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SaraMartins

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TimestampSince previousGameSaraMartins's comment
Dec 9 04:24:17 MONTIS MALI ♥ 0 I really liked the mood, the audio really did help in creating it. However I did get to one point where I just kept blocking everything and they fell like I had hit them. Previously it felt a little difficult juggling between blocking and attacking, however after getting tired and trying to keep blocking, it was really easy/simple. Dunno if this is a bug or not. Overall it is a nice concept that I feel that definitely has space to be expanded. With maybe some feedback about the attacks, like previous commenters said. Good job, congratulations ;)
Dec 9 05:05:39 41m 22s CalligraTree ♥ 3 This game is really beautiful. The sound and art is great, and fits in well with the the relaxation concept. Having that said, I don't really see how the game fits in the theme. You will always have to create branches, so there isn't a way to avoid having more. Also, there is no goal. After having played more levels, I just felt they were all the same, with just a tree generated differently. No objective nor evolution from level to level. Trying to purposefully lose by trying to create a branch on top of others, most of the time didn't do anything. It took at least four times for me to lose. And it wasn't really losing, as the tree bloomed anyway. Not clicking in anything also let the tree bloom. The game also kept crashing on WebGL with an out of memory error: "Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings". Overall, the look and feel are amazing, and it is a great concept that can be turned in a wondeful game with some kind of progression and goal, but as it is I feel it is an experience and not a game. However, it was a great job, congratulations :)
Dec 9 05:28:49 23m 10s The Adventures of Marty Graw ♥ 3 This was a cool game. Great idea about hoarding and having to stash the bars on the coffrets to regain time. The rocks on the floor looked to me like bread and I thought I would get stamina if ate them. Took me a couple of times to understand that I was losing the gold xD Maybe some better feedback could be given about when the bars were taken away from me, due to rocks/snakes or stashing it? The art was a little derpy, but the animations were funny. The audio initially was cool, but as it kept playing it dragged a little and was tiring to hear. Overall cool concept, funny and simple, I think you achieved an entertaining game. Congratulations :)
Dec 9 06:03:28 34m 39s Lava Cave ♥ 2 This game had a very cool base idea, however it felt a little bit too difficult for me. The whole jumping mechanic was really difficult and I kept getting frustrated failing multiple times everytime I have to jump. The boost with the gun makes sense, but actually doing it control wise was too difficult. The game had a really cool sound effect + music combination, and the stickman animations were nice. I frequently kept droping orbs buy accidentaly clicking on E. Also, I didn't feel the lava was a real danger, I took too long to advance each time but didn't feel that I needed to hurry or was going to die. The tutorial didn't stand out from the rest of the level, maybe the whole background and level could be light, to notice more the stickman, the orbs and the tutorial. But hey, having a tutorial is even more than asked, so kudos to that! Overall nice game, had fun, with polish can become even better. Congratulations :)
Dec 9 06:16:50 13m 22s Yuri The Greedy Spaceman ♥ 0 This was a solid entry. Loved the 8bit feel with the sound/music and the art. Really funny loonking Yuri's legs' movements. I did however keep falling out of the platforms too quickly. It was a little bit difficult to control, but really don't know if this can be adjusted without making it lose the core concept of the gravity and floating off. But I do agree with the previous comments about having to keep restarting with losing so quickly. Overall with a cute little game, with a great look and feel, which can be even more improved if you manage to adjust its difficulty. Good job :)
Dec 9 06:55:14 38m 24s Run Guys ♥ 4 This was so much fun! Such a simple game, yet it kept me wanting to repeat over and over. The speech line between all of them were a nice adition, really fun. The mechanics are simple and I think that's a plus in this game. I felt the mouse follow was a tad slow, made me fell after I didn't start turning early enough. It does get hard to distinguish your character unfortunately. Overall such a fun game, really loved it, with a few improvrements, art and sound (really missed a good jogging beat and maybe some garbled talking upon friends joining) you might have a mobile winner, like roaring-cat-games suggested. Congratulations!
Dec 9 07:19:02 23m 48s LD40 Compo: The Greed Run ♥ 2 This was a fun game even though you didn't have much time to spend making it. I went in it already expecting crashing and collision bugs, so I must say it did crash and sometimes the little guy-thing got stuck on the floor. Jumping around fixed that. Not the crashing though lol. It was cool the exploration part, speacially for me being a collector, I had to have all the coins so I could have all the goodies. The jumping felt cool, however the movement was way to fast, making me fall of the platforms many times. The music and sound effects complemented the game nicely. Overall a cute game, congratulations :)
Dec 9 19:04:07 11h 45m Glutton's Heaven ♥ 2 This was interesting. The pixel art was nicely done. The dialogue appeared really slowly and as I tried to hit the space bar it skipped the whole dialogue, so I ended up missing some context. Although the toxic emmission is not really my thing, it was funny in the game. However it was a little bit tricky to get it to work, I wasn't well positioned to aim and it has a small distance. I also kept eating by mistake vegetables, trying to reach the delicious food. I felt the platforms were a bit difficult and most definitely one has to get the hang of it. Overall good job, congratulations :)
Dec 9 19:18:12 14m 05s Hidden Shadows ♥ 4 Interesting game, however the text took way too long and I was anxious to dip in the game. That added to the fact that the application kept freezing, made me a little impacient. I must say it also freezed in menus and on game over. Also, short after starting I did fall from the map, upon exploring xD The controls were a bit weird, I felt like the rotation could simply be handled by the mouse. Which could maybe benefit from the Y-axis, like Hilvon referred. Good job on adding a pause menu, however if I paused mid attack, the sounds kept playing, I thought I had bugged the game. I also liked the animations, and the shadowmen have a mysterious and good looking model. It's a good concept, and surely is a prototype worth development. Nice job :)
Dec 9 19:39:50 21m 38s PullPals ♥ 1 This was a pretty cool game. The look and the audio are really cute and bubbly. That said, I can't see where it fits in the theme. It started really fun however I did figure I could cheat by detaching the pal's hands and dragging one of his hands and just fly him over to the end. It was kinda tricky to get the hands to attach because I would drag them there, they locked and then quickly unlocked if I didn't release my mouse fast enough. I kept missing the attaching points because the hand would quickly dettach and keep moving with the camera. It got a little bit frustrating. The physics are interesting and a great job. Overall was a charming entry and with some improvements and more levels you will have a game to release. Congratulations :)
Dec 9 19:55:14 15m 24s A cozy winter walk ♥ 2 This was an adorable game. Just adorable. I see the spin you put into the theme, but still I can't say that it fits. However what's lacking in theme has in charm. Just lovely art, relaxing sound, a cute and simples story. The interactions with the objects don't really give anything more than filler to story, and in spite of not having a real progression, I can't say I wasn't amazed at the whole feel. The story was linear and simple, but it did have progression, with start, middle and end. Overall just a lovely great game, I really enjoyed it in spite of the theme. Congratulations!
