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Feedback comments for LD51
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| Timestamp | Since previous | Game | Wouter52's comment | |
|---|---|---|---|---|
| Oct 4 15:38:33 | Pipe Nightmare | ♥ 1 | Congrtz on your first LudumDare entry! I like the music very much, the sound effects and graphics are awesome too! The controls though, they seem to be a bit broken. I can't reliably drag them on the playingfield / change their positions. So I was unable to connect all the pipes at the end. Still very impressive for a first LD-entry! View questions out of curiosity :-) - Is there any screen when the player wins? - And what program did you use to make this? - What does the 'Boh?' button do? I could not figure that one out :-) ===== Edit, I figured it out. I see that the selecting of the pipes is toggled on-and-off while holding the mousebutton. I suspect that you used somekind of 'mousedown' event for that. If so, a bugfix could be to trigger the selecting of a pipe with the 'mouseup' event. I think that in this case the mousedown is triggered every frame while holding down the mousebutton. Where the mouseup event is usually triggered once. I finished the level now :-) finished.png | |
| Oct 4 15:52:06 | 13m 33s | Oasis Escape | ♥ 1 | You can be proud of yourself submitting your first game to LudumDare! The game is a bit hard though :-) I almost survived the first enemy after 20 attempts ^^ The controls are intuitive. I could walk and jump without looking at somekind of 'how to play'. I like that. The mouse though, it is very sensitive and almost unusable for me. The jumping feels a bit floaty. Do you have any tips on how to play so I can at least survive more than 30 seconds? I would love to see what the platforming is like. Congratz on your first entry! I hope you had lots of fun |
| Oct 5 09:24:26 | 17h 32m | Earth tremor | ♥ 4 | Short sweet game, wish there were more levels! Controls where good, but sometimes I would fall of a platform while I was clearly pressing spacebar. The graphics are cute, but lacked some variation in my opinion. I don't know if there was time to add some greenery near the top for instance? Of some other colors? The music and sound effects are very well done. I see this is your first Ludum Dare entry, great job! I had fun playing yours and that is the most important factor of a game in my opinion. You can be proud! |
| Oct 5 09:43:37 | 19m 11s | Soul of Seasons | ♥ 1 | Genuinely the most fun game I have played thus far this Ludum Dare. You can be megaproud! I see that this is your first entry also! Big Props! I like your graphics style and the music is calming and whimsical! The controls are intuitive, I did not need to consult the 'how to play' section in order to know what to do. **Some feedback to make it even better!** - In the winter: some kind of slippery surfaces would have been nice - The water: teleporting back bit strange, but I can see why you did that. Maybe another, more elegant option would have been to make the player get stuck in the water (and magically pop on top when it freezes) - When completing the set, it would have been more fun that the player needed to traverse back to the trunk **Some other points:** - I like the punishment for falling down and than having to wait for the right seasons to come around in order to make it back - I like the lack of a timer, it somehow gets more risky trying to jump to the flowers in spring |
| Oct 5 09:55:29 | 11m 52s | Heckin' Schmeckin' | ♥ 1 | I like your game, it is channelling and the idea that enemies can be upgraded is something I would have never thought of. There seems to be a bug in the 'killed enemy count'. One run it said that I killed 64 enemies, but I killed only a handful of them. Controls are intuitive, and the story is pretty funny I see that this is your first entry in Ludum Dare. You can be very proud! You made a finished game that is fun to play! |
| Oct 5 10:02:17 | 6m 48s | Every 10 seconds we flip | ♥ 1 | I like your game! By far the most innovating I have played thus far It was a but hard to figureout at first, but after a while I got the hang of it. The graphics are cute and the music is catchy |
