FoonLudum Dare ExplorerLD32 → Anima's Keeper

Anima's Keeper

By fafastudio

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CategoryRankScoreCount
Coolness356
Audio4262.96
Graphics7152.89
Humor7952.27
Mood8602.50
Overall9352.66
Theme9532.48
Innovation9542.19
Fun9782.29

Comments

fafastudio 2015-04-21 01:57

Nice game !
I've never seen a performance like that !
Especially the musics which are probably composed by mozart or god himself

2015-04-21 01:59

AWESOME GRAPHICS

supernovadx 2015-04-21 05:39

Controls are super funky. Art is good. Music is good. I would have gone farther in the game, but I could not figure out the controls.

terpin 2015-04-22 01:09

"You're a little boy who seen his mother kidnapped by the superior race.

You want to find her by face the "god race".

The only way to beat them, is to go to the laboratory, which contains all the data of the city. Let's solve these puzzles, and take your revenge!"

With a story like that and graphics like these, there's a lot to love about this little game! I love the music, too!

jhell 2015-04-22 14:13

Cool Zelda feel but lacking a bit in directions.

orkyorks 2015-04-22 14:18

Game art and music was really good. Control scheme for english keyboards is a little funky. Was unable to get very far in the game due to this. Consider using the Unity input manager and changing the values in the inspector.

hyoga-3d 2015-04-22 14:36

Nice little game, I had some fun with it, also the music is very nice.

f-wiktora 2015-04-22 14:45

I liked the idea! But the controls felt wierd. Fix that and it will be really good!

fafastudio 2015-04-22 15:08

Thanks for all the comments guys, we tried to fix the controls, but we hadn't enough time =)
Now, we will end developping the game.
When this will be done, we'll notice it to you here !

themeorch 2015-04-22 16:17

The desert theme music was particularly enjoyable. The camera in that area seems to lag behind the character, though, which makes it difficult to see enemies before it's too late.

pi_pi3 2015-04-23 15:58

You shouldn't have developed it for AZERTY. The control layout makes it unplayable on QWERTY, which is the majority.

deadbodyoutline 2015-04-24 04:21

nice music, cool art. Got problems with the controls, and some invisible walls too (can't move forward inside the "temple")

againey 2015-04-28 22:20

Invisible walls seemed to be everywhere. Sometimes it seemed to just be glitchy collision detection that would go away if I moved around enough, but other times it seemed permanent. In particular, I couldn't get anywhere inside the castle thing because there was an invisible wall just beyond the black button-controlled wall.

Not that I knew what was happening in the first room inside the castle anyway. Not sure what the create was, why I couldn't shoot it, when or why it decided to occasionally move forward, or why it walked through the entrance in the middle. Nor could I determine why the entrance was no longer usable and would disappear if I shot either of the orbs next to it.

The camera was really obnoxious in the desert, the way it lagged behind the character. If anything, I want a camera to move out ahead of the character, so I can see where I'm going and what enemies or other relevant objects are areas I might run into.

gelisam 2015-04-28 22:54

When I was using qwerty, it was weird because it seemed like I could only move in certain directions. Then I switched to azerty and I often stumbled upon a bug which would similarly disable certain directions!! Horribly frustrating. Gave up after getting stuck inside a dungeon with a button and an invisible wall.

fafastudio 2015-04-30 15:21

Thanks another time for comments ! :) It really help us to focus on what's wrong !

We had fix the control, collision and the invisible walls that appear sometimes when moving or shooting !
Camera is faster than the prototype too and vision is better.

The invisible wall inside the lab, "the first puzzle" was not finished in the ludum dare version, so yes, we think it's frustrating too but this wall is the end of our prototype, we didn't have enough time to fix that or make a clean end...

We'll finish debugging the prototype and upload it.
We are currently working on another consequent project so you will not see a new version soon..