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| Timestamp | Since previous | Game | JRevel's comment | |
|---|---|---|---|---|
| Apr 26 18:26:19 | STARPOON | ♥ 1 | It is cool that you took the time to put animations everywhere, it gives a lot of juice to the game ! It is quite fun to play, even if the range of the hook is a bit strange at the start : you barely can leave the first island, which made me believe I was stuck at first. And the hook points could get a slightly bigger hitbox, I kept missing them because the fx on them makes them look bigger than they really are. | |
| Apr 26 20:27:01 | 2h 00m | Go next in Hell | ♥ 1 | I have no clue on what's happening because I don't read russian, but the pixel art is really good ! Please translate it in English ! |
| Apr 26 23:45:38 | 3h 18m | Seven | ♥ 2 | Cool investigation game ! The way the dialogue system works is pretty interesting ! I personnally wouldn't have used a top view for that game, I would have used the drawings of the characters you have in the splash screen to make the whole game : you click on a character to start a dialogue, and you have a second screen to talk to ghosts. It would have prevented the back and forth you have to do all the time. |
| Apr 27 00:03:46 | 18m 08s | Deep & Deeper | ♥ 2 | I really dig the art style ! The concept in itself is not new, but some mechanics really kept my attention, especially the idea of being able to compress or make the smaller one jump. I find that the level design is cool, but the levels could have more checkpoint or have a bit less steps, as it is easy to make a mistake. It is quite frustrating to fail at the last step because of inattention, when it is not the harderst part of the map, but you have to redo everything again. But it's only nitpicking, great job and great game ! |
| Apr 27 08:41:45 | 8h 37m | Crust | ♥ 4 | That is a cool concept, really well executed ! The art is really good, and gives a great ambience to the game, and the gameplay works well, and the level design fits it really well. The only thing I think could be improved is the physics of the ship during a grapple. Your thrusters are supposed to be more effective, but most of the time they feel a bit too effective to be controlled properly, and sometimes they just don't work. But I did the game without relying on that, so that's not really problematic. |
| Apr 27 21:02:56 | 12h 21m | Craftmine | ♥ 2 | Nice game, and the small fx and animations are simple but work well together. Pretty good job ! |
| Apr 27 21:53:12 | 50m 16s | Words Words Words | ♥ 1 | That's a cool concept ! The item selection system makes moving objects very hard to select, but the riddles are well written and the last two are quite clever ! well done :) |
| Apr 27 22:03:44 | 10m 32s | Ari's Potion Shop | ♥ 0 | The graphics are so cute ! The gameplay works really well, with some different cooking steps it could make an amazing crafting game ! |
| Apr 28 14:38:33 | 16h 34m | Cave Rider | ♥ 0 | I agree with other comments, it's really beautiful, but way too hard ! The enemies are really fast, come two at a time and are sometimes barely visible... But great job on the atmosphere, and the screenshake on the shot is a nice touch :) |
| Apr 28 14:48:07 | 9m 34s | 20.000 LIGHT YEARS deep in THE SKY | ♥ 4 | Wow, the polish on this game is amazing ! Every transition has a small animation, the graphics are great, everything is narrated, the music fits the game really well... congratulation ! it looks like a finished game ! |
| Apr 28 20:47:22 | 5h 59m | Drilbert | ♥ 1 | That's a cool puzzle game ! It took me some time to understand the rules properly, but once I got it it was really fun to play :) The only thing I find a bit annoying is the fact that you have to constantly take dirt and put it behind you, it becomes tedious at times, but I guess that's enforced by the movement rules... That's a great entry overall :) |
| Apr 28 20:51:21 | 3m 59s | Cave Jumper | ♥ 1 | I love it ! Just two recommandations : - add a leaderboard so i can show who's best (and spend hours on it, because i'm not good but I'm a tryhard) - allow to superjump after a jump. It is possible to jump after a superjump but not the opposite, which is quite frustrating, I often have the reflex to jump instead of superjump... Other than that the game is really cool ! |
| Apr 28 20:57:05 | 5m 44s | To the Core | ♥ 1 | Noooooo !firefox_AyU2NaKwyN.png That's a fun game ! I never managed to get to the bottom, I keep getting out of fuel at around 3/4 of the way.But I like the concept and it's well executed ! Even there are a lot of mining games in this jam, you managed to find an original plot around it, so GG ! |
| Apr 29 09:10:46 | 12h 13m | Deeper-Geddon | ♥ 3 | pretty cool game ! You managed to give it a lot of polish, with a tutorial, a scenario, an intro and outro animation, ... The gameplay itself works pretty well, it is like a very simple version of factorio (which is my favourite game of all time) with graphics looking like Into the Breach. It's impressive you managed to do that in 72h :) I had some problems of sprites rendered in the wrong order at times, but nothing that could break the experience. |
