Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Seth Tal
Feedback comments for LD47
Seth Tal's games and stats for all events →
| Timestamp | Since previous | Game | Seth Tal's comment | |
|---|---|---|---|---|
| Oct 4 16:00:22 | while(true) | ♥ 1 | Just got done playing through the normal mode. This game has a pretty solid foundation. I felt as though the easier levels dragged on in the beginning as the correct path to take was very straight forward. I will be playing this game again on Hard mode once The Jam has finished and provide some of my final thoughts. Congratz on finishing, I think this game is very well executed. | |
| Oct 5 15:28:29 | 23h 28m | Orbiting Defense | ♥ 1 | Fun idea! Fairly polished as well. I found it difficult to control multiple objects at once along the same circular path, but after getting used to it I really enjoyed myself. Although a nice feature that makes sense within the game's setting, I was not a fan of the satellites continuing to move in the previous input direction. When things get hectic on screen, and the player needs to manage ten to twenty objects at once, not being able to correct the course of a few specific satellites due to it moving on its own feels frustrating. Overall though, Nice work! |
| Oct 5 18:00:25 | 2h 31m | The A.R.T.S. Loop | ♥ 2 | Some quick feedback, the jump is too short to clear some of the early platforms. It becomes a huge problem, however, because it is essentially luck based whether I am able to jump onto certain platforms that are clearly designed for me to get onto. Please consider uploading a modified build with a slightly increased jump height. Otherwise, pretty cool game. Considering the time it took to make I think you did a wonderful job. Edit: after playing through with the fixed jump height its much less frustrating and an overall smoother experience. Thank You |
| Oct 5 18:49:35 | 49m 10s | a nice place | ♥ 1 | Every day I would check the feed of posts, seeing the progress of those also participating. I saw your update posts all the time, and I was really excited to see the end result. For a pico8 game made in just a couple of days this was a lovely experience. I have no real criticism to offer other than I thought the audio was pretty loud, and I wish there was a way to control that in game. Otherwise, fantastic existential experience. Thank you |
| Oct 5 19:29:20 | 39m 45s | Loop Defender | ♥ 2 | Hey so a few issues with this game. I didn't realize both downloads were necessary. You should just created a zip of both the executable and the .pak file for download. You can use free archiving software for this. Another thing, being able to shoot in both directions would be a huge benefit when fighting certain enemies. Also for next time, you should program the platforms in such a way that you don't collide with the bottom of the platform. If you place them too close together its very easy for the player to fall after hitting their head. Nice work for such a small time frame. I hope my feedback is useful. |
| Oct 5 21:26:55 | 1h 57m | Endless Assault | ♥ 1 | Really well done! Its relatively polished outside of not having many sfx (either that or they are really quite and I turned the sound down too low :p). Only issues I had were balance related and QOL related. * would be nice if, when a night wave was completed, the speed up function would automatically turn back to x1 speed * would be nice if there was some way to tell what kinds of enemies were going to spawn before a round begins Fantastic job on this jam entry. I think the work put in really shows through in the game! Edit: I am dumb, bullet point #2 is null and void |
| Oct 5 23:09:53 | 1h 42m | DEATH STRING | ♥ 4 | Hey @miziziziz, Really really enjoyed this entry. This is one of the first actual original takes on the theme that I have played, and I think from a gameplay standpoint this concept is fun enough to become its own standalone product. A puzzle action game of sorts? Anyways, here is some feedback, as I experienced a lot of technical problems with this game. Performance wise, I do not think a webGL build on its own was the best option here as there are severe slowdowns when certain conditions are met. I have not done extensive enough testing for you to quickly debug and fix these issues in a reasonable manor, but here are some conditions that cause frame drops: * when the electric coil becomes long enough * when too many enemies are destroyed by the coil at one time * when the coil stays active (electrifies) for too long * all of the above, combined (thats when performance gets really really bad). These issues made playing certain stages a very slow process. Honestly, being a fan of your channel it didnt actually negatively impact my experience of the game, however, bias aside I think this is a serious oversight when considering a webGL build as the platform for this entry. As a side note, I noticed that the player character's position is updating at a different rate than the in game camera? This causes some strange ghosting on the player character that makes them appear blurry. Overall, this was a fantastic little game, thank you! Edit: I see now there is more than just the webgl build, so my harsh criticism is was a little unjustified here, my bad |