Dec 9 20:16:35 21m 21s Penti ♥ 3 Interesting concept, congratulations on your first LD! I did get stuck multiple times on the walls, but I had already read the description so I knew about the bug. It would be useful to have a Health Bar so you can check your own health. I didn't understand the rule for the orientation of spawning the walls, the enemies also got stuck there and I couldn't kill them. Some control over spawning could help. The sound was cool, it fit with the action. Overall it's a great prototype, not the best of the games of course, but for someone who has never done this it's a great first start. Don't let anything unmotivate you, first time and alone it's bound to be a very simple game with simple looks. But you did finish it, so be proud of that. Congratulations :)
Dec 9 20:50:21 33m 46s The More the Merrier ♥ 4 This was a really fun game! Had a blast trying to pile the passengers, and laughed too much when the boat sank or got damaged. What I missed was some way to check the next passengers, not all of them but maybe the next 2 our 3 while putting one. Just guessing where to put the passengers is fun at first but then gets way too simple. But overall I had so much fun and the game does fit the theme really nicely! Congratulations :)
Dec 9 21:09:52 19m 31s Claustrophobia ♥ 4 This was a cool experience, a little trippy but fun nonetheless. I can't see the connection with the theme though. The effects were really nice, walking on the inside of the sphere. The art really matched the ambience, but sometimes upon being too close to the 3d models their faces got all black. I felt the portals were placed randomly and it was really a lucky shot if you could make it in time. After the first 2 worlds, the game just kept sending me between only two worlds: fast food and pyramid ones. It got kinda boring just going back and forth between them, maybe you need to set the seed to the random? I also would have liked if there was some kind of evolution between the worlds, it was just running between them with no real goal, like seeing more trippy stuff (which can be something cool). But overall I liked it, it was fun and the spheric world an amazing idea. Congratulations :)
Dec 9 21:25:41 15m 49s Bert's Adventure ♥ 2 The game has a great potential but it really is very hard. The story was funny but just like bartosz, sometimes my mouse did not register the click and I ended up hiting the floor and having to restart. The art is simple but matches the game, I liked the music but the pickup sounds got a little bit annoying after some time. Overall interesting concept but really difficult, if you find a way to even the difficulty, the game can thrive, as the story is interesting. Nice work :)
Dec 9 21:35:08 9m 27s Speed Journey ♥ 3 Congratulations on finishing a game on your first LD! Something to be really proud of. The visuals are really funny. I liked the background music but I think it doesn't fit with the whole funny visuals and funny sound effects, so it made me feel conflicted: dark game + funny game. The jump and the fly didn't really make a difference to me, I used whichever key I pressed first. So maybe try and really differentiate them. Like the other comments, it was hard to remember what each orb did and having to go back and forth was not ideal. But overall it was a success for a first game and jam, and all alone! Be proud and don't feel unmotivated, with some improvements your first game jam game can be a cool thing that you will look back to in a few years ;)
Dec 9 22:07:00 31m 52s Phool ♥ 3 This a really nice game! Very entertaining and fun, easy to play and keep playing. The improvment system was a cool addition. I really liked the whole feel of the game, I am glad you took the abstract road as its simplicity makes it shine even more. The sounds also fit tightly with that, not being too distracting and helping with the game pace. Overall great game, fun and interesting. Great job :)
Dec 9 22:17:16 10m 16s A Social Life ♥ 3 This was interesting. I understand the idea behind it, infuriating the player, but it really just felt annoying, or not really, as after 10 followers I left the game running in background to check a few times later... So yeah you don't really do anything in the game, a bit boring, but it is indeed what you intended to so you accomplished it. The music loop was nice and the pixel art nicely made too. Maybe you should have drawn the smartphone in the same style as the room and items. Congratulations :)
Dec 9 22:49:46 32m 30s Somni ♥ 3 Your game looks really nice, the art is amazing and the sound complements it nicely. But I didn't really like the fact that I had to install the game. Also I don't see where it fits with the theme. It was a nice little game, would love to see the story expanded. Even thought it was short it felt pretty polished and with an amazing look for such a short amount of time. I was sad when I saw he had been at the hospital the whole time, and was curious to know what happened. Congratualations :)
Dec 9 23:23:34 33m 48s Wrecking Ball Princess ♥ 3 Really cool game, loved the mix between pixel art and 3D, but the game area was too small. The colours were really nice, the whole cyber futuristic sound was also spot on. Just felt that maybe the Princess on the side of the game could react to in game situations, like the original Doom guy, with expressions and maybe talk. Some movements would make it even more engaging. The game as a tad difficult for me to play. Controlling that wrecking ball was too difficult and I kept realising it towards the right lower corner. That made it difficult to advance. Overall it was a good game, with some polishing it will shine even more, congratulations :)
Dec 9 23:52:03 28m 29s Cute invaders ♥ 4 Wow this was hard! Reaaally hard. At first is all fun and good, but then the chickens just keep popping and I can't manage to give attention to everyone! And then they die... that was sad. They game was just cute, with a really nice music sound. The actions were also cool but after unlocking them not much more than repeating them. I was hoping for a unicorn, but then I read that the chance was really 0% lol It was a nice little game, very spot on on the theme, but I think it needs some more evolution, as the endless mode gets a little bit tiring and stressful to be repeating. But it is a great concept, and I hope you can develop on it! Congratulations!