| Apr 29 15:40:24 | 6h 29m | Stellae Flere | ♥ 1 | Cool graphics ! The gameplay is really well made, I love the idea of needing to balance movement, weapons and shield, but in practice I think that it is really hard to predict when the enemy will hit you, as enemy bullets are very fast, so I never could use it to my advantage. But the game is still really fun to play ! |
| Apr 29 16:02:52 | 22m 28s | Hellfall | ♥ 2 | Very cool game ! And it is to be noted, the difficulty is really well balanced, it's quite easy at the start, and the difficulty ramps up at the right pace until the end, where the real challenges are. I think the fall damage mechanic is a bit broken at times, but it's not a problem as you have a lot of HPs. Graphics are really well made too :) |
| Apr 29 16:15:00 | 12m 08s | Subterplane | ♥ 1 | Wow I like a lot the physics, it feels really hard to control at first, but after a few tries it becomes really enjoyable, it's a really thin balance between control and difficulty that I think you nailed pretty well. Really good job ! |
| Apr 29 20:45:35 | 4h 30m | Dive & Dig | ♥ 2 | Pretty cool ! The idea of having two gameplays on two screens is quite original, I've seen a lot of diving games and drilling games, but never both at once ! I just wish there was one more mechanic to the game that would give it a bit more challenge, I just felt like I could keep going for ever, I got to 2200 and I died only because I unfocused the game to rate it ^^ With special obstacles, or collectables, it would make a great game, the controls work really well and I like the graphics a lot ! |
| Apr 30 08:24:17 | 11h 38m | Deep Below Ground | ♥ 1 | Well done, doing such a game from scratch must have been quite a challenge ! I like it a lot, you managed to put a lot of content, with such fun descriptions... Of course the gameplay could be improved a bit, I never felt really challenged because the ennemies are not really aggressive and the spells are really powerful, but the fact that you add new spells from time to time manage to keep my interest. Great entry overall ! |
| Apr 30 09:58:36 | 1h 34m | Fallumns | ♥ 2 | Yeah there is a frog fractions vibe here ! Definitely the most interesting entry I have seen so far, it managed to catch me off guard :) |
| Apr 30 10:31:50 | 33m 14s | Bunny Bunny Dig Dig | ♥ 0 | You won compo last time, and I bet you'll also win this time ! It's doesn't look like a compo game, it's something you could put directly on steam... Really impressive ! |
| May 1 22:36:05 | 36h 04m | Me:Tree! - New Roots | ♥ 1 | What a cool game :) During my brainstorm I had the idea of doing a game where you play a tree that has to grow its roots, i'm happy someone had that idea and pushed it that well. Some things are a bit confusing, especially the moment when you lose that tend to happen when I'm not careful with my gauges, but as there is no sign before that I were always caught off guard. But the ambience is there, I like the relaxing music that go perfectly with the graphics. PS: On firefox I had the same problem as @woolchara, the drag action didn't work, and the framerate was relaly low. I switched to chrome and it worked well. |
| May 2 12:21:13 | 13h 45m | MilCo. | ♥ 2 | Funny one ! I also got the cow mountain ! firefox_dpxeF3kVwc.png |
| May 2 12:48:59 | 27m 46s | Worry | ♥ 1 | That's dark ! simple gameplay, yet very effective to set the mood :) |
| May 2 18:12:06 | 5h 23m | Deeper Trance | ♥ 1 | I really like autostereograms, so when I saw this game featured in a stream I had to try it ! I didn't know it also worked even with animations, it's good to know. It give such a sense of depth to the graphics ! The gameplay itself is very simple but it works pretty well, I think just increasing the speed over time to make the game harder and harder would help to keep the interest of players a bit longer. |
| May 3 15:53:39 | 21h 41m | Stabalot | ♥ 1 | Cool mechanic, even if the game becomes really hard very quickly ! The fact that it is the hole you are moving in the mini game makes the control a bit counter intuitive, maybe with a translate animation it would help people understand quicker what is happening. The art is really cool too, but I'm not sure it's how Voltaire and Rousseau looked when I learned about them at school. They are way more badass that way ! |
| May 4 07:55:19 | 16h 01m | I am a DRILL and I'm DRILLING a hole | ♥ 0 | Fun game, with a lot of content ! But I think there is a bug, half my games ended immediately because an enemy spawned right next to me, or shot me through a wall. But other than that the game is quite fun, and the graphics work really well ! |
