Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → JRevel
Feedback comments for LD47
JRevel's games and stats for all events →
| Timestamp | Since previous | Game | JRevel's comment | |
|---|---|---|---|---|
| Oct 6 07:17:33 | Space duck: Platformer with space Hussites | ♥ 2 | Cool simple game, the music that changes at every level is what made me want to see the rest of the game ! | |
| Oct 6 07:56:11 | 38m 38s | Hyperbolic Space Fighters Extreme! | ♥ 1 | So beautiful ! Now I want to learn how to do that kind of generated art... |
| Oct 6 08:39:54 | 43m 43s | Chrono Crack | ♥ 1 | Cool game, I like the monster design, I wish there was more kind of enemies ! |
| Oct 6 08:46:07 | 6m 13s | Harvest Minute | ♥ 1 | Nice game ! I just wish the character could move a little bit faster |
| Oct 6 08:48:56 | 2m 49s | Looptober | ♥ 1 | I did not really understand what i am supposed to do, but the art and controls are great ! |
| Oct 6 09:11:45 | 22m 49s | CodeRunner | ♥ 0 | Great idea, the boss is pretty cool, but the enemy patterns make the game really hard. |
| Oct 6 09:43:33 | 31m 48s | 15 Seconds time cop | ♥ 2 | Great concept, and the idea of having interactable items that change the character behaviour is really clever ! But even with that the game is still pretty hard. |
| Oct 6 09:50:06 | 6m 33s | PolyFury | ♥ 1 | Great polish, you managed to make a very good looking game with very simple assets ! The gameplay is good, but the character is a bit too fast, it's very hard to dodge projectiles |
| Oct 6 09:59:30 | 9m 24s | Astronaut training | ♥ 1 | At first I was a bit skeptical with the looping system, it felt like it was just squeezed in because of the theme, but it actually changes the dynamic of the game, thats pretty interesting gameplay wise. A simple idea well executed :) |
| Oct 6 10:23:57 | 24m 27s | Galdir's Quest | ♥ 2 | Cool game :) Fun spin on the theme, hard but fun ! I think godot has a way to export your projects directly to html, normally it does not need to program anything special to do it |
| Oct 6 10:30:55 | 6m 58s | Mirror Space | ♥ 1 | Cool idea, beautiful (but a bit too flashy maybe ? It gets a bit too hypnotic on fullscreen). It just takes a lot of tries to get to the first enemy bullets, and thats where the game becomes interesting |
| Oct 6 10:41:53 | 10m 58s | Infinite Cycle | ♥ 2 | Great game ! Pretty hard, but fun to play ! The idea of having buildings that repair / boost the closest building is really cool ! |
| Oct 6 10:51:44 | 9m 51s | TIME TO DANCE! | ♥ 3 | A perfect jam game ! I love it ! |
| Oct 6 12:31:10 | 1h 39m | Ouroboros | ♥ 1 | Looks great, and the feedback on the weapon is really good. But I could not really go far, it is really hard ! |
| Oct 6 13:23:30 | 52m 20s | Recursive Arena | ♥ 1 | What a clever idea ! and really well executed ! |
| Oct 6 13:37:24 | 13m 54s | TCHOU | ♥ 1 | Really fun, clever idea, and beautiful art ! |
| Oct 6 14:06:46 | 29m 22s | Rail Gun | ♥ 0 | I like that game a lot ! Fun arcade gameplay, nice esthetics, and fits perfectly with the theme |
| Oct 6 15:33:15 | 1h 26m | HOLD A TO DRIFT | ♥ 1 | Wow, that's so beautiful, the music, the gameplay and the visual fit perfectly and convey a great atmosphere... Amazing work ! |
| Oct 6 15:59:20 | 26m 05s | T O R O I D I R | ♥ 1 | Cool game, with a very interesting gameplay. The art style is simple, but conveys a smooth ambience. The only negative feedback I can give is the lack of feedback when you catch an item, at first I did not know what I had to take and what I had not to (mostly because I did not read instructions ^^). |
| Oct 6 16:06:43 | 7m 23s | Doodle-Oop! | ♥ 2 | Very simple game, with a cute esthetic. I find the loop a bit hard to control, but I think I need a bit more training. Good work :) |
| Oct 6 16:17:33 | 10m 50s | RECoil | ♥ 2 | Cool game ! The 4 color esthetic is very well done, everything is clear, and the gameplay is very well polished ! The only thing it lacks is a bit of explanation of the gameplay, I did not understand at first that the shadows of your previous loops actually interact with level elements. Was the game coded from scratch ? The build does not look like something done with an engine |
| Oct 6 16:25:54 | 8m 21s | Castle Hallway | ♥ 2 | Cool use of the reign like gameplay, the cards are very beautiful and even if the story is a bit simple, the game is pretty interesting |
