Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Dark Acre Jack
Feedback comments for LD26
Dark Acre Jack's games and stats for all events →
| Timestamp | Since previous | Game | Dark Acre Jack's comment |
|---|---|---|---|
| Apr 29 09:11:00 | Ludum lupus | Yep, that was the fin. Nice graphics, BGM. | |
| Apr 29 09:16:00 | 5m 00s | Ablaze | I have returned to the stars, ablaze. |
| Apr 29 09:18:00 | 2m 00s | Break All The Pots! | Nice aesthetic. I would have put the instructions somewhere in the game or on the deploy page. Helpful definition. |
| Apr 29 09:21:00 | 3m 00s | 16 | Thanks for including the gameplay video. I might have called this one "Terror on the Dancefloor". |
| Apr 29 09:24:00 | 3m 00s | Miasma | A monotone "Don't Stave". Good work on the mood & audio. |
| Apr 29 09:24:00 | 0s | please survive | Wow, this looks gorgeous. |
| Apr 29 09:26:00 | 2m 00s | BEAN | I tried real hard but I couldn't master the bounce. |
| Apr 29 09:27:00 | 1m 00s | Cyan | How is this a compo entry if you had someone else do the music? |
| Apr 29 09:28:00 | 1m 00s | Mingineer | Cool. Someone's been playing Starseed Pilgrim. |
| Apr 29 09:29:00 | 1m 00s | Cage's Ghost | Good job. |
| Apr 29 10:04:00 | 35m 00s | The Minimalist Fisherman | This fishing is ridiculous. Nice work. |
| Apr 29 10:07:00 | 3m 00s | Ming Imah Lism the Wizard ! | Pretty neat. I would have aligned the horizontal fireballs a little closer to the enemy paths & offered the player some way to regain health. |
| Apr 29 10:08:00 | 1m 00s | Prism | FRACT is gonna be so good. |
| Apr 29 10:24:00 | 16m 00s | Grand Theft Minimal | K to Kill Yourself. |
| Apr 29 10:25:00 | 1m 00s | maximumCuriosity | Very nice visual design. |
| Apr 29 10:53:00 | 28m 00s | MinTato - A Boardgame | Oh well done. More developers should spend time working on analog game designs. |
| Apr 29 11:59:00 | 1h 06m | Space Ball 3D | What's this plugin it's asking me to install? |
| Apr 29 12:01:00 | 2m 00s | Curiosity | Wow, this is creepy. |
| Apr 29 12:03:00 | 2m 00s | PaperFlick! | Very clever. |
| Apr 29 12:08:00 | 5m 00s | CIRCLE SQUARE TRIANGLE | All around good entry. The ad for the other game was a nice touch, too. |
| Apr 29 12:12:00 | 4m 00s | Terminally ill | It seemed to crash after losing at pong, just a black screen & audio. Full points for mood. Nice visual work. |
| Apr 29 12:14:00 | 2m 00s | BloxMin - by Lody - Ludum Dare 26 | I like how intuitive this is, I didn't like how I couldn't find the blocks. I'd say that balances out. |
| Apr 29 12:18:00 | 4m 00s | Placeholder Title | Some interesting level design. |
| Apr 29 12:26:00 | 8m 00s | Karate Alien Color Attack | Was there a difficulty curve in this? Seemed like I could play forever & ended up killing myself after about 5 minutes. |
| Apr 29 12:28:00 | 2m 00s | Game of Tao | There's something deep happening here; perhaps I attained enlightment & didn't realize it. |
| Apr 29 18:10:00 | 5h 42m | Brutaliz'Art LD26 | Best. |
| Apr 29 18:11:00 | 1m 00s | Gravitas | Crazy color pickers! |
| Apr 29 18:14:00 | 3m 00s | Lazy Afternoon Adventures | I liked that I could review the story, because I felt like I could only concentrate on either the words or the sequence. I wasn't sure if time was ticking down or how the Energy/Action meters factored into it. The beep was irritating. |
| Apr 29 18:25:00 | 11m 00s | Uber Tic Tac Toe | I don't have matlab but points for using an obscure (to me) dev system. |
| Apr 29 18:39:00 | 14m 00s | Shooting Range | Yep, that's some minimal shooting. Thanks for also reminding me to update Java. |
