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Feedback comments for LD38
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| Timestamp | Since previous | Game | _for_science's comment | |
|---|---|---|---|---|
| Apr 28 11:38:37 | Booster's Day Out | ♥ 4 | I like your graphics and your game is challenging but fun. Are the walls just meant to prevent the player from skipping parts of the game or are they just meant to prevent you from having to watch yourself slowly run out of fuel, while drifting into deep space? | |
| Apr 28 11:48:55 | 10m 18s | Petit Prince | ♥ 1 | Your game doesn't seem to work for me in Chrome. I love how the character just flips when switching gravity. Overall the game is a little short and unfortunately not challenging at all. |
| Apr 28 12:00:21 | 11m 26s | ...claustroful... | ♥ 1 | The color mechanic in intriguing but way to challenging for me. The game is also really fast, so it took me a moment to figure out what was going on, and even after I did, I only made the first few jumps and dodges. |
| Apr 28 12:08:59 | 8m 38s | Puppy's World | ♥ 2 | I love the sounds. The puzzle was easy but fun. Unfortunately it was really short. |
| Apr 28 13:43:46 | 1h 34m | Odd Ball | ♥ 1 | Nice simple game. I like the idea. In the beginning I was a bit confused about what to do but after a while I got the hang of it. I think a little more feedback on errors would have been nice :) |
| Apr 28 13:54:09 | 10m 23s | Moped Mayhem | ♥ 4 | It is fun to play and I like the art style. The score system is a nice touch π |
| Apr 28 14:19:01 | 24m 52s | Big Ship on a Small World | ♥ 1 | A cute idea. Some planets were not shown. Are your render layers in the correct order? |
| Apr 28 14:34:41 | 15m 40s | FUEL | ♥ 2 | Nice challenging game. The controls are smooth and everything worked fine. It was a bit frustrating at times, but in a good way: You keep messing up the level, but you know it is your own fault and you *want* to get better at the game. π |
| Apr 28 15:05:35 | 30m 54s | The Adventure of Malvin | ♥ 2 | The pixel art and animations are awesome! It took a moment to get used to the controls but once I got the hang of it it felt really nice. I only wish the wall jump was little easier to pull of. It worked fine but the higher walls had me falling down three or four times. Which got frustrating after a while. |
| Apr 28 15:14:33 | 8m 58s | This Moon is Mine | ♥ 2 | I love the painterly art style. I have actually played it with a second player and it was fun knocking each other about. From the description I had thought that there would be more than one flag point and that it would be more a game of chasing around the moon and replacing the flags all over the place. I think just one flag made it a little too static. But overall I still enjoyed it. |
| Apr 28 16:05:08 | 50m 35s | Dreamers World | ♥ 5 | I like the pixel art and animation of the little girl, especially her throwing and catching the sword during the roll. I think the game would benefit greatly from more feedback, I was never quite sure if I was hitting anything. I also wasn't sure if there was any more than that initial stage? Is it a wave based game? My health seems to regenerate after a while, but I couldn't quite figure out whether it's supposed to be endless waves of enemies, or if I screwed up. |
| Apr 29 10:48:24 | 18h 43m | Daily Routine: the smallest worlds are the ones we get stuck in | ♥ 5 | I love the game, the message and the way it's realized. Took me a moment to figure out what's going on too, which made it all the more powerful. β½οΈ Not much to say, except congratulations on a very well realized game with a great take on the theme. |
| Apr 29 11:26:33 | 38m 09s | Lost in the Woods | ♥ 1 | It's a nice little endless platform game. I would have liked more feedback on when I got hit (what's my health? Is it regenerating? Am I in danger of dying?). There also wasn't really a goal? I think a score of how many Enemies the player has killed would go a long way to making the player more active and take more risks. And maybe a wave indicator to suggest some progress? I also think there should be some penalty on the fireball attack. Maybe you could have to collect mana bottles that randomly spawn throughout the level or something like that? As it stands I ended up spamming the fire key while standing in the bottom left corner of the level and nothing could ever touch me... Overall a neat little game that just needs some more work done. But definitely keep it up! π |
