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| Timestamp | Since previous | Game | hiisileiri's comment | |
|---|---|---|---|---|
| Oct 4 13:07:33 | Haylandia | ♥ 1 | Game play is bad, but the concept is good while there are the slower and faster way to go on most levels, so the player can "play with the time" as the resource: You just might need to balance mechanics some more. | |
| Oct 4 13:18:08 | 10m 35s | Horse-d'oeuvre | ♥ 0 | Nice! Short and simple, but interesting. You should add 2 player game option. |
| Oct 4 13:35:35 | 17m 27s | Wind Rover | ♥ 0 | Interesting concept, but game area is too small. Also i have no idea what everything is for. Moving controls are bad, and not to least i have no idea when the next orange-asteroid from the air will ruin the whole mission for to success. |
| Oct 4 13:51:51 | 16m 16s | Gunstable Tanks | ♥ 0 | Interesting, but what i'm suppose to do while have no any ammo left? |
| Oct 4 18:09:01 | 4h 17m | Ruin Raider | ♥ 0 | Hey! Very interesting, and looks fun. You should create a short game play video on vimeo/ or youtube. There are many "how to play-" video examples on You Tube you can transfer some elements into your description video. |
| Oct 4 18:38:26 | 29m 25s | Another Brick on a Brick | ♥ 1 | This is good idea, and playing game is on the same interest level with Tetris, but the pieces are slippery and not as same grid sized. Also falling pieces should be faster and maybe include the fast-drop. Maybe there should be different type of weight blocks and possibility to choose 1 from 3 pieces to drop. Concept work well indeed. This game reminds me the Bandu- the board game. Fun and challenging game play. This have and interesting world as to be the part of the background story, and while there is a "todo" as to target it creates the game have a story line. You should maybe continue working on this title, this has a potential; this game is not a really "a one-more-Tetris" -game. This is different - kinda unique while still having played Tetris-games maybe a hundreds of hours |
| Oct 4 18:43:57 | 5m 31s | Just 3 Blocks ! | ♥ 0 | My Chrome malware did not like the file i downloaded :( but this still looks interesting. I really hope you create a web-build for this game! Edit: I downloaded the game, and tried it. I come up with the error (the reason of the malware interests might be of the scoreboard you do have implemented on this) |
| Oct 4 19:02:12 | 18m 15s | The Nine Pillars | ♥ 1 | Easy game, but interesting! Unique game play idea. The levels would have more items to challenge with; like pots, bowls or anything else. Current concept is fun, but too simple. There are not much to play, while the game world and mechanics are interesting and working. |
| Oct 4 19:11:40 | 9m 28s | Polygonal Animal Stacking | ♥ 2 | The graphics are something i remember there were in childhood games; it was faster and cheaper to build up graphics that someone draw by hand i guess. Game play is hard because the next animal spawns onto your cursor, while i have to move the cursor up and down after placing an animal. Rotating would be cool with manually feature. Stacking animals is not very unique, but with in this atmosphere it really does. I like your post and the documentation of your development process. |
| Oct 4 19:32:02 | 20m 22s | BALANCE-PARKOUR | ♥ 5 | Strange, but unique. I like the player character with that epic hat. The scale feature is very cool, but not exactly sure how it does affect to the game play. I did not know what kind of games Asian people creates on Game Jams either until now, so now thank you (-i guess) for sharing this information to us... |
| Oct 4 19:40:29 | 8m 27s | Pasinko | ♥ 0 | https://stumpystool.itch.io/pasinko "page not found" :( |
| Oct 4 19:46:30 | 6m 01s | Atom Forge | ♥ 0 | Very laggy, but interesting. I like to see the balls rolling in "real time", or with "real physics". On touch screen this would be fun and interesting to play. |
| Oct 4 20:04:58 | 18m 28s | The DEATH DOOM | ♥ 2 | Well this game really brings the game's idea into life. This must been a great experience to make. There are many types of games and implements, and ways to create. This is a creation with its limitations but also with limitless and a limit with the game idea concept as well. This is very short game to player to play, but actually it should not to be the most important shortage in here, because this is a game created with a child mind and to children world. But sometimes, you just can create and at the same time submit more with a less code, and this game title kinda does it that way. You should search the comfortable game engine for your kids (there are plenty of - with or without coding required) and start creating and share more experiences, and to learn from every submission the all kind of important things. |