Dec 10 00:16:17 24m 14s The Dark Castle ♥ 3 This was amazing. Really good narrative, the audio matched perfectly and the art was really good. Such a well made game, purely text adventure like I hadn't seen in a long time. Can't really point anything except that I don't think it fits with the theme. Also, like Hayzar suggested, having more sound effects could be really good. Overall, great game!
Dec 10 01:07:17 51m 00s Techno Fever ♥ 5 Great game, really fun. Loved the whole retro feel, art and audio. The dance moves were also really rad. On the final battle, I felt it didn't really matter what I did. I kept being tackled and in doing that the Queen ended up getting hurt most of the times. I couldn't really manage to attack her, so I won not really winning. Also, instead of spamming the same move maybe some key combos with different effectiveness (based on dancer and enemy) could be added to add some variety to the game. Overall it was fun to play, really short but also polished, which will aloow in expanding if you want to. Congratulations!
Dec 10 12:52:54 11h 45m Ketchup Quest - Endless Arcade Fighting to Protect Your Saucy Stash ♥ 2 This was a really fun game, I played it with @vasco-rodrigues and we had such a blast. I was the dog. Was kinda disappointed that the barking didn't really do anything so I was a useless character. Maybe sending enemies away or something, like supersonic barks. This way was just fun the first few seconds and then I just had be rescued all the time without being able to help in collecting ketchup bottles. The ninja was really cool. I really liked the view of the game, the mix was really cool. We also started pushing boxes off the building. Great work :)
Dec 10 13:19:48 26m 54s Cracks ♥ 3 This was a nice game. I had a feeling from the beginning that I wasn't patching up a house. I was right. It was sad to see it, but really true. I can't see for sure the connection to the theme, maybe it's the more problems you have the more broken you are? Can't quite tell. It was nice to see the hand drawn art, great work. The tape and fixing liquid in Unity were really nicely done, how did you do it? Congratulations in a different, interesting and touching entry :)
Dec 10 13:38:34 18m 46s Armed Descent ♥ 2 This was a fun game, but it was also difficult. I had trouble pointing to the enemies and killing them. I didn't feel like I could not pick ammo, as I was missing too much in killing them and I kept having low ammo. Maybe have even more available ammo or being easier to kill the enemies would help. I liked the coin and gun reloading animations, and the enemy AI was well implemented. Overall nice work :)
Dec 10 14:05:30 26m 56s KEY MASTER ♥ 3 This game is really difficult. It is innovative in terms of playing with diifferent keys, but it makes it way too challenging. I kept dying because I couldn't assimilate what the new keys were quickly enough to escape de red enemies. Having to look from the screen to the keyboard was not ideal. I don't know how you can tone down the difficulty, but it would make it even more engaging, and with some art it could be a good game. Congratulations though in such an innovative idea :)
Dec 10 14:28:34 23m 04s Super Slaughter Dungeon ♥ 2 Fun and fast paced game, however I didn't really feel the difficulty of the game change much with the points increasing. I stayed mostly on the bottom of the level and didn't quite feel that the powerups made a difference. I also didn't pay attention to the stats on the side of the screen, they didn't really matter much. I liked the music, I think it fit nicely with the game, and the art was nice too. I think if you manage to create a bigger story with progression around the game instead of just this endless mode, it could be good. You could keep the endless mode and have a story mode :) Congratulations on your work :)
Dec 10 15:01:22 32m 48s Pet Watch ♥ 2 This was a nice idea and a different spin on the theme. However the dogs die way too fast, so the game should be a bit slower at the start and then gradually increase in difficulty. The art was nice and the phone a cool idea, however the lettering was way too small on my screen to be readable, specially the help app. (I couldn't increase the size of the window). Overall good concept, with some fixes might be more enjoyable. :)
Dec 10 15:26:02 24m 40s "Savior" ♥ 2 This was an interesting game. I didn't really care about the people... yeah a little mean but I have to fend for myself lol, so let the monsters have them. The amount of bullets to kill the monsters was too much and too uncertain. Some better feedback or some individual health bars for each monster might help. Or make the gun a bit more effective. I did feel the need of some sound effects and background music, it could help with the survival theme. Great job nonetheless :)
Dec 10 15:44:09 18m 07s Demon Hunt ♥ 2 Interesting concept, however the controls were a little bit difficult, with the constant turning. Aiming is also hard. I didn't feel a real danger as I started to pursue the demons and they kept backing running away from me, I just taunted them all over the map. But given the time you had I think it was a good end result that will definitely benefit from the time you can put on improvements :)
Dec 10 15:57:47 13m 38s Super Consumerism Sim 2K17: GOTY Edition ♥ 4 Very simple game, can't say that I was entertained unfortunately. Just buying stuff with no goal is too simple and I think you could expand on this. The audio and the art were really nice though :)
Dec 10 16:41:18 43m 31s AAAH, CRABS! ♥ 2 Man what a game! Too funny. The art could be better keeping the silly theme, but overall it was really fun. The mouse is difficult, but you can't really take that away or else it'll be too easy. Maybe like dx0ne said it could be ported to mobile, it can be a fit. The silly music also helped with the mood. Overall really fun!
