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hiisileiri

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Apr 20 23:10:42 PostCat ♥ 2 Fun game and good idea! Cool candy-like graphics. Negative things: no idea how stuff works (trampoline slings character forward; the preconception is that the main direction is to throw things up). Flowerpots on the level and other hazards are too small and/or un-noticeable, which is frustrating feature. Also character is moving too fast on the first of the levels in game. Also i hope adding the objects by the player would follow the basic grid system. But, these are the only some introduction problems for the players; the overall game concept is excellent!
Apr 20 23:26:21 15m 39s Dinnertime! ♥ 1 Fun idea! I like the farming, while it's challenging! Still have problems to understand the features of the game and how to play this. How do i kill rats? Where the water comes from? What are the "waves"? Why there is a giant baby?? One game play performance change would be that the the needed tools are in the order: plant, watering, pickup & the (?) weapon?
Apr 20 23:39:14 12m 53s Exolvuntur ♥ 4 Good game, but thought the game was a short as meeting one enemy and then get to the end, or while went in the cabin and everything went black. Playing this is also too hard right at the beginning: enemies are too fast and have no time to react (ie. the flying ghost) Still graphics and the atmosphere is just great. Gameplay could be better - character rotation/moving is not smooth and worst is the layout scale, it is just too large - i can't see a sh*t but only the giant pixels!
Apr 21 00:01:14 22m 00s Disco Lets's Go! ♥ 1 This is great! This is more like a demo, because the game is short. Also the "how to play"-guide needs some text-fixing (difficult to understand the lines). Still this have high potential. I like how people walk crouched having briefcases on they hands and when gets into nightclub-levels they "freak out" Game is too easy while the player have unlimited guides. The full version would come with new features like different levels and this game would be great for the all mobile platforms!
Apr 21 00:28:04 26m 50s Dino spin ♥ 4 Very good game! Just hope the egg would be easier to move at directions instead of bouncing it up and down, and the nest would be larger
Apr 21 00:44:22 16m 18s Life of ITman ♥ 3 Awesome game! Good idea, but a bit hard to play. Coding would be better, while you are able to 'stand on the walls'. On the other hand, the energy drinks looks like a small batteries. Also jokes related to employees working should be visible for longer time. Anyway, this looks really fun and the main feel is there's much fun things to do and explore while the office having a big chaos. I prefer the new name to the game: "A hour before you get fired"
Apr 21 00:54:10 9m 48s Kevin the Can ♥ 1 Very good concept! Also liking the fun sounds. However, i'm not liking the background music, because it does not fit well in the game. The layout scale is also too large, rather could be the game would be more closer to the character. Plants should give more feedback when 'ready' (f.e grow it's flowers)
Apr 21 01:28:34 34m 24s GNOME ♥ 1 Graphics are nice and idea is nice, but this is difficult to play, because moving and object positions are weird. The game guide ("controls") makes sense and show up how to do different actions and tell the items function, which in this game is very important to understand (imo) the game at all. While there is not much objects in this gameworld and the gameplay has slow-speed action, the game idea is still good
Apr 21 01:44:42 16m 08s Emberkeep ♥ 3 Cute, but hard game. What can i do, when enemies teleport from nowhere? This game also need some sounds: the rumble of swords is the one great feature in any fighting game
Apr 21 02:19:49 35m 07s DOC+ORS ♥ 1 Really fun and dashing game! Still bit hard and the game might need more guiding for the player about the doctors - more than a short text. Also do i know, where to find "new bones" or the pills for the patients or what those indicators mean. My three doctors were helping one guy and he's having many troubles. Should i tap more than once the bed to heal faster or what. Also switching between the doctors is not that easy to figure out: one switch-the-assistant- button could be more handy than a three different
Apr 21 02:37:33 17m 44s Resquack ♥ 2 This game is VERY good! The game has unfortunately some layout view problems while playing it: i can't see the whole screen of the game world (on downloaded version)- the left and right screen side is invisible - faded into black. Also the traps need more statement of locations and existence - those are not like the traffic which is easy to player to spot, but the 'traps' diffuse in the terrain well, which is frustrating. Also object collisions need some fixing
Apr 21 03:03:04 25m 31s Keep Away ♥ 3 I got the idea, but the controls are quite bad. Still liking the graphics and the game is fun. Even so the enemy is bit too hard for the one player to beat, especially in the case of the first play. Also the melee combat- feature has not enough feedback - it is just walking into enemies right now. Anyway this game truly have a good change to being have an own brand and become a famous and nice product. This concept remind a bit the game "Rock of Ages" by the bizarre humor
Apr 21 03:18:47 15m 43s The Spirit of Pharoah ♥ 0 The game works, mummies looks hilarious and the theme work. Also there is a nice variety of the hostile-/and hazard types. Main trouble on playing is that it's hard to see where to jump while cannot see the platforms under or up there. Also while the idea and the players target now reads in here the forum, the objective could be able to read in the game in title or somewhere too. Also; where are the pyramids and the pair of deagles 😼 ??