| Oct 4 20:15:12 | 10m 14s | Rock On | ♥ 1 | The game is not (eh) really much balanced; perk prices are too much, game area is too small and everything weight too much on the platform. Still the game idea is unique and interesting, and there seems to be many varieties of upgrades to created in short Jam schedule. Instead of dropping the black balls, those would fly at the player or spawn on the area (while on dropping feature group of them make the area collapse at once) |
| Oct 4 20:26:46 | 11m 34s | Battery Boy | ♥ 2 | Bad game play; moving the character is very hard and unusual way and you can "fly" in the air. Battery efficiency is unbalanced with the current game mechanics as well. Otherwise the game concept and game world is interesting. Layout scale would be from further view, while player cannot see what is waiting for him/or her. |
| Oct 4 20:37:15 | 10m 29s | UTNU (Unstable Table Named Uns ) | ♥ 3 | Wow nice, i reached the door in 31 seconds! I had no idea have to do i carry the items with table all the time, because it was very difficulty. This mechanic would be fun with any 4-leg character, like animal, furniture or plush toy. I did not get the point how to really move, but the game world were enough interesting to keep moving forward and trying to lift up again. This is like a kids game, but then it should be more easier to play. |
| Oct 4 21:51:21 | 1h 14m | Click For Living | ♥ 3 | I don't know how things affect to each other in this game. Spawning dinosaurs if fun, but all i created seems seems to be dying. Are the animals like placed in food chain or something? I though first the numbers means something to carbon oxides the creatures makes. There are a massive amount of graphics and details in this game though, and still interesting atmosphere. |
| Oct 4 22:00:41 | 9m 20s | Unstabrick Maze | ♥ 1 | Interesting, while some of the generated levels are very difficult. Also were hoping more sounds would be in the game. The minimap is not clear while you cannot see what is in there; enemies on minipmap appears just as with some "grey movement". Using the gun and the bullets is tactical, and i like it. |
| Oct 4 22:16:55 | 16m 14s | Unsteady Bounce | ♥ 1 | This is like a weird golf game, but has interesting mechanics. This would be fun on mobile platforms. Not easy game; levels are hard to play. I did not get how to move the ball/egg on the game start. Some kind of instructions would be nice. Also the button icons are not specified. I though the grey indicator was a game hazard to not jump to in. Green button would be good to affect only the speed of the angle indicator when pressing. This game and the mechanics has still lots of potential. |
| Oct 4 22:28:20 | 11m 25s | Wacky Pachyderm | ♥ 0 | It is too hard to play, while the game idea and look is mainly good. |
| Oct 4 22:41:59 | 13m 39s | Un-Stabled | ♥ 2 | Well the game idea is interesting here, while the game is not ready yet. Fun to see the horse using shoes as the weapon. First question i had while downloading the game: "How mean can a farmer be?". Then i see the sharpen katanas and get the hint. |
| Oct 4 23:15:40 | 33m 41s | Orthoptera | ♥ 1 | I play this to the end (i guess?; Last citizen said "thank's for to telling us") Should i return to starting point, while the river collisions disappear by the river and game did not have a notable ending. Overall game is interesting, while it is not hard or challenging to survive with the main character. It's always fun to play while it storms, so it works here as experimental way. Gliding was really fun, and now i think i know why flying games are so famous to someone to play. This was a relaxing experience, and i like how this had a basic story as being a grasshopper emissary and stay to see where the story goes. Most sounds fit here very well. "Piano-rolls" reminds me the old flying games "radio"-tracks. It was also clever to add some rest points where to try to land and fill the energy. This game mechanic got something really engaging and would like to see some more. |