| May 4 09:08:25 | 1h 13m | Fetch Ball! | ♥ 1 | That is a simple game, yet I don't think I ever saw anything similar, and it looks quite polished. Well done ! If it's your first gamejam, then that's a brilliant first one ! |
| May 4 09:38:32 | 30m 07s | Mind Hunter | ♥ 1 | Wow that's so interesting ! I haven't found the solution yet, I'll come back when I have time to finish it ! The concept is quite new, and the graphics work really well with the sound to convey the ambiance. That's amazing job ! |
| May 4 13:23:16 | 3h 44m | Below the Ocean | ♥ 1 | It's the first time I give a perfect score in this jam ! Everything feels incredibly polished, and the concept is really original. I love that kind of platformer a lot, and the rope mechanic is a very fun twist on the genre, that give birth to a lot of level design ideas. The only thing that I think could be improved is the size of the spikes, that does not seem adapted to the jump height, and make some jumps harder to do than necessary. I would have made them a little smaller. |
| May 4 14:47:10 | 1h 23m | Axel the Axolotl Saves the Day | ♥ 1 | Very cool puzzles ! It took me some time to solve the one with the levers and colored doors. The platform gameplay is pretty good too, it feels quite tight, way better than most platforming games I've seen in this jam. |
| May 5 00:57:42 | 10h 10m | Deep Jumper | ♥ 1 | Cool game, a bit hard, but quite well made ! Here are a few ideas that came to my mind that could make it a bit less frustrating for new players : - I'm not sure the double jump is useful, it made jumps harder to make than necessary, as the camera movement tends to make the flashlight point in the wrong direction. Every time I had to do a double jump, I had to stop relying on the flashlight. But of course, not having double jump would need to rethink the level design... - The first few jumps already need the player to master all the mechanics (flashlight, double jump, detect traps), maybe adding a bit of "tutorial" level, introducing mechanics one by one, would help the player. - I don't find it useful to make the basic flashlight consume battery. You cannot see anything when the battery is empty, so you are basically stuck until it recharges. I would have put the battery only for the trap detector. |
| May 5 08:37:37 | 7h 39m | Craft, Code, Burnout | ♥ 1 | I've seen a lot of programming games in ludum dare (especially when the theme was "stuck in a loop") but I think it is the most interesting so far ! I love the mix with a crafting game, that is exactly the type of game I like to play (factorio <3...). You've reused code you already had before the jam, but that must have been quite a challenge to build this kind of game ! And adding the burnout mechanic was such a good idea ! I like when seemingly fun-only games start talking about deeper stuff, using the game mechanics themselves and not direct narration. So great job to the team ! If you have time, you might want to check my game, I also treated the subject of burnout/depression, with a totally different approach... |
| May 5 10:24:19 | 1h 46m | Reminiscence | ♥ 1 | The mood is really well set here, with both graphics and audio working amazingly ! I just wish the pace of the game was just a bit faster, the characters move very slowly and there is to do a lot of walking before reaching the places where there is gameplay. |
| May 5 12:10:49 | 1h 46m | Vertigo | ♥ 2 | It's cool to have some 2 player games in this jam, I have not seen a lot yet. The gameplay is pretty cool, and the graphics work really well. I think the attack could be improved, as its range is really small and it totally stops you when you use it. I think solving at least one of those problems would make the game far more enjoyable, and allow to make more advanced enemy ais without making the game too hard. Really cool entry overall ! |
| May 5 17:08:06 | 4h 57m | Mine - 0.3K | ♥ 0 | That's fun ! Add some animations to the characters and it will be perfect ! Btw I'm not sure adding an ending is really useful in this game, I got it when I did not expect it, but I would have played a little longer if it had not appeared. |
| May 5 18:04:42 | 56m 36s | Goose Root | ♥ 3 | Everything is cute in this game ! And it is very educational too, I always wondered in which kind of tree goose grew, and now I know ! Relaxing gameplay, cute graphics, with some ecological message, everything is good in this game ! Except maybe the fact that the ending triggers really late, I almost stopped a bit before it, thinking it would never come. If you had not mentionned it in the game description, I would never have found it. |
| May 5 21:36:19 | 3h 31m | Cthulhu's Deep Dream | ♥ 1 | I love that cute cthulhu design ! The gameplay is nice and the platforming part is quite well made, but it feels a bit too much classic. I wish I had something more to add a bit of action in the game, maybe some other mechanics or maybe just a different physic setting that speed up the pace ? It feels a bit slow at the moment, and it is easy to lose track of where you have to go in some parts of the levels. But maybe it is just that I'm too much into hardcore platformers... |
