias I had a lot of fun with this one |
| May 9 02:15:44 | 1h 37m | Naughty Gnomes | ♥ 1 | Nice work with the game, I loved the art and it controlled really smoothly. It had a great sense of humor, however I feel that the music could have been a bit more upbeat to fit that humor. Other than that the game was really quite confusing at first, but I soon got the hang of it and really enjoyed it. Nice Game! |
| May 9 02:23:55 | 8m 11s | Slightly Angry Max | ♥ 3 | Nice game, I really liked the whole concept and it was quite fun. The player did move way too slowly however, and the enemies would just rush me. And due to the overheat system I ended up spamming to get them off, causing my gun to stop and more to attack me. So this game is fun but ridiculously hard. (Also the intro sequence is way too fast, but amusing nonetheless) |
| May 9 02:53:14 | 29m 19s | Every Man's Sky | ♥ 0 | You doomed us all...the memes are too strong In all serious though fantastic work. I had slightly too much fun mucking around and exploring this area. I can imagine that with more time you could really flesh this out into something really cool, a nice interactive space. But no I had a lot of, and just wish there was more content! |
| May 9 04:02:29 | 1h 09m | Noizy | ♥ 1 | I really liked this game. It looked fantastic and sounded great as well. And to top it all off the game play was also really quite fun and satisfying. You managed to make each bullet have an impact, which felt really good. The sound effects also contributed to giving this a really action packed atmosphere. I have one or two minor compliants however, and thats about it. Because the player's character is black, with a tiny bit of red, it made it really hard in some moments to actually see where the character was. The only other thing would be that the boss battle was rather unexpected and quite easy. But all around great game, great concept, and great presentation |
| May 9 04:40:50 | 38m 21s | 50ft by 50ft (or How I Died In Space) | ♥ 1 | Wow, that was a rollercoaster. It wasn't action packed, it wasn't full of exciting gameplay, but it didn't need to be. It didn't need to be that type of game to still manage to keep my attention, and hold it from start to finish. For an emotional game this is fabulous. It puts you in the shoes of the character, and lets you decided how you want to think, what you want to think, and how much. The mood you set was fabulous, and utterly full of despair, and the way you executed this was done really well. I don't think I really have any major complaints about this what so ever. Fantastic job! |
| May 9 05:01:26 | 20m 36s | Badass Hobo | ♥ 1 | Nice game, it looks decent, although I think the game would benefit from some more visual indicators for bullets and such. The power-up system, whilst helpful, was a bit confusing and I wasn't entirely sure what everything did. The music was also pretty good, although it did take a bit long to actually kick in and geet the player pumped. As many people have said, the game was very short, but it handles pretty well and it's a pretty decent game. |
| May 9 11:04:20 | 6h 02m | One-Pass | ♥ 1 | Nice game, it controls really smoothly and the platforming is nice and fluid. It was really easy to leap and jump around the area. I did find the lack of a checkpoint system rather frustrating however , as it did get hard especially when spikes were introduced. I felt the game also lacked a certain element of depth, that with the lack of detailed sprites or audio, however I reckon if it had them then the mood could be improved massively |
| May 9 11:13:51 | 9m 31s | RoboLand | ♥ 1 | Great game, it looks and sounds really good and really polished, with the music and effects providing a nice aesthetic. The gameplay as well was rather fun and had some interesting puzzle elements. I do wish the game was longer however, and gave you more of a tutorial or guide on how to play, but other than that nice work |
| May 9 23:27:22 | 12h 13m | Monolith | ♥ 1 | I saw this game and knew I had to try it. The game itself feels really fast and action packed, and weaving between and around bullets adds to that. I also loved the art style, it had real retro, almost comic book style feel to it. The sound was also done really well in addition to that. The only complaint that I really have would be that the perspective when flying around the outer area of the screen makes it really hard to dodge, almost impossible for me. I didn't know what was coming at me and what was missing me. Other than that great game, and I would love to see this fleshed out more |
| May 12 06:03:46 | 54h 36m | Satellite Bash | ♥ 1 | I had way too much fun with this. I was going to review many games this afternoon but after how much time I spent with this one I don't know how. The game started off rather hard to control and rather slippery, however soon you get the hang of it and it starts being a destructive mess (in the best way possible). The graphics look really good as well, although I feel the audio could have used some work. I also felt that until you got the laser, it was really hard, and then after the laser it got really easy, so that curve might need to be fixed. My only other suggestion would be that the game could have used more impact, maybe particles or vibrations when you slam into an enemy. Great game, I had lots of fun |
