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jhell

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TimestampSince previousGamejhell's comment
Apr 20 07:52:00 Agent Of Souls Hi, I liked the mood and overall style, but you left out Azerty users with your control schemes :(.
Apr 20 07:58:00 6m 00s Bad and Breakfast Hi, a nice surprise :). The controls feel a little strange at first but then you get used to it. The "power" feeling when you shoot is really well done.
Apr 20 08:01:00 3m 00s Clarinetto Hi, pretty nice, controls feel OK, menu music is great (less fan of the in-game one). Difficulty gets steep very fast though :p.
Apr 20 08:07:00 6m 00s Economy Legal War Hi, impressed by the system running behind that, but probably a little too big for a jam ;). The UI gets confusing in small boxes, but I still liked the idea! Congrats on the work.
Apr 20 08:10:00 3m 00s HUGbot Hi, well-made, if a little simple. I would have liked some form of a challenge (maybe some hateful "I don't want to be hugged" robots?)
Apr 20 08:17:00 7m 00s Vending Vengeance Hi, I had a hard time understanding what to do, and the controls didn't always seem to work, but I feel like there was a cool idea behind that. Cheers!
Apr 20 08:21:00 4m 00s Traxxion Hi, didn't like the graphics too much (thankfully I'm not epileptic :p), but I enjoyed the idea rather much! However, with no love for Azerty keyboards, it was hard for me to play :(. Cheers!
Apr 20 08:25:00 4m 00s AxeShip Hi, <br/> <br/>Super hard x). Couldn't get past level 1. Nonetheless, neat idea, I like the controls. The sounds were a bit loud by default for me.
Apr 20 08:30:00 5m 00s The Murderers of Originality Hi, <br/> <br/>A straight-forward entry, I had some fun. The comments are funny at first but can get a little annoying.
Apr 20 08:37:00 7m 00s When Planets Collide Hi, <br/> <br/>I like your idea but I think the execution fails to deliver a little ; it's hard to actually encounter other planets to absorb, and the inertia is too high, making the planet hard to control when you actually locate something you can absorb. <br/>It took me a while to understand the voice was saying "collision" :p.
Apr 20 08:40:00 3m 00s Single-Action Bee and The Blood Polens Hi, <br/> <br/>Actually made me laugh ^^. Pretty simple gameplay but fun.
Apr 20 08:48:00 8m 00s Cat loves lazers Shot some guy, buried some guy, flown cat everywhere. <br/> <br/>5/5 would play again.
Apr 20 08:49:00 1m 00s Sliborg Very basic, but at least I got to shoot stuff ^^.
Apr 20 08:52:00 3m 00s Don't Drop the TV Very nice surprise. Had lots of fun playing it. Special mention to the splashed bird poo ^^
Apr 20 08:55:00 3m 00s Zombie Rocket Hi, good mood, but no love for Azerty keyboards :(. Still managed to kill some zombies with only one rocket :p. Also, the zombie appearing sound gets annoying quickly (maybe because it's too loud?)
Apr 20 09:03:00 8m 00s Penguin Commandos Very, very nice. I love this kind of game, and this one was very well executed. I did run into a bug where enemies wouldn't move, but this is not easy to code. Loved the little story, too bad the text bubbles appear below the crates :(. However I think you might've read the wrong theme ;). <br/> <br/>Great work.
Apr 20 09:06:00 3m 00s Mummy Hates Heroes Very nice, though I found the controls hard to use, but when you manage to it's rewarding :). Superb graphics on the mummy.
Apr 20 09:12:00 6m 00s Mortal bard A simple game, straight-forward. It would've been cool to see the cooldown between abilities.
Apr 20 09:14:00 2m 00s Strike Dungeon I feel a bit stupid but how do you actually start the game? I was stuck on the title screen (enter or space didn't start it).
Apr 20 09:27:00 13m 00s Matter of the void Absolutely gorgeous, nice idea, if a bit off-theme. Sadly no Azerty controls so I had a hard time testing it :(. Congrats though!
Apr 20 09:33:00 6m 00s Hot shot Clean graphics and nice concept, I like it.
Apr 20 10:03:00 30m 00s Utensil Attack Well-made, I had fun, it's rewarding that every enemy drops something. Maybe some kind of power-ups to improve it? Like more speed? <br/> <br/>Anyways, good job (but no love for Azerty made it hard to test x)).
Apr 20 10:07:00 4m 00s Investigation Well-made ! The simple graphics shouldn't be a problem, come try this out :). I didn't find the correct one though :(.