| Oct 6 18:49:50 | 2h 23m | PoopLoop | ♥ 2 | Nice game ! The pooping mechanic is funny, but also really interesting gameplay wise ! and the graphics are so cute ! The only thing that was a bit tedious is that the poops are really small, having to click on every one is hard (hopefully there is the button that picks everything). It would have been more fun to have something like a poop vacuum cleaner that picks them one by one, but with which you just need to let the mouse button down |
| Oct 7 08:20:31 | 13h 30m | Regicide | ♥ 2 | Wow, that is a very ambitious project for a game jam, but you nailed it ! Cool aesthetics, simple but fun sneak gameplay, that's very good work ! |
| Oct 7 12:04:44 | 3h 44m | Caterpiloop | ♥ 0 | I can't find your windows build, there is only the web build in your itch.io page. Too bad, the game looks really cute :( |
| Oct 7 13:43:41 | 1h 38m | Beat Bash | ♥ 2 | Pretty cool game ! The gameplay is quite original and works well ! The art is great, even if some things are not really clear, it took me some time to understand how the shop system works. Great job ! |
| Oct 9 09:00:11 | 43h 16m | Orbit | ♥ 1 | Cool game ! The gameplay is simple, but the polish is great, and the art style and the music fit perfectly ! |
| Oct 10 11:01:05 | 26h 00m | Mars Loops | ♥ 2 | The music in the victory screen is pretty cool ! Simple game, with puzzles that work well, great job :) |
| Oct 11 11:22:18 | 24h 21m | DooooG | ♥ 4 | What a funny idea ! And the execution is very good ! Cute graphics, fun game, you earned a 5/5 ! The only drawback I see is that levels are a bit too easy in my opinion, but I don't think the concept leaves a lot more place to level design without adding more features. |
| Oct 12 11:54:02 | 24h 31m | Zgulls | ♥ 0 | Cool game ! That is a good take on the tower defense genre, I like that you don't really kill the enemy but just try to scare it away. The difficulty scales well throughout the game, I struggled a bit to reach the end but it was never frustrating. |
| Oct 12 12:29:52 | 35m 50s | Looped | ♥ 1 | Cool and simple idea, I think you could make is really juicy with some very simple tricks, like adding screen shake, particles, small animations when the enemy receives damage, etc. With a little more polish, it has potential to become a great game ! |
| Oct 12 14:09:20 | 1h 39m | Loop of Doubt | ♥ 0 | Good job, especially for a first game jam ! That is quite a good game, the character controller is tight enough, it just lacks a bit of feedback to be really fun. Adding screen shakes, a small animation when an enemy receives damage (there is already particles, which is good, but I want to see my enemy suffer ! ^^) With a bit of training, adding those effects is not so time consuming and adds a lot to the juiciness of a jam game. Oh, and maybe not having to spam click would be cool... |
| Oct 12 20:14:36 | 6h 05m | I've Been Busy Being Dead | ♥ 2 | Great job ! The idea is great and totally fits the theme, and the animation works so well ! I just wish there was a bit more gameplay, I did not find it that interesting, you just have haunt every object you can until the enemy dies, it lacked something to give it a bit more strategy. |
| Oct 12 20:42:34 | 27m 58s | Creed | ♥ 2 | The game is quite good, but that chara design... really ? Ludum dare is supposed to be for all audiences, putting that in the front page is not a good idea, it's even worse when you post that in the front page of the site... |
| Oct 13 08:56:32 | 12h 13m | Routine | ♥ 2 | wow that's dark ! The controls are a bit strange, because of the isometric visuals, but the art style and sound design are great ! |
| Oct 13 19:03:28 | 10h 06m | Stuck in a Loop (station) | ♥ 3 | Cool game and great execution ! It's fun how you started with the same base idea as our team, but ended up with something totally different. That's really inspiring ! |
| Oct 14 09:50:43 | 14h 47m | Loop Skate | ♥ 0 | Cool game, but it is REALLY hard by default, that's too bad, it is not really engaging for newcomers. I restarted the game after seing that an option could make it slower by default. It's a matter of preference, but I don't think it is a very good way to set difficulty, I don't trust players to set the difficulty right if they have the choice, I feel they won't naturally try to challenge themselves. Other than that, the game is pretty beautiful and the gameplay is simple but works pretty well. Good job ! |
| Oct 17 10:12:06 | 72h 21m | Dude Ranch | ♥ 3 | Thats a great game with a great execution ! It's fun, the humor and weirdness is so cool, the art is great, the only thing I find a bit strange is the scoring system. I don't really understand if grabbing a dude from far gives more point than catching it from close, I feel it should because it's harder, but when I tested both strategies, I ended up with almost the same score. |
