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Porcus_Pie

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TimestampSince previousGamePorcus_Pie's comment
Dec 6 04:53:27 Shoot and Die ♥ 1 I enjoyed playing the game. The idea is really interesting and I would love to see this explored and completed. The balance between the big and the medium enemies worked well, however when the little guys came in I was killed instantly. They are so fast and hard to hit that I just couldn't keep track. I loved the graphics and the music choice, but the sound effects became a bit repetative. The only one other problem I have with the game is that the camera switching was kind of awkward, however alltogether this was a fun little package with really enjoyable graphics and ideas.
Dec 6 05:04:45 11m 18s Last Ticket ♥ 1 This game had a lot of style to it. The art was really interesting and I loved the look of the spirit world. The use of the slowly developing story worked really well in my opinion, (although I must admit I only got ending B). The gameplay whilst effective and smooth had a few small things that could be improved. I felt that some jumps were a bit too precise. Whilst this is fine, it was a bit inconsistent as every other jump was pretty simple, so there were some difficulty spikes. The only other issue was that I would have to press K multiple times before it actually registered as doing anything. But overall this was an enjoyable experience.
Dec 6 05:12:49 8m 04s Claustrophobia ♥ 2 This game is so trippy that I almost felt sick (in a good way). The graphics and style were really unique and it was so surreal falling into another world. The cell-shaded style worked really well. The gameplay was also really quite fun, however at times it did feel a bit repetative. My only other issue is that I found it really hard to tell when I was in trouble. I really found it hard to tell how small the sphere was or how fast it was shrinking. Other than that great game, well done.
Dec 6 05:23:30 10m 41s Knockback ♥ 1 Gameplay wise this was loads of fun. Shooting people around and knocking them all over the place was just hilarious and there is so much in this game to love. I can imagine that if this game was multiplayer, I could play this with my friends for hours. I only have a few things worth mentioning. The AI wasn't overly good, meaning it was kinda stilted at times, and I would have really liked to be able to see how what the other players percentage was, so I knew who to attack. The only other problem I had was that I wanted more, more stages more gameplay modes etc (but I understand that is really hard to do in a Jam, especially with your dad). I would love to see this game developed more, but given the situation you did really well.
Dec 6 05:41:04 17m 34s Dangle Copter ♥ 1 This game was really well done. You could tell the little bits of polish, like the helicopter having 3/4 view spirtes and the eyes following you player. The controls were really intuitive and just felt natural to use. I picked it up in little to no time and was flying around like a pro. The game was difficult at times, but it never felt unfair. It felt like it was testing me, rather than cheating me (if that makes sense). It reminded me of flash games I used to play as a kid, so it also had a real nostalgic feel to it. My only problem was at the end the level design felt a bit bland, with everything being dumped on you at once, however the core gameplay was absolutely superb.
Dec 6 05:48:47 7m 43s Don't click the button. ♥ 0 I clicked the button. I don't know if this is incomplete or a joke entry. I found it amusing at first but it got old. It would be really cool if you made it say more and more ridiculous things the higher up you got, like "This is not a game" It was amusing at the beginning though, just kinda wish it stayed that way.
Dec 6 07:04:06 1h 15m Tentagraba ♥ 2 I really enjoyed that. It just worked. There was nothing wrong with it bugs or gameplay wise and it just played well and was fun. I enjoyed this way too much and spent far too long seeing how far I could push it, and how many tentacles I could get before giving up. I ended up figuring out the strategy that if you go fast enough, you tentacles stay far enough in the air to not get burned, so I ended up blasting across many a stage and most of the time failing. The only problem I had was that sometimes I would get to a grab point and there was no where I could go, no options were made avaliable to me. Nonetheless this still was a really fun and unique game.
Dec 6 08:02:34 58m 28s Dungeon Boy! ♥ 1 The music and graphics are really quite nice in the game, and the core gameplay was solid. Running around collecting gold was certainly enjoyable however I would have liked a bit more variety. Maybe more weapons or enemies, but something new. I found it got slightly repetative after a while (however that is often the case due to the tim restricted nature of game jams). It's certainly a decent game, however it needs a bit more polish
Dec 7 07:13:27 23h 10m Theme - The Game ♥ 1 This was definitely an experience, but a pretty decent one. I was so confused as what to do at first, I had clicked everything and the me had fallen off, so I was pretty stuck. Then I pressed "space" and had a moment of realization. The incorporation of everything was rather amusing, and I did find some of the little comments littered throughout funny. I didn't get to finish the game just due to being pretty confused about how to get a few of the last themes (like the one in the block and the three colours), but from what I did see if was trippy to say the least. The gravity was a bit odd, as I felt you moved really heavily, but the gameplay other than that was quite solid, minue a few little jumps. I definitely did enjoy this game however, and it was a lot of fun to play and enjoy all the little inside jokes.