Apr 20 10:08:00 1m 00s It started with the rain Game is crashing for me :(
Apr 20 10:15:00 7m 00s Cowboy Simon Pretty simple, awesome graphics, perfect voice-over (in all seriousness I did like it =)).
Apr 20 10:17:00 2m 00s POWERS Really nice, I like the idea for the theme, well polished.
Apr 20 10:20:00 3m 00s Shitty Robot Really made me laugh, love all the small details that went into this. Too bad I didn't figure how to actually grab the damn floppy x)
Apr 20 10:27:00 7m 00s Vinyl-Killer EP Careful, your "Windows" link is giving me a "not found" on itch.io :(
Apr 20 10:31:00 4m 00s Light Warrior Nice game, great music, too bad there is no Azerty controls :(.
Apr 20 10:37:00 6m 00s Travelers Really interesting concept, if a bit off-theme. Pretty good realization.
Apr 20 10:39:00 2m 00s Gravtonics Best time 14, found the diamond by chance :p. Pretty nice!
Apr 20 11:43:00 1h 04m Skip-It Showdown Nice idea, good controls on the weapon (pretty unconventionnal ^^). Great voice-over work :p !
Apr 20 13:08:00 1h 25m Unconventional Really cool gameplay, I enjoyed it a lot, even though the UI is rough. Why the limit on buildings? <br/> <br/>It's also maybe a little fast-paced. I think I made it to round 115 something ^^
Apr 20 13:11:00 3m 00s LD32 Sky Defense - Task Omega by Hairein This game looks really cool but I couldn't play it properly because no Azerty support :(. Good job though!
Apr 20 13:19:00 8m 00s Nuke 'Em Ants Really cool graphics, simple gameplay (a bit too simple maybe?), loving the nuke effect. A bit off-theme maybe?
Apr 20 13:22:00 3m 00s Hugline Miami Nice inspired game, you captured the atmosphere of the original pretty well, despite the change of camera. No Azerty support so hard for me to play :(. Still cool though, unlike some other comments I liked the feeling of the gun. <br/> <br/>Nice work.
Apr 20 13:44:00 22m 00s Material Exchange Extremely cool, I deeply enjoyed it. Maybe the puzzles are a bit too simple? But then again, cool concept!
Apr 20 13:48:00 4m 00s The Landscape Processor Interesting entry :). It can sometimes be frustrating to try to click on something behind an object that you already stopped. <br/> <br/>I think you could have gamified the concept though.
Apr 20 13:55:00 7m 00s Words Are My Weapons Very, very cool, very well done atmosphere and mood. Feedbacks are awesome. But you don't use words as a weapon per se, so for me it's a bit off-theme. Still very cool :).
Apr 20 13:57:00 2m 00s The Pen Is Mightier Well at least I could jump around :p. Best luck to you for the continuation!
Apr 20 14:28:00 31m 00s Poacher Monkeys Nice and well-made TD, loving the place-holders ;). However it would've been nice to have a difficulty increase in the monsters, because as you get more towers you just pwn them...
Apr 20 14:36:00 8m 00s Claper Rover Awesome sound overall, game well-made, if a bit simple =).
Apr 20 14:39:00 3m 00s The Magical Piano Flute Well-made, neat graphics, cool audio, strange idea x)
Apr 20 14:44:00 5m 00s Umbrellespionage Beautiful execution, nice idea, great voice-over :p.
Apr 20 14:49:00 5m 00s The Calcannon Controls are broken for me :(. A nice idea though, and perfectly on theme. Cheers!
Apr 20 14:51:00 2m 00s Picture Gallery Same here, found it a little difficult. Otherwise the controls are responsive, and graphics are clear.
Apr 20 14:58:00 7m 00s Pitfall Quite cool, but no Azerty support made it hard to play for me. Was still some fun =)
Apr 20 15:00:00 2m 00s Noodle Kombat Same here :(
Apr 20 15:07:00 7m 00s Ricochet Romance I played this up to 2500 score x). Cool music and feedback on enemy death.
Apr 20 15:17:00 10m 00s Weapon Regulator Very very good idea, excellent realisation, tight controls, simple gameplay, nice difficulty curve. <br/> <br/>Too bad we don't get anything to improve ourselves (an unconventional weapon magnet for example?) in pick-ups.
Apr 20 16:03:00 46m 00s SpaceBabyShooter Nice music, but I found the controls a little off. It's also frustrating to get destroyed because the new asteroid popped right next to you.
