Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Malcolm
Feedback comments for LD49
Malcolm's games and stats for all events →
| Timestamp | Since previous | Game | Malcolm's comment | |
|---|---|---|---|---|
| Oct 4 22:40:47 | UN's Table | ♥ 1 | I liked how involved the beginning and the overall premise was just for a game about knocking cans down. I had to keep playing till I won. | |
| Oct 4 23:01:53 | 21m 06s | Lightning Ball Rampage | ♥ 1 | Hi. Happy to see a Linux version here as I can't run any of these windows submissions. Are there any requirements that I need to run it as it keeps throwing an error: could not load embed Thanks. |
| Oct 4 23:17:24 | 15m 31s | Astronaut Gary Inc. | ♥ 4 | Found it tricky to tell the required items apart at first. Much easier once I made fullscreen. |
| Oct 4 23:41:14 | 23m 50s | Dude Hardcore | ♥ 3 | Cool beans! |
| Oct 4 23:54:29 | 13m 15s | RadioFrog | ♥ 2 | To a bit for me to get the hand of it but it was fun to play. It seemed like I should be trying to get somewhere, at first but once I realised I just needed to stay alive it made more sense. |
| Oct 5 00:03:35 | 9m 06s | Warp Glider | ♥ 1 | Cool, clever, yet infuriating game. Going to come back and finish it later or break my monitor trying. |
| Oct 5 00:16:35 | 13m 00s | Unstable Concoction | ♥ 3 | Liked it a lot but it didn't seem to register when I got to the portal at the end of the second level. Happened a couple of times and I couldn't see anything that I should do differently. The throw and catch mechanic was clever. I liked it a lot. |
| Oct 5 00:24:32 | 7m 57s | BLAME IT ON THE RAIN | ♥ 2 | I love the fact that at some point early in the development process you thought 'How about a humanoid pig goes crazy and wrecks his apartment because the weather forecast looks a bit iffy?'. Keep up the good work! |
| Oct 5 00:41:52 | 17m 20s | Back Alley E.R. | ♥ 2 | It took me a while to work out the various items and I didn't realise that the clipboard had a second page to it for a while. I was never really sure what I should be doing and what I go wrong but, I suppose, that might be the point of it?! Very slick looking but the music was a bit repetitive and felt a bit out of place. |
| Oct 5 00:50:27 | 8m 35s | Erratic Equine Extraction | ♥ 3 | It felt like walking around on the deck of a sailing ship. Is that a bad thing? Neigh, I tell you! |
| Oct 5 12:48:37 | 11h 58m | Timofei Cauldron | ♥ 7 | Press Ctrl to Duck? I was a duck the whole time. How about press Ctrl to Velociraptor? Now we're talking! |
| Oct 5 14:29:37 | 1h 41m | Very Stable Nuclear Reactor That Definitely Won't Blow Up | ♥ 0 | A great start to an interesting game. Lots of scope for polishing and extending it with more time. Well done. |
| Oct 5 14:39:52 | 10m 15s | Tetrominal Space | ♥ 0 | Interesting idea but was difficult to tell where things were when they were off the screen. I plummeted into the sun a couple of times when I thought I was going away from it. That said, there's definitely scope to develop this further with more time. |
| Oct 5 14:48:51 | 8m 59s | velho | ♥ 1 | I would have liked to see some slightly different spell effects. Maybe a flame effect and wide spread of darts or missiles. Other than that, I can see great potential for development by adding more variety to the graphics and additional enemy types. |
| Oct 5 15:00:06 | 11m 15s | Meowsician Manager | ♥ 0 | Looks great and is totally insane. Not sure about replayability though. Also, I wasn't why, after beating my opponents one-on-one, I ended up facing a band of 3 when I only had 2? |
| Oct 5 15:28:39 | 28m 33s | A Glorious Rule | ♥ 1 | I got stuck and it was no fault of the game, just my poor puzzling skills. |
| Oct 5 19:28:07 | 3h 59m | JankenMaho | ♥ 1 | Nicely polished look to it. |
| Oct 5 19:44:29 | 16m 22s | Flight Forbidden: Unstable | ♥ 0 | Really interesting game. |
| Oct 5 19:48:40 | 4m 11s | Hack N' Shoot | ♥ 1 | Found it a bit awkward to play - possibly because I was playing the browser version. Seemed that I kept dying when enemies randomly spawned directly on top of me. |
| Oct 5 20:05:36 | 16m 56s | Leap Frog! | ♥ 0 | Nicely done. |
| Oct 5 20:41:32 | 35m 56s | Russian Connect | ♥ 1 | No More Secrets. |
| Oct 5 20:46:52 | 5m 20s | Ancient Pixels | ♥ 1 | I was rubbish at playing this game. |
| Oct 5 21:06:40 | 19m 48s | Path of Giants | ♥ 1 | Took me a bit to realise that I could stand on other robots once they had fallen in. |
| Oct 6 01:01:42 | 3h 55m | Unsteady | ♥ 1 | Oh yeah, baby! On the leader-board! Really clever and novel concept. Well done! |