| Apr 30 10:08:55 | 22h 42m | Johi Farm | ♥ 3 | I had fun playing your game. Your introduction is easy to understand. Throwing the caterpillars off the plant and watering it was quite fun and the animation was cute. The controls feel good for the most part, but I kept pressing SPACE trying to jump (but that's just my own fault). I think the game would benefit from being a little less difficult (I could not make it past the three-level plant). Maybe make the caterpillars do less damage? Or let the plant dry out a little slower? Overall, a cute idea within the theme. |
| Apr 30 10:47:11 | 38m 16s | MITOA | ♥ 3 | First off, the gray text on the blue background on the splash screen is a little difficult to read, maybe pick something with a little more contrast? It took me a moment to figure out what I was supposed to do, but when I did I saw that that was totally my own fault and it all felt fairly obvious. It was a little challenging to predict where the orange ball would go as it just teleports around, some visual indication would have helped there. It also took me a while to realize that there was *wind* going on in the bottom area. I had the audio turned off by accident (so that was my fault again), but some additional visual cues (streamy wind-lines?) would have helped a lot. Unfortunately, the game crashed/got stuck for me when this happened: game_crash.JPG I could not get it to quit (it's still open as I write this) Overall, a cute little puzzle game though. |
| Apr 30 11:23:45 | 36m 34s | Infecteria | ♥ 2 | Nice art style and concept. However, while I couldn't make it past 13/30, I still didn't quite feel challenged. Is there a fail-state other than the 5 minutes running out? I think I would have liked something to evade while converting cells. Alternatively, if you are going more for a relaxed strategic angle, I would have liked a mini-map so that I could better optimize my routes and conversions. Having to rotate the right thumbstick feels like a really neat mechanic at first, but my thumb still feels sore after playing just three rounds. Maybe you can use that in a way that doesn't require rotating the thumbstick for five minutes straight (a brief speed boost with a cooldown perhaps?) Overall, a neat game that has potential for improvement. I am looking forward to seeing a more polished version in the future. π |
| Apr 30 11:41:20 | 17m 35s | It's a Small World, So Let's Crash It into Things | ♥ 2 | Nice game! Reminded me a lot of Osmos in terms of gameplay. The Dark Star was immediately creepy and threatening, which was a really nice touch. The controls were a bit fidgety in the beginning, but got better as my planet grew in size (I guess that's as intended). I would have preferred if the camera would have pursued the planet smoothly, rather than jumping around. It was very distracting at first, but I got used to it fast enough. Overall, nice compo entry! |
| Apr 30 13:45:32 | 2h 04m | Starstruck Ducky | ♥ 3 | Fun idea and spin on the small world (network) theme! π I love the unhelpful pirate duck and the fact that Steve just invited me to Steve's surprise party π. I didn't quite figure out when a new day would start and how much time (how many calls?) I would have left. In the end I did get to tour with OnΓ© Becy, so everything worked out. |
| Apr 30 14:19:33 | 34m 01s | LD-38 SUPER SMALL WORLDS | ♥ 2 | This game looks weird, but in a good way π I got confused by background tiles looking like foreground tiles, making me jump on them and falling to my death. The controls made it hard to make a precise jump. Was this intended to make the game more difficult? Overall, I had fun playing it though. |
| Apr 30 14:30:02 | 10m 29s | Particulate | ♥ 3 | This is a fun game with a good mechanic. The controls are on point. The music fits the game. Reminded me a bit of Osmos. Nice job π |
| Apr 30 15:38:14 | 1h 08m | Protect | ♥ 2 | Nice rythm game with good music. The easy mode was quite challenging for me but in the end I got a positive score π The screenshake made me a bit motion sick (but I am prone to that sort of thing), maybe another type of visual feeback like changing the color of the blue block would work better? Overall, I had fun playing your game. |