Apr 20 16:06:00 3m 00s Canker Blossom Couldn't find the jar on your link :(
Apr 20 16:11:00 5m 00s Machine Mayhem You should check this entry which had a similar-ish idea : http://ludumdare.com/compo/ludum-dare-32/?action=preview&amp;uid=40087 :) <br/> <br/>Apart from that, cool idea (slightly off-theme maybe), very well made and rewarding. It's damn hard though x).
Apr 20 16:22:00 11m 00s U-Boat Very nice gameplay, I like the idea of having my own ship. Too bad you didn't have time to add customization, but the game as is is already fun. <br/> <br/>Maybe a little % for the chance to hit? From what I gathered, it seems like 33% before upgrade, and then 100% (overkill :D).
Apr 20 16:31:00 9m 00s Slow Extinction Extremely cool, this is totally my type of game. It is deep enough already so you can try out different strategies. I seem to have noticed a steep bump in difficulty around day 4 or 5 ? I am not sure. <br/> <br/>Great work.
Apr 20 16:46:00 15m 00s The Ultimate Weapon I love this kind of graphics, very well done. The gameplay is also interesting, although I don't understand why you made the character glide like on ice? For me it created frustrating situations. <br/> <br/>Good work anyhow :)
Apr 20 16:52:00 6m 00s Quiet Riot Superb visuals, great feedback all around. A bit simple maybe but worth it for that polish =). <br/> <br/>Great interpretation of the theme imho.
Apr 21 08:20:00 15h 28m Gician So, despite the lack of Azerty support, I managed to play but didn't figure out how to kill the knight :). I like the ghost art very much, and also the idea on how to kill them. For the rest, I didn't see much, is there a way to progress without killing the big knight? <br/> <br/>To answer your comment on MagDef: Thanks for your feedback, actually I didn't put a hard cap on population growth but there is on asteroids damage so it's very good input on your part.
Apr 21 08:43:00 23m 00s Hemland - a Roguelike Ok I played for a while, and stopped when I took stairs from 3-&gt;2 and got apparently stuck in limbo. Very cool, you have a solid basis for a rogue-like. My small gripe with it is that there is actually no player skill required, apart maybe from speed-clicking the coins to heal (:P), and too few items (yet the excitation of finding a chest is always there). I'd recommend distinguishing between item-chest and gold-chest for increased reward feeling. <br/>Like said before, the controls are also a bit annoying, but you get used to them eventually (at least I did). Kudos for not imposing wasd on us Azerty guys ;). <br/> <br/>To give you a quick answer on MagDef: you just need to click a research once to start it. Its progress is then showed inside the planet and updates every second until it's done.
Apr 21 09:06:00 23m 00s Don't steal my toaster! Really cool concept, on-theme, nice execution, simple to learn but many strategies possible... congratulations! <br/> <br/>The only thing is that is was super hard to play for me due to being WASD only (I have an Azerty keyboard). Too bad you used the arrows for shooting also :(
Apr 21 09:12:00 6m 00s Judge, Jury, and Executable Hi, liked it for what it is, gave me some chuckles :). Well executed!
Apr 21 09:18:00 6m 00s Just a dream... Hi, nice idea, I like this interpretation of the theme, and it is well executed. Good on the kid giving you hints on what to do, it brought me right into the "action". <br/> <br/>However I think you can just click all the bears and find the correct one that ways? Maybe some sort of penalty would have been nice. <br/> <br/>Also agreed that with sounds it would have been much more immersive :)
Apr 21 10:39:00 1h 21m Bouncy Ball of Death Hey, pretty simple game, but fun enough. The girl's controls were a little weird but I liked how the ball was precise. Took me a while to figure how to pick up the ball again (I thought you had to walk on it after you threw it).
Apr 21 10:53:00 14m 00s Angry Boats Beat it :D. I had A LOT of fun playing it, despite the simple graphics and over-the-top camera :p. Really well done, good progression, very balanced. Excellent music for the mood. Also liked the introductory texts. Congratz.
Apr 21 11:16:00 23m 00s BoozeHound Cool game, controls were OK, music got a little repetitive, I liked the crates mechanic. It lacked a bit of "Arr" though ;)
Apr 21 11:24:00 8m 00s Flippin'Nukes Really interesting entry, nice take on the theme, clean execution, I like it, and I'm not a pinball guy :p. Too bad I couldn't manage to make it into the hole...