| Oct 6 01:29:52 | 28m 10s | 10 minutes to instability | ♥ 1 | Well, I definitely needed the hints but I was able to complete it. Had to turn the music off though. Good little game, as long as you know that being tense and frustrated is part of it. |
| Oct 6 01:35:41 | 5m 49s | Rise and Fall | ♥ 0 | Interesting game with a polished aesthetic. |
| Oct 6 01:46:42 | 11m 01s | Decommissioned | ♥ 3 | It felt less like a game and more of an experience. I liked it but I wanted to play around with making a few atoms in a more meaningful way. |
| Oct 6 22:09:52 | 20h 23m | Stack'N | ♥ 1 | There's pleasing look to this game. |
| Oct 6 22:20:31 | 10m 39s | SkyTris | ♥ 1 | Tetris where the blocks aren't on a grid and can end up tilted at funny angles?! You sir, are a monster! Bravo! |
| Oct 7 19:36:58 | 21h 16m | Drifter | ♥ 1 | Very nice. |
| Oct 7 19:51:08 | 14m 10s | A good start | ♥ 1 | Took me a bit to work out the curtains and taking the coffee to the bedroom. However, I really loved the tappy little feet on the cat! |
| Oct 7 20:02:21 | 11m 13s | Unstable Isotopes | ♥ 1 | Liked it. All I would ass is an option to replay the level, rather than go back to the start. |
| Oct 7 20:12:19 | 9m 58s | Exploro | ♥ 1 | Got caught out a few times with the glitching/jumping. It's not always easy to spot where you are before you hit something or it hits you. |
| Oct 7 21:03:25 | 51m 06s | Vive la révolution | ♥ 2 | Really interesting. Had a bit of a problem with clicking on the molotov buttons either not responding or immediately throwing the molotov where the button was. Many brave revolutionaries died. Also it was tricky to tell groups apart once police were injured and turn grey. |
| Oct 7 21:29:08 | 25m 43s | Eroding Chickens | ♥ 1 | It felt like fighting the rising tide. Well done. |
| Oct 7 21:35:22 | 6m 14s | Silex | ♥ 1 | Would have liked a bit more definition/character to the vehicle but, other than that, it shows promise. |
| Oct 7 21:47:11 | 11m 49s | Unstable Gamble | ♥ 1 | I'm not sure I got it. Are there any controls other than the search button? Also, it seemed to stop a random points (not when I'd run out of energy). |
| Oct 7 21:54:51 | 7m 40s | Sam's Misadventure with a demon: Origins | ♥ 1 | Interesting. I'd like to see it when more of the level design is done. |
| Oct 7 22:02:15 | 7m 24s | The Unstable Comet | ♥ 1 | Really like the aesthetic of the ship. Lots of nice little touches in this, like the parallax stars and the rocket flames. |
| Oct 7 22:06:59 | 4m 44s | Wacky Gravity: An Unstable Ludum Dare 49 Entry! | ♥ 1 | Had trouble clicking on the formula to start. It only seemed to be clickable when facing forward and I had to wait for it to come around. |
| Oct 7 22:09:43 | 2m 44s | Brake Machine Broke | ♥ 1 | Liked the look of the game. |
| Oct 7 22:15:38 | 5m 55s | Taxi Naser | ♥ 2 | This ran really slow and jerkily on my computer but it is old and the GPU is rubbish. I want to come back and play it again on my better computer tomorrow, though. Well done! |
| Oct 9 16:32:01 | 42h 16m | UNSTAckaBLE | ♥ 1 | Well done. Might have been nice to have a bit of control of the camera movement. |
| Oct 10 14:54:52 | 22h 22m | Atlas The Clownlifter | ♥ 2 | Stylistically very impressive. With more play testing I think it should be easy to iron out the issues people (including me) have had with the initial difficulty on the game. |
| Oct 10 15:29:49 | 34m 57s | Make Me Rich | ♥ 1 | Interesting game. Perhaps should have some fluctuations in the markets to add a bit of variety and go more with the unstable theme. Post Ludum Dare play testing will help you improve this game a lot, I think. |
| Oct 10 15:37:00 | 7m 11s | Ping to Mars | ♥ 0 | A good start, that I think could be developed further. |
| Oct 10 15:47:10 | 10m 10s | Carrying A Microwave Down 3rd Ave | ♥ 2 | Well, I feel more unstable having played this game and you certainly captured the miserable nature of the experience. So, bravo! I was actually gratified to see a clear view of the microwave at the end, for some reason. |
| Oct 10 15:56:15 | 9m 05s | Running Keys | ♥ 1 | I marked you down initially for Audio until I read the comments mentioning it. Then I realised I had turn my sound down by accident. Lack of sound really makes the game harder for some reason. My only gripe is that it was occasionally unresponsive to keypresses, resulting in my untimely demise. Oh, and my typing sucks. |
| Oct 10 16:28:08 | 31m 53s | Time Rift Racers | ♥ 1 | Had an issue when I flipped just after the first rift and ended up nose down and unable to move. Screenshot.png Could find a way to free myself or quit the game. Had to tab out and close it and restart it. I was using the Linux version. Glitchy and unplayable on a load end graphics card but seems to run fine on a GTX 1650. Also, there were a few floating trees. All in all, a good offering that just needs play testing and polishing to make it a finished game. |
