zimmer 2018-04-24 02:38
The HQ automatically used all my crystals to build drones, but the game could be actually pretty fun
Foon → Ludum Dare Explorer → LD41 → Crystal Wars
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 520 | 3.50 | 26 | |
| Fun | 554 | 3.33 | 26 | |
| Innovation | 653 | 3.27 | 26 | |
| Theme | 748 | 3.37 | 26 | |
| Graphics | 735 | 3.23 | 28 | |
| Audio | 566 | 2.97 | 26 | |
| Humor | 782 | 2.54 | 26 | |
| Mood | 867 | 2.93 | 26 |
The HQ automatically used all my crystals to build drones, but the game could be actually pretty fun
@Zimmer Hi and thank you for your feedback! I must admit that we knew about this and forgot to fix it :scream: It is more a complete user input design flaw than a bug. It should be the expected behavior that you must hold the RMB to unload the crystals after you must hold it to collect them. But at the Moment you should __single-click__ to unload. As I encountered that misbehavior I didn't fixed it because it was really handy to just click the HQ short and go along. Saves time to do other stuff, right? Out of sight, out of mind. And now it's too late. :timer:
Solid entry. Sure, it smells a bit funny, but overall, I think the atmosphere is great. I especially liked the map design.
One thing to note is that if you make an FPS game, you should include support to configure mouse sensitivity, I had to lower my mouse's DPI to the ground to be able to play :D
@tthe Thank you for your feedback. We totally forgot a setting for mouse sensitivity. Now where you wrote it, it's seems so obviously. @klintwood told me that there is already a variable for mouse sensitivity in the FPS Controller but it's unused and acts like a constant. :rolling_eyes:
I feel like this is a nice, idea, but at this stage, it's not that interesting. I hope you keep working on this, because there is a lot of potential here.
The art style was nice and minimal, the music was cool. The mouse sensitivity is a bit too much though. I wish there was a bit more to this game, because at this stage you just run to the nearest crystal wall wait there and run back and repeat. Then you just place turrets around the power source. The crystals don't disappear, so there is no reason to go exploring, there are no enemies that make the waiting difficult, no challenge at getting to the crystals, the waves only have a small number of enemies, and fighting them is too easy. A bit more context would have been nice too, like some text explaining, who you are, and what the enemies are. Also, I think the crystal adding is bugged. Sometimes it subtracted what I had. Lastly, fps and turrets are hardly incompatible. I can recall a few games that use this mechanic and with a bit more time, you can make it work in this game too!:)
Soo what can i say... idea is pretty good and deeefinitely has a potential.. however these were things i faced in beginning: Having no clue i could mine those walls by walking up to it and holding down right button... when i saw hand icon go up i was slightly confused... i was stuck in a maze trying to figure out what was going on... It would be great if level layout wasn't so confusing :) Killing drones was a fun way to get crystals, standing up a wall and holding down a button... not so much. Shooting was pretty simplistic and nice, throwing in more enemies to have something more to shoot at would be great. All in all... hopefully i didn't sound harsh but i really love idea and hope to see it improved in future!
Very good idea! The game has a solid concept and I really liked the graphics but some polishing in the audio, level progression and death animations would help defnitely. Good work!
Interesting concept and could be a lot of fun when fleshed out. Instructions should be more clear. I feel i spent a little long trying to figure out how to mine and i shot my own drone before i realised it was mine haha. Fun concept and very nice aesthetic. Good job for a first time
I Think the level is too big, i lost myself for a long time. And i stil don't know if i should kill the drones.