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CodeRunner
CodeRunner
By nairi
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1056 | 3.33 | 17 | |
| Fun | 1182 | 3.00 | 17 | |
| Innovation | 390 | 3.70 | 17 | |
| Theme | 863 | 3.56 | 17 | |
| Graphics | 727 | 3.63 | 17 | |
| Audio | | 3.00 | 15 | |
| Humor | | 2.91 | 14 | |
| Mood | | 3.34 | 15 | |
Comments
I've never seen anyone taking 'playing with code' so littural. As a programmer, it's a funny concept. I actually played it for pretty long, so it was pretty engaging. The only things I kinda missed were a concept of dying (losing HP didn't seem like much of a problem) and a concept of score. Also the levels were a bit same-y and a bit more randomness would have been nice. But other than that, cool weapons, cool boss battles, and a nice general style.
jetyh
2020-10-06 09:10
A really good implementation of a programming loop as the basis for a game. I enjoyed how it looked like I was travelling through the lines of code that make up the game but it was a little bit annoying that you could very easily get surrounded by enemies as they could travel through walls. Well done on a good game!
jrevel
2020-10-06 09:11
Great idea, the boss is pretty cool, but the enemy patterns make the game really hard.
hansj
2020-10-06 09:13
An original platformer, I like it! The movement of the boss reminded me alot of "Master Hand" in Smash. Did you take any inspiration from that?
aquanim
2020-10-06 09:21
Those semicolons have absolutely no chill 0.0
Despite its simplicity this game has quite a lot of character, between its aesthetics (please tell me the code lines are sampled from the game's own source code) and the gameplay (switching between the forms puts a twist on the basic platformer experience).
I found myself getting stuck on walls a little but that is a pretty minor issue, and it's generally possible to get out of it with weapon recoil. Overall a really nice job.
psibuck
2020-10-06 09:22
I think the concept is really solid, there was just a bit of a fun factor missing. I completed the first two bosses, but the lack of variety of enemies and path on the way to the boss meant I didn't continue.
Stylistically I think it's great idea, it looks good and the game is solid; I didn't find any issues or bugs. However it's just not one I'd come back to play, unless they add some more interesting dynamics.
valkija
2020-10-06 09:33
Really cool take on the theme, done well and fun to play!