Apr 21 04:16:15 57m 28s Meet God Under the Neon Lights ♥ 0 Animations worked and strafing predator was useful to find effectively some more those hiding bastards. While there was not any challenging in this game, this was just a nice gaming experience in an ambienced atmosphere. Still wondering why the futuristic town using garbage containers or maybe those just are not that what are they look like...
Apr 21 04:19:28 3m 13s Repair-it Roger ♥ 1 There is nothing behind the link you have there; "item not found"
Apr 21 04:26:06 6m 38s Brawnfire ♥ 1 It is hard to get the zombies into the flames, while seems they do not wan't that thing too... 🤶
Apr 21 04:34:46 8m 40s Overeat ♥ 1 My opponent just exploded, should i now eat him too? Anyway, it would be more tactical to make poop on the floor and let your opponent eat that and see him run into toilet to vomit
Apr 21 13:07:55 8h 33m Balloon Operator ♥ 1 Too hard but still very fun! Ponies are always cute, but still would like to see the pony-character having more animations; like the wrench and pony sharing the same sprite. It was way more easy to work the way by just hold down the mouse button instead of tapping it on like million times. On the other hand, on the future levels, just like unfortunately by hitting the valves to lead at wrong position, there would be more hazards, like the gas tanks, which are not desirable to strike at! Anyway, this is a good game, i would see it - after having some small fixes (like more realistic feedback from between the slow and fast speed and the other distances, by difficulty level fixed and having more levels to play) - reaching to have a place in the real arcade stores. Other than an arcade mode, would be fun to have this concept into an idle clicker- type of game, where you travel with the payload and reaching positions you earn more money. Bot players would be an excellent addition, insofar as the game world has to be lonely
Apr 21 13:26:42 18m 47s Keep IT alive - The daily struggle ♥ 1 "Too much coffee is not healthy" HOW do i know with that?? Anyway the game has fun elements and all the textures are very kind. It's also fun to carry stuff to different places and explore the whole office building and there's still seem to be a lot things to do, and the Carol's computer is now fixed and some other stuff have been done - but still wondering why i 'died' next to the coffee machine
Apr 21 13:54:08 27m 26s Sheep Sheep Halloumi ♥ 2 Very good concept and easy to play (while tutorial were missing). After 400 steps i really would need a some sort of grass cutter. As a matter of fact, i would like to there to be different levels and able to have the progress of the game process. Different missions would include more instances and tools (more sheep, fences & cutters, etc.) and the plants should visually grow up first, rather than just spawning into the random places (or even unrandomed, while the game mode is based on planting on poor nutrition biomes in the future buildups). Anyway, even while *the shepherd were not included*, the game concept is very enjoyable and isometric sphere works well on this game! Really suitable concept for a successful mobile game!