| Oct 5 23:48:21 | 38m 28s | Looper | ♥ 2 | Nicely executed! This was a lovely game to experience! |
| Oct 5 23:50:11 | 1m 50s | Commuter | ♥ 3 | This is great! everyone on this project should be very proud of what has been accomplished in so little time. I think some user feedback needs a little bit of tweaking, but otherwise very well done. Also some of the UI needs some polishing, but hey the gameplay is what's important. |
| Oct 6 00:14:55 | 24m 44s | Rogue Pickup | ♥ 0 | Hey this was a great little prototype. I think the idea is great, and with some more work put into fleshing out the overall experience, as well as overhauling the vehicle physics, I think this could be a fun game. Nice work! |
| Oct 6 00:19:00 | 4m 05s | Caught in the Sheriff's Loop | ♥ 4 | Hello! So I just finished playing through a decent chunk of the game. Here are my thoughts so far... * The rope feels like it weighs a metric ton, which is bad as it makes maneuvering around the rope very tedious * The building in the first few levels does not have colliders on the right side of it, making escaping very easy without the need for the key * The key is very inconsistent to move around and if the guard is chasing I mostly rely on luck to make it out of the building. Overall, don't take this feedback too harshly, because the idea here is lovely, and I can see a lot of effort has been made here. I think you did a fantastic job considering you were learning a whole new engine. I really like the art-style, and the whole western vibe of the game makes it all the more fun to experience. Nice work! I look forward to your next game |
| Oct 6 00:36:28 | 17m 28s | Dungeon Master | ♥ 3 | Not bad, I downloaded the first .zip and played through that. You have the foundations here for a fun twin stick shooter. With a little more polish this could be an interesting game. |
| Oct 6 00:42:17 | 5m 49s | Foreached | ♥ 1 | Hey this game may not be in the state you wanted it in, but I think this has a solid foundation to work with. Honestly if the combat was a little more fleshed out I'd probably play it through again. Nice work! |
| Oct 6 00:53:43 | 11m 26s | Space Cat | ♥ 3 | Overall lovely little linear adventure game. I really liked the artstyle, and especially liked the ability to PICK WHICH COLOR SUIT I WEAR! Lovely job! |
| Oct 6 01:00:31 | 6m 48s | Evo Battle | ♥ 2 | This is very well polished. I think this could make a fantastic mobile game if you added some more JUICE to the ship's weaponry. I especially liked watching the planet develop over time. Its a cute little minigame. Well done! |
| Oct 6 01:05:50 | 5m 19s | Leftfoot Louie | ♥ 2 | This was a clever take on the theme, and given a little more time this could be a fantastically fun short contained experience. The cops reminded me of Need for Speed Most Wanted (2005) back in the day. I enjoyed driving around the city causing mayhem. Nice work with this one! |
| Oct 6 01:12:33 | 6m 43s | Rabirinsu magical Rätsel | ♥ 1 | Not bad for three days of work. I liked the premise, so overall nice work! |
| Oct 6 01:19:28 | 6m 55s | Danger Beat | ♥ 1 | This is such a great concept. Definitely deserve to be up there in the top 100 games this jam. Nice work! |
| Oct 6 01:24:47 | 5m 19s | Ouroboros Paradox | ♥ 4 | @tolmera I think you and your team did a great job considering the time frame for this jam. Creating an fps game in just a few days could not have been easy. My only gripe is that I found the mouse sensitivity, even at its lowest setting, was way too high for me (my mouse dpi is 400). This, on top of not being able to see enemy projectiles very well, made combat more difficult than it needed to be. Otherwise, great job this jam. Hope to see more in the future! |
| Oct 6 01:31:46 | 6m 59s | WhileLoops | ♥ 2 | Wow, I'm blown away by the level of polish in something so simple. One little exploit I enjoyed finding early on was that if I simply pressed ok on all the popups as quickly as possible I could get through "stage" after stage with relative ease and increase my score very rapidly. My first playthrough ended with a score of over 50,000! |