| Oct 5 14:42:03 | 15h 26m | Unsteinable | ♥ 3 | Now this is very nice concept and interesting missions and character, but the moving is very difficult. At least there should be the same keys used to move, but with random indexes (like it would be on the joystick-direction variable). Other thing is how the guides are misleading; the potions are in wrong shapes (see picture below). This would be very fun play as in competitive mode with other players and everybody tries to be faster than the others. Running with chemistry bottles is not safe, but maybe fun. This game has the potentiality, but you should make the character movement more relevant (even it has the changing buttons; for an example, you could add the left&right in middle keyboard layer, and up & down buttons upper and lower keyboard layers; and make dashing when double-tap the button) I get the "DirectX 11 error" when trying to run the game as well, but game started anyway. PotionMislead.png The potion is cylinder shaped, not a box; I was searching for an empty/or even filled box shaped potion. |
| Oct 5 15:10:09 | 28m 06s | Crumbling Down | ♥ 3 | This game is actually pretty much way to go and fun + engaging to play. Difficulty is just enough in here: it is good while you have to replay the level few times, not too many times, and the game process goes on. If you would add here some hostile elements, like a shooting cannons and to avoid the bullets, this would get very interesting and to be tactical game in a real time. The mechanics are brilliant for the puzzle game in here already though; you can create the level hard or easy as you like. I would like to control the glue setup without the mouse control (placing with arrow controls?). I would also do make these graphics more unique before the launch, but yeah that's just me. This is interesting title; i guess we hope you get continuing with this awesome project. I'll just give you all 4,5 ratings because this is really cool and an almost the ready up game release. |
| Oct 5 20:30:06 | 5h 19m | Tol | ♥ 1 | I play this all trough, while i almost decided to abandon the game, the levels are often very difficulty. It's weird to see the real graphics in the game, but other graphics overall were nice, and also game play works and is challenging but fun. Pretty good 3d-game. Very unique imo., and Musics works well too. Camera angle would be able to change. Interesting level design as well, waiting for more content. Theme works well here. |
| Oct 5 20:47:30 | 17m 24s | Space-Fix-Attack | ♥ 1 | Very fancy repairing system included in this game, i like it. Game would be more challenging and you should add the instructions for the "game ending", with process bar or additional text. This game would have more different levels to play (like; universes or deeper water or different seas) The graphics look like the character is the fish, and there are blue water on background. The background music sounds like an underwater soundtrack as well. The player character graphics are more fancy than the other characters are. There could be fixes on the sound effects while most effect sounds are a bit unambitions. This was fun and interesting to play, while i has no clue is there an end and not very challenging enemies to break the ship. |
| Oct 5 21:05:26 | 17m 56s | Acidium | ♥ 1 | This seems a large project, and contain the professional arts. There are a kinda fun dialog on background (girl destroy monsters and boyfriend has a dumb react like it's a very normal job) and the full story. Game play is very simple (for now i guess) but it's good looking. To be so colorful game with a funny-based dialog, this title has a still pretty dark themes on the background, though... |
| Oct 5 21:19:48 | 14m 22s | In Search Of Water | ♥ 1 | Was good, pretty scary ("run for your life!") and dark. Giant drill was interesting, and story was interesting. Reminds like the Limbo and other atmospheric B&W or dark schemed games. Was good experience to play into end. I was hoping a more interesting end, while the game start took my whole interest to see what happens to next. The graphics are rough, but the shades have been set well. Nice game indeed! Like the atmosphere (even it is dark) while it's well made and the character is a kinda the "slimy", not "cutie", and the underground world is all brutal survival for everyone each day, and on each time you don't eat and even on that time you do eat. |
| Oct 5 22:03:55 | 44m 07s | Sky High Islands | ♥ 1 | Very good game, i played trough all the levels. The last one was a really difficult to see whats going on there, while you can't wait for bridges standing up. If you create levels on difficulty between middle & last levels, this game has a potential to be fun to play like everyday. I would change the movement based on free movement and placing bridge pieces by clicking the mouse button. Music is good but in while it gets worst, so good you have the mute button at least. Also there could be on background something else, like animated water layer below the ground blocks and maybe shadow of clouds. Overall this feels like a real game and has the full potential to be an ideal arcade game. |
