Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → Rancoud
Feedback comments for LD44
Rancoud's games and stats for all events →
| Timestamp | Since previous | Game | Rancoud's comment | |
|---|---|---|---|---|
| Apr 29 20:13:23 | Material Cube | ♥ 1 | Great work, very good atmosphere. But I bought all the stuff and I don't what to do after (I always die). | |
| Apr 29 20:27:03 | 13m 40s | Take them with you | ♥ 2 | Good work! I want another level like that :) |
| Apr 29 20:34:15 | 7m 12s | SPENDOTRON: 2019 | ♥ 1 | Great work :) It's remind me Llamatron! So much nostalgia ✌️ |
| Apr 29 20:43:07 | 8m 52s | PANDEMONIUM: A Card Game | ♥ 1 | Good work! I think it will be a good idea to put tutorial inside the main game. |
| Apr 29 21:16:29 | 33m 22s | ORBid | ♥ 1 | Very nice game, I love it! It was very addictive when you had some powerful upgrades. You can improve the tutorial with some gifs in game. |
| Apr 29 21:41:42 | 25m 13s | Ollo's Life | ♥ 1 | It's ending too soon! I was in the game and wanted to have more story to have! Great work :) |
| Apr 29 21:49:04 | 7m 22s | Life Stock Exchange | ♥ 1 | Good concept and humor ;) |
| Apr 29 22:22:24 | 33m 20s | LifeTime | ♥ 1 | COngratulations! Just too short. I think you can remove the description of each powerup at each level after you beat the third level. |
| Apr 30 19:23:38 | 21h 01m | Labyrinth of Souls | ♥ 0 | Good job! Jump scare with the music when ennemy detect you is good. But It's was too easy after the first soul, because I understand the mechanics. |
| Apr 30 19:33:11 | 9m 33s | Angry Planet | ♥ 1 | Interesting, stylished, audio works very well. Great job! |
| Apr 30 19:52:40 | 19m 29s | The Trafficker | ♥ 0 | Audio sounds were very funny, good work! |
| Apr 30 20:06:45 | 14m 05s | Lifleline Warriors | ♥ 1 | Good work! It is fun but the start is too fast, I die instantly at the begin. I find that last character is the only one to be useful because the distant enemy are not reachable. Add a new environment, because it's always the same (I manage to access only level 4 ^^) |
| Apr 30 20:16:01 | 9m 16s | Top Hat Terror | ♥ 1 | Sound was good: money money money It was easy because I escaped without using "shops" Good work :) |
| Apr 30 20:39:51 | 23m 50s | The Day Of The Chosen | ♥ 1 | Good writing! I made two runs with different options and I'm glad to discover another story. |
| Apr 30 20:49:46 | 9m 55s | MoneyBag | ♥ 1 | Great job, it was fun! I made it with 23 golds in 59 seconds |
| Apr 30 21:10:33 | 20m 47s | Sick Business | ♥ 4 | Very fun to play, good work team :) Keys highlighted for commands explantion in the beginning is really a good idea! Mini games are fun but I understand too late how the practice mode works |
| Apr 30 21:20:11 | 9m 38s | Souls | ♥ 1 | Good job I find it difficult because the room is small and you have to lose life because enemies always touched you |
| Apr 30 21:26:19 | 6m 08s | Goals | ♥ 1 | Good Atmosphere Too short, I want more levels :) |
| Apr 30 22:26:59 | 1h 00m | Robots in Hell | ♥ 1 | Good job! Relaxing, it was a pleasure to see you on Twitch You need to improve balancing It's really a good start for a tower defense game :) |
| Apr 30 22:40:18 | 13m 19s | The Robert in Time | ♥ 1 | Good work team! After some rework on balancing about IA with the big enemy and better hitboxes, it can become a good game to put on steam :) |
| Apr 30 22:57:21 | 17m 03s | Blood and goods | ♥ 2 | I like the ambiant and style. Like I said on twitch, I'm left handed so using AZEQSD is not easy for me, but I really like your game mechanics. Like you said adding the possibility to use 789456 keys on keypad is a good idea :) |
| May 1 11:41:58 | 12h 44m | Deathless World | ♥ 1 | Good work, it's a cool interesting concept |
| May 1 13:38:37 | 1h 56m | Mint | ♥ 0 | Nice graphics and concept. You can improve the beginning with a tutorial, like a job interview, for understand where is the interactions, and how to use forge. You can also add a visual feedback on where to put objects, because the first ime I put plate under the melting cast |
| May 1 14:00:26 | 21m 49s | Keyboard Warriors | ♥ 0 | Good work, interesting concept. I think you have to add a tutorial for explaining all the commands, because we had to need you on twitch for some tricks :) |