| May 6 00:17:23 | 2h 41m | Hell Diver | ♥ 1 | That is a simple game, yet everything is quite well made. Graphics are creepy but cool, the 3D effect works really well, the music that add instruments as you go deeper is really cool, and the gameplay itself is simple, but the inertia the character has makes the game really challenging. That's a great compo entry ! |
| May 6 08:11:45 | 7h 54m | Turn of the Tide | ♥ 2 | The concept is really cool, and you implemented so many things in this jam, but I think you overscoped a bit. Everything is there to make a cool RTS, but I think it lacks a bit of clarity. It is really easy to lose track of a unit, as the selection rectangle is really tiny when you zoom out, and the very beginning is a bit confusing, I did not see my unit at first. The gameplay is really interesting, but maybe the map is a bit too big with not much to do, and as you can add units anywhere you want, I just ended spawning people near places where I had something to destroy, and it worked ^^ It does not need a lot of changes to become a real pearl, the work you've done is amazing for a jam, so keep up the good work ! Try to simplify your concept so that it becomes more immediate ! |
| May 6 08:18:20 | 6m 35s | The Discloser | ♥ 1 | I really love that game, that's such an interesting take on the theme, and mockery of conspiracy theory is kind of a guilty pleasure for me. It is exactly the kind of game I would love to make, now I wonder why the theme did not inspire me that kind of concept ! Of course it is not perfect, it can become a bit repetitive at times but it works really well, and reducing the investigation to the link board is so clever ! Really good job. |
| May 6 09:22:49 | 1h 04m | HELIUM | ♥ 1 | I got quite confused by the controls of this game, maybe just displaying one button to click for each action would have made it easier. I did not really understand when to use coolant, I never lost because of that. The graphics are quite cool, it gives some atmosphere to the game. |
| May 6 12:40:00 | 3h 17m | MineSystem | ♥ 1 | Idle games is a genre I hate but love at the same time. I can spend hours playing it, but it often feels like a waste of time... The fact that this one has a story is really cool to give a sense of progression without using the dirty mind tricks idle games usually abuse. I really like the fact that the thing that to finish the game you have to invest in something that does not produce resources, it forces you to think about where you want to invest. I found the ending a bit too long, nothing new happens between 1000m and the surface and things become so expensive that you don't have anything to do. Maybe just adding one last resource production element that appear at this moment would help things a bit. But that's just nitpicking, well done, that game is really cool ! |
| May 6 13:50:46 | 1h 10m | Deepest Sword | ♥ 0 | I'm impressed, I expected a "Getting over it with Bennet Foddy" like game, but it is much more unique ! Given the amount of comments, everything seems to have been said about it, so i'll just say congratulation, it looks like a finished game ! |
| May 6 15:36:33 | 1h 45m | Burnout Without Paradise | ♥ 1 | Pretty cool concept, and well executed, especially the 3D graphics ! Talking about serious subjects is quite hard to do right, but I think you got it right ! I like the idea of having the cursor go slow and the colors that disappear when you are depressed, but I find the "depression meter" a bit strange , it reduces depression to a score, which I find that it lacks subtlety. I treated the same kind of subject in my game in a totally different way, it's cool to see the take of someone else on this subject :) |
| May 6 20:24:58 | 4h 48m | Archeo | ♥ 2 | Well done ! That's a fun game, and I think it's the first game I see that is about archeology, even though it looks like a logic take on the theme. Graphics are cool, gameplay is addictive, maybe the music is a bit repetitive at times. |
| May 7 08:29:23 | 12h 04m | Go to the Abyss | ♥ 3 | The pixel art is really cool, especially the character. The levels are beautiful too except maybe the second one that is a bit under in terms of esthetic. Maybe it needs a few variations of blocks to break the repetitiveness. The platforming gameplay is fine, the player controls work well but there seems to be some inaccuracy with collisions at times, maybe hitboxes are a bit too big sometimes. Overall that's a pretty cool jam game ! you can be proud of what you made :) |