| Oct 5 10:10:41 | 8m 24s | Alien Cattle Rustlers | ♥ 2 | I like your game, the controls are a bit hard though. But I see in your description that you intended them to be hard. I like that, it is a game that is easy to learn but hard to master! Maybe the controls could have been explained in-game :-) The graphics are cute and the soundeffects are fitting. I like how the game refered as 'earth-seconds', it instantly gave me lot of ideas I wish I had at the start of the jam. Time is relative ofcourse! Never thought of that :-) |
| Oct 5 10:18:10 | 7m 29s | 10 Second Wordle | ♥ 1 | Oh my.. this is hard haha! But I love it! This is very well done for a game that is made on a planeflight with your new wife sitting next to you I could not figureout the words though. I think that the words are a bit hard for people who's first language is not english. Just curious: How did you generate the words? |
| Oct 5 10:31:10 | 13m 00s | It's a Sliding Puzzle | ♥ 1 | Awesome take! It think it is really cool that people like you create exotic breeds of games like this. I can imagine that it is really chellanging to make a gameboy game in one weekend. Also, it is a bit risky, as people need to know how to use an emulator to execute your code. Maybe a link to some emulator would help you a bit getting more ratings ;-) ( I loved to find out how to execute your code, but I can imagine not everyone is that exploritory) The game is fun to play, but sadly I suck at these kind of puzzles. Combining that with the board changing every 10 seconds made me give up very fast. That is not your fault though, I just suck at these games :P Graphics are cute and the music.. Euh.. There wasn't any music for me, you have audio in the ratings enabled.. Did I miss something? For now I'll give music a neutral score :-) |
| Oct 5 10:47:24 | 16m 14s | Trick or Retreat 3.10 | ♥ 1 | Cool game! I like that there is a lockpicking minigame inside this story. It felt a bit out of place though, because I could not discover any other minigames. (did I miss something?) I think this game could use two more of those minigames to make the whole game more complete. Then again, I think this is very impressive for a 48 hour gamejam. A view years back I made a text adventure and I learned that it wasn't really my cup of tea.. Lots of hours went into designing the storytree itself. I see that you made clever use of loops into the story, so some choises would eventually merge. Very clever |
| Oct 5 10:59:40 | 12m 16s | Ten Sec Dread | ♥ 1 | Sadly my Computer is too slow to run this masterpiece above 7FPS (I'm not really a gamer) is there any way I can change the resolution in-game or via a config file? I now changed the resolution of my whole system and then the game becomes playable :-) The graphics are out of this world, I'm very impressed. Also the noisefilter fits your game idea very good! |
| Oct 5 11:02:55 | 3m 15s | Deadly Tag! | ♥ 4 | No links provided, I'll check in a view days if you updated this page. I'm curious what your game is like. @aj-studio, how did you play this game? Did we miss something? |
| Oct 5 11:09:09 | 6m 14s | LocoMoon | ♥ 2 | Love your game! This was the first game we played after submitting. But we were too tired to give feedback and to think streight at that point. Just played it again and I love it! It gets very chaotic very fast. I like that aspect. Graphics are very nice and the music is nice and calming. |
| Oct 5 11:12:02 | 2m 53s | Make Haste, Detective! | ♥ 0 | Sadly I do not have the best videocard in the world, so I can't play/rate your game. :-( driver.jpg |
| Oct 5 11:31:26 | 19m 24s | Frantic Belt | ♥ 2 | Love the game! Although I am not very good at it ^^' Every time I created the desired output, the desired output changed a long time ago. Then again: I see what the appeal is and I love the idea! Makes the game very chaotic at the end and I love that. A view points of feedback: - I don't like that you have to press R to rotate the conveiorbelt. I would expect that you have to press '2' a view times to get the desired rotation - I'm missing some music. Although I can see why, this is a game very impressive from a technical standpoint. |
| Oct 5 11:44:02 | 12m 36s | 10 Seconds of Dopamine HellοΌ | ♥ 1 | I like your game, very interesting take on the theme! I could not figureout how to propel myself with the purple gunprojectiles. Do I miss something? I like how the game teaches the gameplay. That is very clever design and I can tell that a lot of care and love has been put into this project. Well done for your first Ludum Dare Entry! |