| Oct 17 12:10:07 | 1h 58m | Vegenant | ♥ 1 | Pretty good game ! The weapons feel very different, the controls feel good, the enemies are recognisable and they have interesting patterns. As many people said before, some sound effects would have been better, but its already a pretty good entry ! |
| Oct 19 10:37:50 | 46h 27m | Super Sushi Circuit | ♥ 1 | Cool idea, and the art style is great ! The game is a bit too hard to be really fun, there is not enough feedback to understand why you fail when you do. Maybe it's because everything goes a bit too fast. |
| Oct 19 13:34:39 | 2h 56m | Rhythm Step | ♥ 1 | Really cool ! The music is great, and the neon vibe gives it a really cool atmosphere ! I is a bit too hard in my opinion, the fact that you have very little time to choose your actions, you have to keep the actions for the next loop, and everything resets if you fail, it all contributes to make the game so hard that reaching the third level is already an achievement. some easier levels would have been welcome to let people really practice the mechanics before tackling that one. Really good game overall ! |
| Oct 20 13:03:34 | 23h 28m | Hyperloop | ♥ 3 | Wow a 15 people team, thats a lot of people, that must have been hard to coordinate ! The result is really on point, congratulation ! Its very well polished for a jam game, and the horror atmosphere is really good ! The only problem I can point is the fact that you can get lost by going left at the start, and that was my first instinct, the game is a bit less fun when you stay in an endless empty tunnel ^^ |
| Oct 20 14:27:27 | 1h 23m | Rogue-Life | ♥ 0 | Cool art, the game is a bit short but what is there works well. I'm sure next time you'll have more time to make proper level design ! |
| Oct 20 15:58:03 | 1h 30m | Full Ascend | ♥ 2 | Pretty good game ! Graphics are nice and the gameplay is quite well polished. However it is really hard and I think it is mostly because of the physics : the character is very hard to control in the air, but its momentum suddenly disappears when he touches the ground, even if it is an ice floor, that is supposed to be slippery. Fine tune a bit more the physics, and you'll get a great platform game ! |
| Oct 20 20:58:42 | 5h 00m | Delayed Delivery | ♥ 1 | That was pretty confusing, there seems to be a lot of mechanics and I struggled to understand what I was supposed to do. I think reducing the scope a bit would have let you refine a bit more the first seconds of play, that are crucial especially for game jam games. Maybe putting the indications inside the game instead of having a book before playing would help. |
| Oct 21 08:11:10 | 11h 12m | Bullet planet | ♥ 1 | Graphics are pretty cool, and the game feel works really well ! With some different weapons and enemies, it would make a great game ! |
| Oct 21 10:36:58 | 2h 25m | In a roundabout way | ♥ 0 | Pretty good entry ! It reminded me of the reason why I don't play mining games : I can spend hours on it even on very simple ones... I agree with the constructive comments you have received so far, a bit more polish would make it even better, but it's already really good |
| Oct 22 14:07:14 | 27h 30m | Stuck in a pool! | ♥ 2 | That was a bit short, but really fun ! Cool idea ! |
| Oct 22 14:23:00 | 15m 46s | Orbitoor | ♥ 1 | Pretty cool idea ! that is a simple game mechanic, that works pretty well ! |
| Oct 22 15:24:12 | 1h 01m | Tuneloop | ♥ 1 | That is an interesting concept, I love games with gameplay having an effect on the music (I also made one for this jam ^^), but the sound of the shoot is so loud that I could not hear the music properly while I played. The gameplay is pretty cool. |
| Oct 23 12:46:00 | 21h 21m | Killer Killer | ♥ 2 | The attack animation is pretty cool ! The game lacks a bit of rythm to be really fun to play, but it works well. |
| Oct 23 15:12:02 | 2h 26m | Invisibles' Loop | ♥ 0 | The idea is cool, but I did not really understand how I was supposed to play, I think the concept could have been simplified to be a bit more easy to understand. For example, I never had the time to understand how consoles work, as I kept being killed before I had time to write any command that did something : I type something, it says to type help to have info, i do that, I see there is a command EMP, I try that, it says I can't, and I get killed before I can do anything else. Maybe having buttons to click would have been better in this case ? This is overall a very interesting concept, and the graphics work pretty well. It's too bad that the learning curve is so steep, the idea is promissing but for a game jam, one needs to catch the player immediately or lose him very quickly. |