| May 1 14:19:47 | 19m 21s | Money Fighter | ♥ 2 | Good work! Animations and super power are goods Little characters fitted well with the theme What you can improve: * for player 1 use ctrl and space buttons * for player 2 use 0 from keypad * music loop too short * after select character 2 it will be good to launch game * after power up used, empty the bar, like that money is useful to collect during all the game * missing feedback on hit between characters * hit box too small for hit with normal attack * hit box too big for platforms, sometimes I can't reach because I'm block You can make small change to be like a super smash version like exchange your life point with a weapon which popped on the ground and can make more damage Also I think it's super cool when you are really 2 guys (I was alone when I played) |
| May 1 14:39:28 | 19m 41s | Danko | ♥ 0 | Very nice animations and graphics I was immerged in the mood What you can improve: * add feedback when enemy touched you and dealed damages * better hitbox between my attack and enemy * launch the attack in direction of my click mouse * on the win screen add button to restart * add pause menu |
| May 1 14:57:16 | 17m 48s | Addiction: Your Life is Currency | ♥ 1 | It's fun where the bullets came out I like how the game keep to be difficult even you choose to spent money to restore the life What you can improve: * adding sounds ^^ * add pattern for enemys * vary environment, not always a corridor |
| May 1 15:33:54 | 36m 38s | Basil Price: Mint Investigator | ♥ 0 | I like the humor and the fourth wall breaking |
| May 1 15:43:57 | 10m 03s | Cash heart | ♥ 0 | Althougth you made it in 3 hours before the deadline, I think you can add a victory condition for knowing when the goal is reach |
| May 1 15:54:22 | 10m 25s | Partially Wanted | ♥ 1 | Good graphics and sfx What you can improve: * add delay between enemy's spawn and enemy's attack * add feedbacks when you hit enemy * add feedback when enemy hit you I don't feel the theme |
| May 1 15:58:21 | 3m 59s | Burning | ♥ 0 | I can't play because your windows link https://younglemon.itch.io/burning is broken: 404 |
| May 1 16:15:52 | 17m 31s | Puppets Online | ♥ 0 | Concept are good Coop and choose upgrade is good idea What you can improve: * vary environment, you have good 3d models but level is to basic * add custom sprite on UI instead of default Unity * better labels on button * have multiple material for character to differentiate you from other players * add feedbacks when you hit and get hit |
| May 1 16:25:26 | 9m 34s | Greed | ♥ 0 | Too bad, the game is slowing when I want to attack |
| May 1 16:39:01 | 13m 35s | I Swear You Weight the Same | ♥ 0 | Too bad there is only one patient, need more! |
| May 1 16:43:55 | 4m 54s | Life Conveyor | ♥ 0 | What you can improve: * audio * larger canvas, if you want to keep this size, maybe move items from up to down * add more words and differents words at specific range |
| May 1 16:59:36 | 15m 41s | dunkin' dogoos | ♥ 0 | It's a nice game but the camera and the movement is to improve |
| May 1 17:03:43 | 4m 07s | utsvulten | ♥ 0 | It's a cool trippy experience but I don't feel it like a game |
| May 1 17:18:58 | 15m 15s | Bloodletter | ♥ 1 | Good job I like atmosphere, shotgun and manage inputs changing What you can improve: * add crosshair * better music, more intense |
| May 1 17:30:15 | 11m 17s | D.R.I.E.D. | ♥ 1 | Congratulations, very good game, simple and efficient |
| May 1 17:39:29 | 9m 14s | The Ball's Path | ♥ 0 | What you can improve: * add a texture on the ball, like that we can see it rolling * add sounds * add checkpoints Sometimes I lose life for nothing (I'm standing on a platform with no obstacle) |
| May 1 17:55:12 | 15m 43s | Temple attack | ♥ 0 | Good job What you can improve: * use a real music loop, here I know when it will finish * vary environment and monster, I just see 2 types of enemys * make the upgrades useful with some balancing, even after buying upgrades I don't feel the rush to buy it I reached round 18 and after game crashed |
| May 1 18:01:05 | 5m 53s | 21 Years | ♥ 1 | What you can improve: * explains rule of blackjack, I don't know them |
| May 1 18:17:43 | 16m 38s | Koe | ♥ 1 | Very special atmosphere |
| May 1 19:11:26 | 53m 43s | Bounty Hunters Incorporated | ♥ 0 | What you can improve: * add sounds * add graphisms for differentiate clients and bounty hunter |
| May 1 19:18:31 | 7m 05s | Life is Your Currency | ♥ 0 | What you can improve: * add audio * improve hitbox for the first truck at the top * delay the coming of trucks after 30 seconds, like that player have the time to work with grass * add visual hint on grass for knowing where you use fertilizer when you put dna |
| May 1 19:19:22 | 51s | Asshole XP Errors | ♥ 0 | @taspavelproductions download is missing |