| Oct 10 16:45:18 | 17m 10s | Crumbling Mind | ♥ 1 | Not sure if this game is in the best taste and whether it is a sensitive exploration of mental health issues. However, it is just possible that this is just the kind of dark humour that people with depression and anxiety might approach a game jam with. Game play wise, it looked good but the environment felt like something that you should be exploring rather that trying to rush through as fast as you can. At first, I didn't get that it was a race against the clock. Music was sinister and moody but a bit repetitive. Might have been nice to start with something pleasant or neutral sounding and then become more tense over time to foreshadow an imminent mental episode. |
| Oct 10 17:12:54 | 27m 36s | Explorer, Beware! | ♥ 1 | Good foundations built in the short time available. Just needs more level design and sound to make it a really compelling game. |
| Oct 10 17:24:12 | 11m 18s | Saturday Night Cleaver | ♥ 0 | Good looking and nicely implemented game. My (attempted) helpful feedback would be that it can seem a bit cluttered around the character, especially with a big glowing sword flashing around. It's sufficiently challenging but it was common to end up with a clump of enemies in the centre and be moving round in a circle to avoid arrows. This can feel a bit repetitive and grindy. Also, it might help to start the game of with a low cap on the max number of enemies on screen. This would allow players time to get used to the game mechanics and the subsequent ramping up of difficulty would increase the challenge. |
| Oct 10 17:30:08 | 5m 56s | BALANCE-PARKOUR | ♥ 2 | Very interesting mechanic. I think you really need to develop this further. Graphical polish will make all the difference now that you're not constrained by a 72 hour timescale. |
| Oct 10 17:37:40 | 7m 32s | RoboCompounds | ♥ 1 | Nicely done. Is there only one task at the moment? I submitted the first one and then it wouldn't give me another? |
| Oct 10 17:58:33 | 20m 53s | A Turtle's Tale | ♥ 2 | There's a lot of game here in such a short space of time. But, because the scope and ambition of the project, it can't be considered finished. It needs sound effects and something feels a bit clunky with the character's interactions. I feel there needs to be some obvious stable places where a player can stop safely to take stock of their situation. Especially, early on when new players are unfamiliar with all of the game's mechanics. This is intended to be useful criticism because I really do feel this has a lot of potential and I would be keen to revisit it when you've had more time to polish it. All of the above criticisms are entirely to be expected given the limited amout of time you've had to work on it so far. It might have been too big of a project for a game jam but it is definitely a worthy one. Keep at it and well done! |
| Oct 10 18:23:54 | 25m 21s | Formula Dare | ♥ 2 | The problem with this game may not be that it's too complex. It may be that the game doesn't really communicate what is necessary very well (if at all, in some places). There were a number of areas where I was never sure what the correct thing to do was, even though I read all the available information carefully. I think the key is to introduce mechanics slowly and display them clearly so that the player can get to grips with them early on. Graphically it needs to display information more clearly and give feedback earlier on that the user is on the right track (or not). This game was very different and this is to be commended. So much of game dev is reacting to user feedback so I would like to see what this game is like once you've had more time to work on it. |
| Oct 10 21:10:01 | 2h 46m | The Elementalist | ♥ 1 | Really pleasing gameplay. With more time I would expect this to develop into a very well fleshed out game. |
| Oct 12 14:38:44 | 41h 28m | Warp Driver | ♥ 2 | Nicely polished game. Might be nice to be able to, somehow, see how the level is laid out (when the target is off the screen) for a more tactic approach. Unless the whole point is to fire off into the dark and deal with the consequences as you go. Gives me lots to think about as a rework my game with a similar mechanic. |