| Oct 23 15:27:55 | 15m 53s | GravLoop | ♥ 0 | Very fun game ! The idea is pretty cool, the timer mechanic gives an increasing difficulty that makes it challenging, but not hard enough to discourage the player. The physics are a bit strange at times, the jetpack is sometimes harder to control than necessary and can be a bit frustrating, but it did not prevent me from enjoying the experience. Really good job, the game is not perfect, many things could be improved but I have not seen a lot of games in this jam that are that well balanced :) |
| Oct 23 21:05:46 | 5h 37m | Level2 | ♥ 0 | Cool idea, and you implemented it pretty well with some really good level design ideas ! |
| Oct 24 00:17:43 | 3h 11m | Cleano | ♥ 1 | I wasn't expecting to have so much fun playing that game ! you managed to make the action of cleaning very rewarding ! |
| Oct 24 00:37:19 | 19m 36s | Petri Dish | ♥ 1 | That's a very fun toy to play with ! The game stopped by itself at a moment, I did not understand why, I still had a lot of entities (maybe too much ?) Overall, great job, the simulation works pretty well ! |
| Oct 24 19:14:52 | 18h 37m | INSIDE THE LOOP | ♥ 2 | Amazing game ! The graphics, the audio, the concept, everything is on point ! The controls could have been more intuitive, but it works already pretty well :) |
| Oct 26 11:22:52 | 40h 08m | Training Loop | ♥ 0 | The idea is pretty cool and original, but I think it lacks feedback to understand if you are going to the right direction or not. |
| Oct 26 20:16:10 | 8h 53m | Smells Like Chlorine | ♥ 2 | Great job, that game is amazing. It's the most beautiful 3D game I've seen in this jam, the audio gives a lot to the ambience, and the scenario is really well written. Everything has a great polish, I have seen no bugs, I got really catched in the story and the ambience. I'll give you the small details I feel could have been improved : - At the very beginning, the text says "go to the right" to go to the receptionnist. I find it could have been skipped if the level design was changed just a bit. I personnally skipped too fast that text, and ended up going left... - having to specify that the accountant office is next to the administrators one has the same kind of problem, maybe just putting a sign would have allowed to remove it. But maybe you did not want to make the door different, because later they are reused and must not have any sign ? - The puzzle with the employees of the month is a bit too long to solve, I think it needs too much backtracking to be solved, and the colors (especially the blues) used are too close. I had to check a few times (meaning walking all the way to the other side of the corridor) a few times to check which blue I was supposed to find. It made me get out of the experience for a while. Overall, this is one of the most interesting games I have seen in this jam. Well done ! |
| Oct 26 20:32:57 | 16m 47s | - | ♥ 1 | Wow, simple yet great experience. The concept is really cool, and the end is just perfect. |
| Oct 26 21:44:02 | 1h 11m | Magmania | ♥ 1 | Pretty cool game ! That is one of the first games I played, but I forgot to comment it, so here it is ! The gameplay works really well, even if it is a bit hard to understand controls at first. I feel some kind of safe time in the beginning would have been good to let the player get used to the controls and the gameplay in a non stressful environment. The concept does really fit the theme really well, it is cool to see how constraints can force you to bend game genres in creative ways. That is the kind of games that would be really fun in co-op |
| Oct 27 00:43:08 | 2h 59m | BOTLOOP | ♥ 0 | I agree with @rhoff95 : the game is pretty well made, the graphics are cool, but the puzzles are a bit too hard to solve without trial and error. That is the problem most games with this approach have, it is really hard to predict the path the robot will take after a few loops, so when the levels become a bit large and the action count increases, finding the solution is too hard to be really fun. Or maybe it's just not my type of game. Anyways, it's a great compo entry, the game is not bugged, there are a lot of levels, and the art is simple yet is coherent, which gives the game a great level of polish. Well done ! |