| Apr 29 22:01:00 | 3h 22m | Plants vs Ants | Same issue as negativeview, also with browser (Chrome, latest Java). |
| Apr 29 22:02:00 | 1m 00s | Block Knight | What do I do with the source? |
| Apr 29 22:02:00 | 0s | UNDRCOVR | Augh, it sucks to lose so much work. |
| Apr 29 22:03:00 | 1m 00s | Darkness | Good effort. |
| Apr 29 22:04:00 | 1m 00s | Nothing is Impossible | This is frustrating. Good thing I'm drunk. |
| Apr 29 22:06:00 | 2m 00s | dotLife | The visual work here is amazing. Only one "life" then restart? Hardcore. |
| Apr 29 22:08:00 | 2m 00s | Pipe Dreams | Couldn't get over the first wall. |
| Apr 29 22:09:00 | 1m 00s | Space, Space, Space! | I probably didn't press space enough. |
| Apr 29 22:10:00 | 1m 00s | Pixel Burst | What is AntiCulture's Trance generator ? |
| Apr 29 22:10:00 | 0s | Missile Operator | Repetitive. |
| Apr 29 22:12:00 | 2m 00s | Onslaught In Space | Asteroids. |
| Apr 29 22:12:00 | 0s | Undercolor Agents | Beautiful. |
| Apr 29 22:13:00 | 1m 00s | JEB_001 | Good effort. |
| Apr 29 22:14:00 | 1m 00s | Growing Energy | Too complex for my tiny brain. |
| Apr 29 22:15:00 | 1m 00s | What Would You Do? | Full points for theme. |
| Apr 29 22:17:00 | 2m 00s | Colorobellum | Nice artist statement. |
| Apr 29 22:18:00 | 1m 00s | Poke | Potato. |
| Apr 29 22:32:00 | 14m 00s | Darkness | Very nice textures. Being something of a connoisseur of darkness I can attest to the quality of yours. |
| Apr 29 22:33:00 | 1m 00s | Chick | For some reason I kept thinking I needed to jump down into the holes. Also the controls were slightly laggy, could be my net connection tho. |
| Apr 29 22:36:00 | 3m 00s | Euler, Inc. | The gameplay video is much appreciated as I got lost while playing. Maybe having the controls on the browser game page would help a little. Nice concept, cute scientist. |
| Apr 29 22:38:00 | 2m 00s | MiniCity | It's amazing how much we rely on visual feedback to determine progress. I painted a town & wasn't sure if anything was happening until I moused over the zones. Cool concept, definitely minimal. |
| Apr 29 22:43:00 | 5m 00s | Art Attack | A very complex entry for just 48 hours. Great work, liked the audio the best. |
| Apr 29 22:49:00 | 6m 00s | Brave Warrior | Worked perfectly on my Nexus 7. I do believe this is the first LD game I've played on it. Good job. |
| Apr 29 22:53:00 | 4m 00s | Laeser | Certainly captured the old-school aesthetic, nice visual work. |
| Apr 29 22:56:00 | 3m 00s | The Gallery | I especially enjoyed knocking down the Mondrian. Full marks for humor. Nice work. |
| Apr 29 22:58:00 | 2m 00s | OIA | This hurt my brain. Nice work. |
| Apr 29 23:01:00 | 3m 00s | Piet Mondrian: Minimal Techno Dance Simulator | Full marks for fun. The seeds of something wonderful are planted here. |
| Apr 29 23:05:00 | 4m 00s | Join | Couldn't figure out the level with 3 greens. Solid concept, interesting features & well done with the Chrome deploy. |
| Apr 29 23:07:00 | 2m 00s | Islands in a sea of blood | This was a rather complicated experience. I think in my old age I find myself with less & less patience for this sort of thing but that's on me. I liked the map & the rabbit? character. |
| Apr 29 23:11:00 | 4m 00s | TATERUSH | The opening cinematic was brilliant. I liked the graphics. |
| Apr 29 23:12:00 | 1m 00s | Keep up the rhythm | Very cool. I could see this being used to help older people with their spatial skills. |