Dec 10 17:04:42 23m 24s Don't get drunk ♥ 1 This was a well made and fun game. The drunk effects were really cool and the art fit nicely with the mood and premise. It also surely fits the theme! I did not last long unfortunately, I ended up always slamming face against a wall after missing the jump xD Really fun and polished game, congratulations :)
Dec 10 17:15:20 10m 38s Paw for Cream ♥ 2 Overall nice little game, very minimalist but it works. The physics on the ice cream were really funny! I did end up cheating and firstly just give a little amount of ice cream and towards the end (time ending) I just gave the cookie part of the ice cream... So maybe you could improve that by setting a minimum on the ice cream so the player is forced to actually sell ice cream :P Good job on your game, with few improvements and maybe polished art, it can shine :)
Dec 11 09:13:57 15h 58m Fortress Escape ♥ 2 It seems that you have an html5 link so I could try it :) Usually I don't play Tower Defense, but I was entertained and had fun. The models were cool, and the game ran smoothly and with quality. The dialogue system was really nice, although the first time a segment started, if I tried to click spacebar he didn't go to the next one, maybe because it needed focus? Things started getting pretty chaotic when I thought I had a good chance, and more and more enemies came and started not being tackled in time by my turrets... The particles were really cool, and best seen on FPS mode. Also, strangely cool combination of game genres. I started running around not knowing were should I escape to. I went to the middle exit on the other side of the map, dunno if all of them worked? But it would be nice to have the escape possibilities noted, I didn't really know what I was doing. Also those damn turrets, I bought you! :P I accidentally discovered I could fly when pressing space bar to try and jump... nice xD Overall really nice game, solid entry, pretty polished and good looking. I don't know if see the theme connection, as a Tower Defense game always has increasing enemies, which is never good lol. Great work :)
Dec 11 09:28:14 14m 17s Project Vamparty ♥ 4 Nice game, amazing art and animations. The gameplay is a little bit tricky. I discovered that the mouse button lets you attack too, which would have been nice to know as z is not an ideal key when using wasd. It did feel like a lucky shot as sometimes I got too many huntears near me, making it impossible to advance. About the music... I understand the choice of the track, being a vamPARTY, but it just really got me stressed hearing it since the beginning, too loud and distractive (I was using headphones and if I was on the lowest level, if I toned it down, I muted the sound). Some sound effects, for when attacking for example, could be a nice little addition. Overall it was a nice game with a polished look, which will be even better from which improvements you set to make :) Congratulations
Dec 11 20:06:49 10h 38m ARTIFACTS ♥ 1 The game visuals are perfect, and the music sets pretty well the mood. That said, the game is way too difficult. The controls are too weird. I kept dying because I couldn't aim and wal at the same time to hook the grappling hook. Also, when the game started, there was no explanation and I died over and over until I understood what I had to do. By the time the ghost came, I already was fed up with dying and the dying scream. Running away from it and once again being unable to aim made me continue to die, until I just had to stop because I wasn't having fun. The game does look amazing, a great mood and an interesting and innovatice mechanic, however too awkward/difficult to control. If you manage to improve that, you probably have the perfect game. Also, I can't pinpoint the connection to the theme. Great work nonetheless :)
Dec 11 20:20:32 13m 43s Virus Detected ♥ 2 Interesting concept, well executed and the music helps with the mood. With a little bit of polish you can have a good game, maybe allow different types of attacks, strategizing where to attack, or even multiplayer so you can infect with a friend. I feel that you have lots of possibilities, and the game already is entertaining, will only benefit from the additions. Congratulations :)
Dec 12 09:15:49 12h 55m SHROOOMS ♥ 2 That was some party! Nice art, the sound effects and music help set the mood. The particles and the color changes were really cool. Did you have a set of predefined colours that you chose from randomly? I don't have a controller so I just played with the keyboard. The controls were weird and difficult, so if you could improve that it would be a win. But overall it's a fun game, great work :)
Dec 12 09:54:37 38m 48s Tiny Empires ♥ 2 I read that the layout/aspect was already fixed so I thought it was, but in itch.io the screen keeps being cut. Also I had my sound so low that I didn't hear the atmospheric sound, until I went again and cranked the volume up (with the same volume I can hear music on youtube). Some buttons (like end turn) have a pixel font, but the rest of the text is not pixelated. To be coherent you should keep the same stile in fonts. Also, when I click end turn with the shop open, I think the shop should close. I didn't understand what I needed the iron for? Also, I think to add difficulty the buying price of the resources should be higher than the selling price, like in a real market. Still it was interesting and well made. Congratulations :)
Dec 12 13:05:27 3h 10m Fight Cart ♥ 2 Like the other commenters, I didn't understand how to fight, I kept going towards them, clicking, they fight, and seemed like a random result to me. Maybe have some better feedback about that? Because I knew I had to get those shapes but ended up losing what I had most of the time. The fighting animations were derpy and funny, and match the music. The text in game needs to be put on top of the game, because with the characters walking in front of it it was difficult to read (I know it's the same text you put on the description, but still). It's an interesting concept, fits nicely the theme and is fun, so good work :)
Dec 13 09:14:44 20h 09m The Exalted ♥ 2 Definitely one of the best I've seen. Really polished, great gameplay and visuals, music fast paced but not too much, great UI. The visual effects were really cool too. The possibility of having two sets of controls was helpful to me which allowed me to combine mouse and keyboard. Fits very well with the theme too. I think the only thing missing are some sound effects (not too loud, to not overstep the music). The whole game is really nice and a great work. Congratulations :)
Dec 13 09:28:56 14m 12s Too Much Slime! ♥ 1 It is a nice concept, however a little weird to control. I had problems to try to jump and shoot at the same time, and also why don't the shots affect the enemies? I expected that they did but no effect. The art is pretty nice and the background music groovy, which fits nicely with the game. Some sound effects would be a great addition. And the slime animation was cool too :) Also, kudos for creating a tutorial level! However, maybe you should allow the player to first understand the platforming controls and then after that introduce the enemies. The learning curve will be better. But this was a great concept and I think you created a good base. Some improvements will help the game be even more solid :) Good work!
Dec 14 01:47:38 16h 18m Greed Mania ♥ 2 Haha this was fun! Loved the whole retro feel - I felt like I was playing one of my old shareware cds. The art is pretty simply but good, and so are the little animations. At first I thought the walls where like on snake but then I died xD Controls are pretty simple and easy too. It's a really great game for 8 hours! I just missed a cool 8bit background music, and was startled by the sound on the beginning, I was wearing headphones. Overall great game!