| Apr 30 15:56:20 | 18m 06s | Caturday is today | ♥ 3 | This is a very cute game. I love the animations of the cat, especially the walking. The art style is adorable and the music is fitting. Catstagram made me laughπ |
| Apr 30 16:27:35 | 31m 15s | Influenza: The Game | ♥ 3 | I have to agree with @huvaakoodia that the gameplay is a little bit to easy for me. However, I am intrigued by the fact that you were able to make this game for the compo while you had a flu π Nice job! |
| Apr 30 17:18:04 | 50m 29s | Landshift | ♥ 5 | A very beautiful puzzle game. I kept pushing the arrow on the wrong side (absolutely my fault). Maybe for a future version, when hovering over an arrow the tile could show up (transparent) in the corresponding field. That could make it easier. I think porting it to mobile sounds like a great idea :) |
| Apr 30 17:29:25 | 11m 21s | ZEUS VS MOLES | ♥ 4 | I like the 3D models. Attacking the moles is fun and the movement feels good. However, the camera movement made me a bit dizzy. Maybe a slower camera rotation would help? Overall, a nice game, especially for 48 hours π |
| Apr 30 18:50:10 | 1h 20m | Soleil | ♥ 2 | I tried launching in Chrome at first but it didn't seem to work (it wouldn't let me click play). It did eventually work in Firefox. Unfortunately, the camera and the controls conspired against me. Once I had figured out that there were platforms at all, I still couldn't make the jumps. I finally had to give up due to severe motion sickness from the close camera, the jumping and the rotation around the curved planet. π΅ Really sorry I couldn't finish your game, 3d jumping around a curved planet surface sounds like it could be a fun mechanic... |
| Apr 30 19:21:14 | 31m 04s | Daydreaming Island | ♥ 3 | I have no idea what I just played, but I stuck with it to the end, so I guess that says something π. At least I think it was the end? It did say: "The End." and then it said "There's something weird about this box." and then the game froze on me? I enjoyed the mood and atmosphere, but except for the keys that I found, I never figured out what I did to progress. I just kept clicking everything, going to bed and then repeating that process. At some point my character decided to just put codes into things and solve the puzzles for me. I had so many questions after finishing the game. Did I actually finish it? Where did the codes come from? Does the telescope do anything? Also: "A human head. You almost threw up when you saw it, but it could be useful" π€£ Good job. |
| May 1 08:22:19 | 13h 01m | Song of Fungus | ♥ 4 | Amazing art style and polished presentation. Audio and music are on point and create a great mood in combination with the aesthetic. The gameplay is solid as well. A neat little puzzle game with in interesting combo mechanic that is challenging and relaxing at the same time. Overall, great job! π |
| May 1 08:43:28 | 21m 09s | The Perfect Sandwich | ♥ 3 | Cute little platformer. I used to give a lecture in which I explained software versioning by example of sandwich-making (it makes as little sense as it sounds like π), so I was immediately drawn in by the sandwich theme. The art and animation are cute. It was a little irritating to not be able to jump off the ladders (makes sense though, since there is no separate jump key). Also there's a weird offset glitch whenever I press down while I'm on the ground near a ladder, and at some point I bounced up into the blue sky and had to restart the game... Overall, I like the setup and the handling, while in need of some work, was better than many other platformers I played on here. Good job π |
| May 1 09:08:23 | 24m 55s | Toy Racer | ♥ 3 | I like the aesthetic and the graphics. The driving physics were a little clunky, however. I kept trying to slow down as I headed into a curve only to find that that prevented me from steering. It also felt as though the car was rotating around the camera, rather than its own axis? Is that true, or is it just the fixed camera that makes it seem so? Overall, it reminded me a lot of the old Micro Machines games, which is awesome! I had a lot of fun, I just wish the controls were a little bit better. π |