| Oct 6 01:41:07 | 9m 21s | Collateral Damage | ♥ 2 | Very challenging game for me. The controls took a bit to get used to but once I did I had a great time with this title. Great job all around! |
| Oct 6 01:50:31 | 9m 24s | Chipperton | ♥ 5 | Wow this game looks great! I know the assets arn't of your own creation, but its clear that some polish was put into designing the overall experience. Nice Work! |
| Oct 6 01:56:04 | 5m 33s | GIANT Sushi Party! | ♥ 3 | This is so so well polished. I really enjoyed this game. I honestly don't really have that much criticism to offer. It was overall just very well done. I think if this idea was fleshed out more it could be its own standalone game for really any platform |
| Oct 6 04:58:19 | 3h 02m | Hoop Knight | ♥ 2 | This game honestly SLAPS. Its so fun. This is one of the better games I have had the pleasure of playing this jam. This is great. The writing is perfect for what it is as well. Man I am jealous. I wish I could have developed a unique mechanic as fun as this. Congratulations on making something worth playing. |
| Oct 6 05:03:38 | 5m 19s | The Loop | ♥ 1 | Short and sweet is how I would describe this game. I would love to know the technical details behind programming essentially a 2D on the rails shooter. Its so clever, and really well polished. For a Compo game this is absolutely in my top ten games right now. |
| Oct 6 05:07:52 | 4m 14s | Upventure | ♥ 1 | This game is beautiful! Is the 2d projection onto the cylinder a shader? (havent delved into the source code yet). I cannot wait to tinker around and see how this was made. Thank you for a lovely game! |
| Oct 6 05:21:04 | 13m 12s | Dungeon Break | ♥ 1 | This is one of the more unique games I've come across for the jam. I really think this should be fleshed out and expanded into its own puzzle game. A really solid foundation has been built here. Nice job! |
| Oct 6 05:28:14 | 7m 10s | Core Guard | ♥ 2 | Okay so visually I wasnt blown away, but after playing it for about 10minutes I gotta say, its really fun. I had to get used to the camera angle (both of them I guess), but after that I was having a blast. I think you did a great job balancing how much the player needs to pay attention to at any given moment. Really great job! |
| Oct 6 05:34:58 | 6m 44s | Roundabout Way | ♥ 1 | This is definitely going to be one of the highest rated games this jam, I'm calling it now. Just... so simple and yet so fun. Its absolutely perfect! ... okay so I mean nothing is perfect, but I mean this game is great! Its one of my absolute favorites at the moment. Thank you for making such an enjoyable experience! |
| Oct 6 05:41:06 | 6m 08s | Orbit | ♥ 2 | This game is really cute, and the art is wonderful! I really think it could do with a little extra speed though. The game plays out very slowly. I think if you made the movement speed of everything maybe 50-100% faster it would be a fantastic little mobile game. Overall though, great entry for Ludum Dare! |
| Oct 6 06:42:10 | 1h 01m | loop runner | ♥ 2 | For a first Jam game, and first game in general this is great! Much much better than mine. The movement, and jumping feel very smooth and weighty in all the right ways, Nice job! |
| Oct 6 07:20:06 | 37m 56s | Shifting Edge | ♥ 2 | Beautiful game! I really like the art style, however, I do feel as though the presentation tends to impede on the gameplay at times. For example, the combination of the low-to-the-ground camera and animated tile "discovery" (referring to when tiles appear before you along an undiscovered path) tends to make navigation, especially around enemy encounters, very tedious. I found some of the earlier levels in particular hard to adjust to. I think moving the character with the mouse was an interesting choice excecated relatively well. I found it rather intuitive to control for the most part. The combat was fantastic. I really like how juicy all of the animations and art feel. Really impressive. Overall, fantastic game! |
| Oct 6 07:25:26 | 5m 20s | Dungeon Loop | ♥ 1 | This is a really cool combat system! I found it easy to progress for the most part, but I think this would make for a very enjoyable fleshed out experience if given a little more time in the development oven. Really great work here! |
| Oct 6 07:35:31 | 10m 05s | Peng's New Ting | ♥ 1 | Hey, nice game. Pretty solid foundation for a top down shooter. Maybe ease up on the Post Processing a bit haha, but otherwise pretty fun game. |