| Oct 5 22:15:30 | 11m 35s | It will Fall | ♥ 1 | Fun game, interesting concept and has potential! This would be fun if somehow the pieces disappear or break, or after filled one area with enough points or pieces, you get new area-box to fill. I were missing the option to slow piece fall speed by pressing i.g. the up key. This concept would work on mobile devices too. All things fit together well here (except the pieces bounciness and difficulty to balance things). Good game! GameEnd.png |
| Oct 5 22:39:32 | 24m 02s | Oudo | ♥ 1 | This is stunning mobile game idea and mechanics. Is there anything like this on mobile yet? You came with this concept idea alone? You should keep doing on this title, because this got a lot potential. Don't forget to create some working monetizing on the game! The game need more content; trampolines are not enough. It would be nice to move the placed items on screen without with not putting them back to storage between usage. It is so clever to use same parts again in the same level. The would be a button to collect instantly for all one type of items back to storage. This is very clever game, very nice game play to everyone: Just... Great! |
| Oct 5 23:18:55 | 39m 23s | Piles - Pile it up | ♥ 2 | Nice game, and fun! Object behavior and strength are difficult to use. There would be some (better) game area borders too, and the full screen- mode. The start & the end point are unclear, which is difficult to see the objective (see the picture below; the tuning did not work). Also there the "last" piece can be be holding in the air, which is kinda cheating after making all other things carefully to fit together as unsteady buildup. Also there would be an "axe" as a tool to be used to break things immediately and there would no need to shake things around. On the other hand, objectives which can be moved are light so there are able to see what can be moved and what are to left. It's bit hard with the mechanics and there could be more space to "storage" items. Overall this is fine Jam game and fun to play, and much to spend time on this creation. Across.png |
| Oct 6 14:19:30 | 15h 00m | RUIN ESCAPE | ♥ 1 | Last level was so hard, every bullet counts. Nice game though its really hard right from the start and there was no any tutorial levels or instructions how bullet affects. Playing is more like a challenges than a relaxing game play; Had to focus and count things, and merge right paths. This is like the old school games, where developers has simple game mechanics but time to think the levels into the hardest mode; It's even really good or really bad. |
| Oct 6 14:36:40 | 17m 10s | Wilson's Lab | ♥ 2 | Nice concept, but there are not much to do but balance the ball. Puzzles are not very complex while the player has only 3 block each side. For boxes there could be pistons the player would lower (or even raise). There would be more animations and feedback from successes or hitting solids. This is would be good start for the real android release, but seems to need some polishing. Fine Jam Game though, and possibility be much more |
| Oct 6 18:01:12 | 3h 24m | UR TNT | ♥ 1 | This is great concept! You should polish this, while this game does have much lag! It's not easy and clear how much time you have in the game. You could also add the limitation of tnt for each level (as in resource - maybe gunpowder?) and add different types of bombs to have different type of movement and explosions (rocket, rolling bomb, nuke, etc.) This was fun to play, you could make this work on mobile devices as well. Walking dynamite is pretty unique idea. This is a very good and clever game idea. You should only create more challenging levels, while now this is too easy. |
| Oct 8 16:01:31 | 46h 00m | Osaka USA | ♥ 1 | Great world, interesting concept. The game is not ready while i don't see how the angle of dishes affect to success or even if collide to obstacles by the bike. I'd like to see Map here; the pointing arrow is not enough. There would be also more challenging game play, like the delivering time and if delivery missed the player loses a winning point. There would be other items to deliver like pizzas and cakes from different delivery stores. Still interesting concept indeed. Driving carefully would make this unique and interesting mechanics to the cruising games, but there are no implemented these features completely yet. |