| May 12 06:44:56 | 41m 10s | Super Smash Globes | ♥ 1 | Wow, nice work. This game was actually quite fun. The puzzle element was original and really quite nice, and working out the plans of what do to in my head was great. Although I must admit I used trail and error a lot. The tutorial was well done and the campaign was just the right length. I'm also impressed that you got customization in, nice work. One thing I would do would be to improve the presentation, as the graphics and audio were lacking slightly, and the particles in the background would be confusing with the particles in the foreground. However, great work. |
| May 12 07:03:49 | 18m 53s | Ninja-Vu | ♥ 1 | The concept and controls were pretty good, and it did feel rather cheesy with its humour (in a good way). I did find that the line of sight wasn't done very well in parts however, as there would be times where I would be completely behind a wall and they still saw me. Other than that the only thing I can say would be that the graphics could be improved slightly, and despite its flaws I do kind of wish there were more levels, as it was still quite fun. |
| May 14 08:01:55 | 48h 58m | Three of you. | ♥ 1 | I like the style of the game and it looks very unique and almost puppet-esque. The water also looked really good, and I like the day night cycle. I did have some problems with the walking animation however, as it occasionally it would be rather glitchy and freak out. My only other issue would be that as walking is so slow and sluggish, it gets a bit boring with long walks from section to section. Other than that, nice work |
| May 14 08:15:09 | 13m 14s | drone | ♥ 2 | Nice work, the game sounds really cool and the looks fit the style of the music as well. Although I am not sure if you would call it a game, or rather a generator, as I found very little interaction within the program. However this didn't stop it from being fun and entertaining, and I enjoyed it. Very innovative |
| May 14 08:22:48 | 7m 39s | BAD RNG | ♥ 1 | Nice work. The game felt really fun, and really satisfying to play, and it definitely did feel like a modern version of the classic arcade games. I love how the the game was designed to look and feel like you were playing it in a cabinet, which was fantastic, although the tilted screen did get annoying. I was a bit confused as how to play at first, but once I figured it out I had loads of fun. Great work |
| May 14 08:42:00 | 19m 12s | Ascension | ♥ 1 | I really enjoyed this. The art was done really nicely, and the fact that there was no HUD yet you showed the health through the player circle, that tiny detail really nailed the graphics for me. The audio also really fit the game as well. The game itself controlled really smoothly and fluidly, and I enjoyed it. I would have liked to see a bit more content however, and possibly some more variety, but other than that great work |
| May 14 08:54:52 | 12m 52s | Spike Spire | ♥ 1 | The game was really difficult, but I never found it unfair. It was quick to reload, controlled smoothly and reacted well. It definitely was a challenge, but a fun one. I did find the lack of checkpoint system, even if it was an optional one, kinda weird, however it was good. I can imagine that with proper graphics this could be a fun little game to play and get really good at, maybe with progressively harder elements added in. Good job |
| May 14 09:25:11 | 30m 19s | Planet Of The Precursors | ♥ 2 | Nice work, the game looked really great and the creatures that chased you were really quite terrifying. I got a slight shock in the labyrinth temple when they were chasing after me. The game also sounds really good, and the effects work well, with the motion blur and similar. I did have some troubles with the jumping and the ledge grabbing and outside you move way to fast, but other than that nice work, and nice mood. |
| May 15 08:09:47 | 22h 44m | Bubble Boy | ♥ 1 | Neat game, unique style and concept. The jumping and bouncing around was really fun, and the context as also rather funny. The graphics, with the particles, also looked pretty good, but I wish they were more developed. At times the pure bounciness of the game, with the bubble, made it really hard to control and certain sections really hard to get through. |
| May 16 01:27:53 | 17h 18m | Legend of the Mountain | ♥ 0 | The game drew me and kept me playing, with the attraction of the ending. The player controlled smoothly and easily, with collision being handled quite well. I did notice the world kind of being rather stuttery when moving, and often causing lots of screen tearing. The music was done really well, I just wished it played more often or was a longer piece to fill in the silence. The graphics got the message across, but could have been made a little better. So, it was a good game, and I had fun, but with a bit more work it could be really improved |
