Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → pres2300

pres2300

Feedback comments for LD55

LD56 →

pres2300's games and stats for all events →

TimestampSince previousGamepres2300's comment
Apr 15 02:43:53 Summon to Kill the Skeletons ♥ 2 I love me a typing game! Great entry. I was jamming to the music the whole time.
Apr 15 03:17:30 33m 37s Summoning ♥ 1 I enjoyed this. I was a bit confused at first because I kept placing the item where it would overshoot(?) the summoning position thinking that was what I was supposed to do, but eventually it clicked to me that the `X`s meant I was not in the right place. Nice work!
Apr 15 03:26:44 9m 14s Duck Invasion ♥ 1 I liked the audio in this game! I do agree that the acceleration could get a bit painful, but this was an interesting concept that I thought was innovative. I think with some tweaks to the mechanics it could be pretty addictive.
Apr 15 03:31:31 4m 47s Summoning the bigger one ♥ 4 I liked the concept of merging shapes together. Nice work!
Apr 15 03:36:44 5m 13s Summon Glow ♥ 1 Glowy! Nice submission!
Apr 15 03:46:04 9m 20s Build-a-Golem ♥ 1 This was a cool concept. I have to admit I didn't immediately understand what the advantage/disadvantage of creating a mixed element golem was. Having the explanation at the beginning was nice. Nice work!
Apr 15 03:50:49 4m 45s Pokoe The Forest Summoner's Day Off ♥ 1 The music and sound to your game was great! Nice entry!
Apr 15 03:56:22 5m 33s They Ran Out Of Flying Spells So Now I Summon Platforms ♥ 2 The platform summoning added a neat twist to a classic 3D platformer. I think this concept could be expanded upon to make a really interesting game! The core concept in your entry seems to be pretty good. I think it would go far if you added a small audio cue for the timing of jumps as well.
Apr 15 04:02:23 6m 01s Summon the Armada ♥ 1 Nice game! I enjoyed playing it. I had some difficulty with the controls (and had one incident where a specific key combination closed my browser tab). I think if you implemented some kick back when hitting an asteroid it could make the game a bit more interesting, and perhaps make it less likely to get stuck. Otherwise, this was fun and I think it could be expanded in some pretty simple ways to make it even more fun.
Apr 15 04:13:03 10m 40s Devilish Dates ♥ 0 I also got stuck on the dialog, but I find the idea of your game freaking hilarious! I'd love to play more if you get around to fixing it. I enjoyed the audio as well. Nice work!
Apr 15 04:19:00 5m 57s Graveyard Shift: Skeleton Dad Simulator ♥ 1 This was funny! I'm not sure if I just wasn't playing it right, but at one point when I got summoned to fight the adventurer just disappeared. Otherwise, it was an interesting and funny concept! The art style was great.
Apr 15 04:30:06 11m 06s See You Again ♥ 1 Wow, this hits the theme pretty well, that's for sure! One suggestions: some ambient music would go a long way to set the tone better.
Apr 15 04:40:44 10m 38s The Summoning ♥ 1 Oh dang, math! I'm too tired for this, haha! It was fun, though. The sound effects were really satisfying.
Apr 15 04:46:05 5m 21s Happy Little Demons ♥ 1 It took me a moment to figure out how to get the demons to connect, but after that I really enjoyed this concept. The demons are adorable, and making them happy makes me happy! I'm not sure if there's supposed to be any audio, but I didn't get any on my end. The visuals were nice.
Apr 15 05:00:00 13m 55s Come By ♥ 1 10/10 can pet dog
Apr 15 05:08:59 8m 59s inner vacant- ♥ 2 This was really great! The simple yet beautiful art, music, sound effects, and gameplay were awesome! The only critique I have is the movement was a bit confusing to me. It felt a bit numb, if that makes sense. I think if the game moved on its own it wouldn't change the feel at all. Using the scroll wheel to protect myself was certainly innovative, and I had a lot of fun playing that way. Nice game!
Apr 15 12:07:44 6h 58m Tonidachi ♥ 1 This was fun! I enjoyed playing it. Some suggestions: I found I didn't play it any other way than at full speed because of how long certain things took (like sleeping and summoning events). It would be cool if the game had the option to automatically speed up some of these longer events. This is a great start, though!