| Oct 5 12:08:56 | 24m 54s | Miller's Palm | ♥ 1 | I cracked it I think. I won't spoil it for the rest but to prove it for @kr4ft3r.. The sons name start with a B. π I put 20 minutes in this one, I think this is very impressive for a game that started at sunday afternoon! The graphics are somehow fitting to the dark nature of this game. And the soundeffects are nicely done. I love how you interpeted the theme completely diffrent than all the other games I played (including ours) Only feedback I've got: - The last screens could have had some better fitting graphics I think :-) - Maybe the sleep action could have had more impact on the time displayed on the clock |
| Oct 5 12:35:16 | 26m 20s | Roadeo | ♥ 0 | I love your game. It is very simple to learn, but very hard to master. As it should! The graphics are outstanding and the soundeffects are relaxing and enjoyable. Well done! This game feels very polished. Only feedback i've got: - The R key should reset the level durning gameplay too |
| Oct 5 12:42:20 | 7m 04s | Gelato Drift | ♥ 2 | Love it! The controls are a bit hard though ^^" What engine did you use to make this? It looks diffrent from anything I've seen yet :-) Music is awesome! I like the gameover music too, very fitting. I also like that the first delevery is not timed, so you can get used to the controls a bit. |
| Oct 5 12:57:21 | 15m 01s | ANIMAL HOLE | ♥ 1 | This was a blast! I loved the song! I'll send this one to my teammate too, then you'll get a double rating ^^ Had fun with this one, I got 10 in a row :) Thank you! One question: how did you come up with this wacky idea? :D |
| Oct 5 13:08:20 | 10m 59s | Find the Rocket | ♥ 0 | I like your game! I never found the rocket though, did I miss something? Or is that the hole point? :) I like the soundeffects and graphics. It has it's own style that I like. The Windows executable is asking for a .pkg file btw. Maybe you could take a look at that |
| Oct 5 13:17:22 | 9m 02s | TENSEC tactics | ♥ 0 | I like your game, but I felt a bit frustrated sometimes having no choise for upgrades. Every 10 seconds you get one card for an upgrade. Sometimes it would not fit your needs. Maybe every 10 seconds two cards could spawn? And that the player then has to choose which one to use? I love the graphics and music though! I can tell a lot of though has put into that. Well done! |
| Oct 5 13:23:59 | 6m 37s | Home Office Hero | ♥ 2 | Love your game! That boss is an ahole hahaha Very well put together and fun to play. I love the graphics and the music / sound effects are cute and fitting I love how the timer is on the computerscreen, so that you don't have any idea how much time there is left while doing the dishes ^^ This game could use a leaderboard! I think people would speedrun this game even more I think :-) |
| Oct 5 13:29:30 | 5m 31s | Sprawl: A cyberpunk interactive graphic novel | ♥ 0 | Whoauw this is so cool! Very well done. I like how you used this weekend to experiment. GameJams are great for that. It is a great excuse to take a weekend and learn a new skill! Goes to show how far AI has come. This one gets 5 stars for innovation in my opinion I like how you put the theme into the story itself |
| Oct 5 16:14:35 | 2h 45m | Tiny Jukebox | ♥ 1 | Love your game! Very addictive! Eventually I got better but I could not get past 3 songs ^^" I'll put this one on my bookmarksbar for later π Loved the music and the graphics! This game feels very polished. Wel done! |
| Oct 5 16:22:28 | 7m 53s | Terrifying Box | ♥ 1 | I agree ith @der-finski I actually like the game! Every 10 seconds the steering changes ^^ If you drive slow and steady the game is very playable. If going faster the car goes all over the place. I had fun playing it ^^" Only question is: where does the guy store all of those beer-cans? ;p |
| Oct 5 19:42:28 | 3h 20m | Envelope | ♥ 1 | Love your game! It is very well polished and it keeps you on your toes the whole time by the ever changing rules. The graphics are all consistent and very well executed. I had fun playing yours Edit: I was confused why I could not rate yours, but now I see you submitted as extra (-: |