| May 16 01:46:25 | 18m 32s | ATLANTIS | ♥ 3 | Fantastic game, I had loads of fun with this one and was drawn right in. The strategy in moving around each class, and deciding what to do when was well done and really well excuted. The artstyle was really good and it played really smoothly even with this complex aesthetic. The music also fit the game really well, and gave this sense of a dying civilization. I don't know how it managed to but it did. The gameplay was really quite unique and I have little issues with this game, only one or two. The first is that at times I wasn't sure if I did something or not and the game did get really confusing, especially when you first begin. The other thing would be that the HUD wasn't all that clear, and finding the mana counter took a while, as well as the menu's being rather small. Other than that great game, loads of fun. |
| May 16 02:12:54 | 26m 29s | Microspace | ♥ 2 | Nice game, it looked really good and I felt as if I were exploring the human body. This was only heightened by the very floating, underwater feeling movement. I did feel that the collisions were really unforgiving, as I would crash into one wall and end up spinning out, or then for the next minute constantly crashing. After a while it was better, but as soon as you hit one wall you were pretty much dead. This plus the insta-kill white blood cells made this really hard, and I had to restart several times. Other than that though, I loved the voice acting and it added an extra level of polish, well done. |
| May 16 03:54:08 | 1h 41m | Über Connected | ♥ 0 | It took a while to get used to the game and the controls, and even then I had some trouble. It was fun, and I enjoyed it, the graphics looked really cool with the portraits and the audio worked well. At times however it was actually impossible to get the pills, as I would be unable to turn myself around fast enough. But on the whole a fun nifty little game |
| May 16 07:35:53 | 3h 41m | Sir Shrink-A-Lot | ♥ 1 | Nice game, it was really fast paced and really quite challenging. it took me a while to get used to jumping around whilst switching things up, but when I did it got really satisying. The game was really difficult, and the sudden speed transition were quite jarring at first, yet you balanced it out by making it quick and easy to play. So overall not most polished game, as I feel the graphics could be improved, but fun, neat, and really hard entertainment nonetheless |
| May 16 08:40:32 | 1h 04m | Chick And Giant | ♥ 1 | Nice game, I had a lot of fun with this and definitely can see some sort of future with it. The gameplay was executed really well and smoothly, and the mechanics were introduced at a reasonable pace. The graphics were really cool as well, and I love the visual style you went for. I would have liked to see a bit more variety, and maybe some more levels. |
| May 16 09:06:53 | 26m 21s | Platform Styx | ♥ 3 | Holy cow that was really cool, I'm a sucker for all things arty and atmospheric, so I loved this. The graphics, whilst simple really played into the games style and the audio was simple yet it worked. I was really impressed in this and got really into this character that the player builds throughout the journey. The constant skull motif I feel was really quite well done, without being too over the top. I felt the entire time like I was exploring some dreamscape, which I imagine the game was styled to be like. I did feel that unless it was intentional, the music cutting out every now and then was kinda weird and broke me out of the game. The controls worked really well as well, with the walking, looking and running handled smoothly. So I enjoyed this thoroughly , top work 👌. I noticed a lot of people talking about how the character died in a train accident, yet to me it felt like the character had done something awful to end up in this place (must be my pessimistic side). But I feel this game is highly up to interpretation and I am really enjoying ready all the different meanings people are coming up with |
| May 16 10:34:31 | 1h 27m | SmallRTS | ♥ 2 | Innovative game, I love the concept and the ideas behind it. The GUI was simple and easy to understand the and the whole game was really thought through. I did have some problems with clicking things however, and I often had to click around a centimetre lower than where it said I needed to click. The only other issue I had was it wasn't quite clear what changing the policys did, as I would change one and notice little difference. Maybe some form of graphical clue would be cool. Other than that I really would like to see how this game develops even futher, maybe even into a full release |
| May 16 11:11:38 | 37m 07s | Survival Game | ♥ 2 | The game is realy quite unique, and I loved its graphical style. It's kinda minimalistic yet sophisticated, and I am quite glad that there were dynamic shadows with the trees and similar. The gameplay itself, whilst controlling really smoothly, I feel could really be fleshed out and developed further, maybe including enemies, various materials to collect etc. I didn't actually really notice my health bar going up to far, so I don't know if that was a glitch or merely I was playing it wrong. So in total a really good start and I really would like to see this develop even further, it could turn into something amazing. (Also good to see another young developer, I'm 16 myself) |