Apr 15 12:14:05 6m 21s Summongrel ♥ 1 This was fun! I liked the graphics, sound effects, and music. This is an interesting "choose your own path" type of Monkey Ball game that fits the theme. One suggestion would be to be able to reset the level without needing to fall off of it. Nice job!
Apr 15 12:20:16 6m 11s Summoner Showdown ♥ 1 For your first ever game jam, this was awesome! It was really satisfying to spawn a bunch of fighters and watch them take down the enemy. I think the base is really solid, and adding more spawnable types, sound effects, and music can quickly take things up a notch. Nice work!
Apr 15 12:30:45 10m 29s Don't press the big red button ♥ 1 This was fun! I liked the style and gameplay. You did a good job with the visuals and sound effects. My critiques would be that the game can get repetitive fast (not really a bad thing given the time constraints in a jam), and the lighting could sometimes get a bit harsh. Other than that, this is a great starting point and could be expanded easily into a really fun game! Nice job!
Apr 15 12:37:06 6m 21s Fill the Void ♥ 1 What key was that color again!? Oh no, time is running out! Agh! This was really fun! I think your decision to make the player learn what key corresponds to what color was great. It added a unique challenge to the game. I pretty much agree with what others have already said: expanding the square ingredients into different shapes could be cool, the timer gets challenging super fast, and the sound effects are very satisfying.
Apr 15 12:42:47 5m 41s Dimension Duck ♥ 1 This was a great game! The graphics, music, sound effects, and gameplay were all really fantastic. My only critique would be that I wish I could move faster when not in combat. Otherwise, this was a great submission and enjoyable to play. Nice work!
Apr 15 12:49:25 6m 38s Akino's Dungeon ♥ 2 This was a challenging but rewarding game! Trying to get just a little bit further collecting more skulls kept me motivated to keep trying. With the game this difficult, it's nice to be able to restart immediately. Nice work!
Apr 15 12:59:17 9m 52s Super Pal Summoner! ♥ 2 This was adorable and fun! I dove right in and was able to figure out what needed to be done pretty quickly, so props more making it intuitive! Bonus points for the bubbles toggle -- I loved it! Nice work!
Apr 15 13:09:56 10m 39s Summoner's Chess ♥ 2 This was a very interesting take on the classic board games. I never thought about how chess and checkers would be combined, but now I know! It was enjoyable. I could see this expanding into something really fun. It wasn't obvious that clicking the points was how you summon, but after figuring that out it was a lot more fun. Nice work!
Apr 15 19:34:28 6h 24m Zoomancy ♥ 1 Great game! This one nails the theme, that's for sure. I loved how the knife would interact with Flayed as you moved it around. It was pretty intuitive.
Apr 15 19:43:00 8m 32s Mana Delve ♥ 1 This was cool. I imagine it has some relatively complex logic to figure out how digging should work. I kept getting into situations where I would run out of some type of mana. I'm sure I could figure out a decent strategy if I played it some more. Some audio or visual cues (other than numbers getting smaller) when a certain mana type gets low could help a lot in warning the player they should focus on something. Nice game!
Apr 15 22:23:19 2h 40m Champion Road ♥ 0 I really enjoyed the art style and music of the game. The controls with an Xbox controller were a bit touchy for my liking, but I'm sure that can be an easy fix with some settings if you decide to expand on it later. It would be really cool if you could summon track segments while in the middle of a track, and maybe if you don't respond fast enough the track just dead ends and you lose? Either way, cool game concept!
Apr 15 22:31:00 7m 41s Campo ♥ 1 I knew the veggies would rebel someday! That was a fun game. I did get stuck on some block edges and other beings (enemies and veggies) at times. It was easy to get unstuck, but it made the gameplay a bit clunky. All in all, this was a great entry. Nice job!
Apr 15 22:43:50 12m 50s Summoner Under Attack ♥ 1 I love the simplicity and how consistent everything looked. This was also a very fun game to play. I agree it will be even more fun if you add more types of things to summon, but alas I understand the time constraints. Nice job!
Apr 15 23:09:45 25m 55s Claws and Conundrums ♥ 3 This was a nice take on the theme. I got really hung up on the inky stuff trying to find reference to it in the book, but the other clue should have given it away for me (that's what I get for not being thorough!). Sometimes the font color blends into the background a bit and makes things difficult to read. Overall, this was a great entry with really cool ambience. Nice work!