| Oct 5 20:58:14 | 1h 15m | Good care in 10 seconds | ♥ 3 | Hih, fun game! Sometimes the waiting was a bit dull though, but that did not last for long because then all the animals would ask for food and strokes all al the same time haha Love the idea! |
| Oct 5 21:08:57 | 10m 43s | Stuck gun | ♥ 3 | Love your game! It is an interesting take on the theme. I was pleasantly surprised that there is more than one level. The navigation is very easy to understand and the exploring is fun to do |
| Oct 5 21:23:14 | 14m 17s | CVC Presents: A Button | ♥ 3 | The perfect game to end my rating session with. It is very late here and I was looking for a game where I could doze-off a bit ^^" The radio at the bottom was just like real life. Entertaining but depressing, good job emulating that ^^" Question (maybe I missed it) what is the counter at the right bottom? |
| Oct 6 10:10:53 | 12h 47m | 10 Second Painter | ♥ 1 | Hahaha that music is so dramatic, combined with the shaking of the screen it feels like someone puts a gun to your head. really sells the urge to come up with the best drawing one can make in 10 seconds. Really cool game, I like it! Some feedback: - the game seemed to restart all-the-way when a new prompt was added - an in-game suggestion system would have been cool, but maybe that is too much for a gamejam ^^" |
| Oct 6 12:18:30 | 2h 07m | Ruins | ♥ 1 | This is a fun game to play! Some feedback I have: - there could have been some more sound effects, like the plaforms crumbling for instance - it was impossible to know what was above, so the player cannot make decsisions about where to stand when the timer flips. The player has to do some trial&error to figure that out. Was that the intention? - the graphics and atmosphere is very well done Edit: the skip level feature I read afterwards is a very good idea in a gamejam game. I'll make sure to program that in my following entries also! |
| Oct 6 12:27:28 | 8m 58s | Squirrel Time | ♥ 0 | Such a cute game! I love the graphics and the relaxing music. The foxes are cute too, it's a shame they are hungry haha Some feedback I have for you: - it was a bit confusing that the first acorn you encounter is one that is not obtainable - the execution of the theme is very well done. Congratz! |
| Oct 6 12:42:57 | 15m 29s | THE_MACHINE_KNOWS_HATE | ♥ 2 | Whoaw this one is awesome! I genuinely do not have any feedback about how this could have been better. Well done! I love how it loops btw, makes it even eerier. The sound effects really sell how horrible that place is. The icecold scream cut of with bonebreaking noises, the echo in the swiching sound, everything really. Well done. Are you planning on expanding on this idea? |
| Oct 6 13:09:47 | 26m 50s | Every 10 seconds life | ♥ 5 | Nice little game! Love the astetics. The beepingsound when the characters talk is a bit harsh though. The part with the minigame with the letters I could not figure out. I tried typing them, but nothing happened. Did I do it wrong? I could not really find the theme in this one, other than the title. |
| Oct 6 13:15:36 | 5m 49s | Shady business | ♥ 5 | This game feels looks very solid, very well done for a Ludum Dare game! I like how all the controls are explained from within the game. Sometimes it is a bit dark to see stuff, but yea.. that adds to the melancholy feel of the game. Very well done! Edit: I saw your post on how the maps are created before. Really impressive! |
| Oct 6 13:33:32 | 17m 56s | Peter OS | ♥ 1 | Haha love this game! It is put really well together and the little eastereggs are so funny! Those people in the messages are very much how it goes in real life sometimes haha |
| Oct 6 13:41:33 | 8m 01s | Regular Railway | ♥ 2 | hehe awesome! I like your games. The graphics are cute and quircky, I like that. The gameplay feels solid, but at first I did not realy know what to do with the trains that delivered their goods. Then they combusted into flames and I got a prompt that all deliveries have been made and that I won. So that is.. surprising haha, was that intended? The refresh button felt a bit cheap though. What is the point of a shop with a selection of tracks, when you can just click the refreshbutton? |
| Oct 6 14:01:01 | 19m 28s | The door and the cap | ♥ 1 | Awesome game! A classic example of 'easy to learn, hard to master' :-) Yours is very polished and thought trough. Great job Only feedback I have: - After a while, it gets a bit dull having to wait until the start-of-level animation ended |