| Apr 29 23:16:00 | 4m 00s | The Fair King | Once I figured out what to do it was interesting. |
| Apr 29 23:20:00 | 4m 00s | Buggers! | I wonder how making the bug spray limited or allowing a victory if all bugs killed would change the game. Pretty cool concept though, could even be considered educational with different words that needed to be spelled correctly. |
| Apr 29 23:22:00 | 2m 00s | Jetpack Cube Man | If you take this further, adding "fuel" would be a good idea. Death, too ;) Not sure how the theme applies here but not like it really matters. |
| Apr 29 23:30:00 | 8m 00s | XYZ | First game in 50 that I've "beaten". Excellent visual design, but to be honest I did clear a lot of the shapes by random button mashing. |
| Apr 30 00:45:00 | 1h 15m | Zombie Blocks Attack | Cool little design. I guess it's a points chase but if the object is really survive then all I had to do was wait in a corner... I wonder if adding some other feature that forced you to hunt the zombies would have helped, like maybe if you have some bar that's draining and is only re-filled by zombie blood or something. |
| Apr 30 00:46:00 | 1m 00s | Nothing Left | Still managed to squeeze in a bit of Mondrian influence. I like this concept a lot, good work. |
| Apr 30 00:48:00 | 2m 00s | FLIP | A perfect game. Excellent work. |
| Apr 30 00:51:00 | 3m 00s | Mnmlsm | Got a lot of motion sickness with this one. If the controls were tuned a little more it would be pretty slick, loved the opening title splash screen & guitar lick. |
| Apr 30 03:49:00 | 2h 58m | ASCII 219 | Very nice single-button design. |
| Apr 30 04:26:00 | 37m 00s | MiniMaul | Good start to a platformer. |
| Apr 30 04:31:00 | 5m 00s | mz | Runs perfectly on Nexus 7. Bit irritating to flip the device 360... might be nicer with a phone. |
| Apr 30 04:34:00 | 3m 00s | Tactical Spreadsheet | Clever. |
| Apr 30 04:41:00 | 7m 00s | The Painter's Cat | Yay Timmy. |
| Apr 30 06:41:00 | 2h 00m | Orbit | More paddle variety/control wouldn't have hurt, I think. At least the ability to rotate the paddles as it didn't really seem to help/hurt overall play with them being fixed size/angle. Nice sounds! |
| Apr 30 06:44:00 | 3m 00s | Sasu | Wow, those trees are GREAT for 48 hours, and a good start on some interesting experimental gameplay. |
| Apr 30 06:45:00 | 1m 00s | Prisma | Nice title. |
| Apr 30 16:15:00 | 9h 30m | City-States | I give all analog games full points. Good work. |
| Apr 30 16:33:00 | 18m 00s | Balls Balls Balls | Balls. |
| Apr 30 16:46:00 | 13m 00s | Wither | Cool little platformer. |
| Apr 30 16:53:00 | 7m 00s | MONO | Love the aesthetic. Personally not the biggest fan of "do it again, stupid" game design, maybe the ability to preview the level before launching would ease that pain a bit. Otherwise one of the most solid entries of the 100+ I've played so far. |
| Apr 30 16:55:00 | 2m 00s | Pixel Storm | Good effort, nailed the theme. |
| Apr 30 16:57:00 | 2m 00s | BONSAI | I think I don't know enough about bonsai to "get" this game, but it seems interesting. |
| Apr 30 16:58:00 | 1m 00s | Sriggy Moggful | There really should be an "indie" rating category. I guess it's "mood". |
| Apr 30 17:01:00 | 3m 00s | Comic Sans: The Game | Good little game. |
| Apr 30 17:02:00 | 1m 00s | Equilibria | Congrats on your first LD. |
| Apr 30 17:03:00 | 1m 00s | Blitz's Minimalistic Runner | Building good one-buttons games is harder than it sounds. Good work. |
| Apr 30 17:04:00 | 1m 00s | Allied | This is brutal. |