Apr 15 23:16:24 6m 39s Summoning Bridges ♥ 1 It took me a bit to understand the mechanics of how building the platforms worked, but it was fun once I understood it. I think the player character was also a bit too slippery at times, but overall I found this to be an interesting take on the theme and fun game. Good work!
Apr 15 23:26:19 9m 55s Summon Swarm ♥ 1 This was cool. Drawing lines in a dynamic environment kept things really interesting. I sometimes got the same pattern a couple times in a row, but overall this was very fun. Good work!
Apr 15 23:51:39 25m 20s Life of a skeleton ♥ 2 I had a lot of fun with this! The pressure could really be on to hit the right keys when getting summoned. The dialog was definitely a crapshoot. Integrating some deeper pieces to find out which dialog chain may lead to success could add more breadth to it, but overall this was a great entry. Nice work!
Apr 16 00:04:48 13m 09s Imp Master ♥ 1 Really great job on this! It was a good take on using the theme in a puzzle game. It was a bit tricky understanding how to get imps to interact with levers at first, but it wasn't all that difficult once I understood. I had a lot of fun playing this, and you did a good job of increasing level difficulty. Good work!
Apr 16 00:13:49 9m 01s SUPER NECROLORDS ♥ 2 This was very fitting for the theme. I had a lot of fun playing. The upgraded summons taking longer was a really good design decision, and giving the player to drop power was nice. There were more than a few instances I wish I could cancel a summon when the baddies started to swarm me. Overall, awesome job!
Apr 16 00:20:23 6m 34s A Short Summoning ♥ 3 The core mechanics are all there for a pretty compelling game. The only thing I was wishing for was that the ghosts would follow me around after I spawned them. I understand your decision to allow the enemies to go through walls. It would have been difficult to add pathing in just a couple days. Good work!
Apr 16 00:27:29 7m 06s Dungeon Summoner ♥ 1 I did it! This was fun to play. I could see it being expanded upon easily for more content as the base mechanics seem solid. I liked the grid style movement. You did a great job with the sound as well. Good work!
Apr 16 03:06:21 2h 38m Infernal Ascension ♥ 1 Wow, great job! The music, sound effects, art, and gameplay were all really well done. It even fit the theme really well! It didn't make sense to me for a bit that my cursor had to be on the screen for the summoning to make sense at first, but that's really my only critique. Great work!
Apr 16 03:11:32 5m 11s Cultists on ICE ♥ 2 This was pretty unique. The difficulty does ramp pretty quickly, and it can be hard to anticipate exactly how the ice would work. I could see people spending a lot of time playing something like this. It gives me a bit of nostalgia for some older puzzle games, and I think it is built well. Nice work!
Apr 16 12:06:16 8h 54m Decades And Dragons ♥ 5 This was a fun take on a DnD themed summoning game (and all too real)! Everything was really well done from the audio, visuals, story, and gameplay. I think at one point I had a bit of an issue not recognizing the very border of a task that was overlapping the schedule, but I resolved it pretty quickly after seeing the problem. It was nice to be able to right click schedule items to quickly reset them. Nice work!
Apr 16 12:20:49 14m 33s Emperor's Gems ♥ 2 This game had really cute visuals. I also enjoyed the audio and sfx. It would be nice to have some hotkeys rather than having to click on each button individually, but overall the gameplay was fun. My brain sometimes had a hard time understanding what was left and right (I kept thinking of it from the cart's perspective and getting it backwards). Overall, it seemed to have a nice balance and the progression was satisfying. Nice work!
Apr 16 12:32:01 11m 12s Spellbook Shuffle ♥ 3 This game was on point with the theme! I enjoyed the variety of enemies and what you could spawn. I suffered from tunnel vision on some of the lanes and some enemies would sneak by and attack a portal I wasn't paying attention to. Some sort of visual or audio indicator that a portal is under attack would go a long way, I think. I liked that you just have to know what combinations do what after a certain point. Nice work!
Apr 16 12:39:33 7m 32s Mass Move Minion Magic ♥ 5 The style was well done, and I was jamming to the music the whole time. The SFX were great as well. Difficulty ramped up for me pretty quickly after a while. I think I definitely cheesed some puzzles, but maybe that's the point! Nice game!