| Oct 6 14:10:02 | 9m 01s | SheepControl | ♥ 1 | Love the graphics, those are so cute! I think I missed something though. The speeding cars seemed very important and I would think the sheep would panic when one would race-by. But all the sheep were just standing there stationary. The idea is very well thought-out. The day-night cycle is also very well executed. |
| Oct 6 14:14:00 | 3m 58s | Wait 4 upgrade | ♥ 3 | I like this one. But from time to time it feels a bit dull. I like how you can choose when to apply the upgrades though. I've seen more games like these, but they all forced an upgrade onto the player as soon as the 10 seconds where over. I like your approach much better. The music is ominous, I like that. |
| Oct 6 14:19:01 | 5m 01s | Slime Dungeon Escape | ♥ 4 | I like yours! It feels a bit like Dungeons and Dragons where every action you do is usually 6 seconds. You have to think about walking and the skills you need to preform before the slimes start their turn. Very well executed. Some feedback: - This game could use some music. - Also, the buttons (for skills) did not really fit on my screen. I had to scroll to reveal all the buttons. Was tha t intended? I really like that the seconds are represented in-game, and are not real-life seconds. That makes this interpetation way better than most I have seen until now. |
| Oct 7 06:16:45 | 15h 57m | Random Frenzy | ♥ 1 | @igor-morgun how did you play this game? |
| Oct 7 12:51:28 | 6h 34m | Nova Pulse Bakery | ♥ 2 | I think you put up an impressive game here for the view hours you had. I agree that some more in-game help would be appreciated, but I also know that durning such a jam there are more important tasks to take care of. In the end you have to choose between tasks :-) I love the art-style! And the music is fitting to the artstyle I think. But to be honest, I think the game feels a bit liniar, as in: there is a specific path to follow to complete it. I like the more open-ended approches. Or did I interpret that wrong? Nevertheless, this is an impressive piece you can be proud of! |
| Oct 7 13:06:54 | 15m 26s | Solar Drift | ♥ 2 | This is an impressive game! Some feedback I've got: - The music is great, but very repetetive. The tones when floating make me think of thos progressive rockbands in the mid 90's ^^ - The graphics are awesome. I like the mix between 3D and papermario-like graphics. Just curious: was that the plan? Or did you come up with that in a later stage? - When the ship goes dark, it gets reeealy dark. I could not see anything - After a while I found out that there is an arrow you can klik at the bottom right. If that is very important, I would make it flash or maybe bigger. - Sometimes, when i click the item i click double, and the textprompt at the botton disappeared You can be proud, this one was fun :-) |
| Oct 7 13:11:38 | 4m 44s | [X-ED OUT] | ♥ 1 | Awesome little game! Love it! This one could really use a scoreboard :-) It is easy to learn, hard to master. The implementation of the theme is not litterally "Every" 10 seconds, but I think it is even more fun the way you implemented it. I like how the music changes then it its time to collect :-) |
| Oct 7 13:28:40 | 17m 02s | Room Again | ♥ 2 | This is a very solid idea executed to perfection. I solved the level (turn around..), and was disappointed that it ended there. Took me quite a while to figure out what to do in the last part. I think I sat there for about 5 minutes thinking while the room kept resetting π The intro was a very good idea! It gave an introduction to the machanics and gave the player a way to start. What was the Stoolcode for? I did not have to use that? Or just an easteregg I don't get? π The graphics are very well put together. Is it all drawn on the computer? Or by hand first? I could not tell. It is very well fitted to the mood you where going with. The music completed it. |