| Apr 30 17:06:00 | 2m 00s | And Then There Were None | I love how Starseed Pilgrim has rejuvenated this school of design. Unfortunately it's very tricky to get just right. |
| Apr 30 17:19:00 | 13m 00s | Shape Attack | Insta-killed on spawn at wave 7. Perhaps a "safe zone" starting area would make that a little less unpleasant. Good concept, great work. |
| Apr 30 17:20:00 | 1m 00s | Out of darkness | Full marks for theme. |
| Apr 30 17:21:00 | 1m 00s | Minimal Ammo | Under the bright potato sun. |
| Apr 30 17:22:00 | 1m 00s | make a binky | Congrats on your 1st LD. |
| Apr 30 17:23:00 | 1m 00s | Infinity Dungeon | Good job on your 1st LD. |
| Apr 30 17:24:00 | 1m 00s | Grasshopper | Good job considering it was your first time with the tech. |
| Apr 30 17:28:00 | 4m 00s | Infinitesimal | This was aMAZEing. It also could have been 3x resolution without compromising on the theme, my old & tired eyes were even older & tireder after playing. |
| Apr 30 17:31:00 | 3m 00s | Astral Offset | Kinda neat & good art style but I seemed to run so far that stuff stopped spawning. Also the lack of depth perception fighting a bit of a pain. Maybe with an auto-locking ranged weapon that would be more fun. |
| Apr 30 17:40:00 | 9m 00s | stairs | +1 on the 404. |
| Apr 30 17:47:00 | 7m 00s | Desaturation | This an interesting experiment. Good work. |
| Apr 30 21:11:00 | 3h 24m | ZIN | It got quite hectic at the end. Reminded me of worm + Flow. Really nice job. |
| Apr 30 21:53:00 | 42m 00s | <Insert Title Here> | I played this for 15 minutes without fully understanding what I was doing so I guess that's good. Great title/music. |
| May 1 01:26:00 | 3h 33m | Budget Squad | Was kinda hoping you'd tone the visuals down for this one. Excellent work as always. |
| May 1 01:41:00 | 15m 00s | The Unseen | Amazing work for 48 hours. |
| May 1 03:04:00 | 1h 23m | Monoboy | Very charming. |
| May 1 06:03:00 | 2h 59m | Triple Minimum | Second minigame was a bit of a middle finger & I didn't "get" the transitions. Solid effort. |
| May 1 08:08:00 | 2h 05m | Minimalism | Would be cool to see what you could do if you had time. |
| May 1 08:09:00 | 1m 00s | qob | This has potential. |
| May 1 08:11:00 | 2m 00s | AbbrevsMaster | I think the bot is cheating. |
| May 1 08:13:00 | 2m 00s | Paint It Black | Listening to the inspiration track certainly enhances this experience. |
| May 1 08:14:00 | 1m 00s | LDRU | No compatible OS. |
| May 1 08:15:00 | 1m 00s | Zero. | Multiplayer only games always remind me how forever alone I am. |
| May 1 08:18:00 | 3m 00s | Your Efforts are in Vain | I like the honesty in presentation. |
| May 1 08:20:00 | 2m 00s | Z Jumper | I died. |
| May 1 08:20:00 | 0s | Maximalism | Good first effort. |
| May 1 08:21:00 | 1m 00s | Minimal Blocks! | Congrats on finishing your 1st LD. |
| May 1 09:14:00 | 53m 00s | Mandala | Every time I "play" one of these I keep thinking how they'd work with graphics. I think this one would work quite well. |
| May 1 09:18:00 | 4m 00s | Atrakt 4096 | Really had no idea what was going on but the whole feel of it was nice. Like some kind of abstract Pac-Man. |
| May 1 09:20:00 | 2m 00s | Ethical Spud | Made me want to play more Cart Life. Full marks for theme. |
| May 1 09:22:00 | 2m 00s | TOWLDR | I won. Don't spend all your Kongregate earnings in one place :P |
| May 1 09:23:00 | 1m 00s | HUE | 40 unique levels within the time limit is unbelievably impressive. |
| May 1 09:27:00 | 4m 00s | Subtract | Congrats on your 1st LD. |