| Oct 6 16:07:08 | 8h 31m | Goblin Alchemist | ♥ 1 | This is a really cool crafting system! This might be a little out of scope for what you were going for with this game, but I could definitely imagine an alchemy game structured like Factorio. Where the player must craft potions and build more complex alchemical structures, while fighting off waves of enemies. Really nice work! |
| Oct 6 16:19:27 | 12m 19s | RECoil | ♥ 2 | Wow, I'm sorry not many people have played this thus far. This is very very highly polished. I think the art style works, despite the limited color palette. Overall just really well executed. The only thing I would say could be done better would be maybe a simpler tutorial level next time in the main menu explaining each component the player could expect in the early stages (i.e. here is a what a turret looks like, here are the things u need to shoot, here is the final goal). With this more of your levels could have been more complex like the last half of the game. The tutorial doesn't need to explain all of the components of your game, especially if you want to introduce new components in the future. I really do think this is one of the best games I've seen this jam. This is definitely in my top ten. Thank you! |
| Oct 6 16:28:04 | 8m 37s | Need More Space | ♥ 6 | This is very well polished, nice work! |
| Oct 6 16:38:32 | 10m 28s | Same day - AGAIN? | ♥ 1 | I loved WarioWare growing up. Even to this day I'll sometimes hook up my Wii to my TV and play WarioWare Smooth Moves with my gf. This is a lovely WarioWare style game. Took a little bit to get used to some of the mini games. I didn't realize I needed to use my whole keyboard at times lol. Overall very well done, nice work! |
| Oct 6 18:45:25 | 2h 06m | Brick'd Out | ♥ 1 | This game is extremely simple, which I feel is its greatest strength. I'm not sure how exactly you calculated the ball's trajectory after colliding with the paddle but its absolutely perfect, as with enough precision I can essentially deflect the ball to exactly where I want to go. Its brilliant! Way to go! Honestly the only thing I would change would be to make the speed of the ball about 50% faster or more. Really great work here. This is absolutely in my top ten games this jam 😄 |
| Oct 6 18:54:41 | 9m 16s | Threaded Loop | ♥ 0 | This is a great little puzzle game. I think it could use clearer instructions on what exactly is going on, but once I understood exactly how the "clones" worked I was able to get through most of the game with ease. Nice work! |
| Oct 6 23:33:34 | 4h 38m | Last Lap | ♥ 1 | This was fun! I think if you spent more time working on the physics of the car, or maybe adding more enemy variety this could easily become a great little mobile game. Nice work! |
| Oct 6 23:37:01 | 3m 27s | iLoop - the 2D endless runner game of a robot stuck in a loop :) | ♥ 1 | Nice work. This game and simple, but its polished enough to feel enjoyable. Arguably a better version of the Google Chrome Dinosaur game haha |
| Oct 6 23:54:42 | 17m 41s | Third Time's the Charm | ♥ 2 | Right off the bat I want to say that the game *feels* smooth to play. I think the character controller is pretty solid, although I wish more work was put into visual feedback (i.e. the jump animation is wonky but hey, third party assets so no biggy). I'm not sure what issue people have with the way the jump feels. I mean its pretty basic but it gets the job done and is still fun to use. The biggest issues I have with this game involve enemy design. That being I don't think there is much in the way of design here. I mean initially they are just static objects and it would have made more sense to use textured cubes at that point. That aside I think the package as a whole is put together well enough to get a decent rating. I think next time I would put more technical focus on how to flesh out the basic mechanics you have set up rather than putting together a whole package, with menu, options, etc. The platforming was fun, and that was the meat of the game for me. Finally, as a side note, maybe tone down the post processing a tad as the anti aliasing went a little overboard, and an option to remove motion blur would be fantastic. Overall nice work, I think this is a very competently made jam entry and I wish you all the best. |
| Oct 7 00:52:55 | 58m 13s | Getaway Portal | ♥ 1 | This is really well done! I think you struck a solid balance of well polished visuals *and* gameplay. The sound design is decent as well so to your partner, or whoever made them, nice work there. The only thing I was not particularly fond of was the handling of the vehicle at times. The physics, in general, was actually pretty good, however, I wish that I didn't have to maintain a keen eye on my car when driving as veering off to the right or left too quickly would make me loose control too easily. Overall, wonderful job! |