| Oct 8 16:14:15 | 12m 44s | Orbital Swing | ♥ 5 | I realize after one game the game is track based. Then the scoring system makes sense, but there could be some "hazard" obstacles too (e.g. red-lighted knocking asteroids), because now game is too easy to play. The character would also look like different when player are able to dash, while now it is hard to know is dash available. There would also be the process bar for the process of levels track and time left. Learning the game play on most music games are skill-based, so i like and agree with that on this title too |
| Oct 8 23:11:02 | 6h 56m | AtomBurst | ♥ 0 | This was actually very nice game, but it could be more expanded. I like how the player may carry resources and managed to be tactical with collecting the last resource. Collected resources are also shield points. This would be also great with premade levels. It would be also fun to choose when to use the charge; this is bit kinda like a Pac Man and Asteroids meets. There are many potential things in this game and in it's mechanics, so you should view this game to others and keep going on with developing! |
| Oct 8 23:47:55 | 36m 53s | Pepper Dealer | ♥ 1 | I played this 15 minutes and get finally an upgrade of new employee and game crashed while the game went black screen. Well... i liked the concept though. I though i need to add peppers on the right side and balance the scale from other side by weights. To get fast more upgrades i just go with though every pepper weight 200 grams and it worked pretty good. I would like to see other items the player can sell; like if customer want garlic or spices, the weight scale and item size are changed. Good graphics you have here. This game reminds more like most real web games around internet already. This is fun to play, and interesting, but voices were missing and system needs polishing. Upgrading items are nice feature if the game itself is larger (different maps and "market scenarios") though. I were also missing which key sells and which key place the weight (enter-/ space keys; they kinda feel the same while on playing). Playing better to earn better coins is more engaging than making a score; first i though the upgrading system will ruin the game play, but then it was just nice while game were phased and relaxed while investing money into things. The game start feel like a story based game than an arcade game. |
| Oct 9 00:13:26 | 25m 31s | The Escape 49 | ♥ 0 | This is the game which is, you know, stupid and fun to play at the same time. So the game was fun to play a while. You should fix the instructions into better; i had no idea how to control dialog or use cannons. Game is difficult, which might be good or bad while depending on players. This game concept has the potential to be one of them or both, but overall implementation need polishing, like in control fixes, and showing the player how all thing in the game seems to work. |
| Oct 9 00:36:08 | 22m 42s | Radish Kid Ascension | ♥ 2 | Amazing how you implemented the character do all those actions to being using the player made messy buildups. Very cool game! Only thing I was missing were the more happy ending. And more challenge as an adult player (something like how to success the level with a limited or minimal amount of pieces) There would be sounds, but the mechanics here are just epic so i could not be missing anything else in current game play. These should be more levels, was really fun to play. This would be like a really fun game to play by all kids. Stairways to garden growing above the skies. Awesome! And all in 72 hours. |
| Oct 9 00:53:06 | 16m 58s | Pink Dragon | ♥ 1 | This was a nice game to play, very fun and very challenging. This game would have more levels but i probably would not play levels with more difficulty than this. The 3-step danger path on each level was the right amount. If you would create levels on this difficulty level which is it now, it would be prefect, while each level is short and challenging. I like the background image on this title, it's very colorful and interesting while most platformers are dark or even just generic. I was not sure is there any other controls for the character than move and jump, while the levels was on the start so difficult i though there must be a some kind of a running- or flying button. Nice you have the mute button inserted as well if ever needed. |
