Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → szabe

szabe

Feedback comments for LD41

← LD40   LD43 →

szabe's games and stats for all events →

TimestampSince previousGameszabe's comment
Apr 26 12:21:32 Seagulls ♥ 1 Very fun game! I do see a form of limitation, which happens because of the theme, looking at the cards and deciding was really difficult, because enemies blend in to the environment, so it was hard to see, when I can look at the cards and the best action was always just activating all of them at once, because while they had different effects. These effects were not that different gameplay wise, except for the unlimited ammo. I feel like the game would have been a hundred times more fun, without the sort of forced card mechanic, because the guns feel great, the enemies are nice, and having a boss was also great, even though I could barely see the thing, because of the screen was covered in the GUI.
Apr 26 12:36:27 14m 55s Fallen Leaves ♥ 1 I can't say this was very interesting. It looked nice, but seeing that more than half the assets are not even made by you, I can't really give your props for that. The music was fitting and the lighting was beautiful though. I was unable to get past the second island, the floating small islands were so far away, I tried like three times, but never even got close. The blink platforming was an interesting aspect of the game, but I feel like the hidden object part was executed incredibly poorly. You don't have to search for things, basically the object that isn't a tree is the one you have to click on. At least you should have added a few more options. All in all, I feel like this worked great as a sort of atmospheric walking sim-esque game. A bit more narrative would have been nice too.
Apr 26 12:48:47 12m 20s Torrejón Love Story ♥ 1 It's a mixed bag, some things worked a lot better than others. For one developer this is a really nice job! On the other, I am probably not the ideal player, as I am not a fan of any of these genres, however I quite liked the self-referential humor and the sort of fourth wall breaking moments. That aspect was much more interesting to me, that the seemingly random gameplay mechanics that didn't really fit together.
Apr 26 13:12:38 23m 51s Crystal Wars ♥ 1 I feel like this is a nice, idea, but at this stage, it's not that interesting. I hope you keep working on this, because there is a lot of potential here. The art style was nice and minimal, the music was cool. The mouse sensitivity is a bit too much though. I wish there was a bit more to this game, because at this stage you just run to the nearest crystal wall wait there and run back and repeat. Then you just place turrets around the power source. The crystals don't disappear, so there is no reason to go exploring, there are no enemies that make the waiting difficult, no challenge at getting to the crystals, the waves only have a small number of enemies, and fighting them is too easy. A bit more context would have been nice too, like some text explaining, who you are, and what the enemies are. Also, I think the crystal adding is bugged. Sometimes it subtracted what I had. Lastly, fps and turrets are hardly incompatible. I can recall a few games that use this mechanic and with a bit more time, you can make it work in this game too!:)
Apr 26 13:22:47 10m 09s Friends of Rose ♥ 0 Well, I can see what you had in mind with this and I think that's an interesting idea. The warp zone approach was cool, although the timings were a bit too tight. I don't really have much to say, I feel like most of this was in a Unity asset, if I recall correctly.
Apr 26 13:29:51 7m 04s Groove Chase ♥ 1 Nice work, very difficult game. Also.. comic sans? really?:D
Apr 26 13:37:36 7m 45s Jackhammer ♥ 2 Nice aesthetics and a funny concept! Well done. The story aspects worked well too. I wish there was some way to turn back into a human in the water. Controls are a bit wonky.
Apr 26 13:47:25 9m 49s Horrors of Stångby ♥ 0 Nice concept! I wasn't sure what I was supposed to do, but this was very atmospheric!
Apr 26 14:04:03 16m 38s KTAG ♥ 0 Very moody game, I wanted to explore further, because the world seemed interesting. It's got a kind of Dark Souls-esque feel to it. Unfortunately, it was very unclear, what was happening and why and what my goal was. Not sure how this was connected to the theme, it felt like a standard FPS game.
Apr 26 14:08:41 4m 38s Demon Trials ♥ 0 Very nice looking game, unfortunately, I didn't get controls, and just kept running into walls. It was more frustrating then fun, and as said before the blood restore items reward too little blood and they are too difficult to pick up.
Apr 26 14:14:31 5m 50s Dream World ♥ 1 Very nice looking game, and the roguelike element is quite a plus! The fall mechanic is really good. The game is also really difficult, a bit too much, perhaps a health system would have been nice. I got a freeze at some point too, not sure what triggered it though. I didn't understand the connection to theme either.
Apr 26 14:22:55 8m 24s Numbness ♥ 1 Nice, the mood is great, and I like that there was a narrative and some emotion in the story! About the theme... I am not sure, but I don't think this is merging any themes, this is a run and gun 2D platformer, the fps mechanic isn't an fps mechanic.