Apr 16 12:47:06 7m 33s Freezing Hell ♥ 1 I think you did a good job on this. It fits the theme very well. Having to summon fallen enemies to progress is a fun mechanic. I found it was difficult to attack some enemies that were at a higher elevation, but overall this was very well made. Great job on the sound effects and visuals as well. Nice entry!
Apr 17 02:12:25 13h 25m archmage ♥ 1 Well done! This was really fun to play. The difficulty ramp was a bit strange for me. It got really difficult on one level and I almost lost, but every other level seemed very easy. I'm not sure if that was just the summons I chose and upgrades I had or not. It would be nice if you could use hotkeys to summon as well. This is a really strong entry, though. I liked the small touches like the dudes jumping in celebration when finishing level. I'd love to play more of it! Nice job!
Apr 17 02:19:40 7m 15s Astral Tale ♥ 2 I loved the atmosphere and the music. I got some Ori vibes from it. Nice writing and interesting take on the theme. Good job!
Apr 17 02:25:54 6m 14s Temptation Summoner's Aprendice ♥ 1 I think the audio and visual style were really good in this game. The way the NPCs interacted with each other was interesting. As far as the gameplay goes, as others have said I didn't really understand what the goal was. I think it's too easy to just spam the traps with seemingly no consequences. Maybe if the player took some sort of damage if too many things were alive? Maybe there has to be some balance between humans/demons otherwise you get hurt in some way? Just some ideas, but I think for a quick Jam this game was really well done. Nice job!
Apr 17 02:46:07 20m 13s The Summoning ♥ 1 I'm not sure if I just didn't understand the concept or what, but I couldn't get anything to happen after placing the 3 candles in the marked spots and then walking in the pattern the instructions showed (there were only 3 candles at the start, right?). Other than that, the game had a really good atmosphere, and I do like the idea of it. If I was doing something wrong, let me know and I'll give it another shot.
Apr 17 02:59:54 13m 47s To our hell ♥ 2 This was a cool twist on tower defense games. I really liked the art style and music. Adding some sound effects for the turrets and whatnot would go a long way to make things feel more satisfying. Some of my tower placements didn't seem that great (they wouldn't shoot) and I'm not sure why. I also didn't know why some towers wouldn't let me place them though I think I had enough money? Regardless, with just some small additions here and there I could find myself playing a game like this for a long time and losing myself in it. I appreciate your addition of a speedup. I used that to clear the level of cultists if the wave was over. Overall, really nice game! Good job!
Apr 17 03:12:31 12m 37s Frame Wizards ♥ 3 This was fun, I enjoyed stacking random things. The objectives were a bit tricky and resulted in me trying a lot of trial and error because it wasn't always clear what should do what (and I had to read your comment to figure out the last level), but overall this was a neat concept and a lot of fun to play with. Nice entry!
Apr 17 03:20:23 7m 52s ⸸ INVERSIO NEGOTIUM ⸸ ♥ 4 This was amazing! I just want more of it. I think it could easily be expanded into an awesome and addictive game. It nails the theme, and the mechanic is really unique. The visuals and audio were freaking awesome. Nice job!
Apr 17 11:55:08 8h 34m Blood Rite ♥ 3 This was really fun! I appreciated the tutorial explanations before diving into the gameplay. I kept trying to use my mouse to do things when I needed to remember to use the keyboard. The game looks great and the sounds were good. This certainly nails the theme. Nice job!
Apr 17 12:01:23 6m 15s Streets of Mage! ♥ 2 oh well. u dead. Loved it! This was really fun. The music and audio were great and the art style was nice. I think it had some nice feedback whenever I gave damage or took damage. Great work!
Apr 17 12:09:44 8m 21s HellKiller ♥ 3 I really liked the gameplay mechanics of this game. It had some really satisfying sound effects and camera shake whenever I would shoot stuff. I was a little confused at first that you had to shoot the menu, and I immediately quit the game on accident on my first go. I thought I hit a bug, but no I just accidentally shot the quit button. I also struggled with the initial difficulty, but after some practice I got better and was able to finally try the ultimate out (which was helpful). I then got stuck in a corner and swarmed. Overall, great game! Nice job!
Apr 17 12:14:17 4m 33s WWWWW: Wily Wazza (the) Wizard's Wacky Wadventure ♥ 1 This was pretty fun. I liked the random things you could throw. I was my own worst enemy, though. I killed myself several times with the car and other large objects. This was a unique take on the theme, though. Nice job!