| Oct 7 01:00:24 | 7m 29s | Loopy Loco | ♥ 1 | I think the idea here works. Some tweaks I would make would be to allow the player to right click a tile to cycle through track pieces in reverse, and maybe add some UI that appears when you hover over a piece of the track that displays each new piece the player would lay down if they pressed left or right mouse button. Overall though, nice job! |
| Oct 7 15:23:29 | 14h 23m | Bean Up! | ♥ 3 | The platforming here feels really solid. Although it was frustrating, the solid platforming mechanics made the game feel fair and fun. The sound effects as well are very nice and give the game a good amount of feedback for the player. Great work here! |
| Oct 7 15:30:50 | 7m 21s | Resurrection | ♥ 0 | Nice work here! the art style is really unique and I think that in tangent with the music gives the game a very surrealist feel to everything. Some of the animations needed a little tweaking (like the jump animation makes it look as although the bean is jumping only after leaving the ground if that makes sense). All in all though this is very nicely polished. edit: side note, the game was fairly loud for me. Including volume sliders would be nice for the next one. |
| Oct 7 18:06:40 | 2h 35m | HONK II | ♥ 2 | 5 HONKS / 5 in my book. Definitely one of the best games this jam. Truly, a very solid foundation for a top down shooter. The art was fantastic, enemy design and animations were on point, and the guns all handled uniquely leading to some interesting gameplay. I don't have many criticisms about game as a whole really, just some nit picks. * I personally found the sfx design to be lacking and would have enjoyed some juicier weapon sounds (I was playing on webGL, I've heard webGL doesn't like certain sound assets so I figured I'd point that out) * The game was loud at times and could have used a volume slider * When many of the projectile based enemies are on screen it becomes a chore, rather than challenging, to dodge incoming fire. I think reducing the size of certain projectiles would have helped in this regard. * a cooldown indicator for the dash mechanic would have been nice. I have a hard time tracking that kind of data in my head as I play action packed games so for someone like me that almost categorizes a cooldown indicator as an accessibility feature of sorts haha Overall, great work! |
| Oct 7 18:26:08 | 19m 28s | Danger Castle | ♥ 1 | This is amazing! I love the visual 8x8 style. I think this game really stands out amongst the rest. It's not the best I've played thus far, but is certainly one of the more unique entries. My only real gripes are that I wish the volume could be tweaked as I found it loud at times, and I feel as though some more visual feedback is needed for certain enemies. I'm not sure which one it was as the art is fairly abstract, but one of the enemies would essentially teleport around my character randomly once I got close enough. Made it very difficult to manage while moving around other enemies. Overall I really enjoyed this entry, and I think you made something really special here. Nice work! |
| Oct 7 21:58:18 | 3h 32m | Waves Industrial | ♥ 1 | As others have stated, this is an incredibly solid foundation to build on. I ended up playing through the game multiple times! The only issues I have are related to first time user experience, and controls. * There were some UI bugs. For example, if I switched over to my resource inventory while having a machine selected to be placed, the preview sprite for the machine would layer on or bellow the resource I select. * There is no way to tell what a machine actually does without randomly experimenting and figuring things out. This is a bad way to start the game especially since the resources the player starts with are limited. I understand in depth tutorials take time, but at the bare minimum especially in a game like this you must explain what the machines do. Some make sense, like the quarry, but some are drawn too abstractly to easily discern what their function is without experimentation. This is like the most ideal example of a game that kind of requires a tutorial, even if its an annoying one. Showing what controls do is not a tutorial. * not sure if this was intended or not but if I have a resource selected to be placed down and I double click above a conveyor belt it will place the resource and delete the conveyer bellow it. There were some other bugs but they were minor and didn't really impact my experience with the game at all. Also as a side note, upon reflecting on what I mentioned above about tutorials. I take back parts of it, as this game really isn't complex enough *yet* to need a dedicated tutorial. Instead what it needed was simply explanations. Neither your jam page, nor itch page provide an explanation of what each machine does which made experimentation a guessing game rather than a fun experience. Don't take my criticism too negatively though, I'd consider this one of the best jam entries I have played so far. I hope you rank very highly in the jam for innovation and fun. Fantastic work on this one! |