| May 1 19:43:40 | 24m 18s | On the Edge of Death | ♥ 0 | What you can improve: * reset bullets when you change room, they can kill enemy when you switch * add sfx when shooting * add feeback when player hit enemy * add more spawn pattern in each room * vary envirnoment and enemy * map overlap on UI information, move it on the other side of the screen * add a victory condition, I doon't know if I have to continue after 15 minutes or not |
| May 1 19:45:46 | 2m 06s | Soul sorcerer | ♥ 0 | @frostbyte4k missing download link |
| May 1 19:47:39 | 1m 53s | Save Yourself! | ♥ 0 | @solignis Your download link is incomplete, can't play. |
| May 1 19:56:34 | 8m 55s | NoBoss | ♥ 0 | What you can improve: * add english description * provide directly a zip, I had to find it on your github * add sounds |
| May 1 20:07:44 | 11m 10s | Blob Adventure | ♥ 1 | What you can improve: * add a victory condition * add different enemys * make some balance in difficulty because I never feel the need to take shield or speed * create random spawn patterns |
| May 1 20:14:40 | 6m 56s | A Pig's Life | ♥ 0 | What you can improve: * use sounds with low acute * add a victory condition |
| May 1 20:20:45 | 6m 05s | Bullet Roon | ♥ 1 | What you can improve: * add sounds * add random pattern for spawning enemy * vary enemy and environment |
| May 1 20:43:56 | 23m 11s | The Gr8 Scamming Adventure | ♥ 3 | What you can improve: * add more interactions with environment and people * be careful with physics on objects because the stack of mugs slow down pc * when scamming, use a second screen with the response to click, it's more immersive * invert walk and run, so use a button for walking and always running |
| May 1 21:12:48 | 28m 52s | The Boxer's Pact: Fausts of Fury | ♥ 1 | Good work for this entry I win combats and I can't buy more upgrades, is it intentional? I don't understand how the dodge work, it feel like random. |
| May 1 21:30:59 | 18m 11s | Axed | ♥ 2 | I reached the level 17, really nice What you can improve: * rework regen item * show how much damage traps made * show the range of the traps attack |
| May 1 21:53:00 | 22m 01s | Apocarmalypse | ♥ 2 | Great work What you can improve: * make a little tutorial for explaing the sharing fuel concept and destroy followers * add a little cross on red button (use for destroy followers) * a little more big the height of the followers fuel bar * when hovering a followers fuel bar, add a little focus feedback * try to add a percentage on fuel bar |
| May 1 22:07:56 | 14m 56s | BETRAYDED | ♥ 3 | What you can improve: * add a panel/cinematic for victory * add a round counter * add traps slowing opponent * add props for players |
| May 1 22:16:45 | 8m 49s | Black Market | ♥ 1 | It's very special |
| May 1 22:39:53 | 23m 08s | No More Bleeding | ♥ 2 | What you can improve: * reduce waiting between falling animation and moving again * find a better transition between moving from 3d to 2d |
| May 1 22:57:43 | 17m 50s | Saving Robo.io | ♥ 1 | What you can improve: * use a progress bar for bots energy because at first I was thinking bots was control with a range distance * add more levels, it was short and I was immerged :) |
| May 2 00:07:29 | 1h 09m | Shoot for Light | ♥ 0 | What you can improve: * use a custom UI sprite * when you die, give invincibility frames to your player because enemies always shoot in the player spawn direction * balancing your difficulties, in easy I see only one type of enemy * save in scriptable object the high score, like that you can keep this during all the runs |
| May 2 01:04:59 | 57m 30s | Black Market Crackdown | ♥ 1 | What you can improve: * stop showing tutorial when you restart after joining the first station * differentiate shot and move in space shooter part |
| May 2 01:12:34 | 7m 35s | DISREGARD LIFE, ACQUIRE CURRENCY | ♥ 1 | I like the map concept |
| May 2 10:11:51 | 8h 59m | NecroBlood | ♥ 1 | What you can improve: * add audio * remove auto HP regenerating * only vampires can regen your HP by "sucking" enemies * add enemies which can't be used by vampires for regenerate HP * add a wave counter somewhere on the screen * remove pause button |
| May 2 10:31:06 | 19m 15s | Legend Of the Red Demon | ♥ 1 | What you can improve: * add more interactions, like new towns, news shops, etc... like that you avoid linearity * add a little frame around your game, like that young people will understand it's an old CRT display |
| May 2 10:42:34 | 11m 28s | Cash Smash | ♥ 0 | What you can improve: * explain at the begining what is the dot line and blue arrow |
| May 2 11:06:32 | 23m 58s | Green Goo | ♥ 1 | What you can improve: * use custom sprite UI (menu) * show only one tutorial panel and auto dismiss it when player achieve what you want player have to learn |