| May 1 09:22:35 | 14m 12s | Space Travel 15 | ♥ 3 | Interesting concept. It starts a little slow though. I think it would have been better to start with three airports right away, rather than forcing the player to click between two destination without any options for what feels like a long time. Also, the escape button killed the game instantly, I was expecting at least a confirmation dialog (I mistook it for the pause button and accidentally quit everything π’). Overall, a neat idea and solid execution that would benefit from better pacing. Keep it up! *Whshshsh* (love that sound) |
| May 1 09:35:44 | 13m 09s | Back to Work | ♥ 2 | Cute art style in a neat little puzzle game about timing. I love the player character and the jumping sound, as well as the mechanic and execution. However, the game told me to create 12 orange and green orbs. I did that (it also shows 12/12). What do I do now? Is there something I'm missing? The todo-list doesn't update, returning to the start doesn't seem to do anything? Am I missing something? So far I like the concept, wish I could have played more of it. |
| May 1 09:45:00 | 9m 16s | The World Outside | ♥ 2 | I love the 3d art style. Unfortunately, the camera was way too close and too rigidly attached to the character. Combined with the motion blur, this gave me severe motion sickness and I couldn't finish playing your game as soon as combat came up. Plus, when I tried to pause it to get some rest (I pressed ESC out of habit) the entire game just died on me without a warning... Very pretty game that I wish I could have played more of. |
| May 1 10:56:09 | 1h 11m | Earth, 3568 | ♥ 3 | A fun game with challenging gameplay. I like the simple and functional design - makes it easy to understand what's going on and what the player is supposed to do. The gravity mechanic is a neat twist. Overall, a nice game that I enjoyed playing. Keep it up! |
| May 1 11:05:35 | 9m 26s | Cosmic Cleaner | ♥ 5 | Great and polished game. I had a lot of fun with this. Gravity mechanics seem to be a big thing, but this is definitely one of the more engaging examples! I love the art style and the cute planets. There's a good amount of content and a well explored core mechanic. π |
| May 1 15:09:05 | 4h 03m | Tooth decay | ♥ 5 | Funny game idea. It took me a while to realize that I am the bad guy. The graphics are nice and the controls are on point. Is there a correlation between how many times I drill and my need for sugar? Overall a nice game π |
| May 1 15:19:09 | 10m 04s | Your Planet: Too Big | ♥ 3 | Nice little puzzle game. I like your view on the ludum dare theme and the text mocking me when I loose the level π Good job! Is it intended that the disappearing planets behave differently when I replay the level with the same clicks? |
| May 1 15:32:46 | 13m 37s | Brawll | ♥ 3 | The z and x keys were a little bit far away for me, but I am using QWERTZ keyboard, maybe using y as an additional key for z would help? The controls felt good and I like that there are different game modes. My strategy was to remove the bounds and wait until the enemy falls out, which was fun π. Was this correct? Nice game! |
| May 1 15:42:54 | 10m 08s | Fish Tank Simulator | ♥ 2 | Hah, finally a game where I can talk to fish! I don't know why, but in the beginning I had problems finding my fish, maybe giving it a weird different color would help. I don't think I quite understand the game. Is there a goal? Are there fail states? Why is the aquarium slowly filling up with more and more fish? |
| May 1 15:53:47 | 10m 53s | WRLD | ♥ 2 | Interesting mix of Minecraft and Terraria :) I like the voxel art and muted color scheme. However, the jumping felt a little weird (maybe tune your physics a little differently). I kind of kept slowly floating in the air. I think if you take a little more time with this big project, you could turn it into something fun. Keep it up! π |
| May 1 16:05:19 | 11m 32s | Smell World | ♥ 3 | The name of the game made me laugh π I like the hand painted assets and the wobbly walking animation. Unfortunately, the controls died on me a few times during the game and I couldn't move anymore (sometimes just a few directions, other times the controls gave up completely). I played it in Chrome. Moving in general feels a little stiff, as it is very tile based, with huge tiles. Overall, a simple maze game with pretty art. π |