| Oct 9 11:21:37 | 10h 28m | Babel | ♥ 1 | This reminds the board game Bamboleo to me, but this is virtual and unique. This is challenging and easy to play, but "hard to master" which is a very nice feature. This fits in to theme well and is playable again. This concept would be great to play with other people with different game modes. This game needs some balancing as well, while if the player don't know there are going to jump up a sofa, everything is messed up already. There could be a list or in the back scene view what pieces may appear. Also the pieces to place should cast shadow point to below. There would be more apples to pick on the board same time, or the game would may have premade levels where the goal is just to clear the objective of collecting all apples and play the levels on different shaped and coated and formed platform shapes. |
| Oct 9 11:35:17 | 13m 40s | Monocykl | ♥ 1 | This is simple but fun, but too easy and bit slow. This concept would be nice with into levels. Starting the play i though this is very hard to play, but while you drive only forward it is not hard at all. There could be some coins to collect by on the levels and buy new bikes or skins, or upgrades and drivers maybe. Overall game and concept is very enjoyable and want to play this again, but for now this does have too few content and things to do on it. Usually with one-wheeler many people are able to jump as well, but it would not be the necessary feature on this game. |
| Oct 9 18:44:43 | 7h 09m | Tick Away | ♥ 1 | So much text and deep story, i were not ready enough to this i guess. There was so few action. Defusing the bomb was really cool. I like the graphic style a lot in here as well, but the story was not for me i guess and in any case the story with deep level like this is not something to tell the player in 5 min of total game play. Finding the bombs would be really nice feature on this; something like in limited time & with shovel and hints. |
| Oct 9 18:52:12 | 7m 29s | Ebony & Ivory Tower | ♥ 1 | This would be more nice if player would be able to drag the piece, and while you start dragging the piece you can't change it. I had no idea what are the difference between the light and dark pieces. Pieces seem to not has the balanced physics. Still interesting and fun concept. |
| Oct 9 19:10:07 | 17m 55s | Noinun40 | ♥ 1 | All seems to be random in here and choices are not make the valuable thing, and seems there are no restart button "if" (when) things get messed up. The music has no rhythm which make it sound odd during the game play. There would be able to place from 2 or 4 choices and place the item anywhere with the mouse click. Scaling objects way too large or in different shape makes game odd by with the animations, but otherwise the object's icon changing when objects are placed is a clever and challenging thing in the game. |
| Oct 9 19:37:16 | 27m 09s | Unstable pathing | ♥ 1 | Interesting game play, simple mechanics. This would have more levels, sounds, graphic variations and polishing. Nice game for compo, and nothing but playable and also interesting. |
| Oct 9 20:00:23 | 23m 07s | Luna's Painful Pastel Promenade | ♥ 0 | Nice simple game and much to play. Nice creation to Compo! Graphics would be more detailed, but while all been animated the world still seems interesting. There would be more guides for the game play and for items. Falling down after 3 minute game play back to bottom is not balanced. There could be some checkpoints too and the game map to follow the game process and the directions. |
| Oct 10 13:43:11 | 17h 42m | Mosquito got my Brain | ♥ 2 | I don't really know how to play this. Still interesting, but also weird game. Is this art or a game? Smashing incoming flies when the voice is loudest would be fun. I were waiting to mosquito appear on the screen to avoid being brain eaten, but did it in vain. Many people around the world know this situation; while you have a single loud mosquito in the quiet room and you try to fall asleep or to focus something else, you can't find it in the darkness and hope it ain't not hungry... |
| Oct 10 13:59:55 | 16m 44s | The Battle Alchemist | ♥ 1 | There was a good start with the mechanics but i did not realize the "stable potion"-system. "=6x2x2x2" thing is something i don't understand. Otherwise seems interesting game and playing with cards is fun, but always randomized and there have to calculate the additions and decreases for the potion. So the enemy would be an another wizard (not melee) and making it's own spells like the player does, sot he each opponent would have the same game rules. |
| Oct 10 14:08:14 | 8m 19s | 1000 Shells | ♥ 1 | I don't know how things work; objects spawns in empty grids and rotate, which is weird. I like puzzle games and here is something good in this game, but it does not come out on this first play. |