Dec 8 08:59:27 25h 46m Mage : Arena ♥ 1 The graphics of this game were really good, as were the core gameplay and concept. Having to balance the healing and fighting was great and quite unique. I don't want to sound like a broken record, after looking at the other feedback, but some audio would have made it much more enjoyable. I also think a bit more variety would be fantastic, more spells and more enemies, even having a skill tree where you could unlock spells (but due to time restrictions I understand that would be difficult). I appreciate the effort that went into making 50 waves, but after running around blasting the same billboarded enemies for 10 waves, I started to lose attention. However I am sounding very negative, the graphics worked really well, and the HUD was an easier indicator for my spell limit, with the skull providing nice visual reference. I also enjoyed the particles for the flame thrower, they made it hard to know what the hitbox was but who cares, they were pretty. Overall a pretty nice effort, which with time I feel could be improved and expanded.
Dec 8 09:15:03 15m 36s Interview at Cacophony ♥ 3 I really quite enjoyed this game, and even though I am a music student it still challenged me quiet a bit. It was really unique, and the interpretation of the theme was done really well. The graphics were simple enough to get the point across, although I would have like a bit more animation or movement, maybe instruments growing as well as the lighting when you click them. The audio was nice and clear and you could hear the instruments, except for the harp. For some reason I always found that the harp was nigh-on impossible to hear. Other than that this was really unique, and I had loads of fun testing my skills on it, great game.
Dec 8 11:00:12 1h 45m BetArena ♥ 1 Great game. The core concept is simple, whilst not being simplistic. It's really well excecuted and polished really well. The Aesthetic that you were aiming for was acheived perfectly and the game was just a marvel to play, look at, and listen to. Whilst I wasn't very good at it, I still had a great time. The only improvement I could suggest would be to make some of the attacks a bit more obvious, or just change the way they are broadcasted, as I would occasionally be caught off guard due to perspective problems (for example)
Dec 8 11:13:12 13m 00s Drift Punk ♥ 1 The graphics and audio are so well done and I love the style that you went for. It's so unique and it just stands out from the crowd. The gameplay however I felt was slightly touchy at times. Whilst the game itself was really quite well thought out, and I loved the idea of an ever-increasing trailer, I found that when played on keyboard, it was way too jerky and sensitive. One touch could cause my trailer to act like a snake having a seizure. I unfortunately don't have a controller, so it might be better with a joystick, but I did find difficulty with this. As I said though, it was really polished and well designed, and it will definitely stick in my mind. It's the lovechild of crazy-taxi and vaporwave
Dec 8 22:23:28 11h 10m Castle Diorama ♥ 2 I decided to play this game on android an I was quite suprised by how well it worked. I managed to finish all the little puzzles and manage to get to the end, which I was quite proud of. Screenshot_2017-12-09-09-16-27.png The game itself was very unique and innovative,and the graphics were simple yet they worked well. It's a game you can just waste some time figuring out. The music was good, although it felt slightly unfiting. I would have liked to hear some sound effects just to really make the world come alive. My only other suggestion in an otherwise well made game was that I would have like the "hit boxes" (for lack of a better word) when tapping to be a bit bigger, as it wouls occasionally take many taps to get something small (like the roots). However this was really enjoyable and congrats on a great game
Dec 8 22:52:13 28m 45s Survival Drift ♥ 2 I feel that this game was kinda underwhelming, and it was honestly disappointing, it looked really good and I sincerely hope you keep working on it and you make it fantastic. Starting with the good things, the car controlled really well. Drifting around was responsive and just fun. The game looked really good as well, presentation was great. As such I found myself looking forward to playing this game when I found it but in reality, without a reverse button I kept getting stuck, the zombies spawned way too quickly and killed the game with their lag and I kept getting flipped over, which makes sense but I would have liked an option to flip back after a while. The audio worked well, however it stacked so much it went from quiet to blasting my ears off in seconds. It was a fun game despite its flaws, however, and I'll probably keep it on my phone for train entertainment.