Apr 17 12:27:29 13m 12s Soul Pact ♥ 6 I think the atmosphere and music were pretty good on this game. The movement felt a bit slippery (where you coast quite a ways after releasing the input), and I didn't know what to do, really. I found a bottle and couple books I could open, but that's it. The music had a pretty harsh stop/start when it would loop back and play again as well. I think you are on to something, though, and I like your plan to make it a co-op game. It sounds like it would be fun! Keep up the good work!
Apr 17 12:34:50 7m 21s ONMYOBUSTER ♥ 1 The sound design and art style of this game were really well done! Nothing really felt numb because the sounds made it clear that something was happening. I don't know if I was either not using the summoning correctly or what, but I felt as if I would complete 80% of a stage on my own until the summons finally become useful, and then I'd have to start over on the next stage. Overall, great game! Nice job!
Apr 17 14:47:25 2h 12m Rune Caller ♥ 0 I loved the artwork! Everything is very adorable, and you did a great job of descriptions for some really unique creations. I like the summoning mechanic and think it fits really well with the theme. I like the idea of a hard mode (maybe a timer or something could add some extra challenge as well?). Overall, nice job!
Apr 18 12:04:47 21h 17m Lorem Ipsummon ♥ 2 This was really well done! I liked the mechanic of summoning things using the words as spells. Like some others have said, I do wish there was more opportunity to use this mechanic. I think it could be a larger part of the game as it mostly felt like your typical platformer. Otherwise, the sound design was amazing, the visuals were very well done, and the voice acting was an excellent touch. Nice job!
Apr 18 12:14:51 10m 04s Summoning Sun ♥ 3 Oh wow. The first time the eyeballs started popping up in the darkness really sent shivers down my spine. This game really nailed the atmosphere. At first I was wondering how the difficulty could ramp effectively, but holy cow was that answered! I think it ramped perfectly. The only thing I think could add to this is if the music/audio got a bit more *spooky* when you started messing up. The eyes popping up are great, but combining that with some audio cues would make it even more scary. Overall, fantastic game! I really enjoyed it.
Apr 18 12:30:07 15m 16s Plaguebringers ♥ 2 This was a fun idea! It had really satisfying gameplay. It took me a couple tries to get going, but I quickly had a broken run and got to a point where I could just spam rats constantly seemingly without consequence. I don't know if that was intended, but the difficulty started pretty difficult at first and then exploded into mass destruction. Because I was just spamming, I would often click on upgrades as they popped up without having a chance to read them. Overall, I had a lot of fun playing it. Nice job!
Apr 18 12:38:24 8m 17s Soul Dungeon ♥ 1 Fun game! I found the absorbing mechanic a bit awkward because you had to be standing still (or at least on the ground) to do it. I found myself endlessly jumping on a lot of enemies, and if you could just absorb them while in the air it would make the gameplay a bit smoother I think. I loved the summoning mechanic. I like how it's a bit of a puzzle so you have to focus on it for a bit, making summoning have consequences if you do it at the wrong time. Nice job!
Apr 18 12:48:25 10m 01s From Dust ♥ 1 This was really well done! I'll admit, it was difficult for my tired brain to understand at first, but that's my fault and not yours. After I understood, the concept makes sense and was pretty fun. This is a great game, and feels very complete for a jam game. I think the idea could easily be expanded on for even more gameplay.
Apr 18 12:53:10 4m 45s Cat Wizard ♥ 0 Cool game! The visuals and animations were well done. The gameplay is a unique and interesting concept, I like it. It could be a bit awkward summoning stuff with the same keys as the movement controls, but I think overtime I would get used to it. Overall, nice job!
Apr 20 13:57:09 49h 03m Rise of the CatMancer ♥ 4 This was hilarious! From the rapture progress bar to the holy killdozer, I kept wondering what whacky thing would happen next! My one critique is that I didn't realize the background art could be walked on. The spikes made me think I was confined to that area, or that I would take damage by touching them. Eventually I wanted to see what would happen, and sure enough you can just walk right over them. Overall, great job! I had a lot of fun playing this.