| May 1 09:30:00 | 3m 00s | Mime Over Matter | This definitely makes me think HTML5 is viable for gamedev. Some minor bugs with the physics but overall it works & was enjoyable for what it was. |
| May 1 09:33:00 | 3m 00s | The Minimalists | This is brutally difficult. |
| May 1 09:34:00 | 1m 00s | Showdown | Goal for next LD: deploy an EXE or better yet to browser. |
| May 1 09:35:00 | 1m 00s | Fast Minimal | Good effort, needs tuning but runs fine on my Nexus 7. |
| May 1 09:37:00 | 2m 00s | Spaceminz | Runs fine on my Nexus 7, good job. |
| May 1 09:40:00 | 3m 00s | Amulet Of Zarygar | Killed some slimes & guardians. Not sure of those other dudes were NPCs or what, couldn't interact. Full points for trippy splash screen. |
| May 1 09:41:00 | 1m 00s | Lazy | HEY. Did you draw that deal with it dog yourself? I sure hope so cuz otherwise that'd be CHEATING. |
| May 1 09:52:00 | 11m 00s | Communist Adventure | Nailed the theme. |
| May 1 09:53:00 | 1m 00s | PixelRacer | Waiting for a working build. |
| May 1 09:54:00 | 1m 00s | Drop | Pretty good for only 1/2 the compo time. Hopefully you get a full session next LD. |
| May 1 09:58:00 | 4m 00s | grayscale square assassination Quest | Argh. Couldn't get past the level that said "the levels are getting harder". Still, pretty engaging for just greyscale blocks. |
| May 1 10:03:00 | 5m 00s | Braindead | Good effort, keep making stuff. |
| May 1 10:03:00 | 0s | Galaxaloid | Solid little game. Get it? The joke is that it's small. |
| May 1 10:05:00 | 2m 00s | The Bare minimum | It's amazing what you can achieve in just an hour. Imagine what you'd do with 48? |
| May 1 10:07:00 | 2m 00s | Skip on Slabs | Not sure if abstracting movement out to menus is a minimization or an increase in complexity, but I like the intent. |
| May 1 10:13:00 | 6m 00s | Keypad Trainer Turbo | See comment on video. Full points for theme. |
| May 1 10:15:00 | 2m 00s | 3D Universe | Trippy. |
| May 1 10:16:00 | 1m 00s | Refraction | Congrats on submitting. |
| May 1 10:18:00 | 2m 00s | A Visit to the Gallery | Congrats on your 1st LD. |
| May 1 10:18:00 | 0s | Chehc | I like the artwork a lot. |
| May 1 10:24:00 | 6m 00s | Vectron's Revenge | Hypnotic. Good work on the visuals. |
| May 1 10:27:00 | 3m 00s | Y.A.H.G (G for Game) | Good concept, & nice effort for learning a new engine. |
| May 1 10:29:00 | 2m 00s | Trapped in Minimalism | Made me want to play SPAZ. So I played SPAZ & lost like 2 hours of productivity. So, good job. |
| May 1 10:30:00 | 1m 00s | Minimalist Multiplayer | Requires friends. |
| May 1 10:33:00 | 3m 00s | Vortex Runner | Dat aspect ratio. Would have greatly benefitted from a barrel roll feature. |
| May 1 10:35:00 | 2m 00s | Omitentum | A "beginner" or "training" mode that showed a ghost of where you'd warp to would have been nice to get the rhythm down before the brutal punishment of playing the actual game. |
| May 1 10:39:00 | 4m 00s | Runaway Money | Nice little design. Wish I had a friend to play this with. |
| May 1 10:43:00 | 4m 00s | Starvin Stu's Spud Farm | Too bad the theme wasn't "potato", this would have ranked pretty highly. How do you win? |
| May 1 18:26:00 | 7h 43m | More than bricks | Nice melange of the classics. Good work. <br/> <br/>Here's a hint for "RED" in PRISMA: match the two orbs with the same BRIGHT color. Timing is important. |
| May 1 18:29:00 | 3m 00s | Travel | This is minimalism. |
| May 1 18:30:00 | 1m 00s | The Call | Congratulations on both your 1st LD & 1st game deploy. Here's to many more. |