Apr 21 14:15:18 21m 10s Party - Sea Battle - Keep your battle fleet alive... in music ♥ 1 Looks interesting 'sea battle' rebuild, but even i found the "copy the link onto clipboard"- button, i could not get this to work. I used also two browsers and the other account complains the error "this room is locked" while i still can be in the same room. An additional problem is the music, which creeps out my soul; at least it should be has the smooth loop
Apr 21 14:24:02 8m 44s Keep the LEVEL ALIVE! ♥ 0 Nice concept, but the game itself is unplayable; you should probably simplify the moving of character. Also were not sure there were no solid ground below, or just a some kind of deadly hazard to fall at
Apr 21 15:15:26 51m 24s Keep Burning ♥ 1 This is an interesting concept, but right now the game is way too simple and easy, and on the other hand it's impossible to keep fire burning while the fire seems keep burning faster and faster while time lasts and finally there are no more resources available. Actually, i rather would like to feed the fire and see it expanding into a real bonfire. I was also excepting incoming hostile wild animals or another coming at me and jump over them or even annihilate the arena, but then small falling rocks keep felling and - well... - made the main hostile feature onto the game. In any case, the game art works well, but the actual objective and surviving were not challenging in this game
Apr 21 15:35:26 20m 00s a matter of life and death. ♥ 1 The concept is interesting; you have to control the wild animal in the wilderness and you have to secure that you have enough supplement (food) for a next period and dominate the area you're living in. Also using the different and clever solutions to control your 'food income' makes this game logical and to have a strong base. While it is hard to get starved while you are on the top of the food chain, but the general mistake there is to make short-lived decisions nor living with the line of sustainable development. This game atmosphere really works and is partly an addictive game
Apr 21 16:10:15 34m 49s Gardener 2.X ♥ 2 This is a pretty nice game and partly addictive and the robots are also a suitable variation for the all kind of farmers. Meanwhile playing the game feels more like doing a real work on to. Relaxing music is not the best choice for the background music, when there should get things to do effectively. I would like hear the 'beep-boop' sounds from the robot, and instead of looping background music hear some fresh nature sounds; like the wind sound and all kind of animals vocalizing, like from the birds to the crickets. Also, for the real and nice atmosphere, would be nice to see static moving shapes like the cloud shadows moving on the ground and leaves flying in the air. Also there should be kind of motivating tasks to still keep the farm going on; it not has to be an upgrade element or by other way effectively element for the game itself, but something which from you will notice your game process is progressing and player made actions leads into something concrete (e.g different locations, buildings or a farm expanding) Flying bugs are btw. fun element; they are not a nuisance until you'll plant something
Apr 21 16:44:20 34m 05s To Boldly Plant ♥ 1 I'm not able to see the logic behind of changing the transport vessel's specs: there are just percentages to watch and check everything seems to match before going to sleep (somehow "home alone"- series just came into my mind). On the other hand, the game idea itself is fun and understandable (-> the potato percentage in the most deep space) and the plant behavioral patterns seems to comply with the real correct conditions of the conduct of plant behavior, which making all faces happy on the ship
Apr 21 17:04:37 20m 17s Lost in the Mine ♥ 1 After seeing the game prologue, though this was showing me the way the herobrines form into the Minecraft's worlds
Apr 21 17:56:48 52m 11s Frozen Skies ♥ 3 Very good and very interesting game: i just though from the start is going to be any story line on this, but then found the scroll, which was just awesome. Atmosphere is epic and controlling a human-like lizard-creature instead of any mankind, actually works very well! Consciousness of the islands surrounded by icy water really makes the islands into an abandoned archipelago, which is great and makes more fun to explore the territories. On crafting, i however would prefer to be able to see what the player is going to craft, instead of just having a line of texts: e.g blueprint about the object, shade or showing something else more specific about the 'project'/product, is because it would be more motivating to collect bunch of resources while you have the conscious why you actually collecting them for. Also, from another point of view, moving this character by clicking the mouse button randomly terrain objects while having no idea it will do anything, there should be some feedback and instructional icons on UI or cursors. I would also prefer the *fog of war*- behavior, where you can scroll freely the map at the directions with the mouse, especially while your character is doing some boring stuff and nothing really interesting is not happening right at your characters position. By the way, while the art this style is commendable and all the dashing and detailed islands are made with this tight Jam-schedule, the laying planks and the snowy and cold terrain remind to me a little bit the Pingu's world - which is kinda hilarious to me