Apr 26 14:32:38 9m 43s Him & I ♥ 2 Well, nothing new here: The art is quite beautiful, but it's a bit too short. I would have loved to see a few more choices and consequences. The text was sometimes really hard to read.
Apr 26 15:07:10 34m 32s Black Horizon ♥ 1 I am not sure, it feels like this was a mixing of ice skating and racing.:D I like the idea, but I had no idea where to go, since after the second curve I inevitably crashed into a tree and lost the others.
Apr 27 11:12:31 20h 05m No-Brain Jogging ♥ 1 Nice little game! Well done!
Apr 27 12:02:46 50m 15s Rainy Night ♥ 1 Nice little moody game. Didn't really understand how the theme was connected, but nevertheless it was a fun little ride!
Apr 27 17:59:37 5h 56m Race Out of Hell ♥ 1 Very very difficult, and it seems like my character takes damage randomly. Interesting concept, though!
Apr 27 18:04:18 4m 41s Dissident Manager 2018 ♥ 0 A bit more context would have been nice. Like what the objective is, what the rules are, what the buttons do. Clicking doesn't seem to have any effect, and I didn't know what I was supposed to do and why. maybe a smaller tutorial room would explain things. The art style looks nice, but some things need to be flashed out more.
Apr 27 18:15:38 11m 20s Boxing Surgery Simulator 2000 ♥ 2 The art looks pretty great, and I like your take on the theme a lot. It's a bit chaotic, I was never sure what I was supposed to do during fights.
Apr 27 19:56:33 1h 40m Rogue Ball ♥ 0 I was very surprised by this game. It looks like the kind of game that I hate, but the whole mood was so great, that I had to keep playing even if the controls were a little hard to get used to. The combination works surprisingly well, it's weird but interesting, and that's rare!
Apr 28 06:17:07 10h 20m Tsun Tsun Button Mash ♥ 1 Funny, I liked the breaking of genre aspect of this. It was really fun. However I wasn't sure, what I was supposed to do, and after a while she no longer responded to me, and it got a bit boring.
Apr 28 09:07:15 2h 50m Stone Age X/O: Inception ♥ 2 Fun little idea. I didn't always understood all the zooming in and out of stuff, and sometimes it was really easy, but the graphics are great, and the text is cool too. Great job!
Apr 28 09:07:38 23s LeChaudron ♥ 0 I think, some things might be bugged, sometimes there was responsive to a decision sometimes there wasn't. I like the idea, and the gameplay is simple but cool, the graphics do elevate the game.
Apr 28 09:15:37 7m 59s Missing Princess ♥ 0 One of the few games that really nailed the theme. I love that you can jump on text and interact with words. This is an amazing mechanic. The visuals are a little goofy, but it matches the story. Great job, Rated high on innovation!
Apr 28 10:03:03 47m 26s Escape the room, escape your death ♥ 1 Hm... Nice, little puzzle game with very challenging puzzles. I don't really see the connection between the two themes, the survival aspect didn't really work for me, or I just didn't know what to do with it. The third person view is odd in an escape room to my mind, an fps controller might have worked better, or maybe hiding what's behind the cage door, until we find the keys... Some story would have been nice too, these escape rooms always have them.
Apr 28 10:08:46 5m 43s Slice of Screen ♥ 1 Very interesting combination, even if it seems like a game made for aliens from an other dimension. The web version is pretty hard to play, due to the mouse controls. This is like 1D FPS and yeah, at first I had no idea what to do. It's hard to see how this could changed without losing the weirdness aspect, that makes it appealing.
Apr 28 10:18:13 9m 27s Birder x Runner ♥ 1 I don't feel like these two themes mashed really well, it felt more awkward then anything else. I loved the audio and the general ambiance, but this art style was not the greatest. The graphics should be consistent, if the birds look too different from the character and the environment, it just doesn't feel very connected. Maybe all black and white would have worked better.
Apr 29 21:10:23 34h 52m The forgotten jacket ♥ 1 The sound effects and overall ambiance is quite amazing. The little story bits are great too, but some kind of goal would have been nice. The combat is not exactly my kind of gameplay. It seems to be bugged too, even if I hit the correct buttons it subtracted points. Nice job with the graphics as a whole, my only problem is with the combat system, it could have been a bit more engaging.
Apr 29 21:33:25 23m 02s Desert Evac ♥ 0 Nice and complete game. I was surprised that I didn't see more turn based fps games, but nice job with this one. I like that you took your time with the characters and made a robot and two humans. The music and sfx were nice. I did have a few issues with it. Primarily that tactics and planing plays almost no role in the game. I enjoyed that I could only fire one gun every second turn, but there could have been more of these challenges, because the game was simply too easy and too long. The art was a bit inconsistent, like the model quality of robot was so much different from the model quality of everything else. I liked the ground and rock texture, but you could have just made everything with simple colors like the characters, that way everything would be more cohesive. All in all, nice job, I am sure, it's difficult to balance something like this, and for a weekend you did a great job!