| Oct 12 23:12:56 | 8h 34m | Shields Down | ♥ 0 | I liked this game but it was difficult to control the ship. It seemed to be necessary to use S to slow down before changing direction but it didn't seem to matter which direction you were pointing in when you did it. Might have been better to go with the Asteroids approach of just having Left, Right, and Thrust. Let the player handle their own momentum. Certainly, a good start. With feedback from play testing I'm sure you can enhance it further. |
| Oct 12 23:39:40 | 26m 44s | NEKONOVA'S NOT HOME | ♥ 2 | Very slick looking game and, over all, it has a very polished feel. Things that were an issue for me (an not necessarily for other commenters) were that camera movement was quite extreme when close to the black hole and it both distracted me a crucial moments and hid wider view from me just when I needed to make a tactical move. The other thing was that it felt a little too chaotic so it was more of a click and hope for the best game rather than one you could play tactically. However, that chaos may well have been the whole point of the game (and in keeping with the theme) but it was frustrating how many times I seemed to be doing well but then go slammed straight into the black hole by something shooting in from off screen to fast to do anything about it. |
| Oct 12 23:51:39 | 11m 59s | Fuse | ♥ 1 | Worked fine on Linux Mint - 64bit. Nice little game, well executed. My only issue was that I tended to lose track of where my character was due to the visual similarities between it and the burning ground, but that just might be a problem with me. |
| Oct 13 00:01:46 | 10m 07s | Unhinged Magic | ♥ 0 | Simple, easy to understand mechanic with a clear visual style. Challenging but not overwhelming. All in all, a good Jam game. The only thing I would add is a clear indication of when the player is hit. Maybe with an outline, glow, or colour change. Feedback to the player is really useful. Other than that just a couple of spelling mistakes in the text. |
| Oct 13 15:06:54 | 15h 05m | Systems Unstable | ♥ 0 | Solid effort with plenty of scope for further development. Might be worth thinking about increasing visual separation between the foreground entities and the background. |
| Oct 13 22:58:51 | 7h 51m | PRISM | ♥ 0 | Really interesting and well implemented but I'm still not sure what keeps killing me. A little feedback on death would be very helpful. |
| Oct 13 23:04:56 | 6m 05s | Space Crazy | ♥ 1 | As I found it difficult to read the text and pilot the ship I just ignored the AI. Which was what I told to do, so it can't be wrong, but I have no idea what it was trying to say to me. |
| Oct 13 23:13:35 | 8m 39s | Boom Box | ♥ 0 | Interesting idea but the web version seems to be really glitchy and the jump mechanic is just plain weird. |
| Oct 14 20:22:20 | 21h 08m | Unstable Space | ♥ 1 | Nice looking game with a lot of promise but a few things made it frustrating. Not being able to multi-select ships made the who;e process of select ship, zoom out, click on destination a bit tedious if you want to send a few ships to another system. Fighters seemed to always go off on their own and fight in inter-stellar space so you never knew how many were actually defending a system. Periodically, ships would decide that one of their own was an enemy and attack it but the attacks would have no effect and they'd just keep at it. Often, on taking a system, no metal mining would happen so no ships could be built. All of these are fixable with more time and play testing so I'd like to play this again when it is more developed. |
| Oct 14 20:30:48 | 8m 28s | Unstable Hospital | ♥ 1 | Everyone died and I don't know why. |
| Oct 14 20:40:58 | 10m 10s | Theory Of Chaos | ♥ 0 | Distinctive art style. Movement controls were a bit awkward. |
| Oct 14 20:52:00 | 11m 02s | Re:Volt | ♥ 2 | Took a while to work out what was going on and what to do. Even then I couldn't stop that first attack. |
| Oct 14 21:01:34 | 9m 34s | Volcano BoB | ♥ 0 | Different game from most I've played, so far. Good first effort. UI seems to be displaying oddly because it is supposed to be in full screen but there is no full screen button on the player. Could do with more of a feel of progression. At this point there are just a handful of identical levels with just a higher sacrifice requirement each time. Variety is the spice of life (but not one of the 13 herbs and spices or so I'm told). |
| Oct 14 21:16:00 | 14m 26s | Tower of Tilt | ♥ 1 | Really different and interesting, well done. However, it seemed to be inevitable that you end up in a position that you can't get to the next build pickup at some point. Or perhaps that was just me lacking in skill? |