Apr 20 14:04:46 7m 37s SAKURA ♥ 1 It was really helpful to have the color guide right in the middle of the screen to know what cards worked best against what colors. Good job on the artwork and the music. I found this pretty engaging. I don't think the AI never had anything but one of every color for the few rounds I tried. It would be nice if that were a bit more randomized. Overall, great job!
Apr 20 14:19:46 15m 00s Forest of Madness ♥ 1 Fun game! There were a few typos in the descriptions (not a big deal, these things are easily fixed and easily missed when working on a quick project). I liked the art and sound design of the game. I really appreciated that there was a help button to go back and reread the rules. I'm not super experienced in card games, but I started to get the hang of this one after a while. I think it's a pretty interesting concept where you build your own deck over time, and having the WOUND card made things interesting. Nice job!
Apr 20 14:28:36 8m 50s Cat Summoning Terminal ♥ 0 Really great job with the art and visual style of the game! It's fairly simple in its current form, but I could see it expanding into something really interesting if given more creatures to summon and more options. Fulfilling orders is a nice game mechanic to keep things motivating. I get a little bit of a Papers, Please vibe from this game. Nice job!
Apr 20 14:53:29 24m 53s Detective of the Dead: Ghoulish Adventures at Erstwhile Manor ♥ 6 This was awesome! It gives me some nostalgia for really old school PC games like Harvester. I can't imagine the amount of work it took to record everything, and you folks even had costumes for the various characters! It was really well done. I would love to see this game taken further. I struggled a bit with the jumping assist from Tony. I couldn't keep it consistent, but aside from that I think this game is an incredible and unique entry! Fits the theme well, too. Nice work!
Apr 20 15:02:51 9m 22s Clumsy Witch ♥ 0 I loved the music and art design of this game! Really well done writing the descriptions of each item as well. I agree it would go a long way to make it easier to iterate different positions of items and not have to wait. Overall, nice job!
Apr 20 20:37:56 5h 35m Soul Purpose ♥ 2 This was really well written! I do wish I had more time to read the customer complaints. Some of them were hilarious. I understand it being a game mechanic, though. Nice work!
Apr 20 21:14:42 36m 46s Part-Time Familiar ♥ 1 This was really well done and very well written! I was enthralled by the story. The one critique I have on the gameplay is that I thought there may be consequences of not serving one of the people summoning me for a while, but there wasn't (I ignored one that seemed particularly evil after their first summoning). That might add for at least an interesting tidbit of dialog, but your writing was so much better than anything I have ever done I'll leave it to the experts. Really well done!
Apr 21 17:25:05 20h 10m Summonere ♥ 2 Nice job designing this game at a low level. The music and sound effects were well done. The controls weren't all that intuitive to me, but I'm sure with time I would get used to it. The puzzles seemed to have an adequate difficulty ramp, which kept it interesting. Nice work!
Apr 21 17:35:31 10m 26s Whispers of Lyra ♥ 2 This was really well done! I really enjoyed the music and sound effects. I had a hard time getting used to the controls, but I'm sure with time I would figure it out. Nice work!
Apr 21 17:41:52 6m 21s Bony Barricade ♥ 2 Nice game! I like the graphics. I did @roburab's winning strategy which ended up being way too easy, so perhaps some balancing needs to be done there, but this was fun nonetheless. Nice work!
Apr 21 17:51:59 10m 07s Burger Ritual ♥ 1 Well done! The music and art on this were great. One mark against the music is that the replay loop could be a bit jarring, otherwise it was great! Like others, I got a bad ending and didn't really understand why. I was probably messing something up I didn't realize, but I could have sworn I did it all correctly. I also felt the summoning scrolls could be a bit clunky as you would have to unroll a scroll and then click on it again to get an ingredient to appear. Other than that, I thought it was a interesting take on the theme and a funny food making game. Nice job!
Apr 22 12:31:40 18h 39m Demanager ♥ 4 Neat game! The audio and sound effects were pretty great. I loved the art style as well. Like others have mentioned, I didn't quite understand the audio tape nor how to play at first. It's an interesting mechanic but a bit hard to get a grasp of initially. Overall, great game!
Apr 30 12:06:23 191h 34m SaaS :: Summoning as a Service ♥ 4 This was a really funny and great entry! The art was very well done. I think the difficulty was interesting given stuff like chicken and goats would move around. I thought the controls were a bit confusing at first, but I eventually got used to them. Overall, nice job!