Apr 21 11:34:00 10m 00s U.C.O.N. Interesting idea, definitely a nice take on the theme. It was hard to understand why some goo resisted some weapons and the other no, maybe a color variation on the mutated goo could be nice, I'm not sure... anyways, cool concept :)
Apr 21 11:44:00 10m 00s 5 inches true damage 255 here. Simple and fun, but the enemy generation is too low, I'd make it increase with time so we can reach crazy scores.
Apr 21 13:21:00 1h 37m Glyph Valley Pretty cool, I got stuck after nakazhuluu, but the controls are nice (except no Azerty support :(), the game world looks cool and the voice-overs are awesome =)
Apr 21 13:28:00 7m 00s You Are a Skunk Cool, weird atmosphere but well done. The camera got me a little sick but overall it was pretty well executed.
Apr 21 13:34:00 6m 00s Bears in the Dark Made it to 1:06, pretty cool, it feels well polished, so it's nice to play. Good job!
Apr 21 13:37:00 3m 00s Void0 125 :D. I like the absorption effect you did, but it is not very clear when you grow bigger the radius at which you absorb. Otherwise pretty fun =)
Apr 21 13:44:00 7m 00s Dim Sum Fusion Assassin Really interesting, if a bit simple. I liked the premise so I gave it a try =). I like the graphical ambiance you got, too bad you didn't put any sound, it could have really added to the immersion (restaurant and chomping sounds, you know ;)).
Apr 21 13:49:00 5m 00s rainboWarrior Hi, I had the controsl problem on the embedded but it worked fine on the dropbox link. Pretty cool, but lacking in some UI imho, like a gauge to show you how strong your jump is going to be. Also, you should reset the player speed when respawning, because it makes it harder to understand when you die and insta-respawn flying. <br/>Anyways, pretty cool :) Nice music also!
Apr 21 13:55:00 6m 00s Eterlink I really tried to play this, but what you describe in the readme here didn't work for me in game :(. Each time I managed to build a node (I think), and after I had the message "a junction is required" or something like that. It's a shame, it looked really cool. Tell me if you update the UI!
Apr 21 16:13:00 2h 18m King Is Alone Hey, pretty cool. I think the current shooter needs to have at least a different color to know where you are at. It could also have been cool to give your enemies some different skills (like shooting the objects you throw at them =)), becaue right now it's a bit easy and you can just spam objects. Music was quite nice.
Apr 21 16:19:00 6m 00s Def(Comic)Con Hi, pretty ambitious for a jam project. I'm impressed by your inventory system though, and the game system you managed to put together. JRPG are not really my style though, but I appreciate the performance!
Apr 21 16:24:00 5m 00s Clashy Clouds Very nice, I loved the art and music. The gameplay is a bit lacking though. Excellent polish.
Apr 21 16:26:00 2m 00s battle star This was hard as hell x). It looks pretty though, and the idea is original. I'd say I liked it.
Apr 21 16:28:00 2m 00s Kosey´s Revenge Hi, I am a little confused on how to run the game. I tried opening index.html in Chrome but all I get is a black page?
Apr 21 16:31:00 3m 00s SquadaBOOM Difficult game. Maybe it would have been better if the enemies had more predictable patterns? I liked the sounds though.
Apr 21 16:56:00 25m 00s Commodore Caverns Pretty impressive from a technical standpoint, but I wasn't having much fun. Still, the initial idea of the slippery balloon lamp can be funny and should be elaborated :)
Apr 21 16:58:00 2m 00s Hello Jello Lagging as hell on my computer sadly :(. But the art looks gorgeous and the music seemed engaging (had some stuttering because of the lag). Maybe I'll try it again if I have access to a different computer.
Apr 21 17:03:00 5m 00s The War Dog Pretty nice idea, well executed if a bit short. I would have loved more obstacles and more paths to the text (more endings). The music is really nice. Good job!
Apr 22 09:01:00 15h 58m An unconventional Factory Hi, I think the economy is broken? I wasn't selling anything, and my workers were not being paid any wages :p. Very cool concept, nice graphics and UI, but a building queue would be a must have. <br/>Anyways, I built every item required for the first order, but nothing was happening, and I didn't figure how to send it out :(. <br/>Would love to see this more developped.