| May 2 11:27:58 | 21m 26s | Kappetalize | ♥ 0 | What you can improve: * add cpu when you play alone * add multiplayer on internet * refactor the control movement, I was not comfortable with that and so I lose a bit fun |
| May 2 11:54:28 | 26m 30s | Rent is Due | ♥ 1 | What you can improve: * add audio * need a little more balancing between waves when you don't pick upgrades early |
| May 2 12:18:47 | 24m 19s | Save and sell them | ♥ 1 | What you can improve: * add a title screen different from the in game menu * more balancing between planets and type of npc: for example blue is easy but less gold than orange or purple npc * set a cap on upgrades and visualize it * change working "speed boost" by "parking time", it's more explicit |
| May 2 13:32:37 | 1h 13m | EXO | ♥ 2 | What you can improve: * show a topology map in the mini map * for the lore, add in background a kind of broken spatial habitate * augment speed of the game, I was able to go to bathroom while turrets killed enemies * maybe a music more intense will be more suitable |
| May 2 13:44:21 | 11m 44s | Robooto | ♥ 0 | What you can improve: * add more rooms |
| May 2 13:56:47 | 12m 26s | An American Blood Clot in Techno Athens | ♥ 1 | What you can improve: * after death don't reuse the camera movement cinematic, just refocus on player * add levels |
| May 2 14:24:01 | 27m 14s | Escape from Hell | ♥ 1 | What you can improve: * more rooms, more interactions * add audio |
| May 2 14:54:49 | 30m 48s | Seed. | ♥ 2 | What you can improve: * keyboards shortcuts for selecting seeds |
| May 2 15:30:48 | 35m 59s | Seaway | ♥ 1 | I have nothing to say, just perfect |
| May 2 16:33:00 | 1h 02m | Bloody Trade | ♥ 0 | What you can improve: * add audio * fix bug jump is sometimes blocked * fix wall jump, I cut all the map to the top because I spam jump in the direction of the wall |
| May 2 16:51:25 | 18m 25s | Garden of Earthly Relics | ♥ 0 | It was a weird experience What you can improve: * add feedback when player want to deposit limb hover altar |
| May 2 20:04:47 | 3h 13m | Grim | ♥ 1 | What you can improve: * more balancing between souls retrieive after kill monsters, I switch a lot between menu and game because I reached the soul cap too quickly * some typo (last scythe is 19 souls and not 20) * add stats for scythe because at first I don't understand why it was important to upgrade * add more levels * specify the amount of souls to spent for upgrading player |
| May 2 22:06:26 | 2h 01m | HackZ Memories | ♥ 1 | I spent 1 hour on it, I was immerged for sure What you can improve: * sells items by pack, click 1000 times on rebellion memories was not fun * make a tutorial for each effect, in my first run I didn't understand the work memories mechanics * balancing grinding, for 30 minutes I just grind with a snake pattern around my start for having some memories to sell * victory condition is not clear, I had all upgrades and research, and I don't know what to do now * fix int32 bug when you sell knowledge memories, I had 1B then after sell -2B (I didn't find the secret ending) |
| May 2 23:17:21 | 1h 10m | Dr. Ectomy | ♥ 1 | Very good puzzle game, too bad there is no audio |
| May 2 23:47:17 | 29m 56s | S.U.C.E.S | ♥ 1 | I was blocked on risky pete's organ exchange |
| May 2 23:51:31 | 4m 14s | Pourparler | ♥ 1 | I try to play and I had this error ``` Error classes/events/RaiderPanic.lua:17: attempt to index local 'hostage' (a nil value) Traceback classes/events/RaiderPanic.lua:17: in function 'applyMod' classes/events/RaiderPanic.lua:42: in function 'trigger' classes/handlers/EventHandler.lua:50: in function 'update' gamestates/game.lua:77: in function 'update' [C]: in function 'xpcall' ``` |
| May 3 00:27:58 | 36m 27s | Bloodmoon Season | ♥ 1 | What you can improve: * add a little music for the mood * fix sfx when you want to buy ammos but you don't have gold, it has the sounds of buying something * fix some typo (tipps) * fix weapons management, sometimes the weapons are in hand at the same time * be careful with randomizing audio on sword attacks, sometimes when I do an attack on nothing is the same sound that I touched enemy, so I don't know when the feedback is correct * add more time between spawn * make the shop corridor as a sanctuary, like that no monsters can enter * explain why it's important to upgrade the crossbow and add a cap on it, by the way why can't we upgrade the sword? * upscale the hitbox for the taking the blood from enemy * add a victory condition after passed all the waves, it seems blocks to a wave with 11 enemies |