Dec 14 02:00:08 12m 30s DvZ ♥ 1 This was a nice game, with a good concept. The controls were simple, the premise too. However death was imminent with the increase of the zombie number. The splatter animation was really nice, it remembered me of the splatter animation on an old game called Bio Menace. I do think that the game doesn't have much connection to the theme, as the connection "the more time you have the worse it is" is not really clear here as you don't have time, time is spent. Also, the background music is a little off from the game theme (too bubbly). But overall it was enjoyable, good work :)
Dec 14 02:21:16 21m 08s In Temperance Ruin ♥ 1 Great game, it really reminded me of Catacomb Abyss with a mixture of Ken's Labyrinth. Good ui, good art, good gameplay. I do feel that the connection with the theme is a bit of a stretch though. Also, good sound effects but the background sound effects do not combine with the pixel art and 8 bit sounds. The background sound effects help with the mood, but they are way too realistic. Other than that, I think this was a really well polished game. Also your update on walking through the level was really good, great improvement. Great work :)
Dec 14 02:24:49 3m 33s Critter Clutter ♥ 2 Hey I tried to play your game but it gave me an error: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_highscore: second index out of bounds request 0,4 maximum size is 1 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_draw_text_highscore (line 30) called from - gml_Object_obj_highscore_Draw_0 (line 15)
Dec 15 09:26:43 31h 01m Sorted ♥ 0 Well, our games could be cousins! The game was fun, however infinite mode is a tad tiring. Maybe another mode with a set goal of crates to store could be added. Also, 50 crates is a too much high threshold, makes the game too easy/long. A label with the stored crates was in need, in addition to the lost crates. I think also on mobile the game could be easier, as it is easier do select and drag. Not that it was hard here, but the interaction on mobile is with touch. The rotation animations where cool, and the art simple but ok, something you can improve later. Some sounds and background music would be cool, like the machine functioning, crates dropping and stored. The crates' physics were also good. But this was your first Ludum Dare and it was a nice entry! Practice makes perfection and your first result was not bad. Don't be unmotivated and keep improving the game to have a great memory from your first LD jam :) Congrats!
Dec 16 08:18:03 22h 51m Cavern Breakout ♥ 2 Thi was an interesting game, however the controls were not working well. The break block didn't always work, even standing right next to it. Sometimes I spent time clicking on it, then click elsewhere then click again on where I wanted for it work. For what I read on the description it doesn't tell me that it should be like that. But the game was still enjoyable and a good take on the theme, I like the core mechanic too. The art was also really nice. Liked specially when the skeletons threw bones at me, as it reminded me of a game called Monster Bash. The sound effects fit with the game, I just missed a bakground tune :) Good work :)
Dec 16 08:37:50 19m 47s A Hero's Burden ♥ 2 Wow this was amazing. How did you manage to have time for such a polished and complete game? Everything is cool; having voice acting, the sounds, the aspect, the effects, narrrative, gameplay... This together creates a great experience. I just think the controls were weird, with the character always going to the left. Overall great game really, congratulations
Dec 20 03:05:49 90h 27m Fast Frontier ♥ 3 Interesting first game! Really solid for your first entry, congratulations. Simple but enjoyable art, good sound effects, maybe missing a background army tune. I also liked the radio interaction. Unfortunately I come with many bugs... First, while I was still reading the intro panels, my mouse clicking (outside the button but in game) made the tank start to walk forward. It kept walking and going through mines while I was reading the panels, intrigued if this was intended. As I finished the panels, I soon died. Second time, while on the panels, my mouse clicking made the tank walk backwards. By the time I stopped it, it was already flying below the ground with negative meters lol (see image below). a.PNG Third time's the charm. All went well, but I felt that adjusting the slider was bothersome while trying to control the tank. The tank also started going backwards once on a more steep part of the ground. I discovered that passing through the tanks did nothing to both of us, which was kinda disappointing. Also, when I let myself die, went to get water and came back, my crew of 5 killed was already on 16 killed, as the enemies were not stopped upon game lost and kept shooting at me, depleting crew lives even though there were none. I can also keep moving the tank after dying. I know this is a lot but it was a good entry for a first time and alone too, so don't be discouraged and keep working, this was a good work. Congratulations :)
Dec 20 03:21:44 15m 55s Jungle Raider ♥ 2 Cool game, loved the art style and the sound effects. Really liked the background tune, but after a while the loop tired me a little. The mechanic/take on theme was a great idea, in spite of getting really hard to jump with the weight. The dead effect is really nice too! I did feel that using WASD with the Space Bar was not the best choice - it got awkward to control. If you add support to the Arrows I think it will be easier to control the character as this adds an unpredicted difficulty. Overall really cute, interesting mechanic, spot on and different take on the theme. Congratulations!
Dec 20 03:51:36 29m 52s Forgotten Machines ♥ 2 Great game, loved the 3d pixel art, how did you get the 3d models to look so realistically pixel art? Music helps with the mood too. Good gameplay mechanics, I felt it was easy to control the mecha, however couldn't make it fire while walking around, which makes it harder. I think the pixel art on the edges/limits of the green ground are way too low res, kinda off from the rest of the look/feel. Also, I can see Unity's skybox where there's no ground limit (to the sides). Other than that, really liked it, great work :)
Dec 20 04:02:39 11m 03s Kittea Party ♥ 3 Interesting game! Really loved the art, it was really cute! Nice sound effects, missed a background tune. Good controls, nice turn to mouse mechanic. Animations were quite good too. Unfortunately I felt the game got a tad boring after a while. I could keep saying no to adopting cats and didn't feel any downside to saying that. So after that, not much to do but to keep walking from room to room cleaning poo on the floor. But this does feel like a good concept for something with more mechanics, and was a lovely happy game. Congratulations on your great work :)
Dec 21 04:54:09 24h 51m Xmas: Sorted ♥ 2 This as a really cool game, cute, loved the mood and the gameplay mechanics. In spite of being a simple game, the gameplay is not that easy, being challenging. I loved the art style which matched nicely with the mood and simple feel. I just missed some 8bit sound effects and a Christmas background tune. Overall a polished and good game, I really liked the sorting mechanic, but I might be biased as in our game we sort Christmas gifs too... Give it a try if you'd like :) https://ldjam.com/events/ludum-dare/40/santas-factory
Dec 24 06:15:31 73h 21m Fluffy Space Escape ♥ 2 Amazing entry! This has a really interesting gameplay mechanic. Theoratically doesn't differ much from other entries I've seen that slow you down based on the pickups, but this seems really well made and different. I guess it all has to do with the level design: possible paths combined with how many pickups you have. The story is cute, the graphics and music too, so it is really a bundle of cutess and feel good. The die sound effect was a favorite to me. Also, creating a NES game? Amazing, congratulations :) Overall had a great time with this one, very chill and interesting, and great design. Congratulations!