Apr 22 09:11:00 10m 00s Prismal Chaos I like the art style very much. The lighting does look a bit glitchy, but i also has its charm. No Azerty support :(. I would also have allowed the player to keep clicking to fire, less finger strain :p
Apr 22 09:14:00 3m 00s Fish Smacker Hi, pretty simple game, I liked that you did an intro, and I enjoyed the music. But I had a problem on my controls, the character was going super fast so I could only go left or right on the island. So I got eaten ^^.
Apr 22 09:26:00 12m 00s Vampire Slayer Deluxe Hi, very cool! It's actually confusing to have the 1st slot active but not be able to fire. The jump feeling is a bit weird also. Excellent job on the lighting, it was very pretty. The weapons also felt pretty different, but for the enemies, the bats were actually more annoying than the vampires :p. Cool sounds overall.
Apr 22 09:41:00 15m 00s The Great Shooting Very impressive entry. The flow is good and the UI mastered. It lacks a progression element IMHO (unlocking new buildings) to really hook the player but then again we only had 48h. Good job!
Apr 22 09:48:00 7m 00s An elf walks into a bar... Hi, the game doesn't seem to load on itch.io. Just letting you know.
Apr 22 09:52:00 4m 00s Dots crusher Hi, really liked the music and the idea, but I often lost when apparently I didn't do anything wrong? I also think the colors of the dots are way too dark and it makes it hard to understand which laser they belong to.
Apr 22 09:56:00 4m 00s Eye Rush Excellent music and effects, simple and rewarding gameplay.
Apr 22 10:02:00 6m 00s Troll smakkin' Nice, clean graphics, but the controls ruined it for me. Fun idea though :)
Apr 22 10:10:00 8m 00s StickyBot Interesting mechanic, but the physics felt weird to me, particularly the jumping. It was still interesting to play, and the LD was definitely pretty good (especially at the beginning), you got me onboard naturally.
Apr 22 10:18:00 8m 00s You Can Shave the Baby Wario Ware style game, can't say I was expecting that ^^ Very, very well made, flawless execution, fun mini-games :)
Apr 22 10:51:00 33m 00s iSpringBot Pretty cool idea, controls are ambitious, but when you figure them out they work. I think they could be optimized (by giving a distinct color to each node for example), but I don't have a clear idea how. <br/>The rest of the game is also nice, music fits well :)
Apr 22 10:57:00 6m 00s Anarchy Reigns Really cool, the music is excellent, as well as the setting and art. After that gameplay feels a bit simple, but it does its job and I wanted to see more than those levels :)
Apr 22 11:01:00 4m 00s Scrapyard zombie attack Hey, could have been really interesting if more developed with combination between items :). As it stands it's a bit simple though.
Apr 22 11:13:00 12m 00s Lunar Combat Hi, pretty cool idea, excellent execution, nice music and controls (but no azerty support and arrow keys didn't work for me :().
Apr 22 11:18:00 5m 00s BodyBlow Cool concept and music, although it would have been nice to have more items to push around and maybe with different effects. I kinda liked the art also.
Apr 22 14:00:00 2h 42m The Tiny World of Potatoes Really interesting, an excellent job for 48h! Definitely a dungeon crawler feel. On the downsides, I'm a little disappointed that all the weapons feel the same, and the combat is a bit blurry, as in you don't know if you will hit/be hit. <br/>Otherwise, very coherent art, nice atmosphere, appropriate sounds. <br/> <br/>Et le coucou d'un autre frenchie =)
Apr 22 14:05:00 5m 00s Natural Weapon Definitely beautiful, would love to see some gameplay in there :)
Apr 22 14:13:00 8m 00s Anima's Keeper Cool Zelda feel but lacking a bit in directions.
Apr 22 14:25:00 12m 00s The Mighty Writer. Interesting idea, but you get around it quickly. Excellent music, simple but beautiful art, perfect execution.
Apr 22 14:29:00 4m 00s Dr. U and the bottomless PIT Loved the art and music (very very nice), not too fan of the gameplay, but it was well-executed. Very nice entry.
Apr 22 14:37:00 8m 00s Pie Day Revenge I don't know why but it made me a little uncomfortable ^^. It's all so cheery but you just mass murder people. Anyways, controls are tight, layout is good, but I feel that the enemy behaviour is a bit simple, and it gets a bit annoying to only have the option of cornering them in a corner to pie them. Maybe some way to improve your pie throwing skills could be cool?
Apr 22 14:40:00 3m 00s Garden Defender Must be fun with 4 players =). No azerty support made it a bit hard for me to play, but I liked the water effect, clever to use spheres that way. Nice voice-over also :p
Apr 22 14:55:00 15m 00s Robowar This quickly gets overwhelming, but it's still pretty cool! It takes some time to get used to the shield positioning, but then the screen is so full of bullets that you can't move back to reposition x). Good execution.