Dec 9 01:50:06 2h 57m Gelatin Eater ♥ 1 It's a pretty solid game. The core mechanic is quite unique and well thought out, and the levels compliment it quite well. The audio manages to avoid being annoying, which is much harder than it sounds, and fits the game well. The graphics as well are simple and work nicely. I did occasionally wedge myself between the floor and a low ceiling before shooting off into the sunset, and I must admit it felt slightly like I was cheating. At the beggining as well the level pans up way too fast, and I died almost instantly in my first go. My second try however went much better. It's simple and it works
Dec 9 01:57:30 7m 24s Pride ♥ 1 I just kept getting stuck on a room that only had text, and two things saying no choice. I tried all the patches but I couldn't get past this
Dec 9 07:05:17 5h 07m A simple man ♥ 1 This game certainly sets a mood. It feels very explorative and as the scale gets larger and larger it just becomes nice to see it grow. The character moved responsively, although there was a lot of jumping even for the smallest thing, which whilst is fine for smaller scale games that are flat, having a large scale procedurally generated game meant it got a bit annoying after a while. I also felt that there just wasn't really any challenge or change. Whilst yes it was very art-like and you got to see new worlds, you always went through the same place over and over with the same repetative musical ostinato playing in the background. Whilst I appreciated the mood and graphics, when it shrunk really small I had to physically get close to the screen to see the blue flowers. I found this game interesting and unique, but I feel it could have engaged me more. (Sorry if this sounded so harsh, I did actually enjoy the game! Games that set a really nice mood I find really quite cool. 😅)
Dec 10 00:47:42 17h 42m Justify the Means ♥ 1 This was a really solid story driven game. I found that the game controlled quite well, with collisions and jumpings done smoothly. The visuals were also stunning, I loved the style of this game and all the characters within it. I was slightly wary about the large amount of text, but it won me over in the end and was a great addition (although the ending felt slightly off to me, Drugs are okay only if you have self-control?) The music worked really quite well and set the mood, although I would really have prefered to have a few more sound effects. I would have also liked some more spells, or increasingly powerful spells the more of the plant you had. Other than that my only other improvment I would make is the last level, having them spawn infinitely in the same small area meant in order to attack them I'd have to fall directly onto them or into the path of one of them. However this was a really well done game (especially for a first LudumDare Jam) and I look forward to seeing what else you do in the future.
Dec 10 02:04:40 1h 16m Rude Bear Rabble ♥ 2 For the amount of time you had this is rather impressive. I only managed to play it with one friend but I might try again later and see if I can get more, as I feel without that you don't get to fully explore the saboteur/hero gameplay, and instead it's just a co-op platformer (interestingly both me and my friend were saboteurs so that probably didn't go well). I live in Australia, and I would guess that you don't as the lag was pretty bad. I would be killed suddenly on the moving platform, there would be a delay between me and the other player and similar issues to do with the internet. To the positives however I found that the graphics and audio were really well done, and the multiple tiered parallax scrolling was beautiful. It had a real cartoon-y vibe to it that complimented the game really well. Overall I'm going to leave this game a preliminary rating, but try again at a later time and possibly change it. I enjoyed it for what it was, but there were a few problems that I really struggled with.
Dec 10 02:21:11 16m 31s Junk ♥ 1 This was really quite well done, and I had lots of fun. Seeing all the things that the people before me did was hilarious, and you could always tell who took it seriously and who didn't. The graphics were simple yet that was all that was needed, and it worked really well in that regard. Being able to see who made the mess before you was also amusing, and I had a lot of fun with this. My only minor complaints are with the controls and sound. With the controls, I'm so used to up being rotate, I kept dropping long blocks right on top of my perfectly built stack. At that point I generally just started spamming for fun. I would have also liked to hear some sound or some music, but that's about it.This was such an innovative and interesting concept, and it was so much fun to play, I hope you do really well.