| May 7 11:09:42 | 2h 40m | Kinda Deep | ♥ 1 | Wow that is really fun ! But incredibly hard, the lava is really fast, I can never take time to collect things. Some enemies are tiny, but hit as hard as the big ones, I often die without even noticing them. As I have to rush, I never collected enough mushrooms to buy anything in the shop. It is too bad, there is a big potential for fun here ! That is totally my kind of game. For the controls during the drill, I think it is a bit strange that you have to keep down pressed even when you are going up, I would prefer to just use directional keys to give the direction where I want to go, and the drill stops when I stop pressing it. Or maybe point the direction with my cursor ? It would give a lot more precision to the drilling. And congrats for the amazing pixel art ! |
| May 7 13:45:44 | 2h 36m | Deeper Rooms | ♥ 0 | A lot of work on the ambiance, but it's a bit short. Too bad, it was quite promissing ! |
| May 7 14:49:02 | 1h 03m | Red Archer | ♥ 1 | Fun game ! Graphics are simple but work really well together, and I like the fast paced gameplay ! The main thing I see that could be improved is the physics of the arrows, that seem to be different when you are in bullet time mode, they are way faster, making the game way easier. After I discovered this mode I just spent all my time in bullet mode, because it is really hard to evaluate distance properly, and therefore hit long distance shots with slow arrows. |
| May 7 18:13:05 | 3h 24m | Deep Sea Settler | ♥ 0 | That's such a clever concept ! It's hard to understand the mechanics, but once you have them it's really a pleasure to play ! It becomes a kind of puzzle game randomly generated, I really like it ! The only thing that game lacks is a proper tutorial, but I can't really blame a game jam game for that ^^ Great work ! |
| May 9 00:20:18 | 30h 07m | DRYVER | ♥ 2 | Well done ! The driving feels great, and the graphics coupled with the music give an amazing atmosphere to the game ! I really enjoyed driving trough the dunes ! Of course there are a few bugs, the controls are a bit wacky, especially for the camera, the physics of the car is wierd when you collide with obstacles, but the core experience is so well made that it is really secondary. |
| May 10 13:35:44 | 37h 15m | Surface | ♥ 0 | Wow that combat music is so cool ! The controls of the ship work really well too, as well as the graphics that are simple yet done with great taste ! The only thing I think it lacks is that it felt that there was nothing interesting to do, shooting asteroids is not that fun, and enemies are quite easy to kill. And during the gameplay, it is not that obvious that what you have to do is shoot asteroids, maybe a bit more feedback on that would have helped. But that's a great compo entry, well done ! |
| May 10 14:22:03 | 46m 19s | Third Party | ♥ 0 | That's quite an army you had to make this game, and that's a great game you made :) The mechanic is really interesting and well executed, the charadesign is really cool and he pixel art is gorgeous. Music is really helping to create the ambience ! The level design is quite clever, at least for the first levels, that teach the mechanics quite well. But I think the last levels are a bit too open to really match the mechanics of the game, I often felt like I almost cheated because I ran directly to the elevator without seing the rest of the level. Please add the possibility to throw corpses on enemies, to stun them for a small amount of time, that would be so fun ! |
| May 10 22:08:50 | 7h 46m | Deep Down | ♥ 3 | Wow that was strange, but fun ! I had trouble understanding at first that if I select an item and interact, it uses the item, but other than that the mechanics were on point. The animation gives so much to the weirdness and the atmosphere of the game, and the graphics are perfect ! I'm not sure I understood the story, but that was fun ! |
| May 10 22:43:17 | 34m 27s | The Avaricious Deep | ♥ 1 | Fun little game ! It lacks a bit of depth, i'm not sure there is a more efficient strategy than spamming units everywhere, but that was quite fun to play ! Well done it must have been a challenge to implement rts gameplay for a jam ! |
| May 10 23:01:50 | 18m 33s | Down the Machine World | ♥ 2 | Cool art ! The level design is well made, with a lot of variety. The gameplay works quite well too, but I think it could be made a bit more dynamic with a few simple changes : I would have put the dash on the right click, to make it more central to the gameplay, and I would have made the dash go in the direction you are moving, not the one you are pointing. I think it could make evasive maneuvers a bit easier. Well done, that's a pretty cool game you've made here ! |
| May 10 23:48:18 | 46m 28s | PANEMUAN | ♥ 1 | It is such a great experience, though I have a problem, I don't know how to rate it, I can't say it's fun nor especially beautiful, the graphics work really well with the ambience and the story, but are quite simple, there is no humor, and you opted out the audio category. But I loved it, so it will make a strange rating, 5 in overall, 5 in mood, but quite low ratings in other categories. However I think these kind of games are not quantifiable in terms of rating, so i can only say congrats, that's one of the games I will remember after the jam. And if I may, it kind of reminded me of one of the greatest experience I had with a game, with the beginners guide, by Davey Wreden. Play it if you haven't, it's a perl, and it talks about creativity and game dev. |