| Oct 14 21:25:16 | 9m 16s | Connection Lost | ♥ 1 | I know, I'll get really close to the van. That'll make things easier! Hang on a minute... is the van shooting at me? <You died> And suddenly the game gets more interesting! Kids in the future won't understand the lengths we had to go to to get wifi. Game needs more power slides. |
| Oct 14 22:11:02 | 45m 46s | O'Ryan | ♥ 1 | Very impressive for the time available. A bit sparse, given the amount of space that is in the game, and a few glitches (falling through floor and walls etc.) I would definitely like to play more of this game when it is further along in development. I got stuck and couldn't progress any further and I wasn't sure whether that was just how far you'd got to during the jam or whether I was missing something. I wasn't able to wall grab so, perhaps, that was my issue? |
| Oct 14 22:22:04 | 11m 02s | Burning Down the House | ♥ 1 | I forgot I was a firefighting robot and wondered why there was a spider there. Then I gots gud. |
| Oct 16 15:20:25 | 40h 58m | TARANIS | ♥ 1 | Very good game. Looks great and is very polished. A little frustrating in places but that may well be due to my poor skills (I did have to give up, after all). Took me a while to realise that 'You can now glitch the environment' meant that I could bring back the red walls with C. I found this out by accident when I go stuck at one point. Over all, very impressive work. |
| Oct 20 00:43:28 | 81h 23m | Portal Rescue | ♥ 0 | It's surprising how challenging something simple becomes once you have to split your focus between two of them at the same time. This is a solid piece of work from scratch in 48 hours. If I were asked to suggest improvements, I think that the paddles/portals could be smaller and faster. They felt a bit sluggish to move around. Beyond splitting focus between the two paddles, I would say it lacks a real challenge. You seemed to be able to hold the ball indefinitely, when grabbed, and could just line up your shots. Also, there didn't seem to be any real likelihood of running out of 'grab energy' before completing the level, so no real need to conserve it. Other than that, good effort! |
| Oct 20 01:05:31 | 22m 03s | Enhanced | ♥ 1 | Visually, it is very impressive and the simple audio definitely creates an ambiance. I played the Linux version that is marked as 'untested' so I'm not sure if my experience truly reflects the game that you and others have played. I had some issues with moving the character. A single keypress seemed to move them too far and it was difficult to line them up with things. It would occasionally lag in movements/interactions and glitched when dealing with the robots. Consequently, I only got as far as the second room. As I say, I'm pretty sure this wasn't the same experience that others had so I'm not going to be critical of it. Unfortunately, I'm not able to play the Windows version to compare. |
| Oct 20 01:21:26 | 15m 55s | Un's Table | ♥ 0 | Interesting. Is it incomplete? First go the diners glitched out and stopped eating. One quivering and the other unmoveable. The second time they all ate and disappeared, leaving me with 4 pieces of food remaining. For reference, this was on Linux and some Unity builds for other games have been a bit glitchy. |
| Oct 20 14:06:56 | 12h 45m | Nukular Falling Tower | ♥ 1 | Nicely executed game. Good visual style with polish. Dodge didn't seem to do anything for me - except once it did some kind of spinning around on the spot animation - so I'm not sure what it was supposed to be used for. I found it a little frustrating that you had so little warning of an object falling on you and that your ability to move out the way was so limited. However, that may have been the point and part of the challenge of the game so I'm offering this a merely my opinion and not a criticism of the game. |
| Oct 21 00:11:25 | 10h 04m | Tomatoes Delivery | ♥ 2 | One of those strangely compelling games. I played it far more than any other game in the Jam. Which makes me sad that I couldn't quite complete the last level. I know what I need to do (roughly) but I keep failing to achieve it and it its a little frustrating to keep starting from the beginning of the level each time. Clever mechanics and even when the physics were glitchy they were glitchy in a fun way. Simple yet challenging. I liked this game a lot. I don't think I ever really got to grips with the best way to use the red lines so maybe a few more tutorial levels where you explore the mechanics more could work?! My only criticism would be that the music became a bit annoying after a while and there was no mute button. Other than that, well done, good luck, and keep going! |