| May 1 18:33:00 | 3m 00s | Don't Hit The Core | I got dizzy playing this, for real. Couldn't figure out how to win/lose. Also please include a link to your scripts otherwise you risk disqualification from the compo. |
| May 1 18:37:00 | 4m 00s | Sociales Santillana | This is really great work for 48 hours. Well done. |
| May 1 22:20:00 | 3h 43m | PUZZLE CUBE | Very lovely style. |
| May 1 22:23:00 | 3m 00s | Aranami | Absolutely gorgeous. Amazing what can be done with an extra 24 hours & a collaborator or two! <br/> <br/>I updated my project page with a hint for RED. Cheers. |
| May 1 22:27:00 | 4m 00s | Bezier Challenge | Wow this is pretty. Is the bezier stuff hand-coded or something available on the Unity store? Either way, great implementation! |
| May 2 07:25:00 | 8h 58m | 5 Days On 2 Days Off | Thank you for introducing me to Steve Hughes. Game's great too. |
| May 2 07:30:00 | 5m 00s | Orb | This deserves to be in an arcade cabinet with a roll switch like Capcom's Forgotten Worlds had. Amazing work. |
| May 2 07:33:00 | 3m 00s | Neonisation | Okay you managed to include a level editor. Full marks just for that. |
| May 2 07:40:00 | 7m 00s | Squares | I guess all those years playing bullet-hells pays off http://imgur.com/KxWl7j0 Nice game! |
| May 2 07:43:00 | 3m 00s | Quest | Great little abstraction of an RPG. Nice transition from overworld to under. |
| May 2 07:44:00 | 1m 00s | Life! | Great mashup here, excellent work for 48 hours. |
| May 2 07:47:00 | 3m 00s | Left To Right | Congrats on submitting & I'm glad you had fun. |
| May 2 07:47:00 | 0s | Spark | Was wondering if this was your 1st LD but checked & saw that you've done a few before so I'm thinking good interpretation of the theme. |
| May 2 07:49:00 | 2m 00s | SQUARE TRIANGLE CIRCLE | Hey, neat concept. Great work, full marks for originality. |
| May 2 07:53:00 | 4m 00s | Hexagion | Interesting concept. Web version seems busted, can't click. Instructions within game or on game page would be helpful. |
| May 2 07:54:00 | 1m 00s | [PROTO] Desevolv | I wonder what this would be like finished. |
| May 2 07:55:00 | 1m 00s | Farmer Joe Animal Farm | Art. |
| May 2 07:55:00 | 0s | Skyrim Simplified | Full marks for humor. |
| May 2 07:56:00 | 1m 00s | Obnoxious Friend | Is this really what being OCD is like? Brutal. |
| May 2 07:58:00 | 2m 00s | SoO | Checked out the video, looks really pretty in motion. |
| May 2 07:59:00 | 1m 00s | SPector | Glad to hear you're improving. Hopefully you finish the next compo with a more complete entry! |
| May 2 08:00:00 | 1m 00s | Burden | Pretty cool graphics. Looking forward to future entries. |
| May 2 20:43:00 | 12h 43m | SPACEd out | Working with an actual musician must be an awesome luxury. Great jam entry. |
| May 2 20:59:00 | 16m 00s | Chez Angelo | Lovely potato. Hit detection was a bit wonky but I go to the "end". Nice reference to your previous King game ;) |
| May 2 21:00:00 | 1m 00s | Prisma | Love the name. Interesting concept. |
| May 2 21:03:00 | 3m 00s | Antichromatic | Ikaruga, the platformer? Nice filter effects. |
| May 2 21:04:00 | 1m 00s | Seed | Excellent game design, with a little more audio variety this will be something great. |
| May 2 21:05:00 | 1m 00s | Deja vu | I'm a sucker for super-clean iso graphics. Really nice tone. |
| May 2 21:07:00 | 2m 00s | Make Friends Don't Bake Them | The jump detection was a bit frustrating, & a meter showing how much time in the shadows was remaining would have been most welcome. |