Apr 22 15:01:00 6m 00s Coin Cannon Cool idea, excellent polish, love the pencil-drawn graphics. Cheers!
Apr 22 15:11:00 10m 00s ForgeCraft I am very impressed, this is well-made, intuitive, and fun. Congratz.
Apr 22 15:25:00 14m 00s Nasal Defense Force 2033 Well this was.. peculiar :p. I don't know if actually hurting spikes was a problem, because i was suuuuper bad but I eventually got to the brain anyways. Played around a bit with it but wasn't sure if there was a goal or something special to do ^^
Apr 23 07:58:00 16h 33m SNIFF Vraiment intéressant, bravo pour tous les effets, et l'ambiance que vous avez créée ! C'était parfois un peu frustrant de réussir à attraper les pilules avec le petit point (notamment si un ennemi nous poursuit), mais ceci mis à part vraiment impressionné par le boulot (et joli doublage :p).
Apr 23 08:30:00 32m 00s RELIC Nice entry, nice atmosphere that could really have used some more music and sounds for immersion! I was a bit sad that there wasn't more choices in the dialogs, but what was there was cool.
Apr 23 08:34:00 4m 00s My Voice is My Weapon This was really laggy on my machine :(. But I like the concept, and the Google Earth art is clever. Good point for the customization at the start though :). However the readability in game is bad imo, maybe you should have outlined all the sprites with something flashy.
Apr 23 08:41:00 7m 00s Hug Arena Really really cool, great progression, the customization choice at the end is also awesome. The only thing that I found a bit confusing was where I was going to exit an enemy I'm hugging (if hugging is not complete). It brought me many stupid deaths ^^.
Apr 23 09:04:00 23m 00s A Knife Made Of Whispers Hi, very cool entry, perfect execution, everything fits into a complete whole, I'm impressed. The only gripe I have is with the lateral controls, I think the character moves a little too fast by default, making it hard to be precise. Some puzzles towards the end also tend to become a little frustrating. I liked the writing. <br/> <br/>Congratulations overall :)
Apr 23 09:15:00 11m 00s Out Of Mind Incredible atmosphere considering the time constraint. Perfect sounds and clever visuals. I sometimes didn't understand why I was still getting static on the screen when I escaped from all the enemies. Original take on the theme.
Apr 23 10:25:00 1h 10m Badass Inc Very impressive visually but very short. Congratulations on the atmosphere, very well done. I would have liked a darker tone to the sounds and music though. The polish is incredible.
Apr 23 10:30:00 5m 00s Abyssinum Interesting entry, lovely art, but too easy! All you have to do to win is indeed to spam the buttons. With some tweaking this could achieve a very nice feeling though I think :)
Apr 23 11:04:00 34m 00s What Have We Created?! Really cool, it took me a few tries, but I finally managed to down 1 building x). One gripe I have is that in the green tubes, we don't see the outlines of the blocks well enough, so sometimes it's hard to understand why a block won't fit where we want it to. <br/> <br/>Liked it!
Apr 23 11:08:00 4m 00s Pixel People I got defeated but I don't know why, my bears were still alive :(. Anyways, nice entry, cool looks and gameplay!
Apr 23 11:16:00 8m 00s Who cares Traditional Weapons? Interesting, if a bit obscure ^^. I still enjoyed it.
Apr 23 11:29:00 13m 00s War of Ideas Very interesting, I enjoyed it! But it lacks some kind of challenge for the player, like a limit on the date to convert the world to your ideals :D. Also it would be cool to know what impact the starting modifiers have (peaceful, normal and violent). Good job!
Apr 23 11:44:00 15m 00s Nero's Last Campaign Agreed that it lacks a bit of strategy, you can just spam any action on any province (I found I to be the most effective actually). Maybe slowing the pace and giving each province different reaction to each action could be cool? <br/> <br/>Anyways, good job!
Apr 24 08:35:00 20h 51m Cellular Warfare Hi, really interesting idea, congratz on the music, but as is, it's very difficult to play. I really love the idea, maybe you could unlock known "shapes" that are pre-build that you could place? Or have a cell generator that grants you one starting cell and generates moves, so you can try more configuration without retrying the level.
Apr 24 08:39:00 4m 00s This Planet Sim Thingy Extremely interesting idea, too bad you didn't manage to gameify it. Pretty graphics.