Dec 24 07:08:02 52m 31s Temple Hunt ♥ 2 First of all, congratulations on your first game! It was a solid entry, and all by yourself! I feel like it is a good concept that can evolve to something even better. The controls were ok, going up a ramp was hard. It made me jump, and ultimately hit the untriggered boulder and die. That bummed me a little. Maybe having checkpoints could be a good idea. The collisions were also weird, I got stuck to walls when jumping on the big hole and those spiked pits. The gameplay was simple but the idea is nice. However the randomness of the gold you got doesn't make sense to me. There can be no challenge, depending on how much you luckily pick. Good job on the modelling and texturing, that along with the sound creates a really nice atmosphere. Also, the guy not having clothes was way too funny πŸ˜‚ Overall great job, just needs some fixes to the controls, the gold pickup and maybe give the poor man some pants πŸ˜… Congratulations and don't be discouraged about anything, be proud of your great first creation! Also, we'd love if you gave our game a try :) https://ldjam.com/events/ludum-dare/40/santas-factory
Dec 24 08:32:55 1h 24m I took too many drugs ♥ 2 Great entry, really interesting. The effects were really cool, I think a post about how you did each of them would be really cool, I for one would love to read about it. The theme was spot on, and the mood really interesting and fitting with the theme. Taking the pills: I soon discovered order did matter. It always got to a point where I tried to pick up but couldn't. That makes the game frustrating but interesting, I think it is a package deal that it is needed. I didn't manage to puck up all of the pills. Also, I was intrigued by the box next to the sofa, I couldn't get it open but it showed as interactible. Overall, great entry, really good take on the theme and the gameplay. Congratulations :)
Dec 24 09:35:23 1h 02m Pug Pub ♥ 2 Wow, cuteness overload! Loved the art style, "such wow" :P The whole pub theme was really cool, and the music fit really well! The premise is nice but it does take a little bit long at the start to get more dogs, so it is a bit boring. Maybe that could be adjusted. Also, I know you didn't have time for more gameplay and goals but I really think it's a game worth to keep working on and add those. Maybe the pub could also start to serve food, and you could wait tables, you have to separate chewing toy fights, which all together keeps your hands full :) The dog breed name beers were clever! Congratulations, great work, I hope you keep working on it!
Dec 24 17:05:30 7h 30m BoatAfloat ♥ 2 Really fun entry! Although simple, it was a light and fun experience, a no brainer that I really needed! Avoiding objects is really the only thing I had to care about and that felt good. The controls were nice, and the response of the boat to them felt like driving a boat should be (I think, I never actually drove one lol). The camera was also smooth. Although the environment was minimalist, it's not a turnoff. One thing that would probably add some pop to the game would be particles, like water splashing and trails, on a low poly kind of style too. Maybe a simple background tune during the game would be a nice addition, the main menu one was really cheerful and good. The only thing I have to complain about are the in game menus (pause and lose) as their grey lettering is too hard to read. Overall good entry, really had fun with it. Congratulations!
Dec 24 17:19:59 14m 29s Zombeer ♥ 2 This was fun! Also a bit hard, and I am kinda bad at it... My highest was 2028 πŸ˜… I kept getting trapped between zombies and chairs too. And drank beer just for the sake of the fun! The effects felt really well implemented and were cool. The whole retro feel fits nicely with the game. I liked the fact that the character was a girl! One suggestion, in addition to endless mode, why not a stage mode where you have to blast your way out of the bar, building, block of buildings, etc, going to the beer factory and try to stop the zombie outbreak? But maybe the beer effects stacking is not feasible with this, so maybe some water in between to heal the character is needed. With this you can add more guns, like shotgun, flamethrower, machine gun, whatever comes to your imagination :) Great work, congratulations!
Dec 24 17:32:17 12m 18s Chuck Norris will Make America Great Again ♥ 1 Funny game! Great endless scroller, I kicked that plane for an eternity but it took too long to take even a third of life. That gets a bit boring. The different weapons were cool, the art style with the sound was really nice. Being Chuck Norris was definitely awesome. I just didn't see the connection to the theme... Also, I can't lose? Being hit or letting stuff pass by my uncaught/unbeaten didn't do anything. I feel the game is missing at least one setback to make it more interesting and not so easy. But the game was a really good idea, just needs a few improvements and it will be even better! Great work :)
Dec 24 17:52:18 20m 01s All You Can Eat ♥ 2 Really fun game! It has a simple gameplay mechanic but it is really enjoyable. The art style and the sound, too cool. I just felt that although I did get slower, it didn't make a big impact. Other than that, really good idea, fun and simple. Loved the phrases the character shouted! Mine seemed to love burping and hot dogs. And he felt great! Congratulations!