Apr 29 21:44:46 11m 21s Just One More Flap ♥ 0 Nice mechanic, fits well into the theme! I wasn't a fan of Flappy Birds, but this really changed my perspective, so great job!
Apr 29 21:46:46 2m 00s SmackTalk! Live ♥ 0 Not sure what exactly is happening here... Seems really funny though!
Apr 30 07:19:36 9h 32m ShootEm? ♥ 1 Short and cool little experience! The narrative you had was cool, I am kinda sad, that it was soo short. Nice job with the graphics! I wish there was a bit more too it, because the game feels so smooth.
Apr 30 07:29:31 9m 55s Hoop Tactics ♥ 1 Nice take on the theme! Some kind of tutorial would have been nice, as the controls are not the best.
May 1 08:58:39 25h 29m Education to survive ♥ 1 With some refining this could be a great education game for young children. There were a few technical glitches with the numbers, but overall this is a great concept. Everything besides the graphics works really well!
May 1 09:06:27 7m 48s Modern Art Critic Hero ♥ 1 It was pretty hard to understand why I was failing, but eventually I did. Interesting combination of mechanics, but maybe better tutorials would have been nicer. I really like the concept of this game!
May 1 13:46:40 4h 40m Hit 'em harder ♥ 0 Alright, this is a tough one. Some kind of tutorial is really necessary, it's very difficult to figure out what is even happening on screen. Maybe a few text screens with some context would be fine too. I like the concept of this game a lot more than the execution. The way the game feels now, is just not very fun, and I can't really point to a single issue, rather it's a combination of the presentation, graphics and overall gameplay. It simply needs a lot more polish, clear indicators of what is happening and when, what we can equip and how and when they work. The artwork has to be more cohesive too. As said before, the idea of the game is really interesting, and gamifying a topic like this is quite a challenge, perhaps this text based combat style isn't what best suits this narrative.
May 1 13:56:17 9m 37s TaiChi ♥ 1 A very moody experience, the music is really well done and adds a lot to the game, great job with that. The approach to theme is quite cool and something I haven't seen before. The gameplay itself is a bit wonky, perhaps the hitboxes are a bit off, or maybe the arrows are too fast.
May 1 14:04:41 8m 24s Remember or Die ♥ 0 Very cool and also very difficult! I like this twist on the theme! Maybe a few hints would have been nice or some way to uncover a few just for a short time, otherwise the game is really long! Anyhow, I liked the dodging bullets aspect a lot!
May 1 14:57:19 52m 38s -------- Noisy - Ninja -------- ♥ 2 Nice game, but I feel like it proves that these two genres are incompatible. I was never able to look at my character, as I was focused on the keys. The sound was nice, however I feel like it was kinda separate from the game's soundtrack. It is just too difficult the way it is now. I like the idea of this game though, and the overall presentation is quite great, the art and sprites look really cool!
May 1 15:41:14 43m 55s Symphonic Mission ♥ 2 Nice little game, with very good sound effects. The controls felt a bit wonky, as if everything I did happened half a second late. Since the projectiles are quite fast, this made the game really difficult. The idea and use of theme was executed well nonetheless. Good job! Maybe add a few screenshots to the game's page!
May 1 15:55:02 13m 48s Chalk Racer! ♥ 2 I was surprised because this isn't the first game that I've seen during this jam that used this mechanic, but this was probably the best one out of all those. Of course, it's still kinda hard to look at both screens at once, but I guess, that's just the challenge of the game. It does get a bit tedious, perhaps a shorter track might have worked better. All in all, okay concept, and great execution! The sound effects are hilarious and add so much to the game, so well done in that department as well!
May 1 16:03:21 8m 19s Elaab Bark ♥ 1 The keybindings are definitely an issue, just like the jumping. The graphics look great, and consistent. Cool for a first game!
May 1 16:07:31 4m 10s Funk Escape ♥ 1 Man, this is incredibly hard. The sound effects are great, as for the mechanics, this isn't the first game I have seen during this jam, that uses this mechanic. As usual, it's very difficult to look at both screens at the same time. I like the overall aesthetics, though!
May 1 17:44:16 1h 36m Blueplastgotchi ♥ 2 Hilarious little game! The art is pretty amazing, the gameplay is very simple and the overall mood is quite fun!
May 1 17:47:24 3m 08s Zombie shooter FPS Top view ♥ 1 Quite confusing and kinda difficult to control. The graphics look nice and polished though and the concept is very interesting!
