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Feedback comments for LD40
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| Timestamp | Since previous | Game | _for_science's comment | |
|---|---|---|---|---|
| Dec 10 20:49:37 | Downgrade VR (+Desktop) | ♥ 1 | Nicely done. The minimalist art style works well for the bullet hell gameplay. The restore point system seems a really nice touch, but I'm not entirely sure how it worked exactly and I most certainly used it wrong. 😆 Is there a more in-depth explanation that I'm missing? If not you could you elaborate on that a little more? I'd certainly revisit it once I fully understand what I'm doing. Until then that's my score... is that good/bad? downgrade.jpg *On a selfish note*: As you seem to have access to a VR headset, I would love if you could try our own VR game [**Rattletrap VR**](https://ldjam.com/events/ludum-dare/40/rattletrap-vr) and let us know what you think. Cheers! 👍 | |
| Dec 10 23:27:20 | 2h 37m | Capitality | ♥ 0 | I just see the grid on launch, but have no idea on how to start playing the game. What am I doing wrong? I would love to give this a try. |
| Dec 10 23:45:59 | 18m 39s | What's Yours is Mine | ♥ 2 | The crutch is in interesting locomotion idea, unfortunately it had me lean over way too far and it hurt my back after a while. Is there any way to adjust the height? I also never used the mine detector, but instead always had the shovel out that would just dig up any mines in front of me. It took me a little while until I figured out what I was supposed to do, but once I did I got the hang of it quickly. Overall, I think the concept is fun but could use a little more polish. Cool to see some other VR games though so a big bonus just for that! *On a selfish note*: As you seem to have access to a VR headset, I would love if you could try our own VR game [**Rattletrap VR**](https://ldjam.com/events/ludum-dare/40/rattletrap-vr) and let us know what you think. Cheers! 👍 |
| Dec 11 00:02:08 | 16m 09s | Slashey (VR Only!) | ♥ 1 | This looks promising, so it's sad to see that it didn't turn out the way you had wanted it to. I enjoyed the locomotion system and the randomly generated dungeon seems like a neat idea. I also love the design of that bat enemy! I don't think I am doing combat right though, I can't seem to hit anything. Is there something I'm missing? *On a selfish note*: As you seem to have access to a VR headset, I would love if you could try our own VR game [**Rattletrap VR**](https://ldjam.com/events/ludum-dare/40/rattletrap-vr) and let us know what you think. Cheers! 👍 |
| Dec 11 00:16:21 | 14m 13s | Bright Vision | ♥ 2 | It's an interesting idea for a small VR game. I played it on my Oculus Rift and spotting the dancing cubes is a neat mechanic. It didn't feel as though there was any challenge though, the cubes just danced around me until I found the odd one out. I also got stuck in a seemingly endless loop of single cubes at the end. Am I missing something or is that the end? Overall, I enjoyed the minimalist design and atmosphere! 👍 *On a selfish note*: As you seem to have access to a VR headset, I would love if you could try our own VR game [**Rattletrap VR**](https://ldjam.com/events/ludum-dare/40/rattletrap-vr) and let us know what you think. Cheers! |
| Dec 11 00:39:20 | 22m 59s | The Tulpa | ♥ 0 | I love the aesthetics and the atmosphere. Felt kinda Twin Peaks towards the end. The controls could use a little work though, especially if the mechanics make every step count. I was running into walls a lot, diagonal movement would be a nice addition. The swirl and the soundscape are very dreamlike and give the game a nice sense of urgency. I'm not 100% sure what I did in every room though... especially towards the end when it got harder to decipher the items due to the wobble. I guess that is fairly consistent with the dream theme though 😀 |
| Dec 11 21:24:14 | 20h 44m | Boiler Room Defense | ♥ 0 | I love the hectic nature of the game. It immediately had me panicked, but also hooked for a few more rounds. Unfortunately, I couldn't get past ~4000 points yet... I like that your bullets clutter up the edges of your screen over time and turn into deadly hazards. 👍 |
| Dec 11 22:12:23 | 48m 09s | Jazzy Beats | ♥ 4 | Awesome game! I love the aesthetic, the sounds, and the gameplay. It's really polished, easy to get into, and fun to play. If I *absolutely had to* pick one thing to criticize it would probably be that hitting/converting fans didn't feel quite as impactful to me as I would have liked it to. But I don't think I'd fault a full game for that, much less one made in 72 hours... I love it. Keep it up! 👍 score.png *Oh and this totally needs a versus mode!* |
| Dec 11 22:39:28 | 27m 05s | Lost Sakura | ♥ 1 | I love the idea and the execution. I would have preferred if the keys were spread out across something more common (and two handed) like Arrow Keys and WASD for example. The current layout makes it very fiddly, but I guess that is by design? It is really challenging and fun the way it is though. Overall, I had a lot of fun and found myself restarting again and again. I could never get past 11 though... 👍 |
| Dec 11 23:01:56 | 22m 28s | Quantum's Rick | ♥ 1 | An interesting take on the theme. Plus, it's a Rick & Morty reference, so you've got that going for you... even though I'm not sure what the legal gray area is there. The mechanics are a neat idea. It's pretty easy to solve, but if you screw up on your first match it gets impossible pretty fast. I guess that's the point though, so well done. :) |
| Dec 11 23:38:45 | 36m 49s | Alien System | ♥ 0 | This is pretty neat. I did play it with an Oculus Rift + Touch and can confirm that it works alright if you have room-scale set up (which I do). I had a bit of a problem selecting build options, but I'm fairly certain that is the Rift's Touch controller's fault and not a problem with the game. I can see how using the Vive would have been the superior choice. The game is intriguing. It took me a while to figure out how to generate energy (that was mostly because I had trouble selecting the Solar Generators from the build menu). I absolutely adore the idea of true 3D space strategy games in VR and while this could use a little more depth it's a solid jam entry. The graphics are great, the music is incredibly moody and the general gameplay idea is elegant. youwin.jpg Everything got a bit chaotic towards the end, but apparently I won. 😀 One thing that needs fixing is the 3D text. It is not occluded by the geometry, which is very distracting. I think you might want to change the shader there. Overall, good job and a big plus for daring to go VR too! 👍 --- *On a selfish note*: As you seem to have access to a VR headset (*and a room-scale setup*), I would love if you could try our own VR game [**Rattletrap VR**](https://ldjam.com/events/ludum-dare/40/rattletrap-vr) and let us know what you think. Cheers! 👍 |
| Dec 11 23:54:40 | 15m 55s | Reaper Boy LD40 Edition | ♥ 0 | This is a really nice and polished game. I love the pixel art and the retro gameboy color palette. The gameplay felt polished and fun, and I enjoyed the portal-like speed up mechanic to kill enemies. The feel of speeding up and finally hitting an enemy is well realized and has a nice buildup and impact to it. I always like to give at least some minor criticism, but I really don't know anything that I would change... so, great job! 👍 |