Apr 24 16:06:28 70h 09m Its Adventure ♥ 0 Interesting idea, but very challenging game play in this concept - especially if player is not familiar to English language. I think "taking a challenge" is the right perspective when playing this game; Playing this is like trying to find large amount of the right ingredients into your shopping cart in a foreign ground's trade shop. The game is also a critically hard, because the rules are initially unclear and the levels are unbalanced for the player: bunch of enemies and challenging platforms and weak player character. There are also not much words "beginning of the letters with it-", so i would prefer to allow of use with the last created words on the future levels; One way is if you play a word "Italy" on level 1, you may use the word again on level 5 (="Italy" has 5 letters and then wait Level 1 + 4 levels -to forward) This game idea can be also applied into other game concepts (i.g. the platformer game into a strategy game) where to (imo!) the game's idea would fit better than a platform game - concept. Balance with vowels and consonants, and also word's syllables balance, should be taken into account in the framework. Using the words as the characters and obstacles, reminds a bit of the nethack- game, so there’s a slight retro spirit to the game
Apr 24 17:09:23 1h 02m Spirit of the Tree ♥ 2 The first reaction in this game is i really don't have any idea idea what i'm suppose to do AT ALL: Game world seems quite big to explore and at the same time i don't really know should i stay beside the vulnerable tree, meanwhile the tree is so noticeable thing that it should be protected by someone. Main problem is the having bugs on the important features (some i.g. problems with most solid collisions and ai-movement) so the game is currently difficult to use and play. Most people use engines previously made-/or engines pre-made behaviors to be able to focus on the other code-things, especially when there's a tight Jam- schedule. On the other hand, the game graphics are mainly well produced (more attention should be paid to the shading of terrain and objects) and i would really enjoy to play any kind of game in this epic environment
Apr 24 19:12:13 2h 02m Blob ♥ 1 This game has a feel of 80-90's games. Dealing damage to enemies is hard, because dealing hits and using the sword is not logical, where the damage targets to . You should probably fix the graphics a bit; while the ground and player is simple but fine, the enemies still looking like the prefabs - orbiting balls are just boring. Also would add a "every tick" rendering text field, which shows the players score all the time. Also the player guides ("-> HOW i feed the *Blob*") are all user-friendly features
Apr 24 19:39:22 27m 09s RestoPlane ♥ 1 Good concept, after having the idea! There is a weird game world to player throw into (one thing is do i really want to let that creep thing alive, though otherwise it would eat me - but fortunately i'm just a plane so it would be kind ok). After fine sounded instruction sound on the "publisher screen", it's regrettable to have any sounds in the game. Personally i'm using free sound/music makers (I.G. "LMMS") for making simple effect sounds for free. There are good instruction (better than the other games has for so long) but those texts should be on relative to the player, not the game world. In any case, the concept is understandable and the player is able to "start" playing very fast and that is very good thing. Also this game - as a full game - would have lots of playable content to any player. I could see myself play this concept "to win" on the any arcade platform studio-website, but the theme is just an other case. In a matter of a fact: this the real arcade game which having a working, challenging and addictive game play elements in it
Apr 24 20:12:00 32m 38s Nuotio ♥ 1 Overwhelming graphics and creative gameplay! Inspired by the game’s theme, the game can also have its own adventure in itself: Each level has one more night during a great hike that each player must survive. Anyway, I didn’t get the idea for a bottle of liquor (but it seems to come back as well as logs). I would add more "feedback" elements to this game; such as when a ā€œnew wave of flakesā€ is coming, you may hear the sounds of the wind or something to be able to prepare for it more. I also prefer moving hands in any position. (e.g., objects are moved by touching any point on the display device so that the hand closest to the point of contact moves to the correct position relative to the point of contact) p.s. Suomi Finland prkle!