Dec 24 17:57:19 5m 01s Christmas Present ♥ 1 Such a great idea, definitely takes the gold in innovation. A great puzzle, interesting gameplay. I for one downloaded your source code and will be checking out how you did the magic. The graphics were cute too. The only downside was knowing which santas already picked up a present. The more santa's the harder it gets to know who caught already. Don't know if that was really what you intended, in connection to the theme. If not, adding something to identify that would be really nice. Overall, great game, really innovative, I was really impressed. Congratulations :)
Dec 24 18:21:32 24m 13s Who Ate My Pizza? ♥ 1 Interesting game! I played the portuguese version, and when the tutorial appeared it first had the Lorem ipsum text, that a few seconds later changed to the actual tutorial. There where some writing mistakes, and some words written together. Nothing that couldn't be understanded.On the tutorial, when I pressed one key, it quickly passed to the next step. I wasn't ready, I wanted to try to move with the mouse, so you could add a button that the user presses when he/she is ready to go on. The wasd keys move too fast, maybe some kind of smoothing with the camera could help. My friends got stuck on the barrels and kept walking in place. But overall cool game, good execution and a good work. Congratulations :)
Dec 24 18:36:41 15m 09s δΊΊζ°—γŒγ‚γ‚‹γ‚ˆοΌοΌˆ~Be popular!οΌ‰ ♥ 1 Great concept, a refreshing idea. The graphics and sound were simple but they had a bubbly feeling that was nice. What bugged me the most was getting locked with no way to keep going, even after giving the fans autographs. Having to reload the game to restart or just sit waiting until time had passed was not ideal. An in game menu with a restart button would be a much needed addition. Overall nice game, great work :)
Dec 25 19:41:37 25h 04m Stuck in Parallel ♥ 2 This was a great concept, really innovative. However there are some problems that prevent it from achieving its full potential. I didn't like the fact that the character slided after stopping. It made me die too often. Also, like mentioned, there were some visibility bugs: I would drop the lantern, walk and hit invisible spikes, dying. Also, I could collide against the lanterns, which would mostly happen if I was already using one. However, the art has a cute style, the sound really matches together and the concept is amazing! Some improvements and it will be great, an amazing base for you to extend and create more levels! Congratulations :)
Dec 26 01:54:27 6h 12m Hey look at this ♥ 1 This was an interesting concept. I gotta say, I was a bit bored at the beginning, before helping one dude with math questions... That was the only guy I helped and it fueled my coding! Didn't help anybody else. Just kept coding with the popups in front of my code... Like a truck going. Unfortunately I did not deliver the project, but those guys didn't get my help either. Spot on for annoyance! What about a "let me google that for you" mechanic? πŸ˜… The popups were indeed annoying, being on top of my code... But their annoyance fuels my coding rampage! I kept putting zips in my code, wonder why. Nice game, pretty funny, with a good background music. You just need art, and maybe the possibility to customize the time you wanna spend, 8 minutes did feel a bit long. Overall, great work :) Also, if you'd like, we'd love if you played ours :) https://ldjam.com/events/ludum-dare/40/santas-factory
Dec 26 02:06:28 12m 01s AdBlock Doesn't Work! ♥ 2 Oh no, a clicker game! Haha the general premise was funny, the video system was really nice to interact with, and the videos + ads... priceless. My screen was soon swarmed, as I used the touchpad... Overall really funny game, don't have nothing to point. Congratulations!
Dec 26 14:03:50 11h 57m Beer Belly or Bust ♥ 2 This was an interesting game. Even though I held the right button, the controls still felt hard. Specially when jumping on the tree's platforms. Also, keeping pressing the right button is a bit tiring. The camera sometimes collided with something (walls, tree) and showed a weird view. The art was goofy, which matched the mood. This was a nice concept, maybe with fixing the controls it can be more enjoyable. The congratulations for losing was unexpected xD Good work :)
Dec 27 01:32:30 11h 28m SpaceBadies ♥ 2 Good game, fast paced and with tons of adrenaline. The sound helped create the perfect mood. The visual effects were cool too. I think the connection to the theme is not that clear. The number of badies was increasing but I only saw two sizes of badies, and it didn't evolve from there. I think the game needs a better progression in terms of difficulty to relate better to the theme. A boss would be a cool feature too. Due to this linear gameplay, one ends up doing the same thing pretty fast, which can get a bit boring. Also, I died and respawned immediatelly, without no warning. I would have liked to at least check my score. Some hit feedback, like ship or screen turning red, would be nice to have, but not crucial. Overall it was fun to play, the fast pacedness helps the game shine. Great work :) Also, we'd love if you played our game :) https://ldjam.com/events/ludum-dare/40/santas-factory
Dec 27 01:49:01 16m 31s Scraps ♥ 2 This game as an interesting concept, but it was a little bit difficult. I think the physics are not working like they should, so the character's movement ends up a little unpredictable. Also, upon falling, the level does not reset. That makes the game unplayable. If I couldn't advance in this situation, restarting with the same conditions will still keep me from being able to play. Having to watch again the intro without being able to skip it takes too long. The intro was indeed really nicely made, but it gave me no context about the game, I did not understand why or where the character went. The mechanics of the game are interesting and I'm sure you will be able to improve and expand based on feedback. Good work :)
Dec 27 02:14:03 25m 02s Blobville ♥ 2 Such a fun game! Loved the "narrator's remarks". And oh boy did the difficulty scale with the ville's evolution. Keeping track of poop... never crossed my mind that I'd do it. The mechanics were simple but the game's evolution makes it scale nicely in difficulty. I definitely think this has the perfect base for evolving. Maybe more types of buildings, other constructions for different items, farming or even factory jobs (I know, they just wanna have fun but life is hard) could develop further the ville. Overall, great game, fun and interesting. Congratulations :)
Dec 27 02:26:53 12m 50s Defense 2160 BC ♥ 2 Interesting game. The learning curve is a little bit steep, it took long for me to understand what to do (even though I read the ? instructions). Once I understood the game by trial, it became more interesting. Still I'm not good at these kind of games... The audio and art were really nice and helped in creating a nice mood. Good work :)
Dec 27 02:43:17 16m 24s Pacific Parkour League (PPL) ♥ 1 Really fun game! However, this is really not the best game for me, I'm so bad at jumping. At every single game. I am so bad. Timing the jumps, etc, bad... Still I liked even though I tried soooo many times. It's got a good premise, the parkour is a good mechanic. I didn't see the connection with the theme though. Although I'm not the best, the controls were a bit hard, specially the mouse. I'll give you the same advice that was given to me in my game: lock the cursor in the middle of the window and lock the mouse in the game. Also, maybe hide the cursor too. I feel like for this fast paced game, some background music was missing. Something with a retro fast paced vibe. Also, some sound effects like breathing and puffing and making effort would add to the experience. The game will also benefit greatly from the art you create. It doesn't need to be anything too fancy/complicated, but right now it feels a bit empty. Nothing that hurts the game though. Overall great concept, had fun (in spite of my poor skills), great work. Hope you continue to develop it :)
Dec 27 20:58:55 18h 15m Wired Network ♥ 0 I really liked the mood of this game. Unfortunately, it's my game nightmare, jumps. I'm awful at jumping. Really bad. At every game. So... it was really hard for me to jump the platforms. I always felt that I pressed too late the space bar, I always ended up falling. I think I did fall on a corner of a couple of platforms too, so maybe it's my lack of skill combined with some bug. Like the other commenters said, the mouse was too sensitive too, but that's an easy tweak. Changing weapons with 1 2 3 kinda took away from the immersion on the game, it made me think of which to press, which makes it even harder for someone who already has difficulty controlling the character. Maybe cycling weapons with a single key, or mouse wheel would fit better. The game had an amazing look, the graphics and particles and the whole retro feel really appeased me (I love retro). You're only missing a retro synthwave background track and you're good to go with the whole package! Congratulations!