| Oct 7 22:02:28 | 4m 10s | Looper - The Last Mission | ♥ 2 | Wow, for a 48 hour game this is very well polished. Great work! I appreciate that it has a leaderboard haha! |
| Oct 7 22:14:40 | 12m 12s | Beyond Death | ♥ 7 | Outside of the character controller being kind of clunky, as well as moving that cube in the third area being nearly impossible at times, this was a very well designed game for the most part. The animations and art was on point, like really really well done. The only thing I would say to work on for next time would be lighting. Other than that really really well done. Great job! |
| Oct 8 01:24:36 | 3h 09m | Hamster Simulator | ♥ 1 | hahahah! this game is brilliant. I love how ridiculous the premise is. 11 hamsters / 10 |
| Oct 8 01:31:17 | 6m 41s | SORO BORO | ♥ 3 | Nice work! The sprite art is fantastic! The way the character feels is smooth, although I found it difficult to get used to the controls. Nice work though! |
| Oct 8 01:35:29 | 4m 12s | Aztec Ride | ♥ 4 | This game is actually so much fun! Great work! |
| Oct 8 01:39:05 | 3m 36s | a Damsel a Day | ♥ 1 | This is the kind of game I would almost consider the perfect jam game. Its just simple enough for 2 or 3 days of solid work, and just polished enough to be a real game on either an App store or Steam or what ever distribution platform. I am such a fan of this 8x8 art style. I would love to know if the trees are rendered behind a filter or if they are actually animated? (OR DYNAMICALLY ANIMATED?). Overall amazing job! |
| Oct 8 01:54:10 | 15m 05s | Fort Loop | ♥ 1 | The art is just fantastic, although it seems pixel art is your specialty? I could definitely learn a thing or two from this game. At first I really didn't understand the point of the guard entity type as combat was basically non-active which contrasted really strangely with the rest of the game, but then it hit me that *that* was kind of the point and that I was really just playing a puzzle game disguised as something a little more active. FANTASTIC JOB, truly! edit: I did *not* realize you were the former lead & creator of dead cells. everything makes so much sense now haha |
| Oct 8 04:11:16 | 2h 17m | Clone Arena | ♥ 1 | I really like the idea of a "reverse-bullet-hell" game. The most interesting component in this entry for me was actually the level design as I liked you could help future iterations of yourself get to certain places by hitting the buttons. Really clever game, great job! |
| Oct 8 04:13:37 | 2m 21s | Oplo | ♥ 1 | Really interesting take on the theme. The visuals are stunning as well! really clever job here, nice work! |
| Oct 8 04:21:35 | 7m 58s | The Titan's grave | ♥ 1 | Really interesting visual design. I would love to emulate this style in a future project at some point. Really great work here, I enjoyed this entry a lot! |
| Oct 8 04:25:26 | 3m 51s | Loopomotive | ♥ 2 | I think in levels where cars appear so closely off screen, an earlier indication of when they will appear would help immensely when getting used to the flow of the game. Other than that small criticism I really enjoyed the game. The graphics are very nicely polished. I think overall you guys did a great job! |
| Oct 8 04:31:09 | 5m 43s | Dude Ranch | ♥ 3 | Hi, what the fak is this? Also, brilliant work here! 12 / 10 |
| Oct 8 04:36:19 | 5m 10s | PoopLoop | ♥ 1 | Capture.PNG Hi, wat the fak? Also, beautiful art, this is a lovely... yes lovely little game. 11 carrots / 10 |
| Oct 8 16:47:32 | 12h 11m | Too Hot to Handle | ♥ 2 | I think the idea here is really great! Honestly it was a lot of fun figuring out how each building and resource interconnected. I do think the game could do with some balancing, as I couldn't learn fast enough to build the buildings I needed to, whilst maintaining a eye on the fire storm meter. The fire fighter facilities don't really cover enough ground in my opinion, so I was constantly cycling off firefighters in different locations depending on which buildings are most important. Overall, really great work and really interesting game. |