| May 2 21:09:00 | 2m 00s | _M_ | Red, black, white & I have no idea how to solve the second puzzle. Cool style. |
| May 2 21:13:00 | 4m 00s | Stijl | This was very well done. I considered using a color theory chart as an aide for players in mine, but it was so short & "obvious" that I left it out. Maybe it would have been helpful in yours that relied so much on knowing the mixes. Still, great work & lots of nice color mixing mechanics! |
| May 2 21:15:00 | 2m 00s | IAO | Very unique experience, excellent design. Would like to see this concept expanded. |
| May 2 21:24:00 | 9m 00s | Platonic Dot Solid | The style is this is really great. I think if the avatar had a shadow it would make some of the jumping portions a little less frustrating. Lovely jam. |
| May 2 21:25:00 | 1m 00s | 50 years | There's a nice core concept here. I'm trying to imagine it with graphics & more design, it would be pretty interesting I think. |
| May 2 21:27:00 | 2m 00s | Minga-Me | Really quite a lot of content for 48 hours, good job. |
| May 2 21:32:00 | 5m 00s | Chroma | Nice demonstration of the concept. With some further design this could be a very interesting title. Good work! |
| May 2 21:34:00 | 2m 00s | Go To Work (a Point and Click game) | Oh wow this triggers the nostalgia vibe pretty hard. If you'd used some of the MS Paint patterns it would have been perfect for that. Nice work. |
| May 2 21:36:00 | 2m 00s | Minimally Run n Gun | Where's the rest of the *$%*# blue team? :) Collision detection was kinda wonky but I got the idea. |
| May 2 21:37:00 | 1m 00s | curves | Cool, second spline game I've come across. Really nice design. Congrats on your 1st game! |
| May 2 21:39:00 | 2m 00s | Less qq, more pew-pew | That escalated quickly. Not sure how the shooting mechanism works, maybe if it was a bit more clear it would be less frustrating. Good minimal style. |
| May 2 21:39:00 | 0s | ppet -- a random tamagotchi permadeath sim | Congrats on your 1st LD! |
| May 2 21:44:00 | 5m 00s | WORDHUNTER | Congrats on your 1st LD entry. |
| May 2 21:45:00 | 1m 00s | Less is More | Pretty ambition for an LD. Made me want to play Black Market. |
| May 2 21:48:00 | 3m 00s | The Mondrian Crash | After this LD I think everyone who's rated will be familiar with Mondrian. Nice little bit of design here, couldn't get the swf to load but the download was fine. |
| May 2 21:52:00 | 4m 00s | The Journey of a Blob | Interesting. Grid-based movement & jumping was actually kinda intuitive after a while. Checkpoints before deathtraps please. |
| May 2 21:54:00 | 2m 00s | Zero Zen | Excellent camera control. |
| May 2 22:00:00 | 6m 00s | Picture Frame | Got to level 4 before my brain got tired. Cool mechanic & I can see how easy it would be to design levels for this so excellent use of resources here. |
| May 3 01:44:00 | 3h 44m | Formless Reliquary | My visual memory seems incapable of storing the paths to most of these. I wonder if more clues/indicators would help & make it a little less frustrating. Nice aesthetic. |
| May 3 06:14:00 | 4h 30m | "" | Interesting concept, very difficult in the execution. Also a minor aesthetic nitpick but the vector perfect circles of light might have fit the art style better if they were more aliased. Congrats Shirmung on the 1st LD Jam. |
| May 3 15:00:00 | 8h 46m | Maximus Minimalist | Neat mash-up, could benefit from tuning but good concept. |
| May 3 23:31:00 | 8h 31m | (R,G,B) | Very cool lighting & effects demo. Full points for graphics. |