May 3 07:54:12 38h 06m Pet Food ♥ 2 The way you can change parts of the being is really nice, I don't remember ever seeing such a mechanic in an LD entry before. Nice job with that, because the three beings even look cool. The artstyle is a bit inconsistent, as the 3D part is too different from the art of the customers. The music works and the presentation is nice. The odd thing is, there is not much gameplay here, you just have to memorize what the three customers want and that's it. It's a shame because the assembling mechanic is so interesting. I wish there was some interaction between you and customers, they would say something and you would have to assemble something for them and hope for the best.
May 3 08:05:02 10m 50s Super Slime Slasher Ultra ♥ 2 I am not sure what everyone was talking about, I think the game was very fun! The controls were okay, to my mind. The voice over elevates the game so much and the tutorial is really really helpful. The feedback loop is consistent and nice, overall this is a very polished experience. It does get a bit stale over time, but there is only so much you can accomplish during a weekend. Nice job, with this!
May 3 08:17:08 12m 06s Opposing Worlds ♥ 0 Interesting entry. The approach to the theme is quite weird, I don't think these are incompatible, they just look kinda bad together and it doesn't seem like they change anything from a mechanical standpoint. The gameplay is okay, the fighting is kinda awkward, but overall the layout and level design is well done and challenging. I died a lot, and I appreciate, that there was an animation for that. The boomerang is frankly the most interesting aspect of the game, I wish it was expanded a bit more, because it's so much fun!
May 3 08:31:38 14m 30s Jeff From Accounting ♥ 0 The visuals here are really-really impressive! The gunplay is fun for the most part, it's all about amazing spectacle and hectic typing. The approach to the theme is something I have seen other LD games do too, but it's undoubtedly best executed here. The feedback loop and overall presentation is quite spectacular! I did encounter some hitbox issues though. I feel like this game would be even more fun with a few more mechanics, because it did get a bit stale by the end.
May 3 08:50:00 18m 22s Just Relax ♥ 1 Very cool game mechanic, and you did so many interesting things with it. Well done! I didn't really see how these genres were incompatible or anything, though.
May 4 19:43:42 34h 53m Compute and Compile ♥ 0 Some kind of organic tutorial or hints in the game would have really helped with the experience. It's not even clear what the goal of the game is. Figuring out these things was frankly more frustrating than it was supposed to be. It's really a shame, because the overall look and feel is well done, the idea is original and the setting is definitely something fresh. The game is simple but polished, and besides some control issues, I didn't experience any technical glitches. Just try to make the game more accessible for new players, maybe with an extra scene where you briefly explain the controls and add some context. Also, I didn't really see how this connected to the theme. Anyway, nice job, all in all, just improve on the presentation a bit!
May 4 19:48:36 4m 54s It's a Date Then: Multiplayer Crab and Moai Head dating simulator ♥ 1 Well, this was hilarious! Probably the most funny game this event.
May 5 07:45:17 11h 56m artheria ♥ 1 I played the Original edition to give fair ratings. Very well put together game! The gameplay was clean and simple and very polished. I really liked the intro, and I wish the game went further with the narrative, because it was funny and clever. As for the citybuilding aspect, I enjoyed the way you could place roads and buildings, windmills were few and far apart, but I guess that was the challenge. The thing is the art style in the beginning is great, but the sprites for the buildings just look really bad, I could never make out what was on them, so my city looked kinda ugly. I think I figured out a pattern, and after that the game became a cakewalk. I didn't see the incompatible genres in the gameplay though, but the overall goal was clear. I see a lot of potential here, this game could be expanded later. For a weekend project this was really nice! Well done!
May 6 21:02:27 37h 17m Witch's Escape ♥ 1 Fun little game! The art is very nice, but there isn't any challenge here. Mashing all buttons at once, simply does the trick.
May 15 19:59:35 214h 57m Four Hours in Chernobyl ♥ 1 Hm.. well the visual style is certainly distinctive, but I don't find this game in any way challenging or interesting. My goal is missing, there is no narrative, the stuff we find is meaningless, since it doesn't have any use in the gameplay and the exploration aspect is not engaging, because there is nothing to explore, since apart from some useless treasure, there is nothing to find. All in all, this needs a lot more work. Maybe focus on the writing or add meaningful resources. The lack of sounds and music is quite noticeable too. The story the game had in the beginning was a great start, but there isn't even a conclusion to it. An earlier comment mentioned "good narrative", so maybe I missed something, is there any other story besides the intro texts? Creating a roguelike is quite a challenge and I like the effort, sadly I feel like that effort doesn't come across in the game, because there is zero incentive to replay it. Right now, I could see this turn into some kid of meditative experience, with some good music.