Dec 27 21:32:03 33m 08s The Curse of Mangara ♥ 2 This was a great game! The audio is epic! The plot is really interesting, I see you really put great work into it. The first time I entered a house I kept going and died multiple times by colliding with an enemy. At first I didn't really notice what happened. Maybe there is some way to prevent this, I can't really see how without intruding much though. Overall, I only missed some kind of boss fight, I was a bit disappointed about that as I was so enthralled with the plot. Once again, the audio is really good, with improved art and a boss fight, you'll have the base for expanding the story and go deeper against Ollay! Congratulations!
Dec 28 01:57:46 4h 25m Blalb ♥ 1 Interesting game. At first I felt like it was Blalbamari (Katamari), not much to do, just roll and get big. Then I got some arms... that was when the true fun begun. The game ended up being a tad slow, after so many elements on the scene. Maybe you could use an object pooler and deactivate what can't be seen on the viewport. One problem: on the leaderboard, the count gets to 10 and then instead of going to 11, goes back to 1: Captura de EcrΓ£ (12).png I really liked the idea of my blalb living on to attack other players, well done. The design was also well presented, with good and consistent art. Overall it's the whole package, maybe just needs to balance the slow start. Great work! If you'd like to try ours: https://ldjam.com/events/ludum-dare/40/santas-factory
Dec 28 02:16:10 18m 24s garbage sort ♥ 1 Wow, deja vu much! I totally saw our game when the boxes started pilling on the floor... The game looks very polished, with polished controls and environment. The environment really helped with the serious mood and the "do your job the way you should" feeling. Although pretty simple to play, the difficulty increases nicely, so keeping up with the production is hard. I did wish I had some kind of bar or something to know roughly how much could I still miss before it was too late. After some time the orange light's sound got really annoying. Overall, a well made game, congratulations :)
Dec 28 19:52:55 17h 36m House Party ♥ 2 This was a really fun game to play! The physics animations were great and increased the humor of the game. The art style is simple but it fits the game very well. It's a bit hard to remember all of the keys during the game, so maybe you could add the option to check them in the pause menu or group the action keys together, just as WASD keys are grouped. I didn't understand how to throw the guests like in the gifs, so I would just drag them outside. The sound effects were nice too. About the physics mechanic, would you consider a post about how you made the ragdoll effect? We wanted to do the same kind of movement for LD 38 but ended up not finding stuff about it, so I am really curious on how to do it (I still want to). So I'd love to know how you did it. Overall, a polished and fun game, congratulations :)
Dec 28 20:30:09 37m 14s Jazzy Beats ♥ 3 Well, that was a close one! We still managed to rate before the time ending, I am now writing this calmly πŸ˜… First of all, a nice and well polished game, like always. The premise was really interesting and the execution was great. All feels polished: from ui to animations, passing through gameplay. The art is really well made, although I feel it could pop a little more from the style of your other games. However, the art is indeed well made, with the ui specially gorgeous, and the protagonist and antagonist have character/spunk. Audio wise, really well made again, however the saxophone's notes started to get on my nerves. A tad annoying on the menu mainly. As for the gameplay, I mainly had fun mashing the other keys while waiting for R to be available again. R was the most powerful attack. I did feel though that the balance was shifted, as Bluessom managed to get many fans really quickly really often, while I had to wait for my most powerful attack and the others didn't do as much. I didn't understand what the time meant though? There was no limit and it was really down to who managed to get all of the fans. As a suggestion, if this mode still makes sense like it is, the game could have more modes in addition to this one, like a time attack one, where you have a set goal and a time limit, an endless mode where you can just mash away, and multiplayer modes. @vasco-rodrigues and I were talking how fun it would be to play against each other as idols, or (my favorite) a multiplayer mode where you team with another idol (a collab!) and take down the other pair of idols. Overall, great game, polished, well made, and we do hope to see updates to it in the future! (Maybe a multiplayer mode at the next game dev meet :P). Congratulations, and good luck ;)
Dec 28 20:46:56 16m 47s Lamattractive ♥ 3 Oh my god, this was amazing! So much fun! So cute and bublly and cheerful, I'm amazed! Those neck movements... I laughed really hard. Dodging the gyus was hard but fun, I just loved the gameplay, a no brainer but not that easy! Please do turn this into a mobile game, I just thought about mobile while playing it. Congratulations!