Apr 24 08:42:00 3m 00s Dune II But With Cats In It I also only get a black screen when I launch it :(
Apr 24 08:46:00 4m 00s Space Negotiator! Agreed that the outcomes need to be a little more predictable, maybe include some subtle clues in the texts? Otherwise nice job, good idea on using the male Windows voice :p
Apr 24 08:52:00 6m 00s What Do They Want? This was so good and also so frustrating x). Actually I would have enjoyed some text to really know what's going on. <br/> <br/>Also a right click option on the controls to decrease their value would have been awesome.
Apr 24 08:57:00 5m 00s Sirkles Hi, cool entry, I like the pokemon feel, the limited energy is not really my style, but definitely interesting and well-made.
Apr 24 09:29:00 32m 00s Wellbeing I was stuck at the huge puzzle by one generator, damn! Good game, clever mechanic, nice audio and VO. I found the generators too obviously there as an obstacle, I think I'd have liked to have them have a graphic, or some kind of effect on the grid, like maybe giving you more moves (and limit the whole moves :p) ? <br/> <br/>Good job.
Apr 24 09:32:00 3m 00s Math Vs. Zombies Cool entry, if a bit simple. You should've had at least a progression element (enemies getting tougher, different weapon for your guy...) <br/> <br/>The music is nice! Is it a live recording?
Apr 24 09:39:00 7m 00s Economic Hitman Interesting, but too simple imo. I would have loved to be able to unlock some skills, or build new stuff, or have to make any choice really :) <br/> <br/>The polish is good though, and the animations were smooth.
Apr 24 10:43:00 1h 04m The Thor's weapon Agreed, it's not really clear when you attack and damage the enemies. Otherwise it was smooth, I did have mini-freezes but nothing game breaking.
Apr 24 10:49:00 6m 00s The Secret of the MD Hey, too bad you couldn't finish. I strangely liked the music. Good luck if you keep working on this!
Apr 24 11:00:00 11m 00s Sylvam Opacam I think there might be a balancing problem: I could never manage to make a ship leave my planet, always ran out of resources first. Or maybe i was using the wrong strategy here? Any idea? <br/> <br/>A very interesting entry though, even if off-theme (i think). <br/> <br/>It would also be very cool to be able to pause/unpause using spacebar.
Apr 24 11:19:00 19m 00s Myland Managed to get 5/9. Pfew! <br/> <br/>Very nice game idea, I find the limit a bit short, I would have loved to bring everyone under my point of view that the annexation was a good thing ^^. <br/> <br/>Nice graphical polish, liked the style.
May 2 13:14:00 193h 55m Chaos Tomb Impressive entry, lots of content, good polish, very nice music. I like your weapons, they take a bit to get used to but serve different purpose in the LD. The thing that bothered me were the controls, I felt like the character was too "slippery".
May 2 13:18:00 4m 00s Rustinator Very interesting, I like turn-based strategy. Would have liked to know the range of ranged-enemies.
May 2 13:19:00 1m 00s Robo Mission Just letting you know that the web link is broken for me.
May 2 13:28:00 9m 00s Star Driller Ultra Very well-made graphically, the mood is perfect with the music and all. The beginning of levels tend to be difficult and then it quickly decreases, until the end where you just spend time chasing the blue/green ones. <br/> <br/>The controls get some time to get used to but then they work. An option to disable auto-targeting would've been cool :)
May 4 08:41:00 43h 13m Magnetic Fields Managed to kill the enemy despite the lack of azerty support :D. Really cool idea, I would've liked an effect when my field is active, but other than that, pretty fun.
May 4 08:52:00 11m 00s Ultra Hat Dimension Really cool, well-executed, good polish. Not my style of gameplay, but I can salute the work :). Amazing audio overall, loved how the story introduced the gameplay elements subtly.
May 4 09:01:00 9m 00s I just wanna go to work! Well, I enjoyed this x). I only understood at the very end that you could let the green guys live. Oh well, already started to kill them all, might as well finish. <br/> <br/>Is the music from abundant-music ;) ?