| May 1 16:16:14 | 10m 55s | FLUORIDER | ♥ 3 | Funny game idea. I love that the main character is using a toothbrush to fight. The art is really nice and the music fits the game. The z and x keys were a little bit far away for me, but I am using QWERTZ keyboard, maybe using y as an additional key for z would help? Overall, I like the game. Keep it up! π |
| May 1 16:40:05 | 23m 51s | Cartography | ♥ 3 | I got lost all the time. Was this intentional? The low field of view made me dizzy, so I had to stop after activating 6 towers. However, the controls felt good. Interesting game that I wish I could have played to the end. |
| May 1 17:02:53 | 22m 48s | Revenge of the Bananas | ♥ 3 | I like the music and the dancing king. I see the purpose of the fighting bananas. However, do the houses have a purpose? Are they meant as walls? It would be awesome if they would spawn warrior bananas. Overall, a nice game. Keep it up! |
| May 1 17:30:53 | 28m 00s | Paper traveller | ♥ 3 | This is a very pretty game (thank you for the change font option) with well done puzzles. I like how the brush reacts to the paper π and how the art style fits the theme of the game. Nice game! Keep it up! π |
| May 1 17:58:01 | 27m 08s | Bless You ! | ♥ 1 | Good relaxing music and cool graphics. I like the funny setup of the sneezing god π At one point I lost a tomato on the bridge and I couldn't touch it until a trunk fell on it. I have to agree with @gleb-mineev that maybe a time limit for dragging things into (the black hole) citizen would add to the gameplay. Awesome, a squeaking windmill π. |
| May 1 18:48:09 | 50m 08s | A Bloody Small World | ♥ 3 | Love the game, beautiful and clean art. Cute characters and easy to understand gameplay (after initial confusion). Going with the blood flow was a little too fast for me at times, but other than that I enjoyed it a lot. π |
| May 1 20:31:47 | 1h 43m | Contamination | ♥ 3 | A fun little shooter, got 331 on my second run. Had zero on the first, because I didn't read up on how to shoot, D'oh! Overall, I enjoyed it. Love the sneezing setup and sound effect. I feel that the super cell spawns a little too frequently. The game is still challenging, but that awesome super power stopped feeling special after a while. Also, is there a pattern to how many red cells spawn? Does it just get more difficult over time? |
| May 1 20:41:35 | 9m 48s | Little House of Horrors | ♥ 3 | The atmosphere is pretty cool. I enjoyed the mood and art style. The wobbly chess piece player character felt a little too cutsie for its surroundings, though. (Which doesn't mean that I don't totally love that walking animation). π |
| May 1 21:03:17 | 21m 42s | K.R.A.B.S. | ♥ 3 | Nice two player shooter. Making a local multiplayer game is always a risk, and this would definitely have benefited from even a simple AI opponent. Good to hear you are working on that. Too bad it wasn't ready for the jam. The music and sound effects are spot on. I also liked the shock wave distortion graphics effect. We tried playing the web version first, until we ran into the problem of Player 1 pressing Ctrl+S, which is a bad idea while in a browser. (We had that exact same problem in our game). Overall, we both enjoyed playing your game. Can't wait to see it developed further. π |
| May 2 10:59:57 | 13h 56m | Carefulzilla | ♥ 1 | I agree that this would make an awesome mobile game. A very polished execution on a great twist on the theme. Had me playing a few rounds and laughing all the way. Keep it up! I want to see that turned into a full game! π |
| May 2 22:15:39 | 11h 15m | Big Foot in Smalltown | ♥ 3 | I really like the idea, and it seems for the most part very well made. I agree that it's a little difficult to prevent hitting certain obstacles, because the player is lacking control over the step height. Unfortunately, I kept getting stuck in my shoes in the third(?) level. I reached the goal and then kept tripping over them, instead of putting them on. Overall, I really enjoyed the game a lot and kept playing for a while. π BTW, I kept reading the title as "Big in Small Foot Town"... π€£ |
| May 3 10:37:09 | 12h 21m | A Small World . . . or is it? | ♥ 4 | I don't think I quite understand the game? I collected all of the boxes and the shark grew bigger until the game told me it was over. Is there a fail state? I like the drawing in the background and the shark model, but I think the game would have benefited from a few more gameplay elements, such as obstacles, enemies, or timing restrictions. |