| Oct 7 13:45:05 | 16m 25s | Alone | ♥ 1 | I think I am doing something wrong ^^" As I do not see any of my following points in the comments above. First of all: the graphics are just.. out of this world ( ~~no~~ pun intended). I can see a lot of work has been put into that. Same with the audio effects. The music in the main menu does not really fit with the theme you are going with here. The (mouse) controls needs getting used to in my opinion. While pressing W, you are indeed going north, but I expected the player to go forward in relation to how the player is standing. Then again, I'm not really a gamer, so maybe my feedback about the controls is not correct. Some other things I found: - The charging of the gun was not always consistant. And sometimes it would not fire. - If I tried, I could walk through doors that have been closed - I could not really find the escape-pod |
| Oct 7 14:07:01 | 21m 56s | The Time Tree | ♥ 2 | What a fun concept! Sadly the camera seemed very zoomed-in, which made me a bit disoriented. The graphics are so cute though, I could cuddle those mushrooms all day ^^" |
| Oct 7 14:20:50 | 13m 49s | Treasure Tactics | ♥ 2 | Such a fun game! Is the map randomly generated? Every time I started the game, I would spawn somewhere else. The hexagons is a great idea! It makes navigating so much more logical. I did not really know why sometimes the boat would go streight to the destination, and why sometimes in a zigzag form. Is that because of the wind? (I read later that following the wind is a good idea). The first time I played, I came across an island with a map (I think?). But no way of opening it. Or did I interpret that wrong? Graphics are cool. I like the 3d models and 2d'ish map design. The explosions felt a bit out of place though. |
| Oct 7 14:29:21 | 8m 31s | Run hunt repeat | ♥ 2 | This game is awesome! Classic case of 'easy to learn, hard to master'. Is the maze randomly generated? Some feedback I have for you: - This game could really use some music in the backrgound - I wish the arrowkeys would work. - This game could really use a scoreboard. I think it would be awesome to have some incentive to get even more points |
| Oct 7 17:44:41 | 3h 15m | Tempo traveller | ♥ 2 | oeh wouw that is a really cool idea! I see potential in this game. Only thing is: it is hard to play. You have to look at the top and bottom sortof at the same time. Maybe the screens could be combined so your eyes don't have to wonder off all the time. Another thing: I don't know how you got the music, is it some streaming service? Or did you put MP3's in your game? Either way: I won't rate the Audio for that reason. Hope you understand. There is someone else this year that made a music rythm game that, in my opinion, hit the nail on it's head. I would say: take a look and learn as the player can, after a while, recognize the patterns without looking at the screen: https://ldjam.com/events/ludum-dare/51/tiny-jukebox The basic idea is awesome though, you can be very proud coming up with such an original idea! |
| Oct 7 18:00:13 | 15m 32s | RoomZ | ♥ 1 | Such an awesome game! The music really makes the whole game feel more urgent. I did not know how to reload at first (I'm not what the cool kids say: pro-gamer) so pressing R was not my first though ^^ I was kind of disappointed that the game was over after 3 rooms, which is a good thing I think! Also, it is a bit too easy I think. I mean, I survived for about a minute in the first room without bullets ^^" |
| Oct 7 18:28:25 | 28m 12s | lemojid | ♥ 2 | Oh wouw! I just spent too much time on yours! This one is so awesome! After a while it feels a bit grindy, I got until the ocean and if I had more time I would have played until the end (how many levels are there?) The third level was very easy in contrast to the second level btw, maybe you should switch level 2 en 3 around Also: very innovative! |
| Oct 7 18:40:31 | 12m 06s | You Are Not Alone | ♥ 1 | Wouw such a great concept! And very well put togethger. I love the graphics too! Somehow those glowing red and green eyes feel very eery ^^ |
| Oct 7 18:53:51 | 13m 20s | Nuke Tech Experiment Labs | ♥ 1 | Such a fun game to play! Pretty dark also, made me think about those experiments in the 80's where someone would click a button believing they would shock someone at the other side. Voice acting is very well executed. |
| Oct 8 15:16:12 | 20h 22m | Hostile Climate | ♥ 1 | Ooh this is such a fun game! I love the cute little graphics! And the random generating orbs force you to traverse the level and get exposed to all the hazards that can happen. Very clever level design also. When the grenates fall, you are safe underneath the big platforms, but when the lava comes, you can better run to a high place. Very well done. I had fun playing yours |
