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Feedback comments for LD40
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| Timestamp | Since previous | Game | szabe's comment | |
|---|---|---|---|---|
| Dec 5 19:12:06 | Don't lose your marbles | ♥ 1 | I am soo bad in this game...Incredibly challenging. | |
| Dec 5 19:21:48 | 9m 42s | Paperwork | ♥ 4 | Interesting game, I quite enjoyed it, especially the Kafkaesque setting. The greatest part was all the paperwork between levels, that was such a nice touch! Just like the music and the overall aesthetics. Very cool and fitting concept! Quite a unique take on the theme! The gameplay does get boring after a while and the controls are not the greatest, as the character seems to be sliding sometimes. I would have liked a bit more complex gameplay in the later stages, but nice job overall! |
| Dec 5 19:26:35 | 4m 47s | Warehouse Worker | ♥ 1 | I had a few glitches too. The soundtrack was pretty great and it's an appropriate concept:D |
| Dec 5 19:40:08 | 13m 33s | Greedy Mummy II | ♥ 4 | Nice job! For some reason the framerate was dropping like crazy on the HTML version. I really like the leaderboard and the simplicity the game starts at! As it progresses it becomes more complex. Couldn't really see the theme at work, so maybe there was a feature I missed. I didn't get very far though. |
| Dec 5 19:45:33 | 5m 25s | Moubal | ♥ 0 | This was the theme, couldn't really find a better representation of it!:D |
| Dec 5 20:18:28 | 32m 55s | Paths of the buffletaur | ♥ 0 | At first I thought this was a lame attempt, but then the messages made me continue playing, because the concept here is fascinating! I am kinda sad, that after “I should seek the buffletaur” there were no further messages. I didn't finish it, since there was no incentive to do so. I really liked the concept and where this was going, it's a shame that the game wasn't finished. |
| Dec 5 21:01:43 | 43m 15s | Drunken Soviet | ♥ 0 | Well, this was hilarious! |
| Dec 5 21:07:09 | 5m 26s | Cotton Mayhem | ♥ 3 | Ügyes kis játék, egy idő után iszonyú nehéz lett! Tetszik a grafika! |
| Dec 5 21:18:25 | 11m 16s | House a lovecraft inspired game | ♥ 2 | So the point of Lovecraft's stories is that there are beings far beyond of our understanding, and realizing our insignificance in the universe is terrifying. This doesn't really manifest itself in this game to my mind. Asking us to google morse code in an intense situation seems a bit off to me, even though the visuals and sounds somewhat capture an interesting atmosphere. Couldn't finish it, sadly. Also...spelling errors...come on... |
| Dec 5 21:20:35 | 2m 10s | Increasing | ♥ 0 | I didn't find this enjoyable. The music was really distracting... Is this like a meta game where you have to hold on and physically survive the experience? |
| Dec 5 21:23:56 | 3m 21s | SPLIT | ♥ 1 | I really enjoyed the atmosphere of the game! Well done! The story was a bit predictable, for me at least. The music is spot on, nice job! |
| Dec 5 22:31:23 | 1h 07m | MAGNETOGRABBER 2000 | ♥ 1 | For some reason he controls feel a bit off. Otherwise, well done. |
| Dec 6 00:03:21 | 1h 31m | Ascension | ♥ 1 | It does remind me of the Dark Room, but the storytelling needs some work in my opinion, maybe more visuals and better UI design would have been more interesting. I didn't feel like I had incentive to play. |
| Dec 6 00:08:05 | 4m 44s | Stack | ♥ 0 | Simple game that perfectly encapsulates the theme. Maybe it's a bit too simple... |
| Dec 6 00:12:16 | 4m 11s | Broken Forklift | ♥ 0 | Not sure, if this is a bug, but the game was very slow for me. Simple concept. |
| Dec 6 00:15:27 | 3m 11s | Grammar Dystopia | ♥ 2 | Fun game, at first it was unclear what I should be doing and took me a few tries to figure out the game. One doesn't really see real life performance in indie games nowadays, so this was great! |
| Dec 6 13:58:00 | 13h 42m | Eat And Poo | ♥ 1 | I didn't find this game funny or enjoyable. It is impossible to avoid the obstacles. No tutorial, no goal, no description of any kind... |
| Dec 6 14:13:35 | 15m 35s | Winter Sleep | ♥ 1 | I am going to be in the minority here, because I really disliked the music, in fact I muted it after the first playthrough. The art style is nice and consistent, same goes for the fun animations! As for the gameplay, a bit of direction would have been better, I was not entirely sure what I was supposed to do, as the arrow kept pointing all over the place and why people are attacking and hurting me. It seemed like I was much bigger and stronger than some puny humans, especially in a larger form. What I didn't like, was that I had no way to avoid incoming attacks. Perhaps the enemies should have charged at me once spotted, but then would have a cool-down time where they don't attack and I can run away. That's also kind of a thing, I felt like I was supposed to eat the people, since I was the monster terrorizing their town. And I understand the point of the blow-up mechanic, but it felt really arbitrary. On the other hand I liked the fact that growing increased your viewarea! We made a somewhat similar game, there you had to manage health and damage and balance it just right. In retrospect, I believe we had slightly similar issues this game has, and a million more bugs:D |
| Dec 6 18:20:34 | 4h 06m | Blood Clot | ♥ 1 | Simple and clear! |
| Dec 8 15:51:18 | 45h 30m | Avoidance | ♥ 2 | Interesting use of the theme! The colors of the enemies was kind of confusing for me, I though the green ones were friendly or something. If they have the same attributes, I think it would have been better to use the same color for all of them. The controls are nice and smooth, the music is good, and doesn't get repetitive. We had a somewhat similar theme idea, based around health and damage balancing.:D |
| Dec 9 20:16:23 | 28h 25m | No-Pressure | ♥ 1 | I read nothing of the game, so it was pretty hard at first. The concept is nice! Kinda repetitive later, I liked the clean visuals though! |