Dec 14 04:46:41 98h 25m ArenaBots ♥ 1 I enjoyed playing this game, it was a fun and nifty little experience. The core idea of selectively customizing and upgrading was a lot of fun, and having the difficulty change was great. The controls were slightly confusing at first, but soon I got the hang of it and was going quite fine. I would have liked to hear some sound, even just gunshot or explosions so I could hear if anyone was around me, and if you do continue this game I honestly think having a really cheesy over-the-top announcer would be a lot of fun, just to add some humor (although that is merely a suggestion, not a complaint). I also had a slight issue with the fact that the enemies were so much stronger than you, torque wise, not gunpower wise. I felt like them pushing me around everywhere was slightly unfair and with the slightly confusing controls I just kept being shoved with no escape, and caught in an endless spin. All that aside however it was a really enjoyable game, and a great Compo game, well done. Also is this supposed to happen? I flipped upside down for no reason and could still drive 2017-12-14.png
Dec 14 05:10:56 24m 15s ToggleGoggle ♥ 0 If the aim was disorientate and confuse the player, you sure as hell did it. This was an experience to say the least, and I usually try to comment on the gameplay but I'm honestly not sure I can. I feel the difficulty came from the graphics alone, so I was happy at least controlling the game worked well and didnt add to this. With the effects, it was definitely a situation of me thinking it could not get any worse, but then, well, it got worse. Whilst near the end you couldn't even see, I feel you used lighting to guide the player decently. I did find it got a bit repetative walking around the same rooms with the only thing changing being more crazy stuff happening, and I would have liked more core gameplay, but overall this was a quirky game that was really unique
Dec 14 05:18:04 7m 08s Haunted House on 43rd Street ♥ 1 I liked this, it had a really nice vibe to it, with a sort of quirky horror style atmosphere, like a cheesy scooby-doo movie. The animation was really quite stunning, and the audio added to the atmosphere nicely. The story had it's own little charm to it, that I found rather surreal, creative, and non-sensical in a really unique and nice way (probably due to the imagination of a seven year old). I would have liked more endings, or at least a more solid ending, but given the circumstances I can see why the current ending is in place. Overall this is a really nice game that I replayed just so I could see everything in it, even the smallest little differences
Dec 14 05:35:58 17m 54s Super Chrono Runner ♥ 1 This game has a nice core concept, but needs a lot of polish. The concept of having to avoid things to grow old, and your age affecting you movement is really unique and interesting, and it's something I would like to see developed more. The music was quite nice and there were lots of interesting sound effects that coloured everything up a bit more. However I ended up rage-quitting on the second level due to two reasons, the level design, and the momentum. Whilst on ground the momentum wasn't a problem, as soon as I entered the air there was no resistance. I could tap the button slightly and I would fly off into the distance into my impending doom, with almost no ability to stop quickly. It wasn't a fun experience, especially when making slight adjustments. Whilst this mechanic could work, the level design I feel did not compliment it. The jumps needed to be perfect in order to work, and many quick stops were needed. None of the positions of the lasers felt right, nor were they broadcasted well, (the sprites were tiny). I'll give this game the benefit of the doubt however, and I think with time it will improve and be something really cool, but at the moment it feels, not bad, just flawed (I realise I'm saying a lot of negatives, and I don't want you to view that I found this game bad, as I really didn't). It was fun and innovative yes, however there were certain walls blocking my way from truly enjoying this game. I do hope you continue it though, as I see plenty of potential.
Dec 14 05:48:24 12m 26s BattleTennis DX Ultra Super ♥ 1 This is really quite good, I had a lot of fun. It took me a while to fully understand the controls, and in the end I didn't quite master them, but I enjoyed it nonetheless. The card system was really quite fun and unique, and that in combination with the superb graphics and audio meant this was a fantastic experience, and a great compo game. The one thing I would have prefered was it the ball was a different colour, or at least stood out more. I found myself on some of the more powerful shots completely lost as to where it was due to all the particles (if this was the intended effect that I would have made a slam shot, and a seperate confusion shot, just to make it clearer and more defined) You say the game is in no way complete, yet I had a blast with this anyway and it was loads of fun.
Dec 16 02:07:42 44h 19m Contamination ♥ 1 I had a really solid time with this game. It was a lot of fun, and very hectic and enjoyable. The gameplay was simple and effective, and whilst the graphics did leave something to be desired, they were very clear, which was needed in the more hectic parts of the game. I liked to difficulty rise but I felt it was a bit slow to start, then it ramped up really quickly. Not a problem as such, just a minor comment. I really enjoyed the powers, however I felt they got too pricey too quickly as well, but that is something that just comes with time and polish. My only other problem with this otherwise really fun game is that it absolutely killed my fps, especially in the fallout 250+ zone. This may be a comment on my crappy laptop however. Overall this was a really fun game with loads of variety, I was so suprised and pleased by just how much it offered me, and with a bit more polish this would be absolutely fantastic, great job.