Apr 24 20:32:16 20m 16s EXTREME Garden Simulator ♥ 0 I played the html-browser game- version and first problem was i were not able to see whole screen, before i enlarged the website screen to larger. Secondly, while i was very pleasured to know * how to play the game *, i could not close the "how to play-" screen. Also i would see the green introduction at below the game screen before the game actually starts. Game is hard, which is good or bad, but mainly it would be nice to see more feedback in the game; like plants really growing and wither - where the graphics are mostly the best way to show to the player whats going on
Apr 24 20:50:48 18m 32s do not go gently ♥ 1 lollls.png Good instructions, fine graphics and interesting game mechanics! Still (imo) - bit ambitious and/or a too large project to implement on this short Jam-schedule Edit: the game get 'crashed' on while getting the card "Radio Battery". The notebook spawn but is just nothing but clear, and now can't do anything - even i'm press the Esc-key the whole game crashes while pressing the other buttons - with a report "the browser page has been crashed" Can't see the 'resource points' (like; how much i got health) either
Apr 24 21:34:58 44m 10s DANGER! Alien Cow Thieves! ♥ 1 While the graphics calls to play this game, the gameplay itself is not the best: jumping from the walls is not practical at the reflected direction and while the melee attacks are fun to deal by aggressive baseball-hits, melee attack is not corresponding with the attack animation- frames (attack-box is too small). While this seems to be an arcade game, the player objectives or introduction are not shown clear to the player. Also some feedback from the made hits could enliven and clarify the game world. Another point is on the required keys in the main menu, which are too many
Apr 24 22:59:18 1h 24m You Have One Job: Keep It Alive ♥ 1 I'm not sure what i am doing when clicking the buttons, but while the creatures indicators fill up i though I do things right. Also after a while i get that thing if i "feed" the creature more than needed" does the "losing health"- effect. Still confused what is behind this mystery and is the game just about to touching right buttons. While i need to sign up Kongregate to play this on full screen is just more painful, while even i use the browser zoom to see all game's details won't help. Anyway, i like to see how this game has detailed animations and also "keep it a live"- theme is what this game is all about, this game works well
Apr 25 04:47:53 5h 48m tiriplici ♥ 2 Am i the only who though this game is laggin a much on html-version? In any case i like do the graphic style and like the characters. Not sure is this games humor for me, but while this have some potential to be/being a multiplayer game and have more to explore, it could be nothing but awesome. Like as the comments above, i would prefer the pointer (arrow or something) to show the another characters location
Apr 25 05:04:21 16m 28s Stoker ♥ 2 Good concept and fine game play! It is one tactic to follow the bomb dropper to know where the bomb is. Still have to keep moving to find more ammo. As said; good concept, meanwhile the concept may become unpleasant after playing this one train more than a ten or more times, and start-instructions are by some way unclear (i would like to see the whole train before start the mission start). I would also prefer different trains (=levels). This game reminds western movies and one/or two the James Bond- movies and that such a cool things
Apr 25 05:18:04 13m 43s Fussy Kitty ♥ 0 I'm afraid to play this because my browser seems to stretch and adjust the screen while playing this all the time. I have been heard about Arduino, but have no idea whether there is any connection to that programmer-platform with this. These graphics are fine, i don't really know about this "pet-simulator" you have there. This concept have the similar idea of the "game boy" and for some its retro-games. You should be creative and make the game which is unique. If you do so, remember this: as the Nintendo is, its a huge success just because of its unique games
Apr 25 14:20:38 9h 02m Star Saver ♥ 0 While this game is on prototyping stage, i would invent some more features to help you: The starship could be move faster to have collecting stars be more slicker. The game could be also optimized for the touchscreen platforms. There could be different spaceships which having different collision shapes - than just a shape of a circle - and those ships might have also some other unique features. Also there could be more different levels and the main objective would be to player collecting as many stars before level's time runs out; the amount of stars players has collected, performs into larger stars (e.g 10 = big star) and player needs to achieve 1-3 big stars to go to the next level. These graphics are simple, while above all these are functional. I would prefer more effects, shadings and sounds, and player feedback elements
Apr 25 14:37:39 17m 01s Gunther's Plant 😃 ♥ 1 Poor citizens and animals; Was a fun game! I could not survive the case "Dog", because those villagers just keep spawning and having too many tasks to be done at the same time. Also Same short and looping background music is working, but bad in the long run. Graphics are simple, but awesome at the same time. It was fun to see that plant growing up and the plant is away from the city, and the main character: when put on a white robe, it is like a revealed scientist
Apr 25 15:22:57 45m 18s Sorbest ♥ 0 Fun idea; running with a melting ice cream cone and avoid hazards. I'm not sure, what those apples are for, but other objects has reasonable functions. I would like to see some more levels and maybe some safe zones, fridges or something, where you would hide from the kids and stop melting. The green world was kinda bugged; i cant go anywhere from there. I would recommend invent this game concept at mobile device. I would also recommend try some another game making tools than just the Superpowers
Apr 27 21:36:22 54h 13m King's Table ♥ 1 Cool graphics and the concept! Chess is always a timeless and fun abstract theme having a true working game logic. I would see this game on Google play. I was excepting the pieces to move the location where enemy is instead of invisible attack and battle against the white alliance. Chip-worms were also too colored to my eyes. Dices were awesome add and changing terrain makes this the true long play game!