| Oct 10 16:17:03 | 2h 08m | Last Fall | ♥ 1 | Wow nice, sounds were missing but game was great. Sometimes challenge is difficult and sometimes it is easy. Played trough the end. I found the way to pass the spikes while laying on platforms edges. This is more like counting the tiles, but still should be fun for many different players. You have been creative with the levels too. Fun to see there are much colors. There would be different game world packs to play. I hope there would be some more detailed graphics and even 3d environment objects and the unique style for the game. This fun and kinda way to go game concept and the game. There would be collectables and ball skins or types to purchase. If you make levels bit easier and polished controls this could be fun to play on an any mobile devices as well. |
| Oct 10 16:30:30 | 13m 27s | Crumble | ♥ 1 | Best score was 35 sec. This was interesting to play, while placing the new eggs would be different. How about you lay eggs and from the egg there spawns an creature which grows up and gets weight till dying. Well, i any case the concept is very simple and there are many possibilities on to it. This version could have some different variations, like unique levels to play, while now playing the game is just too fast and nothing difference between on each play. |
| Oct 10 16:47:38 | 17m 08s | Shaky Shack | ♥ 3 | Nice game and fun idea. I just though what can do to potions where are added different ingredients and has no recipe for the combination? There would be recipes and when recipe is done player get a new one. All ingredients symbol expressions would be also shoved up border of UI so player just need to scroll the recipes; while otherwise player needs a pen and paper on the desk to remember the symbols. This game mechanics still has a lot of potential, though. The art is also fun though. Other theme to this e.g. would be a some kind of soup kitchen and earthquake as by street animals or rats. |
| Oct 10 17:49:29 | 1h 01m | Robobull Hunter | ♥ 1 | Hey nice game, fun idea and fun to play! There would be more harder levels and more content, but the base here is really exciting. The level where i see the bull go in different direction and disappear, was really fun and also a bit creepy at the same time! There could be some variety, like able to place objects to block ways, or even fall some blocks with player character, or able to dash-movement for the bull or player or even both. Sometimes on the level the goal of destroying the bull would be interesting too. Nice graphics you have here too; more detailed while you have implemented different type of basic platform tiles. The name is misleading though, while i though i can hunt the some bulls down. |
| Oct 14 15:50:35 | 94h 01m | Cybotica | ♥ 1 | Bit hard to beat levels while only 1 hitpoint and lava positions are not revealed to player, but still interesting game. Sounds are bit loud too. Controls are in weird positions (space-x is not good combination) and fire rate is way too fast while want to not miss any shots. Still "drilling" the ground with bullets and not to shoot too much is fun concept. I would prefer the mouse-aiming or joystick, while sometimes there is a need to shoot below of the character. |
| Oct 14 16:20:44 | 30m 09s | CandleLight | ♥ 3 | I failed the second balloon because it fly away and then walked into the background and drop to infinite. Walking candle is cute and there are fun puzzle mechanics with the light with burning flame - and you had time to implement many of those in this game. There are also normal maps and other graphic details in this game, which is nice and fits in to the game. The light would have a shadow-dot below it while jumping, because there are no way to see where it going to land. Also the light would be a slightly more bright, while can't see whats in the room. While the background music is good but way more looping, and there are not much environment details, like other small lights or particles, or the "story elements", the base of the game is like from the real playable game. The tween between puzzle-rooms does make game play in the parts and like story in small chapters, which is kinda fun and important to story line based games, which this full reminds. The mechanics are very simple but there is much ways and lot to do. I don't know is the lamp a walking gadget or is it enchanted, the game play is engaging, even while did not reach the end because there were some small bugs in level structures. |