| May 11 10:03:25 | 10h 15m | [HTML5] Bodenhorizont | ♥ 1 | The term frustrazen defines perfectly this game ! I got a bit frustrated when I saw I had almost no control on the roots, but once I understod it was exactly the point, and that the yellow elements allowed to counterbalance a bit the rng, the game became quite fun and relaxing. Well done ! |
| May 11 10:34:59 | 31m 34s | Deepahead | ♥ 0 | That's such an interesting game ! I like a lot the esthetic, the scenes are really confusing but convey strong ideas at the same time, I'm not sure I understand everything but it seems to count a very sad story. The game is expressionist on purpose, and that works really well but maybe adding a bit of clue on what the order you put your pieces in is supposed to mean could help people experience the game a bit better. And the shattered images is really a great idea and well implemented, but I did not have time to really see what the image represents before it disappears. And some elements would need a bit clearer graphic representation, I sometimes did not even know what I was looking at (for example what is the yellow thing in the red bucket in the first screenshot ?). It is too bad, the intent is really brilliant, but a few details prevent players to understand the experience. And I think most of them would not be hard to fix. |
| May 11 12:22:57 | 1h 47m | MION FOREVER | ♥ 2 | Interesting gameplay ! I like the idea of having to push the projectile on the enemies, but the game is currently a bit too hard, the enemies are way too fast for the dash to be useful, I get hit before I have time to react so all I could to is hide in a corner and hope nothing will come to hit me. And the direction you push the ball feels quite unprecise sometimes. I think just slowing everything down would help players to appreciate the experience. Other than that, charadesign is really cool, and the FX work really well :) |
| May 11 13:40:12 | 1h 17m | Last Star Legionnaire | ♥ 1 | Wow that was ambitious, I'm impressed, that's a lot of different gameplays in a single game, well done ! The art is great, the game plays well, even if it is currently a bit too hard for me. I loved the fact that you can board the ship to take control of it, even if there is actually no real point of doing that, my ship was always better than the others. It is also a bit merciless, one mistake and you die... But it's a compo game so all I can say is amazing job ! |
| May 11 15:02:12 | 1h 22m | Edge of Space | ♥ 1 | Simple yet cool game ! I like the little animation between levels, it is the kind of nice touch that really give polish to the game ! The controls work well, I noticed that your shots have a bit of recoil, it could have been interesting to tweak it a bit so that it does have an effect on your trajectory when you move. Overall the game looks quite finished, maybe it would need a bit of balancing because difficulty ramps up really fast, but it is quite fun to play. Well done, that's a cool jam game :) |
| May 11 16:53:00 | 1h 50m | Daive Dangerous | ♥ 1 | I've seen a lot of submarine games during this jam, but this one is quite unique ! The ship orientation mechanic is really interesting and implemented really well, I love that taking damage has a real impact on the way you play, and that you can counteract that by deactivating the engines on the other side to restore balance. The repairing system is clever too, as you need to go outside to to you repair, which need oxygen, so the more you take damage, the more time you'll spend going everywhere in your ship. I think the turret is the main weak point of the gameplay, it feels like another minigame completely, that is not as fun as the rest, so I would just have removed it to focus the effort on the repair gameplay. But that's just my opinion. Great game overall, I had a lot of fun ! |
| May 12 08:53:17 | 16h 00m | DEEPER | ♥ 1 | Fun game, well polished, but I think there are many details that make it way harder to play than necessary. You have only 3 lives, there are no invincibility frames, the character falls really fast, if you want to slow down for a bit it costs you ammo, and you don't have a lot of it. Plus obstacles need multiple hits to be destroyed. At least in downwell you have a bit of control over the pace of the game, you can stop on a platform for a while. I think removing at least one of these difficulty would make the game way more enjoyable, because currently I cannot go further than a few screens down... It is too bad because the physics is really tight and the graphics are simple yet really well made, and it's exactly my kind of game so I want to play it ! |