| May 3 11:19:58 | 42m 49s | Floppy McFloppyface | ♥ 2 | Well, that was... certainly something. Haha! I like the weird art style, animation, and music. I had a surprising amount of fun playing this (I wouldn't have guessed from my first impression). Keep it up! π |
| May 3 11:35:20 | 15m 22s | Microspace | ♥ 4 | Cool concept, reminds me a lot of that old FMV game "Microcosm". The travel times were a little long for my taste, and the white blood cells are not that much of a threat once you get used to the controls. I think the game would have benefited from a little more opposition, or obstacles. A map would have certainly been nice, I ended up getting stuck in a dead end on my first run and had to restart. Other than that it's a fun game. |
| May 3 11:42:20 | 7m 00s | A Small Wheel | ♥ 2 | This is a neat concept, I love how the world appears from behind the hinge of the wheel, very creative. The controls were a little difficult to get into, unfortunately. It took me a while until I managed to jump off one box and onto another. The game could definitely use some tweaks in that regard. Overall, I had fun playing. I think this could work well as some sort of tap-to-jump endless runner game. |
| May 3 16:55:38 | 5h 13m | RASHLANDER | ♥ 0 | Interesting art style, very clean and retro. The controls were pure frustration though, but I guess that was the goal... π‘ |
| May 3 21:56:35 | 5h 00m | Planet Domination | ♥ 3 | Simple and fun. It took me a while to notice that I only had to briefly touch the planets in order to conquer them. I had somehow expected I had to stay on there for a few seconds. Does it just count the planets you control in the very end? Or the number of takeovers you have performed during the game? A score, and some feedback would have been helpful. It is also really easy to just snipe the enemies from a distance before they even notice you. Maybe opening up the third dimension would make the gameplay more engaging? It is space after all... Overall, a fun little game with a nice voxel art style. π |
| May 3 22:02:20 | 5m 45s | Little Infinity | ♥ 2 | I love the aesthetic! I think this is the prettiest game I have seen so far. The puzzle mechanic is solid and a nice take on the theme. Not much else to say really. Awesome work! |
| May 3 22:14:24 | 12m 04s | Gentrifry | ♥ 1 | Gentrification successfully halted! I enjoyed the idea and the weird sound effects. The art style is solid and the gameplay is fun. It felt challenging at first, until I just started spamming Dogs, or bigger units whenever I got the points. I just randomly placed whatever I had resources for... it still seemed to work. Overall, an enjoyable, good looking and fun game that may benefit from some additional balancing in the future. Keep it up! π |
| May 4 11:27:44 | 13h 13m | β¬οΈ | ♥ 3 | Hehe, nice idea. π |
| May 7 13:20:48 | 73h 53m | Flerth | ♥ 4 | This is a very nice concept. I love the squeeeking sound effects and the graphics. At some point I had to smash the village ... which was fun ^^ I had fun playing! Nice work! π |
| May 7 13:25:06 | 4m 18s | Atlas | ♥ 3 | Very beautiful and clean pixel art. I was sometimes not sure if I actually repaired stuff, but that's probably on me. Overall, I like the game. Keep it up! π |
| May 8 19:38:57 | 30h 13m | Teddy The Tardigrade | ♥ 3 | I also had the same issue with the jumping, but I liked the music and graphics. Well done :) |
| May 10 15:51:53 | 44h 12m | Planetary Assault Self Defense! | ♥ 2 | A nice little wave-based space shooting game. Why would you ever pick anything other than cannons, though? I died very early in my first run, because I gave all the weapons a try. For the second run I loaded up on all cannons... within a few waves I was up to all blue cannons and had no upgrades left to buy, and all I did was hold Space and turn right (with a rare aiming adjustments) Overall, a neat game though! It just might need a little more balancing. Is there any gameplay difference between the planets? I didn't notice any, is that choice just cosmetic? I like the aesthetic and the music! π |
| May 11 06:59:25 | 15h 07m | Meteor Mania | ♥ 2 | I enjoyed playing this, a simple arcade shooter. I like the art and weapon upgrades. Overall, it was a little too difficult for me though. Keep it up! |