| May 5 09:30:00 | 33h 59m | The Cave | You left an odd comment on my entry, perhaps you rated a different one? There's no fire in a bar in mine... |
| May 6 07:27:00 | 21h 57m | Dehoarder | I'm a hoarder. I loaded this & was like "what's the problem?" <br/> <br/>Seriously though, great work. You-Schlep. Love it. |
| May 6 07:31:00 | 4m 00s | Perception | Good work on your 1st LD! |
| May 6 07:31:00 | 0s | RGB | If the controller was a bit smoother it would be quite nice. Also a hold shift to run would have made exploring more enjoyable. Overall good concept, needs a bit more explaining to really understand what's going on. Yay for color mixing! |
| May 6 07:32:00 | 1m 00s | The Vale | Very cute, full marks for art. |
| May 6 07:34:00 | 2m 00s | MiniJump | Pleasing graphics, it was impossible to make a really ugly level. |
| May 6 07:35:00 | 1m 00s | Isocolor | This is a promising beginning. |
| May 6 07:36:00 | 1m 00s | Jump | Full points for theme. |
| May 6 07:38:00 | 2m 00s | Controlled Diet | There's a great idea in here. Good use of the theme, gameplay was a bit frustrating for me. If this was a fully developed platformer with these mechanics it would be very interesting. |
| May 6 07:40:00 | 2m 00s | Music with the sky | Congrats on your 2nd LD entry. I seem to lack the musical aptitude to perform well in this... |
| May 6 07:45:00 | 5m 00s | MOTHBOTS | Really pretty, excellent visual design for 48 hours. Entries like these make me kick myself for not spending more time doing speed-rigging. |
| May 6 07:46:00 | 1m 00s | Escape the Tower | I totally would have played this in my GBA days. |
| May 6 07:50:00 | 4m 00s | WAY. | I had absolutely no idea what was going on. The screenshots seem to promise an interesting game, though. |
| May 6 07:51:00 | 1m 00s | Minimalism shooter | Good effort. Not sure if I'd personally submit anything I didn't feel wasn't wasting people's time, so points for bravery. |
| May 6 07:52:00 | 1m 00s | quadTRI | I wish I had a friend. |
| May 6 07:52:00 | 0s | Bodyguards and Assassins | FULL MARKS FOR ANALOG SUBMISSION. |
| May 6 07:56:00 | 4m 00s | Kill Tower | Best name ever. Got stuck on the "fire room". This game is actually a game, great work. |
| May 6 07:58:00 | 2m 00s | Listmamini | Unclear what the objective was. |
| May 6 07:58:00 | 0s | save the bunnies | Congrats on submitting your 1st LD! |
| May 6 08:00:00 | 2m 00s | Flight Time | This is good. Better on touch. Great work. |
| May 6 08:05:00 | 5m 00s | OggOrbis | Excellent game, would love to see it expanded with more reactive audio & effects. |
| May 6 08:06:00 | 1m 00s | Tidy Runner | Congratulations on your 1st LD submission. |
| May 12 06:38:00 | 142h 32m | Sequence Initiated | Interesting concept, could benefit from further development & more player instruction. <br/> <br/>Thanks for the feedback on my entry. I'm clueless about Linux deploy so those comments are helpful for the future. <br/> <br/>As for the player introduction to controls & the confusion over how to change the light colors I'm curious what wasn't clear about the controls introduced on the RED stage? <br/> <br/>When you pick up the red bulb two large arrows appear on the bottom of the screen & the orb before the player lights red. The arrows don't disappear until the player presses up & down, changing the color from the beginning white to red & back again. <br/> <br/>This seems clear to many players. <br/> <br/>If you have any suggestion on how to make this even more apparent to the player, I would welcome it. <br/> <br/>Thanks again. |