Dec 16 02:17:24 9m 42s Critter Clutter ♥ 3 I can't say I was the best at this game, but I really enjoyed it and thought it was fantastic. The gameplay makes sense and was simple, which worked really well in your favour. The graphics were stunning, and I love how cute everything looked. I felt really sad when the flower got eaten. The powerups worked well, although I would have liked more variety, and the music fitted in with the general aesthetic flawlessly. My one complaint is that when right clicking, what would happen more often than not is that I would slap a general critter who got in the way, or simply also got hit due to the hitbox. I felt I was unfairly punished for that. Other than that great game, well done
Dec 16 06:06:40 3h 49m Greed Mania ♥ 0 This was a really solid game with a highly stylised atmosphere. The gameplay itself was simple and effective, and thinking ahead and planning enemy movements was enjoyable. The graphics were simple yet they were rather effective, and the audio worked as well. It worked, there was nothing overly bad about it and it played really smoothly. My only real complaint is the positioning of the start button, as well as the lack of indication about how running into walls kills you, but other than that there isn't much I can say about the game.
Dec 17 07:34:59 25h 28m Crosstalk ♥ 1 It's an interesting toy, although I can see why you call it a toy over a game, there isn't much gameplay in of itself, yet I did get some challenge from finding noise and silence. I never quite understood how the visuals related to the sound, yet I was able to maneuver everything into place. I noticed that when you stacked two squares/diamonds, you couldn't seperate them, and that seemed to be slightly frustrating. This game had an oddly medative feel to it, and I've noticed some people comment on how many music coming in when the noise clears would be good. I agree with this, and even having a variable background that clears as you play. Overall, however, this was a very interesting little noise toy that was fun to experiment with.
Dec 18 01:49:16 18h 14m Dorm Doom ♥ 1 This game had an interesting concept, however I can't say I understood it very well. The character controlled well and everything worked in that regard, but I never really understood what I was supposed to be doing. The graphics were really good in my opinion, and the simple low-poly style worked really well. I would have prefered a slightly better HUD over the plain red text, with maybe some audio cues or similar, as that would make everything a bit easier to understand. I kinda got the idea after a while, but I still found it a bit confusing to play. However from what I did understand, this was an interesting and fun game.
Dec 21 07:08:18 77h 19m Glutton's Heaven ♥ 1 This game had an interesting concept, and the graphics were really well done. The game controlled smoothly and the platforming worked really well. I liked the dynamic element with the different foods, health, and speed and it really fit the theme. Whilst the graphics were spectactular, they were quite inconsistent, with some sprites being flat, some being hyper detailed, and the background just being a single colour. I also found that the attacking felt awkward and clunky, given how you had to attack someone whilst facing backwards. This made spacing really difficult even with the far travelling farts. However this was an interesting platformer, nice work.
Dec 21 07:33:49 25m 31s The Exalted ♥ 0 So, I tried playing your game but I kept getting this error 2017-12-21.png Due to the other comments, I can assume this was something due to my computer, however if you know how to fix it can you please tell me, the game looks really nice!
Dec 21 08:00:14 26m 25s Manage Your Stuff ♥ 1 This was really fantastic, I had a lot of fun with this. I enjoyed just how simple it was, yet the sheer amount of variety that came with it. Each item was gorgeous, as well as each enemy, and it was fun to blast through them all. The sound effects that you had fitted well, and the use of colour was superb. I would have enjoyed a slightly larger sense of urgency in the game however, as it got a bit bland after a while. Anything such as more sound effects (maybe for when you are low on health) to even progress being made as you play, and getting closer and closer to an end goal. But for three days this is really good, I hope you get enough ratings that you can actually get ranked.
Dec 26 01:33:17 113h 33m Battle on the frontier ♥ 0 This reminded my a lot of games like civ-clicker, however it did need much more polish. The core gameplay was there although nothing was really shown and explained. I had to read the description of the game and even then it made not much sense. I enjoyed the whole management of your resources thing, however I never really felt like I was under any pressure or urgency. I feel this game could definitely be further developed, with better graphics, audio, and variety. If you develop the core ideas and core gameplay (you have the basics of it down) it wouldn't be too hard and would be quite fun.
Dec 26 01:50:05 16m 48s To the glory of the great North Korea ♥ 1 The game played pretty well. It was presented really quite smoothly and the core mechanics and visuals were handled well. I would have liked an explination about what each weapon does when you hover over it, or something like that. My only other issue is that I found this really hard, the jam release at least. The Little blue buggers were nigh on impossible for me to kill, and I went through 8 rounds on my best playthrough, in which only 1 I didn't lose lives. Once I started to get the hand of it it got better, but maybe adding something like reward money at the end of each round would make it a bit more fun for the player. I also want to ask as to what accent you were going for, as to me it sounded more european than korean. I loved the voice acting, it added flair, but (unless I got my accents wrong) this annyoed me a suprising amount. However this was a really well polished and well done game, nice work.