May 4 09:12:00 11m 00s Seismic weapon city destruction Really interesting, I didn't really grasp the logic to efficiently solve the puzzles, but I did get to lvl 6 or something ^^. Satisfying when you cause chain explosions! <br/> <br/>*** <br/> <br/>Vraiment intéressant, je pense que j'ai pas eu la bonne logique pour résoudre les puzzles, mais je suis quand même allé jusque genre niveau 6. Vraiment cool quand on fait des explosions en chaine :)
May 4 09:20:00 8m 00s Stick Quest Really cool, gorgeous graphics, perfect music for the atmosphere, interesting mechanic. I was so sad to squish the bad guys, found them as cute as the white ones ^^. I feel like the light mechanic looks awesome but does little in the game. Or maybe I didn't go far enough to see it in action? Anyways, good job!
May 4 09:34:00 14m 00s DEITY Damn, almost got it =). Very nice concept, gorgeous graphics. I would have loved to see the possibility to combine "fates" for even greater destruction ! Or maybe that they could propagate between cities.
May 6 16:54:00 55h 20m Beacons Interesting idea but I feel like the execution was not perfect. Like others have said, timers would have been necessary. It also seemed to me that red ones were attracted from farther away than blue ones. Still, cool take on the theme.
May 6 17:05:00 11m 00s Democracy Interesting but I think it lacks a bit of depth to the initial pitch, in that, there are not many strategy options (for example could have split the extractor into a solid, bulky one that extracts slowly and a light, fragile one that extracts quickly). <br/> <br/>I still salute the performance of making an RTS with this level of graphical polish :). Not a fan of the audio, but the global mood was pretty cool.
May 7 11:07:00 18h 02m Weathermage Really impressive, some environments were well done and gorgeous, loved the overall atmosphere. However, there isn't much to do :/. Didn't encounter an enemy and didn't find the other village. Maybe simply drawing a road on the terrain texture to guide the player ? <br/> <br/>Apart from that the idea does sound cool for the theme and you pulled a big amount of work on this.
May 7 14:02:00 2h 55m Legend of the Barber I found this very simple, actually, a bit too simple. The lack of graphics should have allowed you to search for a deeper combat system, I think ; right now there's little strategy involved. <br/> <br/>Still, it was well made =)
May 9 18:48:00 52h 46m For the Heart of Europe! It does sound fun at first but the mechanics are pretty limited. Nice realization nonetheless and funny take on the theme :)
May 9 19:07:00 19m 00s Just my own two cents Excellent entry, loved everything about it, really well-made, clever idea. However, lack of Azerty support made it almost impossible for me to win lvl 5.
May 11 08:30:00 37h 23m Gravity Gram Hi, cool idea! No Azerty controls though :(. Also, it's strange that the ball doesn't keep it's previous velocity when you dispel the gravity field, and just falls straight down :p. Once I adjusted I was able to move forward though. Controls were a bit too sensitive for my taste, making some platforming sessions quite frustrating, but other than that, I mostly had fun.
May 11 08:38:00 8m 00s Slick I wish this was finished: cool art, seemingly tight controls, pretty light system, good premise for the mechanic... too bad :(
May 11 08:46:00 8m 00s Gravity Gunner Very nice entry! Sounds were a little aggravating for me but boy did I like that low poly 3D ^^.
May 11 08:53:00 7m 00s Color Sound Cool idea, but I didn't notice the attack sounds were changing, just the colors? The former would have been super cool! Anyways, clean execution, liked it mostly.
May 11 09:03:00 10m 00s Holy Alien I'm a little unsure on what to think on this one. The graphics are cute but I found the game a little simple and lacking in strategy. Anyway, the execution was good :)
May 11 10:01:00 58m 00s The Best Policy Wow. Very cool. Great music and general audio atmosphere. I also like the idea for the theme. My only critic is that I kept this feeling of "what the hell am I doing" more or less from start to finish ^^. I figured a few good combinations, but other than that it was mostly random. Maybe give more precise indicators regarding the different abilities, with numbers?
May 11 13:46:00 3h 45m Off to the Races A simple idea that's pretty well done :). I think the full potential is indeed in MP though so I might play this again when I get home tonight. The gameplay might lack a bit of strategy though, maybe for examples different types of terrain with different optimal tapping "rythms" would have been cool!
May 11 13:50:00 4m 00s Grow My Thing It's uh... original ^^. Would have been cool to have some life indicator. Graphics are crisp, the dick's wobbliness is well done if not a bit extreme.
May 11 14:06:00 16m 00s Her Majesty's Apathy Bomb Very impressive entry, I have only positive things to say: great art, atmosphere, audio quality, voice-over work, etc. The only thing that bugged me ever so slightly was that the writing could have been a tad more mature; sometimes, at least for me, it went from game to joke and that broke immersion.