| Oct 8 15:56:18 | 40m 06s | Sub-scured | ♥ 2 | What a fun game and concept! The visuals are very well done as it gets much more grainy once you get somewhere where the sonar could not reach! The explosives are scary when you are not prepaired for them π First I thought I had to collect it and then: 'boom'! The music is really cool too. I'm not that good at gaming, I got 3 points ^^ |
| Oct 8 16:07:33 | 11m 15s | Dodge48 | ♥ 1 | Very interesting concept, well done! I think it is a bit hard to play on your own,you really need someone to play againts :-) I'll play it later with my girlfriend to see if the dynamic changes. Very well put togeter. Especially because you made this in 4 hours (or at least, that is how I interpreted that) |
| Oct 8 16:14:27 | 6m 54s | SquareMan | ♥ 1 | Oo cool! It reminded me a lot of pacman! I think it was a bit hard to make a turn. Most of the times the square would go streight ahead ^^" Very solid game! Very fast paced and it was very clear what to do. I love the music, what program did you use to make that? Edit; now I see that I need to press the button before the corner is comming. That makes it a lot easier |
| Oct 8 16:30:00 | 15m 33s | Dimension Rush | ♥ 2 | Such a fun game! I love how the rules change every time the dimention changes. A great touch to make the counter reset everytime you die. SOme feedback I have: - I thought it was a bit strange that you can die by touching the spikes from the side - The music is repetitive and gets dull very fast - The graphics are very well done and cute P.s. I can't rate this one, did you opt out for rating? |
| Oct 8 18:08:00 | 1h 38m | Long Shot | ♥ 3 | Cool game! First I panicked a bit when the enemyships came to me, but somehow they don't hit you luckaly ^^ I like the interpetation. You made it such that every 10 seconds the weapon **could** shoot. Some other games I have played just shot the gun every 10 seconds. Your approach gives more room for tactical play. The graphics are cute and the music is basic, but very catchy ^^ Great game overall! |
| Oct 8 18:15:02 | 7m 02s | Ticktock Tactics | ♥ 2 | Great game! I see potential in this one. It is very easy to learn, but gets harder each level. I like that. The graphics are very nicely done and the music in the background fits your theme well. I love how you represent the 10 seconds as in-game time, instead of real human time. I have not seen that too often in this edition of Ludum Dare. |
| Oct 8 18:23:57 | 8m 55s | You've Got Mail! | ♥ 1 | Oo I like this one. Quite chaotic but easy to understand. After a while you get to know what emails need which response. The only feedback I can give is that it is not very clear in the beginning what answer is needed. So the first tries I got fired a lot haha Great game though, I love the music! And the minigames are very well done. |
| Oct 8 18:31:51 | 7m 54s | [WebGL/HTML5] Music Demon | ♥ 3 | Haha wow this is so cool! I got stuck once with the box at the start. When trying to jump over as fat satan the box jumped to the left and was snuck to the wall after that. So I could not bring it to the right side. Luckaly you programmed a reset button π The controls are very well explaned in-game. I like that. Also the music: love it! Very well done. The artstyle is very cool too. Did not see this style in a Ludum Dare game yet. |
| Oct 8 18:40:09 | 8m 18s | Time Invaders | ♥ 1 | Waow two games in one weekend! And both are fun! This is very well done. Congratz on your programming language |
| Oct 8 20:20:09 | 1h 40m | Counterspell | ♥ 1 | Such a cool concept! I love the graphics and music! The gameplay feels very intuitive and smooth. And most of all: I had fun playing it π Only feedback I have: the invincebility frames are a bit too long. I could walk trough some skellitons and still survive. π |
| Oct 9 17:08:03 | 20h 47m | Attuned | ♥ 1 | I like your game! I think it is very clever to make an option to have some color feedback, now the player can decide how hard the game should be. The music itself is very well done, which is important for a game like this. |
| Oct 21 18:01:45 | 288h 53m | Switchy Glitchy Arcade | ♥ 0 | Love the CRT effect! Sometimes it was a bit difficult to adapt to the new game rules, love your game though! |