| May 15 22:16:10 | 85h 22m | Farm and Mine | ♥ 1 | Fun idle game, it kept me playing for a while ! The progression works quite well, and that's the most important thing for idle games, so good job ! I think you could have skipped the first phase with vegetables to make everything turn around mining, maybe it would have made it fit a bit more with the theme. Currently the mining part feels a bit pointless because the resources you get with it cannot be sold. |
| May 16 21:24:05 | 23h 07m | Baby's First Concussion | ♥ 1 | Fun idea, and I'm wondering how you implemented it, it must have been quite a challenge for the compo ! I think the physics of the character could be improved to make the game more enjoyable to play, currently some jumps that should be easy are really frustrating to do. But other than that, cool concept ! |
| May 18 15:05:32 | 41h 41m | METADATA | ♥ 2 | Hey that's a cool game ! you deserve more ratings ! I like a lot the boss design, the only thing I think could be improved is the inertia of the character, that is non existent most of the time, and is way too strong when you get pushed. It makes the boss way more unfair that it needs to. And maybe the boss could benefit from some more platforms or level features, because currently the best strategy I have found is to stay all the time in the middle, only dodge what is necessary and jump when the bumper is under. Just adding something that make the rest of the screen useful would make the boss even more fun. Good job overall, the graphics are cool, the scenario is fun, and the sound is well polished. |
| May 18 15:13:23 | 7m 51s | The Depths | ♥ 1 | That's a great first entry, well done ! everything feels quite polished, with some more level design features it could become a commercial game ! The music is fun, graphics are cute, and there is a cool retro vibe that work really well overall. Here are the things I would change to make the game even more fun : - adding more ways to score would be good, currently my best score is under 10, it does not really push you to replay more than once or twice. - adding some variety on enemies could make the game a bit more challenging, currently I did not feel a lot in danger. But that's only nitpicking, great job overall ! |
| May 18 18:44:11 | 3h 30m | Power Station Beta | ♥ 0 | This game is pretty well polished, with cool graphics, but I did not really have fun with this one, so I'll try to explain why, I believe argumented negative feedback is always a good way to progress. Keep in mind it is still my humble opinion, I don't claim to have the absolute truth ! Plus I was playing with a mouse pad, so maybe the lack of precision made the game harder than normal for me. I think the game references too much similar games like portal or Cube, while having mechanics that don't really fit in the genre. The First Person view is not really fit for judging distances, so when the big orbs float in your direction it is quite hard to know where exactly they are. And you expect the player to do things like activating a block when the orb is at a certain distance, which need a lot of precision. The mechanics are also not really well explained in my opinion. I did the first levels without really understanding why the orbs became yellow, it took me until the level with the elevator to understand that blue orbs kill you, and the first few times they killed me while I was looking down to activate the elevator. The activation system is also a bit strange, especially the range at which you can activate things, that seems to be different for every object, or at least never the one I expected. I thought at first that the change of display of the triangle was a display bug, and it took me time to understand that it was a selection hint. The fall damage seems a bit inconsistent, maybe it is just caused by the level design that has ledges that don't feel high, but are exactly the height needed to kill you. But the main thing that I found frustrating is the fact that there are lots of places where you just have to die once to understand how to avoid the obstacle. For example, in a level you go up on an elevator, and an orb that could not be seen from the bottom kills you if you don't stop the elevator at the right time. It is an obstacle easy to avoid, but not the first time, so it is not really a challenge, it is just frustrating. I think it is the main problem of the mechanic : the orbs either die or kill you, so whenever you fail at anything you die and have to restart again. |
| May 18 22:24:28 | 3h 40m | Leaky Faucet | ♥ 2 | I played that game too late to rate it, but all I can say is congrats ! That's a very unconventional yet fun game, well written. It is so fun to dig through the websites to find information about relationships between characters ! There are a lot of great jokes hidden everywhere, once you've understood what you have to do it's a joy to search everywhere. Oh and thanks for the hint n°3, I think I would have given up without it. |