| May 16 11:20:19 | 8m 41s | I Want To Explore | ♥ 2 | It's a very unique, yet fun game, and rather simplistic in it's presentation and gameplay. I like the subtle puzzle elements you have around the place, and I wish there were more of them. The audio fit the style quite well, however I feel that maybe two different colours could have been used, as grey and black are not overly contrasting. The game could have also had slightly more direction, giving the player a bit more knowledge on how to play. You managed to execute the pixel animation and look fluidly however, and it worked well. Despite all this however it was still a fun game to play, I enjoyed it |
| May 16 11:32:02 | 11m 43s | Star keeper | ♥ 3 | What a beautiful game. The artstyle and audio really work hand in hand together and deliver a suprisingly soothy and peaceful aesthetic. The gameplay itself is also rather fun, and not too hard, which would have contrasted against the look of the game. The laser had just enough cool down for you not to be overpowered, yet you were able to not be underpowered at the same time. So a fantastic game, nice work |
| May 16 11:39:32 | 7m 30s | My idea of A Small World | ♥ 2 | This was really cool, and I loved it. It was simple and understated, yet it avoided being boring. The audio followed this, being repetitive, yet still maintaining interest, and the graphics were minimal, yet the colour pallet and design fitted the atmosphere fantastically. I only really have one minor complaint, and that would be to add a warning as to where blocks may be flying from, as I got surprised on occasian by some flying out of nowhere. But despite that this was still fantastic, well done. |
| May 16 11:51:05 | 11m 33s | Hop Up | ♥ 1 | Holy cow, I feel this is the video game equivalent of a drug trip. The game starts of really simple, and then just builds and builds. The added distractions add lots of different layers of gameplay, and let the game become progressively harder and harder. I did also really like how you managed to incorporate multiplayer by just simply using other buttons, that worked really well. My only complaint would be that I would have really liked to have some audio, maybe some sort of EDM that drops when the colours start to flash |
| May 16 12:09:41 | 18m 36s | NUKEBALL | ♥ 5 | I don't think I have seen a game that has managed to be both funny and depressing at the same time until now. The game controlled really well, and once I had figured out what to do (with the help of the help button) I got into it. I like the design, yet at times it felt a bit too cluttered. The audio was also really cool, how it changed depending on what side you were on. I did feel that sometimes the game felt a bit too random, and rather hard to know where I am aiming, but other than that this was nice little satirical entertainment |
| May 17 07:01:18 | 18h 51m | Cottage | ♥ 1 | I like where you were going with this game, and I enjoyed the puzzle element and the panic it involved. The graphics and audio were quite good, although the lighting could be slightly smoother. The game also controlled really well, and I never had any issue with the game play and the menus. However, I never really felt all that scared. I felt rather frustrated when I kept getting killed and due to the dark couldn't actually see what was killing me, but never awfully scared. |
| May 17 07:16:38 | 15m 20s | Secluded | ♥ 1 | I liked the mood of this game, it was kinda calming despite the rather complex and deep conversational topics. I felt like I was looking into the lives of these people, and I got really attached to some of the people in the scene. The narration was done well, and the character were well defined. I would liked to have seen some sort of physical representation of the characters within the world, as whilst the environments looked really good they felt kind of empty without it. I also felt the ending was just weird and didn't work, even if it was a prototype the ending just felt out of place, as if done from a completely different game. I look forward to seeing if this develops |
| May 17 07:55:24 | 38m 46s | Bedroom Fishing | ♥ 1 | Nice game, the graphics looked really cool and I love that style. The gameplay as well was quite fun, albeit a bit random and all over the place. I did like all the different types of fish, as well as the power up system, and menus looked good and worked well. The music I must admit was a bit hard on the ears, however other than that the only complaint I would have would be that the hook felt a bit too floaty, and seemed to fly all over the place. But despite all this it was a really fun, and I really hope a post-compo gets released |
| May 18 06:31:13 | 22h 35m | Stellar Twist | ♥ 1 | Really nice idea, it was really quite innovative and clever. It felt like I was doing a puzzle platformer on a rubiks cube. The graphics and audio are also quite nice, and the menu looks really cool as well. I did have some trouble with the isometric controls, as it was really quite hard with some of the tighter platforming sections to move around in the diagonal space, when you could control up down left and right. Other than that this game seemed quite polished, although rather difficult. Nice work |