| May 11 07:21:35 | 22m 10s | Bureaucratic Deity Simulator 2018 | ♥ 4 | A very relaxing and very challenging puzzle game. Figuring out the combinations and chain reactions was very engaging, though I felt it started off a little too slow. It had me hooked once it picked up though. Good job! π |
| May 11 18:54:47 | 11h 33m | Alchemist's Prison | ♥ 3 | Beautiful graphics and nice mood. The sound effects had me laughing in the beginning. This game has potential. Nice work and keep it up. π |
| May 11 19:05:05 | 10m 18s | Pip Sweep | ♥ 4 | I like the aesthetic and the graphics. The rubbing mechanic and the small "quests" were fun. I had trouble doing the rub-a-mole thing to the point where I was close to giving up. It eventually worked, I don't know what I did differently though. It also took me a while to figure out the part about the key in the end. It is *really* obvious in hindsight, but maybe if that big stick tilted a little to indicate that something was moving in a certain direction. I completely missed the mini map at first, and I didn't quite know what to make of the rumbling... (which is 100% my own fault π) It wasn't a big problem though, and overall I had fun playing this. π |
| May 11 19:07:26 | 2m 21s | Djinn Duel | ♥ 3 | Nice art and interesting game concept. It feels a bit random though, maybe limit the movement a little bit? I think this would make a good 2 player game. Nice work for 48 hours π |
| May 12 10:31:44 | 15h 24m | Dungeon In a Bottle | ♥ 2 | I absolutely loved this! Very fluid, very challenging. There really isn't that much to say about this. Unfortunately, the game bugged out on me a little ways down the line: bug.jpg It's the one where the walls are not crushing you, but are just "platforms" passing each other by. I accidentally let them pass and was stuck. So I decided to kill myself in order to restart the level. But jumping off screen only had me... well, jump off screen and I couldn't get back any more. Maybe you could put spikes around the platform so that the level would reset properly? Or maybe have the platforms just turn the other way at the bounds of the level? Other than that, awesome entry! π |
| May 12 12:32:46 | 2h 01m | Pilgrim | ♥ 3 | The pixel art is simple but moody. I had some problems with the arcade bullet-hell sections, but that's just me, I guess. The controls during the platforming sections feel a little slow (which may have been deliberate to support the mood?). Overall, an interesting entry. Keep it up! π |
| May 16 15:43:45 | 99h 10m | BUTERATOS | ♥ 1 | This was certainly interesting. The art is really cool, very detailed and very polished. Some insane fun I would say. |
| May 18 22:49:56 | 55h 06m | Tiny Defender | ♥ 1 | A very pretty little planet defense game. I absolutely love the art style. I rarely found myself building anything in preparation, which is odd for the type of TD game that it is. I didn't have enough blocks to shield the planet, so it only made sense only to place them when I actually saw an asteroid coming. Is this intentional? Maybe this would have been different if the asteroids would cast shadows on the planet? That way the player would know something is coming from that direction but not how many there are. Overall, a very pretty game though! π |
| May 19 05:05:50 | 6h 15m | what's left | ♥ 2 | A fun and challenginge little platformer with very basic graphics. After my first three or four attempts, I was going to say it's too hard, but it wasn't frustrating and so I kept at it until I beat it. So then I wished for more levels and challenges. Overall, I must say that at least the pacing and the motivational punishment are well-designed. Good job on that, and definitely keep it up! π |
| May 19 05:37:21 | 31m 31s | Super Plumber Man vs The Evil Elf King | ♥ 0 | While it didn't much feel like a game, I laughed out loud multiple times. Awesome ending, too. Good job on that! |
| May 19 09:25:51 | 3h 48m | Asgard Invitational | ♥ 2 | I like the idea of a gravity pong where you are not allowed to touch the ball. The winning move seems to be just building up speed and kicking the ball out of bounds, which was a little too easy. Maybe that'll be more easy to counter with some training though. Overall, a neat idea! Keep it up π PS. You really need